History VideoGame / HeartsOfIron

22nd Jun '17 3:11:31 PM Jan_z_Michal
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Added DiffLines:

** In ''II'' and ''Darkest Hour'', cavalry is basically outdated and outperformed by pretty much anything it can meet, as contemporary units will be always stronger, better armed and armored. When cavalry gains few trucks, a purposefully build motorised infantry is already present. Cavalry gets halftrucks? There is mechanized infantry already for few years. And then after a series of semi-related secret tech research, you unlock [[EveryHelicopterIsAHuey air cavalry]]. Your cavalry scraps most of its land vehicles and is outfitted with choppers instead, turning into blitzing fast unit that packs a serious punch, is cheap on both manpower and IC (just like all other versions of cavalry) and basically outperforms most of contemporary units even if they carry support batallion or two. Also, air cavalry still count as land unit, so you don't suffer air drop penalties nor have to deal with enemy interceptors and fighters. In case of finding hole in enemy lines, you can outrun half of the country until you run out of fuel or get encirclement. And due to their speed, air cavalry units are almost tailor-made for quick, swift encirclements, allowing to wipe out entire divisions caught in the pocket and cut entire armies out of supply.
22nd Jun '17 2:54:15 AM Jan_z_Michal
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** The second DLC, ''Death or Dishonor'', focuses on the Axis nations, and also adds new focuses and events for Czechoslovakia, Romania, Hungary and Bulgaria.

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** The second DLC, ''Death or Dishonor'', focuses on the Axis nations, and also adds new focuses and events for Czechoslovakia, Romania, Hungary and Bulgaria.Yugoslavia.
21st Jun '17 9:02:48 PM pyroclastic
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** The first major DLC, ''Together for Victory'' focuses on the [[UsefulNotes/TheCommonwealthOfNations Commonwealth nations]] (Canada, Australia, New Zealand, South Africa, British India) and also adds a new system for puppet nations.

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** The first major DLC, ''Together for Victory'' Victory'', focuses on the [[UsefulNotes/TheCommonwealthOfNations Commonwealth nations]] (Canada, Australia, New Zealand, South Africa, British India) and also adds a new system for puppet nations.nations.
** The second DLC, ''Death or Dishonor'', focuses on the Axis nations, and also adds new focuses and events for Czechoslovakia, Romania, Hungary and Bulgaria.
20th May '17 12:53:03 PM Jan_z_Michal
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** In ''Hearts of Iron II'' this goes even further. If China successfully push Japan off the Korean peninsula, they can receive the "Setting Sun" event which forces Japan to hand Korea over to China; due to how the game mechanics work, Korea inherits all the technology Japan had at that point and offer free blueprints as they are a puppet nation for China. The same event also provides China with new, upgraded tech teams. This allows to catch up tech gap as very quick rate.

to:

** In ''Hearts of Iron II'' this goes even further. If China successfully push Japan off the Korean peninsula, they can receive the "Setting Sun" event which forces Japan to hand Korea over to China; due to how the game mechanics work, Korea inherits all the technology Japan had at that point and offer free blueprints as they are a puppet nation for China. The same event also provides China with new, upgraded tech teams. This allows to catch up tech gap as at very quick rate.
20th May '17 12:49:05 PM Jan_z_Michal
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* MagikarpPower: In Hearts of Iron II, Nationalist China has this going for them from the start. Rare materials, industrial capacity and tech are lacking from the start, and China's general region is divided into many warlords and some opposing factions, with Japan is peeking at them from a distance and Communist China threatening to backstab them. Should they survive the first couple of years and push back against the factions and especially Communist China, as well as building up a strong enough army to deal out serious blows against both, China becomes a solid major power capable of world conquest. And if China remains under the KMT or becomes Democratic, it can become one of the most powerful members of the Allies after the Chinese Civil War is finished. If they successfully push Japan off the Korean peninsula, they can receive the "Setting Sun" event which forces Japan to hand Korea over to China; due to how the game mechanics work, Korea inherits all the technology Japan had at that point and offer free blueprints as they are a puppet nation for China.

to:

* MagikarpPower: In Hearts of Iron II, Nationalist China has this going for them from the start. Rare materials, industrial capacity and tech are lacking from the start, and China's general region is divided into many warlords and some opposing factions, with Japan is peeking at them from a distance and Communist China threatening to backstab them. Should they survive the first couple of years and push back against the factions and especially Communist China, as well as building up a strong enough army to deal out serious blows against both, China becomes a solid major power capable of world conquest. And if China remains under the KMT or becomes Democratic, it can become one of the most powerful members of the Allies after the Chinese Civil War is finished. finished.
** In ''Hearts of Iron II'' this goes even further.
If they China successfully push Japan off the Korean peninsula, they can receive the "Setting Sun" event which forces Japan to hand Korea over to China; due to how the game mechanics work, Korea inherits all the technology Japan had at that point and offer free blueprints as they are a puppet nation for China.China. The same event also provides China with new, upgraded tech teams. This allows to catch up tech gap as very quick rate.
20th May '17 1:03:27 AM ergeis
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* MagikarpPower: Nationalist China has this going for them from the start. Rare materials, industrial capacity and tech are lacking from the start, and China's general region is divided into many warlords and some opposing factions, with Japan is peeking at them from a distance and Communist China threatening to backstab them. Should they survive the first couple of years and push back against the factions and especially Communist China, as well as building up a strong enough army to deal out serious blows against both, China becomes a solid major power capable of world conquest. And if China remains under the KMT or becomes Democratic, it can become one of the most powerful members of the Allies after the Chinese Civil War is finished.

to:

* MagikarpPower: In Hearts of Iron II, Nationalist China has this going for them from the start. Rare materials, industrial capacity and tech are lacking from the start, and China's general region is divided into many warlords and some opposing factions, with Japan is peeking at them from a distance and Communist China threatening to backstab them. Should they survive the first couple of years and push back against the factions and especially Communist China, as well as building up a strong enough army to deal out serious blows against both, China becomes a solid major power capable of world conquest. And if China remains under the KMT or becomes Democratic, it can become one of the most powerful members of the Allies after the Chinese Civil War is finished. If they successfully push Japan off the Korean peninsula, they can receive the "Setting Sun" event which forces Japan to hand Korea over to China; due to how the game mechanics work, Korea inherits all the technology Japan had at that point and offer free blueprints as they are a puppet nation for China.
14th May '17 2:57:05 AM pyroclastic
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The games have an active modding scene actively encouraged by the developers. Among the most prominent and elaborate mods is ''VideoGame/KaiserreichLegacyOfTheWeltkrieg'', set in an alternate history where the Central Powers won WWI.

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The games have an active large modding scene actively encouraged by the developers. Among the most prominent and elaborate mods is ''VideoGame/KaiserreichLegacyOfTheWeltkrieg'', set in an alternate history where the Central Powers won WWI.
23rd Apr '17 9:55:58 AM TheWildWestPyro
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** It's possible for partisan groups to form if unrest is high enough, with this generally being significantly more likely in occupied or colonized territory than in your home nation. High partisan activity can positively cripple a country's infrastructure, and eventually may lead to open revolts in which the partisans organize and outright seize territories from their host nation.

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** It's possible for partisan groups to form if unrest is high enough, with this generally being significantly more likely in occupied or colonized territory than in your home nation. High partisan activity can positively cripple a country's infrastructure, and eventually may lead to open revolts in which the partisans organize and outright seize territories from their host nation. The ''Mass Assault'' land doctrine in the fourth game has the final skill in the Mass Mobilization tree give a huge +20% bonus to partisans, which often results in lots of factories being sabotaged.
23rd Apr '17 9:53:12 AM TheWildWestPyro
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* MagikarpPower: Nationalist China has this going for them from the start. Rare materials, industrial capacity and tech are lacking from the start, and China's general region is divided into many warlords and some opposing factions, with Japan is peeking at them from a distance and Communist China threatening to backstab them. Should they survive the first couple of years and push back against the factions and especially Communist China, as well as building up a strong enough army to deal out serious blows against both, China becomes a solid major power capable of world conquest. And if a Democratic China is created, China will be ''bombarded'' with hundreds of new allies requesting military access.

to:

* MagikarpPower: Nationalist China has this going for them from the start. Rare materials, industrial capacity and tech are lacking from the start, and China's general region is divided into many warlords and some opposing factions, with Japan is peeking at them from a distance and Communist China threatening to backstab them. Should they survive the first couple of years and push back against the factions and especially Communist China, as well as building up a strong enough army to deal out serious blows against both, China becomes a solid major power capable of world conquest. And if a Democratic China remains under the KMT or becomes Democratic, it can become one of the most powerful members of the Allies after the Chinese Civil War is created, China will be ''bombarded'' with hundreds of new allies requesting military access.finished.
23rd Apr '17 9:51:31 AM TheWildWestPyro
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* AlternateHistoryWank: Any good player will cause this in the nation they play as: [[CrapsackWorld Germany conquering the Soviet Union and the world,]] [[UsefulNotes/SecondSinoJapaneseWar Japan conquering China,]] [[HoldTheLine France or even Poland holding off the Nazi tide,]] [[RedScare the red flag flying over all of Europe]], [[AmericaTakesOverTheWorld the United States conquering the Soviet Union and Germany]], a boatload of historically neutral nations (Argentina, Sweden, Turkey, Afghanistan, Saudi Arabia, Iran, Spain, and so on) joining the Axis, Republican Spain winning the UsefulNotes/SpanishCivilWar and entering WWII with the Allies (and helping France to hold against the German invasion), [[{{ForeverWar}} WWII stretching into the 1950s]], etc. Anything is possible.

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* AlternateHistoryWank: Any good player will cause this in the nation they play as: [[CrapsackWorld Germany conquering the Soviet Union and the world,]] [[UsefulNotes/SecondSinoJapaneseWar Japan conquering China,]] [[HoldTheLine France or even Poland holding off the Nazi tide,]] [[RedScare the red flag flying over all of Europe]], [[AmericaTakesOverTheWorld the United States conquering the Soviet Union and Germany]], a boatload of historically neutral nations (Argentina, Sweden, Turkey, Afghanistan, Saudi Arabia, Iran, Spain, and so on) joining the Axis, Republican Spain winning the UsefulNotes/SpanishCivilWar and entering WWII with the Allies (and helping to help France to hold against the German invasion), invasion or beat Fascist Italy to death, [[{{ForeverWar}} WWII stretching into the 1950s]], etc. Anything is possible.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HeartsOfIron