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** It's also never made clear that holding the grenade button allows you to throw them farther. Normally you can get by fine without ever needing this info, but you cannot defeat the final boss of ''Special'' if you're unaware of it.
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* ''VideoGame/ZombieRevenge'' (1999): A BeatEmUp spinoff that was released to arcades and the UsefulNotes/SegaDreamcast, featuring new characters as well as references to the main series.
* ''The Typing of the Dead'': (1999) Same as ''2'', except you're killing zombies by [[EdutainmentGame typing words and phrases on your keyboard]]. In 2004, it was released for the UsefulNotes/PlayStation2 as ''Typing of the Dead: Zombie Panic'', but [[NoExportForYou only in Japan]]. The game was followed by two sequels, which rehashed ''III'' and ''Overkill''.
* ''The Typing of the Dead'': (1999) Same as ''2'', except you're killing zombies by [[EdutainmentGame typing words and phrases on your keyboard]]. In 2004, it was released for the UsefulNotes/PlayStation2 as ''Typing of the Dead: Zombie Panic'', but [[NoExportForYou only in Japan]]. The game was followed by two sequels, which rehashed ''III'' and ''Overkill''.
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* ''VideoGame/ZombieRevenge'' (1999): A BeatEmUp spinoff that was released to arcades and the UsefulNotes/SegaDreamcast, Platform/SegaDreamcast, featuring new characters as well as references to the main series.
* ''The Typing of the Dead'': (1999) Same as ''2'', except you're killing zombies by [[EdutainmentGame typing words and phrases on your keyboard]]. In 2004, it was released for theUsefulNotes/PlayStation2 Platform/PlayStation2 as ''Typing of the Dead: Zombie Panic'', but [[NoExportForYou only in Japan]]. The game was followed by two sequels, which rehashed ''III'' and ''Overkill''.
* ''The Typing of the Dead'': (1999) Same as ''2'', except you're killing zombies by [[EdutainmentGame typing words and phrases on your keyboard]]. In 2004, it was released for the
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* ''VideoGame/ThePinballOfTheDead'' (2002): A PinballSpinoff for the UsefulNotes/GameBoyAdvance, featuring elements from ''2''.
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* ''VideoGame/ThePinballOfTheDead'' (2002): A PinballSpinoff for the UsefulNotes/GameBoyAdvance, Platform/GameBoyAdvance, featuring elements from ''2''.
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* ''English of the Dead'' (2008) for the UsefulNotes/NintendoDS. A [[NoExportForYou Japan-only release]] designed to help Japanese speakers improve their English language skills. Like ''Typing of the Dead'', it uses the story and setting of ''2''.
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* ''English of the Dead'' (2008) for the UsefulNotes/NintendoDS.Platform/NintendoDS. A [[NoExportForYou Japan-only release]] designed to help Japanese speakers improve their English language skills. Like ''Typing of the Dead'', it uses the story and setting of ''2''.
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The series has had ports over its run; the original game was ported over to UsefulNotes/SegaSaturn; '' 2'' got ported to the UsefulNotes/SegaDreamcast, and ''III'' was ported on the original UsefulNotes/{{Xbox}}[[labelnote:*]](next to ''VideoGame/SilentScope'', the only light-gun games for the system)[[/labelnote]]. All three of these games also had ports on Windows PC. The second and third games in the series later got a CompilationReRelease in 2008 for the UsefulNotes/{{Wii}} in ''The House of Dead 2 & 3 Return'' while ''III'' and ''4'' got re-released as downloadable games on the UsefulNotes/PlayStationNetwork in 2012.
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The series has had ports over its run; the original game was ported over to UsefulNotes/SegaSaturn; Platform/SegaSaturn; '' 2'' got ported to the UsefulNotes/SegaDreamcast, Platform/SegaDreamcast, and ''III'' was ported on the original UsefulNotes/{{Xbox}}[[labelnote:*]](next Platform/{{Xbox}}[[labelnote:*]](next to ''VideoGame/SilentScope'', the only light-gun games for the system)[[/labelnote]]. All three of these games also had ports on Windows PC. The second and third games in the series later got a CompilationReRelease in 2008 for the UsefulNotes/{{Wii}} Platform/{{Wii}} in ''The House of Dead 2 & 3 Return'' while ''III'' and ''4'' got re-released as downloadable games on the UsefulNotes/PlayStationNetwork Platform/PlayStationNetwork in 2012.
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A series of arcade {{light gun game}}s produced by Creator/{{Sega}}, starring [[SharpDressedMan finely dressed federal agents]] mowing down [[ZombieApocalypse armies of zombies]]. [[ExcusePlot Every game's story boils down to]]:
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Wrong trope
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* CreatorProvincialism: The tutorial explains, even in the English-language versions, that one of the benefits of touch-type is so you can "leave work early and go to karaoke". While that might make sense in Japan, if you're playing the game in a country where English is the dominant language (such as the U.S.), post-work karaoke is probably not a very common pastime where you live. More confusingly, the game takes place in Europe, meaning that [[CreatorsCultureCarryover the game is applying Japanese work culture to a Western civilizaton]].
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* CreatorProvincialism: CreatorsCultureCarryover: The tutorial explains, even in the English-language versions, that one of the benefits of touch-type is so you can "leave work early and go to karaoke". While that might make sense in Japan, if you're playing the game in a country where English is the dominant language (such as the U.S.), post-work karaoke is probably not a very common pastime where you live. More confusingly, the game takes place in Europe, meaning that [[CreatorsCultureCarryover the game is applying Japanese work culture to a Western civilizaton]].
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Trope names cannot be potholed or modified.
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* [[{{Shareware}} Crippleware]]: The game's demo was time-limited; a big timer counted down from three minutes, and the game would quit once the timer reached zero. The hack-savvy player who used a memory location editor to freeze the timer would find out that the timer was the ''only'' thing crippling the game; with it out of the way, it was possible to play the game to the end.
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* {{Shareware}}: The game's demo was time-limited; a big timer counted down from three minutes, and the game would quit once the timer reached zero. The hack-savvy player who used a memory location editor to freeze the timer would find out that the timer was the ''only'' thing crippling the game; with it out of the way, it was possible to play the game to the end.
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* DepthOfField: Both the arcade and PC versions of ''III'' have a depth-of-field to give the impression of physical depth.
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* SpeciesSubversives: Fool is a mutated giant sloth that is shockingly fast at moving around its cage compared to the normal sloth.
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I don't know how long that error has been sitting on the page, but it's fixed now.
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** The fourth chapter in ''4'' has you fighting a very fat, building-sized zombie called Temperance that cannot be damaged at all. At best, Lisa and James can halt the monster's current attack cycle by draining its cancel meter. It chases you through the whole level and the level ends when the pair drop a giant clock on its head.
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** The fourth chapter in ''4'' has you fighting a very fat, building-sized zombie called Temperance that cannot be damaged at all. At best, Lisa and James and Kate can halt the monster's current attack cycle by draining its cancel meter. It chases you through the whole level and the level ends when the pair drop a giant clock on its head.
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* NostalgiaLevel: The final two chapters are are the same as in ''2'', featuring the same set pieces and enemies (the cyborg zombies in Goldman's headquarters). Kate even paraphrases James' line from ''2'' ("It's almost like we're being invited in...", complete with a gaze around the lobby) when they step through the DBR Corporation doors (though this time a boss is waiting for them in the lobby). In a slight deviation, James and Kate go one floor ''below'' the [=50th=] floor to the [=49th=] floor on this trip, which is very Japanese-themed. However the ascent to Goldman's office is the same as it was in ''2'' and the end-boss is fought at the entrance to the DBR Corporation instead of on the roof.
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* NostalgiaLevel: The final two chapters are are the same as in ''2'', featuring the same set pieces and enemies (the cyborg zombies in Goldman's headquarters). Kate even paraphrases James' line from ''2'' ("It's almost like we're being invited in...", complete with a gaze around the lobby) when they step through the DBR Corporation doors (though this time a boss is waiting for them in the lobby). In a slight deviation, James and Kate go one floor ''below'' the [=50th=] floor to the [=49th=] floor on this trip, which is very Japanese-themed. However the ascent to Goldman's office is the same as it was in ''2'' and the end-boss is fought at the entrance to the DBR Corporation instead of on the roof.
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* PlayerDeathIsDramatic: Your character falls dead when you get a game over screen.
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** The stakes are high in the final chapter as Kate and James are trying to stop Goldman's nuclear missile strike, and furthermore James is injured due to The Star's LastDitchMove in the previous chapter's boss fight and having to be physically escorted by Kate. Then they arrive in a room with bright Japanese decor and Kate cracks the last joke in the game:
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** The stakes are high in the final chapter as Kate and James are make their way up DBR HQ trying to stop Goldman's nuclear missile strike, and furthermore James is injured due to The Star's LastDitchMove in the previous chapter's boss fight and having to be physically escorted by Kate. Then they arrive in a room with bright Japanese decor and Kate cracks the last joke in the game:
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** The stages are high in the final chapter as Kate and James are trying to stop Goldman's nuclear missile strike, and furthermore James is injured due to The Star's LastDitchMove in the previous chapter's boss fight and having to be physically escorted by Kate. Then they arrive in a room with bright Japanese decor and Kate cracks the last joke in the game:
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** The stages stakes are high in the final chapter as Kate and James are trying to stop Goldman's nuclear missile strike, and furthermore James is injured due to The Star's LastDitchMove in the previous chapter's boss fight and having to be physically escorted by Kate. Then they arrive in a room with bright Japanese decor and Kate cracks the last joke in the game:
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* MoodWhiplash:
** At the end of Chapter 4, James or Kate delivers a humorous PostMortemOneLiner after defeating Temperance. Then they climb to the roof of the clock tower they're on and realize the horrific extent of the latest mutant apocalypse.
** The stages are high in the final chapter as Kate and James are trying to stop Goldman's nuclear missile strike, and furthermore James is injured due to The Star's LastDitchMove in the previous chapter's boss fight and having to be physically escorted by Kate. Then they arrive in a room with bright Japanese decor and Kate cracks the last joke in the game:
---> '''Kate:''' I think he needs to hire a new decorator.
** At the end of Chapter 4, James or Kate delivers a humorous PostMortemOneLiner after defeating Temperance. Then they climb to the roof of the clock tower they're on and realize the horrific extent of the latest mutant apocalypse.
** The stages are high in the final chapter as Kate and James are trying to stop Goldman's nuclear missile strike, and furthermore James is injured due to The Star's LastDitchMove in the previous chapter's boss fight and having to be physically escorted by Kate. Then they arrive in a room with bright Japanese decor and Kate cracks the last joke in the game:
---> '''Kate:''' I think he needs to hire a new decorator.
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* LaterInstallmentWeirdness: In a few cutscenes, such as the opening creature attack in Scarecrow Manor and when Kate frees some civilians trapped in a cell during the chase sequence with Chariot, the civilians noticeably use a few {{Stock Scream}}s, including one for a crowd, which were never used for any civilians in-game in the past.
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* RecycledSoundtrack: In ''4 Special'', [[spoiler:the music that plays during the Magician's introduction and the NonStandardGameOver is the same version of the song used in ''2's'' original mode. [[note]]The music in both scenes are part of the same music track, the other portions are just [[DummiedOut never heard in-game]]. This game finally uses part of the second half of the track for the latter cutscene[[/note]]]]
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* BigDamnReunion: A small one, but [[spoiler:Lisa's reunion with her father in the final chapter. With how she and G hadn't heard from him in two weeks, Lisa rushes in to hug her father as soon as they find him]].
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* DoWellButNotPerfect: Ironic as it sounds, you're a lot more likely to get the bad endings of ''III'' and ''4'' if you use less continues. ''III's'' bad ending is supposedly triggered by beating the game with less than 3 continues and by picking the Information Systems Department last. ''4's'' is by scoring less than a rank of 3 without using continues.
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* BreakingOldTrends: Scarlet Dawn is the first game in the series to not have a [[spoiler:bad ending involving some form of AndThenJohnWasAZombie. All 3 out of the game's 4 endings have Thornheart musing in different locations, which all serve as {{Sequel Hook}}s]].
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* GoshDangItToHeck: Inexplicably, "darn" and "heck" are littered throughout the dialogue, without any real profanity. One wonders if the ludicrously profane dialogue in ''Overkill'' was meant to make up for this.
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* GoshDangItToHeck: Inexplicably, "darn" and "heck" are littered throughout the dialogue, without any real profanity.profanity (All instances of "darn" however, suspiciously sound like "damn" despite what it says in the subtitles). One wonders if the ludicrously profane dialogue in ''Overkill'' was meant to make up for this.
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** This was changed in the remake so that you get this ending if your score is lower than 62,000 points and the last digit of your score is zero, which ends up making it so you've essentially got a 50/50 chance to get this or the default ending if your score isn't a high score (doable if you set the difficulty into the hardest difficulty with classic scoring that doesn't include multi-kill combos, but pretty much nigh impossible to do in the easier difficulty, especially when continues doesn't reset the score to zero). Both ending account to the medal collection.
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** This was changed in the remake so that you get this ending if your score is lower than 62,000 points and the last digit of your score is zero, which ends up making it so you've essentially got a 50/50 chance to get this or the default ending if your score isn't a high score (doable if you set the difficulty into the hardest difficulty with classic scoring that doesn't include multi-kill combos, but pretty much nigh impossible to do in the easier difficulty, especially when continues doesn't reset the score to zero). Both ending account to endings count toward the medal collection.
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James and Gary looked like they were already standing there. Earlier scenes of the Motive Rant were probably some deceptive camera angles/editing.
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* MotiveRant: In between chapters, Goldman gives several about the consequences of mankind's arrogance and greed. [[spoiler:The final chapter reveals he was ranting during the events of ''2'', waiting for James and Gary's arrival.]]
--->'''Goldman:''' Earth has evolved in a way so that it naturally regulates the population of any given species. ''[slams fist on desk]'' Humans were once subject to this system, regardless of whether or not they knew it. ''[Grins as [[spoiler:James and Gary arrive and draw their guns]]]'' Pandora's Box is opening...
--->'''Goldman:''' Earth has evolved in a way so that it naturally regulates the population of any given species. ''[slams fist on desk]'' Humans were once subject to this system, regardless of whether or not they knew it. ''[Grins as [[spoiler:James and Gary arrive and draw their guns]]]'' Pandora's Box is opening...
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* MotiveRant: In between chapters, Goldman gives several about the consequences of mankind's arrogance and greed. [[spoiler:The final chapter reveals he was ranting during the events of ''2'', waiting for ''2'' to James and Gary's arrival.]]
Gary. This also seems to {{Retcon}} his infamous speech about the "Life Cycle" from ''2'']].
--->'''Goldman:''' Earth has evolved in a way so that it naturally regulates the population of any given species. ''[slams fist on desk]'' Humans were once subject to this system, regardless of whether or not they knew it. ''[Grins as[[spoiler:James [[spoiler:the camera pans to reveal James and Gary arrive and Gary, who draw their guns]]]'' Pandora's Box is opening...
--->'''Goldman:''' Earth has evolved in a way so that it naturally regulates the population of any given species. ''[slams fist on desk]'' Humans were once subject to this system, regardless of whether or not they knew it. ''[Grins as
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* GuideDangIt:
** Never does the game mention that shooting the propane tanks of the welder zombies acts like a grenade blast, nor the fact that Justice's attacks can be stopped by throwing a grenade into his mouth.
** Never does the game mention that shooting the propane tanks of the welder zombies acts like a grenade blast, nor the fact that Justice's attacks can be stopped by throwing a grenade into his mouth.
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* GuideDangIt:
GuideDangIt: ''4'' has some notable ones.
** Never does the game mention that shooting the propane tanks of the welderzombies wielding Berns acts like a grenade blast, nor the fact that Justice's attacks can be stopped by throwing a grenade into his mouth.mouth. Other bosses can also be damaged the same way (even the FinalBoss), but it's only Justice that specifically responds to being damaged by a grenade.
** Never does the game mention that shooting the propane tanks of the welder