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** The Artificier card "Reflecting Ray" does Magic damage equal to the ammount taken that turn. Against {{Spam Attack}}s, it's quite the punishment.

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** The Artificier card "Reflecting Ray" does Magic damage equal to the ammount amount taken that turn. Against {{Spam Attack}}s, it's quite the punishment.
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* ADungeonIsYou: You play as both the Dungeon Master and Adventurung Guild master. You place corridors, monsters, and loot, as long as the story hasn't placed them for you.
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* ManipulatingTheOpponentsDeck: Both the player and the enemies can cause the other to discard a card from their hand during battles. The Mime class in particular has a desk focused on causing this with their "Stage-Presence" cards.
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* ActionInitiative:
** Monsters always attack before the player unless your attack has the 'Swift' trait.
** All attacks from Rangers that deal physical damage have Swift, allowing rangers to almost always go first if built correctly.
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* YouBastard: After several of your dungeons die the narrator informs you about how the graveyard of your guild can somehow hold the remains of an infinite number of dungeoneers... and then calls you a monster.
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* TheDissTrack: Whenever a dungeoneer dies the bard plays a song insulting them (and the player) for dying.
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* LosingHorns: Type C where the bard will sing making fun of the player and the dungeoneer who just died when you lose a level.
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* LosingHrons: Type C where the bard will sing making fun of the player and the dungeoneer who just died when you lose a level.

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* LosingHrons: LosingHorns: Type C where the bard will sing making fun of the player and the dungeoneer who just died when you lose a level.
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Added DiffLines:

* LosingHrons: Type C where the bard will sing making fun of the player and the dungeoneer who just died when you lose a level.
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* CaptainErsatz: The Boss "Generic, Non-Infringing Princess" is one for [[Disney/{{Frozen}} Elsa]]. The trophy for beating her is a C&D letter.

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* CaptainErsatz: The Boss "Generic, Non-Infringing Princess" is one for [[Disney/{{Frozen}} [[WesternAnimation/Frozen2013 Elsa]]. The trophy for beating her is a C&D letter.

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* AttackBackfire: Depending on the cards played. Certain skills do +1 damage vs. Unblockable attacks.

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* AttackBackfire: AttackBackfire:
**
Depending on the cards played. Certain skills do +1 damage vs. Unblockable attacks.



* ChargeAttack: Certain skills add a point of damage to the next ability of the same damage type as themselves. Some can be spammed indefinately until you find yourself doing enough damage to clean out a boss' entire stock of hearts if you're lucky.

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* ChargeAttack: ChargeAttack:
**
Certain skills add a point of damage to the next ability of the same damage type as themselves. Some can be spammed indefinately until you find yourself doing enough damage to clean out a boss' entire stock of hearts if you're lucky.



* DamageIncreasingDebuff: The debuffs Frail, Mundane, Decay and Brittle cause enemies (and heroes who drank from a cursed Fountain or have equipment like Seaweed or Dynamite) to take extra damage.
** Frail adds +1 to physical attacks.
** Mundane adds +1 to magic attacks.
** Decay adds +1 untyped damage to any attack that deals two or more damage.
** Brittle adds +2 untyped damage to any attack that deals three or more damage.

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* DamageIncreasingDebuff: DamageIncreasingDebuff:
**
The debuffs Frail, Mundane, Decay and Brittle cause enemies (and heroes who drank from a cursed Fountain or have equipment like Seaweed or Dynamite) to take extra damage.
** *** Frail adds +1 to physical attacks.
** *** Mundane adds +1 to magic attacks.
** *** Decay adds +1 untyped damage to any attack that deals two or more damage.
** *** Brittle adds +2 untyped damage to any attack that deals three or more damage.



* ExactWords: Certain skills have special abilities that proc "per hit" or "if successful". For example, ''Siphon'' steals a heart per hit, and hits twice. However, if you've charged it up with a Focus card, it strikes a third time, and steals three hp. This also works if the enemy is "Mundane" (takes +1 damage from Magic attacks). A skill that procs "if successful" tacks its special effect to the rearmost damage icon. Conversely, Holy Seal defends once against Physical or Magic damage, and heals 1 heart per block. Against a "Sluggish" enemy, it blocks twice, healing on the extra block as well.

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* ExactWords: ExactWords:
**
Certain skills have special abilities effects that proc "per hit" or "if successful". For example, ''Siphon'' steals a heart per hit, and hits twice. However, if you've charged it up with a Focus card, it strikes a third time, and steals three hp. This also works if the enemy is "Mundane" (takes +1 damage from Magic attacks). A skill that procs "if successful" tacks its special effect to the rearmost damage icon. Conversely, Holy Seal defends once against Physical or Magic damage, and heals 1 heart per block. Against a "Sluggish" enemy, it blocks twice, healing on the extra block as well.



* FightLikeACardPlayer: Characters have a deck of cards that dictates what skills they can use.

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* FightLikeACardPlayer: FightLikeACardPlayer:
**
Characters have a deck of cards that dictates what skills they can use.



* LuckilyMyShieldWillProtectMe: Shields usually grant a defensive skill. Sometimes crosses over with "Armor=HP" as they often grant an extra Heart.

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* LuckilyMyShieldWillProtectMe: Shields usually grant a defensive skill.skill or two. Sometimes crosses over with "Armor=HP" as they often grant an extra Heart.



* ReligiousBruiser: Grail Knights and Ice Cream Monks.

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* ReligiousBruiser: ReligiousBruiser:
**
Grail Knights and Ice Cream Monks.



* SpamAttack: Arcane Barrage which launches three unblockable magic attacks.

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* SpamAttack: Arcane SpamAttack:
**Arcane
Barrage which launches three unblockable magic attacks.



* SpoonyBard: The narrator.

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* SpoonyBard: SpoonyBard:
**
The narrator.



* StockBritishPhrases: The "Cuppa" shield is a cup of tea. It grants the Flame Strike ability, [[FoodSlap presumably by letting you throw hot tea in an opponents face.]]

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* StockBritishPhrases: The "Cuppa" shield off-hand is a cup of tea. It grants the Flame Strike ability, [[FoodSlap presumably by letting you throw hot tea in an opponents face.]]
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''Guild of Dungeoneering'' is a 2015 DungeonCrawler [[RolePlayingGame RPG]] with a twist: Instead of controlling the adventurers in your party, you build the dungeon around them. With cards. It takes a note from ''VideoGame/CannonFodder'', with dead characters buried in a graveyard to rub your nose in having a bunch of people dying for your amusement. In practise, it's more like playing an [[AdventureBoardGames Adventure Board Game]] on a computer (or an [[IOSGames IOS device]]) than a computer RPG.

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''Guild of Dungeoneering'' is a 2015 DungeonCrawler [[RolePlayingGame RPG]] with a twist: Instead of controlling the adventurers in your party, you build the dungeon around them. With cards. It takes a note from ''VideoGame/CannonFodder'', with dead characters buried in a graveyard to rub your nose in having a bunch of people dying for your amusement. In practise, it's more like playing an [[AdventureBoardGames Adventure Board Game]] on a computer (or an [[IOSGames [[UsefulNotes/IOSGames IOS device]]) than a computer RPG.

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Added release date.


''Guild of Dungeoneering'' is a DungeonCrawler RPG with a twist: Instead of controlling the adventurers in your party, you build the dungeon around them. With cards. It takes a note from ''VideoGame/CannonFodder'', with dead characters buried in a graveyard to rub your nose in having a bunch of people dying for your amusement. In practise, it's more like playing an [[AdventureBoardGames Adventure Board Game]] on a computer than a computer RPG.

to:

''Guild of Dungeoneering'' is a 2015 DungeonCrawler RPG [[RolePlayingGame RPG]] with a twist: Instead of controlling the adventurers in your party, you build the dungeon around them. With cards. It takes a note from ''VideoGame/CannonFodder'', with dead characters buried in a graveyard to rub your nose in having a bunch of people dying for your amusement. In practise, it's more like playing an [[AdventureBoardGames Adventure Board Game]] on a computer (or an [[IOSGames IOS device]]) than a computer RPG.



----

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----!! Tropes present in this game:



* YourMimeMakesItReal: Mimes start off with the skill "Imaginary Cannon", which presumably involves miming shooting a monster.

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* YourMimeMakesItReal: Mimes start off with the skill "Imaginary Cannon", which presumably involves miming shooting a monster.monster.
----
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/guild_of_dungeoneering.jpg]]

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[[quoteright:250:https://static.[[quoteright:450:https://static.tvtropes.org/pmwiki/pub/images/guild_of_dungeoneering.jpg]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/guild_of_dungeoneering.jpg]]

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[[quoteright:350:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/guild_of_dungeoneering.jpg]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/4_1024_4613.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/4_1024_4613.jpg]] org/pmwiki/pub/images/guild_of_dungeoneering.jpg]]
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The monsters keep appearing.\\

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The All the monsters keep appearing.\\

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** The "Showoff" passive, granted by way of A) the Long Coat shirt or B) playing a Swashbuckler involves banking physical damage every time you fully block an attack.

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** The "Showoff" passive, granted by way of A) the Long Coat shirt or B) playing a Swashbuckler Swashbuckler, involves banking physical damage every time you fully block an attack.



* HealingFactor: The "Respite" passive grants a heart whenever a character {{No Sell}}s an attack.



* MechanicallyUnusualClass: The H2Omancer (introduced in the ''Pirate Cove'' DLC) has several skills that cause them to DiscardAndDraw, and can see the enemy's next card if they have at least 3 cards in the discard pile. They are the only class that you want to lose cards.
* MyRulesAreNotYourRules: For once, in the players favour. The player gets to draw three cards to an enemy's one.

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* MechanicallyUnusualClass: The H2Omancer [=H2Omancer=] (introduced in the ''Pirate Cove'' DLC) has several skills that cause them to DiscardAndDraw, and can see the enemy's next card if they have at least 3 cards in the discard pile. They are the only class that you want to lose cards.
* MyRulesAreNotYourRules: For once, [[PlayerExclusiveMechanic in the players favour.favour]]. The player gets to draw three cards to an enemy's one.
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** The "Retribution" passive attacks for one Magic damage if the character takes 3 damage.


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* DamageIncreasingDebuff: The debuffs Frail, Mundane, Decay and Brittle cause enemies (and heroes who drank from a cursed Fountain or have equipment like Seaweed or Dynamite) to take extra damage.
** Frail adds +1 to physical attacks.
** Mundane adds +1 to magic attacks.
** Decay adds +1 untyped damage to any attack that deals two or more damage.
** Brittle adds +2 untyped damage to any attack that deals three or more damage.

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* ChandelierSwing: Used word-for-word as a defensive skill for the Swashbuckler, which blocks 3 physical damage.



** The "Showoff" passive, granted by way of A) the Long Coat shirt or B) playing a Swashbuckler involves banking physical damage every time you fully block an attack.



* DeflectorShields: The Artificier's ''Static Field'' skill blocks two magic damage and retaliates for one.

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* DeflectorShields: The Artificier's ''Static Field'' skill blocks two one magic damage and retaliates for one.two.



* EquipmentBasedProgression: Your adventurers start out with six class skills and get new ones based on what loot they find.

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* EquipmentBasedProgression: Your adventurers start out with six class skills and get new ones based on what loot they find.find, and Battle Scars they accrue.
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* MechanicallyUnusualClass: The H2Omancer (introduced in the ''Pirate Cove'' DLC) has several skills that cause them to DiscardAndDraw, and can see the enemy's next card if they have at least 3 cards in the discard pile. They are the only class that you want to lose cards.

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* TheDeadHaveNames: Every Dungeineer who dies on your watch gets buried in the guild's Graveyard.



* TheDeadHaveNames: Every Dungeineer who dies on your watch gets buried in the guild's Graveyard.
* DittoFighter: The Mime's "Copycat" ability copies an enemy card for use during the battle.



* ExactWords: Certain skills have special abilities that proc "per hit" or "if successful". For example, ''Siphon'' steals a heart per hit, and hits twice. However, if you've charged it up with a Focus card, it strikes a third time, and steals three hp. A skill that procs "if successful" tacks its special effect to the rearmost damage icon. Conversely, Holy Seal defends once against Physical or Magic damage, and heals 1 heart per block. Against a "Sluggish" enemy, it blocks twice, healing on the extra block as well.

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* ExactWords: Certain skills have special abilities that proc "per hit" or "if successful". For example, ''Siphon'' steals a heart per hit, and hits twice. However, if you've charged it up with a Focus card, it strikes a third time, and steals three hp. This also works if the enemy is "Mundane" (takes +1 damage from Magic attacks). A skill that procs "if successful" tacks its special effect to the rearmost damage icon. Conversely, Holy Seal defends once against Physical or Magic damage, and heals 1 heart per block. Against a "Sluggish" enemy, it blocks twice, healing on the extra block as well.well.
** Certain Cartomancer cards have effects based on how many cards they have in-hand. Once you play them, they don't count as "in-hand" any more.
** Bulwark doesn't proc against two-damage attacks from enemies with "Sluggish," which counts Block skills as doubly-effective.

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* DittoFighter: The Mime ability "Copycat" and the Artificier ability "Thought Extractor" clone the enemy's next card.



* ExactWords: Certain skills have special abilities that proc "per hit". For example, ''Siphon'' steals a heart per hit, and hits twice. However, if you've charged it up with a Focus card, it strikes a third time, and steals three hp. Conversely, Holy Seal defends once against Physical or Magic damage, and heals 1 heart per block. Against a "Sluggish" enemy, it blocks twice, healing on the extra block as well.

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* ExactWords: Certain skills have special abilities that proc "per hit".hit" or "if successful". For example, ''Siphon'' steals a heart per hit, and hits twice. However, if you've charged it up with a Focus card, it strikes a third time, and steals three hp. A skill that procs "if successful" tacks its special effect to the rearmost damage icon. Conversely, Holy Seal defends once against Physical or Magic damage, and heals 1 heart per block. Against a "Sluggish" enemy, it blocks twice, healing on the extra block as well.

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* DeflectorShields: The Artificier's ''Static Field'' skill blocks two magic damage and retaliates for one.



* FireBreathingWeapon: The "Flintlock" weapon. [[note]][[FridgeBrilliance This makes more sense when you consider where the term "firearm" comes from]]: originally, guns only projected the explosion from the burning gunpowder, then someone noticed that if he stuck a pebble down the barrel, it could kill people from much further away.[[/note]]

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* FireBreathingWeapon: The "Flintlock" weapon. [[note]][[FridgeBrilliance This makes more sense when you consider where the term "firearm" comes from]]: originally, guns only projected the explosion from the burning gunpowder, then someone noticed that if he stuck a pebble down the barrel, it could kill people from much further away.away, and much more reliably.[[/note]]

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