History VideoGame / HeartsOfIron

14th Feb '18 10:23:56 AM dracogeorge
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** In some games in ''IV'', the AI will simply forget how to build tanks and train armoured battalions(even if you lend-lease them tanks), resulting in a bizarre scenario where, outside of player-controlled nations, tanks have become a LostTechnology, with the only the ones that existed when the game started being used. Since this means that the only counter the AI has to armour is, at best, towed anti-tank guns, this turns the already [[GameBreaker Game Breaking]] Heavy Tank battalions into ''[[UpToEleven super weapons]]''.
14th Feb '18 9:52:06 AM dracogeorge
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** IV takes a step backwards, removing the more complex logistics system of 3 and only offering the equivalent of the previous game's simplified "Arcade" logistics system. It does somewhat improve in another area, as it gets rid of the all purpose "Supplies" resource used in the previous games, requiring separate production lines to produce individual vehicles, planes, and weaponry (though it does still have "Support Equipment", a catch all covering stuff like radios, medical supplies, and engineering equipment). It is also somewhat more complex in that, in addition to designating specific Military factories to produce a specific equipment type, it also has Production Efficiency, which increases the speed that a production line produces its equipment, and goes up over time so long as the line is producing that equipment, simulating the workers becoming more familiar with the product and able to complete it faster.

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** IV ''IV'' takes a step backwards, removing the more complex logistics system of 3 ''3'' and only offering the equivalent of the previous game's simplified "Arcade" logistics system. It does somewhat improve in another area, as it gets rid of the all purpose "Supplies" resource used in the previous games, requiring separate production lines to produce individual vehicles, planes, and weaponry (though it does still have "Support Equipment", a catch all covering stuff like radios, medical supplies, and engineering equipment). It is also somewhat more complex in that, in addition to designating specific Military factories to produce a specific equipment type, it also has Production Efficiency, which increases the speed that a production line produces its equipment, and goes up over time so long as the line is producing that equipment, simulating the workers becoming more familiar with the product and able to complete it faster.faster.
** On the political front, in ''3'' Canada, for some bizarre reason, does not start out allied with the United Kingdom[[note]]The only reason the Canadian government bothered voting on whether or not Canada would declare war on Germany (and later Italy) was basically to remind themselves that, because of the [[https://en.wikipedia.org/wiki/Statute_of_Westminster_1931 1931 Statute of Westminster]], Canada was considered independent from the UK. That was the ''only'' reason for the vote in Parliament, as the Canadian government ''does not need permission from Parliament to declare war'', they just have to "ask" the reigning monarch of Canada to declare war for them. The declarations of war on Germany and Italy were the only ones to be voted on, as the Cabinet didn't bother to bring parliament back when they declared war on Japan (Parliament had been adjourned when the war with Germany broke out, and was recalled early for the vote. It was also adjourned when Japan attacked the UK and the US). It should be noted that Canada actually declared war on Japan one day ''before'' the United Kingdom and the United States.[[/note]]
14th Feb '18 9:26:23 AM dracogeorge
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* In IV, there's a chance that someone will spot the problem that would have caused the Hindenburg disaster, resulting in it safely reaching the its destination. However, it's stated that the public's trust in airship travel is still shattered due to how close it came to disaster, since the problem[[note]]It should be noted that, while the game does outright say what caused the disaster, in real life the cause is unknown to this very day, with several different theories floating around[[/note]] was only discovered by a stroke of luck.


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** IV takes a step backwards, removing the more complex logistics system of 3 and only offering the equivalent of the previous game's simplified "Arcade" logistics system. It does somewhat improve in another area, as it gets rid of the all purpose "Supplies" resource used in the previous games, requiring separate production lines to produce individual vehicles, planes, and weaponry (though it does still have "Support Equipment", a catch all covering stuff like radios, medical supplies, and engineering equipment). It is also somewhat more complex in that, in addition to designating specific Military factories to produce a specific equipment type, it also has Production Efficiency, which increases the speed that a production line produces its equipment, and goes up over time so long as the line is producing that equipment, simulating the workers becoming more familiar with the product and able to complete it faster.
11th Feb '18 4:53:00 PM nombretomado
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* CheeseEatingSurrenderMonkeys: Sometimes averted, sometimes played straight, depending on how the game evolves. With the most recent version of [=HoI=] III, France (as per ParadoxInteractive tradition) is somewhat of a monster.

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* CheeseEatingSurrenderMonkeys: Sometimes averted, sometimes played straight, depending on how the game evolves. With the most recent version of [=HoI=] III, France (as per ParadoxInteractive Creator/ParadoxInteractive tradition) is somewhat of a monster.
25th Jan '18 8:08:14 AM Smeagol17
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* ''East Vs. West'', set during the UsefulNotes/ColdWar, which was only Hearts of Iron game that subsequently canceled.

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* ''East Vs. West'', set during the UsefulNotes/ColdWar, which was only Hearts of Iron game that subsequently canceled.
24th Jan '18 7:18:40 PM TheWildWestPyro
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** Australia starts off with the Lee-Enfield No. 4 Mk I...which they didn't even ''produce'' in real life, sticking with the SMLE No. 1 Mk III* model for the whole of the war. India also uses it when they used the No. 1 Mk III* in real life. Especially odd is that the infantry sprites are correctly modeled to use the No. 1 Mk III*.

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** Australia starts off with the Lee-Enfield No. 4 Mk I...which they didn't even ''produce'' in real life, sticking with the SMLE No. 1 Mk III* model for the whole of the war. India also uses it when they used the No. 1 Mk III* in real life. New Zealand has the No. 4 Mk I unlocked for their 1936 service rifle, yet historically they only replaced the No. 1 Mk III* in 1945. Especially odd is that the their infantry sprites are correctly modeled to use the No. 1 Mk III*.
24th Jan '18 7:13:34 PM TheWildWestPyro
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** The Czech infantry sprites use the ZH-29 semiautomatic rifle instead of the vz.24, considered one of the best Mauser-pattern rifles ever made.

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** The Czech infantry sprites use the rare ZH-29 semiautomatic rifle instead of the famous vz.24, considered one of the best Mauser-pattern rifles ever made.made, and built in the millions.
24th Jan '18 7:13:05 PM TheWildWestPyro
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** The Soviet Union's infantry sprites are all shown using the Tokarev SVT-38/40 as their main service rifle, instead of the far more famous and common Mosin-Nagant 91/30. The SVT-38/40 was considered too complicated for normal infantry use, and was given to snipers and elite troops instead.
** The Czech infantry sprites use the ZH-29 semiautomatic rifle instead of the vz.24, considered one of the best Mauser-pattern rifles ever made.
** While their sprites are shown using bolt-actions, the Polish forces are issued the Kbsp wz.1938M semiautomatic rifle. This is particularly egregious as only 150 were built, and practically all Polish soldiers used the bolt-action Kbk wz.29 instead.
** Australia starts off with the Lee-Enfield No. 4 Mk I...which they didn't even ''produce'' in real life, sticking with the SMLE No. 1 Mk III* model for the whole of the war. India also uses it when they used the No. 1 Mk III* in real life. Especially odd is that the infantry sprites are correctly modeled to use the No. 1 Mk III*.
24th Jan '18 7:08:24 PM TheWildWestPyro
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** Canada uses the American M50 Reising SMG[[note]]They only received limited numbers, and only gave them to units stationed in Canada to guard POW camps. Even in US service, it wasn't widely used, and was withdrawn from frontline service due to reliability issues[[/note]] instead of the Sten[[note]]which they not only used in far greater numbers, and used on the frontlines, but a fair number were actually produced in Canada[[/note]], and the M1944 Johnson LMG[[note]]Even rarer in US service, [[RareGuns with only 9500 being produced]], and the only Canadians to use it were members of the joint US-Canadian First Special Service Force. Also redundant, since the Canadians already get the Bren LMG[[/note]], instead of the Sterling SMG[[note]]Like the Sten, it saw wider use, and not only was it produced in Canada, but they produced a specific variant for themselves, the C1, which had a removable trigger guard to make it easier to use in the Arctic. Though it wasn't adopted until 1958, when it replaced the Sten[[/note]]. They also use the Austin K5 truck[[note]]Made in Britain starting in 1941, only 12,280 produced, mainly used by the British[[/note]] instead of the Canadian Military Pattern(CMP) truck[[note]][[ExactlyWhatItSaysOnTheTin Made in Canada]] starting in 1940, over 500,000 produced, used by almost every nation of the Commonwealth, as well as the USSR and several smaller Allied nations[[/note]], especially egregious since the production of the CMP and several other trucks was one of Canada's largest contributions to the war effort[[note]]To the point that the British Government's official ''History of the Second World War'' views it as being Canada's greatest contribution, which is saying something when you take into account Juno Beach and their other contributions in France, the Netherlands, and Italy[[/note]].

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** Canada uses the American M50 Reising SMG[[note]]They only received limited numbers, and only gave them to units stationed in Canada to guard POW camps. Even in US service, it wasn't widely used, and was withdrawn from frontline service due to reliability issues[[/note]] instead of the Sten[[note]]which they not only used in far greater numbers, and used on the frontlines, but a fair number were actually produced in Canada[[/note]], Canada[[/note]] or the Thompson [[note]] Which was the standard-issue SMG before the Sten, and remained in widespread use in the Mediterranean theater [[/note]], and the M1944 Johnson LMG[[note]]Even rarer in US service, [[RareGuns with only 9500 being produced]], and the only Canadians to use it were members of the joint US-Canadian First Special Service Force. Also redundant, since the Canadians already get the Bren LMG[[/note]], instead of the Sterling SMG[[note]]Like the Sten, it saw wider use, and not only was it produced in Canada, but they produced a specific variant for themselves, the C1, which had a removable trigger guard to make it easier to use in the Arctic. Though it wasn't adopted until 1958, when it replaced the Sten[[/note]]. They also use the Austin K5 truck[[note]]Made in Britain starting in 1941, only 12,280 produced, mainly used by the British[[/note]] instead of the Canadian Military Pattern(CMP) truck[[note]][[ExactlyWhatItSaysOnTheTin Made in Canada]] starting in 1940, over 500,000 produced, used by almost every nation of the Commonwealth, as well as the USSR and several smaller Allied nations[[/note]], especially egregious since the production of the CMP and several other trucks was one of Canada's largest contributions to the war effort[[note]]To the point that the British Government's official ''History of the Second World War'' views it as being Canada's greatest contribution, which is saying something when you take into account Juno Beach and their other contributions in France, the Netherlands, and Italy[[/note]].
21st Jan '18 9:58:41 PM SCE2AUX
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** For commanders with the trait "Logistics Wizard" the description is as follows: [[TheLordOfTheRings Supplies are never late, nor ever early, they arrive precisely when I mean them to.]]
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