History VideoGame / HeartsOfIron

25th Mar '16 12:09:37 PM GrammarNavi
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** Most often seen when importing in a scenario from VictoriaAnEmpireUnderTheSun. Whilst the borders and existing countries will change, the leaders most often won't. Meaning that you can have UsefulNotes/AdolfHitler in charge of a democratic Germany, with or without the UsefulNotes/WorldWarOne scenario having happened.

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** Most often seen when importing in a scenario from VictoriaAnEmpireUnderTheSun.''VideoGame/VictoriaAnEmpireUnderTheSun''. Whilst the borders and existing countries will change, the leaders most often won't. Meaning that you can have UsefulNotes/AdolfHitler in charge of a democratic Germany, with or without the UsefulNotes/WorldWarOne scenario having happened.



* OldSaveBonus: Paradox have a range of similar titles based on periods throughout history, and it's possible to start a game from 1066 (in ''Crusader Kings'') through several other games (''VideoGame/EuropaUniversalis'' and ''VictoriaAnEmpireUnderTheSun'') until ''Hearts of Iron II'' ends the campaign in 1964. ''East Vs. West'' doesn't offer a save-game port (at launch, at least).

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* OldSaveBonus: Paradox have a range of similar titles based on periods throughout history, and it's possible to start a game from 1066 (in ''Crusader Kings'') through several other games (''VideoGame/EuropaUniversalis'' and ''VictoriaAnEmpireUnderTheSun'') ''VideoGame/VictoriaAnEmpireUnderTheSun'') until ''Hearts of Iron II'' ends the campaign in 1964. ''East Vs. West'' doesn't offer a save-game port (at launch, at least).



** Heck, even the map is darker and more subdued than other Paradox titles. This, combined with a very utilitarian interface, this makes for a very different game experience than, say EuropaUniversalis or [[VictoriaAnEmpireUnderTheSun Victoria]].

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** Heck, even the map is darker and more subdued than other Paradox titles. This, combined with a very utilitarian interface, this makes for a very different game experience than, say EuropaUniversalis VideoGame/EuropaUniversalis or [[VictoriaAnEmpireUnderTheSun [[VideoGame/VictoriaAnEmpireUnderTheSun Victoria]].
27th Jan '16 2:51:48 PM MisterCuddlesworth
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* ''Hearts Of Iron IV'' (2015), announced 23 January 2014.

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* ''Hearts Of Iron IV'' (2015), (2016), announced 23 January 2014.
9th Sep '15 10:13:09 PM h27kim
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Added DiffLines:

** High revolt risk disrupts supply, which can seriously downgrade an army's fighting capability, even when there are no active rebels. This represents sabotage and various other acts of passive resistance.
9th Sep '15 9:59:57 PM h27kim
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** One critical but often underappreciated feature of the logistics system in III is the role of LaResistance, represented by "revolt risk." You can have piles of supplies in your capital, but your troops in Torun, just stone's throw away from Berlin, are running out of supplies because of popular resistence. One way to re-open up the supply lines is to deploy regiments of "military police," which are really StateSec repressing unhappy locals and are good for absolutely nothing else (they have such ridiculously low combat value that they would flee instantly even in fights against rebels most of the time).

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** One critical but often underappreciated feature of the logistics system in III is the role of LaResistance, represented by "revolt risk." There may be no armed rebels actively fighting against your army, but there is passive resistance sabotaging your supply system. Germany is, true to history, particularly heavily affected by this. You can have piles of supplies in your capital, but your troops in Torun, just stone's throw away from Berlin, are running out of supplies because of popular resistence. One way to re-open up the supply lines is to deploy regiments of "military police," which are really StateSec repressing unhappy locals and are good for absolutely nothing else (they have such ridiculously low combat value that they would flee instantly even in fights against rebels most of the time).
8th Aug '15 11:18:37 PM h27kim
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Added DiffLines:

** One critical but often underappreciated feature of the logistics system in III is the role of LaResistance, represented by "revolt risk." You can have piles of supplies in your capital, but your troops in Torun, just stone's throw away from Berlin, are running out of supplies because of popular resistence. One way to re-open up the supply lines is to deploy regiments of "military police," which are really StateSec repressing unhappy locals and are good for absolutely nothing else (they have such ridiculously low combat value that they would flee instantly even in fights against rebels most of the time).
24th Jun '15 4:40:50 AM Psychopompos007
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** Great Britain is hardcoded to always declare war to Germany in the Forties, no matter what is the geopolitical situation. Even if you managed to play Germany as a democratic state with peacefuk relations with Poland and the Western Europe.

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** Great Britain is hardcoded to always declare war to Germany in the Forties, no matter what is the geopolitical situation. Even if you managed to play Germany as a democratic state with peacefuk peaceful relations with Poland and the Western Europe.
24th Jun '15 4:39:40 AM Psychopompos007
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* AlternateHistoryWank: Any good player will cause this in the nation they play as: [[CrapsackWorld Germany conquering the Soviet Union and the world,]] [[UsefulNotes/SecondSinoJapaneseWar Japan conquering China,]] [[HoldTheLine France or even Poland holding off the Nazi tide,]] [[RedScare the red flag flying over all of Europe]], [[{{Eagleland}} the United States conquering the Soviet Union and Germany]], a boatload of historically neutral nations (Argentina, Sweden, Turkey, Afghanistan, Saudi Arabia, Iran, Spain, and so on) joining the Axis, [[{{ForeverWar}} WWII stretching for years longer than it historically did]], etc. Anything is possible.

to:

* AlternateHistoryWank: Any good player will cause this in the nation they play as: [[CrapsackWorld Germany conquering the Soviet Union and the world,]] [[UsefulNotes/SecondSinoJapaneseWar Japan conquering China,]] [[HoldTheLine France or even Poland holding off the Nazi tide,]] [[RedScare the red flag flying over all of Europe]], [[{{Eagleland}} the United States conquering the Soviet Union and Germany]], a boatload of historically neutral nations (Argentina, Sweden, Turkey, Afghanistan, Saudi Arabia, Iran, Spain, and so on) joining the Axis, Republican Spain winning the UsefulNotes/SpanishCivilWar and entering WWII with the Allies (and helping France to hold against the German invasion), [[{{ForeverWar}} WWII stretching for years longer than it historically did]], etc. Anything is possible.



* InSpiteOfANail: Most often seen when importing in a scenario from VictoriaAnEmpireUnderTheSun. Whilst the borders and existing countries will change, the leaders most often won't. Meaning that you can have UsefulNotes/AdolfHitler in charge of a democratic Germany, with or without the UsefulNotes/WorldWarOne scenario having happened.

to:

* InSpiteOfANail: InSpiteOfANail:
**
Most often seen when importing in a scenario from VictoriaAnEmpireUnderTheSun. Whilst the borders and existing countries will change, the leaders most often won't. Meaning that you can have UsefulNotes/AdolfHitler in charge of a democratic Germany, with or without the UsefulNotes/WorldWarOne scenario having happened. happened.
** Great Britain is hardcoded to always declare war to Germany in the Forties, no matter what is the geopolitical situation. Even if you managed to play Germany as a democratic state with peacefuk relations with Poland and the Western Europe.
9th May '15 1:13:21 PM ArJayKay
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* AlternateHistoryWank: Any good player will cause this in the nation they play as: [[CrapsackWorld Germany conquering the Soviet Union and the world,]] [[UsefulNotes/SecondSinoJapaneseWar Japan conquering China,]] [[HoldTheLine France or even Poland holding off the Nazi tide,]] [[RedScare the red flag flying over all of Europe]], [[{{Eagleland}} the United States conquering the Soviet Union and Germany]], a boatload of historically neutral nations (Argentina, Sweden, Turkey, Afghanistan, Saudi Arabia, Iran, Spain, and so on) joining the Axis, [[{{ForeverWar}} world war 2 stretching for years longer than it historically did]], etc. Anything is possible.

to:

* AlternateHistoryWank: Any good player will cause this in the nation they play as: [[CrapsackWorld Germany conquering the Soviet Union and the world,]] [[UsefulNotes/SecondSinoJapaneseWar Japan conquering China,]] [[HoldTheLine France or even Poland holding off the Nazi tide,]] [[RedScare the red flag flying over all of Europe]], [[{{Eagleland}} the United States conquering the Soviet Union and Germany]], a boatload of historically neutral nations (Argentina, Sweden, Turkey, Afghanistan, Saudi Arabia, Iran, Spain, and so on) joining the Axis, [[{{ForeverWar}} world war 2 WWII stretching for years longer than it historically did]], etc. Anything is possible.
7th May '15 12:03:50 PM VenomLancerHae
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* InSpiteOfANail: Most often seen when importing in a scenario from VictoriaAnEmpireUnderTheSun. Whilst the borders and existing countries will change, the leaders most often won't. Meaning that you can have UsefulNotes/AdolfHitler in charge of a democratic Germany, with or without the UsefulNotes/WorldWarOne scenario having happened.
* KatanasOfTheRisingSun: UsefulNotes/ImperialJapan is a playable faction. True to history, it's nowhere near as strong Industrial Capacity wise as Germany, the Soviet Union, or the United States, but is ahead of Italy, France, and China, but is somewhat behind Britain. Fortunately, most of it's enemies have their strengths located far away (The Soviet Union, the United States, France, and Britain) and generally focus on the European Axis, would put up a good fight were they not so disorganized (China), or are hopelessly outmatched (Dutch Indonesia, Australia, New Zealand).

to:

* InSpiteOfANail: Most often seen when importing in a scenario from VictoriaAnEmpireUnderTheSun. Whilst the borders and existing countries will change, the leaders most often won't. Meaning that you can have UsefulNotes/AdolfHitler in charge of a democratic Germany, with or without the UsefulNotes/WorldWarOne scenario having happened.
* KatanasOfTheRisingSun: UsefulNotes/ImperialJapan is a playable faction. True to history, it's nowhere near as strong Industrial Capacity wise as Germany, the Soviet Union, or the United States, but is ahead of Italy, France, and China, but is somewhat behind Britain. Fortunately, most of it's enemies have their strengths located far away (The Soviet Union, the United States, France, and Britain) and generally focus on the European Axis, would put up a good fight were they not so disorganized (China), or are hopelessly outmatched (Dutch Indonesia, Australia, New Zealand).
happened.
7th May '15 12:03:13 PM VenomLancerHae
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