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* DegradedBoss: Jason returns as the strongest enemy unit for the last two stages.

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* DegradedBoss: Jason Jason, the boss of the second stage, returns as the strongest a regular (though very strong) enemy unit for the last two stages.stages.
* TheDogBitesBack: Butcher, the EvilChef boss, is surrounded by chickens. Once he is defeated, the chickens gather around him and begin to peck him.



* RecurringBoss: Captain Hook himself. In the USA version, you face two weak clones of him, who have a limited arsenal of his moves, then you face him two stages later, where he has improved with the sword, then in the final stage he introduces his gun, and ''then'' you have the true final fight against him. In the Japanese version the clones are absent, but he still has enough fights to count.

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* RecurringBoss: Captain Hook himself. In the USA version, you face two or three (depending on the difficulty setting) weak clones of him, who have a limited arsenal of his moves, then you face him two stages later, where he has improved with the sword, then in the final stage he introduces his gun, and ''then'' you have the true final fight against him. In the Japanese version the clones are absent, but he still has enough fights to count.



* SpikeBallsOfDoom: Jason can summon these tho throw at the player during the second half of his boss battle. Once he is defeated, he gets crushed under one himself.



* WolfpackBoss: The third boss in the Japanese version is a trio of powerful female pirates.

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* WolfpackBoss: The third boss in the Japanese version is a trio of powerful female pirates.pirates, while in the American version it's a duo or trio of Hook-clones.
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* SparedByTheAdaptation: Depending on the player; in the movie, Ruffio was killed by Hook. This game offers playes the chance to play as Ruffio, which, if they win, means Ruffio survives.
* SpinAttack: Peter and Ruffio can pull this special move to take down multiple pirates at once by tapping attack and jump together.

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* SparedByTheAdaptation: Depending on the player; in the movie, Ruffio Rufio was killed by Hook. This game offers playes the chance to play as Ruffio, Rufio, which, if they win, means Ruffio Rufio survives.
* SpinAttack: Peter and Ruffio Rufio can pull this special move to take down multiple pirates at once by tapping attack and jump together.

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''Hook'' is a 1992 platform game released by Ocean Software on UsefulNotes/Commodore64, UsefulNotes/NintendoEntertainmentSystem and UsefulNotes/GameBoy, released just one year after [[Film/{{Hook}} the Steven Spielberg film]], with subsequent versions also being released by Creator/SonyImagesoft for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], UsefulNotes/SegaGenesis, UsefulNotes/SegaCD, and UsefulNotes/GameGear. The game received praise for the large levels, the graphics and the various gameplay styles it features, but has also got a lot of flak about the long loading times (in the C64 version) and the rather repetitive platforming levels.

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''Hook'' is a 1992 platform game released by Ocean Software on UsefulNotes/Commodore64, UsefulNotes/NintendoEntertainmentSystem Platform/Commodore64, Platform/NintendoEntertainmentSystem and UsefulNotes/GameBoy, Platform/GameBoy, released just one year after [[Film/{{Hook}} the Steven Spielberg film]], with subsequent versions also being released by Creator/SonyImagesoft for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]], UsefulNotes/SegaGenesis, Platform/SegaGenesis, UsefulNotes/SegaCD, and UsefulNotes/GameGear. The game received praise for the large levels, the graphics and the various gameplay styles it features, but has also got a lot of flak about the long loading times (in the C64 version) and the rather repetitive platforming levels.


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* CanonForeigner: Several of the bosses and other enemies in the game did not appear in the movie.


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* EvilChef: The first boss of the game is a pirate chef.


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* SparedByTheAdaptation: Depending on the player; in the movie, Ruffio was killed by Hook. This game offers playes the chance to play as Ruffio, which, if they win, means Ruffio survives.
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* DoubleJump: Sort of: touching fairy dust during a jump, rather than granting flight, acts like a springboard sending you up in a second jump which could be necessary in order to clear large chasms.

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* DoubleJump: Sort of: touching Touching fairy dust during a jump, rather than granting flight, acts like a springboard sending you up in a second jump which could be necessary in order to clear large chasms.



* LoadsAndLoadsOfLoading: the devastating amount of [[LoadingScreen loading screens]] is the main source of the complaints leveled at the game. ''Hook'' is arguably the one game in the Commodore 64 library with the longest and most frequent loading screens, on a platform which is already infamous for its long, boring loading sequences.

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* LoadsAndLoadsOfLoading: the The devastating amount of [[LoadingScreen loading screens]] is the main source of the complaints leveled at the game. ''Hook'' is arguably the one game in the Commodore 64 library with the longest and most frequent loading screens, on a platform which is already infamous for its long, boring loading sequences.



* PointAndClickMap: used to select the next level.
* RightHandAttackDog: once you get a fairy to follow you by giving her a thimble, you can send her to hit a pirate while you stay safely behind.
* TrialAndErrorGameplay: you're bound to spend hours exploring the large, labyrinthine levels looking for the items required to move on until you memorize where they're hidden and can optimize the path to take in subsequent playthroughs.
* TwentyBearAsses: several levels require you to find a number of items before you're allowed to proceed to the end.
* UnderTheSea: a few levels take place underwater, with the objective of collecting pearls from giant oysters
* UnexpectedGameplayChange: one level is platforming, the next one could be underwater, then a 2D beat-em up style boss fight, then you get to fly...

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* PointAndClickMap: used Used to select the next level.
* RightHandAttackDog: once Once you get a fairy to follow you by giving her a thimble, you can send her to hit a pirate while you stay safely behind.
* TrialAndErrorGameplay: you're You're bound to spend hours exploring the large, labyrinthine levels looking for the items required to move on until you memorize where they're hidden and can optimize the path to take in subsequent playthroughs.
* TwentyBearAsses: several Several levels require you to find a number of items before you're allowed to proceed to the end.
* UnderTheSea: a A few levels take place underwater, with the objective of collecting pearls from giant oysters
* UnexpectedGameplayChange: one One level is platforming, the next one could be underwater, then a 2D beat-em up style boss fight, then you get to fly...



* DualBoss: The third boss fight in the USA version, where Peter have to face two copies of Captain Hook... who turns out to be ActuallyADoombot before and after the battle.

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* DualBoss: The third boss fight in the USA version, where Peter have has to face two copies of Captain Hook... who turns turn out to be ActuallyADoombot before and after the battle.
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* BeeBeeGun: Peter can throw beehives at enemies during gameplay. The bees sting all the enemies around. [[spoiler:It's possible to use an exploit and cut a huge chunk of the Hook's health in the final fight if you throw a beehive while he is getting up.]]

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* BeeBeeGun: Peter can throw beehives at enemies during gameplay. The bees sting all the enemies around. [[spoiler:It's possible to use an exploit and cut a huge chunk of the Hook's health in the final fight if you throw a beehive while he is getting up.]]

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* BeeBeeGun: Peter can throw beehives at enemies during gameplay. The bees sting all the enemies around. [[spoiler:It's possible to use an exploit and cut a huge chunk of the health of Hook in the final fight if you throw a beehive while he is getting up.]]

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* BeeBeeGun: Peter can throw beehives at enemies during gameplay. The bees sting all the enemies around. [[spoiler:It's possible to use an exploit and cut a huge chunk of the Hook's health of Hook in the final fight if you throw a beehive while he is getting up.]]



* SpinAttack: Peter and ruffio can pull this special move to take down multiple pirates at once by tapping attack and jump together.

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* RecurringBoss: Captain Hook himself. In the USA version, you face two weak clones of him, who have a limited arsenal of his moves, then you face him two stages later, where he has improved with the sword, then in the final stage he introduces his gun, and ''then'' you have the true final fight against him. In the Japanese version the clones are absent, but he still has enough fights to count.
* SpinAttack: Peter and ruffio Ruffio can pull this special move to take down multiple pirates at once by tapping attack and jump together.
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** Heck, the bumbling Smee serves as a [[ThatOneBoss difficult penultimate boss fight]] and assists Hook with anchors at low health.

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** Heck, the bumbling Smee serves as a [[ThatOneBoss difficult penultimate boss fight]] and assists Hook with anchors a cannon at low health.



* BeeBeeGun: Peter can throw beehives at enemies during gameplay. The bees sting all the enemies around. [[spoiler:It's possible to use an exploit and cut a huge chunk of the health of Hook in the final fight with them.]]

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* BeeBeeGun: Peter can throw beehives at enemies during gameplay. The bees sting all the enemies around. [[spoiler:It's possible to use an exploit and cut a huge chunk of the health of Hook in the final fight with them.if you throw a beehive while he is getting up.]]



* PipePain: One of the RecurringBoss enemies is a huge, muscular pirate minion armed with a massive pipe, which Peter has to defeat twice (first as the second boss, and again late in the game).

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* PipePain: One of the RecurringBoss enemies is a huge, muscular pirate minion armed with a massive pipe, which Peter has to defeat twice thrice (first as the second boss, and again late in the game).game, and two of them before the last battle with Hook).

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* DualBoss: The third boss fight [[{{Bowlderize}} in the USA version]], where Peter have to face two copies of Captain Hook... who turns out to be ActuallyADoombot after the battle.

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* DualBoss: The third boss fight [[{{Bowlderize}} in the USA version]], version, where Peter have to face two copies of Captain Hook... who turns out to be ActuallyADoombot before and after the battle.


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* GlassCannon: Damon, the fourth boss. He has devastating, hard to avoid magical attacks, but is also the most fragile boss in the game by far.

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** Peter, who went from a mild-mannered, mostly weak lawyer to a badass fighter beating up scores and scores of pirates in multiple levels.
** Heck, the bumbling Smee serves as a [[ThatOneBoss difficult boss fight]] close to the end.
* AnchorsAway: A constant hazard when fighting on the deck of pirate ships. Beware of falling anchors!
* BeeBeeGun: Peter can throw beehives at enemies during gameplay.

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** Peter, who went from a mild-mannered, mostly weak lawyer who is only strong towards the end to a badass fighter beating up scores and scores of pirates in multiple levels.
** Heck, the bumbling Smee serves as a [[ThatOneBoss difficult penultimate boss fight]] close to the end.
and assists Hook with anchors at low health.
* AnchorsAway: A constant hazard when fighting on the deck of pirate ships. Beware of falling anchors!
anchors! You can also use it on enemies if you cut the ropes yourself.
* BeeBeeGun: Peter can throw beehives at enemies during gameplay. The bees sting all the enemies around. [[spoiler:It's possible to use an exploit and cut a huge chunk of the health of Hook in the final fight with them.]]



* DualBoss: The third boss fight, where Peter have to face two copies of Captain Hook... who turns out to be ActuallyADoombot after the battle.

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* DegradedBoss: Jason returns as the strongest enemy unit for the last two stages.
* DualBoss: The third boss fight, fight [[{{Bowlderize}} in the USA version]], where Peter have to face two copies of Captain Hook... who turns out to be ActuallyADoombot after the battle.



* GiantMook: Overweight pirates wielding spiked knuckles, as well as the Jason enemies.

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* GiantMook: Overweight pirates wielding spiked knuckles, as well as the Jason enemies.boss.



* SpinAttack: Peter can pull this special move to take down multiple pirates at once by tapping attack and jump together.

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* SpinAttack: Peter and ruffio can pull this special move to take down multiple pirates at once by tapping attack and jump together.


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* WolfpackBoss: The third boss in the Japanese version is a trio of powerful female pirates.
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** Heck, the bumbling Smee serves as a difficult boss fight halfway through.

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** Heck, the bumbling Smee serves as a [[ThatOneBoss difficult boss fight halfway through.fight]] close to the end.



* GiantMook: Overweight pirates wielding spiked knuckles.

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* GiantMook: Overweight pirates wielding spiked knuckles.knuckles, as well as the Jason enemies.
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''Hook'' is a 1992 platform game released by Ocean Software on UsefulNotes/Commodore64, UsefulNotes/NintendoEntertainmentSystem and UsefulNotes/GameBoy, released just one year after [[Film/{{Hook}} the Steven Spielberg film]], with subsequent versions also being released for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], UsefulNotes/SegaGenesis, UsefulNotes/SegaCD, and UsefulNotes/GameGear. The game received praise for the large levels, the graphics and the various gameplay styles it features, but has also got a lot of flak about the long loading times (in the C64 version) and the rather repetitive platforming levels.

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''Hook'' is a 1992 platform game released by Ocean Software on UsefulNotes/Commodore64, UsefulNotes/NintendoEntertainmentSystem and UsefulNotes/GameBoy, released just one year after [[Film/{{Hook}} the Steven Spielberg film]], with subsequent versions also being released by Creator/SonyImagesoft for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], UsefulNotes/SegaGenesis, UsefulNotes/SegaCD, and UsefulNotes/GameGear. The game received praise for the large levels, the graphics and the various gameplay styles it features, but has also got a lot of flak about the long loading times (in the C64 version) and the rather repetitive platforming levels.
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* CluckingFunny: The first boss, the above Chef, is introduced about to defeather some chickens when Peter interrupts him. After the boss fight as Peter proceeds to the next level, the chickens will gather around the unconscious Chef and repeatedly peck and scratch his body in revenge.
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Fixing and Adding


''Hook'' is a 1992 platform game released by Ocean Software on UsefulNotes/Commodore64, UsefulNotes/NintendoEntertainmentSystem and UsefulNotes/GameBoy, released just one year after [[Film/{{Hook}} the Steven Spielberg film]]. The game received praise for the large levels, the graphics and the various gameplay styles it features, but has also got a lot of flak about the long loading times (in the C64 version) and the rather repetitive platforming levels.

to:

''Hook'' is a 1992 platform game released by Ocean Software on UsefulNotes/Commodore64, UsefulNotes/NintendoEntertainmentSystem and UsefulNotes/GameBoy, released just one year after [[Film/{{Hook}} the Steven Spielberg film]].film]], with subsequent versions also being released for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], UsefulNotes/SegaGenesis, UsefulNotes/SegaCD, and UsefulNotes/GameGear. The game received praise for the large levels, the graphics and the various gameplay styles it features, but has also got a lot of flak about the long loading times (in the C64 version) and the rather repetitive platforming levels.

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* CluckingFunny: The first boss, the above Chef, is introduced about to defeather some chickens when Peter interrupts him. After the boss fight as Peter proceeds to the next level, the chickens will gather around the unconscious Chef and repeatedly peck and scratch his body in revenge.



* FlunkyBoss: Most of them, notably Smee and Captain Hook.



* UnwillingSuspension: In the background of the final stage, this is how the captive Maggie is being held by the pirates, hung in the air, until Peter defeats Captain Hook anf savea her.

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* UnwillingSuspension: In the background of the final stage, this is how the captive Maggie is being held by the pirates, hung in the air, until Peter defeats Captain Hook anf savea and saves her.

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There is ''another'' game based on the movie, released in the ''very'' same year with the exact same name, but that one is a BeatEmUp arcade action game in the style of ''VideoGame/GoldenAxe'' and ''VideoGame/FinalFight''.



!!''Hook'' provides examples of the following tropes:

* ActionizedAdaptation: The movie is a fantasy drama with a bit of action at the end of the film, which the game made up by including ''all'' the action in each and every level.
* AdaptationalBadass: Peter, who went from a mild-mannered, mostly weak lawyer to a badass fighter beating up scores and scores of pirates in multiple levels.
* AnchorsAway: A constant hazard when fighting on the deck of pirate ships. Beware of falling anchors!
* ChefOfIron: The first boss is the ship's cook, who Peter must beat up after taking down all the pirates in the kitchen and larder. He'll use a carving knife and a FryingPanOfDoom to rough up Peter.

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!!''Hook'' (NES) provides examples of the following tropes:

* ActionizedAdaptation: The movie is a fantasy drama with a bit of action at the end of the film, which the game made up by including ''all'' the action in each and every level.
* AdaptationalBadass: Peter, who went from a mild-mannered, mostly weak lawyer to a badass fighter beating up scores and scores of pirates in multiple levels.
* AnchorsAway: A constant hazard when fighting on the deck of pirate ships. Beware of falling anchors!
* ChefOfIron: The first boss is the ship's cook, who Peter must beat up after taking down all the pirates in the kitchen and larder. He'll use a carving knife and a FryingPanOfDoom to rough up Peter.
tropes:



* WalkThePlank: Your fate in the game over screen, courtesy of Captain Hook. If you continue, Tinkerbell rescues you just before you drown.

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* WalkThePlank: Your fate in the game over screen, courtesy of Captain Hook. If you continue, Tinkerbell rescues you just before you drown.drown.

----
!!''Hook'' (arcade) provides examples of the following tropes:

* ActionizedAdaptation: The movie is a fantasy drama with a bit of action at the end of the film, which the game made up by including ''all'' the action in each and every level.
* AdaptationalBadass:
** Peter, who went from a mild-mannered, mostly weak lawyer to a badass fighter beating up scores and scores of pirates in multiple levels.
** Heck, the bumbling Smee serves as a difficult boss fight halfway through.
* AnchorsAway: A constant hazard when fighting on the deck of pirate ships. Beware of falling anchors!
* BeeBeeGun: Peter can throw beehives at enemies during gameplay.
* ChefOfIron: The first boss is the ship's cook, who Peter must beat up after taking down all the pirates in the kitchen and larder. He'll use a carving knife and a FryingPanOfDoom to rough up Peter.
* DualBoss: The third boss fight, where Peter have to face two copies of Captain Hook... who turns out to be ActuallyADoombot after the battle.
* EpicFlail: Occasionally pirate mooks will swing spiked balls on chains at Peter. Sometimes Peter can collect these as his weapon.
* GiantMook: Overweight pirates wielding spiked knuckles.
* GrievousBottleyHarm: Drunk pirates will take a swig from their bottles before using the bottles to smash Peter's head.
* PipePain: One of the RecurringBoss enemies is a huge, muscular pirate minion armed with a massive pipe, which Peter has to defeat twice (first as the second boss, and again late in the game).
* SpinAttack: Peter can pull this special move to take down multiple pirates at once by tapping attack and jump together.
* UnwillingSuspension: In the background of the final stage, this is how the captive Maggie is being held by the pirates, hung in the air, until Peter defeats Captain Hook anf savea her.
----

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* DoubleJump: sort of: touching fairy dust during a jump, rather than granting flight, acts like a springboard sending you up in a second jump which could be necessary in order to clear large chasms.
* DynamicLoading: used and abused in the C64 version: after loading the world map and choosing the next mission, you have to wait through a loading screen just to see a one-phrase briefing by Tinkerbell, and only then the loading ''of the level'' begins...

to:

* ChefOfIron: The first boss is the ship's cook, who Peter must beat up after taking down all the pirates in the kitchen and larder. He'll use a carving knife and a FryingPanOfDoom to rough up Peter.
* DoubleJump: sort Sort of: touching fairy dust during a jump, rather than granting flight, acts like a springboard sending you up in a second jump which could be necessary in order to clear large chasms.
* DynamicLoading: used Used and abused in the C64 version: after loading the world map and choosing the next mission, you have to wait through a loading screen just to see a one-phrase briefing by Tinkerbell, and only then the loading ''of the level'' begins...
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* ActionizedAdaptation: The movie is a fantasy drama with a bit of action at the end of the film, which the game made up by including ''all'' the action in each and every level.
* AdaptationalBadass: Peter, who went from a mild-mannered, mostly weak lawyer to a badass fighter beating up scores and scores of pirates in multiple levels.
* AnchorsAway: A constant hazard when fighting on the deck of pirate ships. Beware of falling anchors!
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Capitalization.


* WalkThePlank: your fate in the game over screen, courtesy of Captain Hook. If you continue, Tinkerbell rescues you just before you drown.

to:

* WalkThePlank: your Your fate in the game over screen, courtesy of Captain Hook. If you continue, Tinkerbell rescues you just before you drown.
Is there an issue? Send a MessageReason:
None


''Hook'' is a 1992 platform game released by Ocean Software on Commodore 64, NES and Game Boy, released just one year after [[Film/{{Hook}} the Steven Spielberg film]]. The game received praise for the large levels, the graphics and the various gameplay styles it features, but has also got a lot of flak about the long loading times (in the C64 version) and the rather repetitive platforming levels.

to:

''Hook'' is a 1992 platform game released by Ocean Software on Commodore 64, NES UsefulNotes/Commodore64, UsefulNotes/NintendoEntertainmentSystem and Game Boy, UsefulNotes/GameBoy, released just one year after [[Film/{{Hook}} the Steven Spielberg film]]. The game received praise for the large levels, the graphics and the various gameplay styles it features, but has also got a lot of flak about the long loading times (in the C64 version) and the rather repetitive platforming levels.
Is there an issue? Send a MessageReason:
None


''Hook'' is a Commodore 64 1992 platform game by Ocean Software, released just one year after [[Film/{{Hook}} the Steven Spielberg film]]. The game received praise for the large levels, the graphics and the various gameplay styles it features, but has also got a lot of flak about the long loading times and the rather repetitive platforming levels.

to:

''Hook'' is a Commodore 64 1992 platform game released by Ocean Software, Software on Commodore 64, NES and Game Boy, released just one year after [[Film/{{Hook}} the Steven Spielberg film]]. The game received praise for the large levels, the graphics and the various gameplay styles it features, but has also got a lot of flak about the long loading times (in the C64 version) and the rather repetitive platforming levels.



* DynamicLoading: used and abused: after loading the world map and choosing the next mission, you have to wait through a loading screen just to see a one-phrase briefing by Tinkerbell, and only then the loading ''of the level'' begins...

to:

* DynamicLoading: used and abused: abused in the C64 version: after loading the world map and choosing the next mission, you have to wait through a loading screen just to see a one-phrase briefing by Tinkerbell, and only then the loading ''of the level'' begins...



* LoadsAndLoadsOfLoading: the devastating amount of [[LoadingScreen loading screens]] is the main source of the complaints leveled at the game. ''Hook'' is arguably the one game in the C64 library with the longest and most frequent loading screens, on a platform which is already infamous for its long, boring loading sequences.

to:

* LoadsAndLoadsOfLoading: the devastating amount of [[LoadingScreen loading screens]] is the main source of the complaints leveled at the game. ''Hook'' is arguably the one game in the C64 Commodore 64 library with the longest and most frequent loading screens, on a platform which is already infamous for its long, boring loading sequences.
Is there an issue? Send a MessageReason:
None


* DoubleJump: sort of: touching fairy dust, rather than granting flight, acts like a springboard sending you up in a second jump which could be necessary in order to clear large chasms.

to:

* DoubleJump: sort of: touching fairy dust, dust during a jump, rather than granting flight, acts like a springboard sending you up in a second jump which could be necessary in order to clear large chasms.
Is there an issue? Send a MessageReason:
None


* WalkThePlank: your fate in the game over screen, courtesy of Captain Hook. If you continue, Tinkerbell saves you just before you drown.

to:

* WalkThePlank: your fate in the game over screen, courtesy of Captain Hook. If you continue, Tinkerbell saves rescues you just before you drown.
Is there an issue? Send a MessageReason:
None


* DoubleJump: sort of: if you have marbles in your inventory (which are placeholders for Happy Thoughts) and you jump on fairy dust, the dust will act like a springboard, sending you up in a second jump which could be necessary in order to clear large chasms.

to:

* DoubleJump: sort of: if you have marbles in your inventory (which are placeholders for Happy Thoughts) and you jump on touching fairy dust, the dust will act rather than granting flight, acts like a springboard, springboard sending you up in a second jump which could be necessary in order to clear large chasms.
Is there an issue? Send a MessageReason:
None


* LoadingScreen: the devastating amount of these is the main source of the complaints leveled at the game. ''Hook'' is arguably the one game in the C64 library with the longest and most frequent loading screens, on a platform which is already infamous for its long, boring loading sequences.

to:

* LoadingScreen: LoadsAndLoadsOfLoading: the devastating amount of these [[LoadingScreen loading screens]] is the main source of the complaints leveled at the game. ''Hook'' is arguably the one game in the C64 library with the longest and most frequent loading screens, on a platform which is already infamous for its long, boring loading sequences.
Is there an issue? Send a MessageReason:
None

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/151506_hook_commodore_64_front_cover.jpg]]
[[caption-width-right:350:Prepare yourself to get hooked]]

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''Hook'' is a Commodore 64 1992 platform game by Ocean Software, released just one year after [[Film/{{Hook}} the Steven Spielberg film]]. The game received praise for the large levels, the graphics and the various gameplay styles it features, but has also got a lot of flak about the long loading times and the rather repetitive levels.

to:

''Hook'' is a Commodore 64 1992 platform game by Ocean Software, released just one year after [[Film/{{Hook}} the Steven Spielberg film]]. The game received praise for the large levels, the graphics and the various gameplay styles it features, but has also got a lot of flak about the long loading times and the rather repetitive platforming levels.


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* DoubleJump: sort of: if you have marbles in your inventory (which are placeholders for Happy Thoughts) and you jump on fairy dust, the dust will act like a springboard, sending you up in a second jump which could be necessary in order to clear large chasms.


Added DiffLines:

* UnexpectedGameplayChange: one level is platforming, the next one could be underwater, then a 2D beat-em up style boss fight, then you get to fly...

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* LevelsTakeFlight: Peter flies in a few levels, shoot'em up style.



* TrialAndErrorGameplay: you're bound to spend hours exploring the large, labyrinthine levels looking for the items required to move on until you memorize where they're hidden and can optimize the path to take.

to:

* RightHandAttackDog: once you get a fairy to follow you by giving her a thimble, you can send her to hit a pirate while you stay safely behind.
* TrialAndErrorGameplay: you're bound to spend hours exploring the large, labyrinthine levels looking for the items required to move on until you memorize where they're hidden and can optimize the path to take.take in subsequent playthroughs.


Added DiffLines:

* UnderTheSea: a few levels take place underwater, with the objective of collecting pearls from giant oysters

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* PointAndClickMap: used to select the next level

to:

* DynamicLoading: used and abused: after loading the world map and choosing the next mission, you have to wait through a loading screen just to see a one-phrase briefing by Tinkerbell, and only then the loading ''of the level'' begins...
* LoadingScreen: the devastating amount of these is the main source of the complaints leveled at the game. ''Hook'' is arguably the one game in the C64 library with the longest and most frequent loading screens, on a platform which is already infamous for its long, boring loading sequences.
* NonLethalWarfare: In the boss fight against Rufio you just deal ClothingDamage. Who loses his shirt loses the duel.
* PointAndClickMap: used to select the next levellevel.


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* TwentyBearAsses: several levels require you to find a number of items before you're allowed to proceed to the end.
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''VideoGame/Hook'' is a Commodore 64 1992 platform game by Ocean Software, released just one year after [[Film/Hook the Steven Spielberg film]]. The game received praise for the large levels, the graphics and the various gameplay styles it features, but has also got a lot of flak about the long loading times and the rather repetitive levels.

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''VideoGame/Hook'' ''Hook'' is a Commodore 64 1992 platform game by Ocean Software, released just one year after [[Film/Hook [[Film/{{Hook}} the Steven Spielberg film]]. The game received praise for the large levels, the graphics and the various gameplay styles it features, but has also got a lot of flak about the long loading times and the rather repetitive levels.
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''VideoGame/Hook'' is a Commodore 64 1992 platform game by Ocean Software, released just one year after [[Film/Hook the Steven Spielberg film]]. The game received praise for the large levels, the graphics and the various gameplay styles it features, but has also got a lot of flak about the long loading times and the rather repetitive levels.

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!!''Hook'' provides examples of the following tropes:

* PointAndClickMap: used to select the next level
* TrialAndErrorGameplay: you're bound to spend hours exploring the large, labyrinthine levels looking for the items required to move on until you memorize where they're hidden and can optimize the path to take.
* WalkThePlank: your fate in the game over screen, courtesy of Captain Hook. If you continue, Tinkerbell saves you just before you drown.

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