History VideoGame / IAmAlive

15th Feb '18 5:49:56 PM JoshCarter85
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* DeliberatelyMonochrome: Everything's heavily desaturated and just a tick away from being fully black and white.

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* DeliberatelyMonochrome: Justified with the sandstorms and the plain sun. Everything's heavily desaturated and just a tick away from being fully black and white.
15th Feb '18 5:33:12 PM JoshCarter85
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* DrivenToSuicide: [[spoiler:The survivor who wants two "canned foods" in the subway hangs herself after you leave her regardless of what you do. Not really, she only hangs herself if you didn't help her, if you do the next time she will be gone.]]

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* DrivenToSuicide: [[spoiler:The survivor who wants two "canned foods" in the subway hangs herself after you leave her regardless of what you do. Not really, she only hangs herself if you didn't help her, if you do the next time she will be gone.]]
3rd Dec '17 9:55:46 AM Knight20
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* ShotgunsAreJustBetter: Averted. It is equally deadly compared to the pistol and bow, and you won't get any more ammo. However, it does give you a second weapon to use in the final section, after you lose your pistol.

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* ShotgunsAreJustBetter: Averted. It is equally deadly compared can blast armored enemies dead no matter where you hit them as opposed to the pistol and bow, and you won't get any more ammo. However, it does give you pistol, though only 5 shots exist in the entire game. Also, it's a second weapon to use in the final section, after you lose give your pistol.pistol to Linda.
30th Nov '17 4:24:01 PM REV6Pilot
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* PacifistRun: Subverted. While some people you come across may be reasoned with [[UselessUsefulNonCombatAbilities if you keep your distance]], ALL the gangs are out for blood. [[NotTheWayItIsMeantToBePlayed If you try to run from confrontations]] regardless of whether you decide to be peaceful, or simply pragmatic (to conserve health and ammo), ''they will run after you'' and ''they will catch you''.

to:

* PacifistRun: Subverted. While some people you come across may be reasoned with [[UselessUsefulNonCombatAbilities if you keep your distance]], ALL the gangs are out for blood. [[NotTheWayItIsMeantToBePlayed If you try to run from confrontations]] regardless of whether you decide to be peaceful, peaceful or simply pragmatic (to conserve health and ammo), ''they they will run after you'' you and ''they will ''will'' catch you''.you.



* TheStraightAndArrowPath: Arrows always land where you aim.

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* TheStraightAndArrowPath: Arrows always land where you aim.The bow is an ''invaluable'' addition to your arsenal. It's quiet, ammo can be retrieved, and arrows are just as powerful as bullets. You only get the one arrow, though, at least until the end of the game.



* WeaponForIntimidation: Half of the mileage you'll get out of your gun is using it to intimidate machete-wielding mooks after you've shot the ones carrying guns. This can either be used to force them to kneel for a PistolWhipping or to back them up to a fire or cliff, into which you can then kick them. However, it should be noted that enemies will eventually try to call your bluff if you go too long without firing, and kick kills will only work once if there's more than one mook. Averted with your bow, which is deadly but rarely intimidating; enemies will only put up their hands if you take the time to draw the arrow back, which might be enough to get you killed.
** Some of the survivors who will only attack you if you get close might yell out, "I have a weapon!" It's implied to be this trope.

to:

* WeaponForIntimidation: WeaponForIntimidation:
**
Half of the mileage you'll get out of your gun is using it to intimidate machete-wielding mooks after you've shot the ones carrying guns. This can either be used to force them to kneel for a PistolWhipping or to back them up to a fire or cliff, into which you can then kick them. However, it should be noted that enemies will eventually try to call your bluff if you go too long without firing, and kick kills will only work once if there's more than one mook. Averted with your bow, which is deadly but rarely intimidating; enemies will only put up their hands if you take the time to draw the arrow back, which might be enough to get you killed.
** Some of the survivors [[SavageSetpiece who will only attack you if you get close too close]] might yell out, "I have a weapon!" weapon!". It's implied to be this trope.



** Also, the helicopter and its pilot in the "Strangers" chapter. The hero sees a newly crashed helicopter on top of a building and theorizes that the pilot jumped out before it went down. There is no way to examine the wreckage any closer, there is never any sign of the pilot, and neither the crash or the pilot are ever mentioned again. (In fact, the incident is so strange and unrelated to anything else in the game, it's just shy of being a BigLippedAlligatorMoment.)

to:

** Also, the helicopter and its pilot in the "Strangers" chapter. The hero sees a newly crashed helicopter on top of a building and theorizes that the pilot jumped out before it went down. There is no way to examine the wreckage any closer, there is never any sign of the pilot, and neither the crash or the pilot are ever mentioned again. (In In fact, the incident is so strange and unrelated to anything else in the game, it's just shy of being a BigLippedAlligatorMoment.)
26th Nov '17 12:03:37 PM TangyBunny
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* AttackItsWeakPoint: Armored enemies can only be killed instantly by a headshot, and the final boss is only vulnerable in his legs.

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* AttackItsWeakPoint: Armored enemies can only be killed instantly by a headshot, headshot or with a single shot from the shotgun anywhere in the body, and the final boss is only vulnerable in his legs.legs. Again, just as vulnerable to the shotgun as any armored enemy.
26th Nov '17 11:56:25 AM TangyBunny
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* DrivenToSuicide: [[spoiler:The survivor who wants two "canned foods" in the subway hangs herself after you leave her regardless of what you do.]]

to:

* DrivenToSuicide: [[spoiler:The survivor who wants two "canned foods" in the subway hangs herself after you leave her regardless of what you do. Not really, she only hangs herself if you didn't help her, if you do the next time she will be gone.]]
11th Jun '17 3:46:35 PM nombretomado
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It's available on the UsefulNotes/PlaystationNetwork and XboxLiveArcade worldwide, as well as UsefulNotes/{{Steam}} for the PC.

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It's available on the UsefulNotes/PlaystationNetwork and XboxLiveArcade UsefulNotes/XboxLiveArcade worldwide, as well as UsefulNotes/{{Steam}} for the PC.
16th May '17 6:27:17 PM nombretomado
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''I Am Alive'' is a video game developed by Ubisoft Shanghai and published by {{Ubisoft}}.

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''I Am Alive'' is a video game developed by Ubisoft Shanghai and published by {{Ubisoft}}.
Creator/{{Ubisoft}}.
19th Dec '16 11:32:52 AM TeraChimera
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** Averted in Henry's apartment; it's not much, but those few rooms alone have more color than the rest of the game combined. [[RuleOfSymbolism It symbolizes how the apartment is a safe spot.]]



* HumansAreFlawed: For all the monstrous bastardry you encounter, you can also find some bright spots. You can freely give up valuable supplies to help other survivors, and some of them will give you supplies of their own with no strings attached. The protagonist initially chases after Mei because he thinks she's his daughter, but once he learns otherwise, he still resolves to protect her and take her back to Henry, asking for nothing in return.



* MacGuffin: The Survivor Camps, where the protagonist's family is heavily implied to be. Not too long in the story you'll find you aren't the only one searching for it...

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* MacGuffin: MacGuffinLocation: The Survivor Camps, where the protagonist's family is heavily implied to be. Not too long in the story you'll find you aren't the only one searching for it...



* MetaTwist: Mei was out searching for medicine with her mother when she disappeared and never came back. Given this is a CrapsackWorld, she's obviously dead, right? The protagonist definitely thinks so. [[spoiler:She's not. She was captured by a gang and taken to a hotel. Several levels revolve around rescuing her and reuniting her with Mei.]]



* TapOnTheHead: Where he hits them. Though it is implied to be non-fatal (hence the need to make the enemy surrender first), there is no way to be sure.

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* TapOnTheHead: Where he the protagonist hits them. enemies who have surrendered. Though it is implied to be non-fatal (hence the need to make the enemy surrender first), non-fatal, there is no way to be sure.



* UnspecifiedApocalypse: "The Event," the cause of which is a total mystery. The only thing you know is that it caused terrible earthquakes, flooding and unleashed never-ending dust clouds. Given the deformed man you meet, it's very possible radiation is also a hazard.
* WeaponForIntimidation: Half of the mileage you'll get out of your gun is using it to intimidate machete-wielding mooks after you've shot the ones carrying guns. This can either be used to force them to kneel for a PistolWhipping or to back them up to a fire or cliff, into which you can then kick them. However, it should be noted that enemies will eventually try to call your bluff if you go too long without firing, and kick kills will only work once if there's more than one mook. Averted with your bow, which is deadly but rarely intimidating.

to:

* UnspecifiedApocalypse: "The Event," Event", the cause of which is a total mystery. The only thing you know is that it caused terrible earthquakes, flooding and unleashed never-ending dust clouds. Given the deformed man you meet, it's very possible radiation is also a hazard.
* WeaponForIntimidation: Half of the mileage you'll get out of your gun is using it to intimidate machete-wielding mooks after you've shot the ones carrying guns. This can either be used to force them to kneel for a PistolWhipping or to back them up to a fire or cliff, into which you can then kick them. However, it should be noted that enemies will eventually try to call your bluff if you go too long without firing, and kick kills will only work once if there's more than one mook. Averted with your bow, which is deadly but rarely intimidating.intimidating; enemies will only put up their hands if you take the time to draw the arrow back, which might be enough to get you killed.
** Some of the survivors who will only attack you if you get close might yell out, "I have a weapon!" It's implied to be this trope.
20th Sep '16 5:56:45 AM dieseldragons
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Added DiffLines:

* PacifistRun: Subverted. While some people you come across may be reasoned with [[UselessUsefulNonCombatAbilities if you keep your distance]], ALL the gangs are out for blood. [[NotTheWayItIsMeantToBePlayed If you try to run from confrontations]] regardless of whether you decide to be peaceful, or simply pragmatic (to conserve health and ammo), ''they will run after you'' and ''they will catch you''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.IAmAlive