History VideoGame / HeavyRain

21st Jun '17 11:14:09 AM Beats1218
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19th Jun '17 1:44:34 AM Zeekay980
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** Also in Hassan's Shop, [[spoiler:you can use the dialogue option Shaun in which Scott tries to convince Hassan to help him by explaining that the Origami Killer has taken another child. However, this chapter takes place two hours after Ethan reported Shaun missing. It's highly improbable that Scott would know about the kidnapping since the press didn't know until the next day and the police weren't convinced it was the Origami Killer yet.]]
8th Jun '17 10:28:31 PM BaronVonFistcrunch
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* CreatorProvincialism: While the game takes place in a generic U.S. city on the eastern coast,[[note]]though several signs indicate it takes place in UsefulNotes/{{Philadelphia}}, or at least was modeled after it.[[/note]] it was developed and written by a French development team, and signs occasionally show in the game itself. The power outlets in buildings and some of the building architecture (particularly in Madison's apartment) are of distinctly European style instead of American. There's some instances of characters referring to areas as "wasteland" that Americans would be calling empty fields. There's also a number of minor characters voiced by French actors who are NotEvenBotheringWithTheAccent, which may raise an eyebrow for some American players.
* CowboyCop: Blake all the way through. Intimidating suspects, looking for easy fitups to close cases, hollering profanities and insults at his colleagues with very little provocation... He's less of a cop and more of a thug with a gun and badge.

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* CreatorProvincialism: While the game takes place in a generic U.S. city on the eastern coast,[[note]]though several signs indicate it takes place in UsefulNotes/{{Philadelphia}}, or at least was modeled after it.[[/note]] it was developed and written by a French development team, and signs occasionally show in the game itself. The power outlets in buildings and some of the building architecture (particularly in Madison's apartment) are of distinctly European style instead of American. There's some instances of characters referring to areas as "wasteland" that Americans would be calling empty fields. There's also a number of minor characters voiced by French actors who are NotEvenBotheringWithTheAccent, which may raise an eyebrow for some American players.
** The power outlets in buildings and some of the building architecture (particularly in Madison's apartment) are of distinctly European style instead of American.
** The supermarket chase that Norman gets involved in has, at one point, live chickens present, something that is not allowed in a real U.S. supermarket.
** There's some instances early in the game of characters referring to empty areas as "wasteland", when Americans would be calling these areas empty fields.
** A number of minor characters are voiced by French actors who [[NotEvenBotheringWithTheAccent don't even try American accents]], which may raise an eyebrow for some American players.
* CowboyCop: Deconstructed with Blake all the way through. Intimidating suspects, looking for easy fitups to close cases, hollering profanities and insults at his colleagues with very little provocation... He's less of a cop and more of a thug with a gun and badge.
6th Jun '17 12:20:38 AM BaronVonFistcrunch
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Added DiffLines:

* CreatorProvincialism: While the game takes place in a generic U.S. city on the eastern coast,[[note]]though several signs indicate it takes place in UsefulNotes/{{Philadelphia}}, or at least was modeled after it.[[/note]] it was developed and written by a French development team, and signs occasionally show in the game itself. The power outlets in buildings and some of the building architecture (particularly in Madison's apartment) are of distinctly European style instead of American. There's some instances of characters referring to areas as "wasteland" that Americans would be calling empty fields. There's also a number of minor characters voiced by French actors who are NotEvenBotheringWithTheAccent, which may raise an eyebrow for some American players.
4th Jun '17 8:58:54 PM DrPsyche
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* ScrewTheRulesIMakeThem: Carter Blake was his moments of this. The most notable is when he breaks the door of the apartment of Nathaniel Williams, a suspect of being the Origami Killer, and Jayden tells him that's a crime.

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* ScrewTheRulesIMakeThem: Carter Blake was has his moments of this. The most notable is when he breaks the door of the apartment of Nathaniel Williams, a suspect of being the Origami Killer, and Jayden tells him that's a crime.
17th May '17 1:28:55 AM Robotnik
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* GuideDangIt: Among certain other trophies, getting the "Perfect Crime" ending requires you to kill off two of the four [=PCs=], two of the [=NPCs=] (minimum), and get a specific one of the two remaining [=PCs=] jailed. Good luck figuring out what exactly what sequence of events must be done to do so.

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* GuideDangIt: Among certain other trophies, getting the "Perfect Crime" ending requires you to kill off two of the four [=PCs=], two [=PCs=] and three of the [=NPCs=] (minimum), and get a specific one of the two remaining [=PCs=] jailed.(minimum). Good luck figuring out what exactly what sequence of events must be done to do so.
14th May '17 11:57:28 PM Ohio9
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* AssholeVictim: Kramer when he has his heart attack, not too long after having tried to [[spoiler: kill Shelby and Lauren.]] You can choose to save him.

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* AssholeVictim: AssholeVictim:
**
Kramer when he has his heart attack, not too long after having tried to [[spoiler: kill Shelby and Lauren.]] You can choose to save him.


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** The drug dealer in the shark trial.
3rd May '17 7:08:59 AM HulkingChevon
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* ChaseScene: The Origami Killer and [[spoiler:Madison]] can have a gripping and elaborate one depending on who makes it to the Warehouse.
** Norman and Miroslav's is also exciting.
30th Apr '17 3:54:46 PM Ferot_Dreadnaught
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** If the player declines to have Ethan shoot the drug dealer, he will use the pistol to knock him out with a blow to the head instead. Apparently it doesn't occur to Ethan that this could also cause a fatal injury, or perhaps his GenreSavvy enough to know that it won't.

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** If the player declines to have Ethan shoot the drug dealer, he will use the pistol to knock him out with a blow to the head instead. Apparently it doesn't occur to Ethan that this could also cause a fatal injury, or perhaps his GenreSavvy enough to know that it won't.injury.



* GenreSavvy: Madison notes that the entire upstairs has [[ChekhovsGun creaky flooring,]] and one ending requires the player to [[spoiler: phone for help rather than taking on Leland.]]
18th Apr '17 12:37:42 AM Hjortron18
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* OedipusComplex: [[spoiler: The Origami Killer kidnaps young boys as a way to test their fathers, putting them through a series of bloody trials. If we accept the game's Freudian Excuse (see above) then the killer is acting out an Oedipal desire to punish his father (using the fathers of boys as young as he was when his brother died, hence people that remind him of his own father) by proxy and also surpass his father by looking for a 'worthy' dad that makes it through all of hi trials. In a similar vein, the relationship he develops with the mother of one of his victims implies an Oedipal desire for his own mother.]]

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* OedipusComplex: [[spoiler: The Origami Killer kidnaps young boys as a way to test their fathers, putting them through a series of bloody trials. If we accept the game's Freudian Excuse (see above) then the killer is acting out an Oedipal desire to punish his father (using the fathers of boys as young as he was when his brother died, hence people that remind him of his own father) by proxy and also surpass his father by looking for a 'worthy' dad that makes it through all of hi his trials. In a similar vein, the relationship he develops with the mother of one of his victims implies an Oedipal desire for his own mother.]]



** If the player declines to have Ethan shoot the drug dealer, he will use the pistol to knock him out with a blow to the head instead. Apparently it doesn't occur to Ethan that this could also cuase a fatal injury, or perhaps his GenreSavvy enough to know that it won't.

to:

** If the player declines to have Ethan shoot the drug dealer, he will use the pistol to knock him out with a blow to the head instead. Apparently it doesn't occur to Ethan that this could also cuase cause a fatal injury, or perhaps his GenreSavvy enough to know that it won't.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HeavyRain