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* SpiritualSuccessor: Can be considered a much LighterAndSofter one to ''VideoGame/{{CarnEvil}}''.
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* SimpleRescueMechanic: Hostages are considered saved the moment they get offscreen, even if [[https://www.youtube.com/watch?v=lPzoenpTO4s&t=2020s a swarm of enemies comes from the exact direction they fled in barely a second later]].
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* {{Clownification}}: In ''Shh...! Welcome to Frightfearland'', if you fail to grab the RepulsiveRingmaster with a rope within three seconds, Chris and Akira wonder why the ringmaster has disappeared as [[EnemyRisingBehind he sneaks up on them from behind.]] He lifts his wand, and it is then shown [[ItsAWonderfulFailure that he turned them into clowns so they could join his cult.]]

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* AttackOfTheFiftyFootWhatever: Includes a gigantic jack-in-the-box robot made up of children's toys, an attack Sphinx tank on rails.

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* AttackOfTheFiftyFootWhatever: Includes a gigantic jack-in-the-box robot made up of children's toys, an attack Sphinx tank on rails.rails, and a massive angler fish.



* CriticalAnnoyance: A warning sound repeatedly plays when the player is low on health.



* ZergRush: Not as bad as the first game though it has a few areas where you can get swamped.

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* ZergRush: Not as bad as the first game game, though it has a few areas where you can get swamped.
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!!''Haunted Museum 2: Shh...! Welcome to [=FrightfearLand=]'' has the following tropes:

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!!''Haunted Museum 2: Shh...! Welcome to [=FrightfearLand=]'' II'' has the following tropes:



* LightGunGame: This is of the mounted gun variety whereas the first was more traditional.

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* LightGunGame: This is of the mounted gun variety in the American release whereas the first and the Japanese release of the second was more traditional.
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''Haunted Museum'' (''Panic Museum'' in Japan) is a LightGunGame by Creator/{{Taito}}.

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''Haunted Museum'' (''Panic Museum'' in Japan) America) is a LightGunGame developed by Creator/{{Taito}}.Gamewax and released by Creator/{{Taito}} in 2009.



A sequel to the game followed called ''Haunted Museum II'' (aka ''Shh...! Welcome to Frightfearland'' for the American market). This time moving the setting to a supposedly abandoned amusement park where the agents are called to after 100 people go missing. Once more a sinister force has taken control of the park sending out monster clowns and bringing the attractions to life to attack them. As with the museum, with each section of the park beaten, a trinket appears on the clock in the middle of the park. Each must be collected before the final boss reveals him/itself.

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A sequel to the game followed called ''Haunted Museum II'' (aka ''Shh...! Welcome to Frightfearland'' for the American market).market), also released by Taito in 2010. This time moving the setting to a supposedly abandoned amusement park where the agents are called to after 100 people go missing. Once more a sinister force has taken control of the park sending out monster clowns and bringing the attractions to life to attack them. As with the museum, with each section of the park beaten, a trinket appears on the clock in the middle of the park. Each must be collected before the final boss reveals him/itself.
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A sequel to the game followed called ''Haunted Museum II'' (Just ''Shh...! Welcome to Frightfearland'' for the American market). This time moving the setting to a supposedly abandoned amusement park where the agents are called to after 100 people go missing. Once more a sinister force has taken control of the park sending out monster clowns and bringing the attractions to life to attack them. As with the museum, with each section of the park beaten, a trinket appears on the clock in the middle of the park. Each must be collected before the final boss reveals him/itself.

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A sequel to the game followed called ''Haunted Museum II'' (Just (aka ''Shh...! Welcome to Frightfearland'' for the American market). This time moving the setting to a supposedly abandoned amusement park where the agents are called to after 100 people go missing. Once more a sinister force has taken control of the park sending out monster clowns and bringing the attractions to life to attack them. As with the museum, with each section of the park beaten, a trinket appears on the clock in the middle of the park. Each must be collected before the final boss reveals him/itself.
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A sequel to the game followed called ''Haunted Museum 2: Shh...! Welcome to Frightfearland'' (Just ''Frightmare Land '' for the American market). This time moving the setting to a supposedly abandoned amusement park where the agents are called to after 100 people go missing. Once more a sinister force has taken control of the park sending out monster clowns and bringing the attractions to life to attack them. As with the museum, with each section of the park beaten, a trinket appears on the clock in the middle of the park. Each must be collected before the final boss reveals him/itself.

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A sequel to the game followed called ''Haunted Museum 2: Shh...II'' (Just ''Shh...! Welcome to Frightfearland'' (Just ''Frightmare Land '' for the American market). This time moving the setting to a supposedly abandoned amusement park where the agents are called to after 100 people go missing. Once more a sinister force has taken control of the park sending out monster clowns and bringing the attractions to life to attack them. As with the museum, with each section of the park beaten, a trinket appears on the clock in the middle of the park. Each must be collected before the final boss reveals him/itself.
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** More generally, the individual wings aren't organized in any meaningful way, leading to what is apparently an exhibit on space combat in the warfare wing (, haniwa statues and totem poles in a room that's otherwise entirely Egyptian, and so on.

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** More generally, the individual wings aren't organized in any meaningful way, leading to what is apparently an exhibit on space combat in the warfare wing (, wing, haniwa statues and totem poles in a room that's otherwise entirely Egyptian, and so on.
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* ShoutOut: One of the bosses is a giant statue of [[Literature/GulliversTravels Gulliver]], in reference to a real-life defunct amusement park, ''Gulliver's Kingdom''.
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!!''Shh Welcome to [=FrightfearLand=]'' has the following tropes:

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!!''Shh !!''Haunted Museum 2: Shh...! Welcome to [=FrightfearLand=]'' has the following tropes:

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Not needed



There are playthroughs on Youtube (though on the Japanese localization):

For Part 1: [[https://www.youtube.com/playlist?list=PL1D0737D0627B7D2C Go Here]] and follow the videos

For Part 2: [[https://www.youtube.com/playlist?list=PL9C2D031787835BB6 Go Here]] and do likewise.






!! ''Shh Welcome to [=FrightfearLand=]'' has the following tropes:

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!! ''Shh !!''Shh Welcome to [=FrightfearLand=]'' has the following tropes:
tropes:

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Scratch that, they do say he was the owner in the "imperfect" ending.


* AWizardDidIt: The newspaper in the good endings casually reports that the BigBad was a sorcerer. Chris cares less about that and more about the fact that he was the owner. Given the dragon in the previous game, wizards may very well be a regular thing in this setting.



* GoldenSnitch: Getting the good ending all depends on whether you can catch the falling ringmaster.

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* GoldenSnitch: Getting the good ending all depends endings hinges on whether you can catch the falling ringmaster.
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I don't recall anything being said about him being the owner.


* RepulsiveRingmaster: The BigBad and owner of the carnival.

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* RepulsiveRingmaster: The BigBad and owner of the carnival.combines this with MonsterClown.
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Considering you have to go through the whole game to see it "a lot" is a stretch. Also, the grammar's a bit iffy.


** More generally, the individual wings aren't organized in any meaningful way, leading to what is apparently an exhibit on space warfare in the aeronautics wing, haniwa statues and totem poles in a room that's otherwise entirely Egyptian, and so on.

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** More generally, the individual wings aren't organized in any meaningful way, leading to what is apparently an exhibit on space combat in the warfare in the aeronautics wing, wing (, haniwa statues and totem poles in a room that's otherwise entirely Egyptian, and so on.



!! ''Shh Welcome to [=FrightmareLand=]'' has the following tropes:

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!! ''Shh Welcome to [=FrightmareLand=]'' [=FrightfearLand=]'' has the following tropes:



* DemBones: The boss for the haunted house stage is a gigantic skeleton.

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* DemBones: The boss for of the haunted house stage is a gigantic skeleton.



* ItsAWonderfulFailure: [[spoiler: Fail to catch the ringmaster as he's falling and he manages to recover and turn the agents into monster clowns. Considering how small the target is to hit it (not to mention the screen shaking), you'll be seeing this ''a lot''.]]
* LightGunGame: Oddly enough, this is of the mounted gun variety while the first was more traditional.
* MadBomber: Some of the enemies chuck dynamite sticks at you.

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* ItsAWonderfulFailure: [[spoiler: After defeating the BigBad, the last sequence requires you to SaveTheVillain. Fail and it turns out he was [[ISurrenderSuckers faking his distress]], allowing him to catch get the ringmaster as he's falling and he manages to recover and turn drop on the agents into monster clowns. Considering how small the target is and [[BrainwashedAndCrazy force them to hit it (not to mention the screen shaking), you'll be seeing this ''a lot''.]]
do his bidding]]]].
* LightGunGame: Oddly enough, this This is of the mounted gun variety while whereas the first was more traditional.
* MadBomber: Some of Frequently the enemies chuck dynamite sticks at you.



* PlayingWithFire: Some of the clowns carry deadly flamethrowers.

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* PlayingWithFire: Some of the Firefighter clowns that carry deadly flamethrowers.
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Not how that trope works.


* OhCrap: [[spoiler: After you defeat the Final Boss, you have one more task and that is to successfully shoot a hookshot (two of them for for 2 players) within 5 seconds. If you fail, you get a DownerEnding. Talk about all those tokens spent go to waste.]]
** [[spoiler: The Good Ending has one of the agent being spooked by a completely normal human wearing clown makeup to advertise fast food.]]

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''Haunted Museum'' (''Panic Museum'' in Japan) is a LightGunGame by Creator/{{Taito}}. In it you play two agents who have come to investigate mysterious disappearances in a local museum. Though once they get inside they find that a supernatural force has a hold over the building, bringing the exhibits to life that are not shy about attacking them. If that wasn't enough, the exhibits have worlds of their own that transport the two into different settings no matter how implausible (such as space or underwater). With each world conquered, an orb falls into place on a monument in the lobby of the building. So the agents head out to find out who or what is exactly affecting the museum.

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''Haunted Museum'' (''Panic Museum'' in Japan) is a LightGunGame by Creator/{{Taito}}. In it you play two agents who

Agents Chris Wild and Akira Nakata
have come to investigate mysterious disappearances in a local museum. Though But once they get inside they find that a supernatural force has a hold over the building, bringing the exhibits to life that are not shy about attacking them. If that wasn't enough, the exhibits have worlds of their own that transport the two into different settings no matter how implausible (such as space or underwater). With each world conquered, an orb falls into place on a monument in the lobby of the building. So the agents head out to find out who or what is exactly affecting the museum.



* HereWeGoAgain: [[spoiler: In the good ending, after solving the mystery of the museum. The male agent asks what the next assignment is. Cue a dragon flying over the city.]]

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* HereWeGoAgain: [[spoiler: In the good ending, after solving the mystery of the museum. The male agent Akira asks what the next assignment is. Cue a dragon flying over the city.]]



* AmusementParkOfDoom: Natch.

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* %%* AmusementParkOfDoom: Natch.
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** [[spoiler: The Good Ending has one of the agent being spooked by a completely normal human wearing clown makeup to advertise fast food.]]
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Trope names in a list don't get spoilered out.


* [[spoiler: AlienInvasion: The final boss of the game are aliens and their mothership. You have to shoot the core down within thirty seconds. Succeed and the aliens get arrested. Fail and the agents get abducted.]]

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* [[spoiler: AlienInvasion: The [[spoiler:The final boss of the game are aliens and their mothership. You have to shoot the core down within thirty seconds. Succeed and the aliens get arrested. Fail and the agents get abducted.]]



* SpiritualSuccessor: Can be considered a much LighterAndSofter one to ''VideoGame/{{CarnEvil}}''

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* SpiritualSuccessor: Can be considered a much LighterAndSofter one to ''VideoGame/{{CarnEvil}}''''VideoGame/{{CarnEvil}}''.
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[[quoteright:375:http://static.tvtropes.org/pmwiki/pub/images/panic_museum.jpg]]



Both games allow you to choose any stage that can be done in any order with mini games in between levels. The second games adds hostages to the mix (annoyingly) which must be saved and of course have HostageSpiritLink invoked. There are also different endings depending how well you do in the final battle.

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Both games allow you to choose any stage that can be done in any order with mini games mini-games in between levels. The second games adds hostages to the mix (annoyingly) which must be saved and of course have HostageSpiritLink invoked. There are also different endings depending on how well you do in the final battle.

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