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* SaveThePrincess: A different take than most games: rather than the hero fighting to get to the princess, the hero and the princess are prisoners in the same castle, so they work to escape together. [[spoiler: Played straight near the end of the game, when the queen captures Yorda and Ico goes to rescue her.]]
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* EscortGame: The entire game is one big escort mission. The developers put in a massive amount of effort to avoid the more annoying elements of the trope and play to its strengths. Yorda doesn't do anything infuriatingly stupid, she unlocks doors (with the added bonus blowing up any nearby monsters real good in the process), and her relationship with Ico is so endearing that you WANT to protect her (see the VideoGameCaringPotential examples below). There are also some frustrating aspects: she's defenseless, can't access the same areas Ico can and moves slowly, the result being that a not-insignificant part of the game is running back to areas already covered to make her come with you, or patiently waiting at the top of a ladder for her to ascend.
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* EscortGame: The entire game is one big escort mission.EscortMission. The developers put in a massive amount of effort to avoid the more annoying elements of the trope and play to its strengths. Yorda doesn't do anything infuriatingly stupid, she unlocks doors (with the added bonus blowing up any nearby monsters real good in the process), and her relationship with Ico is so endearing that you WANT to protect her (see the VideoGameCaringPotential examples below). There are also some frustrating aspects: she's defenseless, can't access the same areas Ico can and moves slowly, the result being that a not-insignificant part of the game is running back to areas already covered to make her come with you, or patiently waiting at the top of a ladder for her to ascend.
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* BookEnds: The first scene of the game is a pan of the castle in which the game takes place [[SceneryPorn in all its glory]]. Ico is taken ''into'' said castle on a small canoe; several doors are opened with the help of a magic lightning sword. The player takes control of Ico in the prison room, and after a short amount of platforming, meets Yorda. Shortly after, they cross a bridge hand-in-hand, which gets divided as they cross, and the only reason they don't get split up is because Ico keeps ahold of Yorda's hand. [[spoiler:After opening the main gates, they cross a bridge hand-in hand, which gets divided as they cross, and Ico almost misses the jump until Yorda takes his hand. He gets separated from Yorda, and after a short amount of platforming, ends up in the prison room due to opening several doors with the help of a magic lightning sword. Ico is sent out of the castle on a small canoe, and the last scene of the game (bar [[CrowningMomentOfHeartwarming the post-credits scene]]) is a pan of the castle in which the game takes place [[SceneryGorn as it falls apart]].]]
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* BookEnds: The first scene of the game is a pan of the castle in which the game takes place [[SceneryPorn in all its glory]]. Ico is taken ''into'' said castle on a small canoe; several doors are opened with the help of a magic lightning sword. The player takes control of Ico in the prison room, and after a short amount of platforming, meets Yorda. Shortly after, they cross a bridge hand-in-hand, which gets divided as they cross, and the only reason they don't get split up is because Ico keeps ahold of Yorda's hand. [[spoiler:After opening the main gates, they cross a bridge hand-in hand, hand-in-hand, which gets divided as they cross, and Ico almost misses the jump until Yorda takes his hand. He gets separated from Yorda, and after a short amount of platforming, ends up in the prison room due to opening several doors with the help of a magic lightning sword. Ico is sent out of the castle on a small canoe, and the last scene of the game (bar [[CrowningMomentOfHeartwarming the post-credits scene]]) is a pan of the castle in which the game takes place [[SceneryGorn as it falls apart]].]]
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* DamselInDistress: Yorda is one of the purest examples of this trope in the medium: utterly defenceless and requiring Ico to protect her at every turn. [[spoiler: Then rescue her from her the Queen.]]
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* DamselInDistress: Yorda is one of the purest examples of this trope in the medium: utterly defenceless defenseless and requiring Ico to protect her at every turn. turn, [[spoiler: Then then rescue her from her the Queen.]]
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* DoesThisRemindYouOfAnything: The bonus ''Shining Sword'' weapon (previously only available in the Japanese/PAL release) is most useful by holding Yorda's hand, causing the ''[[AccidentalInnuendo blade to grow]]''.
* DoorToBefore: This trope is emplyed extensively. The game starts out deep within a castle's catacombs, then works its way into an EscortMission that takes [[KidHero Ico]] and [[FallenPrincess Yorda]] through a game-long flight across a full-scale island fortress. They navigate [[BrokenBridge inconveniently gaping chasms]], [[DeathTrap death-rigged rooms]], [[BlockPuzzle puzzle-based chambers]] and basically tour the whole building - ramparts, gardens, cemeteries - to [[LockedDoor unlock the one escape door]]. When you finally open the doors, [[spoiler: [[SavethePrincess she gets kidnapped]]]], so you have to climb your way back to where you started out at the catacombs for [[FinalBoss one last fight]].
* DoorToBefore: This trope is emplyed extensively. The game starts out deep within a castle's catacombs, then works its way into an EscortMission that takes [[KidHero Ico]] and [[FallenPrincess Yorda]] through a game-long flight across a full-scale island fortress. They navigate [[BrokenBridge inconveniently gaping chasms]], [[DeathTrap death-rigged rooms]], [[BlockPuzzle puzzle-based chambers]] and basically tour the whole building - ramparts, gardens, cemeteries - to [[LockedDoor unlock the one escape door]]. When you finally open the doors, [[spoiler: [[SavethePrincess she gets kidnapped]]]], so you have to climb your way back to where you started out at the catacombs for [[FinalBoss one last fight]].
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* DoesThisRemindYouOfAnything: The bonus ''Shining Sword'' weapon (previously only available in the Japanese/PAL release) is most useful by when holding Yorda's hand, causing the ''[[AccidentalInnuendo blade to grow]]''.
* DoorToBefore: This trope isemplyed employed extensively. The game starts out deep within a castle's catacombs, then works its way into an EscortMission that takes [[KidHero Ico]] and [[FallenPrincess Yorda]] through a game-long flight across a full-scale island fortress. They navigate [[BrokenBridge inconveniently gaping chasms]], [[DeathTrap death-rigged rooms]], [[BlockPuzzle puzzle-based chambers]] and basically tour the whole building - ramparts, gardens, cemeteries - to [[LockedDoor unlock the one escape door]]. When you finally open the doors, [[spoiler: [[SavethePrincess she gets kidnapped]]]], so you have to climb your way back to where you started out at the catacombs for [[FinalBoss one last fight]].
* DoorToBefore: This trope is
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* LanguageBarrier: Ico and Yorda speak different languages, and cannot understand each other. The Queen can speak both languages, but doesn't ever act as a translator. To keep the player in the dark as well, Ico's language is subtitled, but Yorda's is written in strange hieroglyphs (except for NewGamePlus, see below).
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* LanguageBarrier: Ico and Yorda speak different languages, and cannot understand each other. The Queen can speak both languages, languages but doesn't ever act as a translator. To keep the player in the dark as well, Ico's language is subtitled, but Yorda's is written in strange hieroglyphs (except for NewGamePlus, see below).
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* MinimalistCast: Ico, Yorda and the Queen are the only characters with names, and nobody else is on screen for longer than the first cutscene.
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* MinimalistCast: Ico, Yorda Yorda, and the Queen are the only characters with names, and nobody else is on screen for longer than the first cutscene.
* {{Protectorate}}: Ico seems to view Yorda as this.
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* UpdatedRerelease: Released as ''The Ico & VideoGame/ShadowOfTheColossus Collection'', features widescreen HD graphics and a few other goodies. More importantly for North American players, the rerelease has all of the features from the PAL version, finally averting BadExportForYou.
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* UpdatedRerelease: Released as ''The Ico & VideoGame/ShadowOfTheColossus Collection'', features widescreen HD graphics and a few other goodies. More importantly for North American players, the rerelease re-release has all of the features from the PAL version, finally averting BadExportForYou.
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*{{Fictionary}}: The game has two spoken languages: Ico speaks some form of scrambled Japanese, while Yorda speaks the same language as featured in ''VideoGame/ShadowOfTheColossus'', which is composed by some amalgam of Japanese, English and Latin. Subtitles are only provided for Ico's speech until the NewGamePlus.
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* EscortMission: The entire game is one big escort mission. The developers put in a massive amount of effort to avoid the more annoying elements of the trope and play to its strengths. Yorda doesn't do anything infuriatingly stupid, she unlocks doors (with the added bonus blowing up any nearby monsters real good in the process), and her relationship with Ico is so endearing that you WANT to protect her (see the VideoGameCaringPotential examples below). There are also some frustrating aspects: she's defenseless, can't access the same areas Ico can and moves slowly, the result being that a not-insignificant part of the game is running back to areas already covered to make her come with you, or patiently waiting at the top of a ladder for her to ascend.
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* EscortMission: EscortGame: The entire game is one big escort mission. The developers put in a massive amount of effort to avoid the more annoying elements of the trope and play to its strengths. Yorda doesn't do anything infuriatingly stupid, she unlocks doors (with the added bonus blowing up any nearby monsters real good in the process), and her relationship with Ico is so endearing that you WANT to protect her (see the VideoGameCaringPotential examples below). There are also some frustrating aspects: she's defenseless, can't access the same areas Ico can and moves slowly, the result being that a not-insignificant part of the game is running back to areas already covered to make her come with you, or patiently waiting at the top of a ladder for her to ascend.
*HeWasRightThereAllAlong: [[spoiler:The Queen]] doesn't appear until you try to leave the apparently-empty throne room.
*HollerButton: The same button that lets you hold hands with Yorda also lets you call for her when you’re separated. Ico will gently beckon her if she’s close by, or yell out if she’s further away.
*ObviousBeta: The original, [=PS2=] North American version. Yorda's AI is almost entirely unresponsive, puzzles were completely different and too easy, and several bonuses were missing. Fortunately, the HD version released for [=PS3=] in NA is based on the more polished Japanese/PAL version.
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* SleepCute: It's how you save[[labelnote:*]]Well, technically, it's how you load.[[/labelnote]]. ''Awwwwww.''
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* SleepCute: It's how the first thing you save[[labelnote:*]]Well, technically, it's how see whenever you load.[[/labelnote]].resume the game from the stone couches. ''Awwwwww.''
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*TrashTheSet: [[spoiler: The castle crumbles and sinks beneath the waves after the final battle.]]
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* SmashingWatermelons: In the PAL version of ''VideoGame/{{Ico}}'', [[NewGamePlus in your second play-through]], there are watermelons growing at the edge of the beach at the very end. Ico can smash them by throwing them. And if he's carrying one of them [[spoiler:when he walks over to Yorda to trigger the final cut scene, then the shot of her waking up is followed by a shot of Ico and Yorda, sitting on the beach together, eating watermelon.]]
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* SmashingWatermelons: In the PAL version of ''VideoGame/{{Ico}}'', [[NewGamePlus in On your second play-through]], there are watermelons growing at the edge of the beach at the very end. Ico can smash them by throwing them. And if he's carrying one of them [[spoiler:when he walks over to Yorda to trigger the final cut scene, then the shot of her waking up is followed by a shot of Ico and Yorda, sitting on the beach together, eating watermelon.]]
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* SmashingWatermelons: In the PAL version of ''VideoGame/{{Ico}}'', [[NewGamePlus in your second play-through]], there are watermelons growing at the edge of the beach at the very end. Ico can smash them by throwing them. And if he's carrying one of them [[spoiler:when he walks over to Yorda to trigger the final cut scene, then the shot of her waking up is followed by a shot of Ico and Yorda, sitting on the beach together, eating watermelon.]]
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* HoldingHands: Ico leads Yorda by the hand through the castle.
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* HoldingHands: Ico leads Yorda by the hand through the castle. It's one of the central mechanics of the game.
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Forgot to add a period
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** [[spoiler:Near the end of the game, when the pair are separated by the retracting bridge, Yorda does this to Ico when he tries to jump back over to her. Unfortunately, her mother's arrival forces her to let go]]
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** [[spoiler:Near the end of the game, when the pair are separated by the retracting bridge, Yorda does this to Ico when he tries to jump back over to her. Unfortunately, her mother's arrival forces her to let go]]go.]]
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**[[spoiler:Near the end of the game, when the pair are separated by the retracting bridge, Yorda does this to Ico when he tries to jump back over to her. Unfortunately, her mother's arrival forces her to let go]]
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spelling corrections
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* DoesThisRemindYouOfAnything: The bonus ''Shining Swod'' weapon (previously only available in the Japanese/PAL release) is most useful by holding Yorda's hand, causing the ''[[AccidentalInnuendo blade to grow]]''.
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* DoesThisRemindYouOfAnything: The bonus ''Shining Swod'' Sword'' weapon (previously only available in the Japanese/PAL release) is most useful by holding Yorda's hand, causing the ''[[AccidentalInnuendo blade to grow]]''.
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** The player will spend a long time simply waiting for Yorda to catch up to Ico. In particularly, the amount of time she spends climbing ladders beggars belief. For this reason, the final chapter of the game in which the two are separated feels fast-paced by comparison.
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** The player will spend a long time simply waiting for Yorda to catch up to Ico. In particularly, particular, the amount of time she spends climbing ladders beggars belief. For this reason, the final chapter of the game in which the two are separated feels fast-paced by comparison.
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* IDidWhatIHadToDo: The soldiers all but admit they view Ico's sacriface as, at best, a grim necessity, as they clearly don't hold any particular grudge against Ico and one of them even asks him not to be angry with them for doing what they believed needed to be done.
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* IDidWhatIHadToDo: The soldiers all but admit they view Ico's sacriface sacrifice as, at best, a grim necessity, as they clearly don't hold any particular grudge against Ico and one of them even asks him not to be angry with them for doing what they believed needed to be done.
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* IDidWhatIHadToDo: The soldiers all but admit they view Ico's sacriface as, at best, a grim necessity, as they clearly don't hold any particular grudge against Ico and one of them even asks him not to be angry with them for doing what they believed needed to be done.
-->'''Soldier''': Do not be angry with us. This is for the good of the village.
-->'''Soldier''': Do not be angry with us. This is for the good of the village.
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* NewGamePlus: Except for the original NTSC (US) version, after completing the game you can enable translated subtitles for Yorda's speech, and have a second player control Yorda directly.
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* NewGamePlus: Except for the original NTSC (US) version, after completing the game you can enable translated subtitles for Yorda's speech, and have a second player control Yorda directly.directly, and the secret weapon is changed from the [[InfinityMinusOneSword Spiked Club]] to the [[InfinityPlusOneSword Shining Sword]] (although you have to have acquired the Spiked Club on the first playthrough for the Shining Sword to appear).
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''ICO'' is a 2001 ActionAdventure {{PS2}} game designed and directed by Fumito Ueda, who wanted to create a minimalist game around a [[BoyMeetsGirl "boy meets girl"]] concept. It is the first game in the VideoGame/TeamIcoSeries.
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''ICO'' is a 2001 ActionAdventure {{PS2}} UsefulNotes/{{PS2}} game designed and directed by Fumito Ueda, who wanted to create a minimalist game around a [[BoyMeetsGirl "boy meets girl"]] concept. It is the first game in the VideoGame/TeamIcoSeries.
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* SequenceBreaking: A jumping glitch in the PS2 PAL version can be used to skip roughly 50% of the game. See SpeedRun below.
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* SequenceBreaking: A jumping glitch in the PS2 [=PS2=] PAL version can be used to skip roughly 50% of the game. See SpeedRun below.
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* SpeedRun: The PS3 UpdatedRerelease has a trophy for finishing the game in less than 4 hours. And one to finish it in less than ''[[UpToEleven two hours]]''
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* SpeedRun: The PS3 [=PS3=] UpdatedRerelease has a trophy for finishing the game in less than 4 hours. And one to finish it in less than ''[[UpToEleven two hours]]''
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Misuse of the trope — also, the rumbling isn't your heartbeat, but Yorda being tugged.
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* TheDevTeamThinksOfEverything: When you are running, the controller will begin to vibrate a little to indicate a racing heartbeat.
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* DoesThisRemindYouOfAnything: The bonus ''lightsaber'' weapon (previously only available in the Japanese/PAL release) only works by holding Yorda's hand, causing the [[AccidentalInnuendo ''blade to grow'']].
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* DoesThisRemindYouOfAnything: The bonus ''lightsaber'' ''Shining Swod'' weapon (previously only available in the Japanese/PAL release) only works is most useful by holding Yorda's hand, causing the [[AccidentalInnuendo ''blade ''[[AccidentalInnuendo blade to grow'']].grow]]''.
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* InfinityPlusOneSword: Lightsaber [[BadExportForYou (but not in the North America release!)]]
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* InfinityMinusOneSword: The Spiked Club will kill everything in two hits, tops.
* InfinityPlusOneSword:Lightsaber [[BadExportForYou (but not The Shining Sword will slaughter everything in the North America release!)]]one hit, ''period''.
* InfinityPlusOneSword:
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%%* PantyShot: In [[http://www.youtube.com/watch?v=64UreO2z5xI this video]].
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* TakenForGranite: If Ico fails to save Yorda from a shadow vortex in time, a wave of the Queen's magic flashes out from it, [[GameOver petrifying Ico]]. [[spoiler:Later, the Queen petrifies Yorda after recapturing her at the bridge.]]
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* TakenForGranite: If Ico fails to save Yorda from a shadow vortex in time, a wave of the Queen's magic flashes out from it, [[GameOver petrifying Ico]]. [[spoiler:Later, the Queen petrifies Yorda after recapturing her at the bridge. During the final boss fight, the Queen uses those same magic waves to try and stop Ico, and if he's not behind cover or carrying her sword, he'll be petrified as per norm.]]
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* UseYourHead: If Ico's unarmed, he'll headbutt the shadow monsters.
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* UseYourHead: If Ico's unarmed, he'll headbutt headbutt/shoulder-tackle the shadow monsters.
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* BookEnds: The first scene of the game is a pan of the castle in which the game takes place [[SceneryPorn in all its glory]]. Ico is taken ''into'' said castle on a small canoe; several doors are opened with the help of a magic lightning sword. The player takes control of Ico in the prison room, and after a short amount of platforming, meets Yorda. Shortly after, they cross a bridge hand-in-hand, which gets divided as they cross, and the only reason they don't get split up is because Ico keeps ahold of Yorda's hand. [[spoiler:After opening the main gates, they cross a bridge hand-in hand, which gets divided as they cross, and Ico almost misses the jump until Yorda takes his hand. He gets separated from Yorda, and after a short amount of platforming, ends up in the prison room due to opening several doors with the help of a magic lightning sword. Ico is sent out of the castle on a small canoe, and the last scene of the game (bar [[CrowningMomentOfHeartwarming the post-credits scene]]) is a pan of the castle in which the game takes place [[SceneryGorn as it falls apart]].]]
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* SleepCute: It's how you save. ''Awwwwww.''
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* SleepCute: It's how you save.save[[labelnote:*]]Well, technically, it's how you load.[[/labelnote]]. ''Awwwwww.''
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* ControllableHelplessness: A variation, considering that [[spoiler:until a second playthrough when another player can control her]], Yorda is effectively controlled by the player as Ico leading her by the hand, but when [[spoiler:the two have reactivated the main gate and Yorda has used a HUGE amount of her power opening it, the player will notice that her hair has lost its color and is completely white. When you take her hand and resume leading her around, every few meters she'll collapse with exhaustion. There's nothing you can do to help her but keep trying to lead her forward until the cutscene triggers -- which makes it even worse.]]
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* ControllableHelplessness: A variation, considering that [[spoiler:until a second playthrough when another player can control her]], Yorda is effectively controlled by the player as Ico leading her by the hand, but when [[spoiler:the two have reactivated the main gate and Yorda has used a HUGE amount of her power opening it, the player will notice that her hair has lost its color and is completely white. When you take her hand and resume leading her around, every few meters she'll collapse with exhaustion.exhaustion[[note]]This can be avoided by holding Circle while walking, which reduces Ico's speed; this serves no purpose in normal gameplay, but can avoid backtracking and add a layer of heartwarming[[/note]]. There's nothing you can do to help her but keep trying to lead her forward until the cutscene triggers -- which makes it even worse.]]
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* MinimalistCast: Ico, Yorda and the Queen are the only main characters.
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* MinimalistCast: Ico, Yorda and the Queen are the only main characters.characters with names, and nobody else is on screen for longer than the first cutscene.
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I think this was copied from the wrong game or something? Ico doesn\'t have an area called anything like \"Symmetry (Pt. 2)\", and the closest thing to the description (the two arenas) have different puzzles. Besides, still not backtracking.
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* {{Backtracking}}: A variant in the level "Symmetry (pt. 2)". It's technically a new area, but is in fact just the previous level "Symmetry (pt. 1)" [[CutAndPasteEnvironments flipped symmetrically]], and requires the player to complete essentially the exact same series of puzzles from that level all over again.
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* DoorToBefore: This trope is emplyed extensively. The game starts out deep within a castle's catacombs, then works its way into an EscortMission that takes [[KidHero Ico]] and [[FallenPrincess Yorda]] through a game-long flight across a full-scale island fortress. They navigate [[BrokenBridge inconveniently gaping chasms]], [[DeathTrap death-rigged rooms]], [[BlockPuzzle puzzle-based chambers]] and basically tour the whole building - ramparts, gardens, cemeteries - to [[LockedDoor unlock the one escape door]]. When you finally open the doors, [[spoiler: [[SavethePrincess she gets kidnapped]]]], so you have to climb your way back to where you started out at the catacombs for [[FinalBoss one last fight]].
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The [[CharacterTitle titular Ico]] is a [[KidHero young boy]] born with horns on his head, which his village considers a bad omen. Warriors [[BurnTheWitch lock Ico away]] in a [[BuriedAlive sealed coffin]] within an [[HauntedCastle abandoned castle]]. He escapes by chance, and while exploring his prison, Ico encounters [[FallenPrincess Yorda]], a mysterious young [[EverythingsBetterWithPrincesses princess]] who speaks a strange language.
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The [[CharacterTitle titular Ico]] Ico is a [[KidHero young boy]] born with horns on his head, which his village considers a bad omen. Warriors [[BurnTheWitch lock Ico away]] in a [[BuriedAlive sealed coffin]] within an [[HauntedCastle abandoned castle]]. He escapes by chance, and while exploring his prison, Ico encounters [[FallenPrincess Yorda]], a mysterious young [[EverythingsBetterWithPrincesses princess]] who speaks a strange language.
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* ProtagonistTitle
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* FantasyCounterpartCulture: Ico was designed to look and sound Korean, which is strange, considering most of the setting appears [[MedievalEuropeanFantasy nonspecifically European]]. This may be meant to emphasize the fact he's an [[NoKoreansInJapan outcast]].
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* FantasyCounterpartCulture: Ico was designed to look and sound Korean, which is strange, considering most of the setting appears [[MedievalEuropeanFantasy nonspecifically European]]. This may be meant to emphasize the fact he's an [[NoKoreansInJapan [[UsefulNotes/KoreansInJapan outcast]].
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The Power Of Blood isn\'t about someone bleeding.
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* BenevolentArchitecture / MalevolentArchitecture: The [[PrinceOfPersia Sands of Time trilogy]] took inspiration from the BenevolentArchitecture aspect, and it shows. But on the other hand, one can wonder why such a ridiculously complex and difficult to access mechanism is needed to open a door (a huge one, but still)…
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* BenevolentArchitecture / MalevolentArchitecture: The [[PrinceOfPersia Sands of Time trilogy]] took inspiration from BenevolentArchitecture: Several trappings in the BenevolentArchitecture aspect, and it shows. But on the castle do not appear to serve any purpose other hand, one can wonder why such a ridiculously complex and difficult than to access mechanism is needed to open assist in opening a door (a huge one, but still)…door.
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* CuteGhostGirl: Yorda is about as close to a ghost as you can get without actually being one.
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** Some fun can be had with the PAL version regarding this trope. There's a puzzle where Ico needs to jump up to a very high ledge and, well, the jump is pretty sweet.
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** Some fun can be had with the PAL version regarding this trope. There's a puzzle where Ico needs to jump up to a very high ledge and, well, the jump is pretty sweet.
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* LivingShadow: These seek to capture Yorda.
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* LivingShadow: These seek Creatures appear from shadows to capture Yorda. They succeed if they drag her back into the shadow.
*MalevolentArchitecture: One can wonder why such a ridiculously complex and difficult to access mechanism is needed to open a door.
*MalevolentArchitecture: One can wonder why such a ridiculously complex and difficult to access mechanism is needed to open a door.
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* ThePowerOfBlood: In the climax, [[spoiler:Ico's horns are snapped off, and he bleeds pretty well from the wounds]]. It comes like a punch to the gut after a game full of nothing but intangible shadow people.
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* EscortMission: The entire game is one big escort mission. The developers put in a massive amount of effort to avoid the more annoying elements of the trope and play to its strengths. Yorda doesn't do anything infuriatingly stupid, she unlocks doors (with the added bonus blowing up any nearby monsters real good in the process), and her relationship with Ico is so endearing that you WANT to protect her (see the VideoGameCaringPotential examples below). There are also some frustrating asepcts: she's defenseless, can't access the same areas Ico can and moves slowly, the result being that a not-insignificant part of the game is running back to areas already covered to make her come with you, or patiently waiting at the top of a ladder for her to ascend.
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* EscortMission: The entire game is one big escort mission. The developers put in a massive amount of effort to avoid the more annoying elements of the trope and play to its strengths. Yorda doesn't do anything infuriatingly stupid, she unlocks doors (with the added bonus blowing up any nearby monsters real good in the process), and her relationship with Ico is so endearing that you WANT to protect her (see the VideoGameCaringPotential examples below). There are also some frustrating asepcts: aspects: she's defenseless, can't access the same areas Ico can and moves slowly, the result being that a not-insignificant part of the game is running back to areas already covered to make her come with you, or patiently waiting at the top of a ladder for her to ascend.
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* UpdatedRerelease: Released as ''The Ico & ShadowOfTheColossus Collection'', features widescreen HD graphics and a few other goodies. More importantly for North American players, the rerelease has all of the features from the PAL version, finally averting BadExportForYou.
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* UpdatedRerelease: Released as ''The Ico & ShadowOfTheColossus VideoGame/ShadowOfTheColossus Collection'', features widescreen HD graphics and a few other goodies. More importantly for North American players, the rerelease has all of the features from the PAL version, finally averting BadExportForYou.
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* VideogameCaringPotential: You WILL worry about what is happening to Yorda every time she is out of sight.
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* VideogameCaringPotential: VideoGameCaringPotential: You WILL worry about what is happening to Yorda every time she is out of sight.
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* {{Determinator}}: Ico will do absolutely anything to escape from the castle ''with'' Yorda in tow, including jumping over a gigantic chasm as the front bridge quickly retracts.
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* {{Determinator}}: TheDeterminator: Ico will do absolutely anything to escape from the castle ''with'' Yorda in tow, including jumping over a gigantic chasm as the front bridge quickly retracts.
Changed line(s) 53 (click to see context) from:
* EscortMission: The entire game is one big escort mission. The developers put in a massive amount of effort to avoid the more annoying elements of the trope and play to its strengths. Yorda doesn't do anything infuriatingly stupid, she unlocks doors (with the added bonus blowing up any nearby monsters real good in the process), and her relationship with Ico is so endearing that you WANT to protect her (see the VideogameCaringPotential examples below). There are also some frustrating asepcts: she's defenceless, can't access the same areas Ico can and moves slowly, the result being that a not-insignificant part of the game is running back to areas already covered to make her come with you, or patiently waiting at the top of a ladder for her to ascend.
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* EscortMission: The entire game is one big escort mission. The developers put in a massive amount of effort to avoid the more annoying elements of the trope and play to its strengths. Yorda doesn't do anything infuriatingly stupid, she unlocks doors (with the added bonus blowing up any nearby monsters real good in the process), and her relationship with Ico is so endearing that you WANT to protect her (see the VideogameCaringPotential VideoGameCaringPotential examples below). There are also some frustrating asepcts: she's defenceless, defenseless, can't access the same areas Ico can and moves slowly, the result being that a not-insignificant part of the game is running back to areas already covered to make her come with you, or patiently waiting at the top of a ladder for her to ascend.
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Moving Trivia, spelling.
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* ChristmasRushed: Arguably the reason why the NTSC version is stripped down compared to the PAL and Japanese versions of the game. This was corrected in the re-release.
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* TinyGuyHugeGirl: Ico id much smaller than Yorda.
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* TinyGuyHugeGirl: Ico id is much smaller than Yorda.
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* DamselInDistress: Yorda is one of the purest examples of this trope in the medium: utterly defenceless and requiring Ico to protect her at every turn.
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* DamselInDistress: Yorda is one of the purest examples of this trope in the medium: utterly defenceless and requiring Ico to protect her at every turn. [[spoiler: Then rescue her from her the Queen.]]
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*EarnYourHappyEnding: [[spoiler: After going through this dungeon castle, twice, defeating the Queen and then escaping before the place collapses, Ico and Yorda get to relax on a beach and eat watermelon.]]
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%%* NowLetMeCarryYou: See CrowningMomentOfHeartwarming above.
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