History VideoGame / HeartsOfIron

23rd Apr '17 9:55:58 AM TheWildWestPyro
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** It's possible for partisan groups to form if unrest is high enough, with this generally being significantly more likely in occupied or colonized territory than in your home nation. High partisan activity can positively cripple a country's infrastructure, and eventually may lead to open revolts in which the partisans organize and outright seize territories from their host nation.

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** It's possible for partisan groups to form if unrest is high enough, with this generally being significantly more likely in occupied or colonized territory than in your home nation. High partisan activity can positively cripple a country's infrastructure, and eventually may lead to open revolts in which the partisans organize and outright seize territories from their host nation. The ''Mass Assault'' land doctrine in the fourth game has the final skill in the Mass Mobilization tree give a huge +20% bonus to partisans, which often results in lots of factories being sabotaged.
23rd Apr '17 9:53:12 AM TheWildWestPyro
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* MagikarpPower: Nationalist China has this going for them from the start. Rare materials, industrial capacity and tech are lacking from the start, and China's general region is divided into many warlords and some opposing factions, with Japan is peeking at them from a distance and Communist China threatening to backstab them. Should they survive the first couple of years and push back against the factions and especially Communist China, as well as building up a strong enough army to deal out serious blows against both, China becomes a solid major power capable of world conquest. And if a Democratic China is created, China will be ''bombarded'' with hundreds of new allies requesting military access.

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* MagikarpPower: Nationalist China has this going for them from the start. Rare materials, industrial capacity and tech are lacking from the start, and China's general region is divided into many warlords and some opposing factions, with Japan is peeking at them from a distance and Communist China threatening to backstab them. Should they survive the first couple of years and push back against the factions and especially Communist China, as well as building up a strong enough army to deal out serious blows against both, China becomes a solid major power capable of world conquest. And if a Democratic China remains under the KMT or becomes Democratic, it can become one of the most powerful members of the Allies after the Chinese Civil War is created, China will be ''bombarded'' with hundreds of new allies requesting military access.finished.
23rd Apr '17 9:51:31 AM TheWildWestPyro
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* AlternateHistoryWank: Any good player will cause this in the nation they play as: [[CrapsackWorld Germany conquering the Soviet Union and the world,]] [[UsefulNotes/SecondSinoJapaneseWar Japan conquering China,]] [[HoldTheLine France or even Poland holding off the Nazi tide,]] [[RedScare the red flag flying over all of Europe]], [[AmericaTakesOverTheWorld the United States conquering the Soviet Union and Germany]], a boatload of historically neutral nations (Argentina, Sweden, Turkey, Afghanistan, Saudi Arabia, Iran, Spain, and so on) joining the Axis, Republican Spain winning the UsefulNotes/SpanishCivilWar and entering WWII with the Allies (and helping France to hold against the German invasion), [[{{ForeverWar}} WWII stretching into the 1950s]], etc. Anything is possible.

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* AlternateHistoryWank: Any good player will cause this in the nation they play as: [[CrapsackWorld Germany conquering the Soviet Union and the world,]] [[UsefulNotes/SecondSinoJapaneseWar Japan conquering China,]] [[HoldTheLine France or even Poland holding off the Nazi tide,]] [[RedScare the red flag flying over all of Europe]], [[AmericaTakesOverTheWorld the United States conquering the Soviet Union and Germany]], a boatload of historically neutral nations (Argentina, Sweden, Turkey, Afghanistan, Saudi Arabia, Iran, Spain, and so on) joining the Axis, Republican Spain winning the UsefulNotes/SpanishCivilWar and entering WWII with the Allies (and helping to help France to hold against the German invasion), invasion or beat Fascist Italy to death, [[{{ForeverWar}} WWII stretching into the 1950s]], etc. Anything is possible.
7th Apr '17 3:50:45 AM Jan_z_Michal
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* TheHunterBecomesTheHunted: In early game, submarines can operate with almost total impunity, with most of doctrines for them being ready around '40. But around '41 mark, a lot of radar technologies, new destroyer models and anti-submarine warfare doctrines are no longer penalised for research, quickly turning the table and making life for subs hard. By '43, submarines are virtually useless, as even AI controlled nations will easily hunt them down.
2nd Apr '17 7:35:34 AM Gosicrystal
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* TheDevTeamThinksOfEverything: Far too many examples to list here, but for instance, if Germany attacks Poland and then makes it into a puppet state, the USSR will automatically invade the eastern part, and Poland will receive the same provinces it did [[http://ww2total.com/WW2/History/maps/Poland-Partition-px800.jpg in reality]].
* TheStrategist: The player basically becomes this.

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* TheDevTeamThinksOfEverything: Far too many examples to list here, but for instance, if If Germany attacks Poland and then makes it into a puppet state, the USSR will automatically invade the eastern part, and Poland will receive the same provinces it did [[http://ww2total.com/WW2/History/maps/Poland-Partition-px800.jpg in reality]].
* %%* TheStrategist: The player basically becomes this.
17th Mar '17 2:46:35 AM Jan_z_Michal
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** Averted ''with a vengeance'' in IV. The logistical system has been completely revamped so that players must manufacture '''all''' individual equipment needed for their army, including infantry weapons, support equipment, artillery pieces, to even individual tanks and airplanes. In addition, changing an assembly line resets the efficiency. For instance, if the player changes a line manufacturing artillery at 90% efficiency to manufacturing anti-air guns, it will reset to 10% due to the factories having to start again. On the other hand, troops no longer need fuel and supplies other than replacement weapons when already fielded, making the impossible to actually be out of supplies or gas, making combat and army operation ''much'' easier to perform than in any of the previous installments, resembling 'arcade mode' from III.

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** Averted ''with a vengeance'' in IV. The logistical system has been completely revamped so that players must manufacture '''all''' individual equipment needed for their army, including infantry weapons, support equipment, artillery pieces, to even individual tanks and airplanes. In addition, changing an assembly line resets the efficiency. For instance, if the player changes a line manufacturing artillery at 90% efficiency to manufacturing anti-air guns, it will reset to 10% due to the factories having to start again. On the other hand, troops no longer need fuel and supplies other than replacement weapons when already fielded, making the fielded. It's impossible to actually be out of supplies or gas, making combat and army operation ''much'' easier to perform than in any of the previous installments, resembling 'arcade mode' from III.
17th Mar '17 2:45:38 AM Jan_z_Michal
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** Averted ''with a vengeance'' in IV. The logistical system has been completely revamped so that players must manufacture '''all''' individual equipment needed for their army, including infantry weapons, support equipment, artillery pieces, to even individual tanks and airplanes. In addition, changing an assembly line resets the efficiency. For instance, if the player changes a line manufacturing artillery at 90% efficiency to manufacturing anti-air guns, it will reset to 10% due to the factories having to start again.

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** Averted ''with a vengeance'' in IV. The logistical system has been completely revamped so that players must manufacture '''all''' individual equipment needed for their army, including infantry weapons, support equipment, artillery pieces, to even individual tanks and airplanes. In addition, changing an assembly line resets the efficiency. For instance, if the player changes a line manufacturing artillery at 90% efficiency to manufacturing anti-air guns, it will reset to 10% due to the factories having to start again. On the other hand, troops no longer need fuel and supplies other than replacement weapons when already fielded, making the impossible to actually be out of supplies or gas, making combat and army operation ''much'' easier to perform than in any of the previous installments, resembling 'arcade mode' from III.
16th Mar '17 7:18:32 PM pyroclastic
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A series of UsefulNotes/WorldWarII TurnBasedStrategy / RealTimeStrategy and management {{Simulation Game}}s by Creator/ParadoxInteractive. The games allow players to take the role of virtually any country on Earth as of the time at the beginning of the games various scenarios.

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A series of UsefulNotes/WorldWarII TurnBasedStrategy / RealTimeStrategy and management {{Simulation Game}}s by Creator/ParadoxInteractive. The games allow players to take the role of virtually any country on Earth as of the time at the beginning of the games games' various scenarios.


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The games have an active modding scene actively encouraged by the developers. Among the most prominent and elaborate mods is ''VideoGame/KaiserreichLegacyOfTheWeltkrieg'', set in an alternate history where the Central Powers won WWI.
14th Mar '17 1:17:42 AM pyroclastic
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Added DiffLines:

** The flavor text for the UK's "[[StiffUpperLip British Stoicism]]" national spirit is from [[Creator/RudyardKipling Kipling's]] poem "If—".
29th Jan '17 7:37:29 PM pyroclastic
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!!!The series currently consists of :s

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!!!The series currently consists of :s:
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HeartsOfIron