History VideoGame / Ico

3rd Sep '16 8:37:50 PM Sar-Chasm
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* EscortMission: The entire game is one big escort mission. The developers put in a massive amount of effort to avoid the more annoying elements of the trope and play to its strengths. Yorda doesn't do anything infuriatingly stupid, she unlocks doors (with the added bonus blowing up any nearby monsters real good in the process), and her relationship with Ico is so endearing that you WANT to protect her (see the VideoGameCaringPotential examples below). There are also some frustrating aspects: she's defenseless, can't access the same areas Ico can and moves slowly, the result being that a not-insignificant part of the game is running back to areas already covered to make her come with you, or patiently waiting at the top of a ladder for her to ascend.

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* EscortMission: EscortGame: The entire game is one big escort mission. The developers put in a massive amount of effort to avoid the more annoying elements of the trope and play to its strengths. Yorda doesn't do anything infuriatingly stupid, she unlocks doors (with the added bonus blowing up any nearby monsters real good in the process), and her relationship with Ico is so endearing that you WANT to protect her (see the VideoGameCaringPotential examples below). There are also some frustrating aspects: she's defenseless, can't access the same areas Ico can and moves slowly, the result being that a not-insignificant part of the game is running back to areas already covered to make her come with you, or patiently waiting at the top of a ladder for her to ascend.



*HeWasRightThereAllAlong: [[spoiler:The Queen]] doesn't appear until you try to leave the apparently-empty throne room.



*HollerButton: The same button that lets you hold hands with Yorda also lets you call for her when you’re separated. Ico will gently beckon her if she’s close by, or yell out if she’s further away.



*ObviousBeta: The original, [=PS2=] North American version. Yorda's AI is almost entirely unresponsive, puzzles were completely different and too easy, and several bonuses were missing. Fortunately, the HD version released for [=PS3=] in NA is based on the more polished Japanese/PAL version.



* SleepCute: It's how you save[[labelnote:*]]Well, technically, it's how you load.[[/labelnote]]. ''Awwwwww.''

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* SleepCute: It's how the first thing you save[[labelnote:*]]Well, technically, it's how see whenever you load.[[/labelnote]].resume the game from the stone couches. ''Awwwwww.''


Added DiffLines:

*TrashTheSet: [[spoiler: The castle crumbles and sinks beneath the waves after the final battle.]]
30th Aug '16 9:41:07 PM Sar-Chasm
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* SmashingWatermelons: In the PAL version of ''VideoGame/{{Ico}}'', [[NewGamePlus in your second play-through]], there are watermelons growing at the edge of the beach at the very end. Ico can smash them by throwing them. And if he's carrying one of them [[spoiler:when he walks over to Yorda to trigger the final cut scene, then the shot of her waking up is followed by a shot of Ico and Yorda, sitting on the beach together, eating watermelon.]]

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* SmashingWatermelons: In the PAL version of ''VideoGame/{{Ico}}'', [[NewGamePlus in On your second play-through]], there are watermelons growing at the edge of the beach at the very end. Ico can smash them by throwing them. And if he's carrying one of them [[spoiler:when he walks over to Yorda to trigger the final cut scene, then the shot of her waking up is followed by a shot of Ico and Yorda, sitting on the beach together, eating watermelon.]]
30th Aug '16 9:34:16 PM Sar-Chasm
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Added DiffLines:

* SmashingWatermelons: In the PAL version of ''VideoGame/{{Ico}}'', [[NewGamePlus in your second play-through]], there are watermelons growing at the edge of the beach at the very end. Ico can smash them by throwing them. And if he's carrying one of them [[spoiler:when he walks over to Yorda to trigger the final cut scene, then the shot of her waking up is followed by a shot of Ico and Yorda, sitting on the beach together, eating watermelon.]]
28th Aug '16 10:28:55 AM Sar-Chasm
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* HoldingHands: Ico leads Yorda by the hand through the castle.

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* HoldingHands: Ico leads Yorda by the hand through the castle. It's one of the central mechanics of the game.
27th Aug '16 9:00:17 PM Sar-Chasm
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** [[spoiler:Near the end of the game, when the pair are separated by the retracting bridge, Yorda does this to Ico when he tries to jump back over to her. Unfortunately, her mother's arrival forces her to let go]]

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** [[spoiler:Near the end of the game, when the pair are separated by the retracting bridge, Yorda does this to Ico when he tries to jump back over to her. Unfortunately, her mother's arrival forces her to let go]]go.]]
27th Aug '16 8:58:50 PM Sar-Chasm
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Added DiffLines:

**[[spoiler:Near the end of the game, when the pair are separated by the retracting bridge, Yorda does this to Ico when he tries to jump back over to her. Unfortunately, her mother's arrival forces her to let go]]
20th Aug '16 11:23:43 PM DarkHunter
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* DoesThisRemindYouOfAnything: The bonus ''Shining Swod'' weapon (previously only available in the Japanese/PAL release) is most useful by holding Yorda's hand, causing the ''[[AccidentalInnuendo blade to grow]]''.

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* DoesThisRemindYouOfAnything: The bonus ''Shining Swod'' Sword'' weapon (previously only available in the Japanese/PAL release) is most useful by holding Yorda's hand, causing the ''[[AccidentalInnuendo blade to grow]]''.



** The player will spend a long time simply waiting for Yorda to catch up to Ico. In particularly, the amount of time she spends climbing ladders beggars belief. For this reason, the final chapter of the game in which the two are separated feels fast-paced by comparison.

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** The player will spend a long time simply waiting for Yorda to catch up to Ico. In particularly, particular, the amount of time she spends climbing ladders beggars belief. For this reason, the final chapter of the game in which the two are separated feels fast-paced by comparison.



* IDidWhatIHadToDo: The soldiers all but admit they view Ico's sacriface as, at best, a grim necessity, as they clearly don't hold any particular grudge against Ico and one of them even asks him not to be angry with them for doing what they believed needed to be done.

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* IDidWhatIHadToDo: The soldiers all but admit they view Ico's sacriface sacrifice as, at best, a grim necessity, as they clearly don't hold any particular grudge against Ico and one of them even asks him not to be angry with them for doing what they believed needed to be done.
19th Aug '16 5:28:58 PM Misterian
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Added DiffLines:

* IDidWhatIHadToDo: The soldiers all but admit they view Ico's sacriface as, at best, a grim necessity, as they clearly don't hold any particular grudge against Ico and one of them even asks him not to be angry with them for doing what they believed needed to be done.
-->'''Soldier''': Do not be angry with us. This is for the good of the village.
10th Jun '16 4:32:40 AM ArcaneAzmadi
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* NewGamePlus: Except for the original NTSC (US) version, after completing the game you can enable translated subtitles for Yorda's speech, and have a second player control Yorda directly.

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* NewGamePlus: Except for the original NTSC (US) version, after completing the game you can enable translated subtitles for Yorda's speech, and have a second player control Yorda directly.directly, and the secret weapon is changed from the [[InfinityMinusOneSword Spiked Club]] to the [[InfinityPlusOneSword Shining Sword]] (although you have to have acquired the Spiked Club on the first playthrough for the Shining Sword to appear).
4th Jun '16 9:48:56 AM nombretomado
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''ICO'' is a 2001 ActionAdventure {{PS2}} game designed and directed by Fumito Ueda, who wanted to create a minimalist game around a [[BoyMeetsGirl "boy meets girl"]] concept. It is the first game in the VideoGame/TeamIcoSeries.

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''ICO'' is a 2001 ActionAdventure {{PS2}} UsefulNotes/{{PS2}} game designed and directed by Fumito Ueda, who wanted to create a minimalist game around a [[BoyMeetsGirl "boy meets girl"]] concept. It is the first game in the VideoGame/TeamIcoSeries.



* SequenceBreaking: A jumping glitch in the PS2 PAL version can be used to skip roughly 50% of the game. See SpeedRun below.

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* SequenceBreaking: A jumping glitch in the PS2 [=PS2=] PAL version can be used to skip roughly 50% of the game. See SpeedRun below.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Ico