History VideoGame / Ico

10th Jun '16 4:32:40 AM ArcaneAzmadi
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* NewGamePlus: Except for the original NTSC (US) version, after completing the game you can enable translated subtitles for Yorda's speech, and have a second player control Yorda directly.

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* NewGamePlus: Except for the original NTSC (US) version, after completing the game you can enable translated subtitles for Yorda's speech, and have a second player control Yorda directly.directly, and the secret weapon is changed from the [[InfinityMinusOneSword Spiked Club]] to the [[InfinityPlusOneSword Shining Sword]] (although you have to have acquired the Spiked Club on the first playthrough for the Shining Sword to appear).
4th Jun '16 9:48:56 AM nombretomado
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''ICO'' is a 2001 ActionAdventure {{PS2}} game designed and directed by Fumito Ueda, who wanted to create a minimalist game around a [[BoyMeetsGirl "boy meets girl"]] concept. It is the first game in the VideoGame/TeamIcoSeries.

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''ICO'' is a 2001 ActionAdventure {{PS2}} UsefulNotes/{{PS2}} game designed and directed by Fumito Ueda, who wanted to create a minimalist game around a [[BoyMeetsGirl "boy meets girl"]] concept. It is the first game in the VideoGame/TeamIcoSeries.



* SequenceBreaking: A jumping glitch in the PS2 PAL version can be used to skip roughly 50% of the game. See SpeedRun below.

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* SequenceBreaking: A jumping glitch in the PS2 [=PS2=] PAL version can be used to skip roughly 50% of the game. See SpeedRun below.
21st May '16 10:22:15 PM nombretomado
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* SpeedRun: The PS3 UpdatedRerelease has a trophy for finishing the game in less than 4 hours. And one to finish it in less than ''[[UpToEleven two hours]]''

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* SpeedRun: The PS3 [=PS3=] UpdatedRerelease has a trophy for finishing the game in less than 4 hours. And one to finish it in less than ''[[UpToEleven two hours]]''
11th Apr '16 2:11:59 PM MrDeath
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* TheDevTeamThinksOfEverything: When you are running, the controller will begin to vibrate a little to indicate a racing heartbeat.
16th Feb '16 7:46:46 PM AuraXtreme
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* DoesThisRemindYouOfAnything: The bonus ''lightsaber'' weapon (previously only available in the Japanese/PAL release) only works by holding Yorda's hand, causing the [[AccidentalInnuendo ''blade to grow'']].

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* DoesThisRemindYouOfAnything: The bonus ''lightsaber'' ''Shining Swod'' weapon (previously only available in the Japanese/PAL release) only works is most useful by holding Yorda's hand, causing the [[AccidentalInnuendo ''blade ''[[AccidentalInnuendo blade to grow'']].grow]]''.



* InfinityPlusOneSword: Lightsaber [[BadExportForYou (but not in the North America release!)]]

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* InfinityMinusOneSword: The Spiked Club will kill everything in two hits, tops.
* InfinityPlusOneSword: Lightsaber [[BadExportForYou (but not The Shining Sword will slaughter everything in the North America release!)]]one hit, ''period''.



%%* PantyShot: In [[http://www.youtube.com/watch?v=64UreO2z5xI this video]].



* TakenForGranite: If Ico fails to save Yorda from a shadow vortex in time, a wave of the Queen's magic flashes out from it, [[GameOver petrifying Ico]]. [[spoiler:Later, the Queen petrifies Yorda after recapturing her at the bridge.]]

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* TakenForGranite: If Ico fails to save Yorda from a shadow vortex in time, a wave of the Queen's magic flashes out from it, [[GameOver petrifying Ico]]. [[spoiler:Later, the Queen petrifies Yorda after recapturing her at the bridge. During the final boss fight, the Queen uses those same magic waves to try and stop Ico, and if he's not behind cover or carrying her sword, he'll be petrified as per norm.]]



* UseYourHead: If Ico's unarmed, he'll headbutt the shadow monsters.

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* UseYourHead: If Ico's unarmed, he'll headbutt headbutt/shoulder-tackle the shadow monsters.
3rd Feb '16 7:20:56 PM AuraXtreme
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* BookEnds: The first scene of the game is a pan of the castle in which the game takes place [[SceneryPorn in all its glory]]. Ico is taken ''into'' said castle on a small canoe; several doors are opened with the help of a magic lightning sword. The player takes control of Ico in the prison room, and after a short amount of platforming, meets Yorda. Shortly after, they cross a bridge hand-in-hand, which gets divided as they cross, and the only reason they don't get split up is because Ico keeps ahold of Yorda's hand. [[spoiler:After opening the main gates, they cross a bridge hand-in hand, which gets divided as they cross, and Ico almost misses the jump until Yorda takes his hand. He gets separated from Yorda, and after a short amount of platforming, ends up in the prison room due to opening several doors with the help of a magic lightning sword. Ico is sent out of the castle on a small canoe, and the last scene of the game (bar [[CrowningMomentOfHeartwarming the post-credits scene]]) is a pan of the castle in which the game takes place [[SceneryGorn as it falls apart]].]]



* SleepCute: It's how you save. ''Awwwwww.''

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* SleepCute: It's how you save.save[[labelnote:*]]Well, technically, it's how you load.[[/labelnote]]. ''Awwwwww.''
1st Feb '16 10:13:22 PM AuraXtreme
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* ControllableHelplessness: A variation, considering that [[spoiler:until a second playthrough when another player can control her]], Yorda is effectively controlled by the player as Ico leading her by the hand, but when [[spoiler:the two have reactivated the main gate and Yorda has used a HUGE amount of her power opening it, the player will notice that her hair has lost its color and is completely white. When you take her hand and resume leading her around, every few meters she'll collapse with exhaustion. There's nothing you can do to help her but keep trying to lead her forward until the cutscene triggers -- which makes it even worse.]]

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* ControllableHelplessness: A variation, considering that [[spoiler:until a second playthrough when another player can control her]], Yorda is effectively controlled by the player as Ico leading her by the hand, but when [[spoiler:the two have reactivated the main gate and Yorda has used a HUGE amount of her power opening it, the player will notice that her hair has lost its color and is completely white. When you take her hand and resume leading her around, every few meters she'll collapse with exhaustion.exhaustion[[note]]This can be avoided by holding Circle while walking, which reduces Ico's speed; this serves no purpose in normal gameplay, but can avoid backtracking and add a layer of heartwarming[[/note]]. There's nothing you can do to help her but keep trying to lead her forward until the cutscene triggers -- which makes it even worse.]]



* MinimalistCast: Ico, Yorda and the Queen are the only main characters.

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* MinimalistCast: Ico, Yorda and the Queen are the only main characters.characters with names, and nobody else is on screen for longer than the first cutscene.
28th Dec '15 12:28:02 PM AndrewRodland
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* {{Backtracking}}: A variant in the level "Symmetry (pt. 2)". It's technically a new area, but is in fact just the previous level "Symmetry (pt. 1)" [[CutAndPasteEnvironments flipped symmetrically]], and requires the player to complete essentially the exact same series of puzzles from that level all over again.
26th Nov '15 12:38:21 PM ecuvulle6267
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Added DiffLines:

* DoorToBefore: This trope is emplyed extensively. The game starts out deep within a castle's catacombs, then works its way into an EscortMission that takes [[KidHero Ico]] and [[FallenPrincess Yorda]] through a game-long flight across a full-scale island fortress. They navigate [[BrokenBridge inconveniently gaping chasms]], [[DeathTrap death-rigged rooms]], [[BlockPuzzle puzzle-based chambers]] and basically tour the whole building - ramparts, gardens, cemeteries - to [[LockedDoor unlock the one escape door]]. When you finally open the doors, [[spoiler: [[SavethePrincess she gets kidnapped]]]], so you have to climb your way back to where you started out at the catacombs for [[FinalBoss one last fight]].
10th Nov '15 7:51:05 PM Berrenta
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The [[CharacterTitle titular Ico]] is a [[KidHero young boy]] born with horns on his head, which his village considers a bad omen. Warriors [[BurnTheWitch lock Ico away]] in a [[BuriedAlive sealed coffin]] within an [[HauntedCastle abandoned castle]]. He escapes by chance, and while exploring his prison, Ico encounters [[FallenPrincess Yorda]], a mysterious young [[EverythingsBetterWithPrincesses princess]] who speaks a strange language.

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The [[CharacterTitle titular Ico]] Ico is a [[KidHero young boy]] born with horns on his head, which his village considers a bad omen. Warriors [[BurnTheWitch lock Ico away]] in a [[BuriedAlive sealed coffin]] within an [[HauntedCastle abandoned castle]]. He escapes by chance, and while exploring his prison, Ico encounters [[FallenPrincess Yorda]], a mysterious young [[EverythingsBetterWithPrincesses princess]] who speaks a strange language.


Added DiffLines:

* ProtagonistTitle
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Ico