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-->-- [[https://www.youtube.com/watch?v=_CvnzAJCE9Q Hard Reset trailer]]. He [[KillEmAll probably won't listen]].
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-->-- [[https://www.youtube.com/watch?v=_CvnzAJCE9Q Hard Reset trailer]]. He [[KillEmAll probably won't listen]].
listen.
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moving
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* SpiritualSuccessor: [[VideoGame/{{Painkiller}} In case you couldn't tell]], most of the people that formed Wild Hog previously worked for People Can Fly.
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In 2016, the game got a UpdatedReRelease as ''Hard Reset Redux''.
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In 2016, the game got a UpdatedReRelease as ''Hard Reset Redux''.
Redux'', with minor graphical improvements and some minor gameplay tweaks such as the addition of new enemy types.
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''Hard Reset'' is a PC-exclusive FirstPersonShooter from developer Flying Wild Hog, released on September 13, 2011. The game is a modern take on classic shooters, emphasizing old-school elements such as [[HealthPotion health pickups]], carrying lots of guns at once (well, [[SwissArmyWeapon sort of]]), and fast-paced action and movement.
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''Hard Reset'' is a PC-exclusive FirstPersonShooter from and the first game by Polish developer Flying Wild Hog, Hog (makers of the ''[[VideoGame/ShadowWarrior2013 Shadow Warrior]]'' reboot trilogy and ''VideoGame/EvilWest''), released on September 13, 2011. The game is a modern take on classic shooters, emphasizing old-school elements such as [[HealthPotion health pickups]], carrying lots of guns at once (well, [[SwissArmyWeapon sort of]]), and fast-paced action and movement.
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** Very obvious on pick-ups (green = health, red = CLN ammo, cyan = NRG ammo, orange NANO, also the numbers in the HUD).
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** Very obvious on pick-ups (green = health, red = CLN ammo, cyan = NRG ammo, orange NANO, also = NANO. Also, the numbers in the HUD).HUD are respectively colored for these pickup types).
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* ColorCodedForYourConvenience: Anything in the environment that can explode will be a bright orange-ish red, and anything that can create large arcs of electricity is cyan.
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* ColorCodedForYourConvenience: ColorCodedForYourConvenience:
** Anything in the environment that can explode will be a bright orange-ish red, and anything that can create large arcs of electricity is cyan.
** Anything in the environment that can explode will be a bright orange-ish red, and anything that can create large arcs of electricity is cyan.
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* TheFuture
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* TheFutureTheFuture: A cyberpunk era where machines and cyborgs exist, and they can [[BrainUploading upload human consciousness to themselves]].
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[[quoteright:255:http://static.tvtropes.org/pmwiki/pub/images/HardReset_200_header_3568.jpg]]
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italics for work names
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Hard Reset is a PC-exclusive FirstPersonShooter from developer Flying Wild Hog, released on September 13, 2011. The game is a modern take on classic shooters, emphasizing old-school elements such as [[HealthPotion health pickups]], carrying lots of guns at once (well, [[SwissArmyWeapon sort of]]), and fast-paced action and movement.
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* WretchedHive: From what [[ExcusePlot little we can gather about Bezoar]], it is this. The city is run by corrupt mega-corps, everyone seems to be addicted to one thing or another, the sun is blotted out by rampant construction, and you are harassed by talking vending machines with adverts for ExpendableClone services and prostitution whenever you walk down the street.
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Broken link fixed
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* MoreDakka: The basic modes of the CLN firearm and NRG weapon are designed to fire lots of shots in a short amount of time (although the plasma version has a ChargedShot mode too).
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* MoreDakka: The basic modes of the CLN firearm and NRG weapon are designed to fire lots of shots in a short amount of time (although the plasma version has a ChargedShot [[ChargedAttack Charged Shot]] mode too).
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** Very obvious on pick-ups (green = health, red = CLN ammo, cyan = NRG ammo, orange NANO, also the numbers in the HUD).
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In 2016, the game got a UpdatedReRelease as ''Hard Reset Redux''.
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* ZergRush: Expect to be positively swarmed by enemies later on.
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* ZergRush: Expect to be positively swarmed by enemies later on.
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* AttackOfTheFiftyFootWhatever: Atlas and the Constructor, pretty much. The former being a statue and the latter some kind of rampaging construction/maintenance mecha built by the AI.
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* AttackOfTheFiftyFootWhatever: Atlas and the Constructor, pretty much. The former being a statue and the latter some kind of rampaging construction/maintenance mecha built by the AI. The Overseer, a large bipedal robot fought at the end of ''Exile'' is a aversion, since he isn't even half the size of the previous two bosses.
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** Also the Overseer, a large bipedal robot fought at the end of ''Exile''.
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* FlunkyBoss: [[ExaggeratedTrope All of the bosses.]]
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* FlunkyBoss: [[ExaggeratedTrope All of the bosses.Bosses.]]
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* DefectorFromDecadence: In "Exile", [[spoiler:Fletcher turns against CLN after he realizes their role in the robot uprising, and the bulk of the expansions is his former comrades trying to kill him before he can reach Haven and expose them.]]
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* ShortRangeShotgun: The shotgun is a short-range AreaOfEffect weapon with a secondary mode that fires paralyzing darts.
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* ShortRangeShotgun: The shotgun is a short-range AreaOfEffect weapon with a secondary mode that fires paralyzing darts.
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* CityNoir: Bezoar City is a ''vast'', towering CityNoir. When we say ''towering'', we damn well mean it too; at certain points the wind whistles by fast enough to suggest you are a very... ''appreciable'' distance from the ground that you most definitely can't see. Yet, when you look up? ''There's still a lot more city to go''.
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* CityNoir: Bezoar City is a ''vast'', towering CityNoir. When we say ''towering'', we damn well mean it too; at certain points the wind whistles by fast enough to suggest you are a very... ''appreciable'' distance from the ground that you most definitely can't see. Yet, when you look up? ''There's still a lot more city to go''. go''.
* ClusterFBomb: Major Fletcher seems loving this trope.
* ClusterFBomb: Major Fletcher seems loving this trope.
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* SirSwearsALot: Fletcher is the only foul-mouthed character of the entire game.