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* PermanentlyMissableContent: The various cross-over content, alongside their associated Short-Stories, cannot be accessed once the collab is over. The only exception is the cross-over with [[Anime.Slayers Slayers NEXT]], which was temporarily re-run due to [[Characters/SlayersMainSlayers Lina Inverse]] being unfairly overpowered in [=PvP=]. Of course, after that, the collab was never re-ran again.

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* PermanentlyMissableContent: The various cross-over content, alongside their associated Short-Stories, cannot be accessed once the collab is over. The only exception is the cross-over with [[Anime.Slayers [[{{Literature.Slayers}} Slayers NEXT]], which was temporarily re-run due to [[Characters/SlayersMainSlayers Lina Inverse]] being [[GameBreaker unfairly overpowered overpowered]] in [=PvP=]. Of course, after that, the collab was never re-ran again.
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* PermanentlyMissableContent: The various cross-over content, alongside their associated Short-Stories, cannot be accessed once the collab is over. The only exception is the cross-over with [[Anime.SlayersNEXT]], which was temporarily re-run due to [[Characters/SlayersMainCharacters Lina Inverse]] being unfairly overpowered in PvP. Of course, after that, the collab was never re-ran again.

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* PermanentlyMissableContent: The various cross-over content, alongside their associated Short-Stories, cannot be accessed once the collab is over. The only exception is the cross-over with [[Anime.SlayersNEXT]], Slayers Slayers NEXT]], which was temporarily re-run due to [[Characters/SlayersMainCharacters [[Characters/SlayersMainSlayers Lina Inverse]] being unfairly overpowered in PvP.[=PvP=]. Of course, after that, the collab was never re-ran again.
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** Heavenhold is sometimes romanized as "Hevenhold", and, in ome instance, as "Heavehold".

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** Heavenhold is sometimes romanized as "Hevenhold", and, in ome one instance, as "Heavehold".
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* SizeableSnowflakes: While not ''true'' snowflakes, the [[PlotCoupon Purple Coins]] collectibles found exclusively around Mount Shivering are massive purple snowflakes [[ExaggeratedTrope the size of the players sprite.]]

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* SizeableSnowflakes: SizableSnowflakes: While not ''true'' snowflakes, the [[PlotCoupon Purple Coins]] collectibles found exclusively around Mount Shivering are massive purple snowflakes [[ExaggeratedTrope the size of the players sprite.]]
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* VersusCharacterShot: When entering the Arena game-mode, entry into a spar with another player will show your heroes on one side of the screen and their heroes on the other, with a 'vs' in between the two halves.

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* VersusCharacterShot: VersusCharacterSplash: When entering the Arena game-mode, entry into a spar with another player will show your heroes on one side of the screen and their heroes on the other, with a 'vs' in between the two halves.

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* ACrackInTheSky: [[spoiler:During World 18, thousands of jagged dimensional rifts began to rend asunder spacetime, acting as portals between [[DarkWorld The Otherworld]] and Demon World.]]



* CrackInTheSky: [[spoiler:During World 18, thousands of jagged dimensional rifts began to rend asunder spacetime, acting as portals between [[DarkWorld The Otherworld]] and Demon World.]]



* CrashThroughTheCeiling: [[spoiler:How the player ultimately enters the arena where they will fight Hero Camilla.]]

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* CrashThroughTheCeiling: CrashInThroughTheCeiling: [[spoiler:How the player ultimately enters the arena where they will fight Hero Camilla.]]



* FlashyProtagonistsBlandExtras: While most NPCs borrow from a restricted set of sprites that are, usually, by no means decorated or garish, the sprites of Heroes easily stand out because of their relative flashiness. In fact, some people inferred that [[spoiler:Vinette from World 17 would be a hero because her sprite is far to detailed to be a mere side-character.]]
** Though sometimes this rule is subverted, particularly in World 7, in which some of the NPCs use the sprites of as-of-yet DummiedOut Heroes or costumes or are [[ShoutOut references]] to other media, and thus stand out amongst the crowd of bland NPCs without being playable characters. Furthermore, some quest-giving NPCs definitely ''do not'' have standard, bland sprites.

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* FlashyProtagonistsBlandExtras: While most NPCs [=NPCs=] borrow from a restricted set of sprites that are, usually, by no means decorated or garish, the sprites of Heroes easily stand out because of their relative flashiness. In fact, some people inferred that [[spoiler:Vinette from World 17 would be a hero because her sprite is far to detailed to be a mere side-character.]]
** Though sometimes this rule is subverted, particularly in World 7, in which some of the NPCs [=NPCs=] use the sprites of as-of-yet DummiedOut Heroes or costumes or are [[ShoutOut references]] to other media, and thus stand out amongst the crowd of bland NPCs without being playable characters. Furthermore, some quest-giving NPCs [=NPCs=] definitely ''do not'' have standard, bland sprites.



* ImprobableWeaponUser: One of the main weapon types is ''baskets'', generally used by healers and caster-types. While quite a few weapons of this type are actual baskets, a lot of the exclusive baskets are simply magic catalysts such as a magical bead or fan. In general, anything that wouldn't readily fit into one of the other weapon types is usually categorized as a basket for convenience, which leads to "baskets" encompassing a very diverse collection of weapons and tools.
* ImprobablyFemaleCast: Male heroes are very few and far between, especially within the Unique Heroes space[[labelnote:*]]Only six male heroes have been released post-launch: Alef, Garam, Kamael, Claude, KAI and Chun Ryeo[[/labelnote]], which has become one of the more vocal criticisms with the game as a whole[[labelnote:*]]The longest gap between a male hero's release to the next is 9 months (Garam to Kamael)[[/labelnote]]. [[WordOfGod The developers attribute this mentality of theirs]] to the main demographic of the game being males.



* ImprobableWeaponUser: One of the main weapon types is ''baskets'', generally used by healers and caster-types. While quite a few weapons of this type are actual baskets, a lot of the exclusive baskets are simply magic catalysts such as a magical bead or fan. In general, anything that wouldn't readily fit into one of the other weapon types is usually categorized as a basket for convenience, which leads to "baskets" encompassing a very diverse collection of weapons and tools.
* ImprobablyFemaleCast: Male heroes are very few and far between, especially within the Unique Heroes space[[labelnote:*]]Only six male heroes have been released post-launch: Alef, Garam, Kamael, Claude, KAI and Chun Ryeo[[/labelnote]], which has become one of the more vocal criticisms with the game as a whole[[labelnote:*]]The longest gap between a male hero's release to the next is 9 months (Garam to Kamael)[[/labelnote]]. [[WordOfGod The developers attribute this mentality of theirs]] to the main demographic of the game being males.
* InvulnerableCivilians: While of course averted when demanded by the plot, NPCs are completely unfazed by your attacks- and in the Guild HQ, a place where NPCs ''do'' [[WhatTheHellPlayer respond to attacks]], still show no signs of actually being hurt.

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* ImprobableWeaponUser: One of the main weapon types is ''baskets'', generally used by healers and caster-types. While quite a few weapons of this type are actual baskets, a lot of the exclusive baskets are simply magic catalysts such as a magical bead or fan. In general, anything that wouldn't readily fit into one of the other weapon types is usually categorized as a basket for convenience, which leads to "baskets" encompassing a very diverse collection of weapons and tools.
* ImprobablyFemaleCast: Male heroes are very few and far between, especially within the Unique Heroes space[[labelnote:*]]Only six male heroes have been released post-launch: Alef, Garam, Kamael, Claude, KAI and Chun Ryeo[[/labelnote]], which has become one of the more vocal criticisms with the game as a whole[[labelnote:*]]The longest gap between a male hero's release to the next is 9 months (Garam to Kamael)[[/labelnote]]. [[WordOfGod The developers attribute this mentality of theirs]] to the main demographic of the game being males.
* InvulnerableCivilians: While of course averted when demanded by the plot, NPCs are completely unfazed by your attacks- and in the Guild HQ, a place where NPCs [=NPCs=] ''do'' [[WhatTheHellPlayer respond to attacks]], still show no signs of actually being hurt.



* RequiredPartyMember: In stage 15-6, [[spoiler: [[Characters/GuardianTalesWorld12 Gremory]] is required to be the lead character to hack into the two computer terminals located within the stage, to access the MiniBoss and [[HundredPercentCompletion achieve 100% completion]]. Of course, once you disable the security systems, you can easily back out of the stage and replace her with a more viable hero if necessary.

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* RequiredPartyMember: In stage 15-6, [[spoiler: [[Characters/GuardianTalesWorld12 Gremory]] is required to be the lead character to hack into the two computer terminals located within the stage, to access the MiniBoss and [[HundredPercentCompletion achieve 100% completion]]. Of course, once you disable the security systems, you can easily back out of the stage and replace her with a more viable hero if necessary.]]

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* AbsurdlyHighLevelCap: Due to the live-service nature of the game, the level cap grows with each story update, in addition to 5 bonus levels when limit-breaking units. Currently, it's capped to Level 90 once the player reaches World 17, which can be increased to 95 at max limit break.

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* AbsurdlyHighLevelCap: Due to the live-service nature of the game, the level cap grows with each story update, in addition to 5 bonus levels when limit-breaking units. Currently, it's capped to Level 90 95 once the player reaches World 17, 18, which can be increased to 95 100 at max limit break.



* ACrackInTheSky: [[spoiler:During World 18, thousands of jagged dimensional rifts began to rend asunder spacetime, acting as portals between [[DarkWorld The Otherworld]] and Demon World.]]
* ActionBomb: Bomb Bugs appear in World 6 and 18 and are giant beetles that [[SuicideAttack self-destruct]] upon getting close enough to the lead character, dealing massive damage in their damage radius.



* AllTheWorldsAreAStage: In World 10 Nightmare, [[spoiler:all of the nations you travelled to throughout Season 1 you will return to, as the Little Princess, in your search for the mysteriously absent Knight.]]



* BigfootSasquatchAndYeti: Yetis appear as minor enemies in [[SlippySlideyIceWorld Mount Shivering.]]



* BlockPuzzle: Geometrically perfect grey blocks of either small or large size are a recurring design element which usually must be pushed out of the way to proceed, or pushed onto buttons to activate some mechanism, or more specific puzzles, like the symmetry puzzle in World 13 Nightmare.



* BombWhistle: When falling from great heights (or simply falling into a BottomlessPit), your descent will be accompanied by a loud whistling sound. Usually, though in more dramatic moments [[spoiler:like your [[CrashThroughTheCeiling mercurous entry]] into the second phase of the [[Characters/GuardianTalesDarkUniqueHeroes 1st Corps Commander's]] boss fight,]] this is instead [[SubvertedTrope subverted.]]



* {{Bookends}}: In ''4th District, 29th Street,'' [[spoiler:the short-story begins with an epigraph involving [[Characters/GuardianTalesEarthUniqueHeroes Parvati's]] thoughts regarding her father's wish for her to live a 'normal life', before moving into a small apartment at Standfield Apartment complex on the eponymous 4th District, 29th Street. At the end of the short-story, after assassinating threats to Kamazon's monopoly in 29th Street, she recalls her father's words, again, and moves to ''30th Street'', where the ViciousCycle continues.]]



* ChekhovsGun: As of early 2024, there have been two prominent examples where some seemingly useless element is needed to achieve HundredPercentCompletion in their useful stages:
** [[spoiler:In the stage 'Invader Lab', you can get an Orbital Lift Key Card which has no function until you reach World 13, in which you can use the key card to retrieve the tenth and final [[StoryBreadcrumbs Mysterious Tape.]]]]
** [[spoiler:Loraine will give you a 'Mysterious Card Key' at the end of World 17, which you can only use to access 18-15.]]



* ClosedCircle: [[DownplayedTrope A very minor example]], but for the most part, once you step into an arena, you cannot retreat, and are forced to defeat the enemies to leave.

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* ClosedCircle: [[DownplayedTrope A very minor example]], but for the most part, once you step into an arena, you cannot retreat, and are forced to defeat the enemies to leave.leave [[GhostButler because of a barrier suddenly appearing behind you.]]
** In 1-7, after defeating the Mad Panda Trio, you can no longer backtrack because of a barrier blocking the path back. You can only go forward.



* CrashThroughTheCeiling: [[spoiler:How the player ultimately enters the arena where they will fight Hero Camilla.]]



* DeathFromAbove: Immediately after entering the stage 2-5, you will be targeted by [[Characters/GuardianTales Invader]] OrbitalBombardment, ''constantly'', until you get out of the antechamber of the stage.



* DefeatEqualsExplosion: Most bosses don't actually have a death/defeat animation, and will erupt into rays of light and golden fire when defeated.
* DepopulationBomb: [[spoiler:Months prior to World 12, over 93% of the population of Demon World's District 51 had been wiped out by [[ThePlague L-bacteria]] in the span of ''hours'', leaving the infrastructure untouched but what few survivors remained mortified and desperately clinging onto life, waiting for a rescue that may never come.]]
* DifficultButAwesome: Learning how to use Chain Skills can be an arduous journey, not just because of the resource investment required to ''unlock'' them, but also because you must study the Ailments inflicted by your units' Weapon Skill ''and then'' their own Chain Skills in turn so that you can properly "chain together" the Chain Skills of all your party members, and then couple that with proper planning so that you can disable the enemy for the maximum amount of time, without waiting ''too'' long and losing your ability to finish the chain before the enemy gets back up- and that's ''before'' you realize that Chain Skills have cooldowns significant enough that you might not be able to use them again when you stun the same enemy again. Of course, once you get the hang of the mechanics of Chain Skills, you can design specific teams that, when combined with judicious timing and the right leader, you can fire off the Chain Skills of all four party members in quick succession while maximizing the down time of the afflicted enemy and the damage inflicted onto that enemy, and ''not'' lose damage to wasted stuns, allowing you to swiftly dispatch even the toughest of bosses in record time.



* DoubleMeaningTitle: World 18 - Two Heroes. [[spoiler:It could very well refer to one or all of the following pairs: The Knight and Kaden, and the duel that would decide the fate of the world; Erina and Kaden, two friends turned enemy; Heavenhold and Kaden, two Champions logged into the Champion's Sword; or The Knight and the Little Princess, the two owners of the Champion's Sword.]]

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* DoubleMeaningTitle: World 18 - Two Heroes. [[spoiler:It could very well refer to one or all of the following pairs: The Knight and Kaden, and the duel that would decide the fate of the world; Erina and Kaden, two friends turned enemy; Heavenhold and Kaden, two Champions logged into the Champion's Sword; or The Knight and the Little Princess, the two owners of the Champion's Sword.Sword; or the fact that two heroes remain to be collected.]]



* DualWorldGameplay: [[spoiler:[[DarkWorld The Otherworld]] in World 18 has interactable switches that act as anchors between two distinct but deeply intertwined modes of the universe. Interacting with these switches is necessary to solve puzzles within the Otherworld and progress forth.]]



* EquipmentUpgrade: Available once you meet the Blacksmith, whose in-story attempts to enhance equipment almost always fail. Thankfully a case of GameplayAndStorySegregation: While she can trash a whole lot of gear in the process of using them as upgrade materials, there's no way to break whatever item you're currently working on.

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* EquipmentUpgrade: Available once you meet the Blacksmith, Blacksmith in 1-5, whose in-story attempts to enhance equipment almost always fail. Thankfully a case of GameplayAndStorySegregation: While she can trash a whole lot of gear in the process of using them as upgrade materials, there's no way to break whatever item you're currently working on.on.
** Essentially, using so-called 'Strengthening Hammer's', and paying a small fee, you can upgrade any equipment to a maximum level equal to the maximum level of your Heroes, which is determined by your completion of the Main Story- so as of World 18, the maximum level for equipment is [[AbsurdlyHighLevelCap Level 95]]. This {{cap}} can be limit-broken to Level 100 in a manner similar to with Heroes, except using Legend/Epic Limit-Breaking Hammers instead of Hero Crystals, depending on the rarity of the equipment.
** You can also raise the Grade (measured in stars) of an equipment via the Blacksmith for a larger fee of Gold, which will further increase it's combat effectiveness, though only up to a Grade determined by the equipment's Rarity, or up to a hard cap of five stars. And finally, you can 'mystery evolve' (typically lower grade, though not strictly so) equipments into other equipments, which is useful later in the game for transmuting useless equipment into potentially useful equipment, or even EX weapons, if one's lucky enough.



* FallingChandelierOfDoom: [[spoiler:Can be [[InvokedTrope invoked]] in 13-5 to kill nine terrorist occupiers.]]



* FantasyGunControl: Averted; Guns turn out to be [[SchizoTech far more common]] than what one would initially expect for a game that begins in a seemingly standard MedievalEuropeanFantasy [[FantasyCounterpartCulture counterpart culture...]]



* FlashyProtagonistsBlandExtras: While most NPCs borrow from a restricted set of sprites that are, usually, by no means decorated or garish, the sprites of Heroes easily stand out because of their relative flashiness. In fact, some people inferred that [[spoiler:Vinette from World 17 would be a hero because her sprite is far to detailed to be a mere side-character.]]
** Though sometimes this rule is subverted, particularly in World 7, in which some of the NPCs use the sprites of as-of-yet DummiedOut Heroes or costumes or are [[ShoutOut references]] to other media, and thus stand out amongst the crowd of bland NPCs without being playable characters. Furthermore, some quest-giving NPCs definitely ''do not'' have standard, bland sprites.



* {{Foreshadowing}}:
** Shortly after Kanterbury is attacked by the Invaders in the prologue, you are saved by a mysterious character whose identity is unknown. [[spoiler:It is not until World 10 that you learn that she is the [[Characters/GuardianTalesLightUniqueHeroes Future Princess]], and that she was sent to the past to save ''you'' by [[Characters/GuardianTalesWorld10 the Savior]] in W11 Nightmare.]]
** When you first meet the Queen and Princess of Kanterbury, the Little Princess will briefly look at you and seems to recognize you, however faintly. [[spoiler:It is not until World 11 that this is revisited, where it is revealed in 11-6 that LP and the Knight have been together some time in the past.]]
** When escaping Kanterbury Kingdom, a long number, 834527817, appears beneath your name in the credits. [[spoiler: It's not until World 13 that we learn that that number is the number of elapsed iterations of the timeline.]]
** When the Invader warlock attacks your entourage, while [[Characters/GuardianTalesWorld1 you and the Princess, and Eva]] are jettisoned to disparate regions of the world, Camilla doesn't actually fall with any of you. [[spoiler:This is because she was taken by the [[Characters/GuardianTalesDarkUniqueHeroes Dark Magician]] to the Savior, who then turned her into a replacement for the [[Characters/GuardianTalesDarkUniqueHeroes 1st Corps Commander,]] which we only learn in World 16. This was also foreshadowed by the background featured in Beth's illustration.]]
** At the end of World 1, after dislodging the Champion's Sword from the pedestal in the ruins of an old city, and after concluding your meeting with [[Characters/GuardianTalesWorld12 Queen Lili]], she says to herself that 'the Little Princess' presence was unexpected.' (well she actually says 'she was unexpected', but this remains unchanged regardless of the players' gender.) [[spoiler:This is because the Princess is a ParadoxPerson and isn't supposed to existence, accordinh the prophecy.]]
** In Season 1, after completing World 1 and retrieving Heavenhold, you might notice some design features such as a giant fist being embedded into it's main body. [[spoiler:This is because the FloatingContinent is actually a HumongousMecha.]]
** Really, the entirety of the Champion's Sword screen can be considered Foreshadowing, as it allows one to preview heroes that will be collected in the future, such as [[spoiler:Kaden]] and [[spoiler:Heavenhold.]] [[spoiler:Well, almost, but in World 18 the Champion's Sword is no longer as good for prediction as once thought...]]
** In World 12, [[spoiler:as Heavenhold is about to be shot out of the sky by a massive Invader Mothership, the ship's commander says a rather cryptic line: ''"Found you, my cutie."''']] [[spoiler:This is because she is actually the 1st Corps Commander Camilla, a fact that is not revealled until World 16.]]



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[[folder:G-I]][[folder:G-J]]
* GameplayAllyImmortality: {{Guest Star Party Member}}s cannot perish in battle- even if their health is depleted to a [[HPToOne mere sliver]], they will no longer be able to loose anymore hitpoints until they are healed. [[spoiler:This fact is at times exploited by players, for example it is possible to defeat the Dark Magician in World 10 using [[MemeticBadass Bob]] by letting AI Future Princess do all the heavy-lifting while you dodge the Dark Magician's attacks.]]



* GatheringSteam: Some Cards or Heroes possess the property of 'Atk Increase On Enemy Kill', which is extremely useful in game-modes where the player can expect to be swarmed by swathes of enemies, like Story or Expedition. After a few waves of enemies have been dealt with, characters with these buffs can become a force to be reckoned with.



* GiantMook: In both the main story and Kamazone, sometimes enemy units will be [[DownplayedTrope slightly]] larger and, consequently, tougher and harder to kill. They can be easily differentiated from their conspecifics due to a spiked red-orange circle marking the ground around their feet.



* HealingCheckpoint: You can find towers throughout the game that allow you to heal your Heroes back to full health.[[SuspiciousVideoGameGenerosity Beware, though]], for the presence of a healing tower suggests a boss or other challenge lies ahead.



* InformedEquipment: Equipped accessories, relics and merch do not affect the appearance of Heroes equipping them.



* InvulnerableCivilians: While of course averted when demanded by the plot, NPCs are completely unfazed by your attacks- and in the Guild HQ, a place where NPCs ''do'' [[WhatTheHellPlayer respond to attacks]], still show no signs of actually being hurt.
** Can be taken to extremes, and then promptly exploited; in 2-4 there is a field of land mines that blocks the way to a star piece. You ''could'' do it the normal way, or you could pick up the old man from earlier in the stage and ''throw him into the land mines, blowing each and every one of them up.'' Fret not, for he is perfectly unscathed!
** Subverted in World 12, [[spoiler:where it is a game mechanic in which you can [[VideoGameCrueltyPotential mug and kill civilians for their money]] if you cannot get 50,000 Demon World dollars through ethical means, which should really make you question the Knight's rectitude and sense of morality...]]



* JuxtaposedHalvesShot: [[spoiler:Right at the end of World 18, as the Knight and the Little Princess combined their collective synchronization with the Champion's Sword to purge Labose from Demon World, right as they plunge the two projections of the sword into the ground below, their portraits merge half-way, so that both of their faces are shown as two sides of the same coin.]]



* KeepAway: There are multiple cases in which an antagonistic entity tries to keep some important object out of your hands. In any case, the solution is to use your wits to trap the perpetrator and deal with them when they are knocked out, because they are faster than you and always have multiple escape routes.
** In 1-3, a goblin steals a [[Characters/GuardianTalesWorld9 Rah Empire]] girl's purse, and when you [[ChronicHeroSyndrome inevitably opt to retrieve said purse]] the goblin attempts to keep it out of your hands, [[IShallTauntYou taunting you all the way.]]
** This is revisited throughout World 15, where [[spoiler:a small, robotic [[Characters/GuardianTales Invader]] attempts to keep a [[PlotCoupon Plasma Bomb]] out of your grasp.]]



* LaserHallway: Laser detection systems intermittently appear in Worlds 10-11, and throughout Season 2, where stepping in their path of detection will result in an immediate failure, though interestingly, [[InsecurityCamera they seem to ignore non-player entities and objects like bombs...]]



* LethalLavaLand: The aptly named 'Lava Zone' of World 7 is a section of Dungeon Kingdom that is filled with lava pools and flame traps galore.
* LevelCap: Starting at an initial level cap of 30, it can be increased by increments of 5, per completed world, up until World 7, after which the cap increases by increments of 3 instead (with the exception of World 17, in which completion boosts the level cap by 5 to level 95). You can increase this cap further, by an extra 5 levels in a process called 'limit breaking' (but only for specific character caps), using a currency known as Hero Crystals. A similar level cap exists for weapons and accessories, except limit breaking is only possible through specialized limit breaking hammers.



* LuckilyMyShieldWillProtectMe: Shields are items that can be equipped in conjunction with One-handed Swords that bolster defensive capabilities, as well as provide incoming damage reduction and, for higher rarity equipments, a slew of benefits for the wielder. Of course, as said, ''only'' heroes actively wielding One-handed Swords [[KnightlySwordAndShield can wield shields too]]- but this does not mean that all heroes that use One-handed Swords can use shields; for example, Marina is a One-handed Sword user who cannot equip a shield.



* MilitaryMage: When the antagonistic force of a particular world is more sophisticated and organized, like [[Characters/GuardianTales the Invaders]], they will often deploy ''en masse'' significant quantities of wizards, healers/priests, and, from World 13 and onwards, wall wizards.



* MissionImpossibleCableDrop: [[spoiler:In 10-3, there is a puzzle where you must cable-drop the [[Characters/GuardianTalesLightUniqueHeroes Future Princess]] into an underground chamber filled with mines and monitored by a [[LaserHallway laser security system]] to disable the Invaders' security network in that section of Heavenhold.]]



* NamedWeapon: While regular weapons typically have very generic and/or descriptive names (like 'Holy Sword' or 'Scale Sword'), [[InfinityPlusOneSword EX Weapons]] typically have actual, personal names, like [[Characters/GuardianTalesDarkUniqueHeroes Beth's]] 'Predator' or [[Characters/GuardianTalesWaterUniqueHeroes Veronica's]] 'Messiah'.



* NitroBoost: Of the first variety: boost pads are recurring structural elements that immediately accelerates the player to maximum speeds significantly higher than their max running speed for a second or two- [[InertiaIsAHarshMistress and you lose control of movement for this duration.]] Of course, because of this, they can just as easily be insurmountable obstacles.



* OneWingedAngel: [[spoiler:Beth and Priscilla gain their own forms during their respective boss battles, complete with BodyHorror transformations.]]

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* NPCRoadblock: Appears ''alot'' in World 12 and elsewhere.
* OneWingedAngel: [[spoiler:Beth [[spoiler:Beth, Priscilla, and Priscilla the Plague Doctor gain their own forms during their respective boss battles, complete with BodyHorror transformations.]]]]
* OnlyOneName: Most characters do not have known last names and are only known on a first name basis. The only exceptions are [[Characters/GuardianTalesWorld1 Eva 'Dealsalot']] (shown in the credits of the prologue) and ''possibly'' [[spoiler:[[Characters/GuardianTalesWorld12 Jerry Little Volt.]]]]
* OptionalStealth: For many stealth missions, you can just as easily stab all of the patrols InTheBack.


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* PermanentlyMissableContent: The various cross-over content, alongside their associated Short-Stories, cannot be accessed once the collab is over. The only exception is the cross-over with [[Anime.SlayersNEXT]], which was temporarily re-run due to [[Characters/SlayersMainCharacters Lina Inverse]] being unfairly overpowered in PvP. Of course, after that, the collab was never re-ran again.
** Expired seasons of Co-op Expedition and the lore and gameplay they provide may be unplayable forever once the season is done. However, it has only been two months since the release of Co-op Expedition as of March 2024, so it's far too early to judge if the content really is gone forever or if replay options will be added in the future.


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* PlayEveryDay: As expected for a mobile game, ''Guardian Tales'' motivates it's players to return daily to retrieve 28-day Attendance Rewards, sometimes alongside other daily rewards during events. [[AntiPoopSocking During the player's downtime]], stamina will regenerate, typically twice-per-day, so that they can farm for items, EXP, and other stuff. Guild Raid Entry Tickets are regenerated every midnight and useable during daylight hours, and the potential gem rewards from participating in raids is quite enticing. Entry Tickets for Colosseum and other PvP modes are regenerated in a similar manner. And finally, [[ExactlyWhatItSaysOnTheTin daily]] packages are purchaseable once (or multiple times) per day.
* PowerEqualsRarity: Rarer weapons are more powerful, rarer accessories and relics have better stat-scaling and provide better boosts to defense, attack, and so on, and both generally have superior options to lower-rarity items. Furthermore, they can be upgraded to higher grades then lower-rarity weapons.


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* PuzzleReset: Generally manifesting as small green buttons, they exist in pretty much every complex puzzle in which the player can accidentally screw up their chances at progressing pass because of a misplaced [[BlockPuzzle block.]]
* QuicksandSucks: Quicksand represents a major obstacle in World 4.


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* RedFilterOfDoom: [[spoiler:At the end of World 16, we are treated to the sight of a completely ''[[JustBeforeTheEnd ruinous]]'' [[JustBeforeTheEnd Demon World]], with the ominous sight of [[HumongousMecha Heavenhold]] standing amidst the .]]


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* SizeableSnowflakes: While not ''true'' snowflakes, the [[PlotCoupon Purple Coins]] collectibles found exclusively around Mount Shivering are massive purple snowflakes [[ExaggeratedTrope the size of the players sprite.]]


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* SlippySlideyIceWorld: World 8 is definitely this, with fields of slippery ice, windswept, snow-covered peaks, snowmen, and yetis.


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* TimeAbyss: [[spoiler:It is implied that the world has been trapped in a GroundhogDayLoop for up to 834,527,816 iterations, which each iteration presumably spanning hundreds, if not ''thousands'' of years.]]
* TimedMission: ''Many'' missions of this type exist throughout the game, from 3-3 to 12-5 Nightmare.
** Really, any puzzle that requires lighting up a number of temporarily lit torches is one of these.
* TogglingSetpiecePuzzle: First debuting in World 7, color switches can either be toggled to [[ColorCodedForYourConvenience blue or red.]] If blue, then associated pillars of the same color will be raised while red pillars will be lowered, and vice versa.


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* UndergroundCity: [[spoiler:What remains of the ancient city of [[Characters/GuardianTalesWorld14 Demonshire]] is the underground city of [[OurVampiresAreDifferent vampires.]] Demons from the surface section of the city fled beneath the earth in hopes of co-existing with the vampires after the [[GreatOffscreenWar Demon World Reunification War]] completely annihilated the surface city, where they together created the Artificial Sun to support the life of the refuges without harming the natives.]]


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* VersusCharacterShot: When entering the Arena game-mode, entry into a spar with another player will show your heroes on one side of the screen and their heroes on the other, with a 'vs' in between the two halves.


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* VictoryByEndurance: Due to how the Arena game mode works, it's possible to win using a [[StoneWall Tanker]] or a healing Support unit to survive the thirty seconds with more health than the enemy player- and because the player with the lowest health loses, they win without much actual effort or skill. AndThatsTerrible!


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* WorldHealingWave: [[spoiler:At the end of World 18, the Knight and the Little Princess ultimately expunge all (or at least most) of the lingering Labose from an addled Demon World using their combined powers, amplified by the Champion's Sword.]]


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* WorldWreckingWave: [[spoiler:On a far smaller scale, every time Claude decides to press the reset button and destroy the Artificial Sun for more borrowed time, the cutscene depicts Demonshire being shredded into dust by a SphereOfDestruction in this manner.]]
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* ArbitraryEquipmentRestriction: Heroes are usually restricted to only one weapon type upon release: [[HeroesPreferSwords One-handed Swords]] [[KnightlySwordAndShield (usually paired with a Shield)]], [[{{BFS}} Two-handed Swords]], [[MagicStaff Staffs]], [[MoreDakka Rifles]], [[ArcherArchetype Bows]], [[ImprobableWeaponUser Baskets]], [[WolverineClaws Claws]], and [[PowerFist Gauntlets]]. There are exceptions like [[UniqueProtagonistAsset the]] [[WalkingArmory Knight]] themselves, and as of late, this has begun to be averted with the introduction of alternative Exclusive Weapons, letting certain heroes gain access to weapon types they were initially locked out of.

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* ArbitraryEquipmentRestriction: Heroes are usually restricted to only one weapon type upon release: [[HeroesPreferSwords One-handed Swords]] [[KnightlySwordAndShield (usually paired with a Shield)]], [[{{BFS}} Two-handed Swords]], [[MagicStaff Staffs]], [[MoreDakka Rifles]], [[ArcherArchetype Bows]], Bows, [[ImprobableWeaponUser Baskets]], [[WolverineClaws Claws]], and [[PowerFist Gauntlets]]. There are exceptions like [[UniqueProtagonistAsset the]] [[WalkingArmory Knight]] themselves, and as of late, this has begun to be averted with the introduction of alternative Exclusive Weapons, letting certain heroes gain access to weapon types they were initially locked out of.
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->'''Future Princess:''' [[PlayerPunch "This is not the you that I remember.]]

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->'''Future -->'''Future Princess:''' [[PlayerPunch "This is not the you that I remember.]]
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* IrisOut: Most Stages are concluded in this style. [[Defied|Trope]] with the final stages of worlds, which abruptly cut to a black screen reading 'WORLD CLEARED'.

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* IrisOut: Most Stages are concluded in this style. [[Defied|Trope]] {{Subverted|Trope}} with the final stages of worlds, which abruptly cut to a black screen reading 'WORLD CLEARED'.
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* ArbitraryHeadcountLimit: Normally, the maximum amount of characters you can have in any given party is 2/3/4 characters in the Story game-mode, based on your progression through the first few worlds, and three in Arena.


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* BodyArmorAsHitpoints: Some characters or cards have one of their buffs/party buffs (or their sole buff in the case of cards) manifest as "Shield on Battle Start" or "Shield on Enemy Kill", which functions as a [[MultipleLifeBars second life meter]] that effectively bolsters the health of the character, up to a certain percentage of their HP, taking precedence over base health in absorbing damage while active.


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* BondOneLiner: After a battle is over, one of the characters in your party will be randomly selected to make a statement about the fight or your triumph over the enemies.


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* BreakMeter: Each Weapon has it's own dedicated 'Weapon Skill' which, upon activation, adds a certain amount of progress, determined by the Hero wielding the weapon, towards so-called 'Ailments'. Once that progress (recorded by a meter beneath the health bar of the effected enemy unit) reaches 100%, they will be stunned, upon which you can combo the Chain Skills of each character in your party, provided that you have unlocked each of their first Awakening Nodes.
** In later worlds, some bosses, like [[spoiler:the [[Characters/GuardianTalesDarkUniqueHeroes Plague Doctor]]]], are capable of pulling off the same tactics against the player.
* BribingYourWayToVictory: If your rich (and bad at managing resources) enough, you can get through Story Mode with an otherwise unviable team lineup by buying [[DeathIsASlapOnTheWrist revives]] using Gems. Of course, this isn't recommended, as Gems are better used for ''actually improving your team and it's survivability.''


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* CartoonBomb: Flower Bombs and their magnetized variants resemble iron spheres with the obligatory match cord to boot.


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* CharacterNameLimits: Your player name is restricted to ten characters.
* CharacterPortrait: Two-star Heroes that are unlockable through the main story will have their character art displayed next to their text-bubbles, in portrait form.


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* ClosedCircle: [[DownplayedTrope A very minor example]], but for the most part, once you step into an arena, you cannot retreat, and are forced to defeat the enemies to leave.


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* DamageIncreasingDebuff: Two of the three Ailments will increase the damage dealt to the afflicted character when [[KickThemWhileTheyAreDown they are attacked]], depending on the source of that damage and the type of damage they deal:
** The '''Airborne''' status ailment increases dealt range damage;
** And the '''Downed''' status ailment increases melee damage.
* DamageOverTime: By contrast, the third Ailment, '''Injured''', steadily drains the life of the affected enemy.
** Towers of [[PoisonIsEvil Toxicity]] also inflict Injury damage over time, which can be negated using "Injury Negation" cards.
* DeathIsASlapOnTheWrist: You can spend Gems to revive if you perish during a fight. [[DownplayedTrope That being said]], the cost to revive gradually climbs to cost-prohibitive prices that can quickly drain your stockpiled Gems should you put to much faith in reviving, and some stages restrict the maximum number of revives to 3 or even 1.
** More pertinently, when the player makes a stupid mistake that should cost them their life, like falling into a BottomlessPit, they'll simply start over at an unofficial sort of checkpoint, [[AntiFrustrationFeature rather than have to redo the stage all over again.]]


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* DoorToBefore: Many Stages contain passageways that lead to easily accessible areas, from sections that would be a pain to return to because of extreme battle difficulty or strenuous and lengthy puzzles. These corridors [[AntiFrustrationFeature allow the player to bypass these challenges, should they return to the level on a later date, or simply wish to reduce travel time between two areas of the stage]]. Of course, [[UnnaturallyLoopingLocation not all of these doors make sense geometrically]], like the ones in 3-4.


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* ExplodingBarrels: Powder Kegs are explosive barrels that detonate when attacked. [[HairTriggerExplosive Or if they're thrown to the ground to hard]].


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* FireBreathingWeapon: Dozens of flamethrower traps appear throughout [[spoiler:the Invader Lab substage of World 11, the ninth stage of World 15, and beyond.]]


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* HeartbeatSoundtrack: [[spoiler:Whenever the Knight is under extreme duress, the [[SuddenSoundtrackStop background music grinds to a halt]] and is replaced by their heavy heartbeat. Notably, in World 16, whenever directly confronting [[Characters/GuardianTalesDarkUniqueHeroes Camilla]], this trope is played straight when they realize that they [[VillainHasAPoint can't produce a counter-argument to her statements]]. This is taken to it's conclusion with her [[AwesomeMusic boss battle theme]], which does have the faint echo of a heartbeat.]]


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* IdiosyncraticWipes: [[spoiler:Unlike stage transitions in the map screen of World 16, the transition from World 18 to [[DarkWorld The Otherworld]] is quite conspicuous, as is the transition between different [[GroundhogDayLoop time loops]] in World 14.]]


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* IrisOut: Most Stages are concluded in this style. [[Defied|Trope]] with the final stages of worlds, which abruptly cut to a black screen reading 'WORLD CLEARED'.


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* {{Kiai}}: Most heroes have multiple voicelines for when they attack, which range from grunts of exertion to short, spoken sentences.


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* LimitBreak: Not to be confused with the identically-named leveling mechanic, but, using specific teams of five-star heroes, you can use so-called 'Team Combination Skills'. Unlike other mechanics (except for ''maybe'' Chain Skills), these skills cannot be used in rapid succession, and must be charged to use. Progress towards these attacks is measured by a gauge on the right side of the screen and is filled by killing enemies. Once full, it can be used to pretty much wipe out an area, [[ContractualBossImmunity so-long as none of the enemies are bosses]].
* LockedOutOfTheFight: In the passage 18-4, [[spoiler:the arena for the [[MiniBoss Worker287634 mini-boss]] functions in a way such that the gates that enclose the arena prevent your team-members from following you inside, forcing you to fight alone.]]


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* ManualLeaderAIParty: In most PvE game-modes, your PlayerParty will generally be lead by a hero that you pilot, and 0-3 AI heroes AllInARow.
** Averted in Co-op game-modes, where your allies will be human controlled.
** Also averted in the Arena game-mode, where your (now three-man) party functions as a line-up of heroes ready to replace whatever hero is currently being fielded should they perish. All party-members are piloted by the player in this way.


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* PlayerDeathIsDramatic: When you fail, a faint DramaticSpotlight befalls and highlights your fallen form as mysterious beings descend all around you, while dreary, downtrodden music plays.


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* RareCandy: Coffee Grinders are items that can only be bought in the Shop using Purple Coins, and, once you've bought five of them, you can increase your maximum Stamina by one, permanently.


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* RequiredPartyMember: In stage 15-6, [[spoiler: [[Characters/GuardianTalesWorld12 Gremory]] is required to be the lead character to hack into the two computer terminals located within the stage, to access the MiniBoss and [[HundredPercentCompletion achieve 100% completion]]. Of course, once you disable the security systems, you can easily back out of the stage and replace her with a more viable hero if necessary.


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* RewardingVandalism: Destroying stage objects and tearing up the scenery may drop hearts which [[HealThyself heal]] your heroes by a certain percentage of their maximum health. Not to mention all of those [[PlotCoupon Purple Coins and Star Pieces]] often hidden under those objects...


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* StatusBuff: {{Support Party Member}}s that are not primarily healers provide various active or [[FieldPowerEffect passive]] stat buffs to other heroes in the party, which may be permanent for passive buffs.
** For example, [[Characters/GuardianTalesBasicUniqueHeroes Idol Captain Eva's]] Chain Skill augments allies' attack power by 30%, while [[Characters/GuardianTalesLightUniqueHeroes Eleanor]] also boosts Light attack power depending on the number of Light characters in the party.
* StatusEffectPoweredAbility: Your heroes can only use their Chain Skills against enemies that are stunned by some Ailment.


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* SuperMovePortraitAttack: When using a Chain Skill, the corresponding character's portrait will be displayed as an {{EyedScreen}}.


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* TheTower: World 13, Lilith Tower, [[spoiler:takes place in the [[StarScraper tallest skyscraper]] in Demon World, soaring far beyond all nearby high-rises to an extent that it sticks out like a sore-thumb. It functions as the palace of the Demon Queen, [[Characters/GuardianTalesDarkUniqueHeroes Lilith.]]]]


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* YouBastard: When commiting a immoral or atrocious act, a character in your party will vocally excoriate your act, unless if they themselves are particularly [[JadeColoredGlasses jaded]] or [[TokenEvilTeammate evil]].
->'''Future Princess:''' [[PlayerPunch "This is not the you that I remember.]]
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* DoubleMeaningTitle: World 18 - Two Heroes. [[spoiler:It could very well refer to one or all of the following pairs: The Knight and Kaden, and the duel that would decide the fate of the world; Erina and Kaden, two friends turned enemy; Heavenhold and Kaden, two Champions logged into the Champion's Sword; or The Knight and the Little Princess, the two owners of the Champion's Sword.]]
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* BleachedUnderpants: Observed more in the JP redesigns, as any freelance artists that did work on the game are actually credited. Some of these are artists that specialize in either ecchi art or straight-out R-18 art.

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* OneHundredPercentCompletion: When you [[GottaCatchEmAll collect all of the]] [[PlotCoupon Purple Coins and Starpieces]] in a given world, you will be granted the ability to replay any of the stages in the World, [[AndYourRewardIsClothes as well as costumes]].



* HundredPercentCompletion: Each normal stage has a 50 gem reward for collecting all the Star Pieces and collecting all the Purple Coins. Completely clearing a world unlocks [[AndYourRewardIsClothes a new costume for a character]].

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* HundredPercentCompletion: Each normal stage has a 50 gem reward for collecting all the Star Pieces and collecting all the Purple Coins. Completely clearing a world unlocks [[AndYourRewardIsClothes a new costume for a character]].character]], as well as the ability to replay stages in that world.


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* InSpiteOfANail: [[spoiler:Despite the fact that the current timeline has irreparably diverged what is to be expected from the prophecy, some events that happened in our timeline still happened in other timelines, as shown by 18-9: namely, the Demon World Civil War, though instead of [[GuardianTalesEarthUniqueHeroes Morrian]] leading the charge, it was instead a war between Saul hardliners and Neo=Federation.]]
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* GrapplingHookPistol: The Hookshot, obtainable in World 3, allows the player to jump from one distant ledge to another using pillar-like stakes.
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* ThreadOfProphecySevered: World 16 [[spoiler:confirms this after months of foreshadowing. The prophecy was supposed to go like this: the Guardian finds the Champion's Sword, which accepts them, then they unite the other twelve Champions and slay the Savior. This plot was followed by the universe, unerringly, for the past ''eight hundred million'' iterations, yet, with this one iteration, something changed. The point of divergence, if you will, for this iteration started a decade ago, before the game begins, with the anomalous birth of LP, who absorbed much of the now-weakened Guardian's power. As such, the latter was too weak to kill Beth where she stood at the throne of Kanterbury, meaning she could lock them away ten years in the Unrecorded World, while Lili's hand was forced to find a replacement for the weak Knight. And the prophecy kept unravelling from there]].
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* BlankWhiteEyes: Used in-game to express terror in story characters. Also exists as an emote in the Guild and as an emote to monsters inside the Monster Ranch.

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* BookcasePassage: Starting with World 3, various [[SecretPath secret passageways]] can be found behind moveable bookcases and fake bookcases. Where these all are is up to you, the player, to find out.



** [[spoiler: A similar thing happens in World 11, during the first phase of Beth's bossfight, in which you can hide behind the regularly interspaced torches to avoid her dash attack. [[DownplayedTrope Downplayed]], as she has plenty of other tricks up her sleeve to get around this minor handicap.]]



* GatelessGhetto: As all stages are finite, they have to be physically bounded ''somehow'' to prevent the player from leaving the stage, and seamlessly so. So stages are bounded by [[InsurmountableWaistHeightFence insurmounted fences]], [[LockedDoor perpetually locked doors]], walls, elevations, and so on. Can be justified in the case of indoor Worlds like World 3 or World 7.
** Of course, this is sometimes [[SubvertedTrope subverted]], for example in the case of World 5 or World 6, whose levels are bounded by [[GravityBarrier gravity barriers]], though even then [[DoubleSubversion those cases are limited]].



* SecretPath: There are many of these in many stages of the game. Usually, finding them is not required to progress, but they often have [[PlotCoupon Purple Coins]] behind them and various [[StoryBreadcrumbs lore pieces]].



** Heavenhold is sometimes romanized as "Hevenhold."

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** Heavenhold is sometimes romanized as "Hevenhold.""Hevenhold", and, in ome instance, as "Heavehold".


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* StoryBreadcrumbs: Often, the lore of the game is delivered in loosely connected and typically very vague indices and databases, most notably in the "[[SpaceElevator Orbital Lift]]" on Heavenhold.
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* DualBoss: [[spoiler: At the end of the Laura SideQuest, after her vengeful soul possesses the Occult Girl's body, she sics both of her Shadow Beasts at you, and you must defeat them both to continue.]]

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** World 16 drops follows up its predecessor with some bangs. [[spoiler:Camilla is revealed to have been working with the Invaders in exchange for protection from her evil ancestor Queen Lili who has worked behind the scenes for centuries to enforce the prophecy that dooms the world. She confirms that the Knight will destroy the world if they kill the Savior, so she took over Heavenhold to kill them so she could take their role as "Hero" for herself to avert it. After the Knight defeats her, she is possessed by Lili and is forced to Lili's letal magical attack on herself to protect the Little Princess. When Camilla dies, the Little Princess' grief causes her to release so much of her hidden power that reality itself warps. The full effects are unknown, but the scene ends with a scene of the robot form of Heavehold standing in a ruined city and the Knight left as the only Champion found once more. It is also hinted that the mysterious Plague Doctor is really the Hero Kaden who became disillusioned after learning that Lili was manipulating him into helping perpetuate the cycle.]]

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** World 16 drops follows up its predecessor with some bangs. [[spoiler:Camilla is revealed to have been working with the Invaders in exchange for protection from her evil ancestor Queen Lili who has worked behind the scenes for centuries untold eons to enforce the prophecy that dooms the world. She confirms that the Knight will destroy the world if should they meet and kill the Savior, so she took over Heavenhold to kill them so she could take their role as "Hero" for herself to avert it. After the Knight defeats her, she is possessed by Lili and is forced to Lili's letal sacrifice herself, directing upon herself a lethal magical attack on herself attack, to protect the Little Princess.Princess and deny Lili a new host. When Camilla dies, the Little Princess' grief causes her to release so much of her hidden power that reality itself warps. The full effects are were unknown, but the scene ends with a scene of the robot form of Heavehold Heavenhold standing in a ruined city and the Knight left as the only Champion found once more. It is also hinted that the mysterious Plague Doctor is really the Hero Kaden who became disillusioned after learning that Lili was manipulating him into helping perpetuate the cycle.]] ]]
** World 17 continues this cycle: [[spoiler: Right off the bat, the Princess is shown to have fallen into a state of extreme despair and denial, enough so to disappear herself and ''the entirety of Heavenhold'', seemingly excluding it's personnel, into an alternate reality ([[AmbiguousSituation perhaps of her own design]]) where the Invader attack never happened and Camilla still lived, temporarily living in that reality with only scattered and disturbing memories of real life and the Guardian. Meanwhile, and Demon World falls into civil war with the specter of the Invaders still lingering over the world and a new, baleful Labose flower blossoms over Saul. Then, after Lorraine makes her return after nearly ''six worlds'', it is confirmed that Kaden is, in fact, the Plague Doctor, researcher and master of Labose, and creator of the aforementioned innkeeper. And while the ongoing war may not be of his design, it will come to consume and depopulate much of Demon World. Finally, at the end of the world, after the Princess came to her senses, and returned at the behest of one of the Knight's broadcasts, she brought back Heavenhold, and activated it, causing it to transform into it's HumongousMecha form, to combat the newly birthed Labose monster.]]
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* EmpathicWeapon: [[SwordOfPlotAdvancement The Champion's Sword]]. It will determine [[PlayerCharacter the Guardian]] to be it's rightful owner and reveal it's true power to them once they unite the [[TheChosenMany thirteen Champions]]. [[spoiler: In spite of this, according to Camilla's admission in World 16, the Guardian was seen as far too ''weak'' and the Champion's Sword [[RejectedByTheEmpathicWeapon refused to accept them as it's owner]]]].

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* OneHundredPercentCompletion: When you [[GottaCatchEmAll collect all of the]] [[PlotCoupon Purple Coins and Starpieces]] in a given world, you will be granted the ability to replay any of the stages in the World, [[AndYourRewardIsClothes as well as costumes]].



** Furthermore, each World has a stage where you must collect [[RuleOfThree three]] 'Mysterious Slates', and after placing them in an altar, you get a costume for one of your heroes.



* TheMaze:
** In stage 1-7, the only way forward is to pass through a geographic anomaly known aptly as the '[[TheLostWoods Maze Forest]]'. Of a hybrid breed of the Asymmetric and Tricky varieties of video games Mazes, there are two possible outcomes resulting from two possible paths through the maze; the obvious path, hinted at by the Princess' used handkerchiefs, and a more subtle, [[ShoutOut referential]] path.
** In World 13, [[spoiler: there are multiple sequences in which you have to crawl through [[AirVentPassageway circuitous ventilation systems]] within the tower, which are infested with [[MechaMooks robotic spiders]] that will [[CollisonDamage immediately reset all progression through the maze upon contact]]]].



* MoodWhiplash: Beneath the cutesy and nostalgic art style lies a rather dark tone that you can clearly see for the first time as early as the opening stage of World 2, with you getting to see a Teatan mother get stabbed in front of you. And to twist the knife further in, you're treated to the sight of her child looking for her right on the next screen, and you can even follow him back to the previous screen to see him trying to "wake up" his mother. The game keeps this tonal whiplash in later chapters.

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* MobileMaze: The Maze Forest in 1-7 is technically this, as it consists of only a single chamber with four corridors radiating without, with their destinations shifting with each iteration.
* MoodWhiplash: Beneath the cutesy and nostalgic art style lies belies a rather dark tone that you can clearly see for the first time as early as the opening stage of World 2, with you getting to see a Teatan mother get stabbed in front of you. And to [[BlackComedy twist the knife knife]] further in, you're treated to the sight of her child looking for her right on the next screen, and you can even follow him back to the previous screen to see him trying to "wake up" his mother. The game keeps this tonal whiplash in later chapters.



* TheVirus: Technically a bacteria, but the Invaders are fleeing from a man-made bacteria called Labose, that has destroyed their planet, somehow developed sentience, and now chasing them across the stars. It becomes more detailed in tapes found in the story and logs found in the Orbital Lift. In chapter 11, [[spoiler: it turns out the innkeeper, Loraine, is Labose itself]]

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* TheVirus: Technically a bacteria, but the Invaders are fleeing from a man-made bacteria called Labose, that has destroyed their planet, somehow developed sentience, and now chasing them across the stars. It becomes more detailed in tapes found in the story and logs found in the Orbital Lift. In chapter 11, [[spoiler: it turns out the innkeeper, Loraine, is Labose itself]]itself]].
* WeakenedByTheLight: Rather intuitively, heroes attuned to the [[CastingAShadow Dark]] element experience major resistance debuffs against heroes of the [[LightEmUp Light]] element.

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* CerebusSyndrome: The game storyline swings this around whenever it wants to. One minute you're laughing at a few pop culture references here and there, the next minute you find yourself in a BadFuture where the TokenMiniMoe becomes a disgruntled badass leader and most of your friends are either dead or worse off than the last time you saw them.

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* CerebusSyndrome: [[CerebusRollercoaster The game storyline swings this around whenever it wants to. to]]. One minute you're laughing at a few pop culture references here and there, the next minute you find yourself in a BadFuture [[spoiler:BadFuture where the TokenMiniMoe becomes a disgruntled badass leader and most of your friends are either dead or worse off than the last time you saw them.them]].



** The ending of World 17 is little better [[spoiler: because, while it ''does'' tell us what became of the Little Princess and Heavenhold following her sister's untimely death, not only does it leave the meaning of the esoteric "champion sword inversion" of the last world unresolved, but it leaves the fate of Morrian's fate uncertain, and closes with Lilith's turmoil, the civil war yet still raging on, the activation of Heavenhold and Erina's rampage to exact vengeance upon the fallen hero Kaden and the birth of his vile Labose monster.]]



* LastEpisodeThemeReprise: The final level for World 11, and Season 1 as a whole, has Cecil hum the title theme of the game to calm the survivors down and to give them hope that the Knight and the Future Princess will return victorious.

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* LastEpisodeThemeReprise: The [[spoiler:The final level for World 11, and Season 1 as a whole, has Cecil hum the title theme of the game to calm the survivors down and to give them hope that the Knight and the Future Princess will return victorious.victorious]].
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* AIBreaker: It's possible to break the AI of world 7's ChestMonster by picking up a fire pit from earlier in the level and throwing it at the idle mini-boss. The BonusBoss of world 11 has it even worse: You can build a small fort from the pushable blocks in the same room, and since the enemy [[CripplingOverspecialization only uses projectiles that bounce off objects]] and you have an invincible GuestStarPartyMember ...

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* AIBreaker: It's possible to break the AI of world 7's ChestMonster by picking up a fire pit from earlier in the level and throwing it at the idle mini-boss. The BonusBoss OptionalBoss of world 11 has it even worse: You can build a small fort from the pushable blocks in the same room, and since the enemy [[CripplingOverspecialization only uses projectiles that bounce off objects]] and you have an invincible GuestStarPartyMember ...
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''Guardian Tales'' is an action [[RolePlayingGame role-playing]] [[GachaGames gacha]] mobile game developed by American-Korean studio Kong Studios and published by Kakao Games (Global and Korea), bilibili (China), and Kong Studios themselves with assistance from Yostar[[labelnote:*]]Partnership ended on September 18, 2023, giving sole publishing rights to Kong Studios.[[/labelnote]] (Japan). It serves as both the canonical sequel and spiritual successor to their previous game ''Dungeon Link'', a puzzle-style mobile game launched in 2015 and shut down in 2019 that was published by GAMEVIL[[note]]Now [=COM2US=] Holdings[[/note]]. It was initially soft-launched in Southeast Asia on February 24, 2020, before its official global and Korean release on July 28 of the same year. The Chinese version followed on April 27, 2021, and the Japanese version was released on October 6 of the same year, with redone art from multiple illustrators and new/re-recorded Japanese voice acting. A standalone port on the UsefulNotes/NintendoSwitch, with Kong Studios self-publishing again, would later release on October 3, 2022, 2 years after global launch and a year after CN and JP.

to:

''Guardian Tales'' is an action [[RolePlayingGame role-playing]] [[GachaGames gacha]] mobile game developed by American-Korean studio Kong Studios and published by Kakao Games (Global and Korea), bilibili (China), and Kong Studios themselves with assistance from Yostar[[labelnote:*]]Partnership ended on September 18, 2023, giving sole publishing rights to Kong Studios.[[/labelnote]] (Japan). It serves as both the canonical sequel and spiritual successor to their previous game ''Dungeon Link'', a puzzle-style mobile game launched in 2015 and shut down in 2019 that was published by GAMEVIL[[note]]Now [=COM2US=] Holdings[[/note]]. It was initially soft-launched in Southeast Asia on February 24, 2020, before its official global and Korean release on July 28 of the same year. The Chinese version followed on April 27, 2021, and the Japanese version was released on October 6 of the same year, with redone art from multiple illustrators and new/re-recorded Japanese voice acting. A standalone port on the UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, with Kong Studios self-publishing again, would later release on October 3, 2022, 2 years after global launch and a year after CN and JP.



* BadassAdorable: Applies to the younger-looking heroes of the roster, like [[{{Necromancer}} Noxia]], [[RidiculouslyHumanRobot [=AA72=]]], and [[FluffyTheTerrible White Beast]] [[GiganticAdultsTinyBabies (in his present puppy form at least)]].

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* BadassAdorable: Applies to the younger-looking heroes of the roster, like [[{{Necromancer}} Noxia]], {{N|ecromancer}}oxia, [[RidiculouslyHumanRobot [=AA72=]]], and [[FluffyTheTerrible White Beast]] [[GiganticAdultsTinyBabies (in his present puppy form at least)]].



* {{Pastiche}}: This is a game that's not afraid to wear [[Creator/{{Nintendo}} its influences]] on its sleeve. The gameplay, graphics, and overall feel of the game are highly reminiscent of ''VideoGame/TheLegendOfZelda'' games of yore. The game's tagline is [[VideoGame/TheLegendOfZeldaALinkToThePast "A Link To Classic Adventure."]] Hell, there are even characters that are an ''{{expy}}'' of Link and the [[Franchise/SuperMarioBros Mario Bros.]] themselves! General ''Nintendo'' game [[ShoutOut Shout-Outs]] are also the most common by far. In addition, the humor generally feels somewhat ''[[VideoGame/PaperMario flat,]]'' [[VideoGame/PaperMario so to speak.]]

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* {{Pastiche}}: This is a game that's not afraid to wear [[Creator/{{Nintendo}} its influences]] on its sleeve. The gameplay, graphics, and overall feel of the game are highly reminiscent of ''VideoGame/TheLegendOfZelda'' ''Franchise/TheLegendOfZelda'' games of yore. The game's tagline is [[VideoGame/TheLegendOfZeldaALinkToThePast "A Link To Classic Adventure."]] Hell, there are even characters that are an ''{{expy}}'' of Link and the [[Franchise/SuperMarioBros Mario Bros.]] themselves! General ''Nintendo'' game [[ShoutOut Shout-Outs]] are also the most common by far. In addition, the humor generally feels somewhat ''[[VideoGame/PaperMario flat,]]'' [[VideoGame/PaperMario so to speak.]]



* {{Retraux}}: The character graphics and models for the environment and world are intentionally designed to resemble games on the UsefulNotes/SuperNintendoEntertainmentSystem, such as ''VideoGame/TheLegendOfZeldaALinkToThePast''.

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* {{Retraux}}: The character graphics and models for the environment and world are intentionally designed to resemble games on the UsefulNotes/SuperNintendoEntertainmentSystem, Platform/SuperNintendoEntertainmentSystem, such as ''VideoGame/TheLegendOfZeldaALinkToThePast''.



** World 12: VideoGame/SuperRobotWars-style strategy game for the first stage, later shifts to a stage-based pseudo-open world level design ala early VideoGame/GrandTheftAuto for the rest of the chapter

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** World 12: VideoGame/SuperRobotWars-style ''VideoGame/SuperRobotWars''-style strategy game for the first stage, later shifts to a stage-based pseudo-open world level design ala early VideoGame/GrandTheftAuto ''VideoGame/GrandTheftAuto'' for the rest of the chapter



** World 14: An endless runner-style driving minigame chock full of Anime/InitialD references
** ''Rue the Red'': A VideoGame/StarFox-style ShootEmUp, complete with barrel rolls for days

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** World 14: An endless runner-style driving minigame chock full of Anime/InitialD ''Anime/InitialD'' references
** ''Rue the Red'': A VideoGame/StarFox-style ''VideoGame/StarFox''-style ShootEmUp, complete with barrel rolls for days
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* MiniMecha: After the Iron Teatan is destroyed, Marianne goes to work making these for the TDF, and even uses one during the chapter's boss battle and as a playable character. Higher evolutions cause it to resemble [[Manga/TengenToppaGurrenLagann Lagann]].

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* MiniMecha: After the Iron Teatan is destroyed, Marianne goes to work making these for the TDF, and even uses one during the chapter's boss battle and as a playable character. Higher evolutions cause it to resemble [[Manga/TengenToppaGurrenLagann [[Anime/GurrenLagann Lagann]].
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* AbsurdlyHighLevelCap: Due to the live-service nature of the game, the level cap grows with each story update, in addition to 5 bonus levels when limit-breaking units. Currently, it's capped to Level 87 once the player reaches World 16, which can be increased to 92 at max limit break.

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* AbsurdlyHighLevelCap: Due to the live-service nature of the game, the level cap grows with each story update, in addition to 5 bonus levels when limit-breaking units. Currently, it's capped to Level 87 90 once the player reaches World 16, 17, which can be increased to 92 95 at max limit break.
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* TheChosenMany: The [[spoiler: initial]] goal of the Knights journey was to unite the all Thirteen Champions, of which they are just one.
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* MechaMooks: [[spoiler: For much of World 13, the primary enemies consist of minor variants of robotic spiders.]]
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* KungFuProofMook: Various enemies throughout the game may exhibit immunities against Ranged attacks or Melee attacks, but thankfully [[InvincibleMinorMinion never both]].

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