Is there an issue? Send a MessageReason:
None
Changed line(s) 6,9 (click to see context) from:
When the game was remade two years later for the UsefulNotes/NintendoEntertainmentSystem, it was turned into a 2D BeatEmUp / PlatformGame with RPGElements and a story, although the fighting game roots were kept in its combat mechanics, and emphasized on [[TournamentArc martial arts tournaments]] and boss matches. The sequels moved further into [[ActionRPG Action RPGs]], introducing a FiveManBand with [[SuperMode super modes]], [[EasierThanEasy variable]] [[NintendoHard difficulties]], PlayerVersusPlayer modes, and an RPG mode that replaces the combat portions with commands. This was also when Culture Brain was trying to push a ForeignRemake of the series with the {{Superhero}}-themed ''Flying Warriors'' and ''Ultimate Fighter''.
When ''VideoGame/StreetFighterII'' revolutionized the fighting game genre, the series failed to keep up with the modern conventions, so it tried to FollowTheLeader with the ''[[SuperDeformed SD]] Hiryū no Ken'' games. Later, it also tried to borrow from the more "realistic" 3D fighting games like ''VideoGame/VirtuaFighter'' and ''Franchise/{{Tekken}}'' in ''Virtual Hiryū no Ken'' and ''Hiryū no Ken Twin'' to little success, since the style returned into the ''SD'' slant. ''SD Hiryū no Ken Densetsu'' was the final title of the series[[note]]not counting [[UpdatedRerelease color rereleases]] of the UsefulNotes/GameBoy titles[[/note]], which had a story mode that was a VideoGameRemake [[BookEnds of the first game]].
When ''VideoGame/StreetFighterII'' revolutionized the fighting game genre, the series failed to keep up with the modern conventions, so it tried to FollowTheLeader with the ''[[SuperDeformed SD]] Hiryū no Ken'' games. Later, it also tried to borrow from the more "realistic" 3D fighting games like ''VideoGame/VirtuaFighter'' and ''Franchise/{{Tekken}}'' in ''Virtual Hiryū no Ken'' and ''Hiryū no Ken Twin'' to little success, since the style returned into the ''SD'' slant. ''SD Hiryū no Ken Densetsu'' was the final title of the series[[note]]not counting [[UpdatedRerelease color rereleases]] of the UsefulNotes/GameBoy titles[[/note]], which had a story mode that was a VideoGameRemake [[BookEnds of the first game]].
to:
When the game was remade two years later for the UsefulNotes/NintendoEntertainmentSystem, Platform/NintendoEntertainmentSystem, it was turned into a 2D BeatEmUp / PlatformGame with RPGElements and a story, although the fighting game roots were kept in its combat mechanics, and emphasized on [[TournamentArc martial arts tournaments]] and boss matches. The sequels moved further into [[ActionRPG Action RPGs]], introducing a FiveManBand with [[SuperMode super modes]], [[EasierThanEasy variable]] [[NintendoHard difficulties]], PlayerVersusPlayer modes, and an RPG mode that replaces the combat portions with commands. This was also when Culture Brain was trying to push a ForeignRemake of the series with the {{Superhero}}-themed ''Flying Warriors'' and ''Ultimate Fighter''.
When ''VideoGame/StreetFighterII'' revolutionized the fighting game genre, the series failed to keep up with the modern conventions, so it tried to FollowTheLeader with the ''[[SuperDeformed SD]] Hiryū no Ken'' games. Later, it also tried to borrow from the more "realistic" 3D fighting games like ''VideoGame/VirtuaFighter'' and ''Franchise/{{Tekken}}'' in ''Virtual Hiryū no Ken'' and ''Hiryū no Ken Twin'' to little success, since the style returned into the ''SD'' slant. ''SD Hiryū no Ken Densetsu'' was the final title of the series[[note]]not counting [[UpdatedRerelease color rereleases]] of theUsefulNotes/GameBoy Platform/GameBoy titles[[/note]], which had a story mode that was a VideoGameRemake [[BookEnds of the first game]].
When ''VideoGame/StreetFighterII'' revolutionized the fighting game genre, the series failed to keep up with the modern conventions, so it tried to FollowTheLeader with the ''[[SuperDeformed SD]] Hiryū no Ken'' games. Later, it also tried to borrow from the more "realistic" 3D fighting games like ''VideoGame/VirtuaFighter'' and ''Franchise/{{Tekken}}'' in ''Virtual Hiryū no Ken'' and ''Hiryū no Ken Twin'' to little success, since the style returned into the ''SD'' slant. ''SD Hiryū no Ken Densetsu'' was the final title of the series[[note]]not counting [[UpdatedRerelease color rereleases]] of the
Changed line(s) 14,29 (click to see context) from:
* ''Hiryū no Ken: Ōgi no Sho'' / ''Flying Dragon: The Secret Scroll'' (1987/1988, [[UsefulNotes/NintendoEntertainmentSystem FC/NES]])
* ''Hiryū no Ken II: Dragon no Tsubasa'' (1989, [[UsefulNotes/NintendoEntertainmentSystem FC]])
** ''Flying Warriors'' (1991, [[UsefulNotes/NintendoEntertainmentSystem NES]]): ForeignRemake of ''Hiryū no Ken II'' with ''III'''s engine.
* ''Hiryu no Ken III: Gonin no Ryū Senshi'' (1990, [[UsefulNotes/NintendoEntertainmentSystem FC]])
* ''Hiryū no Ken Gaiden'' / ''Fighting Simulator: 2-in-1: Flying Warriors'' (1990/1992, [[UsefulNotes/GameBoy GB]])
** ''Hiryū no Ken Retsuden GB'' (2000. [[UsefulNotes/GameBoyColor GBC]]): UpdatedRerelease of ''Hiryū no Ken Gaiden'' with a different story.
* ''Hiryū no Ken Special: Fighting Wars'' (1991, [[UsefulNotes/NintendoEntertainmentSystem FC]]): ''Hiryū no Ken III'' FightingGame spin-off.
* ''Hiryū no Ken S: Golden Fighter'' (1992, [[UsefulNotes/SuperNintendoEntertainmentSystem SFC]])
** ''Hiryū no Ken S: Hyper Version'' / ''Ultimate Fighter'' (1992/1994, [[UsefulNotes/SuperNintendoEntertainmentSystem SFC/SNES]]): [[UpdatedRerelease Tweaked update]] of ''Hiryū no Ken S'''s engine.
* ''SD Hiryū no Ken'' (1994, [[UsefulNotes/SuperNintendoEntertainmentSystem SFC]])
** ''SD Hiryū no Ken Gaiden'' (1995, [[UsefulNotes/GameBoy GB]]): Port of ''SD Hiryū no Ken''.
* ''SD Hiryū no Ken Gaiden 2'' (1996, [[UsefulNotes/GameBoy GB]])
** ''SD Hiryū no Ken EX'' (1999, [[UsefulNotes/GameBoyColor GBC]]): UpdatedRerelease of ''SD Hiryu no Ken Gaiden 2''.
* ''Virtual Hiryū no Ken'' (1997, [[UsefulNotes/PlayStation PSX]])
* ''Hiryū no Ken Twin'' / ''Flying Dragon'' (1997/1998-99, [[UsefulNotes/Nintendo64 N64]])
* ''SD Hiryū no Ken Densetsu'' (1999, [[UsefulNotes/Nintendo64 N64]])
* ''Hiryū no Ken II: Dragon no Tsubasa'' (1989, [[UsefulNotes/NintendoEntertainmentSystem FC]])
** ''Flying Warriors'' (1991, [[UsefulNotes/NintendoEntertainmentSystem NES]]): ForeignRemake of ''Hiryū no Ken II'' with ''III'''s engine.
* ''Hiryu no Ken III: Gonin no Ryū Senshi'' (1990, [[UsefulNotes/NintendoEntertainmentSystem FC]])
* ''Hiryū no Ken Gaiden'' / ''Fighting Simulator: 2-in-1: Flying Warriors'' (1990/1992, [[UsefulNotes/GameBoy GB]])
** ''Hiryū no Ken Retsuden GB'' (2000. [[UsefulNotes/GameBoyColor GBC]]): UpdatedRerelease of ''Hiryū no Ken Gaiden'' with a different story.
* ''Hiryū no Ken Special: Fighting Wars'' (1991, [[UsefulNotes/NintendoEntertainmentSystem FC]]): ''Hiryū no Ken III'' FightingGame spin-off.
* ''Hiryū no Ken S: Golden Fighter'' (1992, [[UsefulNotes/SuperNintendoEntertainmentSystem SFC]])
** ''Hiryū no Ken S: Hyper Version'' / ''Ultimate Fighter'' (1992/1994, [[UsefulNotes/SuperNintendoEntertainmentSystem SFC/SNES]]): [[UpdatedRerelease Tweaked update]] of ''Hiryū no Ken S'''s engine.
* ''SD Hiryū no Ken'' (1994, [[UsefulNotes/SuperNintendoEntertainmentSystem SFC]])
** ''SD Hiryū no Ken Gaiden'' (1995, [[UsefulNotes/GameBoy GB]]): Port of ''SD Hiryū no Ken''.
* ''SD Hiryū no Ken Gaiden 2'' (1996, [[UsefulNotes/GameBoy GB]])
** ''SD Hiryū no Ken EX'' (1999, [[UsefulNotes/GameBoyColor GBC]]): UpdatedRerelease of ''SD Hiryu no Ken Gaiden 2''.
* ''Virtual Hiryū no Ken'' (1997, [[UsefulNotes/PlayStation PSX]])
* ''Hiryū no Ken Twin'' / ''Flying Dragon'' (1997/1998-99, [[UsefulNotes/Nintendo64 N64]])
* ''SD Hiryū no Ken Densetsu'' (1999, [[UsefulNotes/Nintendo64 N64]])
to:
* ''Hiryū no Ken: Ōgi no Sho'' / ''Flying Dragon: The Secret Scroll'' (1987/1988, [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem FC/NES]])
* ''Hiryū no Ken II: Dragon no Tsubasa'' (1989,[[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem FC]])
** ''Flying Warriors'' (1991,[[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]]): ForeignRemake of ''Hiryū no Ken II'' with ''III'''s engine.
* ''Hiryu no Ken III: Gonin no Ryū Senshi'' (1990,[[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem FC]])
* ''Hiryū no Ken Gaiden'' / ''Fighting Simulator: 2-in-1: Flying Warriors'' (1990/1992,[[UsefulNotes/GameBoy [[Platform/GameBoy GB]])
** ''Hiryū no Ken Retsuden GB'' (2000.[[UsefulNotes/GameBoyColor [[Platform/GameBoyColor GBC]]): UpdatedRerelease of ''Hiryū no Ken Gaiden'' with a different story.
* ''Hiryū no Ken Special: Fighting Wars'' (1991,[[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem FC]]): ''Hiryū no Ken III'' FightingGame spin-off.
* ''Hiryū no Ken S: Golden Fighter'' (1992,[[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SFC]])
** ''Hiryū no Ken S: Hyper Version'' / ''Ultimate Fighter'' (1992/1994,[[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SFC/SNES]]): [[UpdatedRerelease Tweaked update]] of ''Hiryū no Ken S'''s engine.
* ''SD Hiryū no Ken'' (1994,[[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SFC]])
** ''SD Hiryū no Ken Gaiden'' (1995,[[UsefulNotes/GameBoy [[Platform/GameBoy GB]]): Port of ''SD Hiryū no Ken''.
* ''SD Hiryū no Ken Gaiden 2'' (1996,[[UsefulNotes/GameBoy [[Platform/GameBoy GB]])
** ''SD Hiryū no Ken EX'' (1999,[[UsefulNotes/GameBoyColor [[Platform/GameBoyColor GBC]]): UpdatedRerelease of ''SD Hiryu no Ken Gaiden 2''.
* ''Virtual Hiryū no Ken'' (1997,[[UsefulNotes/PlayStation PSX]])
[[Platform/PlayStation PS1]])
* ''Hiryū no Ken Twin'' / ''Flying Dragon'' (1997/1998-99,[[UsefulNotes/Nintendo64 [[Platform/Nintendo64 N64]])
* ''SD Hiryū no Ken Densetsu'' (1999,[[UsefulNotes/Nintendo64 [[Platform/Nintendo64 N64]])
* ''Hiryū no Ken II: Dragon no Tsubasa'' (1989,
** ''Flying Warriors'' (1991,
* ''Hiryu no Ken III: Gonin no Ryū Senshi'' (1990,
* ''Hiryū no Ken Gaiden'' / ''Fighting Simulator: 2-in-1: Flying Warriors'' (1990/1992,
** ''Hiryū no Ken Retsuden GB'' (2000.
* ''Hiryū no Ken Special: Fighting Wars'' (1991,
* ''Hiryū no Ken S: Golden Fighter'' (1992,
** ''Hiryū no Ken S: Hyper Version'' / ''Ultimate Fighter'' (1992/1994,
* ''SD Hiryū no Ken'' (1994,
** ''SD Hiryū no Ken Gaiden'' (1995,
* ''SD Hiryū no Ken Gaiden 2'' (1996,
** ''SD Hiryū no Ken EX'' (1999,
* ''Virtual Hiryū no Ken'' (1997,
* ''Hiryū no Ken Twin'' / ''Flying Dragon'' (1997/1998-99,
* ''SD Hiryū no Ken Densetsu'' (1999,
Is there an issue? Send a MessageReason:
None
Changed line(s) 128 (click to see context) from:
* RecurringBossTemplate: Every game contains six types of martial artist bosses: a [[AllChinesePeopleKnowKungFu Kung Fu]] practitioner, a [[UsefulNotes/{{Karate}} karateka]], a [[BoxingBattler boxer]], a [[UsefulNotes/MuayThai nak muay]], a [[ProfessionalWrestling professional wrestler]] and a Martial Artist[[note]]a FictionalFightingStyle -- see the "martial arts" entry on Main/LostInTranslation[[/note]]. This template gets followed as late as ''Virtual Hiryū no Ken'': for example, there's Kung Fu (Red Falcon), Karate (Aleph), Boxing (Roseman), Muay Thai (Dava Siddharta), Wrestling (Kevin Clark) and Martial Arts (Kate).
to:
* RecurringBossTemplate: Every game contains six types of martial artist bosses: a [[AllChinesePeopleKnowKungFu Kung Fu]] practitioner, a [[UsefulNotes/{{Karate}} karateka]], a [[BoxingBattler boxer]], a [[UsefulNotes/MuayThai nak muay]], a [[ProfessionalWrestling professional wrestler]] and a Martial Artist[[note]]a FictionalFightingStyle FantasticFightingStyle -- see the "martial arts" entry on Main/LostInTranslation[[/note]]. This template gets followed as late as ''Virtual Hiryū no Ken'': for example, there's Kung Fu (Red Falcon), Karate (Aleph), Boxing (Roseman), Muay Thai (Dava Siddharta), Wrestling (Kevin Clark) and Martial Arts (Kate).
Is there an issue? Send a MessageReason:
The Chick is now a disambig, dewicking
Deleted line(s) 83,89 (click to see context) :
* FiveManBand:
** TheLeader: Ryuhi / Rick Stalker
** TheLancer: Gou Hayato
** TheBigGuy: Wiler / Greg Cummings
** TheSmartGuy: Shouryu / Jimmy Cutler Jr.
** TheChick: Min Min / Mary Lynn
** SixthRanger: Gengai / Gen Lao-Tsu
** TheLeader: Ryuhi / Rick Stalker
** TheLancer: Gou Hayato
** TheBigGuy: Wiler / Greg Cummings
** TheSmartGuy: Shouryu / Jimmy Cutler Jr.
** TheChick: Min Min / Mary Lynn
** SixthRanger: Gengai / Gen Lao-Tsu
Is there an issue? Send a MessageReason:
Flying Dragon doesn't seem to fit with the "Arrange Mode" definition; despite some characters being in both "modes" of Flying Dragon, said modes are actually completely different games which just happen to be on the same cartridge, instead of variations of a base game
Changed line(s) 41 (click to see context) from:
** ''Hiryū no Ken Twin'' / ''Flying Dragon'''s main gimmick is that you can either play it as a customizable ''Virtual Hiryū no Ken'' port or a 3D ''SD Hiryū no Ken'' sequel. That said, the game favours playing the SD mode, which adds a Treasure Item-collecting feature that returned for the sequel.
to:
** The Virtual Hiryu mode in ''Hiryū no Ken Twin'' / ''Flying Dragon'''s main gimmick is that you can either play it as a customizable ''Virtual Hiryū no Ken'' port Dragon'' allows players to choose between 2D or a 3D ''SD Hiryū no Ken'' sequel. That said, the game favours playing the SD mode, which adds a Treasure Item-collecting feature that returned for the sequel.gameplay (though said choice doesn't bring much difference in terms of overall gameplay).
Added DiffLines:
* OneGameForThePriceOfTwo: '''''Inverted''''' with ''Hiryū no Ken Twin'' / ''Flying Dragon'', its main gimmick being that it brings ''two'' different fighting games in the same cartridge, one of them being a customizable ''Virtual Hiryū no Ken'' port (although having fewer characters than the PSX version released some months before), titled "Virtual Hiryu mode", and the other being a 3D ''SD Hiryū no Ken'' sequel, titled "SD Hiryu mode" - the latter ended up being favored due to its Treasure Item-collecting feature that returned for the sequel (based entirely on the SD Hiryu mode).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TheSmurfettePrinciple:
** Min Min is the only woman in Ryuhi's FiveManBand, and is the only female character in ''Golden Fighter''.
** Yuuka is the only female character in the SD Hiryu mode in ''Hiryū no Ken Twin'' - the Virtual Hiryu mode adopts the TwoGirlsToATeam trope instead, with Min Min and Kate.
** Min Min is the only woman in Ryuhi's FiveManBand, and is the only female character in ''Golden Fighter''.
** Yuuka is the only female character in the SD Hiryu mode in ''Hiryū no Ken Twin'' - the Virtual Hiryu mode adopts the TwoGirlsToATeam trope instead, with Min Min and Kate.
Is there an issue? Send a MessageReason:
Fixing and Adding
Changed line(s) 50 (click to see context) from:
* BodyguardingABadass: Aleph, a competent american karateka, is sent by Min Min's father to protect her.
to:
* BodyguardingABadass: Aleph, a competent american American karateka, is sent by Min Min's father to protect her.
Changed line(s) 61 (click to see context) from:
* CyberNinja: RAIMA, who was created by a scientist to [[AwesomenessByAnalysis collect data from the world's best fighters]]. While the CIA, and therefore Wiler, doesn't trust its destructive potential (which is [[AIIsACrapshoot sort of proven]] with Suzaku's attempt to revive Daimajin), Raima's purpose is [[GoodAllAlong to save the world from danger]]. He also gains two more rivals in ''Virtual Hiryū no Ken'': Swedish policewoman Kate and Hayato, who is sent by Shiranui Shizuka (daughter of Hayato's [[FaceHeelTurn story boss]] in ''III'') to search for her lost brother -- [[WeCanRebuildHim no guessing where is he and what happened to him]].
to:
* CyberNinja: RAIMA, who was created by a scientist to [[AwesomenessByAnalysis collect data from the world's best fighters]]. While the CIA, and therefore Wiler, doesn't trust its destructive potential (which is [[AIIsACrapshoot sort of proven]] with Suzaku's attempt to revive Daimajin), Raima's purpose is [[GoodAllAlong to save the world from danger]]. He also gains two more rivals in ''Virtual Hiryū no Ken'': Swedish policewoman Kate and Hayato, who is sent by Shiranui Shizuka (daughter of Hayato's [[FaceHeelTurn story boss]] in ''III'') to search for her lost brother -- [[WeCanRebuildHim no guessing where he is he and what happened to him]].
Changed line(s) 98 (click to see context) from:
* JapaneseDelinquents: Tetsuo from ''SD Hiryū no Ken'' / ''SD Gaiden'' is a heroic version.
to:
* JapaneseDelinquents: Tetsuo Kusanagi from ''SD Hiryū no Ken'' / ''SD Gaiden'' is a heroic version.
Changed line(s) 123 (click to see context) from:
* TheOnlyOneAllowedToDefeatYou: Yuuka, the UsefulNotes/{{Aikido}} user from ''SD Hiryū no Ken'', was defeated by Hayato and has been looking for him since then.
to:
* TheOnlyOneAllowedToDefeatYou: Yuuka, Yuuka Kurenai, the UsefulNotes/{{Aikido}} user from ''SD Hiryū no Ken'', was defeated by Hayato and has been looking for him since then.
Changed line(s) 151 (click to see context) from:
* YouKilledMyFather: Both Ryuhi and Min Min's parents were killed by the Dragon Tusks. To a lesser extent, Wiler's subordinates were killed by a monster summoned by the Dragon Tusks, and Hayato's clan and Shouryu's parents probably dissapeared under Dragon Tusk-related incidents.
to:
* YouKilledMyFather: Both Ryuhi and Min Min's parents were killed by the Dragon Tusks. To a lesser extent, Wiler's subordinates were killed by a monster summoned by the Dragon Tusks, and both Hayato's clan and Shouryu's parents probably dissapeared disappeared under Dragon Tusk-related incidents.
Is there an issue? Send a MessageReason:
Fixing and Adding
Changed line(s) 33 (click to see context) from:
* AllYourPowersCombined: The heroes can combine their powers against the second and third games' [[EleventhHourSuperpower final bosses]] to transform into Ryūten Taisei, an ancient [[GoldColoredSuperiority gold-colored]] heavenly hero that banished the BigBad of the second game in the past.
to:
* AllYourPowersCombined: AllYourPowersCombined:
** The heroes can combine their powers against the second and third games' [[EleventhHourSuperpower final bosses]] to transform into Ryūten Taisei, an ancient [[GoldColoredSuperiority gold-colored]] heavenly hero that banished the BigBad of the second game in the past.
** The heroes can combine their powers against the second and third games' [[EleventhHourSuperpower final bosses]] to transform into Ryūten Taisei, an ancient [[GoldColoredSuperiority gold-colored]] heavenly hero that banished the BigBad of the second game in the past.
Changed line(s) 35 (click to see context) from:
* AnimalMotifs: Associated with the FiveManBand's super modes: Ryuhi symbolizes the [[GoldColoredSuperiority Golden]] [[DragonsAreDivine Dragon]], Minmin the {{Kirin}}, Hayato the [[ThePhoenix Houou]], Wiler the [[KingOfBeasts Lion]], and Shouryu the [[SilverHasMysticPowers Platinum Dragon]].
to:
* AnimalMotifs: Associated with the FiveManBand's super modes: Ryuhi symbolizes the [[GoldColoredSuperiority Golden]] [[DragonsAreDivine Dragon]], Minmin Min Min the {{Kirin}}, Hayato the [[ThePhoenix Houou]], Wiler the [[KingOfBeasts Lion]], and Shouryu the [[SilverHasMysticPowers Platinum Dragon]].
Changed line(s) 37 (click to see context) from:
* ArrangeMode: ''Hiryū no Ken II'', aside from its main story mode, gets a proto-FightingGame Tournament Mode and an Anime RPG mode, which substitutes the main game's fighting game-like boss fights with RPG commands. After an absence in ''III'' (which got its own fighting game spin-off), these modes return to ''Golden Fighter'' along with a new Battle Mode, which lets the player fight [[BossRush against any boss]].
to:
* ArrangeMode: ArrangeMode:
** ''Hiryū no Ken II'', aside from its main story mode, gets a proto-FightingGame Tournament Mode and an Anime RPG mode, which substitutes the main game's fighting game-like boss fights with RPG commands. After an absence in ''III'' (which got its own fighting game spin-off), these modes return to ''Golden Fighter'' along with a new Battle Mode, which lets the player fight [[BossRush against any boss]].
** ''Hiryū no Ken II'', aside from its main story mode, gets a proto-FightingGame Tournament Mode and an Anime RPG mode, which substitutes the main game's fighting game-like boss fights with RPG commands. After an absence in ''III'' (which got its own fighting game spin-off), these modes return to ''Golden Fighter'' along with a new Battle Mode, which lets the player fight [[BossRush against any boss]].
Changed line(s) 40 (click to see context) from:
* AttackItsWeakPoint: The whole point of the "Mind's Eye" system is marking the player character and its enemy's weak point. Hitting in one of the other two possible points results in a brief stun. The marker can occasionally change into a CriticalHit blue marker, a "R" (''Rush'') [[{{Combos}} custom combo]], or a OneHitKill star.
to:
* AttackItsWeakPoint: AttackItsWeakPoint:
** The whole point of the "Mind's Eye" system is marking the player character and its enemy's weak point. Hitting in one of the other two possible points results in a brief stun. The marker can occasionally change into a CriticalHit blue marker, a "R" (''Rush'') [[{{Combos}} custom combo]], or a OneHitKill star.
** The whole point of the "Mind's Eye" system is marking the player character and its enemy's weak point. Hitting in one of the other two possible points results in a brief stun. The marker can occasionally change into a CriticalHit blue marker, a "R" (''Rush'') [[{{Combos}} custom combo]], or a OneHitKill star.
Changed line(s) 43 (click to see context) from:
* BigBad: Ryumaou (Dragon Devil King), the leader of the Dragon Tusks, although it's more complicated than that. The main villain of ''Ōgi no Sho'' / ''SD Hiryū no Ken Densetsu'' and ''Golden Fighter'' is Fuzu-Fu Ryumaou ([[DubNameChange Dargon]] overseas), and the main villain of ''Gonin no Ryū Senshi'' is his younger brother Fudō Ryumaou, the leader of the "Godai Myōō". However, from ''SD Hiryū no Ken Gaiden 2'' to the end of the series, Ryumaou returned as the main villain. It's unclear if he's one of the brothers or if it's [[EveryoneCallsHimBarkeep just somebody with the same title]] [[note]]considering that ''Virtual'' / ''Twin'''s Ryumaou looks like Fuzu-Fu, ''Densetsu'' retells the first game's plot, and that Fudō is [[WhatHappenedToTheMouse never mentioned again]], it's probably Fuzu-Fu[[/note]].
to:
* BigBad: BigBad:
** Ryumaou (Dragon Devil King), the leader of the Dragon Tusks, although it's more complicated than that. The main villain of ''Ōgi no Sho'' / ''SD Hiryū no Ken Densetsu'' and ''Golden Fighter'' is Fuzu-Fu Ryumaou ([[DubNameChange Dargon]] overseas), and the main villain of ''Gonin no Ryū Senshi'' is his younger brother Fudō Ryumaou, the leader of the "Godai Myōō". However, from ''SD Hiryū no Ken Gaiden 2'' to the end of the series, Ryumaou returned as the main villain. It's unclear if he's one of the brothers or if it's [[EveryoneCallsHimBarkeep just somebody with the same title]] [[note]]considering that ''Virtual'' / ''Twin'''s Ryumaou looks like Fuzu-Fu, ''Densetsu'' retells the first game's plot, and that Fudō is [[WhatHappenedToTheMouse never mentioned again]], it's probably Fuzu-Fu[[/note]].
** Ryumaou (Dragon Devil King), the leader of the Dragon Tusks, although it's more complicated than that. The main villain of ''Ōgi no Sho'' / ''SD Hiryū no Ken Densetsu'' and ''Golden Fighter'' is Fuzu-Fu Ryumaou ([[DubNameChange Dargon]] overseas), and the main villain of ''Gonin no Ryū Senshi'' is his younger brother Fudō Ryumaou, the leader of the "Godai Myōō". However, from ''SD Hiryū no Ken Gaiden 2'' to the end of the series, Ryumaou returned as the main villain. It's unclear if he's one of the brothers or if it's [[EveryoneCallsHimBarkeep just somebody with the same title]] [[note]]considering that ''Virtual'' / ''Twin'''s Ryumaou looks like Fuzu-Fu, ''Densetsu'' retells the first game's plot, and that Fudō is [[WhatHappenedToTheMouse never mentioned again]], it's probably Fuzu-Fu[[/note]].
Changed line(s) 46,47 (click to see context) from:
* BodyguardingABadass: Aleph, a competent american karateka, is sent by Minmin's father to protect her.
* BossInMookClothing: The "Kiba Toshi" (Tusk warriors) from the first three game are a literal version of this, since they tend to be hidden in the bodies of [[HumanDisguise martial artists]]. Beating them is essential for the HundredPercentCompletion, but managing to fight against them usually involves knowing [[Main/PuzzleBoss specific strategies]] against the martial artists.
* BossInMookClothing: The "Kiba Toshi" (Tusk warriors) from the first three game are a literal version of this, since they tend to be hidden in the bodies of [[HumanDisguise martial artists]]. Beating them is essential for the HundredPercentCompletion, but managing to fight against them usually involves knowing [[Main/PuzzleBoss specific strategies]] against the martial artists.
to:
* BodyguardingABadass: Aleph, a competent american karateka, is sent by Minmin's Min Min's father to protect her.
*BossInMookClothing: BossInMookClothing:
** The "Kiba Toshi" (Tusk warriors) from the first three game are a literal version of this, since they tend to be hidden in the bodies of [[HumanDisguise martial artists]]. Beating them is essential for the HundredPercentCompletion, but managing to fight against them usually involves knowing [[Main/PuzzleBoss specific strategies]] against the martial artists.
*
** The "Kiba Toshi" (Tusk warriors) from the first three game are a literal version of this, since they tend to be hidden in the bodies of [[HumanDisguise martial artists]]. Beating them is essential for the HundredPercentCompletion, but managing to fight against them usually involves knowing [[Main/PuzzleBoss specific strategies]] against the martial artists.
Changed line(s) 56 (click to see context) from:
* CyberNinja: RAIMA, who was created by a scientist to [[AwesomenessByAnalysis collect data from the world's best fighters]]. While the CIA, and therefore Wiler, doesn't trust its destructive potential (which is [[AIIsACrapshoot sort of proven]] with Suzaku's attempt to revive Daimajin), Raima's purpose is [[GoodAllAlong to save the world from danger]]. He also gains two more rivals in ''Virtual Hiryū no Ken'': Swedish policewoman Kate and Hayato, who is sent by Shiranui Shizuka (daughter of Hayato's [[FaceHeelTurn story boss]] in ''III'') to search for his lost brother -- [[WeCanRebuildHim no guessing where is he]].
to:
* CyberNinja: RAIMA, who was created by a scientist to [[AwesomenessByAnalysis collect data from the world's best fighters]]. While the CIA, and therefore Wiler, doesn't trust its destructive potential (which is [[AIIsACrapshoot sort of proven]] with Suzaku's attempt to revive Daimajin), Raima's purpose is [[GoodAllAlong to save the world from danger]]. He also gains two more rivals in ''Virtual Hiryū no Ken'': Swedish policewoman Kate and Hayato, who is sent by Shiranui Shizuka (daughter of Hayato's [[FaceHeelTurn story boss]] in ''III'') to search for his her lost brother -- [[WeCanRebuildHim no guessing where is he]].he and what happened to him]].
Changed line(s) 58 (click to see context) from:
* DefeatMeansFriendship: Hayato and Minmin were rivals to Ryuhi in the first game, but turn into main cast members in the sequel.
to:
* DefeatMeansFriendship: Hayato and Minmin Min Min were rivals to Ryuhi in the first game, but turn into main cast members in the sequel.
Changed line(s) 60 (click to see context) from:
* DivergentCharacterEvolution: In ''Ōgi no Sho'', Minmin was a Ryuhi HeadSwap, and Hayato was a minor boss. ''Dragon no Tsubasa'' makes Minmin and Hayato playable, along with new characters Wiler and Shouryu, but only as head swaps of Ryuhi's SuperMode. ''III'' makes them once again playable as Ryuhi head swaps in both modes, and now their super modes wield either two swords or a staff. ''Fighting Wars'' makes them different for the first time by assigning every one of them a fighting style archetype -- except for Minmin, since there is no female fighter archetype. ''Golden Fighter'' gives Minmin her own sprite, at the expense of removing her super mode -- Hayato, Wiler and Shouryu are only playable in super modes. Finally, ''SD Hiryū no Ken'' gives them for the first time their own sprites and completely different movesets.
to:
* DivergentCharacterEvolution: In ''Ōgi no Sho'', Minmin Min Min was a Ryuhi HeadSwap, and Hayato was a minor boss. ''Dragon no Tsubasa'' makes Minmin Min Min and Hayato playable, along with new characters Wiler and Shouryu, but only as head swaps of Ryuhi's SuperMode. ''III'' makes them once again playable as Ryuhi head swaps in both modes, and now their super modes wield either two swords or a staff. ''Fighting Wars'' makes them different for the first time by assigning every one of them a fighting style archetype -- except for Minmin, Min Min, since there is no female fighter archetype. ''Golden Fighter'' gives Minmin Min Min her own sprite, at the expense of removing her super mode -- Hayato, Wiler and Shouryu are only playable in super modes. Finally, ''SD Hiryū no Ken'' gives them for the first time their own sprites and completely different movesets.
Changed line(s) 63 (click to see context) from:
* ElementalPowers: Each character gets assigned an elemental power in their SuperMode: Ryuhi gets [[HolyHandGrenade heavenly]] powers, Minmin controls [[PlayingWithFire fire]], Hayato has [[BlowYouAway wind]] abilities, Wiler controls [[ShockAndAwe lightning]], and Shouryu gets the power of [[LightEmUp light]]. The sequels add [[BlowYouAway Yuuka]], [[ShockAndAwe Raima]] and Gou [[PlayingWithFire Fire]] to the mix.
to:
* ElementalPowers: ElementalPowers:
** Each character gets assigned an elemental power in their SuperMode: Ryuhi gets [[HolyHandGrenade heavenly]] powers,Minmin Min Min controls [[PlayingWithFire fire]], Hayato has [[BlowYouAway wind]] abilities, Wiler controls [[ShockAndAwe lightning]], and Shouryu gets the power of [[LightEmUp light]]. The sequels add [[BlowYouAway Yuuka]], [[ShockAndAwe Raima]] and Gou [[PlayingWithFire Fire]] to the mix.
** Each character gets assigned an elemental power in their SuperMode: Ryuhi gets [[HolyHandGrenade heavenly]] powers,
Changed line(s) 69 (click to see context) from:
** ''Ōgi no Sho'''s wrestler boss Mongol Khan is vaguely similar to [[Wrestling/TheRoadWarriors Road Warrior Animal]], and Demon Kabuki might be loosely based on The Great Kabuki. Later, the wrestler boss Warrior / Max Crusher from ''II'' and the wrestler sprite from ''III'' (aka ''Conan'') are identical to Wrestling/HulkHogan. [[FinalBoss Mad Warrior]] from ''Fighting Wars'', Zebra and Gossett from ''Hiryū no Ken S'' and Powers from the ''SD'' games are expies of Wrestling/UltimateWarrior.
to:
** ''Ōgi no Sho'''s wrestler boss Mongol Khan is vaguely similar to [[Wrestling/TheRoadWarriors Road Warrior Animal]], and Demon Kabuki might be loosely based on The Great Kabuki. Later, the wrestler boss Warrior / Max Crusher from ''II'' and the wrestler sprite from ''III'' (aka ''Conan'') are identical to Wrestling/HulkHogan. [[FinalBoss Mad Warrior]] from ''Fighting Wars'', Zebra and Gossett from ''Hiryū no Ken S'' and Randy Powers from the ''SD'' games are expies of Wrestling/UltimateWarrior.
Changed line(s) 82 (click to see context) from:
** TheChick: Minmin / Mary Lynn
to:
** TheChick: Minmin Min Min / Mary Lynn
Changed line(s) 95 (click to see context) from:
* LimitBreak: The "Hiryū no Ken" technique, which initially could only be used when the K.O. Gauge was full, is probably the first technique of its kind in a fighting game. It's also an essential technique [[GameplayAndStorySegregation in the storyline]], since the villains learned it in the first game.
to:
* LimitBreak: LimitBreak:
** The "Hiryū no Ken" technique, which initially could only be used when the K.O. Gauge was full, is probably the first technique of its kind in a fighting game. It's also an essential technique [[GameplayAndStorySegregation in the storyline]], since the villains learned it in the first game.
** The "Hiryū no Ken" technique, which initially could only be used when the K.O. Gauge was full, is probably the first technique of its kind in a fighting game. It's also an essential technique [[GameplayAndStorySegregation in the storyline]], since the villains learned it in the first game.
Changed line(s) 105 (click to see context) from:
** The Kung Fu archetype is still made from Ryuhi clones (Kokūnsai, Fuzu-Fu) -- however, Minmin and Ryumaou (Fuzu-Fu's SuperMode) have been individual characters since earlier ''SD'' installments. Sadly, Gengai is now a Ryuhi clone, instead of an individual character like in ''Virtual'' / ''Twin''. The Kiba Toshi mooks now retain their possessed body's moves, instead of being Kung Fu fighter [[HeadSwap head swaps]].
to:
** The Kung Fu archetype is still made from Ryuhi clones (Kokūnsai, Fuzu-Fu) -- however, Minmin Min Min and Ryumaou (Fuzu-Fu's SuperMode) have been individual characters since earlier ''SD'' installments. Sadly, Gengai is now a Ryuhi clone, instead of an individual character like in ''Virtual'' / ''Twin''. The Kiba Toshi mooks now retain their possessed body's moves, instead of being Kung Fu fighter [[HeadSwap head swaps]].
Changed line(s) 111,112 (click to see context) from:
* MultinationalTeam: Ryuhi is Chinese, Hayato is Japanese, and Minmin is from Hong Kong. The second game introduces allies from the United States: Wiler, who is commonly associated with foreign JungleJapes, and Shouryu, who is from New York's Chinatown (although since ''SD Hiryū no Ken'' he turns into a [[ForeignCultureFetish mexican luchador]]).
* {{Mummy}}: Earth Quaker, one of the bosses of ''Hiryū no Ken S'' / ''Ultimate Fighter'' and the only new character from the game that made it to the sequels.
* {{Mummy}}: Earth Quaker, one of the bosses of ''Hiryū no Ken S'' / ''Ultimate Fighter'' and the only new character from the game that made it to the sequels.
to:
* MultinationalTeam: Ryuhi is Chinese, Hayato is Japanese, and Minmin Min Min is from Hong Kong. The second game introduces allies from the United States: Wiler, who is commonly associated with foreign JungleJapes, and Shouryu, who is from New York's Chinatown (although since ''SD Hiryū no Ken'' Ken'', he turns into a [[ForeignCultureFetish mexican Mexican luchador]]).
* {{Mummy}}: Earth Quaker, one of the bosses of ''Hiryū no Ken S'' / ''Ultimate Fighter'' and the only new character from the game that made it to the ''SD'' sequels.
* {{Mummy}}: Earth Quaker, one of the bosses of ''Hiryū no Ken S'' / ''Ultimate Fighter'' and the only new character from the game that made it to the ''SD'' sequels.
Changed line(s) 115 (click to see context) from:
* OldMaster: Gengai serves as the ParentalSubstitute / master of Ryuhi and, to a lesser extent, to other main characters. Also [[EveryoneCallsHimBarkeep Rakan]] ([[https://en.wikipedia.org/wiki/Arhat Arhat]]) in the second game, a Shaolin monk protected by two [[https://en.wikipedia.org/wiki/Nio Nio]]-looking monks who teaches Ryuhi to transform into his super mode. Minmin and Yuuka's grandparents are implied to be expert martial artist, since they fought with Gengai.
to:
* OldMaster: Gengai serves as the ParentalSubstitute / master of Ryuhi and, to a lesser extent, to other main characters. Also [[EveryoneCallsHimBarkeep Rakan]] ([[https://en.wikipedia.org/wiki/Arhat Arhat]]) in the second game, a Shaolin monk protected by two [[https://en.wikipedia.org/wiki/Nio Nio]]-looking monks who teaches Ryuhi to transform into his super mode. Minmin Min Min and Yuuka's grandparents are implied to be expert martial artist, artists, since they fought with Gengai.
Changed line(s) 117 (click to see context) from:
* PromotedToPlayable: Hayato and Minmin in the second game, Suzaku and Earth Quaker in ''SD Hiryū no Ken'', Ryumaou in ''Gaiden 2'', Gengai and Kevin Clark in ''Virtual Hiryū no Ken'', and almost every boss from ''Ōgi no Sho'' in ''Densetsu''. Powers from the ''SD'' series is an {{Expy}} of earlier wrestlers such as Mad Warrior and Zebra, though.
to:
* PromotedToPlayable: Hayato and Minmin Min Min in the second game, Suzaku and Earth Quaker in ''SD Hiryū no Ken'', Ryumaou in ''Gaiden 2'', Gengai and Kevin Clark in ''Virtual Hiryū no Ken'', and almost every boss from ''Ōgi no Sho'' in ''Densetsu''. Powers from the ''SD'' series is an {{Expy}} of earlier wrestlers such as Mad Warrior and Zebra, though.
Changed line(s) 128 (click to see context) from:
* TheRival: In ''SD Hiryū no Ken'', every character gets their own subboss before fighting against Suzaku, and they share their ending with the designated character: Yuuka wants to avenge her lost fight against Hayato, Minmin wants to end the forecoming threat of Jennifer, Wiler is suspicious of RAIMA's purpose, Shouryu and Earth Quaker are after a mysterious MacGuffin, Powers and Mainohana fight to prove [[MyKungFuIsStrongerThanYours their wrestling style is better]], and Tetsuo and Uruka are the ComedicReliefCharacters who can't understand each other. The exceptions are Ryuhi ([[AlwaysSomeoneBetter fights against Hayato]]), Suzaku (fights against Ryuhi) and the pre-subboss fighter Roseman (fights against a psychic {{Doppelganger}}).
to:
* TheRival: In ''SD Hiryū no Ken'', every character gets their own subboss before fighting against Suzaku, and they share their ending with the designated character: Yuuka wants to avenge her lost fight against Hayato, Minmin Min Min wants to end the forecoming threat of Jennifer, Wiler is suspicious of RAIMA's purpose, Shouryu and Earth Quaker are after a mysterious MacGuffin, Powers and Mainohana fight to prove [[MyKungFuIsStrongerThanYours their wrestling style is better]], and Tetsuo and Uruka are the ComedicReliefCharacters who can't understand each other. The exceptions are Ryuhi ([[AlwaysSomeoneBetter fights against Hayato]]), Suzaku (fights against Ryuhi) and the pre-subboss fighter Roseman (fights against a psychic {{Doppelganger}}).
Changed line(s) 132 (click to see context) from:
* SumoWrestling: Mainohana from ''SD Hiryū no Ken'' / ''SD Gaiden'' is an excommunicated sumo wrestler. He seems to have been forgotten by ''Hiryū no Ken Twin'', since he was replaced by the more colorful Robo-no-Hana from the ''VideoGame/SuperChinese'' series.
to:
* SumoWrestling: Kotarou Mainohana from ''SD Hiryū no Ken'' / ''SD Gaiden'' is an excommunicated sumo wrestler. He seems to have been forgotten by ''Hiryū no Ken Twin'', since he was replaced by the more colorful Robo-no-Hana from the ''VideoGame/SuperChinese'' series.
Changed line(s) 134 (click to see context) from:
* SuperMode: From ''II'' to ''S'', the five protagonists can transform into super modes with a special armor and weapons. Due to sprite limitations, in ''II'' they are [[HeadSwap head swaps]] (and the only way to play as anyone other than Ryuhi), and in ''III'' and ''S'' they either wield [[DualWielding twin swords]] or a staff. ''S'' [[{{Chickification}} removes Minmin]]'s super mode, since they didn't bother to do a new armored female sprite.
to:
* SuperMode: From ''II'' to ''S'', the five protagonists can transform into super modes with a special armor and weapons. Due to sprite limitations, in ''II'' they are [[HeadSwap head swaps]] (and the only way to play as anyone other than Ryuhi), and in ''III'' and ''S'' they either wield [[DualWielding twin swords]] or a staff. ''S'' [[{{Chickification}} removes Minmin]]'s Min Min]]'s super mode, since they didn't bother to do a new armored female sprite.
Changed line(s) 144 (click to see context) from:
* YouKilledMyFather: Both Ryuhi and Minmin have their parents killed by the Dragon Tusks. To a lesser extent, Wiler's subordinates were killed by a monster summoned by the Dragon Tusks, and Hayato's clan and Shouryu's parents probably dissapeared under Dragon Tusk-related incidents.
to:
* YouKilledMyFather: Both Ryuhi and Minmin have their Min Min's parents were killed by the Dragon Tusks. To a lesser extent, Wiler's subordinates were killed by a monster summoned by the Dragon Tusks, and Hayato's clan and Shouryu's parents probably dissapeared under Dragon Tusk-related incidents.
Is there an issue? Send a MessageReason:
None
Changed line(s) 134 (click to see context) from:
* SuperMode: From ''II'' to ''S'', the five protagonists can transform into super modes with a special armor and weapons. Due to sprite limitations, in ''II'' they are [[HeadSwap head swaps]] (and the only way to play as anyone other than Ryuhi), and in ''III'' and ''S'' they either wield [[DualWielding twin swords]] or a SimpleStaff. ''S'' [[{{Chickification}} removes Minmin]]'s super mode, since they didn't bother to do a new armored female sprite.
to:
* SuperMode: From ''II'' to ''S'', the five protagonists can transform into super modes with a special armor and weapons. Due to sprite limitations, in ''II'' they are [[HeadSwap head swaps]] (and the only way to play as anyone other than Ryuhi), and in ''III'' and ''S'' they either wield [[DualWielding twin swords]] or a SimpleStaff.staff. ''S'' [[{{Chickification}} removes Minmin]]'s super mode, since they didn't bother to do a new armored female sprite.
Is there an issue? Send a MessageReason:
Simple Staff has been disambiguated
Changed line(s) 122 (click to see context) from:
** ''III'' has the "Godai Myōō" (''[[https://en.wikipedia.org/wiki/Wisdom_King Wisdom Kings]]''), which much like the protagonists, [[OnlySixFaces they either wield]] [[DualWielding twin swords]] or a SimpleStaff. Even their boss Fudō Ryumaou shares their sprite.
to:
** ''III'' has the "Godai Myōō" (''[[https://en.wikipedia.org/wiki/Wisdom_King Wisdom Kings]]''), which much like the protagonists, [[OnlySixFaces they either wield]] [[DualWielding twin swords]] or a SimpleStaff.staff. Even their boss Fudō Ryumaou shares their sprite.
Is there an issue? Send a MessageReason:
CIA Evil FBI Good is specifically about the juxtaposition of a morally good FBI organization and morally bad CIA organization. Example that don't fit the trope will be deleted or moved to existing tropes when applicable
Deleted line(s) 54 (click to see context) :
* CIAEvilFBIGood: Inverted: Wiler, one of the main characters, works for the CIA and is as heroic as the other members.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GoldenSuperMode: In the last boss fight of ''Flying Warriors'' the heroes all combine into one golden hero.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
When the game was remade two years later for the UsefulNotes/NintendoEntertainmentSystem, it was turned into a 2D BeatEmUp / PlatformGame with RPGElements and a story, although the fighting game roots were kept in its combat mechanics, and emphasized on [[TournamentArc martial arts tournaments]] and boss matches. The sequels moved further into [[ActionRPG Action RPGs]], introducing a FiveManBand with [[SuperMode super modes]], a semi-open world, [[EasierThanEasy variable]] [[NintendoHard difficulties]], PlayerVersusPlayer modes, and an RPG mode that replaces the combat portions with commands. This was also when Culture Brain was trying to push a ForeignRemake of the series with the {{Superhero}}-themed ''Flying Warriors'' and ''Ultimate Fighter''.
to:
When the game was remade two years later for the UsefulNotes/NintendoEntertainmentSystem, it was turned into a 2D BeatEmUp / PlatformGame with RPGElements and a story, although the fighting game roots were kept in its combat mechanics, and emphasized on [[TournamentArc martial arts tournaments]] and boss matches. The sequels moved further into [[ActionRPG Action RPGs]], introducing a FiveManBand with [[SuperMode super modes]], a semi-open world, [[EasierThanEasy variable]] [[NintendoHard difficulties]], PlayerVersusPlayer modes, and an RPG mode that replaces the combat portions with commands. This was also when Culture Brain was trying to push a ForeignRemake of the series with the {{Superhero}}-themed ''Flying Warriors'' and ''Ultimate Fighter''.
Changed line(s) 21,22 (click to see context) from:
* ''Hiryū no Ken S: Golden Fighter'' (1992/1994, [[UsefulNotes/SuperNintendoEntertainmentSystem SFC]])
** ''Hiryū no Ken S: Hyper Version'' / ''Ultimate Fighter'' (1992, [[UsefulNotes/SuperNintendoEntertainmentSystem SFC/SNES]]): [[UpdatedRerelease Tweaked update]] of ''Hiryū no Ken S'''s engine.
** ''Hiryū no Ken S: Hyper Version'' / ''Ultimate Fighter'' (1992, [[UsefulNotes/SuperNintendoEntertainmentSystem SFC/SNES]]): [[UpdatedRerelease Tweaked update]] of ''Hiryū no Ken S'''s engine.
to:
* ''Hiryū no Ken S: Golden Fighter'' (1992/1994, (1992, [[UsefulNotes/SuperNintendoEntertainmentSystem SFC]])
** ''Hiryū no Ken S: Hyper Version'' / ''Ultimate Fighter''(1992, (1992/1994, [[UsefulNotes/SuperNintendoEntertainmentSystem SFC/SNES]]): [[UpdatedRerelease Tweaked update]] of ''Hiryū no Ken S'''s engine.
** ''Hiryū no Ken S: Hyper Version'' / ''Ultimate Fighter''
Changed line(s) 32 (click to see context) from:
* AdaptationalEarlyAppearance: ''SD Hiryū no Ken Densetsu'''s story mode is a retelling of the first ''Hiryū no Ken'', but it manages to add the second game's new heroes and villain in cameo roles: one of the tournament fighters (Wolf) is retconned as a companion and {{Expy}} of Wyler that [[PassingTheTorch passes the torch]] to him, another combatant (Masked Fighter) is heavily implied [[CharlieBrownFromOuttaTown to be Shouryu]], and Suzaku (in his Red Falcon guise), has a brief [[BossTease encounter against Ryuhi]]. Ellie, the only new character in the installment, gets a minor cameo [[RememberTheNewGuy as Wolf's daughter]].
to:
* AdaptationalEarlyAppearance: ''SD Hiryū no Ken Densetsu'''s story mode is a retelling of the first ''Hiryū no Ken'', but it manages to add the second game's new heroes and villain in cameo roles: one of Red Falcon and Wiler substitute the tournament fighters (Wolf) is retconned as a companion boxing bosses Boxer X and {{Expy}} of Wyler that [[PassingTheTorch passes Giga Bruiser -- and the torch]] to him, another combatant (Masked Fighter) remaining boxer, Fighter Question, is heavily implied [[CharlieBrownFromOuttaTown to be Shouryu]], and Suzaku (in his Red Falcon guise), has a brief [[BossTease encounter against Ryuhi]].Shouryu]]. Ellie, the only new character in the installment, gets a minor cameo [[RememberTheNewGuy as Wolf's daughter]].
Changed line(s) 35 (click to see context) from:
* AnimalMotifs: Associated with the FiveManBand's super modes: Ryuhi symbolizes the [[GoldColoredSuperiority Golden]] [[DragonsAreDivine Dragon]], Min-Min the {{Kirin}}, Hayato the [[ThePhoenix Houou]], Wyler the [[KingOfBeasts Lion]], and Shouryu the [[SilverHasMysticPowers Platinum Dragon]].
to:
* AnimalMotifs: Associated with the FiveManBand's super modes: Ryuhi symbolizes the [[GoldColoredSuperiority Golden]] [[DragonsAreDivine Dragon]], Min-Min Minmin the {{Kirin}}, Hayato the [[ThePhoenix Houou]], Wyler Wiler the [[KingOfBeasts Lion]], and Shouryu the [[SilverHasMysticPowers Platinum Dragon]].
Changed line(s) 41 (click to see context) from:
** ''Virtual Hiryū no Ken'' redesigns it from its pseudo-RhythmGame turn-based origins into a more dynamic feature, where the markers show up to warn where an attack is going to hit -- and at the same time, the attacker's unprotected points ([[{{Kneecapping}} usually the legs]]). Since the feature is kind of redundant in a 3D fighting game, it was optional in the last three games.
to:
** ''Virtual Hiryū no Ken'' redesigns it from its pseudo-RhythmGame turn-based origins into a more dynamic feature, where the markers show up to warn where an attack is going to hit -- and at the same time, the attacker's unprotected points ([[{{Kneecapping}} usually the legs]]). Since the feature is kind of redundant in a 3D fighting game, it was optional in the last three games.every installment since ''SD''.
Changed line(s) 45,46 (click to see context) from:
* BlackAndWhiteMorality: The backstory of ''Hiryū no Ken II'' involves the resurrection of the ultimate forces of good and evil, Ryūten Taisei and Daimajin (aka Dragonlord and Daimajin).
* BodyguardingABadass: Aleph, a competent american karateka, is sent by Min-Min's father to protect her.
* BodyguardingABadass: Aleph, a competent american karateka, is sent by Min-Min's father to protect her.
to:
* BlackAndWhiteMorality: The backstory of ''Hiryū no Ken II'' involves the resurrection of the ultimate forces of good and evil, Ryūten Taisei and Daimajin (aka Dragonlord and Daimajin).
Demonyx).
* BodyguardingABadass: Aleph, a competent american karateka, is sent byMin-Min's Minmin's father to protect her.
* BodyguardingABadass: Aleph, a competent american karateka, is sent by
Changed line(s) 49 (click to see context) from:
* BoxingBattler: Too many to list, since almost every game has at least a boxer enemy / boss. Probably the most notorious one is Roseman, who debuted in ''SD Hiryū no Ken''.
to:
* BoxingBattler: Too many to list, since almost every game has at least a boxer enemy / boss. Probably the most notorious one is Roseman, who debuted in ''SD Hiryū no Ken''.
Changed line(s) 54,59 (click to see context) from:
* CIAEvilFBIGood: Inverted: Wyler, one of the main characters, works for the CIA and is as heroic as the other members.
* CounterAttack: In the early titles, it was possible to counter a mid/high punch into an arm throw. When the series returned into being full-blown fighting games, counter-attack mechanics were expanded into an essential feature.
* CreatureHunterOrganization: Seimadan, a ancient ghost-hunting organization (vaguely implied to be Dragon Tusks) led by Shouryu. In fact, every organization leader is given the name Shouryu.
* CyberNinja: RAIMA, who was created by a scientist to [[AwesomenessByAnalysis collect data from the world's best fighters]]. While the CIA, and therefore Wyler, doesn't trust its destructive potential (which is [[AIIsACrapshoot sort of proven]] with Suzaku's attempt to revive Daimajin), Raima's purpose is [[GoodAllAlong to save the world from danger]]. He also gains two more rivals in ''Virtual Hiryū no Ken'': Swedish policewoman Kate and Hayato, who is sent by Shiranui Shizuka (daughter of Hayato's [[FaceHeelTurn story boss]] in ''III'') to search for his lost brother -- [[WeCanRebuildHim no guessing where is he]].
* DeathByOriginStory: The story of the first ''Hiryū no Ken'' (remade in ''SD Hiryū no Ken Densetsu'') starts when Shou'an Rōshi (Master Shou'an), Ryuhi's teacher and foster father, is killed to steal his ''Ōgi no Sho'' book.
* DefeatMeansFriendship: Hayato and Min-Min were rivals to Ryuhi in the first game, but turn into main cast members in the sequel.
* CounterAttack: In the early titles, it was possible to counter a mid/high punch into an arm throw. When the series returned into being full-blown fighting games, counter-attack mechanics were expanded into an essential feature.
* CreatureHunterOrganization: Seimadan, a ancient ghost-hunting organization (vaguely implied to be Dragon Tusks) led by Shouryu. In fact, every organization leader is given the name Shouryu.
* CyberNinja: RAIMA, who was created by a scientist to [[AwesomenessByAnalysis collect data from the world's best fighters]]. While the CIA, and therefore Wyler, doesn't trust its destructive potential (which is [[AIIsACrapshoot sort of proven]] with Suzaku's attempt to revive Daimajin), Raima's purpose is [[GoodAllAlong to save the world from danger]]. He also gains two more rivals in ''Virtual Hiryū no Ken'': Swedish policewoman Kate and Hayato, who is sent by Shiranui Shizuka (daughter of Hayato's [[FaceHeelTurn story boss]] in ''III'') to search for his lost brother -- [[WeCanRebuildHim no guessing where is he]].
* DeathByOriginStory: The story of the first ''Hiryū no Ken'' (remade in ''SD Hiryū no Ken Densetsu'') starts when Shou'an Rōshi (Master Shou'an), Ryuhi's teacher and foster father, is killed to steal his ''Ōgi no Sho'' book.
* DefeatMeansFriendship: Hayato and Min-Min were rivals to Ryuhi in the first game, but turn into main cast members in the sequel.
to:
* CIAEvilFBIGood: Inverted: Wyler, Wiler, one of the main characters, works for the CIA and is as heroic as the other members.
* CounterAttack: In the early titles, it was possible to counter amid/high high punch into an arm throw. When the series returned into being full-blown fighting games, counter-attack mechanics were expanded into an essential feature.
* CreatureHunterOrganization: Seimadan, a ancient ghost-hunting organization (vaguely implied to be Dragon Tusks) led by Shouryu. In fact, every organization leader is given thename title Shouryu.
* CyberNinja: RAIMA, who was created by a scientist to [[AwesomenessByAnalysis collect data from the world's best fighters]]. While the CIA, and thereforeWyler, Wiler, doesn't trust its destructive potential (which is [[AIIsACrapshoot sort of proven]] with Suzaku's attempt to revive Daimajin), Raima's purpose is [[GoodAllAlong to save the world from danger]]. He also gains two more rivals in ''Virtual Hiryū no Ken'': Swedish policewoman Kate and Hayato, who is sent by Shiranui Shizuka (daughter of Hayato's [[FaceHeelTurn story boss]] in ''III'') to search for his lost brother -- [[WeCanRebuildHim no guessing where is he]].
* DeathByOriginStory: The story of the first ''Hiryū no Ken'' (remade in ''SD Hiryū no Ken Densetsu'') starts when Shou'an Rōshi (MasterShou'an), Shou'an / Juan), Ryuhi's teacher and foster father, is killed to steal his ''Ōgi no Sho'' book.
* DefeatMeansFriendship: Hayato andMin-Min Minmin were rivals to Ryuhi in the first game, but turn into main cast members in the sequel.
* CounterAttack: In the early titles, it was possible to counter a
* CreatureHunterOrganization: Seimadan, a ancient ghost-hunting organization (vaguely implied to be Dragon Tusks) led by Shouryu. In fact, every organization leader is given the
* CyberNinja: RAIMA, who was created by a scientist to [[AwesomenessByAnalysis collect data from the world's best fighters]]. While the CIA, and therefore
* DeathByOriginStory: The story of the first ''Hiryū no Ken'' (remade in ''SD Hiryū no Ken Densetsu'') starts when Shou'an Rōshi (Master
* DefeatMeansFriendship: Hayato and
Changed line(s) 61,62 (click to see context) from:
* DivergentCharacterEvolution: In ''Ōgi no Sho'', Min-Min was a Ryuhi HeadSwap, and Hayato was a minor boss. ''Dragon no Tsubasa'' makes Min-Min and Hayato playable, along with new characters Wyler and Shouryu, but only as head swaps of Ryuhi's SuperMode. ''III'' makes them once again playable as Ryuhi head swaps in both modes, and now their super modes wield either two swords or a staff. ''Fighting Wars'' makes them different for the first time by assigning every one of them a fighting style archetype -- except for Min-Min, since there is no female fighter archetype. ''Golden Fighter'' gives Min-Min her own sprite, at the expense of removing her super mode -- Hayato, Wyler and Shouryu are only playable in super modes. Finally, ''SD Hiryū no Ken'' gives them for the first time their own sprites and completely different movesets.
* DragonInChief: Between ''SD Hiryū no Ken'' and ''Gaiden 2'', Suzaku revives Ryumaou to help him awaken Daimajin. Since Ryumaou is the major villain of most of the games (including every game after ''Gaiden 2''), this goes as well as you can imagine. Averted in the earlier ''Dragon no Tsubasa'', where Ryumaou was a servant of Suzaku.
* DragonInChief: Between ''SD Hiryū no Ken'' and ''Gaiden 2'', Suzaku revives Ryumaou to help him awaken Daimajin. Since Ryumaou is the major villain of most of the games (including every game after ''Gaiden 2''), this goes as well as you can imagine. Averted in the earlier ''Dragon no Tsubasa'', where Ryumaou was a servant of Suzaku.
to:
* DivergentCharacterEvolution: In ''Ōgi no Sho'', Min-Min Minmin was a Ryuhi HeadSwap, and Hayato was a minor boss. ''Dragon no Tsubasa'' makes Min-Min Minmin and Hayato playable, along with new characters Wyler Wiler and Shouryu, but only as head swaps of Ryuhi's SuperMode. ''III'' makes them once again playable as Ryuhi head swaps in both modes, and now their super modes wield either two swords or a staff. ''Fighting Wars'' makes them different for the first time by assigning every one of them a fighting style archetype -- except for Min-Min, Minmin, since there is no female fighter archetype. ''Golden Fighter'' gives Min-Min Minmin her own sprite, at the expense of removing her super mode -- Hayato, Wyler Wiler and Shouryu are only playable in super modes. Finally, ''SD Hiryū no Ken'' gives them for the first time their own sprites and completely different movesets.
* DragonInChief: Between ''SD Hiryū no Ken'' and ''Gaiden 2'', Suzaku revives Ryumaou to help him awaken Daimajin. Since Ryumaou is the major villain of most of the games (including every game after ''Gaiden 2''), this goes as well as you can imagine. Averted in the earlier ''Dragon no Tsubasa'', where Ryumaou was indeed a servant of Suzaku.
* DragonInChief: Between ''SD Hiryū no Ken'' and ''Gaiden 2'', Suzaku revives Ryumaou to help him awaken Daimajin. Since Ryumaou is the major villain of most of the games (including every game after ''Gaiden 2''), this goes as well as you can imagine. Averted in the earlier ''Dragon no Tsubasa'', where Ryumaou was indeed a servant of Suzaku.
Changed line(s) 64 (click to see context) from:
* ElementalPowers: Each character gets assigned an elemental power in their SuperMode: Ryuhi gets [[HolyHandGrenade heavenly]] powers, Min-Min controls [[PlayingWithFire fire]], Hayato has [[BlowYouAway wind]] abilities, Wyler controls [[ShockAndAwe lightning]], and Shouryu gets the power of [[LightEmUp light]]. The sequels add [[BlowYouAway Yuuka]], [[ShockAndAwe Raima]] and Gou [[PlayingWithFire Fire]] to the mix.
to:
* ElementalPowers: Each character gets assigned an elemental power in their SuperMode: Ryuhi gets [[HolyHandGrenade heavenly]] powers, Min-Min Minmin controls [[PlayingWithFire fire]], Hayato has [[BlowYouAway wind]] abilities, Wyler Wiler controls [[ShockAndAwe lightning]], and Shouryu gets the power of [[LightEmUp light]]. The sequels add [[BlowYouAway Yuuka]], [[ShockAndAwe Raima]] and Gou [[PlayingWithFire Fire]] to the mix.
Changed line(s) 66 (click to see context) from:
* EvilCounterpart: Every major villain is either an evil counterpart of Ryuhi (Fuzu-Fu, Dark Dragon, Kim Wong-gu in ''[[NoAntagonist Fighting Wars]]'') or his SuperMode (Suzaku, Fudō, Fuzu-Fu's super mode in ''Golden Fighter'').
to:
* EvilCounterpart: Every major villain is either an evil counterpart of Ryuhi (Fuzu-Fu, Red Falcon, Dark Dragon, Kim Wong-gu Wang-Yu in ''[[NoAntagonist Fighting Wars]]'') or his SuperMode (Suzaku, Fudō, Fuzu-Fu's super mode in ''Golden Fighter'').
Changed line(s) 69,70 (click to see context) from:
** The Martial Arts fighters are either based on Wrestling/SatoruSayama (''[[Manga/TigerMask Lion Kid]]'' / ''Litron''), Benny Urquidez (''Haken'' / ''Harkon'', ''Hurricane Benny'', ''Falcon''...), or Everett "Monster Man" Eddy (''Monster Joe'') -- no wonder, since they're the fighters more strongly associated with the fictional "Martial Arts" fighting style in Japan.
** ''Ōgi no Sho'''s wrestler boss Mongol Khan is vaguely similar to [[Wrestling/TheRoadWarriors Road Warrior Animal]], and Demon Kabuki might be loosely based on The Great Kabuki. Later, the wrestler boss Warrior / Max Crusher from ''II'' and the wrestler sprite from ''III'' (aka ''Conan'') are identical to Wrestling/HulkHogan. [[FinalBoss Mad Warrior]] from ''Fighting Wars'', Zebra from ''Hiryū no Ken S'' and Powers from the ''SD'' games are expies of Wrestling/UltimateWarrior.
** ''Ōgi no Sho'''s wrestler boss Mongol Khan is vaguely similar to [[Wrestling/TheRoadWarriors Road Warrior Animal]], and Demon Kabuki might be loosely based on The Great Kabuki. Later, the wrestler boss Warrior / Max Crusher from ''II'' and the wrestler sprite from ''III'' (aka ''Conan'') are identical to Wrestling/HulkHogan. [[FinalBoss Mad Warrior]] from ''Fighting Wars'', Zebra from ''Hiryū no Ken S'' and Powers from the ''SD'' games are expies of Wrestling/UltimateWarrior.
to:
** The Martial Arts fighters are either based on Wrestling/SatoruSayama (''[[Manga/TigerMask Lion Kid]]'' / ''Litron''), Benny Urquidez (''Haken'' / ''Harkon'', ''Hurricane Benny'', ''Falcon''...), or Everett "Monster Man" Eddy (''Monster T'', ''Monster Joe'') -- no wonder, since they're the fighters more strongly associated with the fictional "Martial Arts" fighting style in Japan.
** ''Ōgi no Sho'''s wrestler boss Mongol Khan is vaguely similar to [[Wrestling/TheRoadWarriors Road Warrior Animal]], and Demon Kabuki might be loosely based on The Great Kabuki. Later, the wrestler boss Warrior / Max Crusher from ''II'' and the wrestler sprite from ''III'' (aka ''Conan'') are identical to Wrestling/HulkHogan. [[FinalBoss Mad Warrior]] from ''Fighting Wars'', Zebra and Gossett from ''Hiryū no Ken S'' and Powers from the ''SD'' games are expies of Wrestling/UltimateWarrior.
** ''Ōgi no Sho'''s wrestler boss Mongol Khan is vaguely similar to [[Wrestling/TheRoadWarriors Road Warrior Animal]], and Demon Kabuki might be loosely based on The Great Kabuki. Later, the wrestler boss Warrior / Max Crusher from ''II'' and the wrestler sprite from ''III'' (aka ''Conan'') are identical to Wrestling/HulkHogan. [[FinalBoss Mad Warrior]] from ''Fighting Wars'', Zebra and Gossett from ''Hiryū no Ken S'' and Powers from the ''SD'' games are expies of Wrestling/UltimateWarrior.
Changed line(s) 81 (click to see context) from:
** TheBigGuy: Wyler / Greg Cummings
to:
** TheBigGuy: Wyler Wiler / Greg Cummings
Changed line(s) 83 (click to see context) from:
** TheChick: Min-Min / Mary Lynn
to:
** TheChick: Min-Min Minmin / Mary Lynn
Changed line(s) 85,86 (click to see context) from:
* ForeignRemake: The NES ''Flying Warriors'' game is a remake of ''Hiryū no Ken II'' with a {{Superhero}} aesthetic and storyline. However, it's unusual because it was made with the ''Hiryū no Ken III'' engine, instead of just editing the graphics and calling it a day. Further sequels for the Game Boy and Super Nintendo simply edited the main characters' sprites.
* GenreMashup: The NES installments and ''Golden Fighter'' are a proto-fighting game, platformer / beat'em up and RPG at the same time. The last games are simply fighting games with light RPGElements.
* GenreMashup: The NES installments and ''Golden Fighter'' are a proto-fighting game, platformer / beat'em up and RPG at the same time. The last games are simply fighting games with light RPGElements.
to:
* ForeignRemake: The NES ''Flying Warriors'' game is a remake of ''Hiryū no Ken II'' with a {{Superhero}} aesthetic and storyline. However, it's unusual because it was made with the ''Hiryū no Ken III'' engine, engine and some ''Gaiden'' graphics, instead of just editing the graphics and calling it a day. Further sequels for the Game Boy and Super Nintendo simply edited the main characters' sprites.
* GenreMashup: The NES installments and ''Golden Fighter'' are a proto-fighting game, platformer / beat'em up and RPG at the same time. ''Dragon no Tsubasa'' has proto-open world stages, while ''Golden Fighter'' loses the platforming elements of its prequels. The last games are simply fighting games with light RPGElements.
* GenreMashup: The NES installments and ''Golden Fighter'' are a proto-fighting game, platformer / beat'em up and RPG at the same time. ''Dragon no Tsubasa'' has proto-open world stages, while ''Golden Fighter'' loses the platforming elements of its prequels. The last games are simply fighting games with light RPGElements.
Changed line(s) 88 (click to see context) from:
* HeadSwap: Common in the early games: ''Hiryū no Ken I'', ''II'' and ''S'' used head swaps of the six fighter archetypes, and ''II'' and ''III'' used it for the main five protagonists. ''III'' only has different heads for the hero / Kung Fu archetype, otherwise there's only a single sprite type for the fighter characters. Averted in ''Fighting Wars'', which uses [[DivergentCharacterEvolution slightly different movesets]] for each archetype clone, despite them being little more than [[PaletteSwap Palette Swaps]].
to:
* HeadSwap: Common in the early games: ''Hiryū no Ken I'', ''II'' and ''S'' used head swaps of the six fighter archetypes, and ''II'' and ''III'' used it for the main five protagonists. ''III'' only has different heads for the hero / Kung Fu archetype, otherwise there's only a single sprite type for the fighter characters. Averted Inverted in ''Fighting Wars'', which uses [[DivergentCharacterEvolution slightly different movesets]] for each archetype clone, despite them being little more than [[PaletteSwap Palette Swaps]].
Changed line(s) 93,94 (click to see context) from:
* KamehameHadoken: A common ability in the early games, known as ''Tōki''. However, it could only be performed against minor enemies and supernatural bosses, not against martial artists. The ''SD'' games play it much straighter, since they came after ''VideoGame/StreetFighterII''.
* LegacyBossBattle: The Muay Thai fighter Thornram and the Martial Artist [[Manga/TigerMask Lion Kid]] were bosses from ''Hokuha Syourin Hiryū no Ken'' to ''Dragon no Tsubasa''. Likewise, the karateka Daimon appeared in the second and third games.
* LegacyBossBattle: The Muay Thai fighter Thornram and the Martial Artist [[Manga/TigerMask Lion Kid]] were bosses from ''Hokuha Syourin Hiryū no Ken'' to ''Dragon no Tsubasa''. Likewise, the karateka Daimon appeared in the second and third games.
to:
* KamehameHadoken: A common ability in the early games, known as ''Tōki''. However, it could only be performed against minor enemies and supernatural bosses, not against martial artists. The ''SD'' games play it much straighter, since they came after ''VideoGame/StreetFighterII''.Since ''Golden Fighter'', they're performed in 'VideoGame/StreetFighterII'''s traditional quarter circle forward command.
* LegacyBossBattle: The Muay Thai fighter Songlam / Thornram and the Martial Artist [[Manga/TigerMask Lion Kid]] were bosses from ''Hokuha Syourin Hiryū no Ken'' to ''Dragon no Tsubasa''. Likewise, the karateka Daimon appeared in the second and third games.
* LegacyBossBattle: The Muay Thai fighter Songlam / Thornram and the Martial Artist [[Manga/TigerMask Lion Kid]] were bosses from ''Hokuha Syourin Hiryū no Ken'' to ''Dragon no Tsubasa''. Likewise, the karateka Daimon appeared in the second and third games.
Changed line(s) 105 (click to see context) from:
** The Kung Fu archetype is still made from Ryuhi clones (Kokūnsai, Fuzu-Fu) -- however, Min-Min and Ryumaou (Fuzu-Fu's SuperMode) keep their own movesets from earlier ''SD'' installments. Sadly, Gengai is now a Ryuhi clone, instead of an individual character like in ''Virtual'' / ''Twin''. The Kiba Toshi mooks now retain their possessed body's moves, instead of being Kung Fu fighter [[HeadSwap head swaps]].
to:
** The Kung Fu archetype is still made from Ryuhi clones (Kokūnsai, Fuzu-Fu) -- however, Min-Min Minmin and Ryumaou (Fuzu-Fu's SuperMode) keep their own movesets from have been individual characters since earlier ''SD'' installments. Sadly, Gengai is now a Ryuhi clone, instead of an individual character like in ''Virtual'' / ''Twin''. The Kiba Toshi mooks now retain their possessed body's moves, instead of being Kung Fu fighter [[HeadSwap head swaps]].
Changed line(s) 107,112 (click to see context) from:
** Muay Thai fighters Thornram and Targun get their own non-cloned moveset, so they are clones of each other.
** Wrestler fighters are all over the place: the BandagedFace wrestler Zongerian turns into a full-body mummy with Earthquaker's appearance, Mongol Khan shares his SumoWrestling style with Robo-no-Hana, and Demon Kabuki's fighting style is borrowed from Powers, the most straight pro-wrestler in the ''SD'' series.
** Martial Arts fighter Hariyaa (aka "Lion Kid" / "Litron" in the older series) borrows his style from Shouryu -- which makes sense, given that Shouryu's fighting style was Martial Arts in ''Fighting Wars''. Wolf Morgan is turned into an {{Expy}} of Wyler.
** The Boxer discipline from ''Ōgi no Sho'' is mostly absent, only Masked Fighter ("Fighter ?" in the first game) returns as another Shouryu clone (in fact, heavily implied to be himself). Boxer X and Giga Bruiser are nowhere to be seen -- one would guess that the boxer Roseman from the ''SD'' series or Astro Joe from the ''VideoGame/SuperChinese'' series would have greatly helped.
* MultinationalTeam: Ryuhi is Chinese, Hayato is Japanese, and Min-Min is from Hong Kong. The second game introduces allies from the United States: Wyler, who is commonly associated with foreign JungleJapes, and Shouryu, who is from New York's Chinatown (although since ''SD Hiryū no Ken'' he turns into a [[ForeignCultureFetish mexican luchador]]).
* {{Mummy}}: Earthquaker, one of the bosses of ''Hiryū no Ken S'' / ''Ultimate Fighter'' and the only new character from the game that made it to the sequels.
** Wrestler fighters are all over the place: the BandagedFace wrestler Zongerian turns into a full-body mummy with Earthquaker's appearance, Mongol Khan shares his SumoWrestling style with Robo-no-Hana, and Demon Kabuki's fighting style is borrowed from Powers, the most straight pro-wrestler in the ''SD'' series.
** Martial Arts fighter Hariyaa (aka "Lion Kid" / "Litron" in the older series) borrows his style from Shouryu -- which makes sense, given that Shouryu's fighting style was Martial Arts in ''Fighting Wars''. Wolf Morgan is turned into an {{Expy}} of Wyler.
** The Boxer discipline from ''Ōgi no Sho'' is mostly absent, only Masked Fighter ("Fighter ?" in the first game) returns as another Shouryu clone (in fact, heavily implied to be himself). Boxer X and Giga Bruiser are nowhere to be seen -- one would guess that the boxer Roseman from the ''SD'' series or Astro Joe from the ''VideoGame/SuperChinese'' series would have greatly helped.
* MultinationalTeam: Ryuhi is Chinese, Hayato is Japanese, and Min-Min is from Hong Kong. The second game introduces allies from the United States: Wyler, who is commonly associated with foreign JungleJapes, and Shouryu, who is from New York's Chinatown (although since ''SD Hiryū no Ken'' he turns into a [[ForeignCultureFetish mexican luchador]]).
* {{Mummy}}: Earthquaker, one of the bosses of ''Hiryū no Ken S'' / ''Ultimate Fighter'' and the only new character from the game that made it to the sequels.
to:
** Muay Thai fighters Thornram Songlam and Targun Jungle Tagan get their own non-cloned moveset, so they are clones of each other.
** Wrestler fighters are all over the place: the BandagedFace wrestler Zongerian turns into a full-body mummy withEarthquaker's Earth Quaker's appearance, Mongol Khan shares his SumoWrestling style with Robo-no-Hana, and Demon Kabuki's fighting style is borrowed from Powers, the most straight pro-wrestler in the ''SD'' series.
** Martial Arts fighterHariyaa Harrier (aka "Lion Kid" / "Litron" in the older series) borrows his style from Shouryu -- which makes sense, given that Shouryu's fighting style was Martial Arts in ''Fighting Wars''. Wolf Morgan Morgan, now named Wolf Schwartz, is turned into an {{Expy}} of Wyler.
Wiler.
** The Boxer discipline from ''Ōgi no Sho'' is mostly absent, onlyMasked Fighter ("Fighter ?" in the first game) Question returns as another Shouryu clone (in fact, heavily implied to be himself). Boxer X and Giga Bruiser are nowhere to be seen seen, since they're replaced by Red Falcon and Wiler -- one would guess that the boxer basing them on Roseman from the ''SD'' series or Astro Joe from the ''VideoGame/SuperChinese'' series would have greatly helped.
* MultinationalTeam: Ryuhi is Chinese, Hayato is Japanese, andMin-Min Minmin is from Hong Kong. The second game introduces allies from the United States: Wyler, Wiler, who is commonly associated with foreign JungleJapes, and Shouryu, who is from New York's Chinatown (although since ''SD Hiryū no Ken'' he turns into a [[ForeignCultureFetish mexican luchador]]).
* {{Mummy}}:Earthquaker, Earth Quaker, one of the bosses of ''Hiryū no Ken S'' / ''Ultimate Fighter'' and the only new character from the game that made it to the sequels.
** Wrestler fighters are all over the place: the BandagedFace wrestler Zongerian turns into a full-body mummy with
** Martial Arts fighter
** The Boxer discipline from ''Ōgi no Sho'' is mostly absent, only
* MultinationalTeam: Ryuhi is Chinese, Hayato is Japanese, and
* {{Mummy}}:
Changed line(s) 115 (click to see context) from:
* OldMaster: Gengai serves as the ParentalSubstitute / master of Ryuhi and, to a lesser extent, to other main characters. Also [[EveryoneCallsHimBarkeep Rakan]] ([[https://en.wikipedia.org/wiki/Arhat Arhat]]) in the second game, a Shaolin monk protected by two [[https://en.wikipedia.org/wiki/Nio Nio]]-looking monks who teaches Ryuhi to transform into his super mode. Min-Min and Yuka's grandparents are implied to be expert martial artist, since they fought with Gengai.
to:
* OldMaster: Gengai serves as the ParentalSubstitute / master of Ryuhi and, to a lesser extent, to other main characters. Also [[EveryoneCallsHimBarkeep Rakan]] ([[https://en.wikipedia.org/wiki/Arhat Arhat]]) in the second game, a Shaolin monk protected by two [[https://en.wikipedia.org/wiki/Nio Nio]]-looking monks who teaches Ryuhi to transform into his super mode. Min-Min Minmin and Yuka's Yuuka's grandparents are implied to be expert martial artist, since they fought with Gengai.
Changed line(s) 117 (click to see context) from:
* PromotedToPlayable: Hayato and Min-Min in the second game, Suzaku and Earth Quaker in ''SD Hiryū no Ken'', Ryumaou in ''Gaiden 2'', Gengai and Kevin Clark in ''Virtual Hiryū no Ken'', and almost every boss from ''Ōgi no Sho'' in ''Densetsu''. Powers from the ''SD'' series is an {{Expy}} of earlier wrestlers such as Mad Warrior and Zebra, though.
to:
* PromotedToPlayable: Hayato and Min-Min Minmin in the second game, Suzaku and Earth Quaker in ''SD Hiryū no Ken'', Ryumaou in ''Gaiden 2'', Gengai and Kevin Clark in ''Virtual Hiryū no Ken'', and almost every boss from ''Ōgi no Sho'' in ''Densetsu''. Powers from the ''SD'' series is an {{Expy}} of earlier wrestlers such as Mad Warrior and Zebra, though.
Changed line(s) 119 (click to see context) from:
* ThePsychoRangers: Incredibly common villains in every non-fighting game. Many of them hide in the body of a martial artist:
to:
* ThePsychoRangers: Incredibly common villains in every non-fighting game.game, usually [[PaletteSwap Palette Swaps]] of the Kiba Toshi. Many of them hide in the body of a martial artist:
Changed line(s) 121 (click to see context) from:
** ''II'' has the "Makaishū Shitennō" (''Hellish [[https://en.wikipedia.org/wiki/Four_Heavenly_Kings Four Heavenly Kings]]''), [[PaletteSwap Palette Swaps]] of the Kiba Toshi, and the [[TheFourGods Four Gods]]-themed "Gekkōshū Hissatsu-ō" (''Four Moonlight Killing Kings'') -- in an unusual example, Suzaku, the leader of the Gekkōshū, is both a team member and the BigBad of the game.
to:
** ''II'' has the "Makaishū Shitennō" (''Hellish [[https://en.wikipedia.org/wiki/Four_Heavenly_Kings Four Heavenly Kings]]''), [[PaletteSwap Palette Swaps]] of the Kiba Toshi, and the [[TheFourGods Four Gods]]-themed "Gekkōshū Hissatsu-ō" (''Four Moonlight Killing Kings'') who have their own sprite -- in an unusual example, Suzaku, the leader of the Gekkōshū, is both a team member and the BigBad of the game.
Changed line(s) 124 (click to see context) from:
** ''S'' has the "Shura Satsuo" (''Four Killing [[https://en.wikipedia.org/wiki/Asura Asura]] Kings'': [[ArmiesAreEvil Iron Jason]] / Iron Claw, [[ShouldersOfDoom Grimson]] / Grimzon, [[BladeBelowTheShoulder Broadway]] / [[WearingAFlagOnYourHead Jake Spinner]], and [[{{Mummy}} Earthquaker]]) -- unlike the older bosses, who [[ReusedCharacterDesign shared sprites]], every one of them has its own design. Played straight, however, with the seven "Makaishu" (''Hellish ones''), which seem to be extremely similar to the "Godai Myōō".
to:
** ''S'' has the "Shura Satsuo" (''Four Killing [[https://en.wikipedia.org/wiki/Asura Asura]] Kings'': [[ArmiesAreEvil Iron Jason]] / Iron Claw, [[ShouldersOfDoom Grimson]] / Grimzon, [[BladeBelowTheShoulder Broadway]] / [[WearingAFlagOnYourHead Jake Spinner]], and [[{{Mummy}} Earthquaker]]) Earth Quaker]]) -- unlike the older bosses, who [[ReusedCharacterDesign shared sprites]], every one of them has its own design. Played straight, however, with the seven "Makaishu" (''Hellish ones''), which seem to be extremely similar to the "Godai Myōō".
Changed line(s) 127 (click to see context) from:
* RecurringBossTemplate: Every game contains six types of martial artist bosses: a [[AllChinesePeopleKnowKungFu Kung Fu]] practitioner, a [[UsefulNotes/{{Karate}} karateka]], a [[BoxingBattler boxer]], a [[UsefulNotes/MuayThai nak muay]], a [[ProfessionalWrestling professional wrestler]] and a Martial Artist[[note]]a FictionalFightingStyle -- see the "martial arts" entry on Main/LostInTranslation[[/note]]. This template gets followed as late as ''Virtual Hiryū no Ken'': for example, there's Kung Fu (Ryuhi, etc), Karate (Aleph), Boxing (Albert Roseman), Muay Thai (Dava Siddharta), Wrestling (Kevin Clark) and Martial Arts (Kate).
to:
* RecurringBossTemplate: Every game contains six types of martial artist bosses: a [[AllChinesePeopleKnowKungFu Kung Fu]] practitioner, a [[UsefulNotes/{{Karate}} karateka]], a [[BoxingBattler boxer]], a [[UsefulNotes/MuayThai nak muay]], a [[ProfessionalWrestling professional wrestler]] and a Martial Artist[[note]]a FictionalFightingStyle -- see the "martial arts" entry on Main/LostInTranslation[[/note]]. This template gets followed as late as ''Virtual Hiryū no Ken'': for example, there's Kung Fu (Ryuhi, etc), (Red Falcon), Karate (Aleph), Boxing (Albert Roseman), (Roseman), Muay Thai (Dava Siddharta), Wrestling (Kevin Clark) and Martial Arts (Kate).(Kate).
* TheRival: In ''SD Hiryū no Ken'', every character gets their own subboss before fighting against Suzaku, and they share their ending with the designated character: Yuuka wants to avenge her lost fight against Hayato, Minmin wants to end the forecoming threat of Jennifer, Wiler is suspicious of RAIMA's purpose, Shouryu and Earth Quaker are after a mysterious MacGuffin, Powers and Mainohana fight to prove [[MyKungFuIsStrongerThanYours their wrestling style is better]], and Tetsuo and Uruka are the ComedicReliefCharacters who can't understand each other. The exceptions are Ryuhi ([[AlwaysSomeoneBetter fights against Hayato]]), Suzaku (fights against Ryuhi) and the pre-subboss fighter Roseman (fights against a psychic {{Doppelganger}}).
* TheRival: In ''SD Hiryū no Ken'', every character gets their own subboss before fighting against Suzaku, and they share their ending with the designated character: Yuuka wants to avenge her lost fight against Hayato, Minmin wants to end the forecoming threat of Jennifer, Wiler is suspicious of RAIMA's purpose, Shouryu and Earth Quaker are after a mysterious MacGuffin, Powers and Mainohana fight to prove [[MyKungFuIsStrongerThanYours their wrestling style is better]], and Tetsuo and Uruka are the ComedicReliefCharacters who can't understand each other. The exceptions are Ryuhi ([[AlwaysSomeoneBetter fights against Hayato]]), Suzaku (fights against Ryuhi) and the pre-subboss fighter Roseman (fights against a psychic {{Doppelganger}}).
Changed line(s) 133 (click to see context) from:
* SuperMode: From ''II'' to ''S'', the five protagonists can transform into super modes with a special armor and weapons. Due to sprite limitations, in ''II'' they are [[HeadSwap head swaps]] (and the only way to play as anyone other than Ryuhi), and in ''III'' and ''S'' they either wield [[DualWielding twin swords]] or a SimpleStaff. ''S'' [[{{Chickification}} removes Min-Min]]'s super mode, since they didn't bother to do a new armored female sprite.
to:
* SuperMode: From ''II'' to ''S'', the five protagonists can transform into super modes with a special armor and weapons. Due to sprite limitations, in ''II'' they are [[HeadSwap head swaps]] (and the only way to play as anyone other than Ryuhi), and in ''III'' and ''S'' they either wield [[DualWielding twin swords]] or a SimpleStaff. ''S'' [[{{Chickification}} removes Min-Min]]'s Minmin]]'s super mode, since they didn't bother to do a new armored female sprite.
Changed line(s) 136 (click to see context) from:
* TournamentArc: Present in every game, as an homage to its proto-FightingGame origin.
to:
* TournamentArc: Present in every game, as an homage to its proto-FightingGame origin.roots.
Changed line(s) 141,143 (click to see context) from:
* WorldTour: In ''Dragon no Tsubasa'', the heroes visit China, Hong Kong, Peru, New York and the underworld. ''Gonin no Ryū Senshi'' moves them to North America, Japan, Thailand, Europe and New York.
* WorldWreckingWave: Subtly done by Suzaku's attempt to re-awaken Daimajin in ''SD Hiryū no Ken'': the mummy Earthquaker wakes up from slumber, the already wild Uruka turns into TheBerserker, Roseman's psychic powers wake up, and RAIMA's [[AIIsACrapshoot programming fails]].
* YouKilledMyFather: Both Ryuhi and Min-Min have their parents killed by the Dragon Tusks. To a lesser extent, Hayato's clan and Wyler's subordinates were killed by a monster summoned by the Dragon Tusks, and Shouryu's parents probably dissapeared under Dragon Tusks-related incidents.
* WorldWreckingWave: Subtly done by Suzaku's attempt to re-awaken Daimajin in ''SD Hiryū no Ken'': the mummy Earthquaker wakes up from slumber, the already wild Uruka turns into TheBerserker, Roseman's psychic powers wake up, and RAIMA's [[AIIsACrapshoot programming fails]].
* YouKilledMyFather: Both Ryuhi and Min-Min have their parents killed by the Dragon Tusks. To a lesser extent, Hayato's clan and Wyler's subordinates were killed by a monster summoned by the Dragon Tusks, and Shouryu's parents probably dissapeared under Dragon Tusks-related incidents.
to:
* WorldTour: The BigApplesauce is a recurring location, since the finals of the martial arts tournament are hosted there. In ''Dragon no Tsubasa'', the heroes visit China, Hong Kong, Peru, New York and the underworld. ''Gonin no Ryū Senshi'' moves them to North America, Japan, Thailand, Europe and New York.
York. ''Golden Fighter'' has a more limited scope, since they move from a chinese Shaolin temple to Miami, New York and [[EvilTowerOfOminousness Catle Grolba]]. Later, in the fighting games, every character gets their own location in the grand tradition of Franchise/StreetFighter''.
* WorldWreckingWave: Subtly done by Suzaku's attempt to re-awaken Daimajin in ''SD Hiryū no Ken'': the mummyEarthquaker Earth Quaker wakes up from slumber, the already wild Uruka turns into TheBerserker, Roseman's psychic powers wake up, and RAIMA's [[AIIsACrapshoot programming fails]].
* YouKilledMyFather: Both Ryuhi andMin-Min Minmin have their parents killed by the Dragon Tusks. To a lesser extent, Hayato's clan and Wyler's Wiler's subordinates were killed by a monster summoned by the Dragon Tusks, and Hayato's clan and Shouryu's parents probably dissapeared under Dragon Tusks-related Tusk-related incidents.
* WorldWreckingWave: Subtly done by Suzaku's attempt to re-awaken Daimajin in ''SD Hiryū no Ken'': the mummy
* YouKilledMyFather: Both Ryuhi and
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Hiryū no Ken'' (飛龍の拳, lit. "[[SignatureMove Fist of the Flying Dragon]]") is a GenreMashup video game series developed by Culture Brain which ran from 1985 to 2000. The series started with the UsefulNotes/ArcadeGame ''Hokuha Syourin Hiryū no Ken'' / ''[[CompletelyDifferentTitle Shanghai Kid]]'', which is one of the earliest examples of a UsefulNotes/MixedMartialArts [[note]](as in "style vs. style matches")[[/note]] FightingGame. Its main feature is the [[CrosshairAware "Mind's Eye" system]], which indicates one of the two fighters' [[AttackItsWeakPoint weak points]] to attack or defend. It was also one of the first fighting games with a special move, a [[CounterAttack Counter Attack]] and a FinishingMove. In what would be the series' six staple fighting styles, it starred a [[AllChinesePeopleKnowKungFu Kung Fu]] practitioner fighting against a [[UsefulNotes/{{Karate}} karateka]], a [[BoxingBattler boxer]], a [[UsefulNotes/MuayThai nak muay]], a [[ProfessionalWrestling professional wrestler]] and a Martial Artist[[note]]a FictionalFightingStyle -- see the "martial arts" entry on Main/LostInTranslation[[/note]].
to:
''Hiryū no Ken'' (飛龍の拳, lit. "[[SignatureMove Fist of the Flying Dragon]]") is a GenreMashup video game series developed by Culture Brain which ran from 1985 to 2000. The series started with the UsefulNotes/ArcadeGame ''Hokuha Syourin Hiryū no Ken'' / ''[[CompletelyDifferentTitle Shanghai Kid]]'', which is one of the earliest examples of a UsefulNotes/MixedMartialArts [[note]](as in "style vs. style matches")[[/note]] FightingGame. Its main feature is the [[CrosshairAware "Mind's Eye" system]], which indicates one of the two fighters' [[AttackItsWeakPoint weak points]] to attack or defend. It was also one of the first fighting games with a special move, a [[CounterAttack Counter Attack]] and a FinishingMove. In what would be the a series' six staple fighting styles, it starred tradition, the main character, a [[AllChinesePeopleKnowKungFu Kung Fu]] practitioner practitioner, fights against martial artists who practice six different fighting against styles (one of them being a [[UsefulNotes/{{Karate}} karateka]], a [[BoxingBattler boxer]], a [[UsefulNotes/MuayThai nak muay]], a [[ProfessionalWrestling professional wrestler]] and a Martial Artist[[note]]a FictionalFightingStyle -- see the "martial arts" entry on Main/LostInTranslation[[/note]].
MirrorBoss).
Changed line(s) 32 (click to see context) from:
* AdaptationalEarlyAppearance: ''SD Hiryū no Ken Densetsu'''s story mode is a retelling of the first ''Hiryū no Ken'', but it manages to add the second game's new heroes and villain in cameo roles: one of the tournament fighters (Wolf) is retconned as a companion and {{Expy}} of Wyler that [[PassingTheTorch passes the torch]] to him, another combatant (Masked Fighter) is heavily implied [[CharlieBrownFromOuttaTown to be Shouryu]], and Suzaku (in his Red Falcon guise), has a brief [[BossTease encounter against Ryuhi]].
to:
* AdaptationalEarlyAppearance: ''SD Hiryū no Ken Densetsu'''s story mode is a retelling of the first ''Hiryū no Ken'', but it manages to add the second game's new heroes and villain in cameo roles: one of the tournament fighters (Wolf) is retconned as a companion and {{Expy}} of Wyler that [[PassingTheTorch passes the torch]] to him, another combatant (Masked Fighter) is heavily implied [[CharlieBrownFromOuttaTown to be Shouryu]], and Suzaku (in his Red Falcon guise), has a brief [[BossTease encounter against Ryuhi]]. Ellie, the only new character in the installment, gets a minor cameo [[RememberTheNewGuy as Wolf's daughter]].
Changed line(s) 34 (click to see context) from:
** This also happens with the villain Fudō Ryumaou and the Godai Myōō of ''Gonin no Ryū Senshi'', who merge into a [[OneWingedAngel demon-looking monster]]. The Matenshu, villains of ''Gaiden'', also combine their powers to create Dark Dragon.
to:
** This also happens with the villain Fudō Ryumaou and the Godai Myōō of ''Gonin no Ryū Senshi'', who merge into a [[OneWingedAngel demon-looking monster]]. The Matenshu, villains of ''Gaiden'', also combine their powers to create [[TrueFinalBoss Dark Dragon.Dragon]].
* AnotherDimension: Fights between the heroes and the bosses are fought in the "Kekkai" (''Samgha'', aka dimensional barrier).
Changed line(s) 37 (click to see context) from:
** ''Virtual Hiryū no Ken'' lets you choose against four modes: ''Hiryū Mode 1'' (''[[VideoGame/VirtuaFighter Virtua Fighter 3]]'' controls, Mind's Eye), ''Hiryū Mode 2'' (''Virtua Fighter 2'' controls, Mind's Eye), ''EXCITE Mode'' (Four-button ''[[Franchise/{{Tekken}} Tekken 2]]'' controls, no Super Special Moves) and EXPERT mode (''Hiryū 1'' without Mind's Eye nor Super Special Moves). The options let you switch the controls from the first three modes, though.
to:
** ''Virtual Hiryū no Ken'' lets you choose against four modes: ''Hiryū Mode 1'' (''[[VideoGame/VirtuaFighter Virtua Fighter 3]]'' controls, Mind's Eye), ''Hiryū Mode 2'' (''Virtua Fighter 2'' controls, Mind's Eye), ''EXCITE Mode'' (Four-button ''[[Franchise/{{Tekken}} (''[[Franchise/{{Tekken}} Tekken 2]]'' controls, no Super Special Moves) and EXPERT mode (''Hiryū 1'' without Mind's Eye nor Super Special Moves). The options let you switch the controls from the first three modes, though.
Changed line(s) 41,44 (click to see context) from:
* BigBad: Ryumaou, the leader of the Dragon Fangs, although it's more complicated than that. The main villain of ''Ōgi no Sho'' / ''SD Hiryū no Ken Densetsu'' and ''Golden Fighter'' is Fuzu-Fu Ryumaou ([[DubNameChange Dargon]] overseas), and the main villain of ''Gonin no Ryū Senshi'' is his younger brother Fudō Ryumaou, the leader of the "Godai Myōō". However, from ''SD Hiryū no Ken Gaiden 2'' to the end of the series, Ryumaou returned as the main villain. It's unclear if he's one of the brothers or if it's [[EveryoneCallsHimBarkeep just a title]] [[note]]considering that ''Virtual'' / ''Twin'''s Ryumaou looks like Fuzu-Fu, ''Densetsu'' retells the first game's plot, and the third game's events are [[WhatHappenedToTheMouse never mentioned again]], it's probably Fuzu-Fu[[/note]].
** Other main villains include Suzaku, the main villain of ''Dragon no Tsubasa'', ''[[ActuallyADoombot SD Hiryū no Ken]]'' and ''Retsuden'', and Dark Dragon from ''Gaiden''.
* BlackAndWhiteMorality: The backstory of ''Hiryū no Ken II'' involves the resurrection of the ultimate forces of good and evil, Ryūten Taisei and Daimajin.
* BossInMookClothing: The "Kiba Toshi" (Fang warriors) from the first three game are a literal version of this, since they tend to be hidden in the bodies of [[HumanDisguise martial artists]]. Beating them is essential for the HundredPercentCompletion, but managing to fight against them usually involves knowing [[Main/PuzzleBoss specific strategies]] against the martial artists.
** Other main villains include Suzaku, the main villain of ''Dragon no Tsubasa'', ''[[ActuallyADoombot SD Hiryū no Ken]]'' and ''Retsuden'', and Dark Dragon from ''Gaiden''.
* BlackAndWhiteMorality: The backstory of ''Hiryū no Ken II'' involves the resurrection of the ultimate forces of good and evil, Ryūten Taisei and Daimajin.
* BossInMookClothing: The "Kiba Toshi" (Fang warriors) from the first three game are a literal version of this, since they tend to be hidden in the bodies of [[HumanDisguise martial artists]]. Beating them is essential for the HundredPercentCompletion, but managing to fight against them usually involves knowing [[Main/PuzzleBoss specific strategies]] against the martial artists.
to:
* BadMoonRising: A red star is an ominous sign of Daimajin's return.
* BigBad:Ryumaou, Ryumaou (Dragon Devil King), the leader of the Dragon Fangs, Tusks, although it's more complicated than that. The main villain of ''Ōgi no Sho'' / ''SD Hiryū no Ken Densetsu'' and ''Golden Fighter'' is Fuzu-Fu Ryumaou ([[DubNameChange Dargon]] overseas), and the main villain of ''Gonin no Ryū Senshi'' is his younger brother Fudō Ryumaou, the leader of the "Godai Myōō". However, from ''SD Hiryū no Ken Gaiden 2'' to the end of the series, Ryumaou returned as the main villain. It's unclear if he's one of the brothers or if it's [[EveryoneCallsHimBarkeep just a somebody with the same title]] [[note]]considering that ''Virtual'' / ''Twin'''s Ryumaou looks like Fuzu-Fu, ''Densetsu'' retells the first game's plot, and the third game's events are that Fudō is [[WhatHappenedToTheMouse never mentioned again]], it's probably Fuzu-Fu[[/note]].
** Other main villains includeSuzaku, Suzaku / Zakros, the main villain of ''Dragon no Tsubasa'', ''[[ActuallyADoombot SD Hiryū no Ken]]'' and ''Retsuden'', and Dark Dragon from ''Gaiden''.
* BlackAndWhiteMorality: The backstory of ''Hiryū no Ken II'' involves the resurrection of the ultimate forces of good and evil, Ryūten Taisei andDaimajin.
Daimajin (aka Dragonlord and Daimajin).
* BodyguardingABadass: Aleph, a competent american karateka, is sent by Min-Min's father to protect her.
* BossInMookClothing: The "Kiba Toshi"(Fang (Tusk warriors) from the first three game are a literal version of this, since they tend to be hidden in the bodies of [[HumanDisguise martial artists]]. Beating them is essential for the HundredPercentCompletion, but managing to fight against them usually involves knowing [[Main/PuzzleBoss specific strategies]] against the martial artists.
* BigBad:
** Other main villains include
* BlackAndWhiteMorality: The backstory of ''Hiryū no Ken II'' involves the resurrection of the ultimate forces of good and evil, Ryūten Taisei and
* BodyguardingABadass: Aleph, a competent american karateka, is sent by Min-Min's father to protect her.
* BossInMookClothing: The "Kiba Toshi"
Changed line(s) 46 (click to see context) from:
* BoxingBattler: Too many to list, since almost every game has at least a boxer enemy / boss. Probably the most notorious one is the [[NonIdleRich super-powered aristocrat]] Albert Roseman, who debuted in ''SD Hiryū no Ken''.
to:
* BoxingBattler: Too many to list, since almost every game has at least a boxer enemy / boss. Probably the most notorious one is the [[NonIdleRich super-powered aristocrat]] Albert Roseman, who debuted in ''SD Hiryū no Ken''.
Changed line(s) 49 (click to see context) from:
* ChineseVampire: ''Hiryū no Ken II'' / ''Flying Warriors'' had jiangshi as enemies in one of its levels, with a giant jiangshi subboss at its end.
to:
* ChineseVampire: ''Hiryū no Ken II'' / ''Flying Warriors'' had jiangshi as enemies in one of its levels, the Hong Kong level, with a giant jiangshi subboss at its end.
Changed line(s) 53,54 (click to see context) from:
* CyberNinja: SNB/RAIMA, who was created by a scientist to [[AwesomenessByAnalysis collect data from the world's best fighters]]. While the CIA, and therefore Wyler, doesn't trust its destructive potential, Raima's purpose is [[GoodAllAlong to save the world from danger]].
* DivergentCharacterEvolution: In ''Ōgi no Sho'', Min-Min was a Ryuhi HeadSwap, and Hayato was a minor boss. ''Dragon no Tsubasa'' makes Min-Min and Hayato playable, along with new characters Wyler and Shouryu, but only as head swaps of Ryuhi's SuperMode. ''III'' makes them once again playable as Ryuhi head swaps, and now their super modes wield either two swords or a staff. ''Fighting Wars'' makes them different for the first time by assigning every one of them a fighting style archetype -- except for Min-Min, since there is no female fighter archetype. ''Golden Fighter'' gives Min-Min her own sprite, at the expense of removing her super mode -- Hayato, Wyler and Shouryu are only playable in super modes. Finally, ''SD Hiryū no Ken'' gives them for the first time their own sprites and completely different movesets.
* DivergentCharacterEvolution: In ''Ōgi no Sho'', Min-Min was a Ryuhi HeadSwap, and Hayato was a minor boss. ''Dragon no Tsubasa'' makes Min-Min and Hayato playable, along with new characters Wyler and Shouryu, but only as head swaps of Ryuhi's SuperMode. ''III'' makes them once again playable as Ryuhi head swaps, and now their super modes wield either two swords or a staff. ''Fighting Wars'' makes them different for the first time by assigning every one of them a fighting style archetype -- except for Min-Min, since there is no female fighter archetype. ''Golden Fighter'' gives Min-Min her own sprite, at the expense of removing her super mode -- Hayato, Wyler and Shouryu are only playable in super modes. Finally, ''SD Hiryū no Ken'' gives them for the first time their own sprites and completely different movesets.
to:
* CreatureHunterOrganization: Seimadan, a ancient ghost-hunting organization (vaguely implied to be Dragon Tusks) led by Shouryu. In fact, every organization leader is given the name Shouryu.
* CyberNinja:SNB/RAIMA, RAIMA, who was created by a scientist to [[AwesomenessByAnalysis collect data from the world's best fighters]]. While the CIA, and therefore Wyler, doesn't trust its destructive potential, potential (which is [[AIIsACrapshoot sort of proven]] with Suzaku's attempt to revive Daimajin), Raima's purpose is [[GoodAllAlong to save the world from danger]].
danger]]. He also gains two more rivals in ''Virtual Hiryū no Ken'': Swedish policewoman Kate and Hayato, who is sent by Shiranui Shizuka (daughter of Hayato's [[FaceHeelTurn story boss]] in ''III'') to search for his lost brother -- [[WeCanRebuildHim no guessing where is he]].
* DeathByOriginStory: The story of the first ''Hiryū no Ken'' (remade in ''SD Hiryū no Ken Densetsu'') starts when Shou'an Rōshi (Master Shou'an), Ryuhi's teacher and foster father, is killed to steal his ''Ōgi no Sho'' book.
* DefeatMeansFriendship: Hayato and Min-Min were rivals to Ryuhi in the first game, but turn into main cast members in the sequel.
* DegradedBoss: Fuzu-Fu Ryumaou evolves from the final boss of the first game to the last opponent of ''II'''s TournamentArc, which happens halfway in the game. He gets it even worse in ''III'', where he's the final trial of the combat tutorial as a RecapEpisode. The same thing happens to Suzaku between the second and third games, who returns in ''III'' as "Red Falcon", the mysterious boss of the tournament. To a lesser extent, the martial artists' sprites, which were used for boss fights in the first two games, are also used for common mooks in ''III'' and ''S''.
* DivergentCharacterEvolution: In ''Ōgi no Sho'', Min-Min was a Ryuhi HeadSwap, and Hayato was a minor boss. ''Dragon no Tsubasa'' makes Min-Min and Hayato playable, along with new characters Wyler and Shouryu, but only as head swaps of Ryuhi's SuperMode. ''III'' makes them once again playable as Ryuhi headswaps, swaps in both modes, and now their super modes wield either two swords or a staff. ''Fighting Wars'' makes them different for the first time by assigning every one of them a fighting style archetype -- except for Min-Min, since there is no female fighter archetype. ''Golden Fighter'' gives Min-Min her own sprite, at the expense of removing her super mode -- Hayato, Wyler and Shouryu are only playable in super modes. Finally, ''SD Hiryū no Ken'' gives them for the first time their own sprites and completely different movesets.movesets.
* DragonInChief: Between ''SD Hiryū no Ken'' and ''Gaiden 2'', Suzaku revives Ryumaou to help him awaken Daimajin. Since Ryumaou is the major villain of most of the games (including every game after ''Gaiden 2''), this goes as well as you can imagine. Averted in the earlier ''Dragon no Tsubasa'', where Ryumaou was a servant of Suzaku.
* CyberNinja:
* DeathByOriginStory: The story of the first ''Hiryū no Ken'' (remade in ''SD Hiryū no Ken Densetsu'') starts when Shou'an Rōshi (Master Shou'an), Ryuhi's teacher and foster father, is killed to steal his ''Ōgi no Sho'' book.
* DefeatMeansFriendship: Hayato and Min-Min were rivals to Ryuhi in the first game, but turn into main cast members in the sequel.
* DegradedBoss: Fuzu-Fu Ryumaou evolves from the final boss of the first game to the last opponent of ''II'''s TournamentArc, which happens halfway in the game. He gets it even worse in ''III'', where he's the final trial of the combat tutorial as a RecapEpisode. The same thing happens to Suzaku between the second and third games, who returns in ''III'' as "Red Falcon", the mysterious boss of the tournament. To a lesser extent, the martial artists' sprites, which were used for boss fights in the first two games, are also used for common mooks in ''III'' and ''S''.
* DivergentCharacterEvolution: In ''Ōgi no Sho'', Min-Min was a Ryuhi HeadSwap, and Hayato was a minor boss. ''Dragon no Tsubasa'' makes Min-Min and Hayato playable, along with new characters Wyler and Shouryu, but only as head swaps of Ryuhi's SuperMode. ''III'' makes them once again playable as Ryuhi head
* DragonInChief: Between ''SD Hiryū no Ken'' and ''Gaiden 2'', Suzaku revives Ryumaou to help him awaken Daimajin. Since Ryumaou is the major villain of most of the games (including every game after ''Gaiden 2''), this goes as well as you can imagine. Averted in the earlier ''Dragon no Tsubasa'', where Ryumaou was a servant of Suzaku.
Changed line(s) 56 (click to see context) from:
* ElementalPowers: Each character gets assigned an elemental power in their SuperMode: Ryuhi gets [[HolyHandGrenade heavenly]] powers, Min-Min controls [[PlayingWithFire fire]], Hayato has [[BlowYouAway wind]] abilities, Wyler controls [[ShockAndAwe lightning]], and Shouryu gets the power of [[LightEmUp light]]. The sequels add [[BlowYouAway Yuuka]], [[ShockAndAwe Raima]] and ''VideoGame/SuperChinese'''s Gou [[PlayingWithFire Fire]] to the mix.
to:
* ElementalPowers: Each character gets assigned an elemental power in their SuperMode: Ryuhi gets [[HolyHandGrenade heavenly]] powers, Min-Min controls [[PlayingWithFire fire]], Hayato has [[BlowYouAway wind]] abilities, Wyler controls [[ShockAndAwe lightning]], and Shouryu gets the power of [[LightEmUp light]]. The sequels add [[BlowYouAway Yuuka]], [[ShockAndAwe Raima]] and ''VideoGame/SuperChinese'''s Gou [[PlayingWithFire Fire]] to the mix.
Changed line(s) 58,59 (click to see context) from:
* EvilCounterpart: Every major villain is either an evil counterpart of Ryuhi (Fuzu-Fu, Dark Dragon) or his SuperMode (Suzaku, Fudō, Fuzu-Fu again in ''Golden Fighter'').
* EvilKnockoff: Dark Dragon, the secret boss of ''Gaiden'', is literally an evil copy of Ryuhi made with the power of the Matenshu.
* EvilKnockoff: Dark Dragon, the secret boss of ''Gaiden'', is literally an evil copy of Ryuhi made with the power of the Matenshu.
to:
* EvilCounterpart: Every major villain is either an evil counterpart of Ryuhi (Fuzu-Fu, Dark Dragon) Dragon, Kim Wong-gu in ''[[NoAntagonist Fighting Wars]]'') or his SuperMode (Suzaku, Fudō, Fuzu-Fu again Fuzu-Fu's super mode in ''Golden Fighter'').
* EvilKnockoff: Dark Dragon, the secret boss of ''Gaiden'', is literally an evil copy of Ryuhi made with the power of theMatenshu.Matenshu and the five Hiryū medals.
* EvilKnockoff: Dark Dragon, the secret boss of ''Gaiden'', is literally an evil copy of Ryuhi made with the power of the
Changed line(s) 67,71 (click to see context) from:
** ''Fighting Wars'' also redesigned the gigantic wrestler archetype into a more realistic Wrestling/UniversalWrestlingFederation-type fighter, most notably Mach Akira as an Wrestling/AkiraMaeda expy and Toukon Taro being "Moeru Toukon" Wrestling/AntonioInoki (''Hiryū no Ken S'' managed to get the two wrestler body types).
** Kevin, the wrestler from ''Virtual Hiryū no Ken'', is basically Wrestling/StanHansen.
* DeathByOriginStory: The story of the first ''Hiryū no Ken'' (remade in ''SD Hiryū no Ken Densetsu'') starts when Ryuhi's foster father is killed to steal the Hiryu no Ken scroll.
* DefeatMeansFriendship: Hayato and Min-Min were rivals in the first game, but turn into main cast members in the sequel.
* DegradedBoss: Fuzu-Fu Ryumaou evolves from the final boss of the first game to the last opponent of ''II'''s TournamentArc, which happens halfway in the game. The same thing happens to Red Falcon (Suzaku) between the second and third games. To a lesser extent, the martial artists' sprites, which were mostly used for boss fights in the first two games, are used for common mooks in ''III'' and ''S''.
** Kevin, the wrestler from ''Virtual Hiryū no Ken'', is basically Wrestling/StanHansen.
* DeathByOriginStory: The story of the first ''Hiryū no Ken'' (remade in ''SD Hiryū no Ken Densetsu'') starts when Ryuhi's foster father is killed to steal the Hiryu no Ken scroll.
* DefeatMeansFriendship: Hayato and Min-Min were rivals in the first game, but turn into main cast members in the sequel.
* DegradedBoss: Fuzu-Fu Ryumaou evolves from the final boss of the first game to the last opponent of ''II'''s TournamentArc, which happens halfway in the game. The same thing happens to Red Falcon (Suzaku) between the second and third games. To a lesser extent, the martial artists' sprites, which were mostly used for boss fights in the first two games, are used for common mooks in ''III'' and ''S''.
to:
** ''Fighting Wars'' also redesigned the gigantic wrestler archetype into a more realistic Wrestling/UniversalWrestlingFederation-type fighter, most notably Mach Akira as an Wrestling/AkiraMaeda expy and Toukon Taro being "Moeru Toukon" Wrestling/AntonioInoki (''Hiryū Wrestling/AntonioInoki. In ''Hiryū no Ken S'', there is a wrestler HeadSwap with a Manga/TigerMask called Gym Owner / Huge Hugh.
** Grimson / Grimzon from ''Hiryū no Ken S''managed to get the two is an imposing wrestler body types).
that uses spiked shoulderpads, just like Wrestling/TheRoadWarriors.
**Kevin, Kevin Clark, the wrestler from Martial Artist who serves as the first boss of ''III'' (and the host of the "Godai Myōō" Aizen), is redesigned in ''Virtual Hiryū no Ken'', is basically Wrestling/StanHansen.
* DeathByOriginStory: The story of the first ''Hiryū noKen'' (remade in ''SD Hiryū no Ken Densetsu'') starts when Ryuhi's foster father as a wrestler who is killed to steal the Hiryu no Ken scroll.
* DefeatMeansFriendship: Hayato and Min-Min were rivals in the first game, but turn into main cast members in the sequel.
* DegradedBoss: Fuzu-Fu Ryumaou evolves from the final boss of the first game to the last opponent of ''II'''s TournamentArc, which happens halfway in the game. The same thing happens to Red Falcon (Suzaku) between the second and third games. To a lesser extent, the martial artists' sprites, which were mostly used for boss fights in the first two games, are used for common mooks in ''III'' and ''S''.basically Wrestling/{{Stan Hansen}}.
** Grimson / Grimzon from ''Hiryū no Ken S''
**
* DeathByOriginStory: The story of the first ''Hiryū no
* DefeatMeansFriendship: Hayato and Min-Min were rivals in the first game, but turn into main cast members in the sequel.
* DegradedBoss: Fuzu-Fu Ryumaou evolves from the final boss of the first game to the last opponent of ''II'''s TournamentArc, which happens halfway in the game. The same thing happens to Red Falcon (Suzaku) between the second and third games. To a lesser extent, the martial artists' sprites, which were mostly used for boss fights in the first two games, are used for common mooks in ''III'' and ''S''.
Changed line(s) 79 (click to see context) from:
* ForeignRemake: The NES ''Flying Warriors'' game is a remake of ''Hiryū no Ken II'' with a {{Superhero}} aesthetic and storyline. However, it's unusual because it was made with the ''Hiryū no Ken III'' engine, instead of just changing the graphics and calling it a day. Further sequels for the Game Boy and Super Nintendo simply edited the main characters' sprites.
to:
* ForeignRemake: The NES ''Flying Warriors'' game is a remake of ''Hiryū no Ken II'' with a {{Superhero}} aesthetic and storyline. However, it's unusual because it was made with the ''Hiryū no Ken III'' engine, instead of just changing editing the graphics and calling it a day. Further sequels for the Game Boy and Super Nintendo simply edited the main characters' sprites.
* HeavenVersusHell: Ryūten Taisei comes from the Tenkai (Heavenly realm), and the Ankoku-kai (Dark world) is the origin source of the Gekkōshū.
* IHaveYourDaughter: The reason why Kevin Clark enters the tournament in ''Virtual Hiryū no Ken''.
Changed line(s) 85 (click to see context) from:
* KamehameHadoken: A common ability in the early games, known as ''Tōki''. However, it could only be performed against minor enemies and not against martial artists and bosses. The ''SD'' games play it much straighter, since they came after ''VideoGame/StreetFighterII''.
to:
* KamehameHadoken: A common ability in the early games, known as ''Tōki''. However, it could only be performed against minor enemies and supernatural bosses, not against martial artists and bosses.artists. The ''SD'' games play it much straighter, since they came after ''VideoGame/StreetFighterII''.
* LegacyBossBattle: The Muay Thai fighter Thornram and the Martial Artist [[Manga/TigerMask Lion Kid]] were bosses from ''Hokuha Syourin Hiryū no Ken'' to ''Dragon no Tsubasa''. Likewise, the karateka Daimon appeared in the second and third games.
* LegacyBossBattle: The Muay Thai fighter Thornram and the Martial Artist [[Manga/TigerMask Lion Kid]] were bosses from ''Hokuha Syourin Hiryū no Ken'' to ''Dragon no Tsubasa''. Likewise, the karateka Daimon appeared in the second and third games.
Changed line(s) 88 (click to see context) from:
* LoveAtFirstPunch: Yuuka, the UsefulNotes/{{Aikido}} user from ''SD Hiryū no Ken'', was defeated by Hayato and [[TheOnlyOneAllowedToDefeatYou has been looking for him since then]]. However, she seems to be a little too eager to find him again.
to:
* LoveAtFirstPunch: Yuuka, the UsefulNotes/{{Aikido}} user MacGuffin:
** ''Ōgi no Sho'': The ''[[TitleDrop Ōgi no Sho]]'' (Mysterious Book), who was stolen from''SD Hiryū Shou'an Rōshi by the Dragon Tusks and [[DismantledMacGuffin divided into various scrolls]], and contains the teachings to perform the ''Hiryū no Ken'', the "Mind's Eye", and [[GameplayAndStorySegregation various power-ups in the first game]]. It's implied in further titles that it was defeated created by Hayato and [[TheOnlyOneAllowedToDefeatYou has been looking for Shou'an Rōshi after Ryūten Taisei teached him since then]]. However, she seems the ''Hiryū no Ken''.
** ''Dragon no Tsubasa'': The [[DismantledMacGuffin broken]] Mandala Talisman, which used to seal Daimajin in the past.
** ''Gonin no Ryū Senshi'': The [[CoolSword Nichirin Ken]] (Sun blade), which is used to summon Ryūten Taisei. It's mentioned to bea little too eager known under other names in the past, like {{Excalibur}}. Unlike earlier examples, it's acquired fairly early in the game -- the rest of the game is about PuttingTheBandBackTogether.
** ''Hiryū no Ken Gaiden'': The Hiryū medals, which can be combined tofind him again.summon Dark Dragon.
** ''Golden Fighter'': The older games' ''Ōgi no Sho'' and ''Nichirin Ken'', stolen from the Shaolin temple.
** ''Ōgi no Sho'': The ''[[TitleDrop Ōgi no Sho]]'' (Mysterious Book), who was stolen from
** ''Dragon no Tsubasa'': The [[DismantledMacGuffin broken]] Mandala Talisman, which used to seal Daimajin in the past.
** ''Gonin no Ryū Senshi'': The [[CoolSword Nichirin Ken]] (Sun blade), which is used to summon Ryūten Taisei. It's mentioned to be
** ''Hiryū no Ken Gaiden'': The Hiryū medals, which can be combined to
** ''Golden Fighter'': The older games' ''Ōgi no Sho'' and ''Nichirin Ken'', stolen from the Shaolin temple.
Changed line(s) 91,94 (click to see context) from:
** The Kung Fu archetype is still made from Ryuhi clones (Kokuunsai, Fuzu-Fu) -- however, Min-Min retains her ''SD'' moveset, and Fuzu-Fu's SuperMode (Ryumaou) is a different character. Sadly, Gengai is now a Ryuhi clone, instead of an individual character like in the older ''SD'' games. The Kiba Toshi mooks now retain their possessed body's moves, instead of being Kung Fu fighter [[HeadSwap head swaps]]
** Karate fighter Gou Hayato retains his ''SD'' moveset, but Mugen Shirou is now a clone of Gou Fire from the ''VideoGame/SuperChinese'' series.
** Muay Thai fighters Thorn Ram and Targun get their own non-cloned moveset, so they are clones of each other.
** Wrestler fighters are all over the place: the BandagedFace wrestler Zongerian turns into a full-body mummy with Earth Quaker's appearance, Mongol Khan shares his SumoWrestling style with Robo-no-Hana from the ''VideoGame/SuperChinese'' series, and Demon Kabuki's fighting style is borrowed from Powers, the most straight pro-wrestler in the ''SD'' series.
** Karate fighter Gou Hayato retains his ''SD'' moveset, but Mugen Shirou is now a clone of Gou Fire from the ''VideoGame/SuperChinese'' series.
** Muay Thai fighters Thorn Ram and Targun get their own non-cloned moveset, so they are clones of each other.
** Wrestler fighters are all over the place: the BandagedFace wrestler Zongerian turns into a full-body mummy with Earth Quaker's appearance, Mongol Khan shares his SumoWrestling style with Robo-no-Hana from the ''VideoGame/SuperChinese'' series, and Demon Kabuki's fighting style is borrowed from Powers, the most straight pro-wrestler in the ''SD'' series.
to:
** The Kung Fu archetype is still made from Ryuhi clones (Kokuunsai, (Kokūnsai, Fuzu-Fu) -- however, Min-Min retains her and Ryumaou (Fuzu-Fu's SuperMode) keep their own movesets from earlier ''SD'' moveset, and Fuzu-Fu's SuperMode (Ryumaou) is a different character. installments. Sadly, Gengai is now a Ryuhi clone, instead of an individual character like in the older ''SD'' games. ''Virtual'' / ''Twin''. The Kiba Toshi mooks now retain their possessed body's moves, instead of being Kung Fu fighter [[HeadSwap head swaps]]
swaps]].
** Karate fighter Gou Hayato retains his ''SD'' moveset, but Mugen Shirou is now a clone of GouFire from the ''VideoGame/SuperChinese'' series.
Fire.
** Muay Thai fightersThorn Ram Thornram and Targun get their own non-cloned moveset, so they are clones of each other.
** Wrestler fighters are all over the place: the BandagedFace wrestler Zongerian turns into a full-body mummy withEarth Quaker's Earthquaker's appearance, Mongol Khan shares his SumoWrestling style with Robo-no-Hana from the ''VideoGame/SuperChinese'' series, Robo-no-Hana, and Demon Kabuki's fighting style is borrowed from Powers, the most straight pro-wrestler in the ''SD'' series.
** Karate fighter Gou Hayato retains his ''SD'' moveset, but Mugen Shirou is now a clone of Gou
** Muay Thai fighters
** Wrestler fighters are all over the place: the BandagedFace wrestler Zongerian turns into a full-body mummy with
Changed line(s) 96,98 (click to see context) from:
** The Boxer discipline from ''Ōgi no Sho'' is mostly absent, only Masked Fighter ("Fighter ?" in the first game) returns as another Shouryu clone (in fact, heavily implied to be himself). Boxer X and Giga Bruiser are nowhere to be seen -- one would guess that the boxer Roseman from the ''SD'' series would have greatly helped.
* {{Mummy}}: Earth Quaker, one of the bosses of ''Hiryū no Ken S'' / ''Ultimate Fighter'' and the only new character from the game that made it to the sequels. If his rivalry with Shouryu in the ''SD'' series is anything to go, he may be a {{Mayincatec}}-type mummy.
* OldMaster: Gengai serves as the ParentalSubstitute / master of Ryuhi and, to a lesser extent, to other main characters.
* {{Mummy}}: Earth Quaker, one of the bosses of ''Hiryū no Ken S'' / ''Ultimate Fighter'' and the only new character from the game that made it to the sequels. If his rivalry with Shouryu in the ''SD'' series is anything to go, he may be a {{Mayincatec}}-type mummy.
* OldMaster: Gengai serves as the ParentalSubstitute / master of Ryuhi and, to a lesser extent, to other main characters.
to:
** The Boxer discipline from ''Ōgi no Sho'' is mostly absent, only Masked Fighter ("Fighter ?" in the first game) returns as another Shouryu clone (in fact, heavily implied to be himself). Boxer X and Giga Bruiser are nowhere to be seen -- one would guess that the boxer Roseman from the ''SD'' series or Astro Joe from the ''VideoGame/SuperChinese'' series would have greatly helped.
* MultinationalTeam: Ryuhi is Chinese, Hayato is Japanese, and Min-Min is from Hong Kong. The second game introduces allies from the United States: Wyler, who is commonly associated with foreign JungleJapes, and Shouryu, who is from New York's Chinatown (although since ''SD Hiryū no Ken'' he turns into a [[ForeignCultureFetish mexican luchador]]).
* {{Mummy}}:Earth Quaker, Earthquaker, one of the bosses of ''Hiryū no Ken S'' / ''Ultimate Fighter'' and the only new character from the game that made it to the sequels. If his rivalry with Shouryu in sequels.
* MysteriousEmployer: Jennifer and her pet Daddy are sent by the''SD'' series "Kongo Shichibushin" Kendara to oversee Suzaku's actions. Likewise, ''Gaiden 2'' and ''Virtual Hiryū no Ken'''s Dava follows the orders of Tiha, a mysterious Tennō who is anything [[AbortedArc never mentioned again]].
* NotJustATournament: You can expect the Dragon Tusks or other villains togo, he may be a {{Mayincatec}}-type mummy.
behind them. Roseman, the winner of the ''SD Hiryū no Ken'' tournament, is responsible for making the one in ''Virtual Hiryū no Ken'', and is soon overtaken by various villains.
* OldMaster: Gengai serves as the ParentalSubstitute / master of Ryuhi and, to a lesser extent, to other main characters. Also [[EveryoneCallsHimBarkeep Rakan]] ([[https://en.wikipedia.org/wiki/Arhat Arhat]]) in the second game, a Shaolin monk protected by two [[https://en.wikipedia.org/wiki/Nio Nio]]-looking monks who teaches Ryuhi to transform into his super mode. Min-Min and Yuka's grandparents are implied to be expert martial artist, since they fought with Gengai.
* TheOnlyOneAllowedToDefeatYou: Yuuka, the UsefulNotes/{{Aikido}} user from ''SD Hiryū no Ken'', was defeated by Hayato and has been looking for him since then.
* PromotedToPlayable: Hayato and Min-Min in the second game, Suzaku and Earth Quaker in ''SD Hiryū no Ken'', Ryumaou in ''Gaiden 2'', Gengai and Kevin Clark in ''Virtual Hiryū no Ken'', and almost every boss from ''Ōgi no Sho'' in ''Densetsu''. Powers from the ''SD'' series is an {{Expy}} of earlier wrestlers such as Mad Warrior and Zebra, though.
* PsychicChildren: Shouryu is an especially skilled one.
* MultinationalTeam: Ryuhi is Chinese, Hayato is Japanese, and Min-Min is from Hong Kong. The second game introduces allies from the United States: Wyler, who is commonly associated with foreign JungleJapes, and Shouryu, who is from New York's Chinatown (although since ''SD Hiryū no Ken'' he turns into a [[ForeignCultureFetish mexican luchador]]).
* {{Mummy}}:
* MysteriousEmployer: Jennifer and her pet Daddy are sent by the
* NotJustATournament: You can expect the Dragon Tusks or other villains to
* OldMaster: Gengai serves as the ParentalSubstitute / master of Ryuhi and, to a lesser extent, to other main characters. Also [[EveryoneCallsHimBarkeep Rakan]] ([[https://en.wikipedia.org/wiki/Arhat Arhat]]) in the second game, a Shaolin monk protected by two [[https://en.wikipedia.org/wiki/Nio Nio]]-looking monks who teaches Ryuhi to transform into his super mode. Min-Min and Yuka's grandparents are implied to be expert martial artist, since they fought with Gengai.
* TheOnlyOneAllowedToDefeatYou: Yuuka, the UsefulNotes/{{Aikido}} user from ''SD Hiryū no Ken'', was defeated by Hayato and has been looking for him since then.
* PromotedToPlayable: Hayato and Min-Min in the second game, Suzaku and Earth Quaker in ''SD Hiryū no Ken'', Ryumaou in ''Gaiden 2'', Gengai and Kevin Clark in ''Virtual Hiryū no Ken'', and almost every boss from ''Ōgi no Sho'' in ''Densetsu''. Powers from the ''SD'' series is an {{Expy}} of earlier wrestlers such as Mad Warrior and Zebra, though.
* PsychicChildren: Shouryu is an especially skilled one.
Changed line(s) 100 (click to see context) from:
** ''I'''s "Garyu Jushi Rokunin-shu" (''Six Dragon Fang Beastmen'') are little more than overworld EliteMooks. Unlike further installments, every one of them has their own sprite.
to:
** ''I'''s "Garyu Jushi Rokunin-shu" (''Six Dragon Fang Beastmen'') Tusk Beastmen'': [[DarkActionGirl Zora]], [[TheGrimReaper Taron]], [[TheQuincyPunk Torudo]], [[EyelessFace Pebora]], [[MultiArmedAndDangerous Kali]] and [[BigRedDevil Gordon]]) are little more than overworld EliteMooks. Unlike further installments, every one of them has their own sprite.
Changed line(s) 104 (click to see context) from:
** ''S'' has the "Shura Satsuo" (''Four Killing [[https://en.wikipedia.org/wiki/Asura Asura]] Kings'': [[ArmiesAreEvil Iron Jason]], [[ShouldersOfDoom Grimson]], [[WearingAFlagOnYourHead Broad]][[BladeBelowTheShoulder way]] and [[{{Mummy}} Earth Quaker]]) -- unlike the older bosses, who [[ReusedCharacterDesign shared sprites]], every one of them has its own design. Played straight, however, with the seven "Makaishu" (''Hellish ones''), which seem to be extremely similar to the "Godai Myōō".
to:
** ''S'' has the "Shura Satsuo" (''Four Killing [[https://en.wikipedia.org/wiki/Asura Asura]] Kings'': [[ArmiesAreEvil Iron Jason]], Jason]] / Iron Claw, [[ShouldersOfDoom Grimson]], Grimson]] / Grimzon, [[BladeBelowTheShoulder Broadway]] / [[WearingAFlagOnYourHead Broad]][[BladeBelowTheShoulder way]] Jake Spinner]], and [[{{Mummy}} Earth Quaker]]) Earthquaker]]) -- unlike the older bosses, who [[ReusedCharacterDesign shared sprites]], every one of them has its own design. Played straight, however, with the seven "Makaishu" (''Hellish ones''), which seem to be extremely similar to the "Godai Myōō".
Changed line(s) 106 (click to see context) from:
* SealedEvilInACan: Daimajin, the last boss of ''Dragon no Tsubasa''. The end of ''Gonin no Ryū Senshi'' and ''Retsuden'' [[GreaterScopeVillain tease with his return]].
to:
* QuintessentialBritishGentleman: Albert Roseman, an aristocratic boxer whose psychic powers wake up when Suzaku tries to summon Daimajin in ''SD Hiryū no Ken''.
* RecurringBossTemplate: Every game contains six types of martial artist bosses: a [[AllChinesePeopleKnowKungFu Kung Fu]] practitioner, a [[UsefulNotes/{{Karate}} karateka]], a [[BoxingBattler boxer]], a [[UsefulNotes/MuayThai nak muay]], a [[ProfessionalWrestling professional wrestler]] and a Martial Artist[[note]]a FictionalFightingStyle -- see the "martial arts" entry on Main/LostInTranslation[[/note]]. This template gets followed as late as ''Virtual Hiryū no Ken'': for example, there's Kung Fu (Ryuhi, etc), Karate (Aleph), Boxing (Albert Roseman), Muay Thai (Dava Siddharta), Wrestling (Kevin Clark) and Martial Arts (Kate).
* SealedEvilInACan: Daimajin, the last boss of ''Dragon no Tsubasa''. The end of ''Gonin no RyūSenshi'' Senshi'', ''SD Hiryū no Ken'' and ''Retsuden'' [[GreaterScopeVillain tease with his return]].return]].
* {{Shotoclone}}: Zig-zagged: Ryuhi has had a HurricaneKick since the first installment (two years before the first Street Fighter game came out), and a KamehameHadoken power-up since the NES port. However, his {{Shoryuken}} counterpart, a rising kick, appeared for the first time in ''Golden Fighter'', a year after Street Fighter II came out. From there, it was easy to make him a Shotoclone in subsequent games.
* RecurringBossTemplate: Every game contains six types of martial artist bosses: a [[AllChinesePeopleKnowKungFu Kung Fu]] practitioner, a [[UsefulNotes/{{Karate}} karateka]], a [[BoxingBattler boxer]], a [[UsefulNotes/MuayThai nak muay]], a [[ProfessionalWrestling professional wrestler]] and a Martial Artist[[note]]a FictionalFightingStyle -- see the "martial arts" entry on Main/LostInTranslation[[/note]]. This template gets followed as late as ''Virtual Hiryū no Ken'': for example, there's Kung Fu (Ryuhi, etc), Karate (Aleph), Boxing (Albert Roseman), Muay Thai (Dava Siddharta), Wrestling (Kevin Clark) and Martial Arts (Kate).
* SealedEvilInACan: Daimajin, the last boss of ''Dragon no Tsubasa''. The end of ''Gonin no Ryū
* {{Shotoclone}}: Zig-zagged: Ryuhi has had a HurricaneKick since the first installment (two years before the first Street Fighter game came out), and a KamehameHadoken power-up since the NES port. However, his {{Shoryuken}} counterpart, a rising kick, appeared for the first time in ''Golden Fighter'', a year after Street Fighter II came out. From there, it was easy to make him a Shotoclone in subsequent games.
Changed line(s) 110 (click to see context) from:
* SuperMode: From ''II'' to ''S'', the five protagonists can transform into super modes with a special armor and weapons. Due to sprite limitations, in ''II'' they are [[HeadSwap head swaps]] (and the only way to play as anyone other than Ryuhi), and in ''III'' and ''S'' they either wield [[DualWielding twin swords]] or a SimpleStaff (''S'' [[{{Chickification}} removes Min-Min]]'s super mode, since they didn't bother to do a new armored female sprite).
to:
* SuperMode: From ''II'' to ''S'', the five protagonists can transform into super modes with a special armor and weapons. Due to sprite limitations, in ''II'' they are [[HeadSwap head swaps]] (and the only way to play as anyone other than Ryuhi), and in ''III'' and ''S'' they either wield [[DualWielding twin swords]] or a SimpleStaff (''S'' SimpleStaff. ''S'' [[{{Chickification}} removes Min-Min]]'s super mode, since they didn't bother to do a new armored female sprite).sprite.
Changed line(s) 112,115 (click to see context) from:
* TeenGenius: At 15, Shouryu is the youngest cast member, but is said to have immense psychic power potential. Moreover, he's the leader of a [[CreatureHunterOrganization Ghost-hunting organization]] (vaguely implied to be Dragon Fangss).
* TournamentArc: A leftover from the earliest title, which was a pure fighting game.
* VideoGameRemake: ''SD Hiryū no Ken Densetsu'''s story mode was a remake of ''Ōgi no Sho''.
* WildMan: Uruka from ''SD Hiryū no Ken'' / ''SD Gaiden'' is a monstruous-looking child from a CannibalTribe.
* TournamentArc: A leftover from the earliest title, which was a pure fighting game.
* VideoGameRemake: ''SD Hiryū no Ken Densetsu'''s story mode was a remake of ''Ōgi no Sho''.
* WildMan: Uruka from ''SD Hiryū no Ken'' / ''SD Gaiden'' is a monstruous-looking child from a CannibalTribe.
to:
* TeenGenius: At 15, Shouryu is the youngest cast member, but is said to have immense psychic power potential. Moreover, he's the leader of a [[CreatureHunterOrganization Ghost-hunting organization]] (vaguely implied to be Dragon Fangss).
ghost-hunting organization.
* TournamentArc:A leftover Present in every game, as an homage to its proto-FightingGame origin.
* {{Transplant}}: Many fighters fromthe earliest title, which was a pure fighting game.
''[[VideoGame/SuperChinese Super Chinese World 2]]'' and ''Super Chinese Fighter'' moved to ''Hiryū no Ken'''s last two installments, namely Robo-no-Hana, Bokuchin (''Twin'', ''Densetsu''), Jack, Ryu and Gou Fire (''Densetsu'').
* VideoGameRemake: ''SD Hiryū no Ken Densetsu'''s story modewas is a remake of ''Ōgi no Sho''.
* WarriorMonk: Ryuhi's first assignment after his father's death is to visit a Shaolin Temple where Gengai and his fellow Shaolin monks reside, to teach Ryuhi how to fight.
* WildMan: Uruka from ''SD Hiryū no Ken'' / ''SD Gaiden'' is a monstruous-looking child from aCannibalTribe.CannibalTribe.
* WorldTour: In ''Dragon no Tsubasa'', the heroes visit China, Hong Kong, Peru, New York and the underworld. ''Gonin no Ryū Senshi'' moves them to North America, Japan, Thailand, Europe and New York.
* WorldWreckingWave: Subtly done by Suzaku's attempt to re-awaken Daimajin in ''SD Hiryū no Ken'': the mummy Earthquaker wakes up from slumber, the already wild Uruka turns into TheBerserker, Roseman's psychic powers wake up, and RAIMA's [[AIIsACrapshoot programming fails]].
* YouKilledMyFather: Both Ryuhi and Min-Min have their parents killed by the Dragon Tusks. To a lesser extent, Hayato's clan and Wyler's subordinates were killed by a monster summoned by the Dragon Tusks, and Shouryu's parents probably dissapeared under Dragon Tusks-related incidents.
* TournamentArc:
* {{Transplant}}: Many fighters from
* VideoGameRemake: ''SD Hiryū no Ken Densetsu'''s story mode
* WarriorMonk: Ryuhi's first assignment after his father's death is to visit a Shaolin Temple where Gengai and his fellow Shaolin monks reside, to teach Ryuhi how to fight.
* WildMan: Uruka from ''SD Hiryū no Ken'' / ''SD Gaiden'' is a monstruous-looking child from a
* WorldTour: In ''Dragon no Tsubasa'', the heroes visit China, Hong Kong, Peru, New York and the underworld. ''Gonin no Ryū Senshi'' moves them to North America, Japan, Thailand, Europe and New York.
* WorldWreckingWave: Subtly done by Suzaku's attempt to re-awaken Daimajin in ''SD Hiryū no Ken'': the mummy Earthquaker wakes up from slumber, the already wild Uruka turns into TheBerserker, Roseman's psychic powers wake up, and RAIMA's [[AIIsACrapshoot programming fails]].
* YouKilledMyFather: Both Ryuhi and Min-Min have their parents killed by the Dragon Tusks. To a lesser extent, Hayato's clan and Wyler's subordinates were killed by a monster summoned by the Dragon Tusks, and Shouryu's parents probably dissapeared under Dragon Tusks-related incidents.
Is there an issue? Send a MessageReason:
None
Changed line(s) 36,37 (click to see context) from:
* ArrangeMode: ''Hiryū no Ken Twin'' / ''Flying Dragon'''s main gimmick is that you can either play it as a updated ''Virtual Hiryū no Ken'' port or a 3D ''SD Hiryū no Ken'' sequel. That said, the game clearly favours the SD mode, since it was the only mode that returned for the sequel.
* AttackItsWeakPoint: The whole point of the "Mind's Eye" system is marking you and your enemy's weak point. Hitting in one of the other two possible points results in a brief stun. The marker can occasionally change into a CriticalHit blue marker, a "R" (''Rush'') [[{{Combos}} custom combo]], or a OneHitKill star.
* AttackItsWeakPoint: The whole point of the "Mind's Eye" system is marking you and your enemy's weak point. Hitting in one of the other two possible points results in a brief stun. The marker can occasionally change into a CriticalHit blue marker, a "R" (''Rush'') [[{{Combos}} custom combo]], or a OneHitKill star.
to:
* ArrangeMode: ''Hiryū no Ken II'', aside from its main story mode, gets a proto-FightingGame Tournament Mode and an Anime RPG mode, which substitutes the main game's fighting game-like boss fights with RPG commands. After an absence in ''III'' (which got its own fighting game spin-off), these modes return to ''Golden Fighter'' along with a new Battle Mode, which lets the player fight [[BossRush against any boss]].
** ''Virtual Hiryū no Ken'' lets you choose against four modes: ''Hiryū Mode 1'' (''[[VideoGame/VirtuaFighter Virtua Fighter 3]]'' controls, Mind's Eye), ''Hiryū Mode 2'' (''Virtua Fighter 2'' controls, Mind's Eye), ''EXCITE Mode'' (Four-button ''[[Franchise/{{Tekken}} Tekken 2]]'' controls, no Super Special Moves) and EXPERT mode (''Hiryū 1'' without Mind's Eye nor Super Special Moves). The options let you switch the controls from the first three modes, though.
** ''Hiryū no Ken Twin'' / ''Flying Dragon'''s main gimmick is that you can either play it as aupdated customizable ''Virtual Hiryū no Ken'' port or a 3D ''SD Hiryū no Ken'' sequel. That said, the game clearly favours playing the SD mode, since it was the only mode which adds a Treasure Item-collecting feature that returned for the sequel.
* AttackItsWeakPoint: The whole point of the "Mind's Eye" system is markingyou the player character and your its enemy's weak point. Hitting in one of the other two possible points results in a brief stun. The marker can occasionally change into a CriticalHit blue marker, a "R" (''Rush'') [[{{Combos}} custom combo]], or a OneHitKill star.star.
** ''Virtual Hiryū no Ken'' redesigns it from its pseudo-RhythmGame turn-based origins into a more dynamic feature, where the markers show up to warn where an attack is going to hit -- and at the same time, the attacker's unprotected points ([[{{Kneecapping}} usually the legs]]). Since the feature is kind of redundant in a 3D fighting game, it was optional in the last three games.
** ''Virtual Hiryū no Ken'' lets you choose against four modes: ''Hiryū Mode 1'' (''[[VideoGame/VirtuaFighter Virtua Fighter 3]]'' controls, Mind's Eye), ''Hiryū Mode 2'' (''Virtua Fighter 2'' controls, Mind's Eye), ''EXCITE Mode'' (Four-button ''[[Franchise/{{Tekken}} Tekken 2]]'' controls, no Super Special Moves) and EXPERT mode (''Hiryū 1'' without Mind's Eye nor Super Special Moves). The options let you switch the controls from the first three modes, though.
** ''Hiryū no Ken Twin'' / ''Flying Dragon'''s main gimmick is that you can either play it as a
* AttackItsWeakPoint: The whole point of the "Mind's Eye" system is marking
** ''Virtual Hiryū no Ken'' redesigns it from its pseudo-RhythmGame turn-based origins into a more dynamic feature, where the markers show up to warn where an attack is going to hit -- and at the same time, the attacker's unprotected points ([[{{Kneecapping}} usually the legs]]). Since the feature is kind of redundant in a 3D fighting game, it was optional in the last three games.
Changed line(s) 59 (click to see context) from:
** ''Ōgi no Sho'''s wrestler boss Mongol Khan is vaguely similar to [[Wrestling/TheRoadWarriors Road Warrior Animal]], and Demon Kabuki might be loosely based on The Great Kabuki. Later, the wrestler boss Warrior / Max Crusher from ''II'' and the wrestler sprite from ''III'' (aka ''Conan'') are identical to Wrestling/HulkHogan. Later, [[FinalBoss Mad Warrior]] from ''Fighting Wars'', Zebra from ''Hiryū no Ken S'' and Powers from the ''SD'' games are expies of Wrestling/UltimateWarrior.
to:
** ''Ōgi no Sho'''s wrestler boss Mongol Khan is vaguely similar to [[Wrestling/TheRoadWarriors Road Warrior Animal]], and Demon Kabuki might be loosely based on The Great Kabuki. Later, the wrestler boss Warrior / Max Crusher from ''II'' and the wrestler sprite from ''III'' (aka ''Conan'') are identical to Wrestling/HulkHogan. Later, [[FinalBoss Mad Warrior]] from ''Fighting Wars'', Zebra from ''Hiryū no Ken S'' and Powers from the ''SD'' games are expies of Wrestling/UltimateWarrior.
Added DiffLines:
* GottaCatchThemAll: The last two games added a Treasure Item-collecting feature, which allowed the games to return to its earlier RPG elements. The items could range to stat-changing items, [[StatusBuff status buffs]], [[HealingPotion healing potions]], unlockable moves, magic spells, weapons, [[OutOfContinues extra continues]], [[GuideDangIt game hints]], etc.
Added DiffLines:
* SuperDeformed: Every ''SD Hiryū no Ken'' title, and half of ''Hiryū no Ken Twin'' / ''Flying Dragon''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Hiryū no Ken'' (飛龍の拳, lit. "[[SignatureMove Fist of the Flying Dragon]]") is a GenreMashup video game series developed by Culture Brain which ran from 1985 to 2000. The series started with the UsefulNotes/ArcadeGame ''Hokuha Syourin Hiryū no Ken'' / ''[[CompletelyDifferentTitle Shanghai Kid]]'', which is one of the earliest examples of a UsefulNotes/MixedMartialArts [[note]](as in "style vs. style matches")[[/note]] FightingGame. Its main feature is the [[CrosshairAware "Mind's Eye" system]], which indicates one of the two fighters' [[AttackItsWeakPoint weak points]] to attack or defend. It was also one of the first fighting games with a special move, a [[CounterAttack Counter Attack]] and a FinishingMove. In what would be the series' six staple fighting styles, it starred a [[AllChinesePeopleKnowKungFu Kung Fu]] practicioner fighting against a [[UsefulNotes/{{Karate}} karateka]], a [[BoxingBattler boxer]], a [[UsefulNotes/MuayThai nak muay]], a [[ProfessionalWrestling pro wrestler]] and a Martial Artist[[note]]a FictionalFightingStyle -- see the "martial arts" entry on Main/LostInTranslation[[/note]].
to:
''Hiryū no Ken'' (飛龍の拳, lit. "[[SignatureMove Fist of the Flying Dragon]]") is a GenreMashup video game series developed by Culture Brain which ran from 1985 to 2000. The series started with the UsefulNotes/ArcadeGame ''Hokuha Syourin Hiryū no Ken'' / ''[[CompletelyDifferentTitle Shanghai Kid]]'', which is one of the earliest examples of a UsefulNotes/MixedMartialArts [[note]](as in "style vs. style matches")[[/note]] FightingGame. Its main feature is the [[CrosshairAware "Mind's Eye" system]], which indicates one of the two fighters' [[AttackItsWeakPoint weak points]] to attack or defend. It was also one of the first fighting games with a special move, a [[CounterAttack Counter Attack]] and a FinishingMove. In what would be the series' six staple fighting styles, it starred a [[AllChinesePeopleKnowKungFu Kung Fu]] practicioner practitioner fighting against a [[UsefulNotes/{{Karate}} karateka]], a [[BoxingBattler boxer]], a [[UsefulNotes/MuayThai nak muay]], a [[ProfessionalWrestling pro professional wrestler]] and a Martial Artist[[note]]a FictionalFightingStyle -- see the "martial arts" entry on Main/LostInTranslation[[/note]].
Changed line(s) 8,9 (click to see context) from:
When ''VideoGame/StreetFighterII'' revolutionized the fighting game genre, the series failed to keep up with the modern conventions, so it tried to FollowTheLeader with the ''SD Hiryū no Ken'' games. Later, it also tried to borrow from the more "realistic" 3D fighting games like ''VideoGame/VirtuaFighter'' and ''Franchise/{{Tekken}}'' in ''Virtual Hiryū no Ken'' and ''Hiryū no Ken Twin'' to little success, since the style returned into the ''SD'' slant. ''SD Hiryū no Ken Densetsu'' was the final title of the series[[note]]not counting [[UpdatedRerelease color rereleases]] of the UsefulNotes/GameBoy titles[[/note]], which had a story mode that was a VideoGameRemake [[BookEnds of the first game]] (with cameos from the second game's most iconic characters).
to:
When ''VideoGame/StreetFighterII'' revolutionized the fighting game genre, the series failed to keep up with the modern conventions, so it tried to FollowTheLeader with the ''SD ''[[SuperDeformed SD]] Hiryū no Ken'' games. Later, it also tried to borrow from the more "realistic" 3D fighting games like ''VideoGame/VirtuaFighter'' and ''Franchise/{{Tekken}}'' in ''Virtual Hiryū no Ken'' and ''Hiryū no Ken Twin'' to little success, since the style returned into the ''SD'' slant. ''SD Hiryū no Ken Densetsu'' was the final title of the series[[note]]not counting [[UpdatedRerelease color rereleases]] of the UsefulNotes/GameBoy titles[[/note]], which had a story mode that was a VideoGameRemake [[BookEnds of the first game]] (with cameos from the second game's most iconic characters).
game]].
* AllYourPowersCombined: The heroes can combine their powers against the second and third games' [[EleventhHourSuperpower final bosses]] to transform into Ryūten Taisei, an ancient [[GoldColoredSuperiority gold-colored]] heavenly hero that banished the BigBad of the second game in the past.
** This also happens with the villain Fudō Ryumaou and the Godai Myōō of ''Gonin no Ryū Senshi'', who merge into a [[OneWingedAngel demon-looking monster]]. The Matenshu, villains of ''Gaiden'', also combine their powers to create Dark Dragon.
** This also happens with the villain Fudō Ryumaou and the Godai Myōō of ''Gonin no Ryū Senshi'', who merge into a [[OneWingedAngel demon-looking monster]]. The Matenshu, villains of ''Gaiden'', also combine their powers to create Dark Dragon.
* ArrangeMode: ''Hiryū no Ken Twin'' / ''Flying Dragon'''s main gimmick is that you can either play it as a updated ''Virtual Hiryū no Ken'' port or a 3D ''SD Hiryū no Ken'' sequel. That said, the game clearly favours the SD mode, since it was the only mode that returned for the sequel.
Changed line(s) 35,39 (click to see context) from:
* BigBad: Ryumaou, the leader of the Dragon Fangs, although it's more complicated than that. The main villain of ''Ōgi no Sho'' / ''SD Hiryū no Ken Densetsu'' and ''Golden Fighter'' is Fuzu-Fu Ryumaou ([[DubNameChange Dargon]] overseas), and the main villain of ''5 Nin no Ryū Senshi'' is his younger brother Fudō Ryumaou, the leader of the "Godai Myōō" (Fudō Fudō). However, from ''SD Hiryū no Ken Gaiden 2'' to the end of the series, Ryumaou was the main villain. The plot doesn't tell whose brother is it [[note]]considering that ''Virtual'' / ''Twin'''s Ryumaou looks like Fuzu-Fu, ''Densetsu'' retells the first game's plot, and the third game's events are [[WhatHappenedToTheMouse never mentioned again]], it's probably Fuzu-Fu[[/note]].
** Other main villains include Suzaku, the main villain of ''Dragon no Tsubasa'' and ''[[ActuallyADoombot SD Hiryū no Ken]]'', and the "Matenshu" / "Ryuga Goketsushu" teams from ''Gaiden'' and ''Retsuden''.
* BigGood: Ryūten Taisei, a [[GoldColoredSuperiority gold-colored]] heavenly hero that banished the BigBad in the past. He appears when the main characters [[AllYourPowersCombined combine their powers]] against the second and third games' [[EleventhHourSuperpower final bosses]].
* BlackAndWhiteMorality: The backstory of ''Hiryū no Ken II'' and ''III'' involves the resurrection of the ultimate forces of good and evil, Ryūten Taisei and Daimajin.
* BoxingBattler: Too many to list, since almost every game has at least a boxer enemy / boss. Probably the most notorious one is the [[NonIdleRich super-powered aristocrat]] Albert Roseman, who debutted in ''SD Hiryū no Ken''.
** Other main villains include Suzaku, the main villain of ''Dragon no Tsubasa'' and ''[[ActuallyADoombot SD Hiryū no Ken]]'', and the "Matenshu" / "Ryuga Goketsushu" teams from ''Gaiden'' and ''Retsuden''.
* BigGood: Ryūten Taisei, a [[GoldColoredSuperiority gold-colored]] heavenly hero that banished the BigBad in the past. He appears when the main characters [[AllYourPowersCombined combine their powers]] against the second and third games' [[EleventhHourSuperpower final bosses]].
* BlackAndWhiteMorality: The backstory of ''Hiryū no Ken II'' and ''III'' involves the resurrection of the ultimate forces of good and evil, Ryūten Taisei and Daimajin.
* BoxingBattler: Too many to list, since almost every game has at least a boxer enemy / boss. Probably the most notorious one is the [[NonIdleRich super-powered aristocrat]] Albert Roseman, who debutted in ''SD Hiryū no Ken''.
to:
* BigBad: Ryumaou, the leader of the Dragon Fangs, although it's more complicated than that. The main villain of ''Ōgi no Sho'' / ''SD Hiryū no Ken Densetsu'' and ''Golden Fighter'' is Fuzu-Fu Ryumaou ([[DubNameChange Dargon]] overseas), and the main villain of ''5 Nin ''Gonin no Ryū Senshi'' is his younger brother Fudō Ryumaou, the leader of the "Godai Myōō" (Fudō Fudō). Myōō". However, from ''SD Hiryū no Ken Gaiden 2'' to the end of the series, Ryumaou was returned as the main villain. The plot doesn't tell whose brother is it It's unclear if he's one of the brothers or if it's [[EveryoneCallsHimBarkeep just a title]] [[note]]considering that ''Virtual'' / ''Twin'''s Ryumaou looks like Fuzu-Fu, ''Densetsu'' retells the first game's plot, and the third game's events are [[WhatHappenedToTheMouse never mentioned again]], it's probably Fuzu-Fu[[/note]].
** Other main villains include Suzaku, the main villain of ''Dragon noTsubasa'' and Tsubasa'', ''[[ActuallyADoombot SD Hiryū no Ken]]'', Ken]]'' and the "Matenshu" / "Ryuga Goketsushu" teams ''Retsuden'', and Dark Dragon from ''Gaiden'' and ''Retsuden''.
* BigGood: Ryūten Taisei, a [[GoldColoredSuperiority gold-colored]] heavenly hero that banished the BigBad in the past. He appears when the main characters [[AllYourPowersCombined combine their powers]] against the second and third games' [[EleventhHourSuperpower final bosses]].
''Gaiden''.
* BlackAndWhiteMorality: The backstory of ''Hiryū no Ken II''and ''III'' involves the resurrection of the ultimate forces of good and evil, Ryūten Taisei and Daimajin.
Daimajin.
* BossInMookClothing: The "Kiba Toshi" (Fang warriors) from the first three game are a literal version of this, since they tend to be hidden in the bodies of [[HumanDisguise martial artists]]. Beating them is essential for the HundredPercentCompletion, but managing to fight against them usually involves knowing [[Main/PuzzleBoss specific strategies]] against the martial artists.
** Inverted by the "Makaishū Shitennō" boss Baishura in II, who hides as a Kiba Toshi.
* BoxingBattler: Too many to list, since almost every game has at least a boxer enemy / boss. Probably the most notorious one is the [[NonIdleRich super-powered aristocrat]] Albert Roseman, whodebutted debuted in ''SD Hiryū no Ken''.
** Other main villains include Suzaku, the main villain of ''Dragon no
* BigGood: Ryūten Taisei, a [[GoldColoredSuperiority gold-colored]] heavenly hero that banished the BigBad in the past. He appears when the main characters [[AllYourPowersCombined combine their powers]] against the second and third games' [[EleventhHourSuperpower final bosses]].
* BlackAndWhiteMorality: The backstory of ''Hiryū no Ken II''
* BossInMookClothing: The "Kiba Toshi" (Fang warriors) from the first three game are a literal version of this, since they tend to be hidden in the bodies of [[HumanDisguise martial artists]]. Beating them is essential for the HundredPercentCompletion, but managing to fight against them usually involves knowing [[Main/PuzzleBoss specific strategies]] against the martial artists.
** Inverted by the "Makaishū Shitennō" boss Baishura in II, who hides as a Kiba Toshi.
* BoxingBattler: Too many to list, since almost every game has at least a boxer enemy / boss. Probably the most notorious one is the [[NonIdleRich super-powered aristocrat]] Albert Roseman, who
Changed line(s) 41 (click to see context) from:
* CharlieBrownFromOuttaTown: After being defeated in ''Hiryū no Ken II'', Suzaku reappears as Red Falcon, a HumanDisguise. He also sports a [[GoodScarsEvilScars scar on his face]] as a mark from his defeat.
to:
* CharlieBrownFromOuttaTown: After being defeated in ''Hiryū no Ken II'', Suzaku reappears as Red Falcon, a HumanDisguise. He also sports a [[GoodScarsEvilScars scar on his face]] as a mark from his defeat.defeat (which doesn't make sense in ''Densetsu'''s story mode, since it [[AdaptationInducedPlotHole happens before the second game]]).
Changed line(s) 43 (click to see context) from:
* ChromeChampion: ''Hiryū no Ken Twin'' / ''Flying Dragon (N64)'' features metallized versions of the playable characters as sub-bosses.
to:
* ChromeChampion: ''Hiryū no Ken Twin'' / ''Flying Dragon (N64)'' features metallized platinum and gold versions of the playable characters as sub-bosses.sub-bosses. They're equipped with items to make their fights harder -- the game even offers purchasable items to [[PuzzleBoss explain their weaknesses]].
Changed line(s) 45 (click to see context) from:
* CounterAttack: In the early titles, it was possible to counter a mid/high punch into an arm throw. When the series returned into being full-blown fighting games, counter-attack mechanics were expanded into an important element.
to:
* CounterAttack: In the early titles, it was possible to counter a mid/high punch into an arm throw. When the series returned into being full-blown fighting games, counter-attack mechanics were expanded into an important element.essential feature.
Changed line(s) 47,49 (click to see context) from:
* DressedLikeADominatrix: Jennifer from ''SD Hiryū no Ken'' / ''Gaiden''. She even has a whip to control his winged lion, Daddy.
* ElementalPowers: Each character gets assigned an elemental power in their SuperMode: Ryuhi gets [[HolyHandGrenade heavenly]] powers, Min-Min and Gou Fire control [[PlayingWithFire fire]], Hayato and Yuuka share [[BlowYouAway wind]] abilities, Wyler and RAIMA control [[ShockAndAwe lightning]], and Shouryu gets the power of [[LightEmUp light]].
** Ryuhi gains FireIceLightning and Wind-themed clones in ''SD Hiryū no Ken Densetsu'': most of them are Hiryu with new [[MovesetClone moves taken from one of the characters mentioned above]]. [[AnIcePerson Ice]], the only new elemental power, gains most of his moveset from ''[[VideoGame/SuperChinese Super Chinese Fighter]]'''s Jack.
* ElementalPowers: Each character gets assigned an elemental power in their SuperMode: Ryuhi gets [[HolyHandGrenade heavenly]] powers, Min-Min and Gou Fire control [[PlayingWithFire fire]], Hayato and Yuuka share [[BlowYouAway wind]] abilities, Wyler and RAIMA control [[ShockAndAwe lightning]], and Shouryu gets the power of [[LightEmUp light]].
** Ryuhi gains FireIceLightning and Wind-themed clones in ''SD Hiryū no Ken Densetsu'': most of them are Hiryu with new [[MovesetClone moves taken from one of the characters mentioned above]]. [[AnIcePerson Ice]], the only new elemental power, gains most of his moveset from ''[[VideoGame/SuperChinese Super Chinese Fighter]]'''s Jack.
to:
* DivergentCharacterEvolution: In ''Ōgi no Sho'', Min-Min was a Ryuhi HeadSwap, and Hayato was a minor boss. ''Dragon no Tsubasa'' makes Min-Min and Hayato playable, along with new characters Wyler and Shouryu, but only as head swaps of Ryuhi's SuperMode. ''III'' makes them once again playable as Ryuhi head swaps, and now their super modes wield either two swords or a staff. ''Fighting Wars'' makes them different for the first time by assigning every one of them a fighting style archetype -- except for Min-Min, since there is no female fighter archetype. ''Golden Fighter'' gives Min-Min her own sprite, at the expense of removing her super mode -- Hayato, Wyler and Shouryu are only playable in super modes. Finally, ''SD Hiryū no Ken'' gives them for the first time their own sprites and completely different movesets.
* DressedLikeADominatrix: Jennifer from ''SD Hiryū no Ken'' /''Gaiden''.''SD Gaiden''. She even has a whip to control his winged lion, Daddy.
* ElementalPowers: Each character gets assigned an elemental power in their SuperMode: Ryuhi gets [[HolyHandGrenade heavenly]] powers, Min-Minand Gou Fire control controls [[PlayingWithFire fire]], Hayato and Yuuka share has [[BlowYouAway wind]] abilities, Wyler and RAIMA control controls [[ShockAndAwe lightning]], and Shouryu gets the power of [[LightEmUp light]].
light]]. The sequels add [[BlowYouAway Yuuka]], [[ShockAndAwe Raima]] and ''VideoGame/SuperChinese'''s Gou [[PlayingWithFire Fire]] to the mix.
** ''Densetsu'' adds elemental affinities to the character's moves, namely FireIceLightning, Wind and [[PoisonousPerson Poison]]. Ryuhigains FireIceLightning and Wind-themed gets elemental-themed clones in ''SD Hiryū no Ken Densetsu'': the same game: most of them are Hiryu Ryuhi with new [[MovesetClone moves taken from one of the characters mentioned above]]. [[AnIcePerson Ice]], the only new elemental power, The ice-themed clone]] gains most of his moveset from ''[[VideoGame/SuperChinese Super Chinese Fighter]]'''s Jack.Jack.
* EvilCounterpart: Every major villain is either an evil counterpart of Ryuhi (Fuzu-Fu, Dark Dragon) or his SuperMode (Suzaku, Fudō, Fuzu-Fu again in ''Golden Fighter'').
* EvilKnockoff: Dark Dragon, the secret boss of ''Gaiden'', is literally an evil copy of Ryuhi made with the power of the Matenshu.
* DressedLikeADominatrix: Jennifer from ''SD Hiryū no Ken'' /
* ElementalPowers: Each character gets assigned an elemental power in their SuperMode: Ryuhi gets [[HolyHandGrenade heavenly]] powers, Min-Min
** ''Densetsu'' adds elemental affinities to the character's moves, namely FireIceLightning, Wind and [[PoisonousPerson Poison]]. Ryuhi
* EvilCounterpart: Every major villain is either an evil counterpart of Ryuhi (Fuzu-Fu, Dark Dragon) or his SuperMode (Suzaku, Fudō, Fuzu-Fu again in ''Golden Fighter'').
* EvilKnockoff: Dark Dragon, the secret boss of ''Gaiden'', is literally an evil copy of Ryuhi made with the power of the Matenshu.
Changed line(s) 51,52 (click to see context) from:
** The Martial Arts fighters are either based on Benny Urquidez (Haken, Hurricane Benny, Falcon...) or Wrestling/SatoruSayama ([[Manga/TigerMask Lion Kid]]) -- no wonder, since they're the fighters more strongly associated with the fictional "Martial Arts" fighting style.
** The wrestler boss Warrior from ''II'' and the wrestler sprite from ''III'' (aka Conan) are identical to Wrestling/HulkHogan. Later, [[FinalBoss Mad Warrior]] from ''Fighting Wars'', Zebra from ''Hiryū no Ken S'' and Powers from the ''SD'' games are expies of Wrestling/UltimateWarrior. ''Fighting Wars'' redesigned the gigantic wrestler archetype into a more realistic Wrestling/UniversalWrestlingFederation-type fighter, most notably Mach Akira as an Wrestling/AkiraMaeda expy (''Hiryū no Ken S'' managed to get the two wrestler body types).
** The wrestler boss Warrior from ''II'' and the wrestler sprite from ''III'' (aka Conan) are identical to Wrestling/HulkHogan. Later, [[FinalBoss Mad Warrior]] from ''Fighting Wars'', Zebra from ''Hiryū no Ken S'' and Powers from the ''SD'' games are expies of Wrestling/UltimateWarrior. ''Fighting Wars'' redesigned the gigantic wrestler archetype into a more realistic Wrestling/UniversalWrestlingFederation-type fighter, most notably Mach Akira as an Wrestling/AkiraMaeda expy (''Hiryū no Ken S'' managed to get the two wrestler body types).
to:
** The Martial Arts fighters are either based on Benny Urquidez (Haken, Hurricane Benny, Falcon...) or Wrestling/SatoruSayama ([[Manga/TigerMask (''[[Manga/TigerMask Lion Kid]]) Kid]]'' / ''Litron''), Benny Urquidez (''Haken'' / ''Harkon'', ''Hurricane Benny'', ''Falcon''...), or Everett "Monster Man" Eddy (''Monster Joe'') -- no wonder, since they're the fighters more strongly associated with the fictional "Martial Arts" fighting style.
style in Japan.
** ''Ōgi no Sho'''s wrestler boss Mongol Khan is vaguely similar to [[Wrestling/TheRoadWarriors Road Warrior Animal]], and Demon Kabuki might be loosely based on The Great Kabuki. Later, the wrestler boss Warrior / Max Crusher from ''II'' and the wrestler sprite from ''III'' (akaConan) ''Conan'') are identical to Wrestling/HulkHogan. Later, [[FinalBoss Mad Warrior]] from ''Fighting Wars'', Zebra from ''Hiryū no Ken S'' and Powers from the ''SD'' games are expies of Wrestling/UltimateWarrior. Wrestling/UltimateWarrior.
** As far as boxers go, ''Ōgi no Sho'''s Giga Bruiser is probably meant to be a [[Franchise/{{Rocky}} Rocky Balboa]] lookalike, but Crusher / Slugger Sam from ''Dragon no Tsubasa'' is undoubtedly based on [[Film/RockyIII Clubber Lang]]. Mick Johnston from ''Fighting Wars'' is probably meant to be Creator/MikeTyson.
** Bob Roman, the kickboxer from ''Fighting Wars'' (a Muay Thai fighter in all but name), is clearly meant to be Rob Kaman.
** The karate fighters from ''Fighting Wars'', Muguruma Shirou and William Gordon, are probably meant to be Masaaki Satake and Willie Williams.
** ''Fighting Wars'' redesigns the Kung Fu fighter archetype into [[BruceLeeClone Bruce Lee Clones]]. Jackie Dean is Creator/JackieChan, and Kamikaze Kid is probably meant to be the [[Creator/BruceLee real deal]].
** ''Fighting Wars'' also redesigned the gigantic wrestler archetype into a more realistic Wrestling/UniversalWrestlingFederation-type fighter, most notably Mach Akira as an Wrestling/AkiraMaeda expy and Toukon Taro being "Moeru Toukon" Wrestling/AntonioInoki (''Hiryū no Ken S'' managed to get the two wrestler body types).
** ''Ōgi no Sho'''s wrestler boss Mongol Khan is vaguely similar to [[Wrestling/TheRoadWarriors Road Warrior Animal]], and Demon Kabuki might be loosely based on The Great Kabuki. Later, the wrestler boss Warrior / Max Crusher from ''II'' and the wrestler sprite from ''III'' (aka
** As far as boxers go, ''Ōgi no Sho'''s Giga Bruiser is probably meant to be a [[Franchise/{{Rocky}} Rocky Balboa]] lookalike, but Crusher / Slugger Sam from ''Dragon no Tsubasa'' is undoubtedly based on [[Film/RockyIII Clubber Lang]]. Mick Johnston from ''Fighting Wars'' is probably meant to be Creator/MikeTyson.
** Bob Roman, the kickboxer from ''Fighting Wars'' (a Muay Thai fighter in all but name), is clearly meant to be Rob Kaman.
** The karate fighters from ''Fighting Wars'', Muguruma Shirou and William Gordon, are probably meant to be Masaaki Satake and Willie Williams.
** ''Fighting Wars'' redesigns the Kung Fu fighter archetype into [[BruceLeeClone Bruce Lee Clones]]. Jackie Dean is Creator/JackieChan, and Kamikaze Kid is probably meant to be the [[Creator/BruceLee real deal]].
** ''Fighting Wars'' also redesigned the gigantic wrestler archetype into a more realistic Wrestling/UniversalWrestlingFederation-type fighter, most notably Mach Akira as an Wrestling/AkiraMaeda expy and Toukon Taro being "Moeru Toukon" Wrestling/AntonioInoki (''Hiryū no Ken S'' managed to get the two wrestler body types).
Deleted line(s) 57 (click to see context) :
* EliteMook: The "Kiba Toshi" (Fang warriors) in every mainline game until the ''SD'' series, where they were usually hidden in the bodies of martial artists. Inverted by the "Makaishū Shitennō" boss Baishura in ''II'', who [[BossInMookClothing hides as a Kiba Toshi]].
Changed line(s) 59 (click to see context) from:
** TheLeader: Ryuhi
to:
** TheLeader: RyuhiRyuhi / Rick Stalker
Changed line(s) 61,64 (click to see context) from:
** TheBigGuy: Wyler
** TheSmartGuy: Shouryu
** TheChick: Min-Min
** SixthRanger: Gengai
** TheSmartGuy: Shouryu
** TheChick: Min-Min
** SixthRanger: Gengai
to:
** TheBigGuy: Wyler
Wyler / Greg Cummings
** TheSmartGuy:Shouryu
Shouryu / Jimmy Cutler Jr.
** TheChick:Min-Min
Min-Min / Mary Lynn
** SixthRanger:GengaiGengai / Gen Lao-Tsu
** TheSmartGuy:
** TheChick:
** SixthRanger:
Changed line(s) 67,72 (click to see context) from:
* GreaterScopeVillain: Daimajin, who is the last boss of ''Hiryū no Ken II''. Other sequels tease with his return.
* HeadSwap: Common in the early games: ''Hiryū no Ken I'', ''II'' and ''S'' used head swaps of the six fighter archetypes, and ''II'' and ''III'' used it for the main five protagonists. ''III'' only has different heads for the hero/Kung Fu archetype, otherwise there's only a single sprite type for the fighter characters. Averted in ''Fighting Wars'', which uses [[DivergentCharacterEvolution slightly different movesets]] for each archetype clone, despite them being little more than [[PaletteSwap Palette Swaps]].
* HurricaneKick: It's one of the iconic moves of the main characters (especially when they shared sprites) -- the titular "Hiryū no Ken" technique starts as a hurricane kick into one of the screen's corners, where the characters perform a flying kick.
* JapaneseDelinquents: Tetsuo from ''SD Hiryū no Ken'' / ''Gaiden'' is a heroic version.
* LimitBreak: The "Hiryū no Ken" technique, which initially could only be used when the K.O. Gauge was full, is probably the first technique of its kind in a fighting game.
* LoveAtFirstPunch: Yuuka, the UsefulNotes/{{Aikido}} user from ''SD Hiryū no Ken'', fell in love with Hayato... Right after he beat her. Her purpose is to defeat him, and who knows what else.
* HeadSwap: Common in the early games: ''Hiryū no Ken I'', ''II'' and ''S'' used head swaps of the six fighter archetypes, and ''II'' and ''III'' used it for the main five protagonists. ''III'' only has different heads for the hero/Kung Fu archetype, otherwise there's only a single sprite type for the fighter characters. Averted in ''Fighting Wars'', which uses [[DivergentCharacterEvolution slightly different movesets]] for each archetype clone, despite them being little more than [[PaletteSwap Palette Swaps]].
* HurricaneKick: It's one of the iconic moves of the main characters (especially when they shared sprites) -- the titular "Hiryū no Ken" technique starts as a hurricane kick into one of the screen's corners, where the characters perform a flying kick.
* JapaneseDelinquents: Tetsuo from ''SD Hiryū no Ken'' / ''Gaiden'' is a heroic version.
* LimitBreak: The "Hiryū no Ken" technique, which initially could only be used when the K.O. Gauge was full, is probably the first technique of its kind in a fighting game.
* LoveAtFirstPunch: Yuuka, the UsefulNotes/{{Aikido}} user from ''SD Hiryū no Ken'', fell in love with Hayato... Right after he beat her. Her purpose is to defeat him, and who knows what else.
to:
* HurricaneKick: It's one of the iconic moves of the main characters (especially back when they shared sprites) -- the titular "Hiryū no Ken" technique starts as a hurricane kick into one of the screen's corners, where the characters perform a flying kick.
* JapaneseDelinquents: Tetsuo from ''SD Hiryū no Ken'' /
* KamehameHadoken: A common ability in the early games, known as ''Tōki''. However, it could only be performed against minor enemies and not against martial artists and bosses. The ''SD'' games play it much straighter, since they came after ''VideoGame/StreetFighterII''.
* LimitBreak: The "Hiryū no Ken" technique, which initially could only be used when the K.O. Gauge was full, is probably the first technique of its kind in a fighting game. It's also an essential technique [[GameplayAndStorySegregation in the storyline]], since the villains learned it in the first game.
** From ''Hiryū no Ken II'' to ''S'' (except ''Gaiden''), the main characters' super modes and the bosses could use the "Hōriki", mantra-invoked [[StockRPGSpells spells]].
* LoveAtFirstPunch: Yuuka, the UsefulNotes/{{Aikido}} user from ''SD Hiryū no Ken'',
Changed line(s) 78,79 (click to see context) from:
** Wrestler fighters are all over the place: the BandagedFace wrestler Zongerian turns into a full-body mummy with Earth Quaker's appearance, Mongol Khan shares his SumoWrestling style with Robo-no-Hana from the ''VideoGame/SuperChinese'' series , and Demon Kabuki's fighting style is borrowed from Powers, the most straight pro-wrestler in the ''SD'' series.
** Martial Arts fighter Hariyaa (aka "Lion Kid" in the older series) borrows his style from Shouryu -- which makes sense, given that Shouryu's fighting style was Martial Arts in ''Fighting Wars''. Wolf Mogan is turned into an {{Expy}} of Wyler.
** Martial Arts fighter Hariyaa (aka "Lion Kid" in the older series) borrows his style from Shouryu -- which makes sense, given that Shouryu's fighting style was Martial Arts in ''Fighting Wars''. Wolf Mogan is turned into an {{Expy}} of Wyler.
to:
** Wrestler fighters are all over the place: the BandagedFace wrestler Zongerian turns into a full-body mummy with Earth Quaker's appearance, Mongol Khan shares his SumoWrestling style with Robo-no-Hana from the ''VideoGame/SuperChinese'' series , series, and Demon Kabuki's fighting style is borrowed from Powers, the most straight pro-wrestler in the ''SD'' series.
** Martial Arts fighter Hariyaa (aka "Lion Kid" / "Litron" in the older series) borrows his style from Shouryu -- which makes sense, given that Shouryu's fighting style was Martial Arts in ''Fighting Wars''. WolfMogan Morgan is turned into an {{Expy}} of Wyler.
** Martial Arts fighter Hariyaa (aka "Lion Kid" / "Litron" in the older series) borrows his style from Shouryu -- which makes sense, given that Shouryu's fighting style was Martial Arts in ''Fighting Wars''. Wolf
Deleted line(s) 83 (click to see context) :
Changed line(s) 85 (click to see context) from:
** ''I'''s "Garyu Jushi Rokunin-shu" (''Six Dragon Fang Beastmen'') are litle more than overworld EliteMooks.
to:
** ''I'''s "Garyu Jushi Rokunin-shu" (''Six Dragon Fang Beastmen'') are litle little more than overworld EliteMooks.EliteMooks. Unlike further installments, every one of them has their own sprite.
Changed line(s) 87,92 (click to see context) from:
** ''III'' has the "Godai Myōō" (''[[https://en.wikipedia.org/wiki/Wisdom_King Wisdom Kings]]''). They're all [[DualWielding dual sword]]-wielding palette swaps, to the point that even their boss Fudō Ryumaou shares their sprite.
** ''Gaiden'' has the five "Matenshu" (''Devil [[https://en.wikipedia.org/wiki/Deva_(Buddhism) Devas]]''), which are nigh-identical to the "Godai Myōō". For some reason, in the UpdatedRerelease they have been renamed as the "Ryuga Goketsushu" (''Five Great Dragon Fangs''), which have dinosaur-themed names.
** ''S'' has the "Shura Satsuo" (''Four Killing [[https://en.wikipedia.org/wiki/Asura Asura]] Kings'': [[ArmiesAreEvil Iron Jason]], [[ShouldersOfDoom Grimson]], [[WearingAFlagOnYourHead Broad]][[BladeBelowTheShoulder way]] and [[{{Mummy}} Earth Quaker]]) -- unlike the older bosses, who [[ReusedCharacterDesign shared sprites]], every one of them has its own design. Played straight, however, with the seven "Makaishu" (''Hellish ones''), which much like the protagonists, [[OnlySixFaces they either wield]] [[DualWielding twin swords]] or a SimpleStaff.
** The end of ''Hiryū no Ken S'' teases the appearance of the "Kongo Shichibushin" (''Seven [[https://en.wikipedia.org/wiki/Vajra Vajra]] Deities'') in future installments. However, the only mention of them in sequels was that Daddy and Jennifer (from ''SD Hiryū no Ken'' / ''Gaiden'') are minions to Kendara, one of the seven Shichibushin.
* ShoutOut: A japanese game from the eighties about a FiveManBand with legendary armors that fight against other evil armored warriors? Yeah, ''Manga/SaintSeiya'' was kind of popular back then. One of them has even a peacock-like tail ([[CutscenePowerToTheMax at least in cutscenes]]), just like Phoenix Ikki.
* SumoWrestling: Mainohana from ''SD Hiryū no Ken'' / ''Gaiden'' is an excommunicated sumo wrestler.
** ''Gaiden'' has the five "Matenshu" (''Devil [[https://en.wikipedia.org/wiki/Deva_(Buddhism) Devas]]''), which are nigh-identical to the "Godai Myōō". For some reason, in the UpdatedRerelease they have been renamed as the "Ryuga Goketsushu" (''Five Great Dragon Fangs''), which have dinosaur-themed names.
** ''S'' has the "Shura Satsuo" (''Four Killing [[https://en.wikipedia.org/wiki/Asura Asura]] Kings'': [[ArmiesAreEvil Iron Jason]], [[ShouldersOfDoom Grimson]], [[WearingAFlagOnYourHead Broad]][[BladeBelowTheShoulder way]] and [[{{Mummy}} Earth Quaker]]) -- unlike the older bosses, who [[ReusedCharacterDesign shared sprites]], every one of them has its own design. Played straight, however, with the seven "Makaishu" (''Hellish ones''), which much like the protagonists, [[OnlySixFaces they either wield]] [[DualWielding twin swords]] or a SimpleStaff.
** The end of ''Hiryū no Ken S'' teases the appearance of the "Kongo Shichibushin" (''Seven [[https://en.wikipedia.org/wiki/Vajra Vajra]] Deities'') in future installments. However, the only mention of them in sequels was that Daddy and Jennifer (from ''SD Hiryū no Ken'' / ''Gaiden'') are minions to Kendara, one of the seven Shichibushin.
* ShoutOut: A japanese game from the eighties about a FiveManBand with legendary armors that fight against other evil armored warriors? Yeah, ''Manga/SaintSeiya'' was kind of popular back then. One of them has even a peacock-like tail ([[CutscenePowerToTheMax at least in cutscenes]]), just like Phoenix Ikki.
* SumoWrestling: Mainohana from ''SD Hiryū no Ken'' / ''Gaiden'' is an excommunicated sumo wrestler.
to:
** ''III'' has the "Godai Myōō" (''[[https://en.wikipedia.org/wiki/Wisdom_King Wisdom Kings]]''). They're all Kings]]''), which much like the protagonists, [[OnlySixFaces they either wield]] [[DualWielding dual sword]]-wielding palette swaps, to the point that even twin swords]] or a SimpleStaff. Even their boss Fudō Ryumaou shares their sprite.
** ''Gaiden'' has the five "Matenshu" (''Devil [[https://en.wikipedia.org/wiki/Deva_(Buddhism) Devas]]''), whichare nigh-identical to all share the "Godai Myōō".[[DualWielding twin sword]]-wielding sprite. For some reason, in the UpdatedRerelease they have been renamed as the "Ryuga Goketsushu" (''Five Great Dragon Fangs''), which have dinosaur-themed names.
** ''S'' has the "Shura Satsuo" (''Four Killing [[https://en.wikipedia.org/wiki/Asura Asura]] Kings'': [[ArmiesAreEvil Iron Jason]], [[ShouldersOfDoom Grimson]], [[WearingAFlagOnYourHead Broad]][[BladeBelowTheShoulder way]] and [[{{Mummy}} Earth Quaker]]) -- unlike the older bosses, who [[ReusedCharacterDesign shared sprites]], every one of them has its own design. Played straight, however, with the seven "Makaishu" (''Hellish ones''), whichmuch like seem to be extremely similar to the protagonists, [[OnlySixFaces they either wield]] [[DualWielding twin swords]] or a SimpleStaff.
"Godai Myōō".
** The end of ''Hiryū no Ken S'' teases the appearance of the "Kongo Shichibushin" (''Seven [[https://en.wikipedia.org/wiki/Vajra Vajra]] Deities'') in future installments. However, the only mention of them in sequels was that Daddy and Jennifer (from ''SD Hiryū no Ken'' /''Gaiden'') ''SD Gaiden'') are minions to Kendara, one of the seven Shichibushin.
* SealedEvilInACan: Daimajin, the last boss of ''Dragon no Tsubasa''. The end of ''Gonin no Ryū Senshi'' and ''Retsuden'' [[GreaterScopeVillain tease with his return]].
* ShoutOut: Ajapanese Japanese game from the eighties about a FiveManBand with legendary armors that fight against other evil armored warriors? Yeah, ''Manga/SaintSeiya'' was kind of popular back then. One of them has even a peacock-like tail ([[CutscenePowerToTheMax at least in cutscenes]]), just like Phoenix Ikki.
* SumoWrestling: Mainohana from ''SD Hiryū no Ken'' /''Gaiden'' ''SD Gaiden'' is an excommunicated sumo wrestler.wrestler. He seems to have been forgotten by ''Hiryū no Ken Twin'', since he was replaced by the more colorful Robo-no-Hana from the ''VideoGame/SuperChinese'' series.
** ''Gaiden'' has the five "Matenshu" (''Devil [[https://en.wikipedia.org/wiki/Deva_(Buddhism) Devas]]''), which
** ''S'' has the "Shura Satsuo" (''Four Killing [[https://en.wikipedia.org/wiki/Asura Asura]] Kings'': [[ArmiesAreEvil Iron Jason]], [[ShouldersOfDoom Grimson]], [[WearingAFlagOnYourHead Broad]][[BladeBelowTheShoulder way]] and [[{{Mummy}} Earth Quaker]]) -- unlike the older bosses, who [[ReusedCharacterDesign shared sprites]], every one of them has its own design. Played straight, however, with the seven "Makaishu" (''Hellish ones''), which
** The end of ''Hiryū no Ken S'' teases the appearance of the "Kongo Shichibushin" (''Seven [[https://en.wikipedia.org/wiki/Vajra Vajra]] Deities'') in future installments. However, the only mention of them in sequels was that Daddy and Jennifer (from ''SD Hiryū no Ken'' /
* SealedEvilInACan: Daimajin, the last boss of ''Dragon no Tsubasa''. The end of ''Gonin no Ryū Senshi'' and ''Retsuden'' [[GreaterScopeVillain tease with his return]].
* ShoutOut: A
* SumoWrestling: Mainohana from ''SD Hiryū no Ken'' /
Changed line(s) 94,95 (click to see context) from:
* SuperTitle64Advance: In ''Hiryū no Ken Retsuden GB''... Although it's technically a GBC title.
* TeenGenius: At 15, Shouryu is the youngest cast member, but is said to have inmense psychic power potential. Moreover, he's the leader of a CreatureHunterOrganization.
* TeenGenius: At 15, Shouryu is the youngest cast member, but is said to have inmense psychic power potential. Moreover, he's the leader of a CreatureHunterOrganization.
to:
* SuperTitle64Advance: In ''Hiryū no Ken Retsuden GB''... Although GB'', although it's technically a GBC title.
* TeenGenius: At 15, Shouryu is the youngest cast member, but is said to haveinmense immense psychic power potential. Moreover, he's the leader of a CreatureHunterOrganization.[[CreatureHunterOrganization Ghost-hunting organization]] (vaguely implied to be Dragon Fangss).
* TeenGenius: At 15, Shouryu is the youngest cast member, but is said to have
Changed line(s) 98 (click to see context) from:
* WildMan: Uruka from ''SD Hiryū no Ken'' / ''Gaiden'' is a monstruous-looking child from a CannibalTribe.
to:
* WildMan: Uruka from ''SD Hiryū no Ken'' / ''Gaiden'' ''SD Gaiden'' is a monstruous-looking child from a CannibalTribe.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Hiryū no Ken'' ([[SignatureMove Flying Dragon Fist]]) is a GenreMashup video game series developed by Culture Brain which ran from 1985 to 2000. The series started with the UsefulNotes/ArcadeGame ''Hokuha Syourin Hiryū no Ken'' / ''[[CompletelyDifferentTitle Shanghai Kid]]'', which is one of the earliest examples of a UsefulNotes/MixedMartialArts (as in "style vs. style matches") FightingGame. Its main feature is the [[CrosshairAware "Mind's Eye" system]], which indicates one of the two fighters' three [[AttackItsWeakPoint weak points]] to attack or defend. It was also one of the first fighting games with a special move, a [[CounterAttack Counter Attack]] and a FinishingMove. In what would be the series' six staple fighting styles, it starred a [[AllChinesePeopleKnowKungFu Kung Fu]] practicioner fighting against a [[UsefulNotes/{{Karate}} karateka]], a [[BoxingBattler boxer]], a [[UsefulNotes/MuayThai nak muay]], a [[ProfessionalWrestling pro wrestler]] and a Martial Artist[[note]]a FictionalFightingStyle -- see the "martial arts" entry on Main/LostInTranslation[[/note]].
to:
''Hiryū no Ken'' ([[SignatureMove (飛龍の拳, lit. "[[SignatureMove Fist of the Flying Dragon Fist]]) Dragon]]") is a GenreMashup video game series developed by Culture Brain which ran from 1985 to 2000. The series started with the UsefulNotes/ArcadeGame ''Hokuha Syourin Hiryū no Ken'' / ''[[CompletelyDifferentTitle Shanghai Kid]]'', which is one of the earliest examples of a UsefulNotes/MixedMartialArts (as [[note]](as in "style vs. style matches") matches")[[/note]] FightingGame. Its main feature is the [[CrosshairAware "Mind's Eye" system]], which indicates one of the two fighters' three [[AttackItsWeakPoint weak points]] to attack or defend. It was also one of the first fighting games with a special move, a [[CounterAttack Counter Attack]] and a FinishingMove. In what would be the series' six staple fighting styles, it starred a [[AllChinesePeopleKnowKungFu Kung Fu]] practicioner fighting against a [[UsefulNotes/{{Karate}} karateka]], a [[BoxingBattler boxer]], a [[UsefulNotes/MuayThai nak muay]], a [[ProfessionalWrestling pro wrestler]] and a Martial Artist[[note]]a FictionalFightingStyle -- see the "martial arts" entry on Main/LostInTranslation[[/note]].
Changed line(s) 8,9 (click to see context) from:
When ''VideoGame/StreetFighterII'' revolutionized the fighting game genre, the series failed to keep up with the modern conventions, so it tried to FollowTheLeader with the ''SD Hiryū no Ken'' games. Later, it also tried to borrow from the more "realistic" 3D fighting games like ''VideoGame/VirtuaFighter'' and ''Franchise/{{Tekken}}'' in ''Virtual Hiryū no Ken'' and ''Hiryū no Ken Twin'' to little success, since the ''SD'' slant proved to be more successful. ''SD Hiryū no Ken Densetsu'' was the final title of the series[[note]]not counting [[UpdatedRerelease color rereleases]] of the UsefulNotes/GameBoy titles[[/note]], which had a story mode that was a VideoGameRemake [[BookEnds of the first game]] (with cameos from the second game's most iconic characters).
to:
When ''VideoGame/StreetFighterII'' revolutionized the fighting game genre, the series failed to keep up with the modern conventions, so it tried to FollowTheLeader with the ''SD Hiryū no Ken'' games. Later, it also tried to borrow from the more "realistic" 3D fighting games like ''VideoGame/VirtuaFighter'' and ''Franchise/{{Tekken}}'' in ''Virtual Hiryū no Ken'' and ''Hiryū no Ken Twin'' to little success, since the style returned into the ''SD'' slant proved to be more successful.slant. ''SD Hiryū no Ken Densetsu'' was the final title of the series[[note]]not counting [[UpdatedRerelease color rereleases]] of the UsefulNotes/GameBoy titles[[/note]], which had a story mode that was a VideoGameRemake [[BookEnds of the first game]] (with cameos from the second game's most iconic characters).
Changed line(s) 17 (click to see context) from:
* ''Hiryu no Ken III: 5 Nin no Ryū Senshi'' (1990, [[UsefulNotes/NintendoEntertainmentSystem FC]])
to:
* ''Hiryu no Ken III: 5 Nin Gonin no Ryū Senshi'' (1990, [[UsefulNotes/NintendoEntertainmentSystem FC]])
Changed line(s) 35 (click to see context) from:
* BigBad: Ryumaou, the leader of the Dragon Fangs, although it's more complicated than that. The main villain of ''Ōgi no Sho'' / ''SD Hiryū no Ken Densetsu'' and ''Golden Fighter'' is Fuzu-Fu Ryumaou ([[DubNameChange Dargon]] overseas), and the main villain of ''5 Nin no Ryū Senshi'' is his younger brother Fudō Ryumaou, the leader of the "Godai Myōō" (Fudō Fudō). However, from ''SD Hiryū no Ken Gaiden 2'' to the end of the series, Ryoumaou was the main villain. The plot doesn't tell whose brother is it.
to:
* BigBad: Ryumaou, the leader of the Dragon Fangs, although it's more complicated than that. The main villain of ''Ōgi no Sho'' / ''SD Hiryū no Ken Densetsu'' and ''Golden Fighter'' is Fuzu-Fu Ryumaou ([[DubNameChange Dargon]] overseas), and the main villain of ''5 Nin no Ryū Senshi'' is his younger brother Fudō Ryumaou, the leader of the "Godai Myōō" (Fudō Fudō). However, from ''SD Hiryū no Ken Gaiden 2'' to the end of the series, Ryoumaou Ryumaou was the main villain. The plot doesn't tell whose brother is it.it [[note]]considering that ''Virtual'' / ''Twin'''s Ryumaou looks like Fuzu-Fu, ''Densetsu'' retells the first game's plot, and the third game's events are [[WhatHappenedToTheMouse never mentioned again]], it's probably Fuzu-Fu[[/note]].
Changed line(s) 45 (click to see context) from:
* CounterAttack: In the early titles, it was possible to counter a mid/high punch into an arm throw.
to:
* CounterAttack: In the early titles, it was possible to counter a mid/high punch into an arm throw. When the series returned into being full-blown fighting games, counter-attack mechanics were expanded into an important element.
Changed line(s) 84,89 (click to see context) from:
** ''I'''s "Garyu Jushi Rokunin-shu" are litle more than overworld EliteMooks.
** ''II'' has the [[https://en.wikipedia.org/wiki/Four_Heavenly_Kings Four Heavenly Kings]]-themed "Makaishū Shitennō" and the [[TheFourGods Four Gods]]-themed "Gekkōshū Hissatsu-ō" -- in an unusual example, Suzaku, the leader of the Gekkōshū, is both a team member and the BigBad of the game.
** ''III'' has the [[https://en.wikipedia.org/wiki/Wisdom_King Wisdom King]]-based "Godai Myōō". Much like the protagonists, [[OnlySixFaces they either wield]] [[DualWielding twin swords]] or a SimpleStaff.
** ''Gaiden'' has the five "Matenshu", which all share the same sprite. For some reason, in the UpdatedRerelease they have been renamed as the "Ryuga Goketsushu", which have dinosaur-themed names.
** ''S'' has the Shura Satsuo ([[ArmiesAreEvil Iron Jason]], [[ShouldersOfDoom Grimson]], [[WearingAFlagOnYourHead Broad]][[BladeBelowTheShoulder way]] and [[{{Mummy}} Earth Quaker]]) -- unlike the older bosses, who [[ReusedCharacterDesign shared sprites]], every one of them has its own design. Played straight, however, with the seven "Makaishu", which are incredibly similar to ''III'''s "Godai Myōō".
** The end of ''Hiryū no Ken S'' teases the appearance of the "Kongo Shichibushin" in future installments. However, the only mention of them in sequels was that Daddy and Jennifer (from ''SD Hiryū no Ken'' / ''Gaiden'') are minions to Kendara, one of the seven Shichibushin.
** ''II'' has the [[https://en.wikipedia.org/wiki/Four_Heavenly_Kings Four Heavenly Kings]]-themed "Makaishū Shitennō" and the [[TheFourGods Four Gods]]-themed "Gekkōshū Hissatsu-ō" -- in an unusual example, Suzaku, the leader of the Gekkōshū, is both a team member and the BigBad of the game.
** ''III'' has the [[https://en.wikipedia.org/wiki/Wisdom_King Wisdom King]]-based "Godai Myōō". Much like the protagonists, [[OnlySixFaces they either wield]] [[DualWielding twin swords]] or a SimpleStaff.
** ''Gaiden'' has the five "Matenshu", which all share the same sprite. For some reason, in the UpdatedRerelease they have been renamed as the "Ryuga Goketsushu", which have dinosaur-themed names.
** ''S'' has the Shura Satsuo ([[ArmiesAreEvil Iron Jason]], [[ShouldersOfDoom Grimson]], [[WearingAFlagOnYourHead Broad]][[BladeBelowTheShoulder way]] and [[{{Mummy}} Earth Quaker]]) -- unlike the older bosses, who [[ReusedCharacterDesign shared sprites]], every one of them has its own design. Played straight, however, with the seven "Makaishu", which are incredibly similar to ''III'''s "Godai Myōō".
** The end of ''Hiryū no Ken S'' teases the appearance of the "Kongo Shichibushin" in future installments. However, the only mention of them in sequels was that Daddy and Jennifer (from ''SD Hiryū no Ken'' / ''Gaiden'') are minions to Kendara, one of the seven Shichibushin.
to:
** ''I'''s "Garyu Jushi Rokunin-shu" (''Six Dragon Fang Beastmen'') are litle more than overworld EliteMooks.
** ''II'' has the "Makaishū Shitennō" (''Hellish [[https://en.wikipedia.org/wiki/Four_Heavenly_Kings Four HeavenlyKings]]-themed "Makaishū Shitennō" Kings]]''), [[PaletteSwap Palette Swaps]] of the Kiba Toshi, and the [[TheFourGods Four Gods]]-themed "Gekkōshū Hissatsu-ō" (''Four Moonlight Killing Kings'') -- in an unusual example, Suzaku, the leader of the Gekkōshū, is both a team member and the BigBad of the game.
** ''III'' has the[[https://en."Godai Myōō" (''[[https://en.wikipedia.org/wiki/Wisdom_King Wisdom King]]-based "Godai Myōō". Much like the protagonists, [[OnlySixFaces they either wield]] Kings]]''). They're all [[DualWielding twin swords]] or a SimpleStaff.
dual sword]]-wielding palette swaps, to the point that even their boss Fudō Ryumaou shares their sprite.
** ''Gaiden'' has the five"Matenshu", "Matenshu" (''Devil [[https://en.wikipedia.org/wiki/Deva_(Buddhism) Devas]]''), which all share are nigh-identical to the same sprite. "Godai Myōō". For some reason, in the UpdatedRerelease they have been renamed as the "Ryuga Goketsushu", Goketsushu" (''Five Great Dragon Fangs''), which have dinosaur-themed names.
** ''S'' has theShura Satsuo ([[ArmiesAreEvil "Shura Satsuo" (''Four Killing [[https://en.wikipedia.org/wiki/Asura Asura]] Kings'': [[ArmiesAreEvil Iron Jason]], [[ShouldersOfDoom Grimson]], [[WearingAFlagOnYourHead Broad]][[BladeBelowTheShoulder way]] and [[{{Mummy}} Earth Quaker]]) -- unlike the older bosses, who [[ReusedCharacterDesign shared sprites]], every one of them has its own design. Played straight, however, with the seven "Makaishu", "Makaishu" (''Hellish ones''), which are incredibly similar to ''III'''s "Godai Myōō".
much like the protagonists, [[OnlySixFaces they either wield]] [[DualWielding twin swords]] or a SimpleStaff.
** The end of ''Hiryū no Ken S'' teases the appearance of the "Kongo Shichibushin" (''Seven [[https://en.wikipedia.org/wiki/Vajra Vajra]] Deities'') in future installments. However, the only mention of them in sequels was that Daddy and Jennifer (from ''SD Hiryū no Ken'' / ''Gaiden'') are minions to Kendara, one of the seven Shichibushin.
** ''II'' has the "Makaishū Shitennō" (''Hellish [[https://en.wikipedia.org/wiki/Four_Heavenly_Kings Four Heavenly
** ''III'' has the
** ''Gaiden'' has the five
** ''S'' has the
** The end of ''Hiryū no Ken S'' teases the appearance of the "Kongo Shichibushin" (''Seven [[https://en.wikipedia.org/wiki/Vajra Vajra]] Deities'') in future installments. However, the only mention of them in sequels was that Daddy and Jennifer (from ''SD Hiryū no Ken'' / ''Gaiden'') are minions to Kendara, one of the seven Shichibushin.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
Compare with the sister series ''VideoGame/SuperChinese'': ''SD Hiryū no Ken'' was made in the style of Culture Brain's own ''Super Chinese World 2'', which itself borrowed from ''Hiryū no Ken'''s TournamentArc tropes [[RecycledINSPACE in space]]. Guest fighters from ''Super Chinese Fighter'' would also make cameos in the last two titles.
to:
Compare with the sister series ''VideoGame/SuperChinese'': ''SD Hiryū no Ken'' was made in the style of Culture Brain's own ''Super Chinese World 2'', which itself borrowed from ''Hiryū no Ken'''s TournamentArc tropes [[RecycledINSPACE in space]]. Guest Also, Ryuhi and his gang made cameos in ''Super Chinese 2'' and ''Super Chinese World'' -- in turn, fighters from ''Super Chinese Fighter'' would also make cameos be guest fighters in the last two titles.''Hiryū no Ken'' titles.
** ''Flying Warriors'' (1991, [[UsefulNotes/NintendoEntertainmentSystem NES]]): ForeignRemake of ''Hiryū no Ken II'' with ''III'''s engine.
Deleted line(s) 17 (click to see context) :
** ''Flying Warriors'' (1991, [[UsefulNotes/NintendoEntertainmentSystem NES]]): ForeignRemake of ''Hiryū no Ken II'' with ''III'''s engine.
Changed line(s) 20 (click to see context) from:
* ''Hiryū no Ken Special: Fighting Wars'' (1991, [[UsefulNotes/NintendoEntertainmentSystem FC]]): FightingGame spin-off made with ''Hiryū no Ken III'''s engine.
to:
* ''Hiryū no Ken Special: Fighting Wars'' (1991, [[UsefulNotes/NintendoEntertainmentSystem FC]]): FightingGame spin-off made with ''Hiryū no Ken III'''s engine.III'' FightingGame spin-off.
Changed line(s) 22 (click to see context) from:
* ''Hiryū no Ken S: Hyper Version'' / ''Ultimate Fighter'' (1992, [[UsefulNotes/SuperNintendoEntertainmentSystem SFC/SNES]]): [[UpdatedRerelease Tweaked update]] of ''Hiryū no Ken S'''s engine.
to:
Changed line(s) 24 (click to see context) from:
* ''SD Hiryū no Ken Gaiden'' (1995, [[UsefulNotes/GameBoy GB]])
to:
Changed line(s) 26 (click to see context) from:
** ''SD Hiryū no Ken EX'' (1999. [[UsefulNotes/GameBoyColor GBC]]): UpdatedRerelease of ''SD Hiryu no Ken Gaiden 2'' with new moves.
to:
** ''SD Hiryū no Ken EX'' (1999. (1999, [[UsefulNotes/GameBoyColor GBC]]): UpdatedRerelease of ''SD Hiryu no Ken Gaiden 2'' with new moves.2''.
Changed line(s) 33,34 (click to see context) from:
* AttackItsWeakPoint]: The whole point of the "Mind's Eye" system is marking you and your enemy's weak point. Hitting in one of the other two possible points results in a brief stun. The marker can occasionally change into a CriticalHit blue marker, a "R" (''Rush'') [[{{Combos}} custom combo]], or a OneHitKill star.
* BigBad: Fuzufu Ryumaou, the leader of the Dragon Fangs, serves as the main villain for most of the entries. Suzaku serves as the main villain of ''II''. Fudō Ryumaou, the older brother of Fuzufu and leader of the "Godai Myōō", is the main villain of ''III'': he and his team merge into [[AllYourPowersCombined a super-demon]] for the final bout.
* BigBad: Fuzufu Ryumaou, the leader of the Dragon Fangs, serves as the main villain for most of the entries. Suzaku serves as the main villain of ''II''. Fudō Ryumaou, the older brother of Fuzufu and leader of the "Godai Myōō", is the main villain of ''III'': he and his team merge into [[AllYourPowersCombined a super-demon]] for the final bout.
to:
* AttackItsWeakPoint]: AnimalMotifs: Associated with the FiveManBand's super modes: Ryuhi symbolizes the [[GoldColoredSuperiority Golden]] [[DragonsAreDivine Dragon]], Min-Min the {{Kirin}}, Hayato the [[ThePhoenix Houou]], Wyler the [[KingOfBeasts Lion]], and Shouryu the [[SilverHasMysticPowers Platinum Dragon]].
* AttackItsWeakPoint: The whole point of the "Mind's Eye" system is marking you and your enemy's weak point. Hitting in one of the other two possible points results in a brief stun. The marker can occasionally change into a CriticalHit blue marker, a "R" (''Rush'') [[{{Combos}} custom combo]], or a OneHitKill star.
* BigBad:Fuzufu Ryumaou, the leader of the Dragon Fangs, serves as the although it's more complicated than that. The main villain for most of the entries. Suzaku serves as ''Ōgi no Sho'' / ''SD Hiryū no Ken Densetsu'' and ''Golden Fighter'' is Fuzu-Fu Ryumaou ([[DubNameChange Dargon]] overseas), and the main villain of ''II''. ''5 Nin no Ryū Senshi'' is his younger brother Fudō Ryumaou, the older brother of Fuzufu and leader of the "Godai Myōō", Myōō" (Fudō Fudō). However, from ''SD Hiryū no Ken Gaiden 2'' to the end of the series, Ryoumaou was the main villain. The plot doesn't tell whose brother is it.
** Other main villains include Suzaku, the main villain of''III'': he ''Dragon no Tsubasa'' and his team merge into [[AllYourPowersCombined a super-demon]] for ''[[ActuallyADoombot SD Hiryū no Ken]]'', and the final bout."Matenshu" / "Ryuga Goketsushu" teams from ''Gaiden'' and ''Retsuden''.
* AttackItsWeakPoint: The whole point of the "Mind's Eye" system is marking you and your enemy's weak point. Hitting in one of the other two possible points results in a brief stun. The marker can occasionally change into a CriticalHit blue marker, a "R" (''Rush'') [[{{Combos}} custom combo]], or a OneHitKill star.
* BigBad:
** Other main villains include Suzaku, the main villain of
* BoxingBattler: Too many to list, since almost every game has at least a boxer enemy / boss. Probably the most notorious one is the [[NonIdleRich super-powered aristocrat]] Albert Roseman, who debutted in ''SD Hiryū no Ken''.
* CyberNinja: SNB/RAIMA, who was created by a scientist to [[AwesomenessByAnalysis collect data from the world's best fighters]]. While the CIA, and therefore Wyler, doesn't trust its destructive potential, Raima's purpose is [[GoodAllAlong to save the world from danger]].
* DressedLikeADominatrix: Jennifer from ''SD Hiryū no Ken'' / ''Gaiden''. She even has a whip to control his winged lion, Daddy.
* ElementalPowers: Each character gets assigned an elemental power in their SuperMode: Ryuhi gets [[HolyHandGrenade heavenly]] powers, Min-Min and Gou Fire control [[PlayingWithFire fire]], Hayato and Yuuka share [[BlowYouAway wind]] abilities, Wyler and RAIMA control [[ShockAndAwe lightning]], and Shouryu gets the power of [[LightEmUp light]].
** Ryuhi gains FireIceLightning and Wind-themed clones in ''SD Hiryū no Ken Densetsu'': most of them are Hiryu with new [[MovesetClone moves taken from one of the characters mentioned above]]. [[AnIcePerson Ice]], the only new elemental power, gains most of his moveset from ''[[VideoGame/SuperChinese Super Chinese Fighter]]'''s Jack.
* DressedLikeADominatrix: Jennifer from ''SD Hiryū no Ken'' / ''Gaiden''. She even has a whip to control his winged lion, Daddy.
* ElementalPowers: Each character gets assigned an elemental power in their SuperMode: Ryuhi gets [[HolyHandGrenade heavenly]] powers, Min-Min and Gou Fire control [[PlayingWithFire fire]], Hayato and Yuuka share [[BlowYouAway wind]] abilities, Wyler and RAIMA control [[ShockAndAwe lightning]], and Shouryu gets the power of [[LightEmUp light]].
** Ryuhi gains FireIceLightning and Wind-themed clones in ''SD Hiryū no Ken Densetsu'': most of them are Hiryu with new [[MovesetClone moves taken from one of the characters mentioned above]]. [[AnIcePerson Ice]], the only new elemental power, gains most of his moveset from ''[[VideoGame/SuperChinese Super Chinese Fighter]]'''s Jack.
** The Martial Arts fighters are either based on Benny Urquidez (Haken, Hurricane Benny, Falcon...) or Wrestling/SatoruSayama ([[Manga/TigerMask Lion Kid]]) -- no wonder, since they're the fighters more strongly associated with the fictional "Martial Arts" fighting style.
Changed line(s) 45,46 (click to see context) from:
** The Martial Arts fighters are either based on Benny Urquidez (Haken, Hurricane Benny, Falcon...) or Wrestling/SatoruSayama ([[Manga/TigerMask Lion Kid]]) -- no wonder, since they're the fighters more strongly associated with the fictional "Martial Arts" fighting style.
* DeathByOriginStory: The story of the first ''Hiryū no Ken'' title starts when Ryuhi's foster father is killed to steal the Hiryu no Ken scroll.
* DeathByOriginStory: The story of the first ''Hiryū no Ken'' title starts when Ryuhi's foster father is killed to steal the Hiryu no Ken scroll.
to:
** The Martial Arts fighters are either based on Benny Urquidez (Haken, Hurricane Benny, Falcon...) or Wrestling/SatoruSayama ([[Manga/TigerMask Lion Kid]]) -- no wonder, since they're Kevin, the fighters more strongly associated with the fictional "Martial Arts" fighting style.
wrestler from ''Virtual Hiryū no Ken'', is basically Wrestling/StanHansen.
* DeathByOriginStory: The story of the first ''Hiryū no Ken''title (remade in ''SD Hiryū no Ken Densetsu'') starts when Ryuhi's foster father is killed to steal the Hiryu no Ken scroll.
* DeathByOriginStory: The story of the first ''Hiryū no Ken''
Changed line(s) 48 (click to see context) from:
* DegradedBoss: Ryumaou Fuzufu evolves from the final boss of the first game to the last opponent ''II'''s TournamentArc, which happens halfway in the game. The same thing happens to Red Falcon (Suzaku) between the second and third games. To a lesser extent, the martial artists' sprites, which were mostly used for boss fights in the first two games, are used for common mooks in ''III'' and ''S''.
to:
* DegradedBoss: Fuzu-Fu Ryumaou Fuzufu evolves from the final boss of the first game to the last opponent of ''II'''s TournamentArc, which happens halfway in the game. The same thing happens to Red Falcon (Suzaku) between the second and third games. To a lesser extent, the martial artists' sprites, which were mostly used for boss fights in the first two games, are used for common mooks in ''III'' and ''S''.
Changed line(s) 58 (click to see context) from:
* GenreMashup: It's a proto-fighting game, platformer / beat'em up and RPG at the same time.
to:
* GenreMashup: It's The NES installments and ''Golden Fighter'' are a proto-fighting game, platformer / beat'em up and RPG at the same time.time. The last games are simply fighting games with light RPGElements.
* JapaneseDelinquents: Tetsuo from ''SD Hiryū no Ken'' / ''Gaiden'' is a heroic version.
Changed line(s) 63,64 (click to see context) from:
* MovesetClone: Mostly played straight in ''Fighting Wars''. Cleverly PlayedWith in ''SD Hiryū no Ken Densetsu'', though, since every returning boss from the first game borrows their moveset from different characters:
** The Kung-Fu archetype is still made from Ryuhi clones (Kokuunsai, Fuzufu) -- however, Min-Min retains her ''SD'' moveset, and Fuzufu's SuperMode (Ryumaou) is a different character. Sadly, Gengai is now a Ryuhi clone, instead of an individual character like in the older ''SD'' games. The Kiba Toshi mooks now retain their possessed body's moves, instead of being Kung-Fu fighter [[HeadSwap head swaps]]
** The Kung-Fu archetype is still made from Ryuhi clones (Kokuunsai, Fuzufu) -- however, Min-Min retains her ''SD'' moveset, and Fuzufu's SuperMode (Ryumaou) is a different character. Sadly, Gengai is now a Ryuhi clone, instead of an individual character like in the older ''SD'' games. The Kiba Toshi mooks now retain their possessed body's moves, instead of being Kung-Fu fighter [[HeadSwap head swaps]]
to:
* LoveAtFirstPunch: Yuuka, the UsefulNotes/{{Aikido}} user from ''SD Hiryū no Ken'', fell in love with Hayato... Right after he beat her. Her purpose is to defeat him, and who knows what else.
* MaskedLuchador: ''SD Hiryū no Ken'' retcons Shouryu, who was previously a "Martial Artist" in ''Hiryū no Ken Special'', as a high-flying luchador. While he isn't masked, he appears as a masked fighter in ''SD Hiryū no Ken Densetsu'''s story mode.
* MovesetClone: Mostly played straight in ''Fighting Wars''. The new characters from ''SD Hiryū no Ken Gaiden 2'' (Karateka Helbert, nak muay Dava, and Noel) highly resemble older characters from ''Super Chinese Fighter'' (namely Gou Fire, Kamanchai, and Ryu). Cleverly PlayedWith in ''SD Hiryū no Ken Densetsu'', though, since every returning boss from the first game (little more than bonus characters) borrows their moveset from different characters:
** TheKung-Fu Kung Fu archetype is still made from Ryuhi clones (Kokuunsai, Fuzufu) Fuzu-Fu) -- however, Min-Min retains her ''SD'' moveset, and Fuzufu's Fuzu-Fu's SuperMode (Ryumaou) is a different character. Sadly, Gengai is now a Ryuhi clone, instead of an individual character like in the older ''SD'' games. The Kiba Toshi mooks now retain their possessed body's moves, instead of being Kung-Fu Kung Fu fighter [[HeadSwap head swaps]]
* MaskedLuchador: ''SD Hiryū no Ken'' retcons Shouryu, who was previously a "Martial Artist" in ''Hiryū no Ken Special'', as a high-flying luchador. While he isn't masked, he appears as a masked fighter in ''SD Hiryū no Ken Densetsu'''s story mode.
* MovesetClone: Mostly played straight in ''Fighting Wars''. The new characters from ''SD Hiryū no Ken Gaiden 2'' (Karateka Helbert, nak muay Dava, and Noel) highly resemble older characters from ''Super Chinese Fighter'' (namely Gou Fire, Kamanchai, and Ryu). Cleverly PlayedWith in ''SD Hiryū no Ken Densetsu'', though, since every returning boss from the first game (little more than bonus characters) borrows their moveset from different characters:
** The
Changed line(s) 67 (click to see context) from:
** Wrestler fighters are all over the place: the BandagedFace wrestler Zongerian turns into a full-body mummy with ''Earth Quaker'''s appearance, Mongol Khan shares his SumoWrestling style with Robo-no-Hana from the ''VideoGame/SuperChinese'' series , and Demon Kabuki's fighting style is borrowed from Powers, the most straight pro-wrestler in the ''SD'' series.
to:
** Wrestler fighters are all over the place: the BandagedFace wrestler Zongerian turns into a full-body mummy with ''Earth Quaker'''s Earth Quaker's appearance, Mongol Khan shares his SumoWrestling style with Robo-no-Hana from the ''VideoGame/SuperChinese'' series , and Demon Kabuki's fighting style is borrowed from Powers, the most straight pro-wrestler in the ''SD'' series.
* {{Mummy}}: Earth Quaker, one of the bosses of ''Hiryū no Ken S'' / ''Ultimate Fighter'' and the only new character from the game that made it to the sequels. If his rivalry with Shouryu in the ''SD'' series is anything to go, he may be a {{Mayincatec}}-type mummy.
Changed line(s) 73 (click to see context) from:
** ''II'' has the [[https://en.wikipedia.org/wiki/Four_Heavenly_Kings]]-themed "Makaishū Shitennō" and the [[TheFourGods Four Gods]]-themed "Gekkōshū Hissatsu-ō" -- in an unusual example, Suzaku, the leader of the Gekkōshū, is the BigBad of the game.
to:
** ''II'' has the [[https://en.wikipedia.org/wiki/Four_Heavenly_Kings]]-themed org/wiki/Four_Heavenly_Kings Four Heavenly Kings]]-themed "Makaishū Shitennō" and the [[TheFourGods Four Gods]]-themed "Gekkōshū Hissatsu-ō" -- in an unusual example, Suzaku, the leader of the Gekkōshū, is both a team member and the BigBad of the game.
Changed line(s) 77 (click to see context) from:
* ShoutOut: A japanese game from the eighties about a FiveManBand with legendary armors that fight against other evil armored warriors? Yeah, ''Manga/SaintSeiya'' was kind of popular back then.
to:
** The end of ''Hiryū no Ken S'' teases the appearance of the "Kongo Shichibushin" in future installments. However, the only mention of them in sequels was that Daddy and Jennifer (from ''SD Hiryū no Ken'' / ''Gaiden'') are minions to Kendara, one of the seven Shichibushin.
* ShoutOut: A japanese game from the eighties about a FiveManBand with legendary armors that fight against other evil armored warriors? Yeah, ''Manga/SaintSeiya'' was kind of popular back then. One of them has even a peacock-like tail ([[CutscenePowerToTheMax at least in cutscenes]]), just like Phoenix Ikki.
* SumoWrestling: Mainohana from ''SD Hiryū no Ken'' / ''Gaiden'' is an excommunicated sumo wrestler.
* ShoutOut: A japanese game from the eighties about a FiveManBand with legendary armors that fight against other evil armored warriors? Yeah, ''Manga/SaintSeiya'' was kind of popular back then. One of them has even a peacock-like tail ([[CutscenePowerToTheMax at least in cutscenes]]), just like Phoenix Ikki.
* SumoWrestling: Mainohana from ''SD Hiryū no Ken'' / ''Gaiden'' is an excommunicated sumo wrestler.
Changed line(s) 82 (click to see context) from:
* VideoGameRemake: ''SD Hiryū no Ken Densetsu'''s story mode was a remake of ''Ōgi no Sho''.
to:
* VideoGameRemake: ''SD Hiryū no Ken Densetsu'''s story mode was a remake of ''Ōgi no Sho''.Sho''.
* WildMan: Uruka from ''SD Hiryū no Ken'' / ''Gaiden'' is a monstruous-looking child from a CannibalTribe.
* WildMan: Uruka from ''SD Hiryū no Ken'' / ''Gaiden'' is a monstruous-looking child from a CannibalTribe.
Is there an issue? Send a MessageReason:
None
* AdaptationalEarlyAppearance: ''SD Hiryū no Ken Densetsu'''s story mode is a retelling of the first ''Hiryū no Ken'', but it manages to add the second game's new heroes and villain in cameo roles: one of the tournament fighters (Wolf) is retconned as a companion and {{Expy}} of Wyler that [[PassingTheTorch passes the torch]] to him, another combatant (Masked Fighter) is heavily implied [[CharlieBrownFromOuttaTown to be Shouryu]], and Suzaku (in his Red Falcon guise), has a brief [[BossTease encounter against Ryuhi]].
Changed line(s) 33 (click to see context) from:
* BigBad: Ryumaou Fuzufu, the leader of the Dragon Fangs, serves as the main villain for most of the entries. Suzaku serves as the main villain of ''II''. Ryumaou Fudō, the older brother of Fuzufu and leader of the "Godai Myōō", is the main villain of ''III'': he and his team merge into [[AllYourPowersCombined a super-demon]] for the final bout.
to:
* BigBad: Ryumaou Fuzufu, Fuzufu Ryumaou, the leader of the Dragon Fangs, serves as the main villain for most of the entries. Suzaku serves as the main villain of ''II''. Ryumaou Fudō, Fudō Ryumaou, the older brother of Fuzufu and leader of the "Godai Myōō", is the main villain of ''III'': he and his team merge into [[AllYourPowersCombined a super-demon]] for the final bout.
* CharlieBrownFromOuttaTown: After being defeated in ''Hiryū no Ken II'', Suzaku reappears as Red Falcon, a HumanDisguise. He also sports a [[GoodScarsEvilScars scar on his face]] as a mark from his defeat.
* DefeatMeansFriendship: Hayato and Min-Min were rivals in the first game, but turn into main cast members in the sequel.
Changed line(s) 54 (click to see context) from:
* ForeignRemake: The NES ''Flying Warriors'' game is a remake of ''Hiryū no Ken II'' with a {{Superhero}} style storyline. However, it's unusual because it was made with the ''Hiryū no Ken III'' engine, instead of just changing the graphics and calling it a day. Further sequels for the Game Boy and Super Nintendo simply edited the main characters' sprites.
to:
* ForeignRemake: The NES ''Flying Warriors'' game is a remake of ''Hiryū no Ken II'' with a {{Superhero}} style aesthetic and storyline. However, it's unusual because it was made with the ''Hiryū no Ken III'' engine, instead of just changing the graphics and calling it a day. Further sequels for the Game Boy and Super Nintendo simply edited the main characters' sprites.
Changed line(s) 57 (click to see context) from:
* HeelFaceTurn: Hayato and Min-Min were rivals in the first game, but turn into main cast members in the sequel.
to:
* HeelFaceTurn: Hayato and Min-Min were rivals HeadSwap: Common in the first game, but turn into early games: ''Hiryū no Ken I'', ''II'' and ''S'' used head swaps of the six fighter archetypes, and ''II'' and ''III'' used it for the main cast members in five protagonists. ''III'' only has different heads for the sequel.hero/Kung Fu archetype, otherwise there's only a single sprite type for the fighter characters. Averted in ''Fighting Wars'', which uses [[DivergentCharacterEvolution slightly different movesets]] for each archetype clone, despite them being little more than [[PaletteSwap Palette Swaps]].
* MovesetClone: Mostly played straight in ''Fighting Wars''. Cleverly PlayedWith in ''SD Hiryū no Ken Densetsu'', though, since every returning boss from the first game borrows their moveset from different characters:
** The Kung-Fu archetype is still made from Ryuhi clones (Kokuunsai, Fuzufu) -- however, Min-Min retains her ''SD'' moveset, and Fuzufu's SuperMode (Ryumaou) is a different character. Sadly, Gengai is now a Ryuhi clone, instead of an individual character like in the older ''SD'' games. The Kiba Toshi mooks now retain their possessed body's moves, instead of being Kung-Fu fighter [[HeadSwap head swaps]]
** Karate fighter Gou Hayato retains his ''SD'' moveset, but Mugen Shirou is now a clone of Gou Fire from the ''VideoGame/SuperChinese'' series.
** Muay Thai fighters Thorn Ram and Targun get their own non-cloned moveset, so they are clones of each other.
** Wrestler fighters are all over the place: the BandagedFace wrestler Zongerian turns into a full-body mummy with ''Earth Quaker'''s appearance, Mongol Khan shares his SumoWrestling style with Robo-no-Hana from the ''VideoGame/SuperChinese'' series , and Demon Kabuki's fighting style is borrowed from Powers, the most straight pro-wrestler in the ''SD'' series.
** Martial Arts fighter Hariyaa (aka "Lion Kid" in the older series) borrows his style from Shouryu -- which makes sense, given that Shouryu's fighting style was Martial Arts in ''Fighting Wars''. Wolf Mogan is turned into an {{Expy}} of Wyler.
** The Boxer discipline from ''Ōgi no Sho'' is mostly absent, only Masked Fighter ("Fighter ?" in the first game) returns as another Shouryu clone (in fact, heavily implied to be himself). Boxer X and Giga Bruiser are nowhere to be seen -- one would guess that the boxer Roseman from the ''SD'' series would have greatly helped.
** The Kung-Fu archetype is still made from Ryuhi clones (Kokuunsai, Fuzufu) -- however, Min-Min retains her ''SD'' moveset, and Fuzufu's SuperMode (Ryumaou) is a different character. Sadly, Gengai is now a Ryuhi clone, instead of an individual character like in the older ''SD'' games. The Kiba Toshi mooks now retain their possessed body's moves, instead of being Kung-Fu fighter [[HeadSwap head swaps]]
** Karate fighter Gou Hayato retains his ''SD'' moveset, but Mugen Shirou is now a clone of Gou Fire from the ''VideoGame/SuperChinese'' series.
** Muay Thai fighters Thorn Ram and Targun get their own non-cloned moveset, so they are clones of each other.
** Wrestler fighters are all over the place: the BandagedFace wrestler Zongerian turns into a full-body mummy with ''Earth Quaker'''s appearance, Mongol Khan shares his SumoWrestling style with Robo-no-Hana from the ''VideoGame/SuperChinese'' series , and Demon Kabuki's fighting style is borrowed from Powers, the most straight pro-wrestler in the ''SD'' series.
** Martial Arts fighter Hariyaa (aka "Lion Kid" in the older series) borrows his style from Shouryu -- which makes sense, given that Shouryu's fighting style was Martial Arts in ''Fighting Wars''. Wolf Mogan is turned into an {{Expy}} of Wyler.
** The Boxer discipline from ''Ōgi no Sho'' is mostly absent, only Masked Fighter ("Fighter ?" in the first game) returns as another Shouryu clone (in fact, heavily implied to be himself). Boxer X and Giga Bruiser are nowhere to be seen -- one would guess that the boxer Roseman from the ''SD'' series would have greatly helped.
Changed line(s) 63,64 (click to see context) from:
** ''II'' has the [[https://en.wikipedia.org/wiki/Four_Heavenly_Kings Shitennō]]-themed "Makaishū Shitennō" and the [[TheFourGods Four Gods]]-themed "Gekkōshū Hissatsu-ō" -- in an unusual example, Suzaku, the leader of the Gekkōshū, is the BigBad of the game.
** ''III''' has the [[https://en.wikipedia.org/wiki/Wisdom_King]]-based "Godai Myōō". Much like the protagonists, [[OnlySixFaces they either wield]] [[DualWielding twin swords]] or a SimpleStaff.
** ''III''' has the [[https://en.wikipedia.org/wiki/Wisdom_King]]-based "Godai Myōō". Much like the protagonists, [[OnlySixFaces they either wield]] [[DualWielding twin swords]] or a SimpleStaff.
to:
** ''II'' has the [[https://en.wikipedia.org/wiki/Four_Heavenly_Kings Shitennō]]-themed org/wiki/Four_Heavenly_Kings]]-themed "Makaishū Shitennō" and the [[TheFourGods Four Gods]]-themed "Gekkōshū Hissatsu-ō" -- in an unusual example, Suzaku, the leader of the Gekkōshū, is the BigBad of the game.
**''III''' ''III'' has the [[https://en.wikipedia.org/wiki/Wisdom_King]]-based org/wiki/Wisdom_King Wisdom King]]-based "Godai Myōō". Much like the protagonists, [[OnlySixFaces they either wield]] [[DualWielding twin swords]] or a SimpleStaff.
**
Changed line(s) 68 (click to see context) from:
* SuperMode: From ''II'' to ''S'', the five protagonists can transform into super modes with a special armor and weapons. Due to sprite limitations, in ''II'' they are [[HeadSwap head swaps]] (and the only way to play as anyone other than Ryuhi), and in ''III'' and ''S'' they either wield [[DualWielding twin swords]] or a SimpleStaff (''S'' [[Chickification removes Min-Min]]'s super mode, since they didn't bother to do a new armored female sprite).
to:
* SuperMode: From ''II'' to ''S'', the five protagonists can transform into super modes with a special armor and weapons. Due to sprite limitations, in ''II'' they are [[HeadSwap head swaps]] (and the only way to play as anyone other than Ryuhi), and in ''III'' and ''S'' they either wield [[DualWielding twin swords]] or a SimpleStaff (''S'' [[Chickification [[{{Chickification}} removes Min-Min]]'s super mode, since they didn't bother to do a new armored female sprite).
Is there an issue? Send a MessageReason:
One trope per line.
Changed line(s) 32 (click to see context) from:
* AttackItsWeakPoint / CrosshairAware: The whole point of the "Mind's Eye" system is marking you and your enemy's weak point. Hitting in one of the other two possible points results in a brief stun. The marker can occasionally change into a CriticalHit blue marker, a "R" (''Rush'') [[{{Combos}} custom combo]], or a OneHitKill star.
to:
* AttackItsWeakPoint / CrosshairAware: AttackItsWeakPoint]: The whole point of the "Mind's Eye" system is marking you and your enemy's weak point. Hitting in one of the other two possible points results in a brief stun. The marker can occasionally change into a CriticalHit blue marker, a "R" (''Rush'') [[{{Combos}} custom combo]], or a OneHitKill star.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BigBad: Ryumaou Fuzufu, the leader of the Dragon Fangs, serves as the main villain for most of the entries. Suzaku serves as the main villain of ''II''. Ryumaou Fudō, the older brother of Fuzufu and leader of the "Godai Myōō", is the main villain of ''III'': he and his team merge into [[AllYourPowersCombined a super-demon]] for the final bout.
* BigGood: Ryūten Taisei, a [[GoldColoredSuperiority gold-colored]] heavenly hero that banished the BigBad in the past. He appears when the main characters [[AllYourPowersCombined combine their powers]] against the second and third games' [[EleventhHourSuperpower final bosses]].
* BlackAndWhiteMorality: The backstory of ''Hiryū no Ken II'' and ''III'' involves the resurrection of the ultimate forces of good and evil, Ryūten Taisei and Daimajin.
* BigGood: Ryūten Taisei, a [[GoldColoredSuperiority gold-colored]] heavenly hero that banished the BigBad in the past. He appears when the main characters [[AllYourPowersCombined combine their powers]] against the second and third games' [[EleventhHourSuperpower final bosses]].
* BlackAndWhiteMorality: The backstory of ''Hiryū no Ken II'' and ''III'' involves the resurrection of the ultimate forces of good and evil, Ryūten Taisei and Daimajin.
Added DiffLines:
* CIAEvilFBIGood: Inverted: Wyler, one of the main characters, works for the CIA and is as heroic as the other members.
Added DiffLines:
* DeathByOriginStory: The story of the first ''Hiryū no Ken'' title starts when Ryuhi's foster father is killed to steal the Hiryu no Ken scroll.
* DegradedBoss: Ryumaou Fuzufu evolves from the final boss of the first game to the last opponent ''II'''s TournamentArc, which happens halfway in the game. The same thing happens to Red Falcon (Suzaku) between the second and third games. To a lesser extent, the martial artists' sprites, which were mostly used for boss fights in the first two games, are used for common mooks in ''III'' and ''S''.
* EliteMook: The "Kiba Toshi" (Fang warriors) in every mainline game until the ''SD'' series, where they were usually hidden in the bodies of martial artists. Inverted by the "Makaishū Shitennō" boss Baishura in ''II'', who [[BossInMookClothing hides as a Kiba Toshi]].
* FiveManBand:
** TheLeader: Ryuhi
** TheLancer: Gou Hayato
** TheBigGuy: Wyler
** TheSmartGuy: Shouryu
** TheChick: Min-Min
** SixthRanger: Gengai
* DegradedBoss: Ryumaou Fuzufu evolves from the final boss of the first game to the last opponent ''II'''s TournamentArc, which happens halfway in the game. The same thing happens to Red Falcon (Suzaku) between the second and third games. To a lesser extent, the martial artists' sprites, which were mostly used for boss fights in the first two games, are used for common mooks in ''III'' and ''S''.
* EliteMook: The "Kiba Toshi" (Fang warriors) in every mainline game until the ''SD'' series, where they were usually hidden in the bodies of martial artists. Inverted by the "Makaishū Shitennō" boss Baishura in ''II'', who [[BossInMookClothing hides as a Kiba Toshi]].
* FiveManBand:
** TheLeader: Ryuhi
** TheLancer: Gou Hayato
** TheBigGuy: Wyler
** TheSmartGuy: Shouryu
** TheChick: Min-Min
** SixthRanger: Gengai
Added DiffLines:
* GreaterScopeVillain: Daimajin, who is the last boss of ''Hiryū no Ken II''. Other sequels tease with his return.
* HeelFaceTurn: Hayato and Min-Min were rivals in the first game, but turn into main cast members in the sequel.
* HeelFaceTurn: Hayato and Min-Min were rivals in the first game, but turn into main cast members in the sequel.
Added DiffLines:
* OldMaster: Gengai serves as the ParentalSubstitute / master of Ryuhi and, to a lesser extent, to other main characters.
* ThePsychoRangers: Incredibly common villains in every non-fighting game. Many of them hide in the body of a martial artist:
** ''I'''s "Garyu Jushi Rokunin-shu" are litle more than overworld EliteMooks.
** ''II'' has the [[https://en.wikipedia.org/wiki/Four_Heavenly_Kings Shitennō]]-themed "Makaishū Shitennō" and the [[TheFourGods Four Gods]]-themed "Gekkōshū Hissatsu-ō" -- in an unusual example, Suzaku, the leader of the Gekkōshū, is the BigBad of the game.
** ''III''' has the [[https://en.wikipedia.org/wiki/Wisdom_King]]-based "Godai Myōō". Much like the protagonists, [[OnlySixFaces they either wield]] [[DualWielding twin swords]] or a SimpleStaff.
** ''Gaiden'' has the five "Matenshu", which all share the same sprite. For some reason, in the UpdatedRerelease they have been renamed as the "Ryuga Goketsushu", which have dinosaur-themed names.
** ''S'' has the Shura Satsuo ([[ArmiesAreEvil Iron Jason]], [[ShouldersOfDoom Grimson]], [[WearingAFlagOnYourHead Broad]][[BladeBelowTheShoulder way]] and [[{{Mummy}} Earth Quaker]]) -- unlike the older bosses, who [[ReusedCharacterDesign shared sprites]], every one of them has its own design. Played straight, however, with the seven "Makaishu", which are incredibly similar to ''III'''s "Godai Myōō".
* ThePsychoRangers: Incredibly common villains in every non-fighting game. Many of them hide in the body of a martial artist:
** ''I'''s "Garyu Jushi Rokunin-shu" are litle more than overworld EliteMooks.
** ''II'' has the [[https://en.wikipedia.org/wiki/Four_Heavenly_Kings Shitennō]]-themed "Makaishū Shitennō" and the [[TheFourGods Four Gods]]-themed "Gekkōshū Hissatsu-ō" -- in an unusual example, Suzaku, the leader of the Gekkōshū, is the BigBad of the game.
** ''III''' has the [[https://en.wikipedia.org/wiki/Wisdom_King]]-based "Godai Myōō". Much like the protagonists, [[OnlySixFaces they either wield]] [[DualWielding twin swords]] or a SimpleStaff.
** ''Gaiden'' has the five "Matenshu", which all share the same sprite. For some reason, in the UpdatedRerelease they have been renamed as the "Ryuga Goketsushu", which have dinosaur-themed names.
** ''S'' has the Shura Satsuo ([[ArmiesAreEvil Iron Jason]], [[ShouldersOfDoom Grimson]], [[WearingAFlagOnYourHead Broad]][[BladeBelowTheShoulder way]] and [[{{Mummy}} Earth Quaker]]) -- unlike the older bosses, who [[ReusedCharacterDesign shared sprites]], every one of them has its own design. Played straight, however, with the seven "Makaishu", which are incredibly similar to ''III'''s "Godai Myōō".
Added DiffLines:
* SuperMode: From ''II'' to ''S'', the five protagonists can transform into super modes with a special armor and weapons. Due to sprite limitations, in ''II'' they are [[HeadSwap head swaps]] (and the only way to play as anyone other than Ryuhi), and in ''III'' and ''S'' they either wield [[DualWielding twin swords]] or a SimpleStaff (''S'' [[Chickification removes Min-Min]]'s super mode, since they didn't bother to do a new armored female sprite).
Added DiffLines:
* TeenGenius: At 15, Shouryu is the youngest cast member, but is said to have inmense psychic power potential. Moreover, he's the leader of a CreatureHunterOrganization.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,7 (click to see context) from:
''Hiryū no Ken'' ([[SignatureMove Flying Dragon Fist]]) is a GenreMashup video game series developed by Culture Brain which ran from 1985 to 2000. The series started as the 1985 UsefulNotes/ArcadeGame ''Hokuha Syourin Hiryū no Ken'' / ''[[CompletelyDifferentTitle Shanghai Kid]]'', which is one of the earliest examples of a UsefulNotes/MixedMartialArts (as in "style vs. style matches") FightingGame. Its main feature is the [[CrosshairAware "Mind's Eye" system]], which indicates one of the two fighters' three [[AttackItsWeakPoint weak points]] to attack or block -- the marker can occassionall change into a CriticalHit blue marker, a "R" (''Rush'') [[{{Combos}} custom combo]], or a OneHitKill star. It was also one of the first fighting games with a special move, a [[CounterAttack Counter Attack]] and a FinishingMove. In what would be the series' six staple fighting styles, it starred a [[AllChinesePeopleKnowKungFu Kung Fu]] practicioner fighting against a [[UsefulNotes/{{Karate}} karateka]], a [[BoxingBattler boxer]], a [[UsefulNotes/MuayThai nak muay]], a [[ProfessionalWrestling pro wrestler]] and a Martial Artist[[note]]essentially a Benny Urquidez / Wrestling/SatoruSayama {{expy}} -- see the "martial arts" entry on Main/LostInTranslation[[/note]].
When the game was remade two years later for the UsefulNotes/NintendoEntertainmentSystem, it was turned into a 2D BeatEmUp / PlatformGame with RPGElements and a story, although the FightingGame roots were kept in its combat mechanics, and emphasized on [[TournamentArc martial arts tournaments]] and boss matches. The sequels moved further into [[ActionRPG Action RPGs]], introducing a FiveManBand with ''Manga/SaintSeiya''-like [[SuperMode super modes]], a semi-open world, [[EasierThanEasy variable]] [[NintendoHard difficulties]], PlayerVersusPlayer modes (promoted by no less than Wrestling/AntonioInoki), and an RPG mode that replaces the combat portions with commands. This was also when Culture Brain was trying to push a ForeignRemake of the series with the {{Superhero}}-themed ''Flying Warriors'' and ''Ultimate Fighter''.
When ''VideoGame/StreetFighterII'' revolutionized the fighting game genre, the series failed to keep up with the modern conventions, so it tried to FollowTheLeader with the ''SD Hiryū no Ken'' games (made in the style of Culture Brain's own ''[[VideoGame/SuperChinese Super Chinese World 2]]'', which itself borrowed from ''Hiryū no Ken'''s TournamentArc tropes [[RecycledINSPACE in space]]). It also tried to borrow from the more "realistic" 3D fighting games like ''VideoGame/VirtuaFighter'' and ''Franchise/{{Tekken}}'' in UsefulNotes/PlayStation's ''Virtual Hiryū no Ken'' and UsefulNotes/Nintendo64's ''Hiryū no Ken Twin'' to little success, since the ''SD'' slant proved to be more successfull. ''SD Hiryū no Ken Densetsu'' was the final title of the series[[note]]not counting [[UpdatedRerelease color rereleases]] of the UsefulNotes/GameBoy titles[[/note]], which introduces [[GuestFighter guest fighters]] from the ''VideoGame/SuperChinese'' series and adds RPGElements after a long absence.
Compare with the sister series ''VideoGame/SuperChinese''.
When the game was remade two years later for the UsefulNotes/NintendoEntertainmentSystem, it was turned into a 2D BeatEmUp / PlatformGame with RPGElements and a story, although the FightingGame roots were kept in its combat mechanics, and emphasized on [[TournamentArc martial arts tournaments]] and boss matches. The sequels moved further into [[ActionRPG Action RPGs]], introducing a FiveManBand with ''Manga/SaintSeiya''-like [[SuperMode super modes]], a semi-open world, [[EasierThanEasy variable]] [[NintendoHard difficulties]], PlayerVersusPlayer modes (promoted by no less than Wrestling/AntonioInoki), and an RPG mode that replaces the combat portions with commands. This was also when Culture Brain was trying to push a ForeignRemake of the series with the {{Superhero}}-themed ''Flying Warriors'' and ''Ultimate Fighter''.
When ''VideoGame/StreetFighterII'' revolutionized the fighting game genre, the series failed to keep up with the modern conventions, so it tried to FollowTheLeader with the ''SD Hiryū no Ken'' games (made in the style of Culture Brain's own ''[[VideoGame/SuperChinese Super Chinese World 2]]'', which itself borrowed from ''Hiryū no Ken'''s TournamentArc tropes [[RecycledINSPACE in space]]). It also tried to borrow from the more "realistic" 3D fighting games like ''VideoGame/VirtuaFighter'' and ''Franchise/{{Tekken}}'' in UsefulNotes/PlayStation's ''Virtual Hiryū no Ken'' and UsefulNotes/Nintendo64's ''Hiryū no Ken Twin'' to little success, since the ''SD'' slant proved to be more successfull. ''SD Hiryū no Ken Densetsu'' was the final title of the series[[note]]not counting [[UpdatedRerelease color rereleases]] of the UsefulNotes/GameBoy titles[[/note]], which introduces [[GuestFighter guest fighters]] from the ''VideoGame/SuperChinese'' series and adds RPGElements after a long absence.
Compare with the sister series ''VideoGame/SuperChinese''.
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hiryunoken.jpg]]
[[caption-width-right:250:UsefulNotes/MixedMartialArts SavingTheWorld]]
''Hiryū no Ken'' ([[SignatureMove Flying Dragon Fist]]) is a GenreMashup video game series developed by Culture Brain which ran from 1985 to 2000. The series startedas with the 1985 UsefulNotes/ArcadeGame ''Hokuha Syourin Hiryū no Ken'' / ''[[CompletelyDifferentTitle Shanghai Kid]]'', which is one of the earliest examples of a UsefulNotes/MixedMartialArts (as in "style vs. style matches") FightingGame. Its main feature is the [[CrosshairAware "Mind's Eye" system]], which indicates one of the two fighters' three [[AttackItsWeakPoint weak points]] to attack or block -- the marker can occassionall change into a CriticalHit blue marker, a "R" (''Rush'') [[{{Combos}} custom combo]], or a OneHitKill star.defend. It was also one of the first fighting games with a special move, a [[CounterAttack Counter Attack]] and a FinishingMove. In what would be the series' six staple fighting styles, it starred a [[AllChinesePeopleKnowKungFu Kung Fu]] practicioner fighting against a [[UsefulNotes/{{Karate}} karateka]], a [[BoxingBattler boxer]], a [[UsefulNotes/MuayThai nak muay]], a [[ProfessionalWrestling pro wrestler]] and a Martial Artist[[note]]essentially a Benny Urquidez / Wrestling/SatoruSayama {{expy}} Artist[[note]]a FictionalFightingStyle -- see the "martial arts" entry on Main/LostInTranslation[[/note]].
When the game was remade two years later for the UsefulNotes/NintendoEntertainmentSystem, it was turned into a 2D BeatEmUp / PlatformGame with RPGElements and a story, although theFightingGame fighting game roots were kept in its combat mechanics, and emphasized on [[TournamentArc martial arts tournaments]] and boss matches. The sequels moved further into [[ActionRPG Action RPGs]], introducing a FiveManBand with ''Manga/SaintSeiya''-like [[SuperMode super modes]], a semi-open world, [[EasierThanEasy variable]] [[NintendoHard difficulties]], PlayerVersusPlayer modes (promoted by no less than Wrestling/AntonioInoki), modes, and an RPG mode that replaces the combat portions with commands. This was also when Culture Brain was trying to push a ForeignRemake of the series with the {{Superhero}}-themed ''Flying Warriors'' and ''Ultimate Fighter''.
When ''VideoGame/StreetFighterII'' revolutionized the fighting game genre, the series failed to keep up with the modern conventions, so it tried to FollowTheLeader with the ''SD Hiryū no Ken''games (made in the style of Culture Brain's own ''[[VideoGame/SuperChinese Super Chinese World 2]]'', which itself borrowed from ''Hiryū no Ken'''s TournamentArc tropes [[RecycledINSPACE in space]]). It games. Later, it also tried to borrow from the more "realistic" 3D fighting games like ''VideoGame/VirtuaFighter'' and ''Franchise/{{Tekken}}'' in UsefulNotes/PlayStation's in ''Virtual Hiryū no Ken'' and UsefulNotes/Nintendo64's ''Hiryū no Ken Twin'' to little success, since the ''SD'' slant proved to be more successfull. successful. ''SD Hiryū no Ken Densetsu'' was the final title of the series[[note]]not counting [[UpdatedRerelease color rereleases]] of the UsefulNotes/GameBoy titles[[/note]], which introduces [[GuestFighter guest fighters]] had a story mode that was a VideoGameRemake [[BookEnds of the first game]] (with cameos from the ''VideoGame/SuperChinese'' series and adds RPGElements after a long absence.
second game's most iconic characters).
Compare with the sister series''VideoGame/SuperChinese''.''VideoGame/SuperChinese'': ''SD Hiryū no Ken'' was made in the style of Culture Brain's own ''Super Chinese World 2'', which itself borrowed from ''Hiryū no Ken'''s TournamentArc tropes [[RecycledINSPACE in space]]. Guest fighters from ''Super Chinese Fighter'' would also make cameos in the last two titles.
----
!!'''The series consists of the following games:'''
* ''Hokuha Syourin Hiryū no Ken'' / ''Shanghai Kid'' (1985, Arcade)
* ''Hiryū no Ken: Ōgi no Sho'' / ''Flying Dragon: The Secret Scroll'' (1987/1988, [[UsefulNotes/NintendoEntertainmentSystem FC/NES]])
* ''Hiryū no Ken II: Dragon no Tsubasa'' (1989, [[UsefulNotes/NintendoEntertainmentSystem FC]])
* ''Hiryu no Ken III: 5 Nin no Ryū Senshi'' (1990, [[UsefulNotes/NintendoEntertainmentSystem FC]])
** ''Flying Warriors'' (1991, [[UsefulNotes/NintendoEntertainmentSystem NES]]): ForeignRemake of ''Hiryū no Ken II'' with ''III'''s engine.
* ''Hiryū no Ken Gaiden'' / ''Fighting Simulator: 2-in-1: Flying Warriors'' (1990/1992, [[UsefulNotes/GameBoy GB]])
** ''Hiryū no Ken Retsuden GB'' (2000. [[UsefulNotes/GameBoyColor GBC]]): UpdatedRerelease of ''Hiryū no Ken Gaiden'' with a different story.
* ''Hiryū no Ken Special: Fighting Wars'' (1991, [[UsefulNotes/NintendoEntertainmentSystem FC]]): FightingGame spin-off made with ''Hiryū no Ken III'''s engine.
* ''Hiryū no Ken S: Golden Fighter'' (1992/1994, [[UsefulNotes/SuperNintendoEntertainmentSystem SFC]])
* ''Hiryū no Ken S: Hyper Version'' / ''Ultimate Fighter'' (1992, [[UsefulNotes/SuperNintendoEntertainmentSystem SFC/SNES]]): [[UpdatedRerelease Tweaked update]] of ''Hiryū no Ken S'''s engine.
* ''SD Hiryū no Ken'' (1994, [[UsefulNotes/SuperNintendoEntertainmentSystem SFC]])
* ''SD Hiryū no Ken Gaiden'' (1995, [[UsefulNotes/GameBoy GB]])
* ''SD Hiryū no Ken Gaiden 2'' (1996, [[UsefulNotes/GameBoy GB]])
** ''SD Hiryū no Ken EX'' (1999. [[UsefulNotes/GameBoyColor GBC]]): UpdatedRerelease of ''SD Hiryu no Ken Gaiden 2'' with new moves.
* ''Virtual Hiryū no Ken'' (1997, [[UsefulNotes/PlayStation PSX]])
* ''Hiryū no Ken Twin'' / ''Flying Dragon'' (1997/1998-99, [[UsefulNotes/Nintendo64 N64]])
* ''SD Hiryū no Ken Densetsu'' (1999, [[UsefulNotes/Nintendo64 N64]])
----
!!'''This series provides examples of:'''
* AttackItsWeakPoint / CrosshairAware: The whole point of the "Mind's Eye" system is marking you and your enemy's weak point. Hitting in one of the other two possible points results in a brief stun. The marker can occasionally change into a CriticalHit blue marker, a "R" (''Rush'') [[{{Combos}} custom combo]], or a OneHitKill star.
* CelebrityEndorsement: The NES / GB titles were endorsed by Wrestling/NewJapanProWrestling talent such as Wrestling/AntonioInoki or Wrestling/JushinThunderLiger. It's fitting, because the series was strongly influenced by Inoki's famous "style vs. style" matches in the late seventies.
* ChineseVampire: ''Hiryū no Ken II'' / ''Flying Warriors'' had jiangshi as enemies in one of its levels, with a giant jiangshi subboss at its end.
* ChromeChampion: ''Hiryū no Ken Twin'' / ''Flying Dragon (N64)'' features metallized versions of the playable characters as sub-bosses.
* CounterAttack: In the early titles, it was possible to counter a mid/high punch into an arm throw.
* {{Expy}}:
** The wrestler boss Warrior from ''II'' and the wrestler sprite from ''III'' (aka Conan) are identical to Wrestling/HulkHogan. Later, [[FinalBoss Mad Warrior]] from ''Fighting Wars'', Zebra from ''Hiryū no Ken S'' and Powers from the ''SD'' games are expies of Wrestling/UltimateWarrior. ''Fighting Wars'' redesigned the gigantic wrestler archetype into a more realistic Wrestling/UniversalWrestlingFederation-type fighter, most notably Mach Akira as an Wrestling/AkiraMaeda expy (''Hiryū no Ken S'' managed to get the two wrestler body types).
** The Martial Arts fighters are either based on Benny Urquidez (Haken, Hurricane Benny, Falcon...) or Wrestling/SatoruSayama ([[Manga/TigerMask Lion Kid]]) -- no wonder, since they're the fighters more strongly associated with the fictional "Martial Arts" fighting style.
* ForeignRemake: The NES ''Flying Warriors'' game is a remake of ''Hiryū no Ken II'' with a {{Superhero}} style storyline. However, it's unusual because it was made with the ''Hiryū no Ken III'' engine, instead of just changing the graphics and calling it a day. Further sequels for the Game Boy and Super Nintendo simply edited the main characters' sprites.
* GenreMashup: It's a proto-fighting game, platformer / beat'em up and RPG at the same time.
* HurricaneKick: It's one of the iconic moves of the main characters (especially when they shared sprites) -- the titular "Hiryū no Ken" technique starts as a hurricane kick into one of the screen's corners, where the characters perform a flying kick.
* LimitBreak: The "Hiryū no Ken" technique, which initially could only be used when the K.O. Gauge was full, is probably the first technique of its kind in a fighting game.
* ShoutOut: A japanese game from the eighties about a FiveManBand with legendary armors that fight against other evil armored warriors? Yeah, ''Manga/SaintSeiya'' was kind of popular back then.
* SuperTitle64Advance: In ''Hiryū no Ken Retsuden GB''... Although it's technically a GBC title.
* TournamentArc: A leftover from the earliest title, which was a pure fighting game.
* VideoGameRemake: ''SD Hiryū no Ken Densetsu'''s story mode was a remake of ''Ōgi no Sho''.
[[caption-width-right:250:UsefulNotes/MixedMartialArts SavingTheWorld]]
''Hiryū no Ken'' ([[SignatureMove Flying Dragon Fist]]) is a GenreMashup video game series developed by Culture Brain which ran from 1985 to 2000. The series started
When the game was remade two years later for the UsefulNotes/NintendoEntertainmentSystem, it was turned into a 2D BeatEmUp / PlatformGame with RPGElements and a story, although the
When ''VideoGame/StreetFighterII'' revolutionized the fighting game genre, the series failed to keep up with the modern conventions, so it tried to FollowTheLeader with the ''SD Hiryū no Ken''
Compare with the sister series
----
!!'''The series consists of the following games:'''
* ''Hokuha Syourin Hiryū no Ken'' / ''Shanghai Kid'' (1985, Arcade)
* ''Hiryū no Ken: Ōgi no Sho'' / ''Flying Dragon: The Secret Scroll'' (1987/1988, [[UsefulNotes/NintendoEntertainmentSystem FC/NES]])
* ''Hiryū no Ken II: Dragon no Tsubasa'' (1989, [[UsefulNotes/NintendoEntertainmentSystem FC]])
* ''Hiryu no Ken III: 5 Nin no Ryū Senshi'' (1990, [[UsefulNotes/NintendoEntertainmentSystem FC]])
** ''Flying Warriors'' (1991, [[UsefulNotes/NintendoEntertainmentSystem NES]]): ForeignRemake of ''Hiryū no Ken II'' with ''III'''s engine.
* ''Hiryū no Ken Gaiden'' / ''Fighting Simulator: 2-in-1: Flying Warriors'' (1990/1992, [[UsefulNotes/GameBoy GB]])
** ''Hiryū no Ken Retsuden GB'' (2000. [[UsefulNotes/GameBoyColor GBC]]): UpdatedRerelease of ''Hiryū no Ken Gaiden'' with a different story.
* ''Hiryū no Ken Special: Fighting Wars'' (1991, [[UsefulNotes/NintendoEntertainmentSystem FC]]): FightingGame spin-off made with ''Hiryū no Ken III'''s engine.
* ''Hiryū no Ken S: Golden Fighter'' (1992/1994, [[UsefulNotes/SuperNintendoEntertainmentSystem SFC]])
* ''Hiryū no Ken S: Hyper Version'' / ''Ultimate Fighter'' (1992, [[UsefulNotes/SuperNintendoEntertainmentSystem SFC/SNES]]): [[UpdatedRerelease Tweaked update]] of ''Hiryū no Ken S'''s engine.
* ''SD Hiryū no Ken'' (1994, [[UsefulNotes/SuperNintendoEntertainmentSystem SFC]])
* ''SD Hiryū no Ken Gaiden'' (1995, [[UsefulNotes/GameBoy GB]])
* ''SD Hiryū no Ken Gaiden 2'' (1996, [[UsefulNotes/GameBoy GB]])
** ''SD Hiryū no Ken EX'' (1999. [[UsefulNotes/GameBoyColor GBC]]): UpdatedRerelease of ''SD Hiryu no Ken Gaiden 2'' with new moves.
* ''Virtual Hiryū no Ken'' (1997, [[UsefulNotes/PlayStation PSX]])
* ''Hiryū no Ken Twin'' / ''Flying Dragon'' (1997/1998-99, [[UsefulNotes/Nintendo64 N64]])
* ''SD Hiryū no Ken Densetsu'' (1999, [[UsefulNotes/Nintendo64 N64]])
----
!!'''This series provides examples of:'''
* AttackItsWeakPoint / CrosshairAware: The whole point of the "Mind's Eye" system is marking you and your enemy's weak point. Hitting in one of the other two possible points results in a brief stun. The marker can occasionally change into a CriticalHit blue marker, a "R" (''Rush'') [[{{Combos}} custom combo]], or a OneHitKill star.
* CelebrityEndorsement: The NES / GB titles were endorsed by Wrestling/NewJapanProWrestling talent such as Wrestling/AntonioInoki or Wrestling/JushinThunderLiger. It's fitting, because the series was strongly influenced by Inoki's famous "style vs. style" matches in the late seventies.
* ChineseVampire: ''Hiryū no Ken II'' / ''Flying Warriors'' had jiangshi as enemies in one of its levels, with a giant jiangshi subboss at its end.
* ChromeChampion: ''Hiryū no Ken Twin'' / ''Flying Dragon (N64)'' features metallized versions of the playable characters as sub-bosses.
* CounterAttack: In the early titles, it was possible to counter a mid/high punch into an arm throw.
* {{Expy}}:
** The wrestler boss Warrior from ''II'' and the wrestler sprite from ''III'' (aka Conan) are identical to Wrestling/HulkHogan. Later, [[FinalBoss Mad Warrior]] from ''Fighting Wars'', Zebra from ''Hiryū no Ken S'' and Powers from the ''SD'' games are expies of Wrestling/UltimateWarrior. ''Fighting Wars'' redesigned the gigantic wrestler archetype into a more realistic Wrestling/UniversalWrestlingFederation-type fighter, most notably Mach Akira as an Wrestling/AkiraMaeda expy (''Hiryū no Ken S'' managed to get the two wrestler body types).
** The Martial Arts fighters are either based on Benny Urquidez (Haken, Hurricane Benny, Falcon...) or Wrestling/SatoruSayama ([[Manga/TigerMask Lion Kid]]) -- no wonder, since they're the fighters more strongly associated with the fictional "Martial Arts" fighting style.
* ForeignRemake: The NES ''Flying Warriors'' game is a remake of ''Hiryū no Ken II'' with a {{Superhero}} style storyline. However, it's unusual because it was made with the ''Hiryū no Ken III'' engine, instead of just changing the graphics and calling it a day. Further sequels for the Game Boy and Super Nintendo simply edited the main characters' sprites.
* GenreMashup: It's a proto-fighting game, platformer / beat'em up and RPG at the same time.
* HurricaneKick: It's one of the iconic moves of the main characters (especially when they shared sprites) -- the titular "Hiryū no Ken" technique starts as a hurricane kick into one of the screen's corners, where the characters perform a flying kick.
* LimitBreak: The "Hiryū no Ken" technique, which initially could only be used when the K.O. Gauge was full, is probably the first technique of its kind in a fighting game.
* ShoutOut: A japanese game from the eighties about a FiveManBand with legendary armors that fight against other evil armored warriors? Yeah, ''Manga/SaintSeiya'' was kind of popular back then.
* SuperTitle64Advance: In ''Hiryū no Ken Retsuden GB''... Although it's technically a GBC title.
* TournamentArc: A leftover from the earliest title, which was a pure fighting game.
* VideoGameRemake: ''SD Hiryū no Ken Densetsu'''s story mode was a remake of ''Ōgi no Sho''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
''Hiryū no Ken'' ([[SignatureMove Flying Dragon Fist]]) is a GenreMashup video game series developed by Culture Brain which ran from 1985 to 2000. The series started as the 1985 UsefulNotes/ArcadeGame ''Hokuha Syourin Hiryū no Ken'' / ''[[CompletelyDifferentTitle Shanghai Kid]]'', which is one of the earliest examples of a UsefulNotes/MixedMartialArts (as in "style vs. style matches") FightingGame. Its main feature is the [[CrosshairAware "Mind's Eye" system]], which indicates one of the two fighters' three [[AttackItsWeakPoint weak points]] to attack or block -- the marker can occassionall change into a CriticalHit blue marker, a "R" (''Rush'') [[{{Combos}} custom combo]], or a OneHitKill star. It was also one of the first fighting games with a special move, a [[CounterAttack Counter Attack]] and a FinishingMove. In what would be the series' six staple fighting styles, it starred a [[AllChinesePeopleKnowKungFu Kung Fu]] practicioner fighting against a [[UsefulNotes/{{Karate}} karateka]], a [[BoxingBattler boxer]], a [[UsefulNotes/MuayThai nak muay]], a [[ProfessionalWrestling pro wrestler]] and a Martial Artist[[note]]essentially a Benny Urquidez / Wrestling/SatoruSayama {{expy}} -- see the "martial arts" entry on Main/LostInTranslation[[/note]].
When the game was remade two years later for the UsefulNotes/NintendoEntertainmentSystem, it was turned into a 2D BeatEmUp / PlatformGame with RPGElements and a story, although the FightingGame roots were kept in its combat mechanics, and emphasized on [[TournamentArc martial arts tournaments]] and boss matches. The sequels moved further into [[ActionRPG Action RPGs]], introducing a FiveManBand with ''Manga/SaintSeiya''-like [[SuperMode super modes]], a semi-open world, [[EasierThanEasy variable]] [[NintendoHard difficulties]], PlayerVersusPlayer modes (promoted by no less than Wrestling/AntonioInoki), and an RPG mode that replaces the combat portions with commands. This was also when Culture Brain was trying to push a ForeignRemake of the series with the {{Superhero}}-themed ''Flying Warriors'' and ''Ultimate Fighter''.
When ''VideoGame/StreetFighterII'' revolutionized the fighting game genre, the series failed to keep up with the modern conventions, so it tried to FollowTheLeader with the ''SD Hiryū no Ken'' games (made in the style of Culture Brain's own ''[[VideoGame/SuperChinese Super Chinese World 2]]'', which itself borrowed from ''Hiryū no Ken'''s TournamentArc tropes [[RecycledINSPACE in space]]). It also tried to borrow from the more "realistic" 3D fighting games like ''VideoGame/VirtuaFighter'' and ''Franchise/{{Tekken}}'' in UsefulNotes/PlayStation's ''Virtual Hiryū no Ken'' and UsefulNotes/Nintendo64's ''Hiryū no Ken Twin'' to little success, since the ''SD'' slant proved to be more successfull. ''SD Hiryū no Ken Densetsu'' was the final title of the series[[note]]not counting [[UpdatedRerelease color rereleases]] of the UsefulNotes/GameBoy titles[[/note]], which introduces [[GuestFighter guest fighters]] from the ''VideoGame/SuperChinese'' series and adds RPGElements after a long absence.
Compare with the sister series ''VideoGame/SuperChinese''.
When the game was remade two years later for the UsefulNotes/NintendoEntertainmentSystem, it was turned into a 2D BeatEmUp / PlatformGame with RPGElements and a story, although the FightingGame roots were kept in its combat mechanics, and emphasized on [[TournamentArc martial arts tournaments]] and boss matches. The sequels moved further into [[ActionRPG Action RPGs]], introducing a FiveManBand with ''Manga/SaintSeiya''-like [[SuperMode super modes]], a semi-open world, [[EasierThanEasy variable]] [[NintendoHard difficulties]], PlayerVersusPlayer modes (promoted by no less than Wrestling/AntonioInoki), and an RPG mode that replaces the combat portions with commands. This was also when Culture Brain was trying to push a ForeignRemake of the series with the {{Superhero}}-themed ''Flying Warriors'' and ''Ultimate Fighter''.
When ''VideoGame/StreetFighterII'' revolutionized the fighting game genre, the series failed to keep up with the modern conventions, so it tried to FollowTheLeader with the ''SD Hiryū no Ken'' games (made in the style of Culture Brain's own ''[[VideoGame/SuperChinese Super Chinese World 2]]'', which itself borrowed from ''Hiryū no Ken'''s TournamentArc tropes [[RecycledINSPACE in space]]). It also tried to borrow from the more "realistic" 3D fighting games like ''VideoGame/VirtuaFighter'' and ''Franchise/{{Tekken}}'' in UsefulNotes/PlayStation's ''Virtual Hiryū no Ken'' and UsefulNotes/Nintendo64's ''Hiryū no Ken Twin'' to little success, since the ''SD'' slant proved to be more successfull. ''SD Hiryū no Ken Densetsu'' was the final title of the series[[note]]not counting [[UpdatedRerelease color rereleases]] of the UsefulNotes/GameBoy titles[[/note]], which introduces [[GuestFighter guest fighters]] from the ''VideoGame/SuperChinese'' series and adds RPGElements after a long absence.
Compare with the sister series ''VideoGame/SuperChinese''.