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TRS wick cleaningRare Guns has been cut


* RareGuns:
** The Gewehr 43 is notable in that it's only available for a handful of German infantry classes, reflecting it's real world rarity compared to the Karabiner 98k.
** Update 11 adds the FG 42 rifle for the German Automatic Rifleman and Sniper classes. To reflect it's rarity, it has to be unlocked for both classes in order to be used.
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Compare with ''VideoGame/DayOfInfamy'', another TacticalShooter set during [=WWII=] in Europe.

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Compare with ''VideoGame/DayOfInfamy'', another ''VideoGame/DayOfInfamy'' and ''VideoGame/PostScriptum'', other TacticalShooter games set during [=WWII=] in Europe.
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[[caption-width-right:350:WarIsHell. ]]

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[[caption-width-right:350:WarIsHell.[[caption-width-right:268:WarIsHell. ]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hll_title_new_1.jpg]]

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[[quoteright:350:https://static.[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/hll_title_new_1.jpg]]org/pmwiki/pub/images/hell_let_loose_cover_art.jpg]]
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* ShootTheMedicFirst: Due to the medic class' abilities of lowering the effectiveness of enemy suppression and reviving teammates, killing them deals a potentially huge blow to enemy attacks and defenses. Shooting an enemy medic while they're attempting to revive enemies will even new an achievement called "Breaking the Geneva Convention".

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* ShootTheMedicFirst: Due to the medic class' abilities of lowering the effectiveness of enemy suppression and reviving teammates, killing them deals a potentially huge blow to enemy attacks and defenses. Shooting an enemy medic while they're attempting to revive enemies will even new net an achievement called "Breaking the Geneva Convention".
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* ShootTheMedicFirst: Due to the medic class' abilities of lowering the effectiveness of enemy suppression and reviving teammates, killing them deals a potentially huge blow to enemy attacks and defenses. Shooting an enemy medic while they're attempting to revive enemies will even new an achievement called "Breaking the Geneva Convention".
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* StrategicAssetCaptureMechanic: The Warfare game mode involves the Allied and Axis teams capturing the central "neutral" point marked on the map, and then either holding the now-aligned point until the end of the match or capturing the enemy's remaining points on the map. Each of these points on the maps are historical locations, usually towns, villages, German coastal defense sectors, and city blocks.
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** InvokedTrope with the "Landing Force" DownloadableContent campaign mission, which the developers themselves state is inspired by ''Film/TheGunsOfNavarone''.
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** InvokedTrope with the "Landing Force" DownloadbleContent campaign mission, which the developers themselves state is inspired by ''Film/TheGunsFromNavarone''.

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** InvokedTrope with the "Landing Force" DownloadbleContent DownloadableContent campaign mission, which the developers themselves state is inspired by ''Film/TheGunsFromNavarone''.''Film/TheGunsOfNavarone''.
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** InvokedTrope with the "Landing Force" DownloadbleContent campaign mission, which the developers themselves state is inspired by ''Film/TheGunsFromNavarone''.
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* FlareGun: Introduced in Update 12 are Flare Guns as an unlockable weapon for the Spotter Class, which can be used to either mark certain parts of the map for artillery and air strikes, or to light up nighttime battlefields.
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* StukaScream: Calling in a Stuka dive bomber as the Germans will have the Stuka produce this noise as it makes it run, followed shortly thereafter by its bomb dropping and exploding.
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* SatchelCharge: The Satchel Charge is issued to the Assault, Anti-Tank, and Engineer classes as an unlockable weapon. Its wicks can be set to 30, 60, and 120 second timers, which can be changed depending on the player's preference. Once planted on a surface, it has a blast radius of 15 meters, which can kill entire squads of enemies, supply nodes, spawns, enemy tanks and trucks, and even player-built defenses, which can very useful in trying to capture a heavily-defended point.
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** Bunkers, which are impervious to tank shells, small arms fire, strafing runs, and can even protect against artillery strikes and bombing runs, though the latter to a lesser degree. Compared to other defenses, though, building and upgrading one requires far more supplies, not to mention its large size requiring a significant amount of flat terrain to build on. And finally, some bunkers, particularly the German one, don't allow machine guns to be deployed inside of it once fully upgraded.

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** Bunkers, which are impervious to tank shells, small arms fire, strafing runs, and can even protect against artillery strikes and bombing runs, though the latter to a lesser degree. Compared to other defenses, though, building and upgrading one requires far more supplies, not takes far longer to mention build than every other defense, its large size requiring a significant amount of flat terrain to build on. And on, and finally, some bunkers, particularly the German one, don't allow not allowing machine guns to be deployed inside of it once fully upgraded.

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** Bunkers. Compared to other defenses, building and upgrading one requires far more supplies, not to mention its large size requiring a significant amount of flat terrain to build on. And finally, some bunkers, particularly the German one, don't allow machine guns to be deployed inside of it once fully upgraded.

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** Bunkers. Bunkers, which are impervious to tank shells, small arms fire, strafing runs, and can even protect against artillery strikes and bombing runs, though the latter to a lesser degree. Compared to other defenses, though, building and upgrading one requires far more supplies, not to mention its large size requiring a significant amount of flat terrain to build on. And finally, some bunkers, particularly the German one, don't allow machine guns to be deployed inside of it once fully upgraded.

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* AwesomeButImpractical: Anti-tank guns. While they have much better stopping power and range than man portable anti-tank rocket launchers or anti-tank rifles, they require about 50 resources and someone with a hammer to place down. What's more, they cannot be towed around once set up, and have a limited traverse. In short, they're only really useful for defending capture points against tanks and groups of infantry.

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* AwesomeButImpractical: AwesomeButImpractical:
**
Anti-tank guns. While they have much better stopping power and range than man portable anti-tank rocket launchers or anti-tank rifles, they require about 50 resources and someone with a hammer to place down. What's more, they cannot be towed around once set up, and have a limited traverse. In short, they're only really useful for defending capture points against tanks and groups of infantry.infantry.
** Bunkers. Compared to other defenses, building and upgrading one requires far more supplies, not to mention its large size requiring a significant amount of flat terrain to build on. And finally, some bunkers, particularly the German one, don't allow machine guns to be deployed inside of it once fully upgraded.
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* SuperDrowningSkills: Should you end up in a deep body of water, your character drowns within 6 seconds. Justified, given that the player characters in question are all soldiers carrying several dozen pounds of equipment and gear including weaponry, which all sink like bricks in water.

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* GlassCannon: The [=M4A1=] Sherman Medium Tank. Not as fast as the Stuart, but it's 76mm tank gun has the power to penetrate the armor of even the Tiger I Heavy tank. However, its armor is much thinner by contrast.

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* GlassCannon: GlassCannon:
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The [=M4A1=] Sherman Medium Tank. Not as fast as the Stuart, but it's 76mm tank gun has the power to penetrate the armor of even the Tiger I Heavy tank. However, its armor is much thinner by contrast.contrast.
** The Panzer IV introduced in Update 11 is this as well. While slower than the Panzer II, its long-barreled 75mm tank gun can damage heavy tanks at mid-range, but its relatively thin armor makes it vulnerable to all sorts of tank guns and anti-tank weapons on all sides, with even angling being unable to save it in the long run.
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* SniperRifle: The WeaponOfChoice for the Sniper class, obviously. For the Americans, they get the [=M1903A4=] Springfield, the Germans get a scoped Karabiner 98k, and the Soviets get the scoped Mosin-Nagant [=M1891/30=] and the scoped SVT-40.

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* SniperRifle: The WeaponOfChoice for the Sniper class, obviously. For the Americans, they get the [=M1903A4=] Springfield, the Germans get a the scoped Karabiner 98k, 98k and the scoped [=FG42=], and the Soviets get the scoped Mosin-Nagant [=M1891/30=] and the scoped SVT-40.

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* AwesomePersonnelCarrier: Update 11 adds half-tracks for all factions, with the Americans and Soviets getting the [=M3=] Half-track while the Germans get the Sdkfz 251. They act as half armored troop transport, half mobile spawn point equivalent to a garrison.



** Garrison Spawns can be established by the Spotter, Officer, or Commander and are usually placed nearer to the frontlines, and as a result can be overrun and destroyed by the enemy. These points allow any infantry soldier to respawn here regardless of unit, in exchange for a longer respawn wait time.

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** Garrison Spawns can be established by the Spotter, Officer, or Commander and are usually placed nearer to the frontlines, frontlines or within the enemy frontline, and as a result can be overrun and destroyed by the enemy. These points allow any infantry soldier to respawn here regardless of unit, in exchange for a longer respawn wait time. When established within the enemy frontline, they can be rendered useless when an enemy unit is within 100 meters of it.



** Outpost Spawns can be established by either the Spotter or Officer classes. These allow any of the aforementioned member's squadmates (and only their squadmates) to spawn in rather quickly. Like Garrison Spawns, however, they can be destroyed and overrun by enemy troops.

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** Outpost Spawns can be established by either the Spotter or Officer classes.classes either in friendly territory or within the enemy frontline, with Spotters getting the unique ability to establish Outposts deep behind enemy lines. These allow any of the aforementioned member's squadmates (and only their squadmates) to spawn in rather quickly. Like Garrison Spawns, however, they can be destroyed and overrun by enemy troops.
** Update 11 adds half-tracks, which act as part armored troop transport, and part mobile garrison when the engine is shut off. In contrast to regular garrisons, the respawn time for half-tracks is 20 seconds longer.

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* RareGuns: The Gewehr 43 is notable in that it's only available for a handful of German infantry classes, reflecting it's real world rarity compared to the Karabiner 98k.

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* RareGuns: RareGuns:
**
The Gewehr 43 is notable in that it's only available for a handful of German infantry classes, reflecting it's real world rarity compared to the Karabiner 98k.98k.
** Update 11 adds the FG 42 rifle for the German Automatic Rifleman and Sniper classes. To reflect it's rarity, it has to be unlocked for both classes in order to be used.



* ShortRangeShotgun: Averted with the [=M1897=] Trench Gun, which has a reasonable effective stopping power of up to mid-range.

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* ShortRangeShotgun: Averted with the [=M1897=] Trench Gun, which has a reasonable effective stopping power of up to mid-range.around 80 meters. Heck, a lucky headshot from even a single pellet at 100 meters can still prove fatal to any enemy on the receiving end.
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* ShortRangeShotgun: Averted with the [=M1897=] Trench Gun, which has a reasonable effective stopping power of up to mid-range.
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* ShownTheirWork: [[https://screenrant.com/hell-let-loose-maps-real-locations-to-scale/ As shown in this article]], each and every in-game map has been modeled completely accurately after the real life locations they're based on, with the Normandy maps taking particular note.

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''Hell Let Loose'' is a [[TacticalShooter tactical]] FirstPersonShooter developed by Australian Studio Black Matter and published by Creator/Team17.

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''Hell Let Loose'' is a [[TacticalShooter tactical]] FirstPersonShooter developed by Australian Studio Black Matter and published by Creator/Team17.
Creator/Team17. The full version of the game was released for UsefulNotes/MicrosoftWindows on July 27, 2021, with a UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesX version releasing on October 5th of the same year.
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[[caption-width-right:350:[WarIsHell.] ]]

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[[caption-width-right:350:[WarIsHell.] [[caption-width-right:350:WarIsHell. ]]
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[[caption-width-right:350:[WarIsHell.] ]]
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* LightningBruiser: The Panther Medium Tank. Compared to its rival, the Sherman, it can take far more damage, while also boasting a high velocity 75mm tank that has far more potency than the 76mm used on the American tank. In addition, for a tank of its size, its surprisingly fast.

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* LightningBruiser: The Panther Medium Tank. Compared to its rival, rivals, the Sherman, Sherman and T-34, it can take far more damage, while also boasting a high velocity 75mm tank gun that has far more potency than the 76mm guns used on the American tank.and Soviet tanks. In addition, for a tank of its size, its surprisingly fast.
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Set during UsefulNotes/WorldWarII's WorldWarII/WarInEuropeAndAfrica, the game offers 100 player matches on large, sprawling maps. Currently, maps are set in France, Belgium, Germany, and the Soviet Union, with the current factions being the United States, Nazi Germany, and the Soviet Union. The current development roadmap has announced the eventual inclusion of British Forces, weapons, and vehicles for the near future.

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Set during UsefulNotes/WorldWarII's WorldWarII/WarInEuropeAndAfrica, the game offers 100 player matches on large, sprawling maps. Currently, maps are set in France, Belgium, Germany, and the Soviet Union, with the current factions being the [[UsefulNotes/YanksWithTanks United States, States]], [[UsefulNotes/NazisWithGnarlyWeapons Nazi Germany, Germany]], and the [[UsefulNotes/RedsWithRockets Soviet Union.Union]]. The current development roadmap has announced the eventual inclusion of British Forces, weapons, and vehicles for the near future.

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* TankGoodness: Tanks are available for both the Allied and Axis factions, and in the right hands they can absolutely devastate entire squads of infantry with their machine guns and main armament.



* TrappedBehindEnemyLines: The Recon classes, by default, are meant to operate deep within enemy territory, doing things such as sabotaging enemy garrisons, planting anti-personnel mines, and killing enemy officers and other important personnel. The Spotter is also the only class that can set up an Outpost Spawn deep within enemy territory, behind their frontline.



* TankGoodness: Tanks are available for both the Allied and Axis factions, and in the right hands they can absolutely devastate entire squads of infantry with their machine guns and main armament.
* TrappedBehindEnemyLines: The Recon classes, by default, are meant to operate deep within enemy territory, doing things such as sabotaging enemy garrisons, planting anti-personnel mines, and killing enemy officers and other important personnel. The Spotter is also the only class that can set up an Outpost Spawn deep within enemy territory, behind their frontline.
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Set during UsefulNotes/WorldWarII's WorldWarII/WarInEuropeAndAfrica, the game offers 100 player matches on large, sprawling maps. Currently, maps are set in France, Belgium, Germany, and the Soviet Union, with the current factions being the United States, Nazi Germany, and the Soviet Union.

to:

Set during UsefulNotes/WorldWarII's WorldWarII/WarInEuropeAndAfrica, the game offers 100 player matches on large, sprawling maps. Currently, maps are set in France, Belgium, Germany, and the Soviet Union, with the current factions being the United States, Nazi Germany, and the Soviet Union. \n The current development roadmap has announced the eventual inclusion of British Forces, weapons, and vehicles for the near future.

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