History VideoGame / HAWX

10th Jan '18 12:57:28 PM theLibrarian
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* CorruptCorporateExecutive: Adrian Dewinter and presumably the other Artemis executives.

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* CorruptCorporateExecutive: Adrian Dewinter and presumably the other Artemis executives.executives, who are willing to start a war against a world superpower...because American intervention in foreign affairs is cutting into their profit margin.
21st Dec '17 1:22:01 PM Kadorhal
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* DamnYouMuscleMemory: Ace Combat and HAWX on consoles have almost the exact same controls... except for the teensy fact that the missile and gun buttons are switched. The PC version, however, allows you to change controls... but that just brings up this trope again in the menus, since .

to:

* DamnYouMuscleMemory: Ace Combat and HAWX on consoles have almost the exact same controls... except for the teensy fact that the missile and gun buttons are switched. The PC version, however, allows you to change controls... but that just brings it also has an issue where it seems hard-coded to count button #1 as your confirm button in menus and button #2 as your back button regardless of what they're bound to in gameplay - an Xinput-style controller that's not actually a 360 controller, for instance, could end up this trope again in with the menus, since .''top'' face button as "confirm".
20th Dec '17 5:43:48 PM Kadorhal
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** The OFF mode transition can also be jarring at times, due to the game wanting to be "dynamic" and thus causing your camera to focus on your plane from a front angle first before ''very slowly'' panning over to your targeted enemy. This causes a delay between when you switch and when you can actually fire, which can be pretty jarring when you're trying to attack something. This also makes switching targets a bit harder. However, the game is smart enough to realize that if you switch in the middle of a heated battle you're ''probably'' a bit more preoccupied with something other than dynamic camera shifts, and the view will just immediately change.

to:

** The OFF mode transition can also be jarring at times, due to the game wanting to be "dynamic" and thus causing your camera to focus on your plane from a front angle first before ''very slowly'' panning over to your targeted enemy. This causes a delay between when you switch and when you can actually fire, which can be pretty jarring when you're trying to attack something. This also makes switching targets a bit harder. However, the game is smart enough to realize that if you switch in the middle of a heated battle you're ''probably'' a bit more preoccupied with something other more important than bullet points on the back of the box like dynamic camera shifts, and the view will just immediately change.



* CodeName: You only know your wingmen by their call sign. Strangely, your own call sign is rather underused, with most people calling you by your real name.

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* CodeName: You only know your wingmen wingmen, Casper and Talon, by their call sign. signs. Strangely, your Crenshaw's own call sign of "Shade" is rather underused, underused - you're not even guaranteed to hear it ''once'' across an entire playthrough - with most people calling you him by your his real name.name or his rank.



* CoolPlane: The cover and cinematic intro feature the extremely cool [[UsefulNotes/GaulsWithGrenades Dassault Rafale]]. In game, you can fly over ''50'' different aircraft from around the world. DLC increases that number to ''[[UpToEleven over 60]]''. This game probably has the highest number of cool planes in any one game. There's even an internet tool to help you manage all these planes and find the one you want to fly. You can find it [[http://hawx.max-worlds.net/ here]].

to:

* CoolPlane: The cover and cinematic intro feature the extremely cool [[UsefulNotes/GaulsWithGrenades Dassault Rafale]]. In game, you can fly over ''50'' different aircraft from around the world. DLC increases that number to ''[[UpToEleven over 60]]''. This game probably has the highest number of cool planes in any one game.game (''VideoGame/AceCombat5TheUnsungWar'', the ''Ace Combat'' game with the most planes in it before the release of ''HAWX'', had about 53). There's even an internet tool to help you manage all these planes and find the one you want to fly. You can find it [[http://hawx.max-worlds.net/ here]].



** The second installment even has this on its box: Fight in the same conflict depicted in ''Tom Clancy's Ghost Recon Future Soldier''. Although this caused some issues when ''Future Soldier'' came out two years later with a very different plot, though it nevertheless tried to keep the inter-continuity by having HAWX flight bail you out of a tight spot late in the game.

to:

** The second installment even has this on its box: Fight in the same conflict depicted in ''Tom Clancy's Ghost Recon Future Soldier''. Although this caused some issues when ''Future Soldier'' came out two years later with a very different plot, though it nevertheless tried to keep the inter-continuity by still overall focusing on a Russian coup and having HAWX flight bail you out of a tight spot late in the game.



* DamnYouMuscleMemory: Ace Combat and HAWX on consoles have almost the exact same controls... except for the teensy fact that the missile and gun buttons are switched. The PC version, however, allows you to change controls, but then that brings up the issue where, unless you're using a 360 controller, your circle/B button is now the "confirm" button in menus.
** A few weapons also work differently between the two series, which can lead to wasted ammunition when switching between the two. The biggest example is possibly the radar-guided missiles - in ''Ace Combat'', they are not counted as "missed" until they either run out of propulsion or hit something, meaning you can do things like launch one early at a target out of the maximum lock-on range (the [=PS2=] games) or launch at multiple targets so long as they're all within the circle (PSP and later games). In ''HAWX'', radar-guided missiles are counted as a miss as soon as you switch targets, or even as soon as you ''fire'' if you don't have a target in range.

to:

* DamnYouMuscleMemory: Ace Combat and HAWX on consoles have almost the exact same controls... except for the teensy fact that the missile and gun buttons are switched. The PC version, however, allows you to change controls, controls... but then that just brings up this trope again in the issue where, unless you're using a 360 controller, your circle/B button is now the "confirm" button in menus.
menus, since .
** A few weapons also work differently between the two series, which can lead to wasted ammunition when switching between the two. The biggest example is possibly the radar-guided missiles - in ''Ace Combat'', they are not counted as "missed" until they either run out of propulsion or hit something, meaning you can do things like launch one early at a target out of the maximum lock-on range (the [=PS2=] games) or launch at multiple targets so long as they're all within the circle (PSP and later games). In ''HAWX'', radar-guided missiles are counted as a miss as soon as you switch targets, if you ever lose the normal lock-on, or even as soon as you ''fire'' if you don't have a target in range.



* DisproportionateRetribution: Artemis is more than willing to invade the U.S., assassinate the president, and detonate nukes simply because the U.S.'s involvement in a war cost them a few points on the stock market.
** This is because they are being hired by a terrorist group as their main assault force in a world where most warfare is outsourced.

to:

* DisproportionateRetribution: Artemis is more than willing to invade the U.S., assassinate the president, President, and detonate nukes in several highly-populated areas simply because the U.S.'s involvement in a war cost them a few points on the stock market.
** This
market. Granted, this is because they are being hired by a terrorist group as their main assault force in a world where most warfare is outsourced.



* FogOfWar: If your opponent is using radar jammers, your radar and Tac-Map will be obscured in an effect that's very similar to this trope in RealTimeStrategy games. This is especially apparent during Operation Iron Arrow, where the only area that's visible (and defensible, as your missiles don't work in the "fog") is the area surrounding your [=AWAC=]s plane. Luckily, this area gets progressively bigger the more jammers you destroy.
* FollowTheLeader: To ''Ace Combat''.
** ''HAWX 2'' has some overt inspiration from ''VideoGame/ModernWarfare''. There's a AC-130 gunnery mission, the bad guys are ultranationalist Russians and the plot keeps switching between the POV of several pilots from different nations.

to:

* FogOfWar: If your opponent is using radar jammers, your radar and Tac-Map will be obscured in an effect that's very similar to this trope in RealTimeStrategy games. This is especially apparent during Operation Iron Arrow, where the only area that's visible (and defensible, as your missiles don't work in the "fog") is the area surrounding your [=AWAC=]s AWACS plane. Luckily, this area gets progressively bigger the more jammers you destroy.
* FollowTheLeader: To Primarily to ''Ace Combat''.
**
Combat'', though as obligatory for around the start of TheNewTens ''HAWX 2'' has some quite a bit of overt inspiration from ''VideoGame/ModernWarfare''. There's a ''VideoGame/ModernWarfare'' as well - there's an AC-130 gunnery mission, the bad guys are ultranationalist Russians Russians, and the plot keeps switching between the POV of several pilots from different nations.



* GameplayAndStorySegregation: The game features many cool planes to fly that would not make any sense story-wise. It's handwaved when you're employed by Artemis by saying that they can buy any aircraft from anyone, but when you defect back to the US, that no longer works. The Air Force and Navy missions still give you the same options as the Artemis missions (and possibly more due to the missions taking place later in the game), which leads to the odd sight of the US Military using planes from different branches (like flying Navy missions with the F-15, or Air Force missions with the F/A-18 - the latter is even forced in the first level, even on a NewGamePlus replay), retired planes (like the F-14 and F-117), foreign planes (like the Eurofighter and all the different [=MiG=] and Sukhoi aircraft), armed versions of tech demos (like the Su-47, also foreign, and the F-15 ACTIVE), and concept planes (like the A-12, which was cancelled before any prototype was developed). Even the handwave of the squadron being [[ElitesAreMoreGlamorous elite]], and could possibly have access to planes that would be unavailable to the average pilot would still be a weak explanation story-wise.

to:

* GameplayAndStorySegregation: The game features many cool planes to fly that would not make any sense story-wise. It's handwaved when you're employed by Artemis by saying that they can buy any aircraft from anyone, but when you defect back to the US, that no longer works. The Air Force and Navy missions still give you the same options as the Artemis missions (and possibly more due to the missions taking place later in the game), which leads to the odd sight of the US Military using planes from different branches (like flying Navy missions with the F-15, or Air Force missions with the F/A-18 - the latter is even forced in the first level, even on a NewGamePlus replay), retired planes (like the F-14 and F-117), foreign planes (like the Eurofighter and all the different [=MiG=] and Sukhoi aircraft), armed versions of tech demos (like the Su-47, also foreign, and the F-15 ACTIVE), and concept planes (like the A-12, which was cancelled before any prototype was developed). Even the handwave of the squadron being [[ElitesAreMoreGlamorous elite]], and could possibly have access to planes that would be unavailable to the average pilot pilot, would still be a weak explanation story-wise.



* [[GoodGunsBadGuns Good Planes Bad Planes]]: Mostly [[AvertedTrope averted]]. Enemies, being PrivateMilitaryContractors that bought aircraft from all over the world, can fly any country's plane to attack you. Likewise, you can choose any plane you want, too, regardless of nationality. The enemy does seem to send a lot of Mikoyan and Sukhoi jets after you, though, while FMV's of planes representing the player tend to use the F-22.

to:

* [[GoodGunsBadGuns Good Planes Bad Planes]]: Mostly [[AvertedTrope averted]]. Enemies, being PrivateMilitaryContractors Zig-zagged, mostly in part by the fact that bought aircraft from all over the world, can fly any country's plane to attack you. Likewise, you can choose any plane you want, too, regardless of nationality. The enemy does seem to send a lot of Mikoyan and Sukhoi jets after you, though, while FMV's of planes representing the player switches sides at a point in the game. As judging by the suggested planes for various missions, Artemis has a preference for non-American jets, primarily Soviet ones (only one mission in the first half suggests an American jet, the F-4G, and one suggests a Mirage while the rest all suggest Sukhoi and Mikoyan craft), and your enemies tend to be non-aligned militias that use whatever they can get their hands on, generally preferring F-5s. Once you switch back to the F-22.US military it's played more straight, as Artemis jets under NPC control continue preferring Soviet and Russian craft while the player's suggested planes for the rest of the game all remain Western (only two levels suggest non-American craft, and in both cases they're the Eurofighter and then the Rafale) - however, with the exception of the first mission, the Assistance OFF tutorial, and the epilogue, you're never prevented from flying a plane unless it doens't have a weapon required for the mission (like free-fall bombs for the third mission), so you can keep flying your Su-27s and the like all through to the end of the game.
22nd Sep '17 4:25:33 PM Kadorhal
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If this is all starting to sound familiar to you, chances are you have played ''VideoGame/AceCombat'' before, and you would be right. The gameplay is almost identical to that of the ''Ace Combat'' games and there is a degree of overlap between the fanbases of the two. On the other hand, both ''H.A.W.X.'' games are all multiplatform, including PC releases, whereas with the exception of ''VideoGame/AceCombatAssaultHorizon'' every installment in ''Ace Combat'' has been exclusive to a single platform.

To date, there is only one other installment in the series, ''H.A.W.X. 2''. Which is set before and during the events of ''Ghost Recon: Future Soldier''.

to:

If this is all starting to sound familiar to you, chances are you have played ''VideoGame/AceCombat'' before, and you would be right. The gameplay is almost identical to that of the ''Ace Combat'' games and there is a degree of overlap between the fanbases of the two. On the other hand, both ''H.A.W.X.'' games are all multiplatform, including PC releases, whereas with the exception of ''VideoGame/AceCombatAssaultHorizon'' and ''VideoGame/AceCombat7SkiesUnknown'', every installment in ''Ace Combat'' has been exclusive to a single platform.

console.

To date, there is only one other installment in the series, ''H.A.W.X. 2''. Which 2'', which is set before and during more or less concurrently to the events of ''Ghost Recon: Future Soldier''.Soldier'', during a major coup in Russia in 2024 (unrelated to the 2008 coup that was part of the original ''Ghost Recon'' story).



* AcePilot: The eponymous squadron is made up of these, but they're not the only ones. The US Navy and Japanese pilots are also pretty damn good in Operation Typhoon. Ace pilots are also frequent enemies, being more agile than normal {{Mooks}} (though they still die from the same amount of damage).

to:

* AcePilot: The eponymous squadron is made up of these, but they're not the only ones. The US Navy and Japanese pilots are also pretty damn good in Operation Typhoon. Ace pilots are also frequent semi-frequent enemies, being more agile than normal {{Mooks}} (though they still die from the same amount of damage).



** AluminumChristmasTrees: It ''is'', in fact, very possible to get a plane to "drift" in a manner similar to what's capable in OFF mode, though not nearly so tightly, not at all so controlled, and with so much sudden change in g-force that it will likely black out the pilot in seconds. It will also likely stall the plane, cause a flat-spin (exceedingly dangerous), and is more or less prohibited by any rational air force in the world. But still...possible.

to:

** AluminumChristmasTrees: It ''is'', in fact, very possible to get a plane to "drift" in a manner similar to what's capable in OFF mode, though not nearly so tightly, not at all so controlled, and with so much sudden change in g-force that it will likely black out the pilot in seconds. It will also likely stall the plane, cause a flat-spin (exceedingly dangerous), and is more or less prohibited by any rational air force in the world. But still... possible.



** The second installment even has this on its box: Fight in the same conflict depicted in ''Tom Clancy's Ghost Recon Future Soldier''. In turn, ''Future Soldier'' features the HAWX squadron in one mission, though it caused some issues when ''Future Soldier'' came out two years later with a very different plot.

to:

** The second installment even has this on its box: Fight in the same conflict depicted in ''Tom Clancy's Ghost Recon Future Soldier''. In turn, ''Future Soldier'' features the HAWX squadron in one mission, though it Although this caused some issues when ''Future Soldier'' came out two years later with a very different plot.plot, though it nevertheless tried to keep the inter-continuity by having HAWX flight bail you out of a tight spot late in the game.



* DidNotDoTheBloodyResearch: The name ''Las Trinidad'' shows a lack of understanding of spanish literacy from Ubisoft's part. The name should had been just ''La Trinidad'' or ''Las Trinidades''.

to:

* DidNotDoTheBloodyResearch: The name ''Las Trinidad'' shows a lack of understanding of spanish Spanish literacy from Ubisoft's part. The name should had been just ''La Trinidad'' or ''Las Trinidades''.
27th Jul '17 9:24:38 PM GoodGamer14
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To date, there is only one other installment in the series, ''H.A.W.X. 2''. Which set before and during the events of ''Ghost Recon: Future Soldier''.

to:

To date, there is only one other installment in the series, ''H.A.W.X. 2''. Which is set before and during the events of ''Ghost Recon: Future Soldier''.
27th Jul '17 9:17:24 PM GoodGamer14
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To date, there is only one other installment in the series, ''H.A.W.X. 2''.

to:

To date, there is only one other installment in the series, ''H.A.W.X. 2''. Which set before and during the events of ''Ghost Recon: Future Soldier''.



* DidNotDoTheBloodyResearch: The name ''Las Trinidad'' shows a lack of understanding of spanish literacy from Ubisoft's part. The name should had been just ''La Trinidad'' or ''Las Trinidades''.



* WhatHappenedToTheMouse: For the first half of the game, Las Trinidad, an anti-U.S South/Central American Union are your primary enemies. Then they hire Artemis out from under the American government and use them to attack the United States. Despite this, as soon as you fight off Artemis in the Magellan Straits, Las Trinidad vanishes from the plot completely as Artemis continues the fight entirely on their own.

to:

* WhatHappenedToTheMouse: For the first half of the game, Las Trinidad, an anti-U.S South/Central South American Union coalition are your primary enemies. Then they hire Artemis out from under the American government and use them to attack the United States. Despite this, as soon as you fight off Artemis in the Magellan Straits, Las Trinidad vanishes from the plot completely as Artemis continues the fight entirely on their own.
7th Sep '16 3:35:25 AM moloch
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* CanonImmigrant: ''H.A.W.X.'' contains a handful of references to other games in the Tom Clancy brand, including ''Ghost Recon'', ''VideoGame/SplinterCell'', and ''VideoGame/EndWar''.
** The ContinuityNod to ''[=EndWar=]'' also helps make the plot stretch the SuspensionOfDisbelief less. Read the discussion in the Fridge section for more details.
** The second installment even has this on its box: Fight in the same conflict depicted in ''Tom Clancy's Ghost Recon Future Soldier''. In turn, ''Future Soldier'' features the HAWX squadron in one mission, though it caused some issues when ''Future Soldier'' came out two years later with a very different plot.


Added DiffLines:

* ContinuityNod: ''H.A.W.X.'' contains a handful of references to other games in the Tom Clancy brand, including ''Ghost Recon'', ''VideoGame/SplinterCell'', and ''VideoGame/EndWar''.
** The ContinuityNod to ''[=EndWar=]'' also helps make the plot stretch the SuspensionOfDisbelief less. Read the discussion in the Fridge section for more details.
** The second installment even has this on its box: Fight in the same conflict depicted in ''Tom Clancy's Ghost Recon Future Soldier''. In turn, ''Future Soldier'' features the HAWX squadron in one mission, though it caused some issues when ''Future Soldier'' came out two years later with a very different plot.
28th Aug '16 3:27:20 AM Morgenthaler
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* CoolPlane: The cover and cinematic intro feature the extremely cool [[GaulsWithGrenades Dassault Rafale]]. In game, you can fly over ''50'' different aircraft from around the world. DLC increases that number to ''[[UpToEleven over 60]]''. This game probably has the highest number of cool planes in any one game. There's even an internet tool to help you manage all these planes and find the one you want to fly. You can find it [[http://hawx.max-worlds.net/ here]].

to:

* CoolPlane: The cover and cinematic intro feature the extremely cool [[GaulsWithGrenades [[UsefulNotes/GaulsWithGrenades Dassault Rafale]]. In game, you can fly over ''50'' different aircraft from around the world. DLC increases that number to ''[[UpToEleven over 60]]''. This game probably has the highest number of cool planes in any one game. There's even an internet tool to help you manage all these planes and find the one you want to fly. You can find it [[http://hawx.max-worlds.net/ here]].
25th Jul '16 12:17:03 PM Someoneman
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* WashingtonDCInvasion: One of the [[AwesomeMoments highlights]] of the game.

to:

* WashingtonDCInvasion: One of the [[AwesomeMoments highlights]] of the game.%%* WashingtonDCInvasion
20th Jun '16 1:43:57 PM Kadorhal
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If this is all starting to sound familiar to you, chances are you have played ''VideoGame/AceCombat'' before, and you would be right. The gameplay is almost identical to that of the ''Ace Combat'' games and there is a degree of overlap between the fanbases of the two. On the other hand, ''H.A.W.X.'' has been ported to the PC whereas ''Ace Combat'' remained a console-exclusive until ''Assault Horizon Enhanced Edition''.

to:

If this is all starting to sound familiar to you, chances are you have played ''VideoGame/AceCombat'' before, and you would be right. The gameplay is almost identical to that of the ''Ace Combat'' games and there is a degree of overlap between the fanbases of the two. On the other hand, both ''H.A.W.X.'' has been ported to the games are all multiplatform, including PC releases, whereas with the exception of ''VideoGame/AceCombatAssaultHorizon'' every installment in ''Ace Combat'' remained has been exclusive to a console-exclusive until ''Assault Horizon Enhanced Edition''.
single platform.



* WhatHappenedToTheMouse: For the first half of the game, Las Trinidad, an anti-U.S South/Central American Union are your primary enemies. Then they hire Artemis out from under the American government and use them to attack the United States. Despite this, as soon as you fight off Artemis in the Magellan Straits, they vanish from the plot completely.

to:

* WhatHappenedToTheMouse: For the first half of the game, Las Trinidad, an anti-U.S South/Central American Union are your primary enemies. Then they hire Artemis out from under the American government and use them to attack the United States. Despite this, as soon as you fight off Artemis in the Magellan Straits, they vanish Las Trinidad vanishes from the plot completely.completely as Artemis continues the fight entirely on their own.
This list shows the last 10 events of 107. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HAWX