History VideoGame / IllusionOfGaia

3rd Jun '16 12:17:47 AM Morgenthaler
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* BlondGuysAreEvil: King Edward is implied to be a less than benevolent ruler who gladly makes use of his power to invade other countries. There's also the fact that he's willing to have a child thrown in jail for not bringing him what he asked for. Oh, and we also have [[spoiler:the Jackal, a ruthless mercenary who spends nearly the entire game chasing after Kara on her father's orders]].
15th Apr '16 6:20:14 PM billybobfred
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* MissingSecret: There's a hole next to the second dungeon's entrance that looks like you can Psycho Slide through it, but you don't get that ability until quite a bit later after crossing multiple [[PointOfNoReturn Points of No Return]]. There's no way to try sliding through this hole without hacking, and ''with'' hacking you find it's just decoration, as solid as any other wall.
9th Mar '16 3:53:11 AM INCSlayer
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** For humans, it's 'Erik' rather than Eric, and 'Lilly' rather than Lily.

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** For humans, it's 'Erik' rather than Eric, and 'Lilly' rather than Lily.
14th Jan '16 4:18:10 PM nombretomado
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An ActionAdventure game with RPGElements for the SuperNintendo, developed by Quintet. Enix (now SquareEnix) published the game in Japan, and Nintendo published it worldwide, with release dates of November, 1993 (Japan) and September, 1994 (North America). It was released in Europe in April, 1995 [[MarketBasedTitle under the title]] ''[[MarketBasedTitle Illusion of Time]]''. The game revolves around the adventures of Will, a boy with PsychicPowers who winds up having to SaveTheWorld from an ancient evil that wiped out the legendary civilizations of the past. The game never met the levels of success that ''VideoGame/SecretOfMana'' or ''VideoGame/ChronoTrigger'' did, probably because it is short, but it is still well-remembered by many.

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An ActionAdventure game with RPGElements for the SuperNintendo, developed by Quintet. Enix (now SquareEnix) Creator/SquareEnix) published the game in Japan, and Nintendo published it worldwide, with release dates of November, 1993 (Japan) and September, 1994 (North America). It was released in Europe in April, 1995 [[MarketBasedTitle under the title]] ''[[MarketBasedTitle Illusion of Time]]''. The game revolves around the adventures of Will, a boy with PsychicPowers who winds up having to SaveTheWorld from an ancient evil that wiped out the legendary civilizations of the past. The game never met the levels of success that ''VideoGame/SecretOfMana'' or ''VideoGame/ChronoTrigger'' did, probably because it is short, but it is still well-remembered by many.
8th Nov '15 2:09:38 AM Delphi
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** Dark Gaia's ''face melts off'' when you defeat her.
5th Nov '15 10:54:51 AM Saurubiker
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Is the SpiritualSuccessor to ''VideoGame/SoulBlazer''. Considered part of a trilogy which also includes ''VideoGame/{{Terranigma}}''.

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Is The game was once planned to be localized under the SpiritualSuccessor title of ''VideoGame/SoulBlazer: Illusion of Gaia'' back when Enix's U.S. subsidiary was planning on publishing the English version themselves. Despite this, ''Soul Blazer'' and ''Illusion of Gaia'' are not actually related to ''VideoGame/SoulBlazer''. Considered each other storywise outside a certain enemy character from the former having a cameo in the latter game. Later on, Nintendo planned to localized '' VideoGame/{{Terranigma}}'' (originally titled ''Tenchi Sōzō'') under the name of ''Illusion of Gaia 2'', leading fans to treat all three games as part of a trilogy which also includes ''VideoGame/{{Terranigma}}''.loose trilogy.
25th Oct '15 5:09:20 PM McJeff
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* LethalChef: Grandma Lola, possibly - the game's translation makes it unclear whether she's supposed to be a Lethal Chef to everyone except Grampa Bill, or a great cook preparing what would be ForeignQueasine to the reader (her signature dish is apparently snail pie).
27th Sep '15 8:54:49 PM LadyYuki
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* [[spoiler: BackForTheDead: Hamlet, who was left behind in Edward Castle when Kara ran away with Will, unexpectedly turns up much later in the game and accompanies what's left of the party to the next destination, an impoverished village that has lost many to the labor trade. He ends up performing a HeroicSacrifice to prevent the remaining villagers from starving.]]

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* [[spoiler: BackForTheDead: Hamlet, [[spoiler:Hamlet, who was left behind in Edward Castle when Kara ran away with Will, unexpectedly turns up much later in the game and accompanies what's left of the party to the next destination, an impoverished village that has lost many to the labor trade. He ends winds up performing a HeroicSacrifice to prevent throwing himself into their fire, so he can become food for the remaining villagers from starving.villagers.]]



* HeroicSacrifice / SomeoneHasToDie: [[spoiler: Hamlet the pig allows himself to be cooked and eaten so a village doesn't have to starve. A retranslation of the game from the original Japanese makes his sacrifice make more sense. The tribe was cannibalistic, eating it's own people to survive, and hamlet kills himself so that the tribe doesn't eat the party... Or more of their own.]]

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* HeroicSacrifice / SomeoneHasToDie: [[spoiler: Hamlet the pig allows himself to be cooked and eaten so a village doesn't have to starve. A retranslation In a re-translation of the game from the original Japanese makes Japanese, his sacrifice make makes more sense. sense; The tribe was cannibalistic, eating it's its own people to survive, and hamlet kills Hamlet willingly throws himself into their fire so that the tribe doesn't eat the party... Or party...or more of their own.]]
6th Sep '15 5:21:17 PM GastonRabbit
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An ActionAdventure game with RPGElements for the SuperNintendo, developed by Quintet. Enix (now SquareEnix) published the game in Japan, and Nintendo published it worldwide, with release dates of November, 1993 (Japan) and September, 1994 (North America). It was released in Europe in April, 1995 [[MarketBasedTitle under the title]] ''[[MarketBasedTitle Illusion of Time]]''. The game revolves around the adventures of Will, a boy with PsychicPowers who winds up having to SaveTheWorld from an ancient evil that wiped out the legendary civilizations of the past. The game never met the levels of success that ''VideoGame/SecretOfMana'' or ''VideoGame/ChronoTrigger'' did, probably I'm because it is short, but it is still well-remembered by many.

to:

An ActionAdventure game with RPGElements for the SuperNintendo, developed by Quintet. Enix (now SquareEnix) published the game in Japan, and Nintendo published it worldwide, with release dates of November, 1993 (Japan) and September, 1994 (North America). It was released in Europe in April, 1995 [[MarketBasedTitle under the title]] ''[[MarketBasedTitle Illusion of Time]]''. The game revolves around the adventures of Will, a boy with PsychicPowers who winds up having to SaveTheWorld from an ancient evil that wiped out the legendary civilizations of the past. The game never met the levels of success that ''VideoGame/SecretOfMana'' or ''VideoGame/ChronoTrigger'' did, probably I'm because it is short, but it is still well-remembered by many.
16th Aug '15 9:39:29 AM billybobfred
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* BlindIdiotTranslation: This game's English translation is particularly bad. While the basic story is intact, a lot of subtext, jokes and even crucial plot information are gone. The dialogue often can't tell if the subject of its sentence is singular or plural. A few lines that were meant to be someone's thoughts are spoken out loud instead. There are more than a few proofreading fails, like when Kara is referred to as "Karen" (as she was in a draft of the translation seen in the beta), or the spot where "violinist" was misinterpreted as "violent". The game even has a few lines said by ''the wrong character''. Some more accurate translations in areas containing particularly bad grammar (as well as [[{{Bowdlerise}} the censorship issues]]) can be found [[http://www.terraearth.com/forums/viewtopic.php?t=1926&sid=b860ab2b962f8e016654fa77ec305a79 here]].

to:

* BlindIdiotTranslation: This game's English translation is particularly bad. While the basic story is intact, a lot of subtext, jokes and even crucial plot information are gone. The dialogue often can't tell if the subject of its sentence is singular or plural. A few lines that were meant to be someone's thoughts are spoken out loud instead. There are more than a few proofreading fails, like when Kara is referred to as "Karen" (as she was in a draft of the translation seen in the beta), or the spot where "violinist" was misinterpreted as "violent". The game even has a few lines said by ''the wrong character''. Some more accurate translations in areas containing particularly bad grammar (as well as [[{{Bowdlerise}} the censorship issues]]) can be found [[http://www.terraearth.com/forums/viewtopic.php?t=1926&sid=b860ab2b962f8e016654fa77ec305a79 php?t=1926 here]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.IllusionOfGaia