History VideoGame / HAWX

23rd Nov '15 2:25:58 PM HighCrate
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* LightningBruiser: The best planes (like the [[CoolPlane F-22 Raptor]] and the [[RareVehicles Su-47 Berkut]]) are like this.
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* %%* LightningBruiser: The best planes (like the [[CoolPlane F-22 Raptor]] and the [[RareVehicles Su-47 Berkut]]) are like this.

* MightyGlacier: The ground support planes, particularly the A-10 Thunderbolt II, tend to be like this.
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* %%* MightyGlacier: The ground support planes, particularly the A-10 Thunderbolt II, tend to be like this.

* MissileLockOn
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* %%* MissileLockOn
10th Sep '15 1:51:10 PM Kadorhal
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* CameraLockOn: OFF mode keeps the camera glued onto a targeted enemy, avoiding one of the more annoying aspects of combat flight simulators: enemies flying off the camera and away from your view.
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* CameraLockOn: OFF mode keeps the camera glued onto a targeted enemy, avoiding one of the more annoying aspects of both combat flight simulators: simulators and a dynamic third-person camera: enemies flying off the camera and away from your view.

** The OFF mode transition can also be jarring at times, due to the game wanting to be "dynamic" and thus causing your camera to focus on your plane first before ''very slowly'' panning over to your targeted enemy. This causes a delay between when you switch and when you can actually fire, which can be pretty jarring when you're trying to attack something. This also makes switching targets a bit harder. However, the game is smart enough to realize that if you switch in the middle of a heated battle, the view will just immediately change.
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** The OFF mode transition can also be jarring at times, due to the game wanting to be "dynamic" and thus causing your camera to focus on your plane from a front angle first before ''very slowly'' panning over to your targeted enemy. This causes a delay between when you switch and when you can actually fire, which can be pretty jarring when you're trying to attack something. This also makes switching targets a bit harder. However, the game is smart enough to realize that if you switch in the middle of a heated battle, battle you're ''probably'' a bit more preoccupied with something other than dynamic camera shifts, and the view will just immediately change.

* DamnYouMuscleMemory: Ace Combat and HAWX on consoles have almost the exact same controls... except for the teensy fact that the missile and gun buttons are switched. The PC version, however, allows you to change controls, but then that brings up the issue where your circle/B button is now the "confirm" button in menus.
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* DamnYouMuscleMemory: Ace Combat and HAWX on consoles have almost the exact same controls... except for the teensy fact that the missile and gun buttons are switched. The PC version, however, allows you to change controls, but then that brings up the issue where where, unless you're using a 360 controller, your circle/B button is now the "confirm" button in menus.
10th Sep '15 12:15:23 PM HighCrate
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ZCE
* FragileSpeedster: Most of the air superiority fighters are like this.
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* %%* FragileSpeedster: Most of the air superiority fighters are like this.

* FunWithAcronyms: The eponymous squadron.
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* %%* FunWithAcronyms: The eponymous squadron.
1st Jul '15 11:53:46 PM ATK
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Adding example.
* BigBadDuumvirate: In ''2'', [[spoiler: Morgunov and Treskayev.]]

** Features heavily during ''Torchlight'' as well; early on, you're subject to CameraAbuse due to moderate rainfail. It escalates during the latter parts of the mission as Artemis begins jamming your systems, interfering with the [=ERS=] and lock-on
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** Features heavily during ''Torchlight'' as well; early on, you're subject to CameraAbuse due to moderate rainfail. It escalates during the latter parts of the mission as Artemis begins jamming your systems, interfering with the [=ERS=] and lock-onlock-on.

Added DiffLines:
** Features heavily during ''Torchlight'' as well; early on, you're subject to CameraAbuse due to moderate rainfail. It escalates during * MotiveRant: In the latter parts of the final mission as Artemis begins jamming of ''2''. --> '''Morgunov''': Attention, approaching forces. This is General Vasily Morgunov, commander of Spetzgruppa Medved. Do not attempt to approach this base. You are no enemy of ours; but if you try to interfere, we'll kill you nonetheless. --> '''Drachev''': If we're not your systems, interfering enemy, then who is? --> '''Morgunov''': There are forces upon this earth more powerful than nations. They push us about as they see fit, and sacrifice us when it suits them, Drachev. Men like us are nothing but pawns to them. [[spoiler: They used Treskayev, they used me! They convinced me to violate my sacred oath, and thousands of Russians paid the price. Well, I'm not going to let them get away with the [=ERS=] and lock-onit!]]
2nd Jun '15 6:38:49 AM Prfnoff
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Namespace
* EarlyBirdCameo: The SLAM system prominently featured in ''EndWar'' make its debut in this game. The Ghost's XA-20 Razorback jet from the same game is also available as a VIP download.
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* EarlyBirdCameo: The SLAM system prominently featured in ''EndWar'' ''VideoGame/EndWar'' make its debut in this game. The Ghost's XA-20 Razorback jet from the same game is also available as a VIP download.

* KillSat: Different in most respects as the particular kill sat in question is actually on the side of the good guys (for [[ContinuityPorn more information]], play [=EndWar=]), and must be repaired and reactivated after Artemis used an EMP to disable it for their invasion.
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* KillSat: Different in most respects as the particular kill sat in question is actually on the side of the good guys (for [[ContinuityPorn more information]], play [=EndWar=]), ''VideoGame/EndWar''), and must be repaired and reactivated after Artemis used an EMP to disable it for their invasion.
4th Feb '15 3:28:01 AM Arca
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Added DiffLines:
** Features heavily during ''Torchlight'' as well; early on, you're subject to CameraAbuse due to moderate rainfail. It escalates during the latter parts of the mission as Artemis begins jamming your systems, interfering with the [=ERS=] and lock-on
14th Dec '14 3:51:31 PM Kadorhal
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** A few weapons also work differently between the two series, which can lead to wasted ammunition when switching between the two. The biggest example is possibly the radar-guided missiles - in ''Ace Combat'', they are not counted as "missed" until they either run out of propulsion or hit something, meaning you can do things like launch one early at a target out of the maximum lock-on range or redirect them to another target if a teammate steals your intended kill. In ''HAWX'', radar-guided missiles are counted as a miss as soon as you switch targets, or even as soon as you ''fire'' if you don't have a target in range.
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** A few weapons also work differently between the two series, which can lead to wasted ammunition when switching between the two. The biggest example is possibly the radar-guided missiles - in ''Ace Combat'', they are not counted as "missed" until they either run out of propulsion or hit something, meaning you can do things like launch one early at a target out of the maximum lock-on range (the [=PS2=] games) or redirect them to another target if a teammate steals your intended kill.launch at multiple targets so long as they're all within the circle (PSP and later games). In ''HAWX'', radar-guided missiles are counted as a miss as soon as you switch targets, or even as soon as you ''fire'' if you don't have a target in range.

* GameplayAndStorySegregation: The game features many cool planes to fly that would not make any sense story-wise. It's handwaved when you're employed by Artemis by saying that they can buy any aircraft from anyone, but when you defect back to the US, that HandWave no longer works. The Air Force and Navy missions still give you the same options as the Artemis missions (and possibly more due to the missions taking place later in the game), which leads to the odd sight of the US Military using planes from different branches (like flying Navy missions with the F-15, or Air Force missions with the F/A-18), retired planes (like the F-14 and F-117), foreign planes (like the Eurofighter and all the different [=MiG=] and Sukhoi aircraft), armed versions of tech demos (like the Su-47, also foreign, and the F-15 ACTIVE), and concept planes (like the A-12, which was cancelled before any prototype was developed). Even the handwave of the squadron being [[ElitesAreMoreGlamorous elite]], and could possibly have access to planes that would be unavailable to the average pilot would still be a weak explanation story-wise.
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* GameplayAndStorySegregation: The game features many cool planes to fly that would not make any sense story-wise. It's handwaved when you're employed by Artemis by saying that they can buy any aircraft from anyone, but when you defect back to the US, that HandWave no longer works. The Air Force and Navy missions still give you the same options as the Artemis missions (and possibly more due to the missions taking place later in the game), which leads to the odd sight of the US Military using planes from different branches (like flying Navy missions with the F-15, or Air Force missions with the F/A-18), F/A-18 - the latter is even forced in the first level, even on a NewGamePlus replay), retired planes (like the F-14 and F-117), foreign planes (like the Eurofighter and all the different [=MiG=] and Sukhoi aircraft), armed versions of tech demos (like the Su-47, also foreign, and the F-15 ACTIVE), and concept planes (like the A-12, which was cancelled before any prototype was developed). Even the handwave of the squadron being [[ElitesAreMoreGlamorous elite]], and could possibly have access to planes that would be unavailable to the average pilot would still be a weak explanation story-wise.

** The game's arcade nature also means that the planes feel like weird mixes between spaceships and flying cars that shoot magic. For one there is apparently no gravity and aerodynamics modeling: diving/climbing doesn't increase/decrease your speed so most real-life maneuvers lose all significance. Stalling is not dependent on aerodynamics but instead purely on speed. Angles of attack, sideslip and lift are complete non issues. Missiles just work: forget about ground-clutter, radar modes, TVM pixel hunting, Rpi, or engagement aspects. G-forces are not simulated and turning off the assistance mode grants your plane an exemption from the laws of physics. It is basically a classic shooter with gravity disabled and autoaim turned on.
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** The game's arcade nature also means that the planes feel like weird mixes between spaceships and flying cars that shoot magic. For one there is apparently no gravity and aerodynamics modeling: diving/climbing doesn't increase/decrease your speed so most real-life maneuvers lose all significance. Stalling is not dependent on aerodynamics but instead purely on speed.speed and whether or not you're in OFF mode. Angles of attack, sideslip and lift are complete non issues. Missiles just work: forget about ground-clutter, radar modes, TVM pixel hunting, Rpi, or engagement aspects. G-forces are not simulated and turning off the assistance mode grants your plane an exemption from the laws of physics. It is basically a classic shooter with gravity disabled and autoaim turned on.

* UniversalDriversLicense: HandWaved by you being in an "elite", experimental squadron, but it's still pretty ridiculous to be able to fly many different planes (including [[RareVehicles rare or non-existent ones]]) with ease.
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* UniversalDriversLicense: HandWaved {{Hand Wave}}d by you being in an "elite", experimental squadron, but it's still pretty ridiculous to be able to fly many different planes (including [[RareVehicles rare or non-existent ones]]) with ease.
23rd Apr '14 3:03:22 PM Kadorhal
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** The second installment even has this on its box: Fight in the same conflict depicted in ''Tom Clancy's Ghost Recon Future Soldier''. In turn, ''Future Soldier'' features the HAWX squadron in one mission, though it caused some issues when ''Future Soldier'' came out [[DevelopmentHell two years later]] with a very different plot.
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** The second installment even has this on its box: Fight in the same conflict depicted in ''Tom Clancy's Ghost Recon Future Soldier''. In turn, ''Future Soldier'' features the HAWX squadron in one mission, though it caused some issues when ''Future Soldier'' came out [[DevelopmentHell two years later]] later with a very different plot.

* DrillSergeantNasty: Colonel Bruce has shades of this. He becomes nastier after the HAWX squadron disobeys direct orders and refuse to abandon their allies during Operation Backfire, before finally [[spoiler: betraying you in Operation Ulysses]].
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* DrillSergeantNasty: Colonel Bruce has shades of this. He becomes nastier after the HAWX squadron disobeys direct orders and refuse refuses to abandon their allies during Operation Backfire, before finally [[spoiler: betraying you in Operation Ulysses]].

* DrillSergeantNasty: Colonel Bruce has shades of this. He becomes nastier after ** [=EMPs=] are available as a support ability in the HAWX squadron disobeys direct orders and refuse to abandon their allies during Operation Backfire, before finally [[spoiler: betraying you second game's multiplayer, where they do indeed force enemies caught in Operation Ulysses]].the blast into a stall for a short period.

* FriendlyFireproof: Bombs, missiles, machine guns and other forms of damage will not affect allies. * FunWithAcronyms: The titular squadron.
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* FriendlyFireproof: Bombs, missiles, machine guns and other forms of damage will not affect allies. allies, whether NPC or [[CoOpMultiplayer human]]. * FunWithAcronyms: The titular eponymous squadron.

** The ''real'' explanation to this whole craziness is RuleOfFun. We have over 50 awesome airplanes to fly around with, and we'll use 'em anytime we damn well please. * [[GoodGunsBadGuns Good Planes Bad Planes]]: Mostly [[AvertedTrope averted]]. Enemies, being PrivateMilitaryContractors that bought aircraft from all over the world, can fly any country's plane to attack you. Likewise, you can choose any plane you want, too, regardless of nationality. The enemy does seem to send a lot of Mikoyan and Sukhoi jets after you, though.
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** The ''real'' explanation to this whole craziness is RuleOfFun. We have over 50 awesome airplanes to fly around with, and we'll use 'em anytime we damn well please. please - the sequel restricting this to the extent that it did (you don't get a choice in your first time through a mission, and even when replaying later some missions still don't give you a choice or restrict you from using certain planes) is part of why it was less well-received. * [[GoodGunsBadGuns Good Planes Bad Planes]]: Mostly [[AvertedTrope averted]]. Enemies, being PrivateMilitaryContractors that bought aircraft from all over the world, can fly any country's plane to attack you. Likewise, you can choose any plane you want, too, regardless of nationality. The enemy does seem to send a lot of Mikoyan and Sukhoi jets after you, though.though, while FMV's of planes representing the player tend to use the F-22.

* HyperspaceArsenal: Just like Ace Combat before it, the planes in HAWX can carry over 100 missiles. Even the supposed "Low Payload" trait still grants the player a whopping 140 JSM's.
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* HyperspaceArsenal: Just like Ace Combat before it, the planes in HAWX can carry over 100 missiles. Even the supposed "Low Payload" trait still grants the player a whopping 140 JSM's. The hardest difficulty lowers your overall ammo count, but that's still a good 88 JSM's, which was close to the high end for ''end-game'' planes in earlier ''Ace Combat'' games.

** [[spoiler: Failing to disable the nuke in time in Los Angeles will simply show you getting vaporized along with the rest of the city.]]
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** [[spoiler: Failing [[spoiler:Failing to disable the nuke in time in Los Angeles will simply show you getting vaporized along with the rest of the city.]]

* KaizoTrap: It is still possible to crash your plane and die after you've completed all the objectives in a mission. The sequel has landing sequences, which makes this trope happen even more often. * KillSat: Different in most respects as the particular kill sat in question is actually on the side of the good guys (for [[ContinuityPorn more information]], play [=EndWar=]), and must be repaired and reactivated after Artemis used an ElectroMagneticPulse to disable it for their invasion.
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* KaizoTrap: It is still possible to crash your plane and die after you've completed all the objectives in a mission. The sequel has landing sequences, which makes this trope happen even more often. often; there's actually a challenge for landing on a carrier without taking damage. * KillSat: Different in most respects as the particular kill sat in question is actually on the side of the good guys (for [[ContinuityPorn more information]], play [=EndWar=]), and must be repaired and reactivated after Artemis used an ElectroMagneticPulse EMP to disable it for their invasion.

* ShoutOut: One of the trophy/achievement in ''HAWX 2'' is named "[[VideoGame/{{Portal}} Still Alive" and its icon depicts a cake]].
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* ShoutOut: One of the trophy/achievement trophies/achievements in ''HAWX 2'' is named "[[VideoGame/{{Portal}} Still Alive" and its icon depicts a cake]].
9th Apr '14 6:05:02 PM Kadorhal
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The protagonist is a Captain in the U.S. Air Force named David Crenshaw, who is part of the titular High Altitude Warfare Xperimental Squadron. He begins the game on his last day on the job, supporting covert operations being conducted south of America's border (''GhostRecon'' fans should recognize the mission as [[ContinuityNod being a part of the ''Ghost Recon Advanced Warfighter 2'' storyline]]). Afterwards, the H.A.W.X. squadron is deactivated and subsequently headhunted, along with Crenshaw, by Artemis Global Security. The team quickly proves themselves to be one of Artemis' most valuable assets and helps secure them a place as one of the richest and most powerful [=PMCs=] in the world. Life has never been so good. Right?
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The protagonist is a Captain in the U.S. Air Force named David Crenshaw, who is part of the titular High Altitude Warfare Xperimental Squadron. He begins the game on his last day on the job, supporting covert operations being conducted south of America's border (''GhostRecon'' (''VideoGame/GhostRecon'' fans [[ContinuityNod should recognize the mission mission]] as [[ContinuityNod being a part of the ''Ghost Recon Advanced ''Advanced Warfighter 2'' storyline]]).storyline). Afterwards, the H.A.W.X. squadron is deactivated and subsequently headhunted, along with Crenshaw, by Artemis Global Security. The team quickly proves themselves to be one of Artemis' most valuable assets and helps secure them a place as one of the richest and most powerful [=PMCs=] in the world. Life has never been so good. Right?

After a war in Brazil breaks out between U.S.-friendly Brazil and "Las Trinidad" (an anti-American alliance of South American countries), U.S. involvement within the conflict hurt Artemis's bottom line, causing them to [[FaceHeelTurn backstab]] the U.S, side with Las Trinidad, and [[InvadedStatesOfAmerica launch a full scale invasion of the U.S]]. This, of course, didn't bode well with the patriotic ex-Air Force pilots, who defect back to the U.S. and have their old HAWX squadron [[UnCancelled reactivated]], as a result. Now they must work together with U.S. military forces to beat back the invading PMC military.
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After a war in Brazil breaks out between U.S.-friendly Brazil and "Las Trinidad" (an anti-American alliance of South American countries), U.S. involvement within the conflict hurt Artemis's bottom line, causing them to [[FaceHeelTurn backstab]] the U.S, side with Las Trinidad, and [[InvadedStatesOfAmerica launch a full scale invasion of the U.S]]. This, of course, didn't bode well with the patriotic ex-Air Force pilots, who defect back to the U.S. and have their old HAWX squadron [[UnCancelled reactivated]], reactivated, as a result. Now they must work together with U.S. military forces to beat back the invading PMC military.

If this is all starting to sound familiar to you, chances are you have played ''AceCombat'' before, and you would be right. The gameplay is almost identical to that of the ''Ace Combat'' games and there is a degree of overlap between the fanbases of the two. On the other hand, ''H.A.W.X.'' has been ported to the PC whereas ''Ace Combat'' remained a console-exclusive until ''Assault Horizon Enhanced''.
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If this is all starting to sound familiar to you, chances are you have played ''AceCombat'' ''VideoGame/AceCombat'' before, and you would be right. The gameplay is almost identical to that of the ''Ace Combat'' games and there is a degree of overlap between the fanbases of the two. On the other hand, ''H.A.W.X.'' has been ported to the PC whereas ''Ace Combat'' remained a console-exclusive until ''Assault Horizon Enhanced''. Enhanced Edition''.

* AcePilot: The titular squadron is made up of these, but they're not the only ones. The US Navy and Japanese pilots are also pretty damn good in Operation Typhoon. [[AcePilot Ace pilots]] are also frequent enemies, being more agile than normal {{Mooks}} (Though they still die from the same amount of damage). * UsefulNotes/AirForceOne: There's an EscortMission involving it after [[spoiler: Artemis betrays the U.S. and launches a full-scale invasion]], where Crenshaw must escort the President to a secure location, fighting off enemy fighters that try to shoot it down. The mission gets harder toward the end when [[spoiler:Artemis]] brings in radar jammers that make it harder for your aircraft to lock-on and stay locked-on. ** A trailer also depicted UsefulNotes/AirForceOne, where a cruise missile was hurling toward the plane and Crenshaw maneuvers to shoot it down. It's a cool sequence, but [[NeverTrustATrailer it never actually occurs in-game.]]
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* AcePilot: The titular eponymous squadron is made up of these, but they're not the only ones. The US Navy and Japanese pilots are also pretty damn good in Operation Typhoon. [[AcePilot Ace pilots]] pilots are also frequent enemies, being more agile than normal {{Mooks}} (Though (though they still die from the same amount of damage). * UsefulNotes/AirForceOne: There's an EscortMission involving it after [[spoiler: Artemis betrays the U.S. and launches a full-scale invasion]], where Crenshaw must escort the President to a secure location, fighting off enemy fighters that try to shoot it down. The mission gets harder toward the end when [[spoiler:Artemis]] brings in radar jammers that make it harder for your aircraft to lock-on lock on and stay locked-on. ** A trailer also depicted UsefulNotes/AirForceOne, Air Force One, where a cruise missile was hurling toward the plane and Crenshaw maneuvers to shoot it down. It's a cool sequence, but [[NeverTrustATrailer it never actually occurs in-game.]]

* ArtisticLicensePhysics: This game is in no way, shape, or form a realistic flight simulator. Aerodynamics and gravity are complete non-issues within the game, with stalling dependent solely on speed. The game then brings this trope UpToEleven with [=OFF=] Mode. In [=OFF=] Mode, the game more or less defies physics, pulling off moves that would kill the pilot and overstress the plane in real life. In the words of Mark from WebVideo/ClassicGameRoom, the only thing the planes don't do in [=OFF=] mode is turn into [[HumongousMecha giant robots]] and smash things with their fists. ** AluminumChristmasTrees: It ''is'', in fact, very possible to get a plane to "drift" in a manner similar to what's capable in [=OFF=] mode, though not nearly so tightly, not at all so controlled, and with so much sudden change in g-force that it will likely black out the pilot in seconds. It will also likely stall the plane, cause a flat-spin (exceedingly dangerous), and is more or less prohibited by any rational air force in the world. But still...possible.
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* ArtisticLicensePhysics: This game is in no way, shape, or form a realistic flight simulator. Aerodynamics and gravity are complete non-issues within the game, with stalling dependent solely on speed. The game then brings this trope UpToEleven with [=OFF=] OFF Mode. In [=OFF=] OFF Mode, the game more or less defies physics, pulling off moves that would kill the pilot and overstress the plane in real life. In the words of Mark from WebVideo/ClassicGameRoom, the only thing the planes don't do in [=OFF=] OFF mode is turn into [[HumongousMecha giant robots]] and smash things with their fists. ** AluminumChristmasTrees: It ''is'', in fact, very possible to get a plane to "drift" in a manner similar to what's capable in [=OFF=] OFF mode, though not nearly so tightly, not at all so controlled, and with so much sudden change in g-force that it will likely black out the pilot in seconds. It will also likely stall the plane, cause a flat-spin (exceedingly dangerous), and is more or less prohibited by any rational air force in the world. But still...possible.

** The [=OFF=] mode transition can also be jarring at times, due to the game wanting to be "dynamic" and thus causing your camera to focus on your plane first before panning over to your targeted enemy. This causes a delay between when you switch and when you can actually fire, which can be pretty jarring when you're trying to attack something. This also makes switching targets a bit harder. However, the game is smart enough to realize that if you switch in the middle of a heated battle, the view will just immediately change. * CanonImmigrant: ''H.A.W.X.'' contains a handful of references to other games in the Tom Clancy brand, including ''GhostRecon'', ''SplinterCell'', and ''EndWar''. ** The ContinuityNod to ''EndWar'' also helps make the plot stretch the SuspensionOfDisbelief less. Read the discussion in the Fridge section for more details. ** The second installment even has this on its box: Fight in the same conflict depicted in ''Tom Clancy's GhostRecon Future Soldier''. In turn, ''Future Soldier'' features the HAWX squadron in one mission.
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** The [=OFF=] OFF mode transition can also be jarring at times, due to the game wanting to be "dynamic" and thus causing your camera to focus on your plane first before ''very slowly'' panning over to your targeted enemy. This causes a delay between when you switch and when you can actually fire, which can be pretty jarring when you're trying to attack something. This also makes switching targets a bit harder. However, the game is smart enough to realize that if you switch in the middle of a heated battle, the view will just immediately change. * CanonImmigrant: ''H.A.W.X.'' contains a handful of references to other games in the Tom Clancy brand, including ''GhostRecon'', ''SplinterCell'', ''Ghost Recon'', ''VideoGame/SplinterCell'', and ''EndWar''. ''VideoGame/EndWar''. ** The ContinuityNod to ''EndWar'' ''[=EndWar=]'' also helps make the plot stretch the SuspensionOfDisbelief less. Read the discussion in the Fridge section for more details. ** The second installment even has this on its box: Fight in the same conflict depicted in ''Tom Clancy's GhostRecon Ghost Recon Future Soldier''. In turn, ''Future Soldier'' features the HAWX squadron in one mission.mission, though it caused some issues when ''Future Soldier'' came out [[DevelopmentHell two years later]] with a very different plot.

* CoolBoat: The US Navy employs many in this game. Artemis also has these. Their typical Destroyers and Cruisers can fire SAMs that deal twice as much damage as normal missiles, and their flagship, the ''Myrmidon'', has cruise missiles that outrange an entire US Naval carrier group. All these boats are MadeOfIron, and, Aircraft Carriers especially, can take many missiles before finally going down. * CoolPlane: The cover and cinematic intro feature the extremely cool [[GaulsWithGrenades Dassault Rafale]]. In game, you can fly over ''50'' different aircraft from around the world. DLC increases that number to ''[[UpToEleven over 60]]''. This game probably has the highest number of [[CoolPlane cool planes]] in any one game. There's even an internet tool to help you manage all these planes and find the one you want to fly. You can find it [[http://hawx.max-worlds.net/ here]].
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* CoolBoat: The US Navy employs many in this game. Artemis also has these. Their typical Destroyers and Cruisers can fire SAMs [=SAMs=] that deal twice as much damage as normal missiles, and their flagship, the ''Myrmidon'', has cruise missiles that outrange an entire US Naval carrier group. All these boats are MadeOfIron, and, Aircraft Carriers especially, can take many missiles before finally going down. * CoolPlane: The cover and cinematic intro feature the extremely cool [[GaulsWithGrenades Dassault Rafale]]. In game, you can fly over ''50'' different aircraft from around the world. DLC increases that number to ''[[UpToEleven over 60]]''. This game probably has the highest number of [[CoolPlane cool planes]] planes in any one game. There's even an internet tool to help you manage all these planes and find the one you want to fly. You can find it [[http://hawx.max-worlds.net/ here]].

* DamnYouMuscleMemory: AceCombat and HAWX on consoles have almost the exact same controls... except for the teensy fact that the missile and gun buttons are switched. The PC version, however, allows you to change controls.
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* DamnYouMuscleMemory: AceCombat Ace Combat and HAWX on consoles have almost the exact same controls... except for the teensy fact that the missile and gun buttons are switched. The PC version, however, allows you to change controls.controls, but then that brings up the issue where your circle/B button is now the "confirm" button in menus.

* DoABarrelRoll: Thanks to the OFF Mode, the planes can perform so many cool maneuvers to the point that it [[YouFailPhysicsForever defies the laws of physics]]. These maneuvers are both [[RuleOfCool cool to watch and perform]] (many Website/YouTube videos consist of nothing but flying tricks), [[AwesomeYetPractical and actually useful in outmaneuvering your enemy and dodging incoming missiles.]]
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* DoABarrelRoll: Thanks to the OFF Mode, the planes can perform so many cool maneuvers to the point that it [[YouFailPhysicsForever defies the laws of physics]]. These maneuvers are both [[RuleOfCool cool to watch and perform]] (many Website/YouTube videos consist of nothing but flying tricks), [[AwesomeYetPractical and actually useful in outmaneuvering your enemy and dodging incoming missiles.]]

* DuelingGames: With AceCombat.

* EMP: The satellite control center and its generators are protected by [=EMP=]s. The EMP in the game avoids the "temporarily-disabled only" aspect of the trope, but still isn't completely realistic as it causes your plane to [[MadeOfExplodium explode in a spectacular burst]] of [[YouFailPhysicsForever electricity]] instead of simply disabling your plane and causing it to crash.
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* EMP: {{EMP}}: The satellite control center and its generators are protected by [=EMP=]s. The EMP in the game avoids the "temporarily-disabled only" aspect of the trope, but still isn't completely realistic as it causes your plane to [[MadeOfExplodium explode in a spectacular burst]] of [[YouFailPhysicsForever electricity]] instead of simply disabling your plane and causing it to crash.

* FollowTheLeader: To AceCombat. ** ''HAWX 2'' has some overt inspiration from ''ModernWarfare''. There's a AC-130 gunnery mission, the bad guys are ultranationalist Russians and the plot keeps switching between the POV of several pilots from different nations.
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* FollowTheLeader: To AceCombat. ''Ace Combat''. ** ''HAWX 2'' has some overt inspiration from ''ModernWarfare''.''VideoGame/ModernWarfare''. There's a AC-130 gunnery mission, the bad guys are ultranationalist Russians and the plot keeps switching between the POV of several pilots from different nations.

* GameplayAndStorySegregation: The game features many [[CoolPlane cool planes]] to fly that would not make any sense story-wise. It's HandWaved when you're employed by Artemis by saying that they can buy any aircraft from anyone, but when you defect back to the US, that HandWave no longer works. The Air Force and Navy missions still give you the same options as the Artemis missions (and possibly more due to the missions taking place later in the game), which leads to the odd sight of the US Military using planes from different branches (like flying Navy missions with the F-15, or Air Force missions with the F/A-18), retired planes (like the F-14 and F-117), foreign planes (like the Eurofighter and all the different MiG and Sukhoi aircraft), armed versions of tech demos (like the Su-47, also foreign, and the F-15 ACTIVE), and concept planes (like the A-12, which was cancelled before any prototype was developed). Even the HandWave of the squadron being [[ElitesAreMoreGlamorous elite]], and could possibly have access to planes that would be unavailable to the average pilot would still be a weak explanation story-wise.
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* GameplayAndStorySegregation: The game features many [[CoolPlane cool planes]] planes to fly that would not make any sense story-wise. It's HandWaved handwaved when you're employed by Artemis by saying that they can buy any aircraft from anyone, but when you defect back to the US, that HandWave no longer works. The Air Force and Navy missions still give you the same options as the Artemis missions (and possibly more due to the missions taking place later in the game), which leads to the odd sight of the US Military using planes from different branches (like flying Navy missions with the F-15, or Air Force missions with the F/A-18), retired planes (like the F-14 and F-117), foreign planes (like the Eurofighter and all the different MiG [=MiG=] and Sukhoi aircraft), armed versions of tech demos (like the Su-47, also foreign, and the F-15 ACTIVE), and concept planes (like the A-12, which was cancelled before any prototype was developed). Even the HandWave handwave of the squadron being [[ElitesAreMoreGlamorous elite]], and could possibly have access to planes that would be unavailable to the average pilot would still be a weak explanation story-wise.

* GuyInBack: The instructor who teaches you how to use OFF mode in the JustifiedTutorial sits in the back of your plane. He even tells you that since he's sitting in the back, it is advised that [[TryNotToDie you don't crash the plane]].
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* GuyInBack: The instructor who teaches you how to use OFF mode in the JustifiedTutorial sits in the back of your plane. He even tells you that since he's sitting in the back, it is advised that [[TryNotToDie you don't crash the plane]].plane, for his sake]].

* HyperSpaceArsenal: Just like AceCombat before it, the planes in HAWX can carry over 100 missiles. Even the supposed "Low Payload" trait still grants the player a whopping 140 JSM's.
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* HyperSpaceArsenal: HyperspaceArsenal: Just like AceCombat Ace Combat before it, the planes in HAWX can carry over 100 missiles. Even the supposed "Low Payload" trait still grants the player a whopping 140 JSM's.

** The first mission has the player working for the Air Force... piloting F/A-18s. Unlike the GameplayStorySegregation entry above, the game chooses the aircraft for you in this mission, meaning there's no excuse. Similarly, the mission where [[spoiler:you defect back to the US]] has the captain of a carrier suggest clearing off some space for you to land at the end, but the game's suggested plane for that mission is the [=MiG=]-33, which is ''not'' carrier-capable (though this time you have a choice, at least). ** The game's arcade nature also means that the planes feel like weird mixes between spaceships and flying cars that shoot magic. For one there is apparently no gravity and aerodynamics modeling: diving/climbing doesn't increase/decrease your speed so most real-life maneuvers lose all significance. Stalling is not dependent on aerodynamics but instead purely on speed. Angles of attack, sideslip and lift are complete non issues. Missles just work: forget about ground-clutter, radar modes, TVM pixel hunting, Rpi, or engagement aspects. G-forces are not simulated and turning off the assistance mode grants your plane an exemption from the laws of physics. It is basically a classic shooter with gravity disabled and autoaim turned on.
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** The first mission has the player working for the Air Force... piloting F/A-18s. Unlike the GameplayStorySegregation entry above, the game chooses the aircraft for you in this mission, mission even when replaying it in NewGamePlus, meaning there's no excuse. Similarly, the mission where [[spoiler:you defect back to the US]] has the captain of a carrier suggest clearing off some space for you to land at the end, but the game's suggested plane for that mission is the [=MiG=]-33, which is ''not'' carrier-capable (though this time you have a choice, at least). ** The game's arcade nature also means that the planes feel like weird mixes between spaceships and flying cars that shoot magic. For one there is apparently no gravity and aerodynamics modeling: diving/climbing doesn't increase/decrease your speed so most real-life maneuvers lose all significance. Stalling is not dependent on aerodynamics but instead purely on speed. Angles of attack, sideslip and lift are complete non issues. Missles Missiles just work: forget about ground-clutter, radar modes, TVM pixel hunting, Rpi, or engagement aspects. G-forces are not simulated and turning off the assistance mode grants your plane an exemption from the laws of physics. It is basically a classic shooter with gravity disabled and autoaim turned on.

* KaizoTrap: It is still possible to crash your plane and die after you completed all the objectives in a mission. The sequel has landing sequences, which makes this trope happen even more often. * KillSat: Different in most respects as the particular KillSat in question is actually on the side of the good guys (for [[ContinuityPorn more information]], play EndWar), and must be repaired and reactivated after Artemis used an ElectroMagneticPulse to disable it for their invasion. ** The Ultranationalist Russians in the sequel have access to a KillSat as well, and kill many of your allies with it.
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* KaizoTrap: It is still possible to crash your plane and die after you you've completed all the objectives in a mission. The sequel has landing sequences, which makes this trope happen even more often. * KillSat: Different in most respects as the particular KillSat kill sat in question is actually on the side of the good guys (for [[ContinuityPorn more information]], play EndWar), [=EndWar=]), and must be repaired and reactivated after Artemis used an ElectroMagneticPulse to disable it for their invasion. ** The Ultranationalist Russians in the sequel have access to a KillSat kill sat as well, and kill many of your allies with it.

* RareVehicles: Many. There's the typical ones like the Su-47 Berkut (which is just [[RuleOfCool too]] [[CoolPlane cool]] to pass up) and the YF-23 Black Widow II/Grey Ghost ([[RuleOfCool like]][[CoolPlane wise]]), but it's the most ridiculous with the A-12 Avenger II. Although it's just a PreOrderBonus, the A-12 Avenger II in RealLife never had a working prototype before it was [[ScrewedByTheNetwork cancelled]] by the government due to [[AwesomeButImpractical cost overruns and delays]]. * RealLife: One of the main things that HAWX had differently from AceCombat was the fact that HAWX took place in the real world, albeit TwentyMinutesInTheFuture. It seems like AceCombat has [[FollowTheLeader followed]] with AceCombatJointAssault and AceCombatAssaultHorizon.
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* RareVehicles: Many. There's the typical ones like the Su-47 Berkut (which is just [[RuleOfCool too]] [[CoolPlane cool]] to pass up) and the YF-23 Black Widow II/Grey Ghost ([[RuleOfCool like]][[CoolPlane wise]]), (likewise), but it's the most ridiculous with the A-12 Avenger II. Although it's just a PreOrderBonus, the A-12 Avenger II in RealLife never had a working prototype before it was [[ScrewedByTheNetwork cancelled]] by the government due to [[AwesomeButImpractical cost overruns and delays]]. * RealLife: One of the main things that HAWX had differently from AceCombat Ace Combat was the fact that HAWX took place in the real world, albeit TwentyMinutesInTheFuture. It seems like AceCombat Ace Combat has [[FollowTheLeader followed]] with AceCombatJointAssault ''VideoGame/AceCombatJointAssault'' and AceCombatAssaultHorizon.''VideoGame/AceCombatAssaultHorizon''.

* SeriesContinuityError: ''HAWX 2'' and ''GhostRecon: Future Soldier'' present the same conflict, but there's a noticeable discrepancy in the details of the coup d'état. ''HAWX 2'' shows that the Loyalist Russian president is a frail-looking guy called "Anton Karskazev" and his replacement is a guy named "Alexandr Treskayev", while in ''Future Soldier'', the former president is a grizzled former Army veteran named "Volodin" while the usurper is "Sergey Makhmudov". However, this could be explained by ''HAWX 2'' being based on the aborted 2010 build of ''Future Soldier'' rather than the final version.
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* SeriesContinuityError: ''HAWX 2'' and ''GhostRecon: ''Ghost Recon: Future Soldier'' present the same conflict, but there's a noticeable discrepancy in the details of the coup d'état. ''HAWX 2'' shows that the Loyalist Russian president is a frail-looking guy called "Anton Karskazev" and his replacement is a guy named "Alexandr Treskayev", while in ''Future Soldier'', the former president is a grizzled former Army veteran named "Volodin" while the usurper is "Sergey Makhmudov". However, this could be explained by ''HAWX 2'' being based on the aborted 2010 build of ''Future Soldier'' rather than the final version.

* ShortRangeLongRangeWeapon: Missile ranges aren't as bad as in AceCombat, but they are still much shorter than in RealLife. Of course, sniping at each other over long distances is much less [[RuleOfFun fun]] than dogfighting, so TropesAreNotBad.
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* ShortRangeLongRangeWeapon: Missile ranges aren't as bad as in AceCombat, Ace Combat, but they are still much shorter than in RealLife. Of course, sniping at each other over long distances is much less [[RuleOfFun fun]] than dogfighting, so TropesAreNotBad.

** One of the missions in the first ''H.A.W.X'' consists of defending a space launch first against cargo planes dropping tanks to assault the launch pad, then a combination of ground-attack aircraft and cruise missiles attack the launch pad and vehicle. This is almost identical to a mission in ''AceCombat5TheUnsungWar'', "The White Bird (Part 1)".
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** One of the missions in the first ''H.A.W.X'' consists of defending a space launch first against cargo planes dropping tanks to assault the launch pad, then a combination of ground-attack aircraft and cruise missiles attack the launch pad and vehicle. This is almost identical to a mission in ''AceCombat5TheUnsungWar'', ''VideoGame/AceCombat5TheUnsungWar'', "The White Bird (Part 1)".

** On defensive, they follow you around and generally stay out of the way until [[BerserkButton someone tries to get a radar lock on you or an AA gun starts firing in your general direction]], at which point they instantly start chasing the offender. Which means that yes, the AI is smart enough to do WildWeasel tactics with you as the bait.
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** On defensive, they follow you around and generally stay out of the way until [[BerserkButton someone tries to get a radar lock on you or an AA gun starts firing in your general direction]], at which point they instantly start chasing the offender. Which means that yes, the AI is smart enough to do WildWeasel UsefulNotes/WildWeasel tactics with you as the bait.

* TrainingDummy: The [=OFF=] Mode Certification mission has no actual enemies, with targets mainly being flying drones to teach you how to fly in [=OFF=] Mode. Even the armed drones fire dummy missiles that do not do any real damage (the effects of damaging, like the fuzzing screen, however, is simulated). * UnexpectedGameplayChange: The sequel introduced UAV missions where you eavedrops on enemy conversations and a AC-130 bombing mission.
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* TrainingDummy: The [=OFF=] OFF Mode Certification mission has no actual enemies, with targets mainly being flying drones to teach you how to fly in [=OFF=] OFF Mode. Even the armed drones fire dummy missiles that do not do any real damage (the effects of damaging, taking damage, like the fuzzing screen, however, is are simulated). * UnexpectedGameplayChange: The sequel introduced UAV missions where you eavedrops eavedrop on enemy conversations and a an AC-130 bombing mission.
22nd Feb '14 8:58:51 PM Aiguille
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** A trailer also depicted AirForceOne, where a cruise missile was hurling toward the plane and Crenshaw maneuvers to shoot it down. It's a cool sequence, but [[NeverTrustATrailer it never actually occurs in-game.]]
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** A trailer also depicted AirForceOne, UsefulNotes/AirForceOne, where a cruise missile was hurling toward the plane and Crenshaw maneuvers to shoot it down. It's a cool sequence, but [[NeverTrustATrailer it never actually occurs in-game.]]
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