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* AwesomeButImpractical / ScrappyWeapon: The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a worse version of the Hellstaff, thanks to pitiful range and zero effect on ghosts. At least it's fun to use the machine gun or power mode on weaker enemies for a laugh.
** The other use of the Mace -- against an open room filled with monsters -- is often not that useful due to the ArtificialStupidity on the homing. The powered-up Dragon Claw can be much more effective against a horde of non-boss monsters, thanks to its potent damage radius it emits in eight different directions; even ghosts can be hurt by the full damage.
** The other use of the Mace -- against an open room filled with monsters -- is often not that useful due to the ArtificialStupidity on the homing. The powered-up Dragon Claw can be much more effective against a horde of non-boss monsters, thanks to its potent damage radius it emits in eight different directions; even ghosts can be hurt by the full damage.
to:
* AwesomeButImpractical / ScrappyWeapon: AwesomeButImpractical:
** The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a worse version of the Hellstaff, thanks to pitiful range and zero effect on ghosts. At least it's fun to use the machine gun or power mode on weaker enemies for a laugh.
**The other use of the Mace -- against an open room filled with monsters -- is often not that useful due to the ArtificialStupidity on the homing. The powered-up Dragon Claw [[EmergencyWeapon staff]] gains a lightning aura at the tip, and works similar to Doom's berserk punch. However, the range is still pitiful and the weapon sill can be much not affect ghosts, and the attack is less than half as strong as Doom's berserk punch. Unlike Doom's berserk, there is also an opportunity cost as you're using this weapon instead of a more effective powerful short-range option with your Tome of Power such as the crossbow (plenty of ammo available in the five episodes), or the longer-range Gauntlets of the Necromancer (which also heals you while zapping foes). It is decent against a horde of non-boss monsters, thanks to its potent damage radius Sabre Claws since it emits in eight different directions; even ghosts can be hurt by the full damage.pushes them away so they can't melee you, but you'll likely have a more practical weapon out and may as well use that.
** The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a worse version of the Hellstaff, thanks to pitiful range and zero effect on ghosts. At least it's fun to use the machine gun or power mode on weaker enemies for a laugh.
**
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This suggests that you would have fought him as a BigBad in another game, but he got DemotedToExtra and became the Heresiarch in [[VideoGame/{{Hexen}} Hexen]]. He summons Dark Bishops to assist exactly like D'Sparil summons his own Disciples of D'Sparil, and instead of TeleportSpam, he uses temporarily an invincibility spell.
to:
This suggests that you would have fought him as a BigBad in another game, but he got DemotedToExtra and became the Heresiarch in [[VideoGame/{{Hexen}} Hexen]]. He summons Dark Bishops to assist exactly like D'Sparil summons his own Disciples of D'Sparil, and instead of TeleportSpam, he uses temporarily an invincibility spell.temporary invincibility.
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Changed line(s) 94 (click to see context) from:
** This seems to be the case with the ending of Episode 3, once [[VideoGame/{{Hexen}} Hexen]] was complete. [[http://static.tvtropes.org/pmwiki/pub/images/heresiarch_heretic.PNG A supposed second serpent rider appears angry]] with his crystal ball spying on Corvus after Corvus struck down D'sparil. He wears a serpent rider robe much like D'Sparil and D'Sparil himself appears on a stained-glass window in his scrying chamber. This suggests that you would have fought him as a BigBad in another game, but he got DemotedToExtra and became the Heresiarch in [[VideoGame/{{Hexen}} Hexen]]. He summons Dark Bishops to fight with him exactly like D'Sparil summons his own Disciples of D'Sparil, and instead of TeleportSpam, he uses temporarily an invincibility spell.
to:
** This seems to be the case with the ending of Episode 3, once [[VideoGame/{{Hexen}} Hexen]] was complete. [[http://static.tvtropes.org/pmwiki/pub/images/heresiarch_heretic.PNG A supposed second serpent rider appears ambiguously angry]] with his a crystal ball spying on Corvus after Corvus struck down D'sparil. He wears a serpent rider robe much like D'Sparil similar to D'Sparil's and D'Sparil himself appears on a stained-glass window in his scrying chamber. chamber.\\
\\
This suggests that you would have fought him as a BigBad in another game, but he got DemotedToExtra and became the Heresiarch in [[VideoGame/{{Hexen}} Hexen]]. He summons Dark Bishops tofight with him assist exactly like D'Sparil summons his own Disciples of D'Sparil, and instead of TeleportSpam, he uses temporarily an invincibility spell.
\\
This suggests that you would have fought him as a BigBad in another game, but he got DemotedToExtra and became the Heresiarch in [[VideoGame/{{Hexen}} Hexen]]. He summons Dark Bishops to
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Changed line(s) 94 (click to see context) from:
** This seems to be the case with the ending of Episode 3, once [[VideoGame/{{Hexen}} Hexen]] was complete. [[http://static.tvtropes.org/pmwiki/pub/images/heresiarch_heretic.PNG A supposed second serpent rider appears angry]] with his crystal ball spying on Corvus after Corvus struck down D'sparil. He wears a serpent rider robe much like D'Sparil and D'Sparil himself appears on a stained-glass window in his scrying chamber. This suggests that you would have fought him as a BigBad in another game, but he got DemotedToExtra and became the Heresiarch in [[VideoGame/{{Hexen}} Hexen]]. He summons Dark Bishops to fight with him exactly like D'Sparils summons his own Disciples of D'Sparil.
to:
** This seems to be the case with the ending of Episode 3, once [[VideoGame/{{Hexen}} Hexen]] was complete. [[http://static.tvtropes.org/pmwiki/pub/images/heresiarch_heretic.PNG A supposed second serpent rider appears angry]] with his crystal ball spying on Corvus after Corvus struck down D'sparil. He wears a serpent rider robe much like D'Sparil and D'Sparil himself appears on a stained-glass window in his scrying chamber. This suggests that you would have fought him as a BigBad in another game, but he got DemotedToExtra and became the Heresiarch in [[VideoGame/{{Hexen}} Hexen]]. He summons Dark Bishops to fight with him exactly like D'Sparils D'Sparil summons his own Disciples of D'Sparil.D'Sparil, and instead of TeleportSpam, he uses temporarily an invincibility spell.
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Changed line(s) 94 (click to see context) from:
** This seems to be the case with the ending of Episode 3, once [[VideoGame/{{Hexen}}]] was complete. [[http://static.tvtropes.org/pmwiki/pub/images/heresiarch_heretic.PNG A supposed second serpent rider appears angry]] with his crystal ball spying on Corvus after he struck down D'sparil. He wears a serpent rider robe much like D'Sparil and D'Sparil himself appears on a stained-glass window in his scrying chamber. This suggests that you would have fought him as a BigBad in another game, but he got DemotedToExtra and became the Heresiarch in [[VideoGame/{{Hexen}}]]. He summons Dark Bishops to fight with him exactly like D'Sparils summons his own Disciples of D'Sparil.
to:
** This seems to be the case with the ending of Episode 3, once [[VideoGame/{{Hexen}}]] [[VideoGame/{{Hexen}} Hexen]] was complete. [[http://static.tvtropes.org/pmwiki/pub/images/heresiarch_heretic.PNG A supposed second serpent rider appears angry]] with his crystal ball spying on Corvus after he Corvus struck down D'sparil. He wears a serpent rider robe much like D'Sparil and D'Sparil himself appears on a stained-glass window in his scrying chamber. This suggests that you would have fought him as a BigBad in another game, but he got DemotedToExtra and became the Heresiarch in [[VideoGame/{{Hexen}}]].[[VideoGame/{{Hexen}} Hexen]]. He summons Dark Bishops to fight with him exactly like D'Sparils summons his own Disciples of D'Sparil.
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Changed line(s) 92 (click to see context) from:
* {{Retcon}}: The protagonist of Heretic was unnamed until Heretic II, which also established that there were a total of seven true Tomes of Power in existence, (At least, his existence, since they reappear in VideoGame/{{Hexen}} II) and that Corvus really had only one of them. The ones he picked up in much larger quantities in his first adventures were fake tomes.
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* {{Retcon}}: {{Retcon}}:
** The protagonist of Heretic was unnamed until Heretic II, which also established that there were a total of seven true Tomes of Power in existence, (At least, his existence, since they reappear in VideoGame/{{Hexen}} II) and that Corvus really had only one of them. The ones he picked up in much larger quantities in his first adventures were faketomes.tomes.
** This seems to be the case with the ending of Episode 3, once [[VideoGame/{{Hexen}}]] was complete. [[http://static.tvtropes.org/pmwiki/pub/images/heresiarch_heretic.PNG A supposed second serpent rider appears angry]] with his crystal ball spying on Corvus after he struck down D'sparil. He wears a serpent rider robe much like D'Sparil and D'Sparil himself appears on a stained-glass window in his scrying chamber. This suggests that you would have fought him as a BigBad in another game, but he got DemotedToExtra and became the Heresiarch in [[VideoGame/{{Hexen}}]]. He summons Dark Bishops to fight with him exactly like D'Sparils summons his own Disciples of D'Sparil.
** The protagonist of Heretic was unnamed until Heretic II, which also established that there were a total of seven true Tomes of Power in existence, (At least, his existence, since they reappear in VideoGame/{{Hexen}} II) and that Corvus really had only one of them. The ones he picked up in much larger quantities in his first adventures were fake
** This seems to be the case with the ending of Episode 3, once [[VideoGame/{{Hexen}}]] was complete. [[http://static.tvtropes.org/pmwiki/pub/images/heresiarch_heretic.PNG A supposed second serpent rider appears angry]] with his crystal ball spying on Corvus after he struck down D'sparil. He wears a serpent rider robe much like D'Sparil and D'Sparil himself appears on a stained-glass window in his scrying chamber. This suggests that you would have fought him as a BigBad in another game, but he got DemotedToExtra and became the Heresiarch in [[VideoGame/{{Hexen}}]]. He summons Dark Bishops to fight with him exactly like D'Sparils summons his own Disciples of D'Sparil.
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Changed line(s) 110,111 (click to see context) from:
** On difficulties less than [[HarderThanHard Black Plague]], the Maulotaur is surprisingly low on aggression, but has 3,000 HitPoints, just short of both D'Sparil and his Chaos Serpent. Play on HarderThanHard, and Maulotaurs become [[LightningBruiser Lightning Bruisers]] thanks to their "Nightmare!" aggression and their higher chance of using a bull charge.
** The Ophidian only has about 9% the endurance of the Maulotaur (280 HitPoints), but is the strongest {{Mook}} in the roster of regular enemies. Their weapon of choice fires three weak energy balls that cause 8 damage each, then a stronger fireball that causes 8-24. This makes their attacks less damaging than most if dodge properly and only get hit by one projectile.
** The Ophidian only has about 9% the endurance of the Maulotaur (280 HitPoints), but is the strongest {{Mook}} in the roster of regular enemies. Their weapon of choice fires three weak energy balls that cause 8 damage each, then a stronger fireball that causes 8-24. This makes their attacks less damaging than most if dodge properly and only get hit by one projectile.
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** On difficulties less than [[HarderThanHard Black Plague]], the Maulotaur is surprisingly low on aggression, but has 3,000 HitPoints, just short of both D'Sparil and his Chaos Serpent.Serpent at 5,500 hp. Play on HarderThanHard, and Maulotaurs become [[LightningBruiser Lightning Bruisers]] thanks to their "Nightmare!" aggression and their higher chance of using a bull charge.
** The Ophidian only hasabout 9% the endurance of the Maulotaur (280 HitPoints), 280 HitPoints, but is the strongest {{Mook}} in the roster of regular enemies. Their weapon of choice fires three weak energy balls that cause 8 damage each, then each. Then they pause briefly and fire a stronger fireball that causes 8-24. This makes their attacks less damaging than most if you dodge properly and only get hit by one projectile.
** The Ophidian only has
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* StoneWall: On difficulties less than HarderThanHard, the Maulotaur is surprisingly low on aggression, but has 3,000 HitPoints, just short of both D'Sparil and his Chaos Serpent. Play on HarderThanHard, and Maulotaurs become [[LightningBruiser Lightning Bruisers]] thanks to their "Nightmare!" aggression and their higher chance of using a bull charge.
to:
* StoneWall: StoneWall:
** On difficulties less thanHarderThanHard, [[HarderThanHard Black Plague]], the Maulotaur is surprisingly low on aggression, but has 3,000 HitPoints, just short of both D'Sparil and his Chaos Serpent. Play on HarderThanHard, and Maulotaurs become [[LightningBruiser Lightning Bruisers]] thanks to their "Nightmare!" aggression and their higher chance of using a bull charge.charge.
** The Ophidian only has about 9% the endurance of the Maulotaur (280 HitPoints), but is the strongest {{Mook}} in the roster of regular enemies. Their weapon of choice fires three weak energy balls that cause 8 damage each, then a stronger fireball that causes 8-24. This makes their attacks less damaging than most if dodge properly and only get hit by one projectile.
** On difficulties less than
** The Ophidian only has about 9% the endurance of the Maulotaur (280 HitPoints), but is the strongest {{Mook}} in the roster of regular enemies. Their weapon of choice fires three weak energy balls that cause 8 damage each, then a stronger fireball that causes 8-24. This makes their attacks less damaging than most if dodge properly and only get hit by one projectile.
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* SnakePeople: The Ophidians; they appear in the actual "Dome of D'Sparil" and the levels proceeding the episode of the same name. Their humanoid torsos wear armor plate that covers up their features.
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* SnakePeople: The Ophidians; they only appear in the actual "Dome of D'Sparil" and the levels episodes proceeding the episode of the same name. Their humanoid torsos wear armor plate that covers up their features.
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Changed line(s) 97 (click to see context) from:
* SnakePeople: The Ophidians; they appear in the actual Domes of D'Sparil and the levels proceeding the episode of the similar name. Their humanoid torsos wear armor plate that covers up those features.
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* SnakePeople: The Ophidians; they appear in the actual Domes "Dome of D'Sparil D'Sparil" and the levels proceeding the episode of the similar same name. Their humanoid torsos wear armor plate that covers up those their features.
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* SnakePeople: The Ophidians; they appear in the actual Domes of D'Sparil and the levels proceeding the episode of the similar name. Their humanoid torsos wear armor plate that covers up those features.
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Changed line(s) 66 (click to see context) from:
** Episode 2: Hell's Maw takes place on the sides of a volcano, according to the world map, but some maps contain icy areas in addition to the usual lava pools. There is even a SecretLevel titled "The Glacier", that takes place near the bottom of the volcano, reinforcing the "fire and ice" theme of Hell's Maw.
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** Episode 2: Hell's Maw takes place on the sides of a volcano, according to the world map, but some maps levels contain icy areas in addition to the usual lava pools. There is even a SecretLevel titled "The Glacier", that takes place near the bottom of the volcano, reinforcing the "fire and ice" theme of Hell's Maw.
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Changed line(s) 66 (click to see context) from:
** Episode 2: Hell's Maw takes place on the sides of a volcano according to the world map, but some maps contain icy areas in addition to the usual lava pools. There is even a SecretLevel titled "The Glacier", that takes place near the bottom of the volcano, reinforcing the "fire and ice" theme of Hell's Maw.
to:
** Episode 2: Hell's Maw takes place on the sides of a volcano volcano, according to the world map, but some maps contain icy areas in addition to the usual lava pools. There is even a SecretLevel titled "The Glacier", that takes place near the bottom of the volcano, reinforcing the "fire and ice" theme of Hell's Maw.
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Adjusting bullet points to standard indents
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* HailfirePeaks: The Ice Grotto level is a cross between a SlippySlideyIceWorld and a LethalLavaLand.
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* HailfirePeaks: HailfirePeaks:
** The Ice Grotto level is a cross between a SlippySlideyIceWorld and a LethalLavaLand.
** The Ice Grotto level is a cross between a SlippySlideyIceWorld and a LethalLavaLand.
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* HailfirePeaks: The Ice Grotto level is a cross between a SlippySlideyIceWorld and a LethalLavaLand.
** Episode 2: Hell's Maw takes place on the sides of a volcano according to the world map, but some maps contain icy areas in addition to the usual lava pools. There is even a SecretLevel titled "The Glacier", that takes place near the bottom of the volcano, reinforcing the "fire and ice" theme of Hell's Maw.
** Episode 2: Hell's Maw takes place on the sides of a volcano according to the world map, but some maps contain icy areas in addition to the usual lava pools. There is even a SecretLevel titled "The Glacier", that takes place near the bottom of the volcano, reinforcing the "fire and ice" theme of Hell's Maw.
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The Fire Mace also crosses with Scrappy Weapon due to the poor range and ghost-immunity.
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* AwesomeButImpractical: The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a worse version of the Hellstaff, thanks to pitiful range and zero effect on ghosts. At least it's fun to use the machine gun or power mode on weaker enemies for a laugh.
to:
* AwesomeButImpractical: AwesomeButImpractical / ScrappyWeapon: The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a worse version of the Hellstaff, thanks to pitiful range and zero effect on ghosts. At least it's fun to use the machine gun or power mode on weaker enemies for a laugh.
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Changed line(s) 46 (click to see context) from:
* [[ShotgunsAreJustBetter Crossbows Are Just Better]]: With plentiful arrows and a devastating mode with the Tome of Power, the Ethereal Crossbow is excellent for firing a burst of damage at a target before strafing into cover and repeating the process until dead. A shotgun in disguise.
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* [[ShotgunsAreJustBetter Crossbows Are Just Better]]: With plentiful arrows and a devastating mode with the Tome of Power, the Ethereal Crossbow is excellent for firing a burst of damage at a target before strafing into cover and repeating the process until dead. A shotgun and super shotgun in disguise. disguise.
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The Ethereal Crossbow acts like a shotgun in disguise.
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* [[ShotgunsAreJustBetter Crossbows Are Just Better]]: With plentiful arrows and a devastating mode with the Tome of Power, the Ethereal Crossbow is excellent for firing a burst of damage at a target before strafing into cover and repeating the process until dead. A shotgun in disguise.
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Changed line(s) 99 (click to see context) from:
** Dragon's Claw = HitScan Submachine Gun / Large-Area {{BFG}}-style weapon.
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** Dragon's Claw = HitScan Submachine Gun / Large-Area {{BFG}}-style weapon.weapon
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Changed line(s) 99 (click to see context) from:
** Dragon's Claw = HitScan Submachine Gun / Magical-projectile-grenade-shrapnel?
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** Dragon's Claw = HitScan Submachine Gun / Magical-projectile-grenade-shrapnel?Large-Area {{BFG}}-style weapon.
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* ContractualBossImmunity: Not surprisingly, OneHitKill abilites will not work on bosses. The [[BalefulPolymorph Morph Ovum]] does nothing, but at least the powered up Fire Mace does 18-144 damage in lieu of [[FixedDamageAttack 10,000 damage]].
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The weapon may be Awesome but Impractical, but it can be a laugh to use on less threatening monsters.
Changed line(s) 28 (click to see context) from:
* AwesomeButImpractical: The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a terrible version of the Hellstaff, thanks to pitiful range and zero effect on ghosts.
to:
* AwesomeButImpractical: The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a terrible worse version of the Hellstaff, thanks to pitiful range and zero effect on ghosts.ghosts. At least it's fun to use the machine gun or power mode on weaker enemies for a laugh.
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Changed line(s) 29 (click to see context) from:
** The other use of the Mace -- against an open room filled with monsters -- is not as useful as you may expect as the Phoenix can dish out good SplashDamage (watch out for friendly fire) even to ghosts as long as you aim for the ground or a corporeal monster.
to:
** The other use of the Mace -- against an open room filled with monsters -- is often not as that useful as you may expect as due to the Phoenix ArtificialStupidity on the homing. The powered-up Dragon Claw can dish out good SplashDamage (watch out for friendly fire) be much more effective against a horde of non-boss monsters, thanks to its potent damage radius it emits in eight different directions; even to ghosts as long as you aim for can be hurt by the ground or a corporeal monster.full damage.
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** The other use of the Mace -- against an open room filled with monsters -- is not as useful as you may expect as the Phoenix can dish out good SplashDamage (watch out for friendly fire) even to ghosts as long as you aim for the ground or a corporeal monster.
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Less confusing
Changed line(s) 102 (click to see context) from:
* StoneWall: On difficulties less than HarderThanHard, the Maulotaur is surprisingly low on aggression, but has 3,000 HitPoints, just short of both D'Sparil and his Chaos Serpent. Play on HarderThanHard, and Maulotaurs (like all monsters) become [[LightningBruiser Lightning Bruisers]] thanks to their "Nightmare!" aggression and their higher chance of using a bull charge.
to:
* StoneWall: On difficulties less than HarderThanHard, the Maulotaur is surprisingly low on aggression, but has 3,000 HitPoints, just short of both D'Sparil and his Chaos Serpent. Play on HarderThanHard, and Maulotaurs (like all monsters) become [[LightningBruiser Lightning Bruisers]] thanks to their "Nightmare!" aggression and their higher chance of using a bull charge.
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Changed line(s) 28 (click to see context) from:
* AwesomeButImpractical: The powered-up Fire Mace deals exactly 10,000 damage and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strikes a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a terrible version of the Hellstaff, thanks to pitiful range and zero effect on ghosts.
to:
* AwesomeButImpractical: The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strikes strike a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a terrible version of the Hellstaff, thanks to pitiful range and zero effect on ghosts.
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Changed line(s) 28 (click to see context) from:
* AwesomeButImpractical: The powered-up Fire Mace deals exactly 10,000 damage and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strikes a wall before hitting a monster (terrible in tight halls), does not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a terrible version of the Hellstaff, thanks to pitiful range and zero effect on ghosts.
to:
* AwesomeButImpractical: The powered-up Fire Mace deals exactly 10,000 damage and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strikes a wall before hitting a monster (terrible in tight halls), does do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a terrible version of the Hellstaff, thanks to pitiful range and zero effect on ghosts.
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Changed line(s) 28 (click to see context) from:
* AwesomeButImpractical: The powered-up Fire Mace deals exactly 10,000 damage and can therefore kill a non-boss monster with one sphere. However, the sphere moves and bounces around very slowly, will disappear if it strikes a wall before hitting a monster (terrible in tight halls), does not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a terrible version of the Hellstaff.
to:
* AwesomeButImpractical: The powered-up Fire Mace deals exactly 10,000 damage and can therefore kill a non-boss monster with one sphere. However, the sphere moves spheres move and bounces bounce around very slowly, will disappear if it they strikes a wall before hitting a monster (terrible in tight halls), does not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a terrible version of the Hellstaff.Hellstaff, thanks to pitiful range and zero effect on ghosts.
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Added DiffLines:
* AwesomeButImpractical: The powered-up Fire Mace deals exactly 10,000 damage and can therefore kill a non-boss monster with one sphere. However, the sphere moves and bounces around very slowly, will disappear if it strikes a wall before hitting a monster (terrible in tight halls), does not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a terrible version of the Hellstaff.
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Changed line(s) 101 (click to see context) from:
* StoneWall: On difficulties less than HarderThanHard, the Maulotaur is surprisingly low on aggression, but has 3,000 HitPoints, just short of both D'Sparil and his Chaos Serpent. Play on HarderThanHard, and Maulotaurs (like all monsters) become [[LightningBruiser Lightning Bruisers]] thanks to their "Nightmare!" aggression and their higher chance of using a BullRush.
to:
* StoneWall: On difficulties less than HarderThanHard, the Maulotaur is surprisingly low on aggression, but has 3,000 HitPoints, just short of both D'Sparil and his Chaos Serpent. Play on HarderThanHard, and Maulotaurs (like all monsters) become [[LightningBruiser Lightning Bruisers]] thanks to their "Nightmare!" aggression and their higher chance of using a BullRush.bull charge.