History VideoGame / Ico

11th Apr '16 2:11:59 PM MrDeath
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* TheDevTeamThinksOfEverything: When you are running, the controller will begin to vibrate a little to indicate a racing heartbeat.
16th Feb '16 7:46:46 PM AuraXtreme
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* DoesThisRemindYouOfAnything: The bonus ''lightsaber'' weapon (previously only available in the Japanese/PAL release) only works by holding Yorda's hand, causing the [[AccidentalInnuendo ''blade to grow'']].

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* DoesThisRemindYouOfAnything: The bonus ''lightsaber'' ''Shining Swod'' weapon (previously only available in the Japanese/PAL release) only works is most useful by holding Yorda's hand, causing the [[AccidentalInnuendo ''blade ''[[AccidentalInnuendo blade to grow'']].grow]]''.



* InfinityPlusOneSword: Lightsaber [[BadExportForYou (but not in the North America release!)]]

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* InfinityMinusOneSword: The Spiked Club will kill everything in two hits, tops.
* InfinityPlusOneSword: Lightsaber [[BadExportForYou (but not The Shining Sword will slaughter everything in the North America release!)]]one hit, ''period''.



%%* PantyShot: In [[http://www.youtube.com/watch?v=64UreO2z5xI this video]].



* TakenForGranite: If Ico fails to save Yorda from a shadow vortex in time, a wave of the Queen's magic flashes out from it, [[GameOver petrifying Ico]]. [[spoiler:Later, the Queen petrifies Yorda after recapturing her at the bridge.]]

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* TakenForGranite: If Ico fails to save Yorda from a shadow vortex in time, a wave of the Queen's magic flashes out from it, [[GameOver petrifying Ico]]. [[spoiler:Later, the Queen petrifies Yorda after recapturing her at the bridge. During the final boss fight, the Queen uses those same magic waves to try and stop Ico, and if he's not behind cover or carrying her sword, he'll be petrified as per norm.]]



* UseYourHead: If Ico's unarmed, he'll headbutt the shadow monsters.

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* UseYourHead: If Ico's unarmed, he'll headbutt headbutt/shoulder-tackle the shadow monsters.
3rd Feb '16 7:20:56 PM AuraXtreme
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* BookEnds: The first scene of the game is a pan of the castle in which the game takes place [[SceneryPorn in all its glory]]. Ico is taken ''into'' said castle on a small canoe; several doors are opened with the help of a magic lightning sword. The player takes control of Ico in the prison room, and after a short amount of platforming, meets Yorda. Shortly after, they cross a bridge hand-in-hand, which gets divided as they cross, and the only reason they don't get split up is because Ico keeps ahold of Yorda's hand. [[spoiler:After opening the main gates, they cross a bridge hand-in hand, which gets divided as they cross, and Ico almost misses the jump until Yorda takes his hand. He gets separated from Yorda, and after a short amount of platforming, ends up in the prison room due to opening several doors with the help of a magic lightning sword. Ico is sent out of the castle on a small canoe, and the last scene of the game (bar [[CrowningMomentOfHeartwarming the post-credits scene]]) is a pan of the castle in which the game takes place [[SceneryGorn as it falls apart]].]]



* SleepCute: It's how you save. ''Awwwwww.''

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* SleepCute: It's how you save.save[[labelnote:*]]Well, technically, it's how you load.[[/labelnote]]. ''Awwwwww.''
1st Feb '16 10:13:22 PM AuraXtreme
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* ControllableHelplessness: A variation, considering that [[spoiler:until a second playthrough when another player can control her]], Yorda is effectively controlled by the player as Ico leading her by the hand, but when [[spoiler:the two have reactivated the main gate and Yorda has used a HUGE amount of her power opening it, the player will notice that her hair has lost its color and is completely white. When you take her hand and resume leading her around, every few meters she'll collapse with exhaustion. There's nothing you can do to help her but keep trying to lead her forward until the cutscene triggers -- which makes it even worse.]]

to:

* ControllableHelplessness: A variation, considering that [[spoiler:until a second playthrough when another player can control her]], Yorda is effectively controlled by the player as Ico leading her by the hand, but when [[spoiler:the two have reactivated the main gate and Yorda has used a HUGE amount of her power opening it, the player will notice that her hair has lost its color and is completely white. When you take her hand and resume leading her around, every few meters she'll collapse with exhaustion.exhaustion[[note]]This can be avoided by holding Circle while walking, which reduces Ico's speed; this serves no purpose in normal gameplay, but can avoid backtracking and add a layer of heartwarming[[/note]]. There's nothing you can do to help her but keep trying to lead her forward until the cutscene triggers -- which makes it even worse.]]



* MinimalistCast: Ico, Yorda and the Queen are the only main characters.

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* MinimalistCast: Ico, Yorda and the Queen are the only main characters.characters with names, and nobody else is on screen for longer than the first cutscene.
28th Dec '15 12:28:02 PM AndrewRodland
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* {{Backtracking}}: A variant in the level "Symmetry (pt. 2)". It's technically a new area, but is in fact just the previous level "Symmetry (pt. 1)" [[CutAndPasteEnvironments flipped symmetrically]], and requires the player to complete essentially the exact same series of puzzles from that level all over again.
26th Nov '15 12:38:21 PM ecuvulle6267
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Added DiffLines:

* DoorToBefore: This trope is emplyed extensively. The game starts out deep within a castle's catacombs, then works its way into an EscortMission that takes [[KidHero Ico]] and [[FallenPrincess Yorda]] through a game-long flight across a full-scale island fortress. They navigate [[BrokenBridge inconveniently gaping chasms]], [[DeathTrap death-rigged rooms]], [[BlockPuzzle puzzle-based chambers]] and basically tour the whole building - ramparts, gardens, cemeteries - to [[LockedDoor unlock the one escape door]]. When you finally open the doors, [[spoiler: [[SavethePrincess she gets kidnapped]]]], so you have to climb your way back to where you started out at the catacombs for [[FinalBoss one last fight]].
10th Nov '15 7:51:05 PM Berrenta
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The [[CharacterTitle titular Ico]] is a [[KidHero young boy]] born with horns on his head, which his village considers a bad omen. Warriors [[BurnTheWitch lock Ico away]] in a [[BuriedAlive sealed coffin]] within an [[HauntedCastle abandoned castle]]. He escapes by chance, and while exploring his prison, Ico encounters [[FallenPrincess Yorda]], a mysterious young [[EverythingsBetterWithPrincesses princess]] who speaks a strange language.

to:

The [[CharacterTitle titular Ico]] Ico is a [[KidHero young boy]] born with horns on his head, which his village considers a bad omen. Warriors [[BurnTheWitch lock Ico away]] in a [[BuriedAlive sealed coffin]] within an [[HauntedCastle abandoned castle]]. He escapes by chance, and while exploring his prison, Ico encounters [[FallenPrincess Yorda]], a mysterious young [[EverythingsBetterWithPrincesses princess]] who speaks a strange language.


Added DiffLines:

* ProtagonistTitle
9th Nov '15 7:44:58 AM Larkmarn
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* FantasyCounterpartCulture: Ico was designed to look and sound Korean, which is strange, considering most of the setting appears [[MedievalEuropeanFantasy nonspecifically European]]. This may be meant to emphasize the fact he's an [[NoKoreansInJapan outcast]].

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* FantasyCounterpartCulture: Ico was designed to look and sound Korean, which is strange, considering most of the setting appears [[MedievalEuropeanFantasy nonspecifically European]]. This may be meant to emphasize the fact he's an [[NoKoreansInJapan [[UsefulNotes/KoreansInJapan outcast]].
19th Oct '15 10:04:32 AM ChaoticNovelist
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* BenevolentArchitecture / MalevolentArchitecture: The [[PrinceOfPersia Sands of Time trilogy]] took inspiration from the BenevolentArchitecture aspect, and it shows. But on the other hand, one can wonder why such a ridiculously complex and difficult to access mechanism is needed to open a door (a huge one, but still)

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* BenevolentArchitecture / MalevolentArchitecture: The [[PrinceOfPersia Sands of Time trilogy]] took inspiration from BenevolentArchitecture: Several trappings in the BenevolentArchitecture aspect, and it shows. But on the castle do not appear to serve any purpose other hand, one can wonder why such a ridiculously complex and difficult than to access mechanism is needed to open assist in opening a door (a huge one, but still)door.



* CuteGhostGirl: Yorda is about as close to a ghost as you can get without actually being one.



** Some fun can be had with the PAL version regarding this trope. There's a puzzle where Ico needs to jump up to a very high ledge and, well, the jump is pretty sweet.

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** Some fun can be had with the PAL version regarding this trope. There's a puzzle where Ico needs to jump up to a very high ledge and, well, the jump is pretty sweet.



* LivingShadow: These seek to capture Yorda.

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* LivingShadow: These seek Creatures appear from shadows to capture Yorda. They succeed if they drag her back into the shadow.
*MalevolentArchitecture: One can wonder why such a ridiculously complex and difficult to access mechanism is needed to open a door.



* ThePowerOfBlood: In the climax, [[spoiler:Ico's horns are snapped off, and he bleeds pretty well from the wounds]]. It comes like a punch to the gut after a game full of nothing but intangible shadow people.
20th Jul '15 10:39:43 AM ChaoticNovelist
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* EscortMission: The entire game is one big escort mission. The developers put in a massive amount of effort to avoid the more annoying elements of the trope and play to its strengths. Yorda doesn't do anything infuriatingly stupid, she unlocks doors (with the added bonus blowing up any nearby monsters real good in the process), and her relationship with Ico is so endearing that you WANT to protect her (see the VideoGameCaringPotential examples below). There are also some frustrating asepcts: she's defenseless, can't access the same areas Ico can and moves slowly, the result being that a not-insignificant part of the game is running back to areas already covered to make her come with you, or patiently waiting at the top of a ladder for her to ascend.

to:

* EscortMission: The entire game is one big escort mission. The developers put in a massive amount of effort to avoid the more annoying elements of the trope and play to its strengths. Yorda doesn't do anything infuriatingly stupid, she unlocks doors (with the added bonus blowing up any nearby monsters real good in the process), and her relationship with Ico is so endearing that you WANT to protect her (see the VideoGameCaringPotential examples below). There are also some frustrating asepcts: aspects: she's defenseless, can't access the same areas Ico can and moves slowly, the result being that a not-insignificant part of the game is running back to areas already covered to make her come with you, or patiently waiting at the top of a ladder for her to ascend.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Ico