History VideoGame / IAmAlive

25th Apr '16 10:08:54 AM Kalaong
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* YouWouldntShootMe: If you hold an enemy at gunpoint for too long and can't get them to surrender completely, they'll decide that you're too chicken to waste a bullet and attack you.

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* YouWouldntShootMe: If ''Everyone'' is aware exactly how valuable bullets are, so if you hold an enemy at gunpoint for too long and can't get them to surrender completely, they'll decide that you're too chicken to waste a bullet and attack you.
20th Jan '16 4:48:30 PM nombretomado
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It's available on the PlaystationNetwork and XboxLiveArcade worldwide, as well as {{Steam}} for the PC.

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It's available on the PlaystationNetwork UsefulNotes/PlaystationNetwork and XboxLiveArcade worldwide, as well as {{Steam}} UsefulNotes/{{Steam}} for the PC.
13th Oct '15 2:10:50 AM jormis29
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* NoodleIncident: "The Event," the cause of which is a total mystery. The only thing you know is that it caused terrible earthquakes and unleashed never-ending dust clouds. Given the deformed man you meet, it's very possible radiation is also a hazard.
** Whatever happened between the protagonist and his wife. In the letter she wrote for him, she says that she "forgives [the protagonist] for everything". Given that he was off away from his family at the time of the Event, and that there's no male clothing or anything related to it at his house, it was something pretty big that he did wrong.

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* NoodleIncident: "The Event," the cause of which is a total mystery. The only thing you know is that it caused terrible earthquakes and unleashed never-ending dust clouds. Given the deformed man you meet, it's very possible radiation is also a hazard.
**
Whatever happened between the protagonist and his wife. In the letter she wrote for him, she says that she "forgives [the protagonist] for everything". Given that he was off away from his family at the time of the Event, and that there's no male clothing or anything related to it at his house, it was something pretty big that he did wrong.


Added DiffLines:

* UnspecifiedApocalypse: "The Event," the cause of which is a total mystery. The only thing you know is that it caused terrible earthquakes, flooding and unleashed never-ending dust clouds. Given the deformed man you meet, it's very possible radiation is also a hazard.
16th May '15 10:07:19 AM Morgenthaler
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* XMeetsY: ''Literature/TheRoad'', video game style.
14th Feb '15 9:54:31 PM Dirtyblue929
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[[caption-width-right:233: "And for now... [[TitleDrop I am alive]]."]]

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[[caption-width-right:233: [[caption-width-right:250: "And for now... [[TitleDrop I am alive]]."]]
3rd Feb '15 10:17:05 PM TheRoguePenguin
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* MeaninglessLives: The retries pretty well fit this.

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* MeaninglessLives: The As noted, there are various points in the game where retries pretty well fit this.can be farmed endlessly. Even if you run out, however, you're just bumped back to the beginning of the level.
18th Aug '14 4:07:16 PM alexandrajade
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Added DiffLines:

* MeaninglessLives: The retries pretty well fit this.
8th Jul '14 6:58:37 PM TheRoguePenguin
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''I Am Alive'' is a video game developed by Ubisoft Shanghai and published by {{Ubisoft}}.

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''I '''''I Am Alive'' Alive''''' is a video game developed by Ubisoft Shanghai and published by {{Ubisoft}}.



It's released on the PlaystationNetwork and in XboxLiveArcade worldwide.

to:

It's released available on the PlaystationNetwork and in XboxLiveArcade worldwide.
worldwide, as well as {{Steam}} for the PC.



* ReducedtoRatburgers: There are two kinds of meat in the game. One is [[ImAHumanitarian human]]. The other is rat, though it's served as a kabob.

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* ReducedtoRatburgers: ReducedToRatburgers: There are two kinds of meat in the game. One is [[ImAHumanitarian human]]. The other is rat, though it's served as a kabob.
8th Jul '14 6:56:31 PM TheRoguePenguin
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* ReducedtoRatburgers: There are two kinds of meat in the game. One is [[ImAHumanitarian human]]. The other is rat, though it's served as a kabob.



* TheStraightAndArrowPath

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* TheStraightAndArrowPathTheStraightAndArrowPath: Arrows always land where you aim.



* UnwinnableByDesign: Gathering and conserving resources is pretty important. If you're really unlucky or incautious, you might find that it's impossible to get through the next fight or the next climb because you're out of items, and can't backtrack to get more. Also, be careful about where you shoot that bow - it's surprisingly easy to fire your one and only arrow somewhere where you can't retrieve it.

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* UnwinnableByDesign: Gathering and conserving resources is pretty important. If you're really unlucky or incautious, wasteful, you might find that it's impossible to get through the next fight or the next climb because you're out of items, and can't backtrack to get more. Also, be careful about where you shoot that bow - -- it's surprisingly easy to fire your one and only arrow somewhere where you can't retrieve it.
21st May '14 8:58:35 PM Sammettik
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* WhatCouldHaveBeen: The original premise of this game involving trying to survive six days ''after an [[EarthquakesCauseFissures earthquake]] in UsefulNotes/{{Chicago}}.'' Apparently, the developing team didn't think this scenario to be a believable survival setting. The name of the protagonist is Adam Collins, an ordinary office employee who gets caught in the mess unlike the protagonist in the game's final release who had to travel by foot since the dust made air travel almost impossible.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.IAmAlive