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* CompositeCharacter: The Other Things combine the abilities of Others and Things into one package. They're essentially computer controlled Others.
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** When Adam asks Alfred to take a look at the tear in his wall, Alfred tells him to wait until tomorrow to see if it gets bigger. When it does, Alfred says the same thing he did yesterday. Once the tear turns into a Chasm, he still tells you that they'll do something about it tomorrow. Adam has enough of this and tells him to do something now.
to:
** When Adam asks Alfred to take a look at the tear in his wall, Alfred tells him to wait until tomorrow to see if it gets bigger. When it does, Alfred says the same thing he did yesterday. Once the tear turns into a Chasm, he still tells you that they'll do something about it tomorrow. Adam has enough of this and tells him to do something now. This goes on for a long while more.
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* PerceptionFilter: Adam is the player's character and ''your'' character only. Every other player is an Other, a humanoid creature resembling a Thing. Strangely enough, Adam states to the Chasm that he's an Other, despite looking like a human to both the player and [=NPCs=]. Adam will briefly flash into an Other in the round start animation, tough. Ultimately, this is because of how the multi-player works; Adam, quite literally, is an Other, at least to the other players in a round.
to:
* PerceptionFilter: Adam is the player's character and ''your'' character only. Every other player is an Other, a humanoid creature resembling a Thing. Strangely enough, Adam states to the Chasm that he's an Other, despite looking like a human to both the player and [=NPCs=]. Adam will briefly flash into an Other in the round start animation, tough. though. [[spoiler:The Other Adam ends up sending the Bonsai to after prestige also ends up being another Adam, since that Other is now your player character.]] Ultimately, this is because of how the multi-player works; Adam, quite literally, is an Other, at least to the other players in a round.
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* UniversalAmmunition: The same bullets fit inside guns of any caliber, which is helpful given the limited inventory space.
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* UniversalAmmunition: The same bullets fit inside guns of any caliber, which is helpful given the limited inventory space. Averted as of the February 24th update, where calibers do exist.
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* BattleTrophy: All dead Others will drop their Miss Rosebud, which you may pick up for yourself. Although not very useful as a weapon (you always have one of your own), it is labeled as a trophy and sells for a pretty large amount if the Other was high level. It's basically the equivalent of dog tags from ''VideoGame/EscapeFromTarkov''.
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[[caption-width-right:350:Nothing is done for nothing.]]
''Hell Is Others'' is a top-down, LooterShooter extraction game with elements of SurrealHorror. Players control a resident of [[EldritchLocation Century City]], a dangerous and desolate city full of monsters where blood is a valuable resource. One day, you find a bonsai tree outside your door with a note promising a "reward" if you water it for 10 days. Unfortunately, the plants in this world all feed on blood, forcing the player to venture down into the dangerous city streets and gather some, by any means necessary.
Gameplay consists of descending from the safety of your condo into the city streets, fighting monsters and other players while scavenging for blood or [[ShopFodder random junk to sell]]. You'll want to call the elevator back home before too long though, as prolonged exposure to the city could be dangerous...
Alongside AI-controlled monsters called Things, creatures known as "The Others", controlled by other players, stalk the city streets hunting for blood of their own.
In your condo, you are able to place new furnishings for gameplay boosts, water your bonsai tree with any collected blood, sell your junk, and talk to various [=NPCs=]. Just try to ignore the giant chasm with teeth in your bathroom wall.
The game released on October 20, 2022.
''Hell Is Others'' is a top-down, LooterShooter extraction game with elements of SurrealHorror. Players control a resident of [[EldritchLocation Century City]], a dangerous and desolate city full of monsters where blood is a valuable resource. One day, you find a bonsai tree outside your door with a note promising a "reward" if you water it for 10 days. Unfortunately, the plants in this world all feed on blood, forcing the player to venture down into the dangerous city streets and gather some, by any means necessary.
Gameplay consists of descending from the safety of your condo into the city streets, fighting monsters and other players while scavenging for blood or [[ShopFodder random junk to sell]]. You'll want to call the elevator back home before too long though, as prolonged exposure to the city could be dangerous...
Alongside AI-controlled monsters called Things, creatures known as "The Others", controlled by other players, stalk the city streets hunting for blood of their own.
In your condo, you are able to place new furnishings for gameplay boosts, water your bonsai tree with any collected blood, sell your junk, and talk to various [=NPCs=]. Just try to ignore the giant chasm with teeth in your bathroom wall.
The game released on October 20, 2022.
to:
''Hell
The story begins with a bonsai tree being dropped off outside
Gameplay
The main gameplay consists of descending from the safety of your condo into the city streets, fighting monsters and other players while scavenging for
Alongside AI-controlled monsters called Things, creatures known as "The Others", controlled by
In
Between matches, you are able to
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!''Hell Is Others'' contains examples of:
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!''Hell Is is Others'' contains examples of:
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* DepartmentOfRedundancyDepartment: Every character has a subtitle that describes something about them, such as "Adam (You)", "Octave (Junk Dealer)", or "Chasm (Crack in the wall)". For the Notary, it's "Notary (Notary)".
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* IntelligibleUnintelligible: The Notary, a computer, only ever says "Beep", yet Isolde holds detailed conversations with him. The gist of what the Notary says is helped along by Isolde doing ParrotExposition or translating.
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* CentralTheme: The central theme appears to be ''obsession''. All of the [=NPCs=] are single-mindedly obsessed with one thing they cannot move away from. The Chasm is only ever concerned with Adam's well-being. Adam himself is obsessed with the Bonsai; he also misinterprets the Chasm's concern as criticism of his skills, causing him to push himself to ever greater lengths to prove his worth to someone who isn't asking him to.
to:
* CentralTheme: The central theme appears to be ''obsession''. All of the [=NPCs=] are single-mindedly obsessed with one thing they cannot move away from. The Chasm is only ever concerned with Adam's well-being. Adam himself is obsessed with the Bonsai; he also misinterprets the Chasm's concern as criticism of his skills, causing him to push himself to ever greater lengths to prove his worth to someone who isn't asking him to. The Chasm even speaks pointedly about obsessions, although the lecture seems to be lost on Adam.
-->'''Chasm:''' Obsessions are dangerous. It's not you who's looking for them, it's them that find you. And when they've found you, they begin to take over until you lose your grip on life. This city is full of lost spirits. Spirits torn by their obsessions.
-->'''Chasm:''' Obsessions are dangerous. It's not you who's looking for them, it's them that find you. And when they've found you, they begin to take over until you lose your grip on life. This city is full of lost spirits. Spirits torn by their obsessions.
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* HereWeGoAgain: Upon starting a new game, all you know is that you've received the Bonsai alongside a mysterious note, followed by a mysterious power outage. Upon choosing to prestige, [[spoiler:Adam decides to give the Bonsai to a random Other, then attempts to sabotage the Notary by causing a power overload. You then take control of that Other (who sees himself as Adam, of course)]], restarting the story again.
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* HereWeGoAgain: Upon starting a new game, all you know is that you've received the Bonsai alongside a mysterious note, followed by a mysterious power outage. Upon choosing to prestige, [[spoiler:Adam decides to give the Bonsai to a random Other, then attempts to sabotage the Notary by causing a power overload. You then take control of that Other (who sees himself as Adam, of course)]], restarting the story again.
to:
* HereWeGoAgain: Upon starting a new game, all you know is that you've received LadyNotAppearingInThisGame: Some of the Bonsai alongside game's logos prominently feature a mysterious note, followed by woman wearing a mysterious power outage. Upon choosing to prestige, [[spoiler:Adam decides to give wide-brimmed hat. That's Dorothy, the Bonsai to a random Other, then attempts to sabotage proprietor of the Notary by causing a power overload. You then take control of that Other (who sees himself as Adam, of course)]], restarting fertilizer shop, and she is not particularly more important than the story again.other 30 [=NPCs=] in the game.
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* RecurringRiff:
** The main theme is remixed different ways in several locations, such as in the shops and during the epilogue.
** The lullaby-like tune hummed by the Chasm while inactive is also hummed by Mia, one of the [=NPCs=] in the city.
** The main theme is remixed different ways in several locations, such as in the shops and during the epilogue.
** The lullaby-like tune hummed by the Chasm while inactive is also hummed by Mia, one of the [=NPCs=] in the city.
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** ''After'' turning in 1 million creeds to purchase the Bonsai, the Notary increases the price by a few orders of magnitude. At least you get a refund.
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** ''After'' turning in 1 million creeds to purchase the Bonsai, the Notary increases the price by a few orders of magnitude.to ''100 quadrillion'' creeds. At least you get a refund.
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* HereWeGoAgain: Upon starting a new game, all you know is that you've received the Bonsai alongside a mysterious note, followed by a mysterious power outage. Upon choosing to prestige, [[spoiler:Adam decides to give the Bonsai to a random Other, then attempts to sabotage the Notary by causing a power overload. You then take control of that Other (who sees himself as Adam, of course)]], restarting the story again.
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* OrganDrops: All Things and Others have a lootable heart, one of your primary sources of blood.
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* OrganDrops: All Things and Others have a lootable heart, one of your primary sources of blood. Monsters also drop various other body parts (teeth, claws, organs), which can be used as fertilizer for bullet plants.
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* ArbitraryGunPower: A single pistol or revolver bullet tends to do much more damage than a single assault rifle bullet, making small arms much more efficient at dealing with NPC monsters.
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* ArbitraryGunPower: A single pistol or revolver bullet tends to do much more damage than a single assault rifle bullet, making small arms much more efficient at dealing with NPC monsters.
* AttackItsWeakPoint: Several Things (Buzzing, Wedging, Crawling) have bright red weak points on their bodies. Shooting a weak point will deal twice the normal damage.
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** ''After'' turning in 1 million creeds to purchase the Bonsai, the Notary increases the price by a few orders of magnitude.
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** ''After'' turning in 1 million creeds to purchase the Bonsai, the Notary increases the price by a few orders of magnitude. At least you get a refund.
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* AKA47: All of the guns have human names with honorifics, such as "Miss Rosebud" or "Sir Morris", but their icons are readily identifiable as iconic real-world weapons. Some of the guns obviously include a Luger, .45 Colt, AK-47, and Thompson.
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* CentralTheme: The central theme appears to be ''obsession''. All of the [=NPCs=] are single-mindedly obsessed with one thing they cannot move away from. The Chasm is only ever concerned with Adam's well-being. Adam himself is obsessed with the Bonsai; he also misinterprets the Chasm's concern as criticism of his skills, causing him to push himself to ever greater lengths to prove his worth to someone who isn't asking him to.
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* OneDialogueTwoConversations: Several iterations of the "A display of power" trials are played this way, with the Chasm expressing general concern for Adam's safety, while Adam interprets the concern as a direct criticism of his skills.
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* MovingTheGoalposts: When Adam asks Alfred to take a look at the tear in his wall, Alfred tells him to wait until tomorrow to see if it gets bigger. When it does, Alfred says the same thing he did yesterday. Once the tear turns into a Chasm, he still tells you that they'll do something about it tomorrow. Adam has enough of this and tells him to do something now.
to:
* MovingTheGoalposts: MovingTheGoalposts:
** When Adam asks Alfred to take a look at the tear in his wall, Alfred tells him to wait until tomorrow to see if it gets bigger. When it does, Alfred says the same thing he did yesterday. Once the tear turns into a Chasm, he still tells you that they'll do something about it tomorrow. Adam has enough of this and tells him to do somethingnow.now.
** ''After'' turning in 1 million creeds to purchase the Bonsai, the Notary increases the price by a few orders of magnitude.
** When Adam asks Alfred to take a look at the tear in his wall, Alfred tells him to wait until tomorrow to see if it gets bigger. When it does, Alfred says the same thing he did yesterday. Once the tear turns into a Chasm, he still tells you that they'll do something about it tomorrow. Adam has enough of this and tells him to do something
** ''After'' turning in 1 million creeds to purchase the Bonsai, the Notary increases the price by a few orders of magnitude.
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* EmergencyWeapon: The Miss Rosebud pistol is not too strong, but it can never be broken or lost. If you run out of bullets, you can still use bare fists.
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* EvilCounterpart: While the player's character is Adam, every other player's character is shown to you as an Other, a Thing-like creature that thirsts for blood, weapons and creeds. Since they are literally Adam, just in a more vile appearance, their behavior is an exact match with Adam's, sole exception being how their players control them and spec out their builds. That being said however, some players might be friendly and leave you alone, zigzagging this trope.
* LeaningOnTheFourthWall: Adam commonly claims to be very similar to the Others. Of course he is; the Others are just other players' Adams.
* NotSoDifferentRemark: Adam pulls this on himself, as the Chasm keeps trying to illustrate the danger of Others, only for Adam to claim that he and the Others are more alike than the Chasm thinks.
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* PerceptionFilter: Adam is the player's character and ''your'' character only. Every other player is an Other, a humanoid creature resembling a Thing. Strangely enough, Adam states to the Chasm that he's an Other, despite looking like a human to both the player and [=NPCs=].
to:
* PerceptionFilter: Adam is the player's character and ''your'' character only. Every other player is an Other, a humanoid creature resembling a Thing. Strangely enough, Adam states to the Chasm that he's an Other, despite looking like a human to both the player and [=NPCs=]. Adam will briefly flash into an Other in the round start animation, tough. Ultimately, this is because of how the multi-player works; Adam, quite literally, is an Other, at least to the other players in a round.
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None
Changed line(s) 4,5 (click to see context) from:
''Hell Is Others'' is a top-down shooter "extraction multiplayer" game with elements of SurrealHorror. Players control a resident of [[EldritchLocation Century City]], a dangerous and desolate city full of monsters where blood is a valuable resource. One day, you find a bonsai tree outside your door with a note promising a "reward" if you water it for 10 days. Unfortunately, the plants in this world all feed on blood, forcing the player to venture down into the dangerous city streets and gather some, by any means necessary.
to:
''Hell Is Others'' is a top-down shooter "extraction multiplayer" top-down, LooterShooter extraction game with elements of SurrealHorror. Players control a resident of [[EldritchLocation Century City]], a dangerous and desolate city full of monsters where blood is a valuable resource. One day, you find a bonsai tree outside your door with a note promising a "reward" if you water it for 10 days. Unfortunately, the plants in this world all feed on blood, forcing the player to venture down into the dangerous city streets and gather some, by any means necessary.
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Alongside AI-controlled monsters, creatures known as "The Others", controlled by other players, stalk the city streets hunting for blood of their own.
to:
Alongside AI-controlled monsters, monsters called Things, creatures known as "The Others", controlled by other players, stalk the city streets hunting for blood of their own.
* DeathCryEcho: If Adam or Others are killed, they make a scream that echoes twice and can be heard from quite some distance away. One death could lead to anyone within earshot running over to swipe the loot.
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* EnemyDetectingRadar: Your Hearing and Smell stats act as this, allowing you to detect noises from The Things or The Others.
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* EnemyDetectingRadar: Your Hearing and Smell stats stat act as this, allowing you to detect directional noises from The Things or The Others.
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* JumpScare:
** Hiding Things are completely invisible until you step within range and they attempt to bite you. It's worse if they inflict a Slow effect on you, because this plays a loud ScareChord as well.
** Each time you progress the story to certain points and select to sleep. The game shows Adam quietly relaxing for a few seconds, then suddenly plays a ScareChord alongside the Chasm asking you to come over and talk.
** Hiding Things are completely invisible until you step within range and they attempt to bite you. It's worse if they inflict a Slow effect on you, because this plays a loud ScareChord as well.
** Each time you progress the story to certain points and select to sleep. The game shows Adam quietly relaxing for a few seconds, then suddenly plays a ScareChord alongside the Chasm asking you to come over and talk.
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* OrganDrops: All Things and Others have a lootable heart, one of your primary sources of blood.
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It's not really Arc Words that Adam expects payment for doing jobs.
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* ArcWords: "Nothing is done for nothing", The line Adam uses when accepting quests to indicate that he expects something in return.
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* {{Catchphrase}}: "Nothing is done for nothing", the line Adam uses when accepting quests to indicate that he expects something in return.
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* ContinuingIsPainful: Dying will cause you to lose all your held items and resets your stats, leaving you with nothing but the crappy starting gun.
to:
* ContinuingIsPainful: Dying will cause you to lose all your held items and resets your stats, leaving you with nothing but the crappy starting gun. The only insurance you get is that your stored items remain, allowing you to store weapons, healing items and stat boosters for in case you die.
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Aversions should not be listed for most tropes. There is also no trope called Extreme Metabolism.
* ArbitraryGunPower: A single pistol or revolver bullet tends to do much more damage than a single assault rifle bullet, making small arms much more efficient at dealing with NPC monsters.
* BreakableWeapons: All weapons have a condition given as a percentage, decreasing when fired (for guns) or striking a target (for melee weapons). At 0%, the weapon is permanently broken and can no longer be used.
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* ExtremeMetabolism: Anything Adam consumes, it immediately takes effect. This even applies to drugs. It's how you get stronger.
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* GoodiesInTheToilets: Averted. Toilets cannot be searched, and items will almost always be found in rooms and furniture that make logical sense.
to:
* GoodiesInTheToilets: Averted. Toilets cannot be searched, and items HyperactiveMetabolism: Eating food will almost always be found in rooms instantly restore health, and furniture that make logical sense.taking drugs (pills, mushrooms) will instantly grant the stat effects.
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* PerceptionFilter: Adam is the player's character and ''your'' character only. Every other player is an Other, a humanoid creature resembling a Thing. Strangely enough, Adam states to the Chasm that he's an Other, despite looking like a human to both the player and NPCs.
to:
* PerceptionFilter: Adam is the player's character and ''your'' character only. Every other player is an Other, a humanoid creature resembling a Thing. Strangely enough, Adam states to the Chasm that he's an Other, despite looking like a human to both the player and NPCs.[=NPCs=].
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* UniversalAmmunition: The same bullets fit inside guns of any caliber, which is helpful given the limited inventory space.
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* CreepyGood: The Chasm, at first, seems to want to impede your progress, but it quickly turns out it's actually worried for you and loathes the bonsai for encouraging Adam to risk his life for blood.
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* ExtremeMetabolism: Anything Adam consumes, it immediately takes effect. This even applies to drugs. It's how you get stronger.
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* MovingTheGoalposts: When Adam asks Alfred to take a look at the tear in his wall, Alfred tells him to wait until tomorrow to see if it gets bigger. When it does, Alfred says the same thing he did yesterday. Once the tear turns into a Chasm, he still tells you that they'll do something about it tomorrow. Adam has enough of this and tells him to do something now.
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* PerceptionFilter: Adam is the player's character and ''your'' character only. Every other player is an Other, a humanoid creature resembling a Thing. Strangely enough, Adam states to the Chasm that he's an Other, despite looking like a human to both the player and NPCs.
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None
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In your condo, you are able to place new furnishings for gameplay boosts, water your bonsai tree with any collected blood, sell your junk, and talk to various NPCs. Just try to ignore the giant chasm with teeth in your bathroom wall.
to:
In your condo, you are able to place new furnishings for gameplay boosts, water your bonsai tree with any collected blood, sell your junk, and talk to various NPCs.[=NPCs=]. Just try to ignore the giant chasm with teeth in your bathroom wall.
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None
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Gameplay consists of descending from the safety of your condo into the city streets, fighting monsters and other players while scavenging for blood or [[VendorTrash random junk to sell]]. You'll want to call the elevator back home before too long though, as prolonged exposure to the city could be dangerous...
to:
Gameplay consists of descending from the safety of your condo into the city streets, fighting monsters and other players while scavenging for blood or [[VendorTrash [[ShopFodder random junk to sell]]. You'll want to call the elevator back home before too long though, as prolonged exposure to the city could be dangerous...
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* VendorTrash: Literally, in this case. Octave the Junk Dealer will pay a good amount of Creeds for specific bits and bobs you can find out in the city, and it's your primary way of making money.
to:
* VendorTrash: Literally, in this case. ShopFodder: Octave the Junk Dealer will pay a good amount of Creeds for specific bits and bobs you can find out in the city, and it's your primary way of making money.
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None
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Gameplay consists of descending from the safety of your apartment into the city streets, fighting monsters and other players while scavenging for blood or [[VendorTrash random junk to sell]]. You'll want to call the elevator back home before too long though, as prolonged exposure to the city could be dangerous...
to:
Gameplay consists of descending from the safety of your apartment condo into the city streets, fighting monsters and other players while scavenging for blood or [[VendorTrash random junk to sell]]. You'll want to call the elevator back home before too long though, as prolonged exposure to the city could be dangerous...
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In your apartment, you are able to place new furnishings for gameplay boosts, water your bonsai tree with any collected blood, sell your junk, and talk to various NPCs. Just try to ignore the giant chasm with teeth in your bathroom wall.
to:
In your apartment, condo, you are able to place new furnishings for gameplay boosts, water your bonsai tree with any collected blood, sell your junk, and talk to various NPCs. Just try to ignore the giant chasm with teeth in your bathroom wall.
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* GameLobby: Your apartment.
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* GameLobby: Your apartment.condo.
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* AnInteriorDesignerIsYou: Your apartment space can be redecorated to your liking with whatever furniture and wallpaper you can buy, and each piece actually contributes to special gameplay bonuses called "Imagos".
to:
* AnInteriorDesignerIsYou: Your apartment condo space can be redecorated to your liking with whatever furniture and wallpaper you can buy, and each piece actually contributes to special gameplay bonuses called "Imagos".
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None
Changed line(s) 4,5 (click to see context) from:
''Hell Is Others'' is a top-down shooter "extraction multiplayer" game with elements of SurrealHorror. Players control a resident of [[EldritchLocation Century City]], a dangerous and desolate city full of monsters where blood is a valuable resource. After finding a bonsai tree outside your door with a note promising a "reward" if you water it for 10 days. Unfortunately, the plants in this world all feed on blood, forcing the player to venture down into the dangerous city streets and gather some, by any means necessary.
to:
''Hell Is Others'' is a top-down shooter "extraction multiplayer" game with elements of SurrealHorror. Players control a resident of [[EldritchLocation Century City]], a dangerous and desolate city full of monsters where blood is a valuable resource. After finding One day, you find a bonsai tree outside your door with a note promising a "reward" if you water it for 10 days. Unfortunately, the plants in this world all feed on blood, forcing the player to venture down into the dangerous city streets and gather some, by any means necessary.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Hell Is Others'' is a top-down horror shooter "extraction multiplayer" game with elements of SurrealHorror. Players control a resident of [[EldritchLocation Century City]], a dangerous and desolate city full of monsters where blood is a valuable resource. After finding a bonsai tree outside your door with a note promising a "reward" if you water it for 10 days. Unfortunately, the plants in this world all feed on blood, forcing the player to venture down into the dangerous city streets and gather some, by any means necessary.
to:
''Hell Is Others'' is a top-down horror shooter "extraction multiplayer" game with elements of SurrealHorror. Players control a resident of [[EldritchLocation Century City]], a dangerous and desolate city full of monsters where blood is a valuable resource. After finding a bonsai tree outside your door with a note promising a "reward" if you water it for 10 days. Unfortunately, the plants in this world all feed on blood, forcing the player to venture down into the dangerous city streets and gather some, by any means necessary.
Is there an issue? Send a MessageReason:
None
Gameplay consists of descending from the safety of your apartment into the city streets, fighting monsters and other players while scavenging for blood or [[VendorTrash random junk to sell]]. You'll want to call the elevator back home before too long though, as prolonged exposure to the city could be dangerous...
Deleted line(s) 8,9 (click to see context) :
Gameplay consists of descending from the safety of your apartment into the city streets, fighting monsters and other players while scavenging for blood or [[VendorTrash random junk to sell]]. You'll want to call the elevator back home before too long though, as prolonged exposure to the city could be dangerous...
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hell_49.jpg]]
[[caption-width-right:350:Nothing is done for nothing.]]
''Hell Is Others'' is a top-down horror shooter "extraction multiplayer" game with elements of SurrealHorror. Players control a resident of [[EldritchLocation Century City]], a dangerous and desolate city full of monsters where blood is a valuable resource. After finding a bonsai tree outside your door with a note promising a "reward" if you water it for 10 days. Unfortunately, the plants in this world all feed on blood, forcing the player to venture down into the dangerous city streets and gather some, by any means necessary.
Alongside AI-controlled monsters, creatures known as "The Others", controlled by other players, stalk the city streets hunting for blood of their own.
Gameplay consists of descending from the safety of your apartment into the city streets, fighting monsters and other players while scavenging for blood or [[VendorTrash random junk to sell]]. You'll want to call the elevator back home before too long though, as prolonged exposure to the city could be dangerous...
In your apartment, you are able to place new furnishings for gameplay boosts, water your bonsai tree with any collected blood, sell your junk, and talk to various NPCs. Just try to ignore the giant chasm with teeth in your bathroom wall.
The game released on October 20, 2022.
----
!''Hell Is Others'' contains examples of:
* AntiHoarding: Storage space is extremely limited and many items will rot if left overnight, forcing you to make use of them quickly until you can buy a fridge.
* ApatheticCitizens: The people of Century City are pretty nonchalant, all things considered. Alfred is unbothered by the sound of a distant explosion knocking out the power for a moment, Octave is single-mindedly interested in collecting trash, and Adam apparently doesn't find it strange that bullets literally grow out of the ground.
* ArcWords: "Nothing is done for nothing", The line Adam uses when accepting quests to indicate that he expects something in return.
* AsYouKnow: Lampshaded with Ermete during the tutorial level, where he briefs you on some basic gameplay as you're exiting the elevator...to Adam, who has gone out into the city dozens of times by that point.
-->'''Adam:''' Why are you telling me this? It is not the first time that I've come to the city.
* ContinuingIsPainful: Dying will cause you to lose all your held items and resets your stats, leaving you with nothing but the crappy starting gun.
* EarlyGameHell: The first days of this game will undoubtedly be the hardest. You have few resources, a crappy gun (Alfred even calls it a toy) and baseline stats. At this stage it's usually better to run from combat, especially against The Others, rather than risk losing what precious few items you have. Once you survive a few nights, level up and have more items stockpiled, you'll be able to make riskier confrontations more easily. The Chasm even lampshades this, noting that you should watch the behavior of The Others to see if they are "prey" (those who run away) or "predators" (those who can fight back).
* EnemyDetectingRadar: Your Hearing and Smell stats act as this, allowing you to detect noises from The Things or The Others.
* FantasticFlora: The ground of Century City is apparently so "fertile" that it causes plants which grow ''functional bullets'' to sprout up anywhere there's grass.
* GameLobby: Your apartment.
* GoodiesInTheToilets: Averted. Toilets cannot be searched, and items will almost always be found in rooms and furniture that make logical sense.
* InGameBankingServices: You can deposit your Creeds into the bank after unlocking it, and can withdraw from any ATM in the city.
* AnInteriorDesignerIsYou: Your apartment space can be redecorated to your liking with whatever furniture and wallpaper you can buy, and each piece actually contributes to special gameplay bonuses called "Imagos".
* OnSiteProcurement: Pretty much everything useful needs to be found out in the city streets, and woe betide you if you die, as your loot is lost with you.
* VendorTrash: Literally, in this case. Octave the Junk Dealer will pay a good amount of Creeds for specific bits and bobs you can find out in the city, and it's your primary way of making money.
* WeBuyAnything: Averted with Octave, who only buys specific kinds of junk each day.
[[caption-width-right:350:Nothing is done for nothing.]]
''Hell Is Others'' is a top-down horror shooter "extraction multiplayer" game with elements of SurrealHorror. Players control a resident of [[EldritchLocation Century City]], a dangerous and desolate city full of monsters where blood is a valuable resource. After finding a bonsai tree outside your door with a note promising a "reward" if you water it for 10 days. Unfortunately, the plants in this world all feed on blood, forcing the player to venture down into the dangerous city streets and gather some, by any means necessary.
Alongside AI-controlled monsters, creatures known as "The Others", controlled by other players, stalk the city streets hunting for blood of their own.
Gameplay consists of descending from the safety of your apartment into the city streets, fighting monsters and other players while scavenging for blood or [[VendorTrash random junk to sell]]. You'll want to call the elevator back home before too long though, as prolonged exposure to the city could be dangerous...
In your apartment, you are able to place new furnishings for gameplay boosts, water your bonsai tree with any collected blood, sell your junk, and talk to various NPCs. Just try to ignore the giant chasm with teeth in your bathroom wall.
The game released on October 20, 2022.
----
!''Hell Is Others'' contains examples of:
* AntiHoarding: Storage space is extremely limited and many items will rot if left overnight, forcing you to make use of them quickly until you can buy a fridge.
* ApatheticCitizens: The people of Century City are pretty nonchalant, all things considered. Alfred is unbothered by the sound of a distant explosion knocking out the power for a moment, Octave is single-mindedly interested in collecting trash, and Adam apparently doesn't find it strange that bullets literally grow out of the ground.
* ArcWords: "Nothing is done for nothing", The line Adam uses when accepting quests to indicate that he expects something in return.
* AsYouKnow: Lampshaded with Ermete during the tutorial level, where he briefs you on some basic gameplay as you're exiting the elevator...to Adam, who has gone out into the city dozens of times by that point.
-->'''Adam:''' Why are you telling me this? It is not the first time that I've come to the city.
* ContinuingIsPainful: Dying will cause you to lose all your held items and resets your stats, leaving you with nothing but the crappy starting gun.
* EarlyGameHell: The first days of this game will undoubtedly be the hardest. You have few resources, a crappy gun (Alfred even calls it a toy) and baseline stats. At this stage it's usually better to run from combat, especially against The Others, rather than risk losing what precious few items you have. Once you survive a few nights, level up and have more items stockpiled, you'll be able to make riskier confrontations more easily. The Chasm even lampshades this, noting that you should watch the behavior of The Others to see if they are "prey" (those who run away) or "predators" (those who can fight back).
* EnemyDetectingRadar: Your Hearing and Smell stats act as this, allowing you to detect noises from The Things or The Others.
* FantasticFlora: The ground of Century City is apparently so "fertile" that it causes plants which grow ''functional bullets'' to sprout up anywhere there's grass.
* GameLobby: Your apartment.
* GoodiesInTheToilets: Averted. Toilets cannot be searched, and items will almost always be found in rooms and furniture that make logical sense.
* InGameBankingServices: You can deposit your Creeds into the bank after unlocking it, and can withdraw from any ATM in the city.
* AnInteriorDesignerIsYou: Your apartment space can be redecorated to your liking with whatever furniture and wallpaper you can buy, and each piece actually contributes to special gameplay bonuses called "Imagos".
* OnSiteProcurement: Pretty much everything useful needs to be found out in the city streets, and woe betide you if you die, as your loot is lost with you.
* VendorTrash: Literally, in this case. Octave the Junk Dealer will pay a good amount of Creeds for specific bits and bobs you can find out in the city, and it's your primary way of making money.
* WeBuyAnything: Averted with Octave, who only buys specific kinds of junk each day.