History VideoGame / Half-Life1

7th Apr '13 10:17:43 PM EarlOfSandvich
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/hl1_6839.jpg]] -->''Run. Think. Shoot. Live.'' ''Half-Life'', by the Washington-based developer team Creator/{{Valve|Software}}, follows a day in the life of physicist Gordon Freeman, a bearded, bespectacled HeroicMime who works in the Anomalous Materials laboratory at the vast Black Mesa Research Facility, a [[ElaborateUnderGroundBase top-secret complex]] in the middle of the New Mexico desert. While performing a test on a [[GreenRocks strange crystalline substance]], Gordon accidentally initiates a '[[NegativeSpaceWedgie resonance]] [[TechnoBabble cascade]]' -- an event which causes bizarre, violent creatures to be spontaneously transported from [[AnotherDimension another dimension]]. Now Gordon must work his way across the base in pursuit of a way to close the dimensional rift, fighting off not only the acid-spewing, electricity-shooting, zombifying aliens but also the Hazardous Environment Combat Unit (HECU), a special unit under the [[ArmiesAreEvil US military]], who have swarmed into the complex and are destroying the creatures and silencing the facility's personnel with equal vigor. Notable for its total immersion of the player. The entire game is played out in first person and in real time, with very little sound not produced by actions in the game world, and no sounds at all made by the central character; also, there are no cutscenes (except at the very end) -- the player has control of the character at all times, and the story unfolds entirely in-game. The designers actually had great difficulty with the level design at first, and got stuck in a rut. In order to take stock, they created a single level containing every gimmick, enemy, and bit of level furniture that they had come up with for the game so far. Said level was fantastic, and they realized that this density of [[VideogameSetPiece set pieces]] was the "certain something" the game lacked. The game engine was also famous for being highly customizable, leading to a long series of mods. Some of them were single-player, such as ''Gunman Chronicles'' (TheWestern) and ''VideoGame/TheyHunger'' (SurvivalHorror[=/=]ZombieApocalypse). The most famous ones, however, were multiplayer, such as ''Deathmatch Classic'' (old school VideoGame/{{Quake}}-style combat), ''VideoGame/{{Team Fortress|Classic}}'' (fast-paced VideoGame/QuakeIIIArena-style action) and its sequel ''VideoGame/TeamFortress2'' (the same thing, but a total reboot), ''Ricochet'' (''{{Tron}}''-esque energy disc battles, as you hop between platforms), ''Day of Defeat'' (a gritty World War II combat simulation), ''Natural Selection'' (aliens vs. SpaceMarines, in a cross between first person shooter and real time strategy), ''TheHidden'' (SurvivalHorror / StealthBasedGame), ''AfraidOfMonsters'' (ditto) and most notably, ''VideoGame/{{Counter-Strike}}''. (The most famous of these mods were "bought out" by Valve themselves and rereleased as commercial titles.) Because of this, Half-Life and its mods are collectively one of the most influential games of all time. Gearbox Software made three {{Expansion Pack}}s for the original game. The two first were called ''Opposing Force'' and ''Blue Shift'', in which the player respectively takes control over the soldier Adrian Shephard and the security guard Barney Calhoun. Gearbox took some liberties towards the storyline within these expansions, which have set off a lot of fan debate about their legitimacy. While [[WordOfGod Half-Life's writer, Marc Laidlaw]], so far have deemed these expansions [[BroadStrokes semi-canon]] until further notice, some parts of the fanbase have already labeled them as FanonDisContinuity, while others ferociously defend their being canon - due in no small part to Adrian Shephard's status as an EnsembleDarkhorse. On the other hand, ''Blue Shift'' is generally considered inferior to ''Opposing Force'', and was originally intended to be released as an add-on campaign to the {{Dreamcast}} port of ''Half-Life'', which fell through when Sega pulled the plug on the console. The third Expansion Pack, ''Decay'', was developed and released exclusively for the [=PS2=] version of ''Half-Life'', but can also be played on the PC thanks to the efforts of the mod community. It starred two female Black Mesa scientists, Gina Cross and Colette Green, and is the only co-operative entry to date. In September 2012, ''VideoGame/BlackMesa'', a mod that recreates the entire game in the Source engine, was released, after over [[ScheduleSlip eight years]] [[VaporWare of waiting]]. ---- !!Half-Life contains examples of: * TheAbridgedSeries: [[http://www.youtube.com/watch?v=slRsexrhbG8 Half-Life in 60 Seconds]]. ** [[Machinima/FreemansMind Freeman's Mind]], though, this being a video game, it feels like a cross between this and a LetsPlay. * ActionGirl: Gina and Colette in ''Decay''. * AirVentPassageway: While the series as a whole is famous for it, one of the most memorable subversions happens in the original. You are forced to crawl through some air vents, but the Marines hear you and shoot the hell out of it. The entire vent falls off the ceiling and crashes to the ground with you inside, or if you backed up, trapped in another part of the vent with the Marines shooting the hell out of you, albeit with more cover. * ArtificialBrilliance: ''Half-Life'' was widely praised for the A.I. of its human Marine enemies, who were the first FPS enemies to work in squads and use complex tactical behaviors and movement patterns instead of simply charging in a straight line at the player... * ArtificialStupidity: ...of course, it still is not perfect. Grunts have a tendency towards friendly casualties when throwing grenades, and will forget about armed grenades they drop if they catch sight of the player. The player can also trick grunts into a killbox by lying in wait behind a corner. No matter how many of their fellow grunts are slaughtered, they will still charge blindly around corners. * BeeBeeGun: The Hornet Gun from the first game. * {{BFG}}: The Displacer from Opposing Force is very obviously inspired by the trope namer. * BookEnds: The game begins and ends in a tram. * BoringButPractical: The Hivehand, the only weapon you have that regenerates ammo. It's especially useful once you get to Xen, where ammo is very scarce overall. * BossInMookClothing: Voltigores in Opposing Force. * BreakthroughHit: This game put Creator/ValveSoftware on the map as one of the premiere game studios. * CaptainObvious: In Opposing Force's training level, Shephard gets shot point-blank with a shotgun to demonstrate the effectiveness of the PCV armor vest. --> "[[DrillSergeantNasty As you can see, you are]] ''[[CrowningMomentOfFunny not dead]]''." * CreatorCameo: ** Gabe Newell's office can be seen in the chapter "Office Complex". ** In "Pit Worm's Lair" where you have to press a button to eliminate a boss, you need to first enable a valve and a gearbox. * DamnYouMuscleMemory: "Jump" for Half-Life (on the PS2 port) is L1. Your lone saving grace is the schematic is remappable. * DeadCharacterWalking: The original has this: if an NPC has scripted dialogue, but you kill them before they begin to speak, the corpse will speak anyway. The mouth moves and the audio can be heard, but otherwise he is dead. (This works at least on the security guard at the end of the Power Up sequence.) * DeusExNukina: [[spoiler:Happens to Black Mesa at the end of Opposing Force.]]. * [[spoiler:DownerEnding]]: For Half-Life and Opposing Force, [[spoiler:Gordon and Adrian are placed into stasis as some sort of mercenaries. It extends even farther - the Black Mesa incident attracted the [[BigBrotherIsWatching Combine]] to Earth, completely enslaving it, and Adrian's dialogue with G-Man implies he'll be frozen for a very, very long time.]] ** EarnYourHappyEnding: ''Blue Shift'' at least affords Barney a happy ending, though it's not easy. * DumbJock: The graffiti the Marines leave on the walls to intimidate Gordon are full of misspellings. * EasterEgg: [[http://www.youtube.com/watch?v=OdLRZzCf_kk You can irritate VOX if you're particularly persistent]]. * EyeBeam: Pit Worm in ''Opposing Force'' shoots one from its sole eye. Players that GoForTheEye can cause it to flinch, but won't otherwise harm it. * FragileSpeedster: The female Black Ops Assassins in ''Half-Life'' have below average health, but are crazy fast, can make huge leaps, and on the highest difficulty setting, come equipped with a cloaking device. They're also {{Glass Cannon}}s, and can easily wipe half your health away in groups. * FromBadToWorse: Dr. Freeman starts his day running late, gets trapped in the middle of an experiment GoneHorriblyWrong, has to escape from the ''creatures'' emerging from said experiment, ''then'' has to deal with the army working on [[KillEmAll containment]], ''THEN'' for [[VideoGame/SplinterCell no reason]]: [[InstantAwesomeJustAddNinja ninjas]]. Even after that it gets ''even worse'' for him ''[[VideoGame/HalfLife2 and the rest of humanity]].'' * GettingCrapPastTheRadar: ** One of the early Beta monsters for the game was called "[[http://half-life.wikia.com/wiki/Mr._Friendly Mr. Friendly]]", a creature that would attempt to "rape the player to death" according to the behind-the-scenes book, ''Raising the Bar''. ** The Gonarch toward the end of the first game was literally conceived because someone in the studio suggested "putting a huge testicle on a set of spider legs". It's name is also blatantly "King of Gonads". * GoneHorriblyWrong: In the original, the experiment that let the aliens in. * GrapplingHookPistol: The detached barnacle in ''Opposing Force'', but only to biological matter. It also doubles as a lethal weapon, heavily damaging organic enemies (or in the case of headcrabs, reeling them in and instakilling them). * HyperspaceArsenal: By the end of the first game, Gordon is carrying [[WeaponOfChoice a crowbar]], [[StandardFPSGuns a 9mm handgun, a shotgun, a sub-machine gun]], [[RevolversAreJustBetter a revolver]], [[StuffBlowingUp grenades, an RPG, laser tripmines]], [[FrickinLaserBeams a laser gun]], [[DisintegratorRay a bigger laser gun]], [[BeeBeeGun an alien gun with living bullets]], [[StuffBlowingUp satchel charges]] and [[OrganicTechnology snarks]]. Plus ammunition. The worst example is the Gluon Gun, which is a ''backpack mounted nuclear reactor.'' * IJustWantToBeBadass: The first game was one of the first FPS games to avert this trope, and the game was remarkably atmospheric as a result. Ten years on, the atmosphere remains, but Gordon's [[TookALevelInBadass taken a level in wish-fulfillment]]. * IndecisiveDeconstruction: The first game can be read as a deconstruction of the TropeCodifier ''VideoGame/{{Doom}}''. The basic premise (an experiment into teleportation technology [[GoneHorriblyWrong goes horribly wrong]]) is basically the same as Doom. Like Doom, there is very little plot exposition. But unlike Doom, ''Half-Life'' showed you exactly how terrifying this kind of scenario would be if it happened in the [[RealLife real world]]; you must think and ''not'' act like a stereotypical SpaceMarine in order to remain alive. And of course, this kind of experiment would require immense levels of government funding. Necessitating a large covert laboratory. And thus, when everything goes wrong the military have to be called in to ''keep'' things covert. However, the developers have at no point implied any critical intent. Thus, ''Half-Life'' is arguably an unintentional deconstruction. Also, given how influential the first game was on all future shooters, [[SeinfeldIsUnfunny the game seems like a played-straight example of the genre to someone raised on modern shooters]]. ** It's also a reverse of the Doom. You're playing a guy who just started his job and doing his job - his first real work he's done just happens to mark the end of the world as he knows it. And right when he think he's out of the chaos the rescuing army are there to kill him. The security guards, which in doom are possessed and attempt to kill you, are friendly and are just trying to survive. * JustFollowingOrders: Pretty much the extent Gordon had to do with the resonance cascade. ** Then the soldiers who are called in to take out the scientists - then the black ops team who are called in to take out the ''soldiers''. * LooseCanon: ''Opposing Force'' and ''Blue Shift''. * ManualLeaderAIParty: In ''Opposing Force'', you're usually teamed up with a squad of AI soldiers which you can direct, and use to perform certain functions (but you can't directly play as one of them). * NoIndoorVoice: The HECU Marines, due to their voices always sounding like they're coming out of walkie talkies. Even {{lampshaded}} by one line they say while idle: "Squad, quiet down!" at the same not-very-quiet level. * NoOSHACompliance: Apparently Black Mesa was built by people to ensure no employee survives in even the smallest emergency. * NotSoStoic: The HEV suit computer is usually, well, mechanical, with no inflection on its words. But when Gordon is on the verge of death: --> '''HEV Suit:''' ''(Urgent tone)'' [[PunctuatedForEmphasis EMERGENCY! USER! DEATH! IMMINENT!!]] * PlanetLooters: Race X in ''Opposing Force''. * PunchPackingPistol: For some reason, the same 9mm cartridges do more damage when fired from the Glock than when fired from the MP5. Also the Glock is given the miraculous ability to be fired underwater. The Python does far more damage than the .357 it's supposed to be as well. ** In reality a 9mm Glock can actually fire underwater, although the bullet would only travel a few metres and would do little damage. * ScenicTourLevel: The former TropeNamer. Gordon takes a tram in the original, Shepard takes a chopper ride with his squadron in Opposing Force, and Barney makes his way to an elevator while passing through security. * SharkTunnel: "Crush Depth" in ''Opposing Force'', where a few of the lovely icythyosaurs have broken out of. * {{Sidekick}}: Barney the recurring security guard. * SplitScreen: ''Decay'''s method of display. * StopPokingMe: Walking into certain locked doors repeatedly in the first game will [[http://www.youtube.com/watch?v=OdLRZzCf_kk start to drive VOX crazy.]] ** The Same Vox can be poked fun in the PC Mod of Decay's Hazardous course chapter. * TeamworkPuzzleGame: ''Decay''. * VaderBreath: The "Gonomes", the final evolution of the Headcrab Zombies, could easily be identified by a rattling noise. * VisualPun: In ''Opposing Force'', to defeat the [[PuzzleBoss Pit Worm]], you have to first reactivate a Gear Box, and open a pressure Valve. [[DontExplainTheJoke Hmm...]] ** For a bonus, before activating the valve you have to use a Steam Vent. Since Opposing Force came out years before Steam, it's coincidental, but still pretty funny. * WhatHappenedToTheMouse: Race X and poor Adrian Shephard. Marc Laidlaw has said that he doesn't want to develop further on Race X, saying that they were only experiments by Gearbox for future games, and that Gearbox would have developed them further if they were still doing expansions for Half-Life. He has also jokingly called Adrian a case of Schrödinger's cat, as he is in a state of being both canon and non-canon at the same time. His ultimate fate depends on what Valve want to do with him in the future. Gabe Newell has reportedly been wanting to incorporate him in the canon for some time. ----
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/hl1_6839.jpg]] -->''Run. Think. Shoot. Live.'' ''Half-Life'', by the Washington-based developer team Creator/{{Valve|Software}}, follows a day in the life of physicist Gordon Freeman, a bearded, bespectacled HeroicMime who works in the Anomalous Materials laboratory at the vast Black Mesa Research Facility, a [[ElaborateUnderGroundBase top-secret complex]] in the middle of the New Mexico desert. While performing a test on a [[GreenRocks strange crystalline substance]], Gordon accidentally initiates a '[[NegativeSpaceWedgie resonance]] [[TechnoBabble cascade]]' -- an event which causes bizarre, violent creatures to be spontaneously transported from [[AnotherDimension another dimension]]. Now Gordon must work his way across the base in pursuit of a way to close the dimensional rift, fighting off not only the acid-spewing, electricity-shooting, zombifying aliens but also the Hazardous Environment Combat Unit (HECU), a special unit under the [[ArmiesAreEvil US military]], who have swarmed into the complex and are destroying the creatures and silencing the facility's personnel with equal vigor. Notable for its total immersion of the player. The entire game is played out in first person and in real time, with very little sound not produced by actions in the game world, and no sounds at all made by the central character; also, there are no cutscenes (except at the very end) -- the player has control of the character at all times, and the story unfolds entirely in-game. The designers actually had great difficulty with the level design at first, and got stuck in a rut. In order to take stock, they created a single level containing every gimmick, enemy, and bit of level furniture that they had come up with for the game so far. Said level was fantastic, and they realized that this density of [[VideogameSetPiece set pieces]] was the "certain something" the game lacked. The game engine was also famous for being highly customizable, leading to a long series of mods. Some of them were single-player, such as ''Gunman Chronicles'' (TheWestern) and ''VideoGame/TheyHunger'' (SurvivalHorror[=/=]ZombieApocalypse). The most famous ones, however, were multiplayer, such as ''Deathmatch Classic'' (old school VideoGame/{{Quake}}-style combat), ''VideoGame/{{Team Fortress|Classic}}'' (fast-paced VideoGame/QuakeIIIArena-style action) and its sequel ''VideoGame/TeamFortress2'' (the same thing, but a total reboot), ''Ricochet'' (''{{Tron}}''-esque energy disc battles, as you hop between platforms), ''Day of Defeat'' (a gritty World War II combat simulation), ''Natural Selection'' (aliens vs. SpaceMarines, in a cross between first person shooter and real time strategy), ''TheHidden'' (SurvivalHorror / StealthBasedGame), ''AfraidOfMonsters'' (ditto) and most notably, ''VideoGame/{{Counter-Strike}}''. (The most famous of these mods were "bought out" by Valve themselves and rereleased as commercial titles.) Because of this, Half-Life and its mods are collectively one of the most influential games of all time. Gearbox Software made three {{Expansion Pack}}s for the original game. The two first were called ''Opposing Force'' and ''Blue Shift'', in which the player respectively takes control over the soldier Adrian Shephard and the security guard Barney Calhoun. Gearbox took some liberties towards the storyline within these expansions, which have set off a lot of fan debate about their legitimacy. While [[WordOfGod Half-Life's writer, Marc Laidlaw]], so far have deemed these expansions [[BroadStrokes semi-canon]] until further notice, some parts of the fanbase have already labeled them as FanonDisContinuity, while others ferociously defend their being canon - due in no small part to Adrian Shephard's status as an EnsembleDarkhorse. On the other hand, ''Blue Shift'' is generally considered inferior to ''Opposing Force'', and was originally intended to be released as an add-on campaign to the {{Dreamcast}} port of ''Half-Life'', which fell through when Sega pulled the plug on the console. The third Expansion Pack, ''Decay'', was developed and released exclusively for the [=PS2=] version of ''Half-Life'', but can also be played on the PC thanks to the efforts of the mod community. It starred two female Black Mesa scientists, Gina Cross and Colette Green, and is the only co-operative entry to date. In September 2012, ''VideoGame/BlackMesa'', a mod that recreates the entire game in the Source engine, was released, after over [[ScheduleSlip eight years]] [[VaporWare of waiting]]. ---- !!Half-Life contains examples of: * TheAbridgedSeries: [[http://www.youtube.com/watch?v=slRsexrhbG8 Half-Life in 60 Seconds]]. ** [[Machinima/FreemansMind Freeman's Mind]], though, this being a video game, it feels like a cross between this and a LetsPlay. * ActionGirl: Gina and Colette in ''Decay''. * AirVentPassageway: While the series as a whole is famous for it, one of the most memorable subversions happens in the original. You are forced to crawl through some air vents, but the Marines hear you and shoot the hell out of it. The entire vent falls off the ceiling and crashes to the ground with you inside, or if you backed up, trapped in another part of the vent with the Marines shooting the hell out of you, albeit with more cover. * ArtificialBrilliance: ''Half-Life'' was widely praised for the A.I. of its human Marine enemies, who were the first FPS enemies to work in squads and use complex tactical behaviors and movement patterns instead of simply charging in a straight line at the player... * ArtificialStupidity: ...of course, it still is not perfect. Grunts have a tendency towards friendly casualties when throwing grenades, and will forget about armed grenades they drop if they catch sight of the player. The player can also trick grunts into a killbox by lying in wait behind a corner. No matter how many of their fellow grunts are slaughtered, they will still charge blindly around corners. * BeeBeeGun: The Hornet Gun from the first game. * {{BFG}}: The Displacer from Opposing Force is very obviously inspired by the trope namer. * BookEnds: The game begins and ends in a tram. * BoringButPractical: The Hivehand, the only weapon you have that regenerates ammo. It's especially useful once you get to Xen, where ammo is very scarce overall. * BossInMookClothing: Voltigores in Opposing Force. * BreakthroughHit: This game put Creator/ValveSoftware on the map as one of the premiere game studios. * CaptainObvious: In Opposing Force's training level, Shephard gets shot point-blank with a shotgun to demonstrate the effectiveness of the PCV armor vest. --> "[[DrillSergeantNasty As you can see, you are]] ''[[CrowningMomentOfFunny not dead]]''." * CreatorCameo: ** Gabe Newell's office can be seen in the chapter "Office Complex". ** In "Pit Worm's Lair" where you have to press a button to eliminate a boss, you need to first enable a valve and a gearbox. * DamnYouMuscleMemory: "Jump" for Half-Life (on the PS2 port) is L1. Your lone saving grace is the schematic is remappable. * DeadCharacterWalking: The original has this: if an NPC has scripted dialogue, but you kill them before they begin to speak, the corpse will speak anyway. The mouth moves and the audio can be heard, but otherwise he is dead. (This works at least on the security guard at the end of the Power Up sequence.) * DeusExNukina: [[spoiler:Happens to Black Mesa at the end of Opposing Force.]]. * [[spoiler:DownerEnding]]: For Half-Life and Opposing Force, [[spoiler:Gordon and Adrian are placed into stasis as some sort of mercenaries. It extends even farther - the Black Mesa incident attracted the [[BigBrotherIsWatching Combine]] to Earth, completely enslaving it, and Adrian's dialogue with G-Man implies he'll be frozen for a very, very long time.]] ** EarnYourHappyEnding: ''Blue Shift'' at least affords Barney a happy ending, though it's not easy. * DumbJock: The graffiti the Marines leave on the walls to intimidate Gordon are full of misspellings. * EasterEgg: [[http://www.youtube.com/watch?v=OdLRZzCf_kk You can irritate VOX if you're particularly persistent]]. * EyeBeam: Pit Worm in ''Opposing Force'' shoots one from its sole eye. Players that GoForTheEye can cause it to flinch, but won't otherwise harm it. * FragileSpeedster: The female Black Ops Assassins in ''Half-Life'' have below average health, but are crazy fast, can make huge leaps, and on the highest difficulty setting, come equipped with a cloaking device. They're also {{Glass Cannon}}s, and can easily wipe half your health away in groups. * FromBadToWorse: Dr. Freeman starts his day running late, gets trapped in the middle of an experiment GoneHorriblyWrong, has to escape from the ''creatures'' emerging from said experiment, ''then'' has to deal with the army working on [[KillEmAll containment]], ''THEN'' for [[VideoGame/SplinterCell no reason]]: [[InstantAwesomeJustAddNinja ninjas]]. Even after that it gets ''even worse'' for him ''[[VideoGame/HalfLife2 and the rest of humanity]].'' * GettingCrapPastTheRadar: ** One of the early Beta monsters for the game was called "[[http://half-life.wikia.com/wiki/Mr._Friendly Mr. Friendly]]", a creature that would attempt to "rape the player to death" according to the behind-the-scenes book, ''Raising the Bar''. ** The Gonarch toward the end of the first game was literally conceived because someone in the studio suggested "putting a huge testicle on a set of spider legs". It's name is also blatantly "King of Gonads". * GoneHorriblyWrong: In the original, the experiment that let the aliens in. * GrapplingHookPistol: The detached barnacle in ''Opposing Force'', but only to biological matter. It also doubles as a lethal weapon, heavily damaging organic enemies (or in the case of headcrabs, reeling them in and instakilling them). * HyperspaceArsenal: By the end of the first game, Gordon is carrying [[WeaponOfChoice a crowbar]], [[StandardFPSGuns a 9mm handgun, a shotgun, a sub-machine gun]], [[RevolversAreJustBetter a revolver]], [[StuffBlowingUp grenades, an RPG, laser tripmines]], [[FrickinLaserBeams a laser gun]], [[DisintegratorRay a bigger laser gun]], [[BeeBeeGun an alien gun with living bullets]], [[StuffBlowingUp satchel charges]] and [[OrganicTechnology snarks]]. Plus ammunition. The worst example is the Gluon Gun, which is a ''backpack mounted nuclear reactor.'' * IJustWantToBeBadass: The first game was one of the first FPS games to avert this trope, and the game was remarkably atmospheric as a result. Ten years on, the atmosphere remains, but Gordon's [[TookALevelInBadass taken a level in wish-fulfillment]]. * IndecisiveDeconstruction: The first game can be read as a deconstruction of the TropeCodifier ''VideoGame/{{Doom}}''. The basic premise (an experiment into teleportation technology [[GoneHorriblyWrong goes horribly wrong]]) is basically the same as Doom. Like Doom, there is very little plot exposition. But unlike Doom, ''Half-Life'' showed you exactly how terrifying this kind of scenario would be if it happened in the [[RealLife real world]]; you must think and ''not'' act like a stereotypical SpaceMarine in order to remain alive. And of course, this kind of experiment would require immense levels of government funding. Necessitating a large covert laboratory. And thus, when everything goes wrong the military have to be called in to ''keep'' things covert. However, the developers have at no point implied any critical intent. Thus, ''Half-Life'' is arguably an unintentional deconstruction. Also, given how influential the first game was on all future shooters, [[SeinfeldIsUnfunny the game seems like a played-straight example of the genre to someone raised on modern shooters]]. ** It's also a reverse of the Doom. You're playing a guy who just started his job and doing his job - his first real work he's done just happens to mark the end of the world as he knows it. And right when he think he's out of the chaos the rescuing army are there to kill him. The security guards, which in doom are possessed and attempt to kill you, are friendly and are just trying to survive. * JustFollowingOrders: Pretty much the extent Gordon had to do with the resonance cascade. ** Then the soldiers who are called in to take out the scientists - then the black ops team who are called in to take out the ''soldiers''. * LooseCanon: ''Opposing Force'' and ''Blue Shift''. * ManualLeaderAIParty: In ''Opposing Force'', you're usually teamed up with a squad of AI soldiers which you can direct, and use to perform certain functions (but you can't directly play as one of them). * NoIndoorVoice: The HECU Marines, due to their voices always sounding like they're coming out of walkie talkies. Even {{lampshaded}} by one line they say while idle: "Squad, quiet down!" at the same not-very-quiet level. * NoOSHACompliance: Apparently Black Mesa was built by people to ensure no employee survives in even the smallest emergency. * NotSoStoic: The HEV suit computer is usually, well, mechanical, with no inflection on its words. But when Gordon is on the verge of death: --> '''HEV Suit:''' ''(Urgent tone)'' [[PunctuatedForEmphasis EMERGENCY! USER! DEATH! IMMINENT!!]] * PlanetLooters: Race X in ''Opposing Force''. * PunchPackingPistol: For some reason, the same 9mm cartridges do more damage when fired from the Glock than when fired from the MP5. Also the Glock is given the miraculous ability to be fired underwater. The Python does far more damage than the .357 it's supposed to be as well. ** In reality a 9mm Glock can actually fire underwater, although the bullet would only travel a few metres and would do little damage. * ScenicTourLevel: The former TropeNamer. Gordon takes a tram in the original, Shepard takes a chopper ride with his squadron in Opposing Force, and Barney makes his way to an elevator while passing through security. * SharkTunnel: "Crush Depth" in ''Opposing Force'', where a few of the lovely icythyosaurs have broken out of. * {{Sidekick}}: Barney the recurring security guard. * SplitScreen: ''Decay'''s method of display. * StopPokingMe: Walking into certain locked doors repeatedly in the first game will [[http://www.youtube.com/watch?v=OdLRZzCf_kk start to drive VOX crazy.]] ** The Same Vox can be poked fun in the PC Mod of Decay's Hazardous course chapter. * TeamworkPuzzleGame: ''Decay''. * VaderBreath: The "Gonomes", the final evolution of the Headcrab Zombies, could easily be identified by a rattling noise. * VisualPun: In ''Opposing Force'', to defeat the [[PuzzleBoss Pit Worm]], you have to first reactivate a Gear Box, and open a pressure Valve. [[DontExplainTheJoke Hmm...]] ** For a bonus, before activating the valve you have to use a Steam Vent. Since Opposing Force came out years before Steam, it's coincidental, but still pretty funny. * WhatHappenedToTheMouse: Race X and poor Adrian Shephard. Marc Laidlaw has said that he doesn't want to develop further on Race X, saying that they were only experiments by Gearbox for future games, and that Gearbox would have developed them further if they were still doing expansions for Half-Life. He has also jokingly called Adrian a case of Schrödinger's cat, as he is in a state of being both canon and non-canon at the same time. His ultimate fate depends on what Valve want to do with him in the future. Gabe Newell has reportedly been wanting to incorporate him in the canon for some time. ----[[redirect:VideoGame/HalfLife1]]
23rd Mar '13 10:21:19 PM DelShiftB
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Added DiffLines:
* EyeBeam: Pit Worm in ''Opposing Force'' shoots one from its sole eye. Players that GoForTheEye can cause it to flinch, but won't otherwise harm it.
23rd Mar '13 10:05:20 PM DelShiftB
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* CreatorCameo: Gabe Newell's office can be seen in the chapter "Office Complex".
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* CreatorCameo: CreatorCameo: ** Gabe Newell's office can be seen in the chapter "Office Complex".Complex". ** In "Pit Worm's Lair" where you have to press a button to eliminate a boss, you need to first enable a valve and a gearbox.
22nd Mar '13 9:35:45 AM vrock451
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typo
* BoringButPractical: The Hivehand, the only weapon you have that regenerates ammo. It's especially so once you get to Xen, where ammo is very scarce overall.
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* BoringButPractical: The Hivehand, the only weapon you have that regenerates ammo. It's especially so useful once you get to Xen, where ammo is very scarce overall.
18th Feb '13 2:32:24 PM Etheru
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* EasterEgg: [[http://www.youtube.com/watch?v=OdLRZzCf_kk You can irritate VOX if you're particularly persistent]].
17th Feb '13 12:31:22 PM EarlOfSandvich
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''Half-Life'', by the Washington-based developer team {{Valve}}, follows a day in the life of physicist Gordon Freeman, a bearded, bespectacled HeroicMime who works in the Anomalous Materials laboratory at the vast Black Mesa Research Facility, a [[ElaborateUnderGroundBase top-secret complex]] in the middle of the New Mexico desert. While performing a test on a [[GreenRocks strange crystalline substance]], Gordon accidentally initiates a '[[NegativeSpaceWedgie resonance]] [[TechnoBabble cascade]]' -- an event which causes bizarre, violent creatures to be spontaneously transported from [[AnotherDimension another dimension]]. Now Gordon must work his way across the base in pursuit of a way to close the dimensional rift, fighting off not only the acid-spewing, electricity-shooting, zombifying aliens but also the Hazardous Environment Combat Unit (HECU), a special unit under the [[ArmiesAreEvil US military]], who have swarmed into the complex and are destroying the creatures and silencing the facility's personnel with equal vigor.
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''Half-Life'', by the Washington-based developer team {{Valve}}, Creator/{{Valve|Software}}, follows a day in the life of physicist Gordon Freeman, a bearded, bespectacled HeroicMime who works in the Anomalous Materials laboratory at the vast Black Mesa Research Facility, a [[ElaborateUnderGroundBase top-secret complex]] in the middle of the New Mexico desert. While performing a test on a [[GreenRocks strange crystalline substance]], Gordon accidentally initiates a '[[NegativeSpaceWedgie resonance]] [[TechnoBabble cascade]]' -- an event which causes bizarre, violent creatures to be spontaneously transported from [[AnotherDimension another dimension]]. Now Gordon must work his way across the base in pursuit of a way to close the dimensional rift, fighting off not only the acid-spewing, electricity-shooting, zombifying aliens but also the Hazardous Environment Combat Unit (HECU), a special unit under the [[ArmiesAreEvil US military]], who have swarmed into the complex and are destroying the creatures and silencing the facility's personnel with equal vigor.
29th Jan '13 7:57:57 AM ninjast4r
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* ArtificalStupidity: ...of course, it still is not perfect. Grunts have a tendency towards friendly casualties when throwing grenades, and will forget about armed grenades they drop if they catch sight of the player. The player can also trick grunts into a killbox by lying in wait behind a corner. No matter how many of their fellow grunts are slaughtered, they will still charge blindly around corners.
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* ArtificalStupidity: ...ArtificialStupidity: ...of course, it still is not perfect. Grunts have a tendency towards friendly casualties when throwing grenades, and will forget about armed grenades they drop if they catch sight of the player. The player can also trick grunts into a killbox by lying in wait behind a corner. No matter how many of their fellow grunts are slaughtered, they will still charge blindly around corners.
29th Jan '13 7:56:49 AM ninjast4r
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* ArtificalStupidity: ...of course, it still is not perfect. Grunts have a tendency towards friendly casualties when throwing grenades, and will forget about armed grenades they drop if they catch sight of the player. The player can also trick grunts into a killbox by lying in wait behind a corner. No matter how many of their fellow grunts are slaughtered, they will still charge blindly around corners.
2nd Jan '13 1:28:48 AM var1ables
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** It's also a reverse of the Doom. You're playing a guy who just started his job and doing his job - his first real work he's done just happens to mark the end of the world as he knows it. And right when he think he's out of the chaos the rescuing army are there to kill him. The security guards, which in doom are possessed and attempt to kill you, are friendly and are just trying to survive.
24th Dec '12 6:30:06 PM Oleetar
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Removing gushing.
In September 2012, ''VideoGame/BlackMesa'', a hugely anticipated mod that recreates the entire game in the Source engine, was released, after over [[ScheduleSlip eight years]] [[VaporWare of waiting]]. [[ShownTheirWork It is glorious]]!
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In September 2012, ''VideoGame/BlackMesa'', a hugely anticipated mod that recreates the entire game in the Source engine, was released, after over [[ScheduleSlip eight years]] [[VaporWare of waiting]]. [[ShownTheirWork It is glorious]]!waiting]].
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