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* TheIgor: In the first game, the mad scientist professor's assistant is called Igor, who presses a random button when instructed by the professor, or you. If you try to talk to him, the game says that he is good at taking orders, but is not much of a conversationalist.
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* AscendedExtra: In the first game, Penelope was a DamselInDistress who only appeared at the very end, and even then we only saw her shadow. In the second game, she becomes the player character.
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* PromotedToPlayable: In the first game, Penelope was a DamselInDistress who only appeared at the very end, and even then we only saw her shadow. In the second game, she becomes the player character.
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* WitchDoctor: Hugo 3 features a witch doctor. If you look through the window of his hut, you see "the witch doctor, a cooking pot (big enough to put somebody in), and a cage for imprisoning people".
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* WitchDoctor: Hugo 3 features a witch doctor. If you look through the window of his hut, you see "the witch doctor, a cooking pot (big ([[ImAHumanitarian big enough to put somebody in), in]]), and a cage for imprisoning people".
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* ExactWords: When it comes time to solve the mystery of who murdered Great Uncle Horace, the true answer is [[spoiler:nobody]]. However, [[spoiler:Cousin Harry]] is also counted as correct, as [[spoiler:he plays the killer in the play they're rehearsing, so in a sense, he ''did'' kill Great Uncle Horace]].
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** In the original, you can only obtain the bung in the scientist's lab while shrunk, and the machine only shrinks you the one time. If you miss it, you've got nothing to plug the boat in the cave with. It's also possible to miss the treasure while escaping from the mummy, and the last puzzle, past the PointOfNoReturn, requires it.
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* AlliterativeFamily: Hugo, his Great Uncle Horace, his Great Aunt Hester, and his Cousin Harry.
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*** If you refuse Hester's offer of a glass of wine, you lose your chance to read the letter on the table.
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* PaletteSwap: A specific sprite for a fat moustached man walking with his hands joined together is used several times throughtout the games for a different character, with minor modifications. He is green and bald as TheIgor in the first game, and pale red as the guardian of the jail. In the second game, he is a gardener and a genie.
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* PaletteSwap: PaletteSwap:
** A specific sprite for a fat moustached man walking with his hands joined together is used several times throughtout the games for a different character, with minor modifications. He is green and bald as TheIgor in the first game, and pale red as the guardian of the jail. In the second game, he is a gardener and agenie.genie.
** The dog in the second game is merely a recolor of the one from the first game.
** A specific sprite for a fat moustached man walking with his hands joined together is used several times throughtout the games for a different character, with minor modifications. He is green and bald as TheIgor in the first game, and pale red as the guardian of the jail. In the second game, he is a gardener and a
** The dog in the second game is merely a recolor of the one from the first game.
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*** You only get one chance to retrieve the photo album after luring the maid out of the kitchen.
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*** You only get one chance to retrieve the photo album after luring the maid out of the kitchen.parlor.
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* DecoyProtagonist: You start the second game playing as Hugo, just like in the first. But after a grand total of two actions, Hugo goes missing, and you take control of Penelope.
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* DecoyProtagonist: You start the second game playing as Hugo, just like in the first. But after a grand total of two actions, Hugo goes missing, and you then take control of Penelope.Penelope for the rest of the game.
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%%* AmateurSleuth: Penelope.
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%%* AscendedExtra: Penelope in the second game.
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%%* DamselInDistress: Penelope in the first and third games.
%%* DecoyProtagonist: [[spoiler: Hugo in the second game.]]
%%* DecoyProtagonist: [[spoiler: Hugo in the second game.]]
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%%*
* DecoyProtagonist:
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%%* FunetikAksent: The FrenchMaid in the second game.
%%* GoFetch: In Hugo 1 and 2, this is the way to get past a dog.
%%* GoFetch: In Hugo 1 and 2, this is the way to get past a dog.
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%%*
* GoFetch: In
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%%* HenpeckedHusband: [[spoiler: Hugo, once he marries Penelope.]]
%%* HeroesWantRedheads
%%* HeroesWantRedheads
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* UnwinnableByDesign: In the second game, woe betide you if you get those matches wet when they accidentally drop into the water. The solution is to [[ViolationOfCommonSense drop the matches, pick them up, drop them again, pick them up again]]... It ''is'' possible to get across the bridge without dropping the matches, if you walk across the bridge ''very'' carefully.
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* UnwinnableByDesign: UnwinnableByDesign:
** In the secondgame, woe game:
*** Woe betide you if you get those matches wet when they accidentally drop into the water. The solution is to [[ViolationOfCommonSense drop the matches, pick them up, drop them again, pick them up again]]... It ''is'' possible to get across the bridge without dropping the matches, if you walk across the bridge ''very''carefully.carefully.
*** Once you leave Retupmoc, you can't go back. If you happen to leave without the Sonar Screwdriver, you can't [[spoiler:open the safe to read Horace's will]].
*** You only get one chance to retrieve the photo album after luring the maid out of the kitchen.
** In the second
*** Woe betide you if you get those matches wet when they accidentally drop into the water. The solution is to [[ViolationOfCommonSense drop the matches, pick them up, drop them again, pick them up again]]... It ''is'' possible to get across the bridge without dropping the matches, if you walk across the bridge ''very''
*** Once you leave Retupmoc, you can't go back. If you happen to leave without the Sonar Screwdriver, you can't [[spoiler:open the safe to read Horace's will]].
*** You only get one chance to retrieve the photo album after luring the maid out of the kitchen.
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%%* WeWereRehearsingAPlay: In the second game, when describing a certain event.
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* FooledByTheSound: ''Whodunit?'': You have to lure the maid away by making her think Uncle Horace is ringing for her. To do this, you have to rub a bell with catnip, so that a cat plays with the bell, and makes it sound.
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Not an example in the game
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* InheritanceMurder: [[spoiler: Penelope discovers Great-Uncle Horace's will, which leaves a fortune to Hugo, which is a possible motive for the murder.]]
* JungleJapes: The third game takes place there, where you must save Penelope from a poisonous demise.
* JungleJapes: The third game takes place there, where you must save Penelope from a poisonous demise.
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* InheritanceMurder: [[spoiler: Penelope [[spoiler:Penelope discovers Great-Uncle Horace's will, which leaves a fortune to Hugo, which is a possible motive for the murder.]]
* JungleJapes: The third game takes placethere, in the jungle, where you must save Penelope from a poisonous demise.
* JungleJapes: The third game takes place
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%%* LetsPlay: WebVideo/PushingUpRoses and her companion WebVideo/PawDugan tackle this adventure with innuendos all around!
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* MadScientist: in the first game. His apparent goal is to use his machine to do...something...to people.
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* MadScientist: There's a scientist in the first game. His apparent goal is to use his machine to do...something...to people.
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* WeWereRehearsingAPlay: In the second game, when describing a certain event.
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* LetsPlay: WebVideo/PushingUpRoses and her companion WebVideo/PawDugan tackle this adventure with innuendos all around!
%%* LockedDoor: A couple.
* LimitedWardrobe: Averted in ''Jungle of Doom'': just after they crash land, Penelope tells Hugo to change his usual cyan and magenta duds, as they clash with the jungle scenery; he changes into an ''Franchise/IndianaJones''-style AdventurerOutfit with a leather jacket and brimmed hat.
%%* LockedDoor: A couple.
* LimitedWardrobe: Averted in ''Jungle of Doom'': just after they crash land, Penelope tells Hugo to change his usual cyan and magenta duds, as they clash with the jungle scenery; he changes into an ''Franchise/IndianaJones''-style AdventurerOutfit with a leather jacket and brimmed hat.
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* LimitedWardrobe:
* PaletteSwap: A specific sprite for a fat moustached man walking with his hands joined together is used several times throughtout the games for a different character, with minor modifications. He is green and bald as TheIgor in the first game, and pale red as the guardian of the jail. In the second game, he is a gardener and a genie.
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%%* RedheadInGreen: Penelope.
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* PaletteSwap: A specific sprite for a fat moustached man walking with his hands joined together is used several times throughtout the games for a different character, with minor modifications. He is green and bald as TheIgor in the first game, he is a gardener and a genie in the second game.
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* KeyUnderTheDoormat: The key to the titular house is in a pumpkin on the front porch.
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** In the third game, forget to go to the plane first and you're screwed as soon as you visit the witch doctor. There's literally no way out.
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** In the third game, forget to go to the plane first and you're screwed as soon as you visit the witch doctor. There's literally no way out. Also releasing the mouse at the wrong time, or failing to tranquilize the Elephant at the right time (or not at all) would make the game unwinnable as well.
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Removed tropeslashing, commented out zce
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* RedheadInGreen: Penelope.
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* PaletteSwap / ReusedCharacterDesign: A specific sprite for a fat moustached man walking with his hands joined together is used several times throughtout the games for a different character, with minor modifications. He is green and bald as TheIgor in the first game, he is a gardener and a genie in the second game.
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* PaletteSwap / ReusedCharacterDesign: PaletteSwap: A specific sprite for a fat moustached man walking with his hands joined together is used several times throughtout the games for a different character, with minor modifications. He is green and bald as TheIgor in the first game, he is a gardener and a genie in the second game.
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* {{Payphone}}: In Hugo 2, Penelope uses one (a British red phone box) to call the police, and then to travel to the planet Retupmoc.
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%%the character without the cliché motive.
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* RedheadInGreen: Penelope.
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* PaletteSwap / ReusedCharacterDesign: A specific sprite for a fat moustached man walking with his hands joined together is used several times throughtout the games for a different character, with minor modifications. He is green and bald as TheIgor in the first game, he is a gardener and a genie in the second game.
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** In the third game, forget to go to the plane first and you're screwed as soon as you visit the witch doctor. There's literally no way out.
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* YouBastard: Type in an f-bomb and Hugo replies "Same to you, loser!".
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A short adventure game from 1990. You play Hugo in a quest to rescue your girlfriend from a house inhabited by monsters. Followed up by two sequels, ''Whodunnit?'' and ''Jungle of Doom'', and the basic premise was retooled as a ''VideoGame/{{Wolfenstein 3D}}'' clone called ''VideoGame/{{Nitemare 3D}}'' in 1994.
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A short adventure game from 1990. You play Hugo in a quest to rescue your girlfriend from a house inhabited by monsters. Followed up by two sequels, ''Whodunnit?'' ''Whodunit?'' and ''Jungle of Doom'', and the basic premise was retooled as a ''VideoGame/{{Wolfenstein 3D}}'' clone called ''VideoGame/{{Nitemare 3D}}'' in 1994.
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* ThereAreNoBedsheets: In the second game, Penelope lies down on the bed and sleeps, on an apparently bare bed, and does not even remove her shoes.
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Expand on trope application
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* SchmuckBait: When you pick up the whistle in the first game, the game asks, "I wonder what the whistle is for?" But if you blow it right away and go into the next room, [[spoiler:you get killed by the dog]]. However, the whistle actually ''does'' have an important, positive use in the game.
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* SchmuckBait: When you pick up the whistle in the first game, the game asks, "I wonder what the whistle is for?" But if you blow it right away and go into the next room, [[spoiler:you get killed by the dog]]. However, the whistle actually ''does'' have an important, positive (albeit technically not mandatory) use in the game.