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* StatusLine: Taking place on the other side of a mirror, the cube levels have status lines with mirrored text.
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A 1984 UsefulNotes/ColecoVision game inspired by the art of Creator/MCEscher. It was designed by Nice Ideas, a division of Creator/{{Mattel}} that was located midway between Cannes and Nice.

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A 1984 UsefulNotes/ColecoVision Platform/ColecoVision game inspired by the art of Creator/MCEscher. It was designed by Nice Ideas, a division of Creator/{{Mattel}} that was located midway between Cannes and Nice.
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* AllThereInTheManual -- It explains the game's storyline by way of a NarrativePoem.
* ArtImitatesArt -- The impossible staircase, impossible cube, rolling lizard, and fish/bird transformations all reference famous Escher prints.
* {{Bizarrchitecture}} -- This might as well have been the title.
* InterfaceScrew -- The cube levels, taking place on the other side of a mirror, have a StatusLine with mirrored text.
* InvoluntaryShapeshifter -- Lizards exposed to water become fish.
* TimedMission -- Each level has a five-minute countdown. [[EndlessGame The game only ends]] if the clock reaches zero.

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* AllThereInTheManual -- AllThereInTheManual: It explains the game's storyline by way of a NarrativePoem.
* ArtImitatesArt -- ArtImitatesArt: The impossible staircase, impossible cube, rolling lizard, and fish/bird transformations all reference famous Escher prints.
* {{Bizarrchitecture}} -- {{Bizarrchitecture}}: This might as well have been the title.
* InterfaceScrew -- InterfaceScrew: The cube levels, taking place on the other side of a mirror, have a StatusLine with mirrored text.
* InvoluntaryShapeshifter -- InvoluntaryShapeshifter: Lizards exposed to water become fish.
* TimedMission -- TimedMission: Each level has a five-minute countdown. [[EndlessGame The game only ends]] if the clock reaches zero.
Is there an issue? Send a MessageReason:
None


A 1984 UsefulNotes/ColecoVision game inspired by the art of Creator/MCEscher.

to:

A 1984 UsefulNotes/ColecoVision game inspired by the art of Creator/MCEscher.
Creator/MCEscher. It was designed by Nice Ideas, a division of Creator/{{Mattel}} that was located midway between Cannes and Nice.
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* WorkingTitle -- ''Escher'', unsurprisingly.
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* EarWorm -- A catchy {{Chiptune}} plays on endless loop.
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A 1984 ColecoVision game inspired by the art of Creator/MCEscher.

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A 1984 ColecoVision UsefulNotes/ColecoVision game inspired by the art of Creator/MCEscher.
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A 1984 ColecoVision game inspired by the art of Creator/MCEscher.

Players are asked to help the Gleebs, [[MegaMicrobes "amoeba-like creatures"]], escape a [[AnotherDimension dimension of paradoxes]] through a series of {{Magic Mirror}}s. Gameplay alternates between two screens: [[AlienGeometries a strange loop of ever-descending staircases, and a cube whose near and far edges criss-cross]]. On the stairs, all Gleebs must be made to collide and [[FusionDance form a single Gleeb]] to pass through the mirror, while on the cube, they must be split up to pass through the mirror individually.

!!Tropes:

* AllThereInTheManual -- It explains the game's storyline by way of a NarrativePoem.
* ArtImitatesArt -- The impossible staircase, impossible cube, rolling lizard, and fish/bird transformations all reference famous Escher prints.
* {{Bizarrchitecture}} -- This might as well have been the title.
* EarWorm -- A catchy {{Chiptune}} plays on endless loop.
* InterfaceScrew -- The cube levels, taking place on the other side of a mirror, have a StatusLine with mirrored text.
* InvoluntaryShapeshifter -- Lizards exposed to water become fish.
* TimedMission -- Each level has a five-minute countdown. [[EndlessGame The game only ends]] if the clock reaches zero.
* WorkingTitle -- ''Escher'', unsurprisingly.

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