History VideoGame / HeartsOfIron

15th Sep '17 6:51:48 PM Specialist290
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* FanSequel: ''Arsenal of Democracy'', ''Iron Cross'', and ''Darkest Hour'' are all derivatives of the second game and use its game engine, and Paradox Interactive publishes them, but each is developed and maintained by an independent team consisting of fans of the original series rather than Paradox's own in-house developers.



* VillainsActHeroesReact: The democratic powers have far larger economies and populations than the Axis powers at the start of the game, but can't do anything about fascist aggression until 'threat' (in ''III'') or 'world tension' (in ''IV'') reaches certain levels. Democracies are also limited in their ability to conscript soldiers and channel their industries into military production before the war starts.

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* VillainsActHeroesReact: The democratic powers have far larger economies and populations than the Axis powers at the start of the game, but can't do anything about fascist aggression until 'belligerence' (in ''II'' and its derivatives), 'threat' (in ''III'') ''III''), or 'world tension' (in ''IV'') reaches certain levels. Democracies are also limited in their ability to conscript soldiers and channel their industries into military production before the war starts.
2nd Sep '17 9:38:12 PM PrincessGwen
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The games have an large modding scene actively encouraged by the developers. Among the most prominent and elaborate mods is ''VideoGame/KaiserreichLegacyOfTheWeltkrieg'', set in an alternate history where the Central Powers won WWI.

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The games have an a large modding scene actively encouraged by the developers. Among the most prominent and elaborate mods mod is ''VideoGame/KaiserreichLegacyOfTheWeltkrieg'', set in an alternate history where the Central Powers won WWI.



** IV gives players the option to choose whether the AI will pursue historical options (Molotov-Ribbentrop Pact, Pearl Harbor, etc.) or whether it can go off the rails even without player intervention, for example by Germany and Poland reaching a peaceful resolution over Danzig or Japan deciding to look to Siberia for expansion rather than the Pacific. Additionally, with the right ministers, you can reform Germany into a democracy.

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** IV gives players the option to choose whether the AI will pursue historical options (Molotov-Ribbentrop Pact, Pearl Harbor, etc.) or whether it can go off the rails even without player intervention, for example by intervention. For example, Germany and Poland reaching a peaceful resolution over Danzig or Japan deciding to look to Siberia for expansion rather than the Pacific. Additionally, with the right ministers, you can reform Germany into a democracy.
26th Aug '17 2:54:00 PM Franco-America2018
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* ''East Vs. West'', set during the UsefulNotes/ColdWar, which was subsequently canceled.

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* ''East Vs. West'', set during the UsefulNotes/ColdWar, which was only Hearts of Iron game that subsequently canceled.
9th Aug '17 4:08:43 PM TheWildWestPyro
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* CommieNazis: The literal version can happen in ''IV''. After signing the Molotov-Ribbentrop Pact, Germany can invite the USSR into its faction, disbanding both the Axis and Comintern and creating the 'Berlin-Moscow Axis' in their place. Unsurprisingly, this horrifies pretty much everyone else in the world, [[EvenEvilHasStandards especially other fascists]].

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* CommieNazis: The literal version can happen in ''IV''. After signing the Molotov-Ribbentrop Pact, Germany can invite the USSR into its faction, disbanding both the Axis and Comintern and creating the 'Berlin-Moscow Axis' in their place. Unsurprisingly, this horrifies pretty much everyone else in the world, [[EvenEvilHasStandards especially other fascists]]. The effects of forming the Berlin-Moscow Axis are so bad that a fascist/communist America can ''return to democracy immediately'', while Britain rallies ''every'' last democratic nation on Earth to form the Grand Alliance faction as protection from the new Axis.
9th Aug '17 4:07:14 PM TheWildWestPyro
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* AlternateHistoryWank: Any good player will cause this in the nation they play as: [[CrapsackWorld Germany conquering the Soviet Union and the world,]] [[UsefulNotes/SecondSinoJapaneseWar Japan conquering China,]] [[HoldTheLine France or even Poland holding off the Nazi tide,]] [[RedScare the red flag flying over all of Europe]], [[AmericaTakesOverTheWorld the United States conquering the Soviet Union and Germany]], a boatload of historically neutral nations (Argentina, Sweden, Turkey, Afghanistan, Saudi Arabia, Iran, Spain, and so on) joining the Axis, Republican Spain winning the UsefulNotes/SpanishCivilWar and entering WWII with the Allies to help France to hold against the German invasion or beat Fascist Italy to death, [[{{ForeverWar}} WWII stretching into the 1950s]], etc. Anything is possible.

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* AlternateHistoryWank: Any good player will cause this in the nation they play as: [[CrapsackWorld Germany conquering the Soviet Union and the world,]] [[UsefulNotes/SecondSinoJapaneseWar Japan conquering China,]] [[HoldTheLine France or even Poland holding off the Nazi tide,]] [[RedScare the red flag flying over all of Europe]], [[AmericaTakesOverTheWorld the United States conquering the Soviet Union and Germany]], a boatload of historically neutral nations (Argentina, Sweden, Turkey, Afghanistan, Saudi Arabia, Iran, Spain, and so on) joining the Axis, Republican Spain winning the UsefulNotes/SpanishCivilWar and entering WWII with the Allies to help France to hold against the German invasion or beat Fascist Italy to death, [[{{ForeverWar}} WWII stretching into the 1950s]], Nationalist China winning the civil war, etc. Anything is possible.
9th Aug '17 2:19:06 AM Uyyy
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* PuppetState: Present in all four games, with the Communists being particularly fond of creating them. ''IV'' adds a tiered system of levels of dependence, ranging from a Dominion (like Australia or Canada) that's largely independent except in foreign policy, to a somewhat autonomous Colony (like UsefulNotes/TheRaj), to a totally subservient Integrated Puppet (like Manchuko). The tiers are indicated with [[ChessMotif chess pieces]], from pawn to queen.

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* PuppetState: Present in all four games, with the Communists being particularly fond of creating them. ''IV'' adds a tiered system of levels of dependence, ranging from a Dominion (like Australia or Canada) that's largely independent except in foreign policy, to a somewhat autonomous Colony (like UsefulNotes/TheRaj), to a totally subservient Integrated Puppet (like Manchuko). The tiers are indicated with [[ChessMotif chess pieces]], from pawn to queen. ''Death or Dishonor'' adds a separate system for fascist nations, going (from least autonomous to most autonomous): [[GratuitousGerman Reichskommissariat -> Reichsprotectorate]] -> Satellite -> Independent.
8th Aug '17 2:33:17 PM TheAmazingBlachman
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** A major marketing point of the series, the game allows for things as big as the USA having a revolution in response to the Great Depression (you can choose whether to become Socialist, Fascist, Communist, or something else), to events as small as a historically-neutral country joining a certain side (Spain/Turkey/Argentina/Portugal joining the Axis, Brazil joining the Comintern, the USA joining the Allies before Pearl Harbor, etc).

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** A major marketing point of the series, the game allows for things as big as the USA having a revolution in response to the Great Depression (you can choose whether to become Socialist, Fascist, Communist, or something else), to events as small as a historically-neutral country joining a certain side (Spain/Turkey/Argentina/Portugal joining the Axis, Axis or Allies, Brazil joining the Comintern, the USA joining the Allies before Pearl Harbor, etc).
4th Aug '17 5:21:32 AM BNSF1995
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* PointOfDivergence: Even without your input, there is a certain chance that historical events will play out differently than they did in RealLife; for instance, the Hindenburg's gas leak is spotted and repaired in time (thus averting her fiery explosion), Amelia Earhart successfully touches down on Howland Island (instead of mysteriously disappearing on her way), and Leon Trotsky overpowers and kills his assassin with an icepick (instead of getting killed by a blow to the head). Some on these bring potential changes your gameplay options (enabling you to hire Earhart as an advisor, or initiating a resurgence of Trotskyism).

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* PointOfDivergence: Even without your input, there is a certain chance that historical events will play out differently than they did in RealLife; for instance, the Hindenburg's gas leak is spotted and repaired in time (thus averting her fiery explosion), Amelia Earhart successfully touches down on Howland Island (instead of mysteriously disappearing on her way), and Leon Trotsky overpowers and kills his assassin with an icepick (instead of getting killed by a blow to the head). Some on these bring potential changes your gameplay options (enabling you to hire Earhart as an advisor, or as an ace pilot in ''IV'', or initiating a resurgence of Trotskyism).
3rd Aug '17 2:44:36 PM WaterBlap
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* TheDevTeamThinksOfEverything: If Germany attacks Poland and then makes it into a puppet state, the USSR will automatically invade the eastern part, and Poland will receive the same provinces it did [[http://ww2total.com/WW2/History/maps/Poland-Partition-px800.jpg in reality]].
1st Aug '17 4:53:39 AM TheWildWestPyro
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* MagikarpPower: Nationalist China has this going for them from the start. Rare materials, industrial capacity and tech are lacking from the start, and China's general region is divided into many warlords and some opposing factions, with Japan is peeking at them from a distance and Communist China threatening to backstab them. Should they survive the first couple of years and push back against the factions and especially Communist China, as well as building up a strong enough army to deal out serious blows against both, China becomes a solid major power capable of world conquest. And if China remains under the KMT or becomes Democratic, it can become one of the most powerful members of the Allies after the Chinese Civil War is finished.

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* MagikarpPower: Nationalist China has this going for them from the start. Rare materials, industrial capacity and tech are lacking from the start, and China's general region is divided into many warlords and some opposing factions, with Japan is peeking at them from a distance and Communist China threatening to backstab them. Should they survive the first couple of years and push back against the factions and especially Communist China, as well as building up a strong enough army to deal out serious blows against both, China becomes a solid major power capable of world conquest. And if China remains under the non-aligned KMT or becomes Democratic, democratic, it can become one of the most powerful members of the Allies after the Chinese Civil War is finished.
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