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Fixed grammar.


** The exact reason why Kuldahar's tree is losing its warmth is never revealed. While it's heavily implied short of outright stated that [[spoiler:Belhifet and/or Crenshinibon]] was the cause, it's unclear why they would do it since they don't care about Kuldahar and specifically mention that they wouldn't ''want'' bands of adventurers and heroes traveling to the town to investigate its disturbances. The only other candidate for the cause is [[spoiler:Yxunomei]], but her followers note that her ultimate plans for Icewind Dale are [[spoiler:the exact opposite of freezing it, they want to return it to a warm jungle climate]]. In the end it's ultimately irrelevant, as by the end the game the issue is comparatively minor to other things happening and things are resolved eventually, but being that its the inciting incident of the plot, it is a bit odd that the party seems to lose interest in the matter.

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** The exact reason why Kuldahar's tree is losing its warmth is never revealed. While it's heavily implied short of outright stated that [[spoiler:Belhifet and/or Crenshinibon]] was the cause, it's unclear why they would do it since they don't care about Kuldahar and specifically mention that they wouldn't ''want'' bands of adventurers and heroes traveling to the town to investigate its disturbances. The only other candidate for the cause is [[spoiler:Yxunomei]], but her followers note that her ultimate plans for Icewind Dale are [[spoiler:the exact opposite of freezing it, they want to return it to a warm jungle climate]]. In the end it's ultimately irrelevant, as by the end the game the issue is comparatively minor to other things happening and things are resolved eventually, but being that its it's the inciting incident of the plot, it is a bit odd that the party seems to lose interest in the matter.
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Fixed grammar.


* StarterEquipment: In both games, all party members begin with a quarterstaff and nothing else. The second game is a little merciful, you can fetch equipment on the ground that were dropped by slain adventurers and goblins.

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* StarterEquipment: In both games, all party members begin with a quarterstaff and nothing else. The second game is a little bit more merciful, as you can fetch equipment on the ground that were was dropped by slain adventurers and goblins.
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The team working on Storm of Zehir at Obsidian was very small and its members were mostly new hires who hadn't worked at Black Isle, so changed the wording to better reflect that.


* SpiritualSuccessor: ''VideoGame/NeverwinterNights2's'' second ExpansionPack ''Storm of Zehir'' is a lot like ''IWD'' in many respects: less plot, more dungeon-crawling, construction of a full party from scratch. Helps that they were made by many of the same people.

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* SpiritualSuccessor: ''VideoGame/NeverwinterNights2's'' second ExpansionPack ''Storm of Zehir'' is a lot like ''IWD'' in many respects: less plot, more dungeon-crawling, construction of a full party from scratch. Helps that they were made by many some of the same people.
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Fixed grammar.


* RandomDrop: Both games have semi-random loot drops. Some items will always drops while others will be randomized when you enter the area for the first time.

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* RandomDrop: Both games have semi-random loot drops. Some items will always drops drop while others will be randomized when you enter the area for the first time.
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Fixed grammar.


* HeelFaceTurn: [[EvilSorcerer Saablic Tan]] was one of BigBad's lieutenant until he got thrown out and turned into a umber hulk. He helps the party and regrets the terrible things he did in the past.

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* HeelFaceTurn: [[EvilSorcerer Saablic Tan]] was one of BigBad's lieutenant lieutenants until he got thrown out and turned into a umber hulk. He helps the party and regrets the terrible things he did in the past.
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Removed unnecessary apostrophe.


* GrailInTheGarbage: Pale Justice, the game's best sword (for Paladins), found on the corpse of a hapless adventurer in Dorn's Deep. Its inventory icon is the same as that of a regular longsword, and shopkeepers will buy or sell it for a pittance. WordOfGod says that merchants don't realize its' worth because it's an ordinary longsword to anyone but a Paladin. The weapon's lore explains ''why'' this trope is invoked, as it was blessed by Tyr, the god of justice, at the prayers of a priest:

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* GrailInTheGarbage: Pale Justice, the game's best sword (for Paladins), found on the corpse of a hapless adventurer in Dorn's Deep. Its inventory icon is the same as that of a regular longsword, and shopkeepers will buy or sell it for a pittance. WordOfGod says that merchants don't realize its' its worth because it's an ordinary longsword to anyone but a Paladin. The weapon's lore explains ''why'' this trope is invoked, as it was blessed by Tyr, the god of justice, at the prayers of a priest:
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Fixed another verb tense.


* FlunkyBoss: [[spoiler:Every end boss loves this trope. Belhifet is flanked with two iron {{Golem}}s (and a couple of lower ranking devils if you have the Heart of Winter expansion). Icasaracht is backed-up with [[FishPeople Sahuagin]]. The Luremaster has Spectre Heroes. Isair and Madae has a demon knight, a chimera, [[EvilSorcerer a wizard]], Drows and other nasty creatures.]]

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* FlunkyBoss: [[spoiler:Every end boss loves this trope. Belhifet is flanked with two iron {{Golem}}s (and a couple of lower ranking devils if you have the Heart of Winter expansion). Icasaracht is backed-up with [[FishPeople Sahuagin]]. The Luremaster has Spectre Heroes. Isair and Madae has have a demon knight, a chimera, [[EvilSorcerer a wizard]], Drows and other nasty creatures.]]
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Fixed verb tense.


* FlunkyBoss: [[spoiler:Every end boss love this trope. Belhifet is flanked with two iron {{Golem}}s (and a couple of lower ranking devils if you have the Heart of Winter expansion). Icasaracht is backed-up with [[FishPeople Sahuagin]]. The Luremaster has Spectre Heroes. Isair and Madae has a demon knight, a chimera, [[EvilSorcerer a wizard]], Drows and other nasty creatures.]]

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* FlunkyBoss: [[spoiler:Every end boss love loves this trope. Belhifet is flanked with two iron {{Golem}}s (and a couple of lower ranking devils if you have the Heart of Winter expansion). Icasaracht is backed-up with [[FishPeople Sahuagin]]. The Luremaster has Spectre Heroes. Isair and Madae has a demon knight, a chimera, [[EvilSorcerer a wizard]], Drows and other nasty creatures.]]
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Fixed grammar.


** Generally the case. Goblins, orcs, drow, giants, and other monster races are all simply deserving targets for the party to clear out. Most notable in the case of the yuan-ti are depicted as completely villainous. Even though Iselore decided to spare them when he could have easily wiped them out after their crushing defeat in the first game, they're right back at their warmongering again in the sequel, and the archdruid voices his displeasure at [[UngratefulBastard how they've chosen to repay his mercy]].

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** Generally the case. Goblins, orcs, drow, giants, and other monster races are all simply deserving targets for the party to clear out. Most notable in the case of the yuan-ti yuan-ti, which are depicted as completely villainous. Even though Iselore decided to spare them when he could have easily wiped them out after their crushing defeat in the first game, they're right back at their warmongering again in the sequel, and the archdruid voices his displeasure at [[UngratefulBastard how they've chosen to repay his mercy]].
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* AffablyEvil: Presio the necromancer, who speaks to you through her skeletal lieutenants. Choose the "nicer" dialogue options and she'll be reasonably civil towards you in turn, eventually conceding that you are a [[WorthyOpponent very powerful opponent]] when she's down to her last mouthpiece. If your speaking character is a mage, she'll even address you as "my friend" and accept a duel to decide your quarrel if you issue one.

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* AffablyEvil: Presio the necromancer, who speaks to you through her skeletal lieutenants. Choose the "nicer" dialogue options and she'll be reasonably civil towards you in turn, eventually conceding that you are a [[WorthyOpponent very powerful opponent]] when she's down to her last mouthpiece. If your speaking character is a mage, mage and expresses admiration for her necromancy, she'll even address you as "my friend" hit it off with this fellow appreciator of the dark arts and accept a duel to decide your quarrel if you issue her new "friend" issues one.
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* RiddleForTheAges: Iselore notes that Mother Egenia's motive in resurrecting Ilmadia remains a mystery to him.

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* BlueAndOrangeMorality: Yxunomei [[spoiler:takes the form of a child as her avatar]] because she's observed that people are generally more hesitant to attack being in that form, but this is merely her exploiting a weakness; she has no real concept of male, female, or child on her home, and considers anything that lives fair game to kill in warfare. Where she comes from, physical shells are irrelevant, and she considers the PC's "loose grasp on morality" as indicative of their inability to truly grasp the nature of the universe.

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* BlueAndOrangeMorality: Yxunomei [[spoiler:takes the form of a child as her avatar]] because she's observed that people are generally more hesitant to attack being beings in that form, but this is merely her exploiting a weakness; she has no real concept of male, female, adult, or child on her home, and considers anything that lives fair game to kill in warfare. Where she comes from, physical shells are irrelevant, and she considers the PC's "loose grasp on morality" as indicative of their inability to truly grasp the nature of the universe.


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* GreyAndGrayMorality: To contrast with Yxunomei's [[BlueAndOrangeMorality detached, alien view of morality]], Belhifet objects to a categorization of evil and claims to operate in the same shade of grey that's colored Faerûn's history. While she exploits moral weaknesses without truly understanding them, he understands mortal motivations [[TheCorruptor all too well]].
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* BlueAndOrangeMorality: Yxunomei [[spoiler:takes the form of a child as her avatar]] because she's observed that people are more hesitant to attack a child, but this is merely her exploiting a weakness; she has no real concept of male, female, or child on her home, and considers anything that lives fair game to kill in warfare. Where she comes from, physical shells are irrelevant, and she considers the PC's "loose grasp on morality" as indicative of their inability to truly grasp the nature of the universe.

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* BlueAndOrangeMorality: Yxunomei [[spoiler:takes the form of a child as her avatar]] because she's observed that people are generally more hesitant to attack a child, being in that form, but this is merely her exploiting a weakness; she has no real concept of male, female, or child on her home, and considers anything that lives fair game to kill in warfare. Where she comes from, physical shells are irrelevant, and she considers the PC's "loose grasp on morality" as indicative of their inability to truly grasp the nature of the universe.
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* OnlyInItForTheMoney: Marketh, self-styled "Lord Chamberlain of New Dorn's Deep," joined up with an adventuring party out to vanquish [[BigBad Poquelin]] for this reason. After slaying enough of the villain's minions, the BigBad offered them all jobs, and Marketh betrayed his righteous teammates to accept one.

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* GameplayAndStorySegregation: Even if you detect Lysan's evil alignment in the Root Cellar Tavern, you aren't given an option to confront her about it, as the plot would really rather she survive into the Vale of Shadows arc. Attacking her will also turn all of Kuldahar hostile, including [[BigGood Arundel]].



* StoryDrivenInvulnerability: Lysan, if attacked at the Root Cellar Tavern.

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* {{Foil}}: Yxunomei and Belhifet, opposites in the Blood War and much everything else, from gender to alignment to tactics. They even express [[EvilIsHammy the one trait]] they do have in common in [[ColdHam contrasting]] [[LargeHam ways]].


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* {{Foil}}: Yxunomei and Belhifet, opposites in the Blood War and much everything else, from gender to alignment to tactics. They even express [[EvilIsHammy the one trait]] they do have in common in [[ColdHam contrasting]] [[LargeHam ways]].
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* {{Foil}}: Yxunomei and Belhifet, opposites in the Blood War and much everything else, from gender to alignment to tactics. They even express [[EvilIsHammy the one trait]] they do have in common in [[ColdHam contrasting]] [[LargeHam ways]].

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* BrainwashedAndCrazy: The surviving Ilmaterans of Revered Brother Poquelin's congregation.



* EveryoneCallsHimBarkeep: The Luremaster

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* EveryoneCallsHimBarkeep: The LuremasterLuremaster.



** ''[[http://neverwintervault.org/project/nwn1/module/heart-winter Heart of Winter]]'' and ''[[http://neverwintervault.org/project/nwn1/module/trials-luremaster Trials of the Luremaster]]'' were also remade using the Aurora Toolset for ''VideoGame/NeverwinterNights''

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** ''[[http://neverwintervault.org/project/nwn1/module/heart-winter Heart of Winter]]'' and ''[[http://neverwintervault.org/project/nwn1/module/trials-luremaster Trials of the Luremaster]]'' were also remade using the Aurora Toolset for ''VideoGame/NeverwinterNights''''VideoGame/NeverwinterNights''.

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* DemBones: You'll encounter a lot of them. In the sequel, not as much.



* BenevolentBoss: Zigzagged with Yxunomei, who thinks highly of her yuan-ti servitors, intends to leave behind a kingdom for them once her work is done, and angrily insults the player if they mislabel the race as "snake people". On the other hand, she welcomes you to try and take the Heartstone Gem from them by force once she's finished with it, apathetic to your success or failure, as she has no tolerance for ineptitude.

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* BenevolentBoss: Zigzagged with Yxunomei, who thinks highly of her yuan-ti servitors, intends to leave behind a kingdom for them once her work is done, and angrily insults the player if they mislabel the race as "snake people". On the other hand, she welcomes you to try and take the Heartstone Gem from them by force once she's finished with it, apathetic to your success or failure, as she has no tolerance for ineptitude.



* DemBones: You'll encounter a lot of them. In the sequel, not as much.

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* DemBones: You'll encounter a lot TheDogWasTheMastermind: The downfalls of them. In the sequel, Hand of the Seldarine and Dorn's Deep were set into motion not by dwarven treachery or familial corruption, as much.the revenants of those lost nations speculate, but by [[spoiler:Nym, a drow merchant who seized an opportunity to line his pockets.]]


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* NoNonsenseNemesis: Terikan the lich, who has nothing to say to the party and goes straight for the kill.
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* SuicideByCop: Kaylessa, the ghostly weapons master of the Hand of the Seldarine, requests to die by your hand once her soldiers have been laid to rest, and [[ViolenceIsTheOnlyOption doesn't give you the option to decline]].
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* PlayingPossum: How Red Toe the verbeeg evaded death at the hands of "bad priests" who invaded the Temple of the Forgotten God.
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* AlwaysIdenticalTwins: An Ilmateran priest's model is reused inside the House of the Bleeding Rose. The second priest will cite this trope if you bring it up -- a little witheringly, [[LeaningOnTheFourthWall if you're cheeky about it]].
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* StoryDrivenImmortality: Lysan, if attacked at the Root Cellar Tavern.

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* StoryDrivenImmortality: StoryDrivenInvulnerability: Lysan, if attacked at the Root Cellar Tavern.
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* StoryDrivenImmortality: Lysan, if attacked at the Root Cellar Tavern.
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* FormFittingWardrobe: Leather armor will conform to a female warrior's bust, which not only risks deflecting weapons at the face but [[CleavageWindow is well-designed to guide weapons towards the heart]]. Also, it may not be steel, but it's still put a wedge of hard material right against the sternum, which probably isn't any fun to take a blow on (This is hardened boiled leather, mind you, not supple worked leather). Metal armor is even worse; in addition to boob cups the entire area above the cleavage is left exposed.

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* FormFittingWardrobe: Leather armor will conform to a female warrior's bust, which not only risks deflecting weapons at the face but [[CleavageWindow is well-designed to guide weapons towards the heart]]. Also, it may not be steel, but it's still put a wedge of hard material right against the sternum, which probably isn't any fun to take a blow on (This is hardened boiled leather, mind you, not supple worked leather). Metal armor is even worse; in addition to boob cups the entire area above the cleavage is left exposed.
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* HubCity: Kuldahar is this for most of the game, as the place you return to after most dungeons to pick up your next quest, as well as the location of all of the post-prologue shops in the game.

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Trope was cut/disambiguated due to cleanup


* BonusBoss: ''Icewind Dale II'' has two of these, both within the same chapter. The first is a [[spoiler:black dragon in the "Crossroads", which can be killed to close the teleport to Kuldahar.]] Players don't actually have to fight it, and can achieve their goal in a much easier way, but the difficulty of the battle alone makes it worth it for many players. The other boss is [[spoiler:the Six Lost Followers, in the Kuldahar graveyard. This is regarded by many to be the hardest fight in the game, because A) there are six different enemies to fight at once, B) they are several levels higher than your party, and C) because each has only a few specific weaknesses, being immune to all other forms of attack, and with the weaknesses being different between each member.]] Victory gives the player the Holy Avenger, arguably the best weapon in the game. Unfortunately, this pisses off quite a few people itself, as the weapon can only be wielded by a Paladin, meaning that there is no reward for anyone without a Paladin in their party.


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* OptionalBoss: ''Icewind Dale II'' has two optional bosses, both within the same chapter. The first is a [[spoiler:black dragon in the "Crossroads", which can be killed to close the teleport to Kuldahar.]] Players don't actually have to fight it, and can achieve their goal in a much easier way, but the difficulty of the battle alone makes it worth it for many players. The other boss is [[spoiler:the Six Lost Followers, in the Kuldahar graveyard. This is regarded by many to be the hardest fight in the game, because A) there are six different enemies to fight at once, B) they are several levels higher than your party, and C) because each has only a few specific weaknesses, being immune to all other forms of attack, and with the weaknesses being different between each member.]] Victory gives the player the Holy Avenger, arguably the best weapon in the game. Unfortunately, this pisses off quite a few people itself, as the weapon can only be wielded by a Paladin, meaning that there is no reward for anyone without a Paladin in their party.
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* SmallRoleBigImpact: Saablic Tan is one of the Legion's primary architects, not to mention a returning character from the original; you deal extensively with his underlings and creations. You even spend a good chunk of the final chapter interacting with his conclave, but the man himself is killed outside the Severed Hand with barely two words exchanged.

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* SmallRoleBigImpact: Saablic Tan is one of the Legion's primary architects, not to mention a returning character from the original; you deal extensively with his underlings and creations. You even spend a good chunk of the final chapter interacting with his conclave, but the man himself is fought and killed outside the Severed Hand with barely two words exchanged.before it begins.
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* GodGuise: It's not Auril the ice temple's sacrifices are made to, but a malevolent spirit named Aeij-Kllenzr't, who inhabited the goddess's altar and impersonated her at [[AlwaysABiggerFish Talos's]] behest.
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* WeaponsBreakingWeapons: The flavor text for Pale Justice says that when Edan, the priest who prayed to his god for the weapon to be enchanted, realized that it already was, a visiting priest of another god laughed out loud (there was no physical change to the sword, nor any expression of the god doing the job), and held out his guard's sword, to show what an enchanted and blessed blade really looks like. In response, Edan took Pale Justice and swatted at the other blade. With only the hilt in his hand, the visitor was much less inclined to laugh.

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