in Japan) is a Light Gun Game
. In it you play two agents who have come to investigate mysterious disappearances in a local museum. Though once they get inside they find that a supernatural force has a hold over the building, bringing the exhibits to life that are not shy about attacking them. If that wasn't enough, the exhibits have worlds of their own that transport the two into different settings no matter how implausible (such as space or underwater). With each world conquered, an orb falls into place on a monument in the lobby of the building. So the agents head out to find out who or what is exactly affecting the museum.
A sequel to the game followed called Haunted Museum 2: Shh...! Welcome to Frightfearland
(Just Frightmare Land
for the American market). This time moving the setting to a supposedly abandoned amusement park where the agents are called to after 100 people go missing. Once more a sinister force has taken control of the park sending out monster clowns and bringing the attractions to life to attack them. As with the museum, with each section of the park beaten, a trinket appears on the clock in the middle of the park. Each must be collected before the final boss reveals him/itself.
Both games allow you to choose any stage that can be done in any order with mini games in between levels. The second games adds hostages to the mix (annoyingly) which must be saved and of course have Hostage Spirit Link
invoked. There are also different endings depending how well you do in the final battle.
There are playthroughs on Youtube (though on the Japanese localization):
For Part 1: Go Here
and follow the videos
For Part 2: Go Here
and do likewise.
The first game has the following tropes
- Alien Invasion: The final boss of the game are aliens and their mothership. You have to shoot the core down within thirty seconds.
- Animate Inanimate Object: The exhibits that attack the agents.
- Attack of the 50-Foot Whatever: Includes a gigantic jack-in-the-box robot made up of children's toys, an attack Sphinx tank on rails
- Everything Trying to Kill You: Every exhibit the agents go into will always come to life and attack them.
- Genre Shift: Changes when the agents are transported to the seperate worlds. It's rather jarring to be fighting in the museum then suddenly shooting down ships in space, flying through the city shooting down tanks or be underwater fighting aggressive wildlife.
- Haunted House: The whole museum is pretty much one.
- Here We Go Again: In the good ending, after solving the mystery of the museum. The male agent asks what the next assignment is. Cue a dragon flying over the city.
- It's a Wonderful Failure: If you don't shoot the core of the alien spaceship down in time. It abducts the agents and they're added to the list of missing people.
- Minecart Madness: The end of the Ancient Civilization level in the first game.
- Zerg Rush: This game is very fast paced and more often then not you'll have enemies rushing straight at you. The final boss of the first game requires you to ignore the hordes of aliens damaging you as you try to shoot down the core.
Shh Welcome to FrightmareLand has the following tropes
- Amusement Park of Doom: Natch
- Animate Inanimate Object: Somewhat, usually when the agents go into attractions like the haunted house or a playland.
- Circus of Fear: One level has you fighting your way through a big top.
- Demonic Spiders: Literally in the second games, these ones having clown heads on them.
- Haunted House: One of the stages is a ironically does have one as an attraction.
- Hostage Spirit Link: Implemented this time since the game is tallying how many survivors you can save.
- It's a Wonderful Failure: Fail to catch the ringmaster as he's falling and he manages to recover and turn the agents into monster clowns. Considering how small the target is to hit it (not to mention the screen shaking), you'll be seeing this a lot.
- Light Gun Game: Oddly enough this is of the mounted gun variety while the first was more traditional.
- Minecart Madness: Roller Coaster in this case which makes up a boss level.
- Monster Clown: Make up the main mooks.
- Sniping Mission: A few mini-games involve this with you having to hit a clown next to a hostage..
- Spiritual Successor: Can be considered one to Carn Evil.
- Truth in Television: Most of the setting is based on a real life abandoned theme park Gulliver's Kingdom once located in Japan at the foot of Mt. Fuji. The game even has you battle a giant Gulliver attraction as a bit of a tribute.
- Wire Dilemma: One of the mini-games in the Big Top level requires you to defuse a bomb to save some hostages.
- Zerg Rush: Not as bad as the first game though it has a few areas where you can get swamped.