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''Harvest Moon: Magical Melody'' is a game in the ''VideoGame/HarvestMoon'' (now ''VideoGame/StoryOfSeasons'') series, developed by Marvelous Entertainment and translated by Creator/{{Natsume}} in North America and Rising Star Games in Europe. It was released for the Platform/NintendoGameCube in Japan in 2005, and in America in 2006. A Platform/{{Wii}} port was developed for the European release in 2008, and was released in America in 2009.

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''Harvest Moon: Magical Melody'' is a game in the ''VideoGame/HarvestMoon'' (now ''VideoGame/StoryOfSeasons'') FarmLifeSim series, developed by Marvelous Entertainment and translated by Creator/{{Natsume}} in North America and Rising Star Games in Europe. It was released for the Platform/NintendoGameCube in Japan in 2005, and in America in 2006. A Platform/{{Wii}} port was developed for the European release in 2008, and was released in America in 2009.
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Trope was cut/disambiguated due to cleanup


''Harvest Moon: Magical Melody'' is a game in the ''VideoGame/HarvestMoon'' (now ''VideoGame/StoryOfSeasons'') series, developed by Marvelous Entertainment and translated by Creator/{{Natsume}} in North America and Rising Star Games in Europe. It was released for the UsefulNotes/NintendoGameCube in Japan in 2005, and in America in 2006. A UsefulNotes/{{Wii}} port was developed for the European release in 2008, and was released in America in 2009.

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''Harvest Moon: Magical Melody'' is a game in the ''VideoGame/HarvestMoon'' (now ''VideoGame/StoryOfSeasons'') series, developed by Marvelous Entertainment and translated by Creator/{{Natsume}} in North America and Rising Star Games in Europe. It was released for the UsefulNotes/NintendoGameCube Platform/NintendoGameCube in Japan in 2005, and in America in 2006. A UsefulNotes/{{Wii}} Platform/{{Wii}} port was developed for the European release in 2008, and was released in America in 2009.



* AdaptationalAttractiveness: The characters lifted from the original game. Kind of to be expected, since the original game was for the {{UsefulNotes/SNES}} and took place in the early 1900s.

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* AdaptationalAttractiveness: The characters lifted from the original game. Kind of to be expected, since the original game was for the {{UsefulNotes/SNES}} {{Platform/SNES}} and took place in the early 1900s.
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* EasterEgg: The weather girl is Nami, originally one of the three bachelorettes from ''VideoGame/HarvestMoonAWonderfulLife''. She was added because the designer, Yasuhiro Wada, wanted her in the game.
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* HousepetPig: This is the first game in the ''VideoGame/StoryOfSeasons'' series to include pigs, but, rather than being butchered for meat, they're a pet like your dog and can be used to sniff out truffles to collect.

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* HousepetPig: This is the first console game in the ''VideoGame/StoryOfSeasons'' series to include pigs, pigs ([[OlderThanTheyThink previously they were an option in]] ''VideoGame/HarvestMoon3''), but, rather than being butchered for meat, they're a pet like your dog and can be used to sniff out truffles to collect.
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The trope's been cut by TRS.


* DisabledInTheAdaptation: Dia is an IllGirl in this title. In ''Save the Homeland'' she was just aloof.

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* DisabledInTheAdaptation: Dia is an IllGirl sick in this title. In ''Save the Homeland'' she was just aloof.



* HealthyCountryAir: IllGirl Dia moved to the country for health reasons, though she almost never goes outside. If you befriend her enough, she reveals that she isn't actually ''that'' ill; the main reason she moved to Flower Bud was to avoid her parents' constant fighting.

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* HealthyCountryAir: IllGirl ill girl Dia moved to the country for health reasons, though she almost never goes outside. If you befriend her enough, she reveals that she isn't actually ''that'' ill; the main reason she moved to Flower Bud was to avoid her parents' constant fighting.
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* HousepetPig: This is the first game in the ''VideoGame/StoryOfSeasons'' series to include pigs, but, rather than being butchered for meat, they're a pet like your dog and can be used to sniff out truffles to collect.
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cut trope


* YouGottaHaveBlueHair: Gina and Michael have blue hair, Jamie has violet, Nina and Liz have pink.
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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: The in-game files include an unused dog disc item and an unused letter in a bottle item.
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* TakeYourTime: You're supposed to be competing with Jamie in both the farming business and reviving the Harvest Goddess, which should be creating a sense of urgency with growing your farm's output and collecting the notes to revive the Goddess, but the former ends up just being meaningless numbers on the menu screen that has no real gameplay consequences, and after the introductory cutscene Jamie will never be involved with anything reviving the Goddess. So ultimately you don't need to give a damn about your daily shipping output, and you can collect the notes to revive the Goddess at your leisure, no matter how long it takes you.

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* TheComputerIsACheatingBastard: Somehow Jamie will always manage to have tons of farm shipments. Including in the winter, when no crops can be grown, or during a typhoon or blizzard which prevents the player from leaving the house at all. Presumably Jamie is stockpiling huge amounts of crops and then shipping some each day in the winter just to outdo you.

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* TheComputerIsACheatingBastard: Somehow Jamie will always manage to have tons of farm shipments. Including in the winter, when no crops can be grown, or during a typhoon or blizzard which prevents the player from leaving the house at all. Presumably Jamie is stockpiling huge amounts of crops and then shipping some each day in the winter just to outdo you. However since the shipping competition with Jamie has no gameplay consequences at all, this ultimately doesn't matter.



* DiscOneNuke: If you get insanely lucky, you can make several hundred the first few days finding random things on the mountain to sell.
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** As usual, hitting your animals with your tools will cause them to lose a lot of affection for you, which in turn means you get less quality products from them. Also in this game, hitting people with your tools (or really, using your tools in their general vicinity) will cause them to lose a whole heart's worth of affection for you, which is quite the hefty amount when it can take well over a week of daily visits and gifts to get someone affection up by just one heart.

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** As usual, hitting your animals with your tools will cause them to lose a lot of affection for you, which in turn means you get less quality products from them. Also in this game, hitting people with your tools (or really, using your tools in their general vicinity) will cause them to lose a whole heart's worth of affection for you, which is quite the hefty amount when it can take well over a week of daily visits and gifts to get someone someone's affection up by just one heart.
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* VideoGameCrueltyPunishment:
** As usual, hitting your animals with your tools will cause them to lose a lot of affection for you, which in turn means you get less quality products from them. Also in this game, hitting people with your tools (or really, using your tools in their general vicinity) will cause them to lose a whole heart's worth of affection for you, which is quite the hefty amount when it can take well over a week of daily visits and gifts to get someone affection up by just one heart.
** Littering by throwing trash on land you don't own will cause ''everyone'' to lose a tiny bit of affection for you, which is denoted by a loud booing sound when you do so.
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* LuckBasedMission: Getting to the bottom floor of either mine requires a lot of luck, as besides the amount of floors your traverse being random whenever you step on a hole, the holes can inexplicably randomly send you up floors instead, losing you progress. And time passes normally within the mines, so eventually you'll just run out of time and be forced back into your home at 6AM, meaning you can't brute force it by just staying in the mines until you get the run of luck required to reach the bottom.

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