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* AbilityMixing: Two max-level weapons that aren't your character's starting weapon can be combined to make a Collab. Doing so will not only free up a weapon slot, but amplifies both effects of the Collab's components into something more powerful. You can even go further with the Super Collab, which takes a Collab and an additional item for the extremely busted weapons.



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** The achievement for failing an enhancement roll from level 1 to 2 (10% failure rate) is "Just RNG," and the icon is a dice with [[{{LetsPlay/Dream}} Dream's smiley face]] on all sides.

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** The achievement for failing an enhancement roll from level 1 to 2 (10% failure rate) is "Just RNG," and the icon is a dice with [[{{LetsPlay/Dream}} Dream's WebVideo/{{Dream}}'s smiley face]] face on all sides.

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* HundredPercentCompletion:
** Achievements were added to the game in update 0.5, with one last achievement for obtaining everything else. According to Kay Yu, this achievement was made [[https://twitter.com/kaynimatic/status/1588002837073563650 specifically to cater to Kaela]], who after maxing out every upgrade, beating Stage 1 Hard mode with most of the roster, and hitting the half hour mark in Endless with Halu level 5, [[https://i.redd.it/juhc0nr0w1p91.jpg complained that there was nothing else to do.]]

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* HundredPercentCompletion:
**
HundredPercentCompletion: Achievements were added to the game in update 0.5, with one last achievement for obtaining everything else. According to Kay Yu, this achievement was made [[https://twitter.com/kaynimatic/status/1588002837073563650 specifically to cater to Kaela]], who after maxing out every upgrade, beating Stage 1 Hard mode with most of the roster, and hitting the half hour mark in Endless with Halu level 5, [[https://i.redd.it/juhc0nr0w1p91.jpg complained that there was nothing else to do.]]
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Kay Yu announced the development and completion of his other game, ''VideoGame/HoloXBreak'', featuring the fifth and sixth generations of hololive, and was released on March, 29th, 2024.
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* SkillGateCharacter:

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* SkillGateCharacter:SkillGateCharacters:
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Spelling/grammar fix(es)


** If you create a Super Collab with a Super Item, you will retain its' extra benefits (for example, using Super Idol Outfit to create Idol Live will still give you the 2nd Special charge.)

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** If you create a Super Collab with a Super Item, you will retain its' its extra benefits (for example, using Super Idol Outfit to create Idol Live will still give you the 2nd Special charge.)
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** If you create a Super Collab with a Super Item, you will retain its' extra benefits (for example, using Super Idol Outfit to create Idol Live will still give you the 2nd Special charge.)
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''[=HoloCure=]: Save the Fans!'' is a ''VideoGame/VampireSurvivors''-inspired fan game based off the ''WebAnimation/{{hololive}}'' franchise. It was created by Kay Yu (the lead sprite animator of ''VideoGame/RiverCityGirls''), featuring art contributions by [=DuDul=] and Smpletan, and music by Eufrik.

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''[=HoloCure=]: Save the Fans!'' is a ''VideoGame/VampireSurvivors''-inspired fan game based off the ''WebAnimation/{{hololive}}'' franchise. It was created by Kay Yu (the lead sprite animator of ''VideoGame/RiverCityGirls''), featuring art contributions by [=DuDul=] and Smpletan, and music by Eufrik.
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Crosswicking

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* ModularDifficulty: Under the 'Difficulty' tab in the shop, there's a variety of free purchases to modify the game and challenge the player. There's the option to limit the amount of weapons the character can carry, like with ''Vampire Survivors'', but there's also the ability to do the same for the item slots. Other modifiers include the prevention of Collabs (combining maxed weapons to make stronger weapons) or Super items (randomly obtain incredibly rare variants of items that are ''much'' stronger), and Hardcore (setting the player character's [[OneHitPointWonder health to one HP]]).
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Spelling/grammar fix(es)


** 0.6 introduces modifiers to limit how many items you can get, banning collabs and some other things. It also introducing challenge acheivements, some of which based on what some hololive girls imposed on themselves.

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** 0.6 introduces modifiers to limit how many items you can get, banning collabs and some other things. It also introducing challenge acheivements, achievements, some of which based on what some hololive girls imposed on themselves.
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The game debuted on Windows PC on June 24, 2022 with a single stage and 11 hololive characters, and subsequent content updates have expanded the stage selection and character roster further, as well as added new features. The largest content addition yet arrived with version 0.6, which added a game mode called Holo House that contained various minigames: fishing, farming, raising mascots to generate coins, and decorating a customizable home. It is hinted that a future addition to Holo House will be a casino.

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The game debuted on Windows PC on June 24, 2022 with a single stage and 11 hololive characters, and subsequent content updates have expanded the stage selection and character roster further, as well as added new features. The largest content addition yet arrived with version 0.6, which added a game mode called Holo House that contained various minigames: fishing, farming, raising mascots to generate coins, and decorating a customizable home. It is hinted that Future content plans include a future addition to casino area for Holo House will be House, and a casino.
dungeon-crawling mode.
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** Both stages featured in the 0.6 update (Stage 4 and Stage 3 Hard) do away with the StoneWall enemies at the 19 minute mark and instead feature a massive wave of fans affiliated with that part of the level. Stage 3 Hard however still does the BulletHell segment at the 19:30 point though.
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...you completely missed a crucial part of the trope.


* GreenHillZone: Stage 1 is a perfect level for beginners (and those getting introduced to the Vampire Survivor genre as a whole). Additionally, it's also a perfect way to practice with characters that you aren't familiar with AND the general grounds to clear a lot of necessary achievements. Additionally, it's a good place to practice Hardcore runs.

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* GreenHillZone: Stage 1 is a green garden. It's perfect level for beginners (and those getting introduced to the Vampire Survivor genre as a whole). Additionally, it's also a perfect way to practice with characters that you aren't familiar with AND the general grounds to clear a lot of necessary achievements. Additionally, it's a good place to practice Hardcore runs.
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* GreenHillZone: Stage 1 is a perfect level for beginners (and those getting introduced to the Vampire Survivor genre as a whole). Additionally, it's also a perfect way to practice with characters that you aren't familiar with AND the general grounds to clear a lot of necessary achievements. Additionally, it's a good place to practice Hardcore runs.
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The game debuted on Windows PC on June 24, 2022 with a single stage and 11 hololive characters, and subsequent content updates have expanded the stage selection and character roster further, as well as added new features. The largest content addition yet arrived with version 0.6, which added a game mode called Holo House that contained various minigames: fishing, farming, raising mascots to generate coins, and decorating a customizable home. There is also a small preview for the next update as down at the very bottom of the Holohouse map you will find a group of Nousagi hard at work on the Usada Casino.

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The game debuted on Windows PC on June 24, 2022 with a single stage and 11 hololive characters, and subsequent content updates have expanded the stage selection and character roster further, as well as added new features. The largest content addition yet arrived with version 0.6, which added a game mode called Holo House that contained various minigames: fishing, farming, raising mascots to generate coins, and decorating a customizable home. There It is also hinted that a small preview for the next update as down at the very bottom of the Holohouse map you future addition to Holo House will find be a group of Nousagi hard at work on the Usada Casino.
casino.
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*** The Super Breastplate reduces damage by 30% and has a 75% rate of inflict retailitory damage on the attacking enemy and those close by when attacked.

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*** The Super Breastplate has no speed penalty, reduces damage by 30% and has a 75% rate of inflict retailitory damage on the attacking enemy and those close by when attacked.
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Consistency.


* FishingMinigame: Near the Holohouse is a pond where idols can fish. If you're fishing, you get a rhythm minigame once you get a bite. NPC idols can also fish, though they can drop their haul for you to collect for an achievement. [[FishingForSole You can even pull up furniture to decorate the Holo House with.]]

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* FishingMinigame: Near the Holohouse Holo House is a pond where idols can fish. If you're fishing, you get a rhythm minigame once you get a bite. NPC idols can also fish, though they can drop their haul for you to collect for an achievement. [[FishingForSole You can even pull up furniture to decorate the Holo House with.]]
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** The Super Hope soda has the 50% Crit Damage bonus without penality and makes every tenth hit an automatic critical hit.
** The Super Breastplate reduces damage by 30% and has a 75% rate of inflict retailitory damage on the attacking enemy and those close by when attacked.
** The Super Stolen/Retrived Piggy Bank adds 1 [=HoloCoin=] per 24px and boosts Speed by 50%

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** *** The Super Hope soda has the 50% Crit Damage bonus without penality and makes every tenth hit an automatic critical hit.
** *** The Super Breastplate reduces damage by 30% and has a 75% rate of inflict retailitory damage on the attacking enemy and those close by when attacked.
** *** The Super Stolen/Retrived Piggy Bank adds 1 [=HoloCoin=] per 24px and boosts Speed by 50%
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** Kaela's "No Pressure" skill is a strogner version of spider cooking as it does heavy damage (if at a lower hit rate) to enmies in a radius.

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** Kaela's "No Pressure" skill is a strogner stronger version of spider cooking Spider Cooking, as it does heavy damage (if at a lower hit rate) to enmies in a enemies within its radius.



* JokeItem: Two particular stamps only provide a cosmetic effect for an idol's weapon with no gameplay difference: the RGB Stamp makes attacks look pretty, and Trumpet Stamp makes your weapon sound like a trumpet, the latter of which can be "upgraded" to be louder. The best thing you can do with them is sell them or use them to enhance another stamp.
* JumpScare: Downplayed: Mumei's special attack "True Horror" uses a screen-filling NightmareFace to clear the field of enemies (and a ''70%'' chance to destroy on-screen items and Holozon boxes as well). It can be surprising the first time it's activated, as Matsuri, Pekora, and Subaru found out on their playthroughs; however, since it's a special attack, it has to be triggered by the player.

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* JokeItem: Two particular stamps only provide a cosmetic effect for an idol's weapon with no gameplay difference: the The RGB Stamp makes attacks look pretty, and Trumpet Stamp makes your weapon sound like a trumpet, the latter of which can be "upgraded" to be louder. The best thing you can do with them is sell them or use them to enhance another stamp.
* JumpScare: Downplayed: Mumei's special attack "True Horror" uses a screen-filling NightmareFace to clear the field of enemies (and (with a ''70%'' chance to destroy on-screen items and Holozon boxes as well). It can be surprising the first time it's activated, as Matsuri, Pekora, and Subaru found out on their playthroughs; however, since it's a special attack, it has to be triggered by the player.



* KillStreak: Certain character skills require an enemy to be slain to earn an active buff, with the active timer constantly reseting for as long as enemies are slain before it resets.

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* KillStreak: Certain character skills require an enemy to be slain to earn an active buff, with the active timer constantly reseting resetting for as long as enemies are slain before it resets.



** Matsuri's Ebifrion has when awakened has a chance of landing a blow with massive knockback and doubled damage.

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** Matsuri's Ebifrion has Ebifrion, when awakened Awakened, has a chance of landing a blow with massive knockback and doubled damage.



** Being a vampire, Mei's entire kit focuses on triggering life drain as much as possible, her bite has it, she spawns bats when it triggers, and eating food gives her extra life drain triggers.

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** Being a vampire, Mei's entire kit focuses on triggering life drain as much as possible, her possible: Her bite has it, she spawns bats when it triggers, and eating food gives her extra life drain triggers.



** Mumei at the start isn't strong but in late game with her main weapon and passives maxed out, she has monstrous attack power that she can easily hit enemies with.
** Roboco's passives generally scale off of levels so while she might be only alright in stage mode, endless mode and its high leveling potential allows her to have sizable attack and crit rate boosts.
** Bae has one of the worst default weapons in the game and even when Awakened it's mediocre at best. This puts her at an immediate disadvantage, particularly on Hard levels, as she lacks a decent weapon to quickly take on enemies and has to start building her damage-dealing capabilities in other ways. However, her special is fantastic and her skills, when levelled, are some of the most powerful in the game and can let her dish out unholy amounts of damage if supplemented with the right weapons and items.

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** Mumei at the start isn't strong but in late game game, with her main weapon and passives maxed out, she has monstrous attack power that she can easily hit enemies with.
** Roboco's passives generally scale off of levels levels, so while she might be only alright in stage mode, endless mode Stage Mode, Endless Mode and its high leveling potential allows her to have sizable attack and crit rate boosts.
** Bae has one of the worst default weapons in the game game, and even when Awakened Awakened, it's mediocre at best. This puts her at an immediate disadvantage, particularly on Hard levels, as she lacks a decent weapon to quickly take on enemies and has to start building her damage-dealing capabilities in other ways. However, her special is fantastic fantastic, and her skills, when levelled, leveled, are some of the most powerful in the game and can let her dish out unholy amounts of damage if supplemented with the right weapons and items.
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This was awkwardly worded.


** Choosing to visit the [=HoloHouse=] as Ina will cause the Takodachis behind the house to hilariously scatter while choosing anyone else, nothing will happen as they will... continue doing what they are doing.

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** Choosing to visit There are three takodachis hiding behind the [=HoloHouse=] as Ina who are looking at presumably a naughty magazine. They ignore everyone who approaches them, unless you're Ina, which will cause the Takodachis behind the house them to hilariously scatter while choosing anyone else, nothing will happen as they will... continue doing what they are doing.scatter.
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** Choosing to visit the [=HoloHouse=] as Ina will cause the Takodachis behind the house to hilariously scatter while choosing anyone else, nothing will happen though approaching them as either idols will net an achievement.

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** Choosing to visit the [=HoloHouse=] as Ina will cause the Takodachis behind the house to hilariously scatter while choosing anyone else, nothing will happen though approaching them as either idols will net an achievement.they will... continue doing what they are doing.
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** Choosing to visit the [=HoloHouse=] as Ina will cause the Takodachis behind the house to hilariously scatter while choosing anyone else, nothing will happen though approaching them as either idols will net an achievement.
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** Aki's Belly Charge can be charged up for 20+ minutes. The resulting damage will kill or decimate most 20 minute bosses, but this forces you to not use it and constantly move for said charge up period.

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** Aki's Belly Charge can be charged up for 20+ minutes. The resulting damage will kill or decimate most 20 minute 20-minute bosses, but this forces you to not use avoid using it and constantly move for said charge up charge-up period.



** The Credit Card increases the spawn rate of Anvils by up tp 100%, but that's not '''all''' it does - it also spawns free anvils at certain intervals (every one to two minutes at maximum level), something that is strangely not mentioned in the description of the normal version of the item. This way, even the most unlucky players won't ever get zero benefit out of a Credit Card. The Super version is guaranteed to spawn an anvil every minute.

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** The Credit Card increases the spawn rate of Anvils by up tp to 100%, but that's not '''all''' it does - it also spawns free anvils at certain intervals (every one to two minutes at maximum level), something that is strangely not mentioned in the description of the normal version of the item. This way, even the most unlucky players won't ever get zero benefit out of a Credit Card. The Super version is guaranteed to spawn an anvil every minute.



* BoobBasedGag: Two of the weapons, the Cutting Board and Bounce Ball, are based on recurring gags regarding the talent's bust sizes. "Cutting board" being a nickname for the members with no bust, and "Boing Boing" referring to the more endowed members.

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* BoobBasedGag: Two of the weapons, the Cutting Board and the Bounce Ball, are based on recurring gags regarding the talent's talents' bust sizes. sizes, "Cutting board" Board" being a nickname for the members with no bust, and "Boing Boing" referring to the more endowed members.



** Growth has a small sounding effect (+1% to main weapon and special attack per level per upgrade rank), but it adds up as even a stage mode run will have you in the 40s at least.

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** Growth has a small sounding effect (+1% to main weapon and special attack per level per upgrade rank), but it adds up up, as even a stage mode run will have you in the 40s 40s, at least.



** The 0.6 Update is the first update that introduces songs outside of ''Bouquet'' album for the stages, those being ''id:entity'' for Stage 4, which is themed entirely around ''hololive Indonesia'', and ''Myth or Treat'' for Stage 3 Hard[[spoiler:, the second half of which is focused entirely on [=HoloMyth=], with the 20 minute bosses being all five giant chibis from the music video]].

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** The 0.6 Update is the first update that introduces songs outside of ''Bouquet'' album for the stages, those being ''id:entity'' for Stage 4, which is themed entirely around ''hololive Indonesia'', and ''Myth or Treat'' for Stage 3 Hard[[spoiler:, the second half of which is focused entirely on [=HoloMyth=], with the 20 minute 20-minute bosses being all five giant chibis from the music video]].



* BulletHell: Taking inspiration from ''Vampire Survivors'', which describes itself as a "reverse bullet hell," it naturally takes elements to resemble as such. But the Hard Mode stages crank this trope up [[NintendoHard to hell and back]]. On top of the aggressive hordes of enemies, the game will periodically fire projectiles at you from various angles to keep you moving, and also box you in with temporary invincible enemies while showering you in projectiles.

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* BulletHell: Taking inspiration from ''Vampire Survivors'', which describes itself as a "reverse bullet hell," it naturally takes elements to resemble as such.said game. But the Hard Mode stages crank this trope up [[NintendoHard to hell and back]]. On top of the aggressive hordes of enemies, the game will periodically fire projectiles at you from various angles to keep you moving, and also box you in with temporary invincible enemies while showering you in projectiles.



** Korone has a rather short-ranged, but extremely fast basic attack, and her moveset focuses on giving her damage resistance and boosting her healing so she can get right into the thick of things. She can gain a damage boost by taking damage.

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** Korone has a rather short-ranged, short-ranged but extremely fast basic attack, and her moveset focuses on giving her damage resistance and boosting her healing so she can get right into the thick of things. She can gain a damage boost by taking damage.



** Ayame has a skills encourage this as "Nakirium" booost her Speed based on how many enemies are around her and boosting experience of any enemies killed within a certain distance. Her "Lady of Oni" boosts her haste by enemies killed after attacking them with her main weapon (twin katana).

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** Ayame has a skills encourage this as Ayame's "Nakirium" booost skill encourages this by boosting her Speed based on how many enemies are around her and boosting increasing experience of earned from any enemies killed within a certain distance. Her "Lady of Oni" boosts her haste by based on enemies killed after attacking them with her main weapon (twin katana).



* TheComputerIsACheatingBastard: Enemy units can phase through solid walls and objects to attack your character, while you yourself can't do the same. This is especially evident in stage 2, where the fans will literally walk through all of the tables and chairs to home in on your position, and you backing yourself up into a corner will just mean that they will be tunneling right through solid desks and cubicles to hit you in there.

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* TheComputerIsACheatingBastard: Enemy units can phase through solid walls and objects to attack your character, while you yourself can't do the same. This is especially evident in stage 2, where the fans will literally walk through all of the tables and chairs to home in on your position, and you backing yourself up into a corner will just mean that they will be tunneling right through solid desks and cubicles to hit you in there.



* ContentWarnings: Whenever you launch ''[=HoloCure=]'', there's a photosensitivity warning about the game having fast moving images and bright flashing lights.

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* ContentWarnings: Whenever you launch ''[=HoloCure=]'', there's a photosensitivity warning about the game having fast moving fast-moving images and bright bright, flashing lights.

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