History VideoGame / HAWX

28th Aug '16 3:27:20 AM Morgenthaler
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* CoolPlane: The cover and cinematic intro feature the extremely cool [[GaulsWithGrenades Dassault Rafale]]. In game, you can fly over ''50'' different aircraft from around the world. DLC increases that number to ''[[UpToEleven over 60]]''. This game probably has the highest number of cool planes in any one game. There's even an internet tool to help you manage all these planes and find the one you want to fly. You can find it [[http://hawx.max-worlds.net/ here]].

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* CoolPlane: The cover and cinematic intro feature the extremely cool [[GaulsWithGrenades [[UsefulNotes/GaulsWithGrenades Dassault Rafale]]. In game, you can fly over ''50'' different aircraft from around the world. DLC increases that number to ''[[UpToEleven over 60]]''. This game probably has the highest number of cool planes in any one game. There's even an internet tool to help you manage all these planes and find the one you want to fly. You can find it [[http://hawx.max-worlds.net/ here]].
25th Jul '16 12:17:03 PM Someoneman
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* WashingtonDCInvasion: One of the [[AwesomeMoments highlights]] of the game.

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* WashingtonDCInvasion: One of the [[AwesomeMoments highlights]] of the game.%%* WashingtonDCInvasion
20th Jun '16 1:43:57 PM Kadorhal
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If this is all starting to sound familiar to you, chances are you have played ''VideoGame/AceCombat'' before, and you would be right. The gameplay is almost identical to that of the ''Ace Combat'' games and there is a degree of overlap between the fanbases of the two. On the other hand, ''H.A.W.X.'' has been ported to the PC whereas ''Ace Combat'' remained a console-exclusive until ''Assault Horizon Enhanced Edition''.

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If this is all starting to sound familiar to you, chances are you have played ''VideoGame/AceCombat'' before, and you would be right. The gameplay is almost identical to that of the ''Ace Combat'' games and there is a degree of overlap between the fanbases of the two. On the other hand, both ''H.A.W.X.'' has been ported to the games are all multiplatform, including PC releases, whereas with the exception of ''VideoGame/AceCombatAssaultHorizon'' every installment in ''Ace Combat'' remained has been exclusive to a console-exclusive until ''Assault Horizon Enhanced Edition''.
single platform.



* WhatHappenedToTheMouse: For the first half of the game, Las Trinidad, an anti-U.S South/Central American Union are your primary enemies. Then they hire Artemis out from under the American government and use them to attack the United States. Despite this, as soon as you fight off Artemis in the Magellan Straits, they vanish from the plot completely.

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* WhatHappenedToTheMouse: For the first half of the game, Las Trinidad, an anti-U.S South/Central American Union are your primary enemies. Then they hire Artemis out from under the American government and use them to attack the United States. Despite this, as soon as you fight off Artemis in the Magellan Straits, they vanish Las Trinidad vanishes from the plot completely.completely as Artemis continues the fight entirely on their own.
23rd Nov '15 2:25:58 PM HighCrate
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* LightningBruiser: The best planes (like the [[CoolPlane F-22 Raptor]] and the [[RareVehicles Su-47 Berkut]]) are like this.

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* %%* LightningBruiser: The best planes (like the [[CoolPlane F-22 Raptor]] and the [[RareVehicles Su-47 Berkut]]) are like this.



* MightyGlacier: The ground support planes, particularly the A-10 Thunderbolt II, tend to be like this.

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* %%* MightyGlacier: The ground support planes, particularly the A-10 Thunderbolt II, tend to be like this.



* MissileLockOn

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* %%* MissileLockOn
10th Sep '15 1:51:10 PM Kadorhal
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* CameraLockOn: OFF mode keeps the camera glued onto a targeted enemy, avoiding one of the more annoying aspects of combat flight simulators: enemies flying off the camera and away from your view.

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* CameraLockOn: OFF mode keeps the camera glued onto a targeted enemy, avoiding one of the more annoying aspects of both combat flight simulators: simulators and a dynamic third-person camera: enemies flying off the camera and away from your view.



** The OFF mode transition can also be jarring at times, due to the game wanting to be "dynamic" and thus causing your camera to focus on your plane first before ''very slowly'' panning over to your targeted enemy. This causes a delay between when you switch and when you can actually fire, which can be pretty jarring when you're trying to attack something. This also makes switching targets a bit harder. However, the game is smart enough to realize that if you switch in the middle of a heated battle, the view will just immediately change.

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** The OFF mode transition can also be jarring at times, due to the game wanting to be "dynamic" and thus causing your camera to focus on your plane from a front angle first before ''very slowly'' panning over to your targeted enemy. This causes a delay between when you switch and when you can actually fire, which can be pretty jarring when you're trying to attack something. This also makes switching targets a bit harder. However, the game is smart enough to realize that if you switch in the middle of a heated battle, battle you're ''probably'' a bit more preoccupied with something other than dynamic camera shifts, and the view will just immediately change.



* DamnYouMuscleMemory: Ace Combat and HAWX on consoles have almost the exact same controls... except for the teensy fact that the missile and gun buttons are switched. The PC version, however, allows you to change controls, but then that brings up the issue where your circle/B button is now the "confirm" button in menus.

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* DamnYouMuscleMemory: Ace Combat and HAWX on consoles have almost the exact same controls... except for the teensy fact that the missile and gun buttons are switched. The PC version, however, allows you to change controls, but then that brings up the issue where where, unless you're using a 360 controller, your circle/B button is now the "confirm" button in menus.
10th Sep '15 12:15:23 PM HighCrate
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* FragileSpeedster: Most of the air superiority fighters are like this.

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* %%* FragileSpeedster: Most of the air superiority fighters are like this.



* FunWithAcronyms: The eponymous squadron.

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* %%* FunWithAcronyms: The eponymous squadron.
1st Jul '15 11:53:46 PM ATK
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* BigBadDuumvirate: In ''2'', [[spoiler: Morgunov and Treskayev.]]



** Features heavily during ''Torchlight'' as well; early on, you're subject to CameraAbuse due to moderate rainfail. It escalates during the latter parts of the mission as Artemis begins jamming your systems, interfering with the [=ERS=] and lock-on

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** Features heavily during ''Torchlight'' as well; early on, you're subject to CameraAbuse due to moderate rainfail. It escalates during the latter parts of the mission as Artemis begins jamming your systems, interfering with the [=ERS=] and lock-onlock-on.


Added DiffLines:

* MotiveRant: In the final mission of ''2''.
--> '''Morgunov''': Attention, approaching forces. This is General Vasily Morgunov, commander of Spetzgruppa Medved. Do not attempt to approach this base. You are no enemy of ours; but if you try to interfere, we'll kill you nonetheless.
--> '''Drachev''': If we're not your enemy, then who is?
--> '''Morgunov''': There are forces upon this earth more powerful than nations. They push us about as they see fit, and sacrifice us when it suits them, Drachev. Men like us are nothing but pawns to them. [[spoiler: They used Treskayev, they used me! They convinced me to violate my sacred oath, and thousands of Russians paid the price. Well, I'm not going to let them get away with it!]]
2nd Jun '15 6:38:49 AM Prfnoff
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* EarlyBirdCameo: The SLAM system prominently featured in ''EndWar'' make its debut in this game. The Ghost's XA-20 Razorback jet from the same game is also available as a VIP download.

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* EarlyBirdCameo: The SLAM system prominently featured in ''EndWar'' ''VideoGame/EndWar'' make its debut in this game. The Ghost's XA-20 Razorback jet from the same game is also available as a VIP download.



* KillSat: Different in most respects as the particular kill sat in question is actually on the side of the good guys (for [[ContinuityPorn more information]], play [=EndWar=]), and must be repaired and reactivated after Artemis used an EMP to disable it for their invasion.

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* KillSat: Different in most respects as the particular kill sat in question is actually on the side of the good guys (for [[ContinuityPorn more information]], play [=EndWar=]), ''VideoGame/EndWar''), and must be repaired and reactivated after Artemis used an EMP to disable it for their invasion.
4th Feb '15 3:28:01 AM Arca
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Added DiffLines:

** Features heavily during ''Torchlight'' as well; early on, you're subject to CameraAbuse due to moderate rainfail. It escalates during the latter parts of the mission as Artemis begins jamming your systems, interfering with the [=ERS=] and lock-on
14th Dec '14 3:51:31 PM Kadorhal
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** A few weapons also work differently between the two series, which can lead to wasted ammunition when switching between the two. The biggest example is possibly the radar-guided missiles - in ''Ace Combat'', they are not counted as "missed" until they either run out of propulsion or hit something, meaning you can do things like launch one early at a target out of the maximum lock-on range or redirect them to another target if a teammate steals your intended kill. In ''HAWX'', radar-guided missiles are counted as a miss as soon as you switch targets, or even as soon as you ''fire'' if you don't have a target in range.

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** A few weapons also work differently between the two series, which can lead to wasted ammunition when switching between the two. The biggest example is possibly the radar-guided missiles - in ''Ace Combat'', they are not counted as "missed" until they either run out of propulsion or hit something, meaning you can do things like launch one early at a target out of the maximum lock-on range (the [=PS2=] games) or redirect them to another target if a teammate steals your intended kill.launch at multiple targets so long as they're all within the circle (PSP and later games). In ''HAWX'', radar-guided missiles are counted as a miss as soon as you switch targets, or even as soon as you ''fire'' if you don't have a target in range.



* GameplayAndStorySegregation: The game features many cool planes to fly that would not make any sense story-wise. It's handwaved when you're employed by Artemis by saying that they can buy any aircraft from anyone, but when you defect back to the US, that HandWave no longer works. The Air Force and Navy missions still give you the same options as the Artemis missions (and possibly more due to the missions taking place later in the game), which leads to the odd sight of the US Military using planes from different branches (like flying Navy missions with the F-15, or Air Force missions with the F/A-18), retired planes (like the F-14 and F-117), foreign planes (like the Eurofighter and all the different [=MiG=] and Sukhoi aircraft), armed versions of tech demos (like the Su-47, also foreign, and the F-15 ACTIVE), and concept planes (like the A-12, which was cancelled before any prototype was developed). Even the handwave of the squadron being [[ElitesAreMoreGlamorous elite]], and could possibly have access to planes that would be unavailable to the average pilot would still be a weak explanation story-wise.

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* GameplayAndStorySegregation: The game features many cool planes to fly that would not make any sense story-wise. It's handwaved when you're employed by Artemis by saying that they can buy any aircraft from anyone, but when you defect back to the US, that HandWave no longer works. The Air Force and Navy missions still give you the same options as the Artemis missions (and possibly more due to the missions taking place later in the game), which leads to the odd sight of the US Military using planes from different branches (like flying Navy missions with the F-15, or Air Force missions with the F/A-18), F/A-18 - the latter is even forced in the first level, even on a NewGamePlus replay), retired planes (like the F-14 and F-117), foreign planes (like the Eurofighter and all the different [=MiG=] and Sukhoi aircraft), armed versions of tech demos (like the Su-47, also foreign, and the F-15 ACTIVE), and concept planes (like the A-12, which was cancelled before any prototype was developed). Even the handwave of the squadron being [[ElitesAreMoreGlamorous elite]], and could possibly have access to planes that would be unavailable to the average pilot would still be a weak explanation story-wise.



** The game's arcade nature also means that the planes feel like weird mixes between spaceships and flying cars that shoot magic. For one there is apparently no gravity and aerodynamics modeling: diving/climbing doesn't increase/decrease your speed so most real-life maneuvers lose all significance. Stalling is not dependent on aerodynamics but instead purely on speed. Angles of attack, sideslip and lift are complete non issues. Missiles just work: forget about ground-clutter, radar modes, TVM pixel hunting, Rpi, or engagement aspects. G-forces are not simulated and turning off the assistance mode grants your plane an exemption from the laws of physics. It is basically a classic shooter with gravity disabled and autoaim turned on.

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** The game's arcade nature also means that the planes feel like weird mixes between spaceships and flying cars that shoot magic. For one there is apparently no gravity and aerodynamics modeling: diving/climbing doesn't increase/decrease your speed so most real-life maneuvers lose all significance. Stalling is not dependent on aerodynamics but instead purely on speed.speed and whether or not you're in OFF mode. Angles of attack, sideslip and lift are complete non issues. Missiles just work: forget about ground-clutter, radar modes, TVM pixel hunting, Rpi, or engagement aspects. G-forces are not simulated and turning off the assistance mode grants your plane an exemption from the laws of physics. It is basically a classic shooter with gravity disabled and autoaim turned on.



* UniversalDriversLicense: HandWaved by you being in an "elite", experimental squadron, but it's still pretty ridiculous to be able to fly many different planes (including [[RareVehicles rare or non-existent ones]]) with ease.

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* UniversalDriversLicense: HandWaved {{Hand Wave}}d by you being in an "elite", experimental squadron, but it's still pretty ridiculous to be able to fly many different planes (including [[RareVehicles rare or non-existent ones]]) with ease.
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