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In 2016, Konstantin revealed work on a new game billed as an "ideological prequel" to ''Hammerfight''--''Highfleet'', updates to which are available on his [[https://www.youtube.com/channel/UCsylHeEcsD6njr8kABjouvQ YouTube]] channel and [[https://twitter.com/highfleetgame Twitter]] account. Konstantin has also expressed interest in making a direct sequel to Hammerfight in the game's [[https://steamcommunity.com/app/41100/discussions/0/598198356176130728/#c1621724915798362129 Steam discussion]] forums.

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In 2016, Konstantin revealed work on a new game billed as an "ideological prequel" ([[https://steamcommunity.com/app/41100/discussions/0/494631959821043355/?ctp=3#c1621724915798385056 confirmed]]) prequel to ''Hammerfight''--''Highfleet'', updates to which are available on his [[https://www.youtube.com/channel/UCsylHeEcsD6njr8kABjouvQ YouTube]] channel and [[https://twitter.com/highfleetgame Twitter]] account. Konstantin has also expressed interest in making a direct sequel to Hammerfight in the game's [[https://steamcommunity.com/app/41100/discussions/0/598198356176130728/#c1621724915798362129 Steam discussion]] forums.

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In 2016, Konstantin revealed work on a new game billed as an "ideological prequel" to ''Hammerfight''--''Highfleet'', updates to which are available on his [[https://www.youtube.com/channel/UCsylHeEcsD6njr8kABjouvQ YouTube]] channel and [[https://twitter.com/highfleetgame Twitter]] account. Konstantin has also expressed interest in making a direct sequel to Hammerfight in the game's [[https://steamcommunity.com/app/41100/discussions/0/598198356176130728/#c1621724915798362129 Steam discussion]] forums.



* LostTechnology: Multiple cases--
** Weapons like the Colossus are described as rare specimens that were once the standard armament of Emperor Ishtar's seneschals. It's been centuries since then, and the ability to create these weapons have been lost to time. The remaining examples are revered by the Jaghannat.
** ''Highfleet'''s role as a distant prequel to ''Hammerfight'' also reveals just ''how'' all these ruined machines everyone's scavenging wound up in Helaat anyway.



* XanatosGambit: The whole of the game's plot was enacted by Emperor Bharat-al-Maravi. [[spoiler: He purposely invoked the oath of Cyrus Arguseed to exterminate the House of Gaiar, but not because he wanted to fulfill the oath. Rather, he hoped the resulting war would turn up a vengeance-driven warrior who could be manipulated into taking out his political rivals and thus allow him to collect the Singing Stones held by all three houses. He also needed someone skilled enough to destroy Seraph.]]

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* XanatosGambit: The whole Emperor Bharat-al-Maravi kicked off the entirety of the game's plot was enacted by Emperor Bharat-al-Maravi.plot. [[spoiler: He purposely invoked the oath of Cyrus Arguseed to exterminate the House of Gaiar, but not because he wanted to fulfill the oath. Rather, he hoped the resulting war would turn up a vengeance-driven warrior who could be manipulated into taking out his political rivals and thus allow him to collect the Singing Stones held by all three houses. He also needed someone skilled enough to destroy Seraph.]]
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* XanatosGambit: The whole of the game's plot was enacted by Emperor Bharat-al-Maravi. [[spoiler: He purposely invoked the oath of Cyrus Arguseed to exterminate the House of Gaiar, but not because he wanted to fulfill the oath. Rather, he hoped the resulting war would turn up a vengeance-driven warrior who could be manipulated into taking out his political rivals. He also needed someone skilled enough to destroy Seraph.]]

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* XanatosGambit: The whole of the game's plot was enacted by Emperor Bharat-al-Maravi. [[spoiler: He purposely invoked the oath of Cyrus Arguseed to exterminate the House of Gaiar, but not because he wanted to fulfill the oath. Rather, he hoped the resulting war would turn up a vengeance-driven warrior who could be manipulated into taking out his political rivals.rivals and thus allow him to collect the Singing Stones held by all three houses. He also needed someone skilled enough to destroy Seraph.]]
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* XanatosGambit: The whole of the game's plot was enacted by Emperor Bharat-al-Maravi. [[spoiler: He purposely invoked the oath of Cyrus Arguseed to exterminate the House of Gaiar, but not because he wanted to fulfill the oath. Rather, he hoped the resulting war would turn up a warrior skilled enough to not only oppose House Kadish, but also to destroy Seraph.]]

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* XanatosGambit: The whole of the game's plot was enacted by Emperor Bharat-al-Maravi. [[spoiler: He purposely invoked the oath of Cyrus Arguseed to exterminate the House of Gaiar, but not because he wanted to fulfill the oath. Rather, he hoped the resulting war would turn up a vengeance-driven warrior who could be manipulated into taking out his political rivals. He also needed someone skilled enough to not only oppose House Kadish, but also to destroy Seraph.]]

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A 2009 physics-based action game (previously known as ''Hammerfall'') made by Konstantin Koshutin, ''Hammerfight'' follows a young member of the House of Gaiar as he begins his training as a Rider--those who can pilot flying machines, especially for the purpose of war. The young Gaiar has many life-changing ordeals ahead of him--starting with TheEmpire declaring a war of extermination on the his people in order to fulfill an ancient oath by Cyrus Arguseed ...

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A 2009 physics-based action game (previously known as ''Hammerfall'') made by Konstantin Koshutin, ''Hammerfight'' follows a is set in the world of Helaat. A young member of the House of Gaiar as he begins his training as a Rider--those who can pilot flying machines, especially particularly for the purpose of war. The young Gaiar has many life-changing ordeals ahead of him--starting with TheEmpire declaring a war of extermination on the his people in order to fulfill an ancient oath by Cyrus Arguseed ...



** Several of the epigraphs detailing the history of the Helaat--that is, Hammerfight's setting--are said to be from the Annals of House Kelete. Particularly those found on the game's website.

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** Several of the epigraphs detailing the history of the Helaat--that is, Hammerfight's setting--are Helaat are said to be from the Annals of House Kelete. Particularly those found on the game's website.



* EveryoneCallsHimBarkeep: The name for your character's profile is used as their first name--particularly in the Arena--but he'll most often be called "Gaiar" in the story.

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* EveryoneCallsHimBarkeep: The name for your character's profile is used as their his first name--particularly in the Arena--but he'll most often be called "Gaiar" in the story.



* ProudWarriorRaceGuy: The House of Gaiar has a reputation for being the most skilled Riders in all of Helaat. While this would make their services highly desirable, the history of the House means that few, if any, Gaiar would ever sell their services to outsiders.




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* XanatosGambit: The whole of the game's plot was enacted by Emperor Bharat-al-Maravi. [[spoiler: He purposely invoked the oath of Cyrus Arguseed to exterminate the House of Gaiar, but not because he wanted to fulfill the oath. Rather, he hoped the resulting war would turn up a warrior skilled enough to not only oppose House Kadish, but also to destroy Seraph.]]

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* ArtisticLicensePhysics: {{Justified|Trope}} by an explanation by [[spoiler: Seraph]]. Let's just say that the {{Giant Flyer}}s and {{Floating Continent}}s should be your first clue the world of Hammerfight isn't reality as ''you'' know it, rather than complaining how unrealistic it all is.

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* ArtisticLicensePhysics: {{Justified|Trope}} by an explanation by [[spoiler: Seraph]]. Let's just say that the {{Giant Flyer}}s and {{Floating Continent}}s should be your first clue that Helaat, the world of Hammerfight Hammerfight, isn't reality as ''you'' know it, rather than complaining how unrealistic it all is.



** Several of the epigraphs detailing the history of the Hammerfight world, particularly on the game's website, are said to be from the Annals of House Kelete.

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** Several of the epigraphs detailing the history of the Hammerfight world, particularly on the game's website, are Helaat--that is, Hammerfight's setting--are said to be from the Annals of House Kelete.Kelete. Particularly those found on the game's website.



* EveryoneCallsHimBarkeep: The name for your character's profile is used as their first name--particularly in the Arena--but he'll most often be called "Gaiar" in the story.



* FeaturelessProtagonist: Aside from the one or two times his tiny sprite is seen outside of a machine, we're never shown what the young Gaiar looks like. This is actually played to its logical conclusion in one ending: [[spoiler: if the Gaiar allies with Seraph, the narrator will tell you that although he's restored the House of Gaiar, "his name will not be preserved in history."]]
* FogOfDoom / OminousFog: Toward the end of the game, you will learn that there is a massive wall of fog advancing over the Helaat. The emperor Bharat-al-Maravi says that every town and village enveloped by the fog soon becomes overwhelmed by the beasts of firmament. Although he tells you he wants to use the three Singing Stones held by each of the houses to fight against this fog, [[spoiler: Seraph]] claims the Emperor is instead looking to use them as a means of escaping this world before the fog claims everything.



* HelloInsertNameHere: Your profile name is used off and on, but your character is just as likely to be addressed as Gaiar.



* JustifiedTitle: When you first look at the name "Hammerfight," it's easy to assume the name just refers to the physics-based bludgeoning of opponents you can do with hammers and other blunt weapons. It goes further than that--[[spoiler: Seraph and the other "assault complexes" like him were part of a project known as "Hammer."]]



* TheVirus: [[spoiler:The Family, mentioned by Seraph--a "heterogeneous polymorphous race" that can assimilate other species. They had all but beaten the civilization that created Seraph and other "assault complexes" like it, whose purpose is to break apart the Family by banishing pieces of it to other realities. The "beasts of firmament" are one of those pieces.]]

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* TheVirus: [[spoiler:The The Family, mentioned by Seraph--a [[spoiler:Seraph]] in the endgame--a "heterogeneous polymorphous race" that can assimilate other species. They [[spoiler:They had all but beaten the civilization that created Seraph and other "assault complexes" like it, whose purpose is to break apart the Family by banishing pieces of it to other realities. The "beasts of firmament" are one of those pieces.]]]] Disturbingly, the Family had been in the process of assimilating the people of Helaat. [[spoiler:Seraph]] tells the young Gaiar he can see traces of that process in the Gaiar's body.



* UnusualUserInterface: According to [[spoiler:Seraph]], some of the Singing Stones are supposedly part of a control system for ... something. Something ''very'' important.

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* UnusualUserInterface: According to [[spoiler:Seraph]], some of the three unique Singing Stones are supposedly held as treasures by the Great Houses--which he claims were stolen from him--are part of a control system for ... something. Something ''very'' important.system. [[spoiler:Seraph]] implies these three Stones can be used to travel to other worlds via folding space. In the epilogue of one of the endings, in which the stones are referred to as "the stones which seal the heavens."

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A crazy physics-based action game (previously known as ''Hammerfall'') made by Konstantin Koshutin, ''Hammerfight'' follows a young member of the House of Gaiar as he begins his training as a Rider, those who are capable of piloting flying machines, especially for the purpose of war. As the young Gaiar will soon find out, he has many life-changing ordeals ahead of him--starting with TheEmpire declaring a war of extermination on the Gaiar's people, to fulfill an ancient oath by Cyrus Arguseed ...

And just what does a rookie rider take into battle? A ''giant rock on a chain''--and that's just the ''starter'' weapon.

to:

A crazy 2009 physics-based action game (previously known as ''Hammerfall'') made by Konstantin Koshutin, ''Hammerfight'' follows a young member of the House of Gaiar as he begins his training as a Rider, those Rider--those who are capable of piloting can pilot flying machines, especially for the purpose of war. As the The young Gaiar will soon find out, he has many life-changing ordeals ahead of him--starting with TheEmpire declaring a war of extermination on the Gaiar's people, his people in order to fulfill an ancient oath by Cyrus Arguseed ...

And just Just what does a will this rookie rider Rider take into battle? A ''giant rock on a chain''--and that's just the ''starter'' weapon.



* ActionBomb: Some enemies will explode when destroyed. The first of these types of enemies are introduced during an escort mission, where you need to keep them away from the person you're escorting and take them out with a precise cut to the head. Later ones tend to [[TakingYouWithMe taunt you into killing them]] when they are severely damaged (where anyone else, usually, would just surrender).

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* ActionBomb: Some enemies will explode when destroyed. The destroyed--
** You
first of encounter these types in the form of enemies are introduced giant explosive hornets during an escort mission, where you need EscortMission. You've to keep them away from the person you're escorting your escort and take them out with a precise cut blow to the head. Later ones tend to head, lest they blow up.
** Later, especially in Arena matches, you'll come across enemy Riders who will
[[TakingYouWithMe taunt you into killing them]] when if they are severely damaged (where anyone else, usually, would just surrender). have a sliver of health left. Other Riders will usually beg you to spare them in this state--if you oblige *these* Riders and kill them, they'll explode and do considerable damage to you.



* AsTheGoodBookSays: Verses from Literature/TheBible are used as some of the {{Epigraph}}s in-game, usually without the verse number. Of particular note, one splash screen has a quote from Ephesians 4:26--"In your anger do not sin; do not let the sun go down while you are still angry." This appears to [[LeaningOnTheFourthWall lean on the fourth wall]] given it works as an admonishment of several vengeance-driven characters throughout the story, as well as the player, given the game's reputation for being NintendoHard.



* BilingualBonus: Many of the ranks and titles found in the setting are Turkic or Mongolian (sometimes Arabian) in origin. For example, Batyr is Turkic for "hero" or "brave man" while Tarkhan was a common title among Central Asian peoples that often implied a commander of a regiment-sized unit. Similarly, Noyan comes from feudal Mongolia and, in a military context, meant a commander of anywhere between a thousand and ten thousand soldiers.



* BulletTime: Land a particularly good strike, and you get a few seconds of slow-motion, during which you can move a whole lot faster than anyone else. It does, however, turn into a bit of a DeathOrGloryAttack, depending on the situation, as bullet-time physics get even wonkier than usual, so flying into something will ''wreck'' you, but you can also get some absolutely devastating momentum on your weapon, which can then be given to the nearest enemy to make him fly ''through'' the wall, if he doesn't just explode outright from sheer damage. [[note]][[GoodBadBugs It is not unheard of for this system to cause everything to glitch out, potentially breaking the game and killing you... or killing everything on the screen. It is entirely possible to kill three riders with ''one hit, directed at only one of them'' by complete accident with that.[[/note]]

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* BulletTime: Land a particularly good strike, and you get a few seconds of slow-motion, during which you can move a whole lot faster than anyone else. It does, however, turn into a bit of a DeathOrGloryAttack, depending on the situation, as situation. The bullet-time physics get even wonkier than usual, so flying into something will ''wreck'' you, but you can also get some absolutely devastating momentum on your weapon, which can then be given to the nearest enemy to make him fly ''through'' the wall, if he doesn't just explode outright from sheer damage. [[note]][[GoodBadBugs It is not unheard of for this system to cause everything to glitch out, potentially breaking the game and killing you... or killing everything on the screen. It is entirely possible to kill three riders with ''one hit, directed at only one of them'' by complete accident with that.[[/note]]



* CombatCommentator: In certain missions, as well as the Arena mode, a commentator will compare your performance to the warriors of legend... or jeer at you if you take too many hits.

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* CombatCommentator: In certain missions, as well as the Arena mode, a commentator will compare your performance to the warriors of legend...legend ... or jeer at you if you take too many hits.



* {{Determinator}}: The young Gaiar has been through a lot - to what some might legitimately call hell (and maybe back), even. He never gives up, though. [[spoiler:Unless you get one of the DownerEnding routes.]]

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* {{Determinator}}: The young Gaiar has been through a lot - to lot--to what some might legitimately call hell (and maybe back), Hell, even. He never gives up, though. [[spoiler:Unless you get one of [[spoiler: Even in the DownerEnding routes.{{Downer Ending}}s, he continues trying to find a way out until his last breath.]]



* EscortMission: In the first chapter, you have to escort your chief, and keep swarms of hornets away from the worm. The second wave starts sending explosive hornets.

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* EscortMission: In the first chapter, you have to escort your chief, chief and keep swarms of hornets away from the worm.his worm-driven airship. The second wave starts sending explosive hornets.



* {{Epigraph}}: The splash screen has a strangely-selected quote from Literature/TheBible admonishing one to not sin in [[NintendoHard anger]]. Also, most chapters begin with a quotation from Literature/TheBible, sans verse reference.
* EscortMission: Helping a giant worm-based zeppelin across the sky, and protecting it from bees--especially the [[DemonicSpiders glowing, EXPLODING bees]]--is an exemplary case.

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* {{Epigraph}}: The splash screen has a strangely-selected quote from Literature/TheBible admonishing one to not sin in [[NintendoHard anger]]. Also, most A few of the missions and chapters begin open with quotations from famous works, both in our universe and theirs.
** Chapter Four, Kelete, opens
with a quotation by Ghanesh Khavaat from Literature/TheBible, sans verse reference.
the Scripts of Sayadi.
** Several of the epigraphs detailing the history of the Hammerfight world, particularly on the game's website, are said to be from the Annals of House Kelete.
* EscortMission: Helping a giant worm-based zeppelin across the sky, and protecting it from bees--especially hornet--especially the [[DemonicSpiders glowing, EXPLODING bees]]--is hornet]]--is an exemplary case.



* GameplayAndStorySegregation: Titles and achievements in, say, the Arena go completely unmentioned in the Story mode, leading to such gems as a chieftain questioning how you can fight like a seneschal... when you ''are'' a seneschal, or even ''outrank'' them.

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* FantasyCounterpartCulture: The world of Hammerfight is ''very'' Central Asian in its makeup, with influences primarily from Turkic and Mongolic peoples, and some Arabic influences for good measure.
* GameplayAndStorySegregation: Titles and achievements in, say, The young Gaiar is awarded most ranks based on how much Glory he earns. These ranks are intended to be awarded naturally at certain points of the Arena go completely unmentioned in story, but once you unlock alternate game modes it's possible to get reach even the Story mode, leading top rank much earlier than intended. That can lead to such gems as a chieftain questioning how you can fight like a seneschal... Seneschal ... when you ''are'' a seneschal, Seneschal, or even ''outrank'' them.an Immortal.



** Red - Ruby: When charged up and used to strike an enemy with great force, a ruby will restore some of your flying machine's health. One of the most common - and by far the most useful[[note]]to GameBreaker levels[[/note]] - singing stones at your disposal.
** Orange - Topaz: When fully charged, they burst into flame for a few seconds. Wooden objects and enemies will be set on fire if struck, dealing damage over time. Also quite useful in the dark, since they make a lot of light.
** Green - Emerald: The other non-elemental singing stone, Emeralds let the wielder temporarily ''phase'' through attacks. Movement is slower, and your weapon is phased as well, making attacking impossible. The page image shows an enemy phasing to avoid the player's attack. [[CaptainObvious Dephasing inside a weapon will reduce your health, and de-phasing with your weapon inside someone else will do pretty much the exact same to them.]]
** Blue - Sapphire: The rarest of the lot (on par with Emeralds) but quite effective. If they strike an enemy weapon when charged, they'll coat it in ice crystals, freezing it. Frozen weapons and armour are made more brittle, and therefore, are [[BreakableWeapons much easier to break]].
** Purple - Amethyst: Terrifyingly effective against metallic enemies, these unleash vicious electrical shocks. If fully charged, any enemies that get too close to the gem will be shocked ''without'' releasing the main charge. Additionally, striking an enemy with a fully charged Amethyst will unleash an additional shock that amplifies the force of an attack, making it easier to smash through armour and send your foe flying.

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** Red - Bloody Ruby: AKA "Fury's Wrath" or "Rage of Furies." When charged up and used to strike an enemy with great force, a ruby Bloody Ruby will restore some of your flying machine's health. One of the most common - and common--and by far the most useful[[note]]to GameBreaker levels[[/note]] - singing levels[[/note]]--singing stones at your disposal.
** Orange - Fiery Topaz: AKA "Fire Conjurer" or "Fire-summoner." When fully charged, they burst into flame for a few seconds. Wooden and cloth objects and as well as enemies will be set on fire if struck, dealing damage over time. Also quite useful in the dark, since they make a lot of light.
** Green - Ghostly Emerald: AKA "Ghost Warrior." The other non-elemental singing stone, Ghostly Emeralds let the wielder temporarily ''phase'' through attacks. Movement is slower, and your weapon is phased as well, making attacking impossible. The page image shows an enemy phasing to avoid the player's attack. [[CaptainObvious Dephasing inside a weapon will reduce your health, and de-phasing with your weapon inside someone else will do pretty much the exact same to them.]]
** Blue - Icy Sapphire: AKA "Breath of the Abyss" or "Storm Master." The rarest of the lot (on par with Emeralds) but quite effective. If they strike an enemy weapon when charged, they'll coat it in ice crystals, freezing it. Frozen weapons and armour are made more brittle, and therefore, are [[BreakableWeapons much easier to break]].
** Purple - Luminous Amethyst: AKA "Glow." Terrifyingly effective against metallic enemies, these unleash vicious electrical shocks. If fully charged, any enemies that get too close to the gem will be shocked ''without'' releasing the main charge. Additionally, striking an enemy with a fully charged Amethyst will unleash an additional shock that amplifies the force of an attack, making it easier to smash through armour and send your foe flying.



* ImprobableWeaponUser: You and just about everyone else. Weapons vary from fairly normal swords, axes and hammers to a circular sawblades on a chain, repurposed pickaxes, pickaxe heads ''on a chain'', steampunk guns, a crude ball of iron '''''[[RunningGag on a chain]]'''''... and ''more''.

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* ImprobableWeaponUser: You and just about everyone else. Weapons vary from fairly normal First there's the swords, axes and hammers to a circular sawblades hammers--fairly normal, one would think, until you remember these are being mounted on a chain, flying machines. Then you get into the steampunk guns, repurposed pickaxes, a rock on a chain, a crude ball of iron on a chain, pickaxe heads ''on a chain'', steampunk guns, a crude ball of iron circular sawblades '''''[[RunningGag on a chain]]'''''...chain]]''''' ... and ''more''.



* HeKnowsAboutTimedHits: Subverted - the machines are controlled in-universe ''with a mouse'', thus the tutorial instructions are justified.

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* HeKnowsAboutTimedHits: Subverted - the Subverted--the machines are controlled in-universe ''with a mouse'', thus the tutorial instructions are justified.



* [[InfinityPlusOneSword Infinity Plus One]] EpicFlail: The ''Colossus'', shown in the page image. Imagine if you were to affix a circular saw blade to the end of a long chain, which also has several spikes on it. Allow said saw blade to rotate freely upon the end of that chain, with razor-edged, razor-tipped blades that can slice through beast-flesh and enough weight to smash armour like tinfoil. According to the weapon's backstory, just a single rider with one of these mighty weapons could cause an ''entire army'' to turn and run, and it's not hard to see why.
* IShallTauntYou: Shaking the mouse back and forth makes your character [[BerserkButton swing jauntily back and forth, laughing.]] [[DisproportionateRetribution You had better be ready]] for the [[UnstoppableRage sheer onslaught]] of [[GangUpOnTheHuman sharp objects propelled your way.]]
* JigsawPuzzlePlot: You will ''never'' really get to see the big picture without playing through the game's various endings. The plot itself is a loose jigsaw of UsefulNotes/{{Hinduism}} and [[UsefulNotes/TheMiddleEast Middle Eastern culture]].
** It also becomes easier to understand the plot when the chapter prologues are read as pieces of the game's prologue.

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* [[InfinityPlusOneSword Infinity Plus One]] EpicFlail: The ''Colossus'', shown in the page which once served as that trope's example image. Imagine if you were to affix a circular saw blade to the end of a long chain, which also has several spikes on it. Allow said saw blade to rotate freely upon the end of that chain, with razor-edged, razor-tipped blades that can slice through beast-flesh and enough weight to smash armour like tinfoil. According to the weapon's backstory, just a single rider with one of these mighty weapons could cause an ''entire army'' to turn and run, and it's not hard to see why.
* IShallTauntYou: Shaking the mouse back and forth makes your character [[BerserkButton swing jauntily back and forth, laughing.laughing. [[BerserkButton This ''will'' enrage human foes without fail.]] [[DisproportionateRetribution You had better be ready]] for the [[UnstoppableRage sheer onslaught]] of [[GangUpOnTheHuman sharp objects propelled (and siege bombs!) flung your way.]]
way]].
* JigsawPuzzlePlot: You will ''never'' really get to see the big picture without playing through the game's various endings. The plot itself is a loose jigsaw of UsefulNotes/{{Hinduism}} and [[UsefulNotes/TheMiddleEast Middle Eastern culture]].
**
It also becomes easier to understand the plot when the chapter prologues are read as pieces of the game's prologue.



* KillItWithFire: Weapons with fire gems slotted into them, when used against beasts, will make for ''instant barbecue''.

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* KillItWithFire: Weapons with fire gems a Topaz singing stone slotted into them, when used against beasts, will make for ''instant barbecue''.



* MacGuffin: The Emperor wants the gems that each Great House holds, but this fact is not revealed until very late in the story, and what they do is not clearly explained. It is vaguely implied that they grant some sort of RealityWarper power to the wielder.
* MoreDakka: The ''Tribune'', a massive rapid-fire gun that holds 40 rounds at a time, expelling them rapidly. The second highest, the Assault Arquebus, holds 20. Tied for third highest are the Arquebus [[ShortRangeShotgun Shotcannon]] and Whisper Grenade Launcher with 3 each.

to:

* MacGuffin: The Emperor wants the gems Singing Stones that each Great House holds, but this fact is not revealed until very late in the story, and what they do is not clearly explained. It is vaguely implied that they grant some sort of RealityWarper power to the wielder.
* MoreDakka: The ''Tribune'', a massive rapid-fire gun that holds 40 forty rounds at a time, expelling them rapidly. The second highest, the Assault Arquebus, holds 20. Tied for third highest are the Arquebus [[ShortRangeShotgun Shotcannon]] and Whisper Grenade Launcher with 3 three each.



* RedBaron: As you progress through the game, you'll earn an achievement-based title determined by your play style. Some examples--
** If you kill enemy riders, particularly if they beg for mercy, [[TheButcher you'll be called "the Bloodstained" or "the Merciless"]] as a result.
** Do you have a habit of hitting your allies as much as you do your enemy? You'll be dubbed "the Barbarian."
** If you do most of your fighting with swords [[TheyCallHimSword they'll call you "the Blade"]] in recognition of this.
** If you do a lot of your damage-dealing with a heavy weapon, you'll be known as "the Fierce" or "the Stone-Crusher."
** [[TheGunslinger Making skillful use of guns]] will have you dubbed as "the Gunner."
** If you prefer to [[TechnicalPacifist batter enemy riders into submission]] rather than kill them, you'll be called "the Merciful."
** Alternatively, if you spare defeated foes and you disarm them frequently, you'll be known as "the Peacemaker."
** If you want to be known as "the Wind Warrior," you'll have to do a NoDamageRun. [[HarderThanHard Good luck with that.]]



* SkippableBoss: You are given the option to fight a boss just after someone tries buying you. If you decide to do so, you're commited to defeating the sophit as you can't revert prior to the current mission. You do, however, get rewarded for your trouble, and the sophit isn't ludicrously difficult (and you're forced to fight it regardless of what happens beforehand, possibly with the exact same weapon).
* SocketedEquipment: There are three sizes; small, medium, and large. Most weapons (bar the guns) have at least one small slot for GreenRocks, whilst the higher-tier swords tend to have several. The gems cannot be removed once inserted into a socket and may only be recovered by ''destroying'' the weapon, which is only really possible if an ice-gemmed weapon is used to make them brittle enough to smash easily.

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* SkippableBoss: You are given the option to fight a boss just after someone tries buying you. If you decide to do so, you're commited committed to defeating the sophit as you can't revert prior to the current mission. You do, however, get rewarded for your trouble, and the sophit isn't ludicrously difficult (and you're forced to fight it regardless of what happens beforehand, possibly with the exact same weapon).
* SocketedEquipment: There are three sizes; small, medium, and large. Most weapons (bar the guns) have at least one small slot for GreenRocks, slot, whilst the higher-tier swords tend to have several. several small ones or one larger slot, or a combination thereof. The gems cannot be removed once inserted into a socket and may only be recovered by ''destroying'' the weapon, which is only really possible if an ice-gemmed a weapon with an Icy Sapphire is used to make them brittle enough to smash easily.



* TheVirus: [[spoiler:The Family, mentioned by Seraph - a "heterogeneous polymorphous race" that can assimilate other species. They had all but beaten the civilization that created Seraph and other "assault complexes" like it, whose purpose is to break apart the Family by banishing pieces of it to other realities. The "beasts of firmament" are one of those pieces.]]

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* TheVirus: [[spoiler:The Family, mentioned by Seraph - a Seraph--a "heterogeneous polymorphous race" that can assimilate other species. They had all but beaten the civilization that created Seraph and other "assault complexes" like it, whose purpose is to break apart the Family by banishing pieces of it to other realities. The "beasts of firmament" are one of those pieces.]]



* TooAwesomeToUse: Siege Bombs are fairly expensive, but are utterly devastating. The AI tosses them around like candy sometimes. You'll probably want to hang on to yours if you bother with them at all.
* UnusualUserInterface: According to [[spoiler:Seraph]], some of the Singing Stones are supposedly part of a control system for... something. Something ''very'' important.

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** There's also one minigame-like level in the story mode where the Gaiar has to do this to knock down as many targets as he can.
* TooAwesomeToUse: Siege Bombs are fairly expensive, but are utterly devastating. The AI tosses them around like candy sometimes.sometimes, particularly after being taunted. You'll probably want to hang on to yours if you bother with them at all.
* UnusualUserInterface: According to [[spoiler:Seraph]], some of the Singing Stones are supposedly part of a control system for...for ... something. Something ''very'' important.
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** Green - Emerald: The other non-elemental singing stone, Emeralds let the wielder temporarily ''phase'' through attacks. Movement is slower, and your weapon is phased as well, making attacking impossible. The page image shows an enemy phasing to avoid the player's attack. [[CaptainObvious Dephasing inside a weapon will reduce your healh, and dephasing with your weapon inside someone else will do pretty much the exact same to them.]]

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** Green - Emerald: The other non-elemental singing stone, Emeralds let the wielder temporarily ''phase'' through attacks. Movement is slower, and your weapon is phased as well, making attacking impossible. The page image shows an enemy phasing to avoid the player's attack. [[CaptainObvious Dephasing inside a weapon will reduce your healh, health, and dephasing de-phasing with your weapon inside someone else will do pretty much the exact same to them.]]



* ShoutOut: What [[spoiler:Seraph]] has to say concerning his origins is a big reference to backstory and setting of ''VideoGame/{{Vangers}}''. That's a Russian video game from 1997, and Konstantin Koshutin was one of the developers.

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* ShoutOut: What [[spoiler:Seraph]] has to say concerning his origins is a big reference to the backstory and setting of ''VideoGame/{{Vangers}}''. That's a Russian video game from 1997, and Konstantin Koshutin was one of the developers.
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Now that we have a Vangers article I can sort of see where the shout out comes from, so I wanted to clarify here.


* ShoutOut: To ''VideoGame/{{Vangers}}'', a Russian videogame from 1997. Not surprising considering the developer worked on it.

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* ShoutOut: To ''VideoGame/{{Vangers}}'', What [[spoiler:Seraph]] has to say concerning his origins is a big reference to backstory and setting of ''VideoGame/{{Vangers}}''. That's a Russian videogame video game from 1997. Not surprising considering 1997, and Konstantin Koshutin was one of the developer worked on it.developers.
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Not related to [[MCHammer Hammertime]], although it could hurt you just as bad.

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Not related to [[MCHammer [[Music/MCHammer Hammertime]], although it could hurt you just as bad.
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* ShoutOut: To {{Vangers}}, a Russian videogame from 1997. Not surprising considering the developer worked on it.

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* ShoutOut: To {{Vangers}}, ''VideoGame/{{Vangers}}'', a Russian videogame from 1997. Not surprising considering the developer worked on it.
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Badass is no longer a trope.


* {{Badass}}: Several of the characters.
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* JigsawPuzzlePlot: You will ''never'' really get to see the big picture without playing through the game's various endings. The plot itself is a loose jigsaw of {{Hinduism}} and [[UsefulNotes/TheMiddleEast Middle Eastern culture]].

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* JigsawPuzzlePlot: You will ''never'' really get to see the big picture without playing through the game's various endings. The plot itself is a loose jigsaw of {{Hinduism}} UsefulNotes/{{Hinduism}} and [[UsefulNotes/TheMiddleEast Middle Eastern culture]].
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Added Recoil Boost entry with the mortar weapon.

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* RecoilBoost: The earlier-mentioned AwesomeButImpractical Mortar weapon can become surprisingly practical when its recoil is actually ''desirable''. Among other things, it remains usable when you are stunned, and can give you a last-second push out of the way of an incoming attack... or it can be used to [[PileBunker stab the business end of your linked weapon]] into immobile enemies, resulting in a [[SubvertedTrope subverted]] [[InvertedTrope inversion]] of WeaponizedExhaust.

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** ''Mortar'', the... uh... [[ExactlyWhatItSaysOnTheTin Mortar]]. Sometimes it misfires, and it can have some undesirable recoil (particularly if you're next to a wall, the bounce can stun you for a bit), but other times you can ''[[BlastingItOutOfTheirHands disarm an enemy]]'' with the force of the shot, smash through armour and inflict MassiveDamage, or simply [[BlownAcrossTheRoom send them hurtling offscreen into the nearest solid object]].

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** ''Mortar'', the... uh... [[ExactlyWhatItSaysOnTheTin Mortar]]. Sometimes it misfires, and it can have some undesirable recoil (particularly if you're next to a wall, the bounce can stun you for a bit), but other times you can ''[[BlastingItOutOfTheirHands disarm an enemy]]'' with the force of the shot, smash through armour and inflict MassiveDamage, an ArmorPiercingAttack, or simply [[BlownAcrossTheRoom send them hurtling offscreen into the nearest solid object]].



* ForMassiveDamage: Weapons with fire gems slotted into them, when used against beasts, will make for ''instant barbecue''. Weapons with lightning gems slotted are almost as useful against machines, especially after you charge them up through a bit of spinning, which will turn your next strike into just about the biggest stun you can achieve.


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* KillItWithFire: Weapons with fire gems slotted into them, when used against beasts, will make for ''instant barbecue''.


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* ShockAndAwe: Weapons with lightning gems slotted are almost as useful against machines, especially after you charge them up through a bit of spinning, which will turn your next strike into just about the biggest stun you can achieve.
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* GameplayAndStorySegregation: Titles and achievements in, say, the Arena go completely unmentioned in the Story mode, leading to such gems as a chieftain questioning how you can fight like a seneschal... when you ''are'' a seneschal, or even ''outrank'' them.
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* AwesomeButImpractical: Many of the weapons, especially the guns, though with practice they tend to become AwesomeButPractical instead.

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* AwesomeButImpractical: Many of the weapons, especially the guns, though with practice they tend to can become AwesomeButPractical DifficultButAwesome instead.
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* AwesomeButImpractical: Many of the weapons, especially the guns, though with practice they tend to become AwesomeYetPractical instead.

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* AwesomeButImpractical: Many of the weapons, especially the guns, though with practice they tend to become AwesomeYetPractical AwesomeButPractical instead.
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* AwesomeButImpractical: Many of the weapons, especially the guns.

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* AwesomeButImpractical: Many of the weapons, especially the guns.guns, though with practice they tend to become AwesomeYetPractical instead.



* BlastingItOutOfTheirHands: It's very possible to whack an enemy rider so hard their weapon falls right off their machine. It's ''also'' possible to loot these weapons.

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* BlastingItOutOfTheirHands: It's very possible to whack or shoot an enemy rider rider's weapon so hard their weapon that it falls right off their machine. It's ''also'' possible to loot these weapons.weapons; if there is no available weapon for the rider to use, he automatically surrenders, meaning this can be a round-ender in duels.



* BreakableWeapons: Weapons ''can'' break, if abused. If struck repeatedly with an ice-enchanted weapon, they also become more brittle and easier to break. Armour can also be smashed through; the better stuff is heavier and more expensive, but tends to be very resilient and will only shatter if it takes a seriously solid hit from a heavy weapon like the Colossus or Iblis' Claw.
* BulletTime: Land a particularly good strike, and you get a few seconds of slow-motion, during which you can move a whole lot faster than anyone else. It does, however, turn into a bit of a DeathOrGloryAttack, depending on the situation, as bullet-time physics get even wonkier than usual, so flying into something will ''wreck'' you, but you can also get some absolutely devastating momentum on your weapon, which can then be given to the nearest enemy to make him fly ''through'' the wall, if he doesn't just explode outright from sheer damage.
* BullfightBoss: Sophits (and some other enemies) will charge at you. The best strategy is to sidestep, swing your weapon around, and let them slam into it at top speed, dealing massive damage.

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* BreakableWeapons: Weapons ''can'' break, if abused. If struck repeatedly with an ice-enchanted weapon, they also become more brittle and easier to break. Armour can also be smashed through; the better stuff is heavier and more expensive, but tends to be very resilient and will only shatter if it takes a seriously solid hit from a heavy weapon like the Colossus or Iblis' Claw.
Claw... [[TakeAThirdOption or]] [[RammingAlwaysWorks your own machine,]] if you're [[ViolationOfCommonSense suicidal]] like that.
* BulletTime: Land a particularly good strike, and you get a few seconds of slow-motion, during which you can move a whole lot faster than anyone else. It does, however, turn into a bit of a DeathOrGloryAttack, depending on the situation, as bullet-time physics get even wonkier than usual, so flying into something will ''wreck'' you, but you can also get some absolutely devastating momentum on your weapon, which can then be given to the nearest enemy to make him fly ''through'' the wall, if he doesn't just explode outright from sheer damage.
damage. [[note]][[GoodBadBugs It is not unheard of for this system to cause everything to glitch out, potentially breaking the game and killing you... or killing everything on the screen. It is entirely possible to kill three riders with ''one hit, directed at only one of them'' by complete accident with that.[[/note]]
* BullfightBoss: Sophits (and some other enemies) will charge at you. The best strategy is to sidestep, swing your weapon around, and let them slam into it at top speed, dealing massive damage.damage, though with the longer weapons, you can just stand there and point your weapon at them, too.



** PlayingTennisWithTheBoss: If it's not an explosive, it's usually easier to just swat it back at your foe.
* CombatCommentator: In certain missions, as well as the Arena mode, a commentator will compare your performance to the warriors of legend ... or jeer at you if you take too many hits.

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** PlayingTennisWithTheBoss: If it's not an explosive, it's usually easier to just swat or throw it back at your foe.
foe. This can be done, with difficulty, with ''[[ThrowingYourSwordAlwaysWorks their weapons,]]'' too.
* CombatCommentator: In certain missions, as well as the Arena mode, a commentator will compare your performance to the warriors of legend ...legend... or jeer at you if you take too many hits.



* {{Determinator}}: The young Gaiar has been through a lot--to what some might call hell (and maybe back), even. He never gives up, though. [[spoiler:Unless you get one of the DownerEnding routes.]]

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* {{Determinator}}: The young Gaiar has been through a lot--to lot - to what some might legitimately call hell (and maybe back), even. He never gives up, though. [[spoiler:Unless you get one of the DownerEnding routes.]]



* EpicFlail: The basic flails are giant balls of rock or iron on chains ... and then you've got monsters like ''Iblis' Claw'' and ''Colossus''.

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* EpicFlail: The basic flails are giant balls of rock or iron on chains ... and then you've got monsters like ''Iblis' Claw'' and ''Colossus''.''Colossus,'' which can completely wreck an entire screen's worth of enemies with a few well-placed blows or skilled BulletTime abuse.



* ExpendableAlternateUniverse: [[spoiler:Seraph]] and the civilization that [[spoiler: created him]] hold views like this.

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* ExpendableAlternateUniverse: [[spoiler:Seraph]] and the civilization that [[spoiler: created [[spoiler:created him]] hold views like this.



** Red - Ruby: When charged up and used to strike an enemy with great force, a ruby will restore some of your flying machine's health. One of the most common - and by far the most useful - singing stones at your disposal.

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** Red - Ruby: When charged up and used to strike an enemy with great force, a ruby will restore some of your flying machine's health. One of the most common - and by far the most useful useful[[note]]to GameBreaker levels[[/note]] - singing stones at your disposal.



** Green - Emerald: The other non-elemental singing stone, Emeralds let the wielder temporarily ''phase'' through attacks. Movement is slower, and your weapon is phased as well, making attacking impossible. The page image shows an enemy phasing to avoid the player's attack. [[CaptainObvious Dephasing inside a weapon will reduce your health]].

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** Green - Emerald: The other non-elemental singing stone, Emeralds let the wielder temporarily ''phase'' through attacks. Movement is slower, and your weapon is phased as well, making attacking impossible. The page image shows an enemy phasing to avoid the player's attack. [[CaptainObvious Dephasing inside a weapon will reduce your health]].healh, and dephasing with your weapon inside someone else will do pretty much the exact same to them.]]



* GuideDangIt: Some missions, but the storyline branches in particular can be confusing. One particular path ends up presenting two choices at a certain point, one whose dialogue beforehand would make some players go, "Oh, I definitely want THIS choice." However, the description of neither choice clearly talks about why you're going there--just some background on the places. While weapons are sometimes awarded after certain levels, apart from buying common varieties from the randomly-stocked store, it's never clearly stated that [[BlastingItOutOfTheirHands disarming foes]] is the only way to get certain weapons. (Good luck getting that nifty sword!)

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* GuideDangIt: Some missions, but the storyline branches in particular can be confusing. One particular path ends up presenting two choices at a certain point, one whose dialogue beforehand would make some players go, "Oh, I definitely want THIS choice." However, the description of neither choice clearly talks about why you're going there--just some background on the places. While weapons are sometimes awarded after certain levels, apart from buying common varieties from the randomly-stocked store, it's never clearly stated that [[BlastingItOutOfTheirHands disarming foes]] is the only way to get certain weapons. (Good luck getting that nifty sword!)badass hammer!)



* [[InfinityPlusOneSword Infinity Plus One]] EpicFlail: The ''Colossus'', shown in the page image. Imagine if you were to affix a circular saw blade to the end of a long chain, which also has several spikes on it. Allow said saw blade to rotate freely upon the end of that chain, with razor-edged, razor-tipped blades that can slice through beast-flesh and enough weight to smash armour like tinfoil. According to the weapon's backstory, just a single rider with one of these mighty weapons could cause an ''entire army'' to turn and run.

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* [[InfinityPlusOneSword Infinity Plus One]] EpicFlail: The ''Colossus'', shown in the page image. Imagine if you were to affix a circular saw blade to the end of a long chain, which also has several spikes on it. Allow said saw blade to rotate freely upon the end of that chain, with razor-edged, razor-tipped blades that can slice through beast-flesh and enough weight to smash armour like tinfoil. According to the weapon's backstory, just a single rider with one of these mighty weapons could cause an ''entire army'' to turn and run.run, and it's not hard to see why.



* LastOfHisKind: After the attack on the House of Gaiar's realm, [[spoiler: the player is taken prisoner and is essentially the last of the Gaiar left alive]]. Depending on choices made, however, [[spoiler: [[{{Subverted}} you'll find out otherwise]]]].

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* LastOfHisKind: After the attack on the House of Gaiar's realm, [[spoiler: the [[spoiler:the player is taken prisoner and is essentially the last of the Gaiar left alive]]. Depending on choices made, however, [[spoiler: [[{{Subverted}} [[spoiler:[[{{Subverted}} you'll find out otherwise]]]].



* MacGuffin: The Emperor wants the gems that each Great House holds, but this fact is not revealed until very late in the story, and what they do is not clearly explained.

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* MacGuffin: The Emperor wants the gems that each Great House holds, but this fact is not revealed until very late in the story, and what they do is not clearly explained. It is vaguely implied that they grant some sort of RealityWarper power to the wielder.



*** 2a: [[spoiler:Accept Seraph's offer and return to the sky leading an army of the machines against the beasts.]]

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*** 2a: [[spoiler:Accept Seraph's offer and return to the sky leading an army of the machines against the beasts.beasts, having seemingly replaced the Emperor.]]



* OlderIsBetter: The ''Colossus'' weapon's backstory mentions that none have been forged for ''centuries'', but it is by far one of the best flails in the game.

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* OlderIsBetter: The ''Colossus'' weapon's backstory mentions that none have been forged for ''centuries'', but it is by far one of the best flails flail in the game.game, and comes with an appropriately ludicrous challenge to unlock it, specifically, beating all 20 standard Arena levels.



* RegeneratingHealth: Used only during the Hammerball league, but in this case you and your opponents are also invulnerable, with your objective being to knock the ball into the goal. Taking damage means you're simply easier to stun rather then dying.
* RushBoss: [[spoiler:Seraph. Either you get snipped and zapped into oblivion by the thing's electrotentacles, or you smash its head off in three well-aimed swings or so, but the battle won't go past a minute unless you deliberately take longer]].
* ScavengerWorld: As mentioned in the OpeningNarration, the flying machines are repaired or modified from broken machines found in the Abyss. It's unclear if anyone [[spoiler: outside of Seraph's minions]] has the capability to build them from scratch.

to:

* RegeneratingHealth: Used only during the Hammerball league, but in this case you and get this, while your opponents are also invulnerable, with your objective being to knock the ball into the goal. Taking damage means you're simply easier to stun rather then dying.
dying... at least, so it seems, right up until you get tackled by one of them and explode mid-match.
* RushBoss: [[spoiler:Seraph. Either you get snipped and zapped into oblivion by the thing's electrotentacles, or you smash its head off in three well-aimed swings or so, but the battle won't go past a minute unless you deliberately take longer]].
longer.]] The same goes for a lot of the boss monsters, if only because most of them are capable of smashing you to pieces from a distance.
* ScavengerWorld: As mentioned in the OpeningNarration, the flying machines are repaired or modified from broken machines found in the Abyss. It's unclear if anyone [[spoiler: outside [[spoiler:outside of Seraph's minions]] has the capability to build them from scratch.scratch, but there seems to be quite a lot of them, anyway.



* SkippableBoss: You are given the option to fight a boss just after someone tries buying you. If you decide to do so, you're commited to defeating the sophit as you can't revert prior to the current mission.

to:

* SkippableBoss: You are given the option to fight a boss just after someone tries buying you. If you decide to do so, you're commited to defeating the sophit as you can't revert prior to the current mission. You do, however, get rewarded for your trouble, and the sophit isn't ludicrously difficult (and you're forced to fight it regardless of what happens beforehand, possibly with the exact same weapon).



* TheVirus: The Family, mentioned by [[spoiler: Seraph]]--a "heterogeneous polymorphous race" that can assimilate other species. They had all but beaten the civilization that created [[spoiler: Seraph]] and other "assault complexes" like it, whose purpose is to break apart the Family by banishing pieces of it to other realities. [[spoiler: The "beasts of firmament" are one of those pieces.]]

to:

* TheVirus: The [[spoiler:The Family, mentioned by [[spoiler: Seraph]]--a Seraph - a "heterogeneous polymorphous race" that can assimilate other species. They had all but beaten the civilization that created [[spoiler: Seraph]] Seraph and other "assault complexes" like it, whose purpose is to break apart the Family by banishing pieces of it to other realities. [[spoiler: The "beasts of firmament" are one of those pieces.]]
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* ActionBomb: Some enemies will explode when destroyed. The first of these types of enemies are introduced during an escort mission, where you need to keep them away from the person you're escorting and take them out with a precise cut to the head. Layer ones will [[TakingYouWithMe taunt you into killing them]] when they are severely damaged (where anyone else would surrender).

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* ActionBomb: Some enemies will explode when destroyed. The first of these types of enemies are introduced during an escort mission, where you need to keep them away from the person you're escorting and take them out with a precise cut to the head. Layer Later ones will tend to [[TakingYouWithMe taunt you into killing them]] when they are severely damaged (where anyone else else, usually, would just surrender).
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** In order to use guns, the player must link them to another weapon. Aiming is a matter of swinging the other weapon until the gun is pointed in the right direction, and firing the gun requires "using" it while it's selected in the cargo hold. In short, using guns becomes a game of roulette. Enemy riders, however, do not need to link their guns to another weapon ''and'' can manually aim their guns however they like.

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** In order to use guns, the player must link them to another weapon. Aiming is a matter of swinging the other weapon until the gun is pointed in the right direction, and firing the gun requires "using" it while it's selected in the cargo hold. In short, using guns becomes a game of roulette. Enemy riders, however, do not need to link their guns to another weapon ''and'' can manually aim their guns however they like. Thankfully, their guns are also somewhat fragile and can be smashed to pieces with a little effort (and enough luck to avoid getting shot in the face for your trouble).
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* BulletTime: Land a particularly good strike, and you get a few seconds of slow-motion, during which you can move a whole lot faster than anyone else. It does, however, turn into a bit of a DeathOrGloryAttack, depending on the situation, as bullet-time physics get even wonkier than usual, so flying into something will ''wreck'' you, but you can also get some absolutely devastating momentum on your weapon, which can then be given to the nearest enemy to make him fly ''through'' the wall, if he doesn't just explode outright from sheer damage.
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* ForMassiveDamage: Weapons with fire gems slotted into them, when used against beasts, will make for ''instant barbecue''. Weapons with lightning gems slotted are almost as useful against machines.

to:

* ForMassiveDamage: Weapons with fire gems slotted into them, when used against beasts, will make for ''instant barbecue''. Weapons with lightning gems slotted are almost as useful against machines.machines, especially after you charge them up through a bit of spinning, which will turn your next strike into just about the biggest stun you can achieve.
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* SkippableBoss: You are given the option to fight a boss just after someone tries buying you. If you decide to do so, you're commited to defeating the sophit as you can't revert prior to the current mission.

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* CombatCommentator: In the Arena mode, a commentator will compare your performance to the warriors of legend ... or jeer at you if you take too many hits.

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* CombatCommentator: In certain missions, as well as the Arena mode, a commentator will compare your performance to the warriors of legend ... or jeer at you if you take too many hits.


Added DiffLines:

* RegeneratingHealth: Used only during the Hammerball league, but in this case you and your opponents are also invulnerable, with your objective being to knock the ball into the goal. Taking damage means you're simply easier to stun rather then dying.

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Closer to Action Bomb, especially when you\'re sometimes required to kill those targets.


* ActionBomb: Some enemies will explode when destroyed. The first of these types of enemies are introduced during an escort mission, where you need to keep them away from the person you're escorting and take them out with a precise cut to the head. Layer ones will [[TakingYouWithMe taunt you into killing them]] when they are severely damaged (where anyone else would surrender).



* EscortMission: In the first chapter, you have to escort your chief, and keep swarms of hornets away from the worm. The second wave starts sending explosive hornets.



* SchmuckBait: Some enemies will explode when destroyed. If they are severely damaged (where anyone else would surrender), they will instead [[TakingYouWithMe taunt you into killing them.]]
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** To damage enemies, the player must build up momentum in his weapons before striking. However, the player can take a lot of damage just by bumping into an enemy's weapon (or most parts of a monster). Even if the enemy is stunned and idle on the ground, grazing their weapon will cause considerable damage.

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** To damage enemies, the player must build up momentum in his weapons before striking. However, the player can take a lot of damage just by bumping into an enemy's weapon (or most parts of a monster). Even if the enemy is stunned and idle on the ground, grazing their weapon will cause considerable damage. In comparison, enemy riders can instantly spin their weapons to attack.
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* RushBoss: [[spoiler:Seraph. Either you get snipped and zapped into oblivion by the thing's electrotentacles, or you smash its head off in three well-aimed swings or so, but the battle won't go past a minute]].

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* RushBoss: [[spoiler:Seraph. Either you get snipped and zapped into oblivion by the thing's electrotentacles, or you smash its head off in three well-aimed swings or so, but the battle won't go past a minute]].minute unless you deliberately take longer]].

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** ''Mortar'', the... uh... [[ExactlyWhatItSaysOnTheTin Mortar]]. Sometimes it misfires, but other times you can ''[[BlastingItOutOfTheirHands disarm an enemy]]'' with the force of the shot, or smash through armour and inflict MassiveDamage.

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** ''Mortar'', the... uh... [[ExactlyWhatItSaysOnTheTin Mortar]]. Sometimes it misfires, and it can have some undesirable recoil (particularly if you're next to a wall, the bounce can stun you for a bit), but other times you can ''[[BlastingItOutOfTheirHands disarm an enemy]]'' with the force of the shot, or smash through armour and inflict MassiveDamage.MassiveDamage, or simply [[BlownAcrossTheRoom send them hurtling offscreen into the nearest solid object]].


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** PlayingTennisWithTheBoss: If it's not an explosive, it's usually easier to just swat it back at your foe.
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* AIIsACrapshoot: [[spoiler:Seraph, potential end-boss of the game.]]

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* AIIsACrapshoot: [[spoiler:Seraph, potential end-boss of the game. He did his job, and he did it well, splitting a chunk of the Family off from itself as ordered. He simply didn't care he had to send an entire tribe of innocent humans into the abyss, locking them away along with the beasts, just because they were in the way.]]



* WreakingHavok: Physics-based gameplay, 'nuff said.

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* WreakingHavok: Physics-based gameplay, 'nuff said.
said. Smashing pieces of scenery and batting them at your foes is one particularly entertaining application.

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