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''Grid Warrior'' is an upcoming game by Tropers/{{Ironcommando}} and his two friends, as another GaidenGame to Metaspace.
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''Grid Warrior'' is an upcoming game by Tropers/{{Ironcommando}} and his two friends, as another GaidenGame to Metaspace.
''{{Metaspace}}''.
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* XMeetsY: Kirby meets MegaMan meets TheLegendOfZelda. Or at least that's what Tropers/{{Ironcommando}}'s classmates have called it.
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* MeaningfulName: The boss names:
** Crabburn is a GiantEnemyCrab that uses [[PlayingWithFire fire attacks]].
** The Crystaleyes are a group of [[AnIcePerson ice crystal]] like units that have an "eye" as their core.
** [[MakingASplash Quadran's]] name is a portmanteau of "a'''qua'''" and "'''dra'''go'''n'''". It's also suggests the Quadrangle shape, which it is made out of.
** [[DishingOutDirt Drillium's]] a SandWorm with a giant drill on its face.
** [[CastingAShadow Serial's]] a serial killer, and true to his name, can murder you in one hit if you're not careful.
** Crabburn is a GiantEnemyCrab that uses [[PlayingWithFire fire attacks]].
** The Crystaleyes are a group of [[AnIcePerson ice crystal]] like units that have an "eye" as their core.
** [[MakingASplash Quadran's]] name is a portmanteau of "a'''qua'''" and "'''dra'''go'''n'''". It's also suggests the Quadrangle shape, which it is made out of.
** [[DishingOutDirt Drillium's]] a SandWorm with a giant drill on its face.
** [[CastingAShadow Serial's]] a serial killer, and true to his name, can murder you in one hit if you're not careful.
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* ColorCodedForYourConvenience: Mooks are separated into different colours, which denotes their elemental affinity. (NonElemental: Grey, Fire: Orange/Red, Ice: Light Blue, Water: [[WaterIsBlue Dark Blue]], Lightning: [[YellowLightningBlueLightning Yellow and blue]], Earth: Brown, Wind: [[WindIsGreen Green]], Holy: Light Yellow/White, Corruptive: Black/Purple)
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* ColorCodedForYourConvenience: ColorCodedForYourConvenience [=/=] ColorCodedElements: Mooks are separated into different colours, which denotes their elemental affinity. (NonElemental: Grey, Fire: Orange/Red, Ice: Light Blue, Water: [[WaterIsBlue Dark Blue]], Lightning: [[YellowLightningBlueLightning Yellow and blue]], Earth: Brown, Wind: [[WindIsGreen Green]], Holy: Light Yellow/White, Corruptive: Black/Purple)
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* ColorCodedForYourConvenience: Mooks are separated into different colours, which denotes their elemental affinity. (NonElemental: Grey, Fire: Orange/Red, Ice: Light Blue, Water: [[WaterIsBlue Dark Blue]], Lightning: [[YellowLightningBlueLightning Yellow and blue]], Earth: Brown, Wind: [[WindIsGreen Green]], Holy: Light Yellow/White, Corruptive: Black/Purple)
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* WaterIsBlue: Water-elemental enemies are blue in colour, so they can be ColorCodedForYourConvenience.
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* WindIsGreen: Wind-elemental enemies are green in colour, so they can be ColorCodedForYourConvenience.
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* CrosshairAware: Ice Cars and Rocket Tanks will lock-on to you via a crosshair before they fire their homing missiles.
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* DyanamicDifficulty: The more you level up your weapons and skills, the more the enemies will level up. On the other hand, one can do a LowLevelRun by killing everything in sight instead of absorbing them.
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* DyanamicDifficulty: DynamicDifficulty: The more you level up your weapons and skills, the more the enemies will level up. On the other hand, one can do a LowLevelRun by killing everything in sight instead of absorbing them.
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* DyanamicDifficulty: The more you level up your weapons and skills, the more the enemies will level up. On the other hand, one can do a LowLevelRun by killing everything in sight instead of absorbing them.
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** [[AnIcePerson Ice]], specializes in status resistance (shortens time negative status duration).
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** [[AnIcePerson Ice]], specializes in status resistance (shortens time negative status duration).
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* EverythingsEvenWorseWithSharks: Stealth Sharks, Water/Dark enemies with stealth, a wide-area SpreadShot, and a [[StandardStatusEffects virus-inflicting bite]].
* FireIceLightning: There's an enemy that uses all three. First it starts out with fast homing ice missiles to slow you down. This makes it easier for it to target and stun you with a lock-on lightning attack. And when you're still stunned, it shoots damaging, homing fire missiles at you!
* FireIceLightning: There's an enemy that uses all three. First it starts out with fast homing ice missiles to slow you down. This makes it easier for it to target and stun you with a lock-on lightning attack. And when you're still stunned, it shoots damaging, homing fire missiles at you!
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* EverythingsEvenWorseWithSharks: Stealth Sharks, Water/Dark Water/Corruptive enemies with stealth, a wide-area SpreadShot, and a [[StandardStatusEffects virus-inflicting bite]].
* FireIceLightning: There'san a rare enemy that uses all three. First it starts out with fast homing ice missiles to slow you down. This makes it easier for it to target and stun you with a lock-on lightning attack. And when you're still stunned, it shoots damaging, homing fire missiles at you!
* FireIceLightning: There's
* GiantEnemyCrab: Proto-Crabburn, the boss of the fire stage.
* InvulnerableAttack: Seismic Charge allows the player to do a fast charge into a bunch of Mooks for lots of damage, while the player takes no damage from attacks. Be careful of the Earth-elemental units that use it on you, because they're nigh-unstoppable when to use theirs.
* {{Prequel}}: To ''ArcAngle''. One of the enemies uses a weapon like Arc Angle's angle of light- it is revealed that its weapon data was used to create it. Also, the Defiance managed to obtain Proto-Crabburn's data to create the massive Crabburn.
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* TankGoodness: Rocket Tank, Frozen Fortress.
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* [[SwordAndGun Sword And]] ArmCannon: The two primary weapons that you wield.
* TankGoodness: RocketTank, Tanks, Frozen Fortress.
* TankGoodness: Rocket
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* ArmorIsUseless: Averted, armored enemies have armor that negates any damage lower than a certain amount and reduces the rest.
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* HealthDamageAsymmetry: Averted here. If an enemy at a certain level does a certain amount of damage to the player with their weapon, the player will also do the same amount of damage to them if his same weapon is at the same level. Your character may have more health than most opponents, but it will go down ''fast'' if you don't avoid attacks.
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* HealthDamageAsymmetry: Averted here. If an enemy at a certain level does a certain amount of damage to the player with their weapon, the player will also do the same amount of damage to them if his same weapon is at the same level. Your character may have more health than most opponents, but it he will go down ''fast'' if you don't avoid attacks.
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* SpreadShot: The Wave Blaster fires out water waves in a spread of three. As it gets upgraded, that number increases up to nine.
** The Frozen Missiles have the same effect. With [[MacrossMissileMassacre homing missiles]].
** The Frozen Missiles have the same effect. With [[MacrossMissileMassacre homing missiles]].
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* DarkIsNotEvil: Your character starts out with a NonElemental machine gun and shotgun, as well as a dark-elemental melee attack. Yes, darkness is the first element you start out with.
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* LightIsNotGood: Most of the holy-elemental enemies count.
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* SegmentedSerpent: Quadran the water dragon and Drillium the SandWorm.
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* HealthDamageAsymmetry: Averted here. If an enemy at a certain level does a certain amount of damage to the player with their weapon, the player will also do the same amount of damage to them if his same weapon is at the same level.
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* HealthDamageAsymmetry: Averted here. If an enemy at a certain level does a certain amount of damage to the player with their weapon, the player will also do the same amount of damage to them if his same weapon is at the same level. Your character may have more health than most opponents, but it will go down ''fast'' if you don't avoid attacks.
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* Health
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* HealthHealthDamageAsymmetry: Averted here. If an enemy at a certain level does a certain amount of damage to the player with their weapon, the player will also do the same amount of damage to them if his same weapon is at the same level.
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* ElementalPowers: 9 of them
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* ElementalPowers: 9 of themthem, each of which also specializes in a different learnable skill.
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** [[PlayingWithFire Fire]]
** [[AnIcePerson Ice]]
** [[MakingASplash Water]]
** [[ShockAndAwe Lightning]]
** [[DishingOutDirt Earth]]
** [[BlowYouAway Wind]]
** [[LightEmUp Holy]]
** [[CastingAShadow Corruptive]]
** [[AnIcePerson Ice]]
** [[MakingASplash Water]]
** [[ShockAndAwe Lightning]]
** [[DishingOutDirt Earth]]
** [[BlowYouAway Wind]]
** [[LightEmUp Holy]]
** [[CastingAShadow Corruptive]]
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** [[PlayingWithFire Fire]]
Fire]], specializes in energy recharge (a.k.a. mana regen).
** [[AnIcePersonIce]]
Ice]], specializes in status resistance (shortens time negative status duration).
** [[MakingASplashWater]]
Water]], specializes in RegeneratingHealth.
** [[ShockAndAweLightning]]
Lightning]], specializes in Speed.
** [[DishingOutDirtEarth]]
Earth]], specializes in Armor.
** [[BlowYouAwayWind]]
Wind]], specializes in flight (allows you to fly over enemies and ground-based attacks)
** [[LightEmUpHoly]]
Holy]], specializes in teleportation (allows you to auto-evade some attacks, as well as warp to rooms)
** [[CastingAShadowCorruptive]]Corruptive]], specializes in stealth (avoid detection from enemies and missiles more easily)
** [[AnIcePerson
** [[MakingASplash
** [[ShockAndAwe
** [[DishingOutDirt
** [[BlowYouAway
** [[LightEmUp
** [[CastingAShadow
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* HeavilyArmoredMook: Armor Drillers and Frozen Fortresses.
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* Health
* HeavilyArmoredMook:Armor Drillers and Frozen Fortresses.Armored Soldiers. All the Earth-elemental enemies have some form of armor too, which is what their element specializes in.
* HeavilyArmoredMook:
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* ZergRush: Computer Rats, which attack the player in a large swarm. Thankfully, they are very weak.
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* MacrossMissileMassacre: The Frozen Missiles get upgraded to 12 shots at one go. Also, the Heatwave rockets get a clip of 10 at later levels.
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* MacrossMissileMassacre: The Frozen Missiles get upgraded to 12 14 shots at one go. Also, the Heatwave rockets get a clip of 10 at later levels.
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* FrogsAndToads: Hoppers. They're frogs... that fire shots in shotgun fashion. It's one of the weaker enemies you face, but their damage output and number of shots fired increases as the difficulty increases.
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* FireIceLightning: There's an enemy that uses all three. First it starts out with fast homing ice missiles to slow you down. This makes it easier for it to target and stun you with a lock-on lightning attack. And when you're still stunned, it shoots damaging, homing fire missiles at you!
* FrogsAndToads:Hoppers.Frog Gunners. They're frogs... that fire shots in shotgun fashion. It's one of the weaker enemies you face, but their damage output and number of shots fired increases as the difficulty increases.
* FrogsAndToads:
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What they do not tell you is that 1) a domain infested by a Grid never recovers again 2) the Grid creatures adapt quickly to any intruders. In other words, this is a suicide mission.
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* AdaptiveAbility: The Grid creatures start becoming stronger and develop ways to counter your weapons as the game progresses. Eventually, you will be overwhelmed by them.
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* AdaptiveAbility: The In Endless mode, the Grid creatures start becoming stronger and develop ways to counter your weapons as the game progresses. Eventually, you will be overwhelmed by them.
* DegradedBoss: The first boss Mega Commando, which can appear as a mini-boss and later on, a normal enemy!
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* EliteMook: Some Mooks have two or more ElementalPowers and have more health or are harder to defeat: Stealth Shark (Water/Dark), Frozen Fortress (Ice/Earth), Photon Spark (Lightning/Holy), Air Raid (Fire/Wind)
* EndlessGame
* EndlessGame
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* EliteMook: Some of the larger Mooks have two or more ElementalPowers and have more health or are harder to defeat: Stealth Shark (Water/Dark), Frozen Fortress (Ice/Earth), Photon Spark (Lightning/Holy), Air Raid (Fire/Wind)
like this.
*EndlessGameEndlessGame: The endless mode.
*
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* MacrossMissileMassacre: The Frozen Missiles get upgraded to 12 shots at one go. Also, the Heatwave rockets get this at later levels.
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* MacrossMissileMassacre: The Frozen Missiles get upgraded to 12 shots at one go. Also, the Heatwave rockets get this a clip of 10 at later levels.
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* SplashDamage: Heatwave Rockets do this.
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** Freeze, which slows a target's mobility and attack speed.
** Bind, which does the same except being holy-elemental.
** Bind, which does the same except being holy-elemental.
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** Lag, a.k.a. Freeze, which slows a target's mobility and attack speed.
** Bind, which does the same as Lag except being holy-elemental.
** Bind, which does the same as Lag except being holy-elemental.
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* AirborneMook: Air Raid, North Wind, Satellight.
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* AirborneMook: Air Raid, North Wind, Satellight.Some enemies have the ability to fly, which maks them unhindered by enemies/obstacles and also gives them immunity to ground-based attacks.
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* ElementalPowers: 9 of them, including NonElemental
** NonElemental: The energy shotgun, utilized by hoppers, and the Rapid Cannon, utilized by Soldiers.
** [[PlayingWithFire Fire]]: Heatwave rockets equipped by Rocket Tanks as well as Air Raids.
** [[AnIcePerson Ice]]: Frozen Missiles, which are the speciality of Ice Cars and Frozen Fortresses, and North Wind.
** [[MakingASplash Water]]: Hydro Wave, used by Warfish and Stealth Sharks.
** [[ShockAndAwe Lightning]]: Thunder Laser, used by Thunder Towers and Photon Sparks.
** [[DishingOutDirt Earth]]: Earth Crush, used by Armor Drillers and Frozen Fortresses.
** [[BlowYouAway Wind]]: Tornado Shield, used by Spinners, Air Raids, and North Winds.
** [[LightEmUp Holy]]: Angle of Light, used by Satellights and Photon Sparks.
** [[CastingAShadow Corruptive]]: Viral Blade, used by Black Blade and Stealth Shark.
** NonElemental: The energy shotgun, utilized by hoppers, and the Rapid Cannon, utilized by Soldiers.
** [[PlayingWithFire Fire]]: Heatwave rockets equipped by Rocket Tanks as well as Air Raids.
** [[AnIcePerson Ice]]: Frozen Missiles, which are the speciality of Ice Cars and Frozen Fortresses, and North Wind.
** [[MakingASplash Water]]: Hydro Wave, used by Warfish and Stealth Sharks.
** [[ShockAndAwe Lightning]]: Thunder Laser, used by Thunder Towers and Photon Sparks.
** [[DishingOutDirt Earth]]: Earth Crush, used by Armor Drillers and Frozen Fortresses.
** [[BlowYouAway Wind]]: Tornado Shield, used by Spinners, Air Raids, and North Winds.
** [[LightEmUp Holy]]: Angle of Light, used by Satellights and Photon Sparks.
** [[CastingAShadow Corruptive]]: Viral Blade, used by Black Blade and Stealth Shark.
to:
* ElementalPowers: 9 of them, including them
** NonElemental
** NonElemental: The energy shotgun, utilized by hoppers, and the Rapid Cannon, utilized by Soldiers.
** [[PlayingWithFire Fire]]: Heatwave rockets equipped by Rocket Tanks as well as Air Raids.
Fire]]
** [[AnIcePersonIce]]: Frozen Missiles, which are the speciality of Ice Cars and Frozen Fortresses, and North Wind.
Ice]]
** [[MakingASplashWater]]: Hydro Wave, used by Warfish and Stealth Sharks.
Water]]
** [[ShockAndAweLightning]]: Thunder Laser, used by Thunder Towers and Photon Sparks.
Lightning]]
** [[DishingOutDirtEarth]]: Earth Crush, used by Armor Drillers and Frozen Fortresses.
Earth]]
** [[BlowYouAwayWind]]: Tornado Shield, used by Spinners, Air Raids, and North Winds.
Wind]]
** [[LightEmUpHoly]]: Angle of Light, used by Satellights and Photon Sparks.
Holy]]
** [[CastingAShadowCorruptive]]: Viral Blade, used by Black Blade and Stealth Shark.Corruptive]]
** NonElemental
** [[AnIcePerson
** [[MakingASplash
** [[ShockAndAwe
** [[DishingOutDirt
** [[BlowYouAway
** [[LightEmUp
** [[CastingAShadow
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* StandardStatusEffects:
** Freeze, which slows a target's mobility and attack speed.
** Bind, which does the same except being holy-elemental.
** Infinite Loop, a.k.a Stunned, which prevents a target from moving/attacking for a short while.
** Virus, which acts like a cyberspace version of poison.
** Freeze, which slows a target's mobility and attack speed.
** Bind, which does the same except being holy-elemental.
** Infinite Loop, a.k.a Stunned, which prevents a target from moving/attacking for a short while.
** Virus, which acts like a cyberspace version of poison.
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** Another one is a Tesla-tower like unit that attacks with lock-on lightning, called [[{{Mother3}} Thunder Tower]].
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** Another one is a Tesla-tower like unit that attacks with lock-on lightning, called [[{{Mother3}} [[VideoGame/{{Mother3}} Thunder Tower]].
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** [[PlayingWithFire Fire]]: Heatwave rockets equipped by Fire Tanks as well as Air Raids.
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** [[PlayingWithFire Fire]]: Heatwave rockets equipped by Fire Rocket Tanks as well as Air Raids.
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** [[MakingASplash Water]]: Hydro Wave, used by Grid Fish and Stealth Sharks.
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** [[MakingASplash Water]]: Hydro Wave, used by Grid Fish Warfish and Stealth Sharks.
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* TankGoodness: Frozen Fortress.
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* TankGoodness: Rocket Tank, Frozen Fortress.
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** The shark enemies being Water/Dark elemental could be one to [[{{Pokemon}} Sharpedo]].
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** The shark enemies being Water/Dark elemental could be one to [[{{Pokemon}} [[VideoGame/PokemonRubyAndSapphire Sharpedo]].
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''Grid Warrior'' is an upcoming game by Tropers/Ironcommando and his two friends, as another GaidenGame to Metaspace.
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''Grid Warrior'' is an upcoming game by Tropers/Ironcommando Tropers/{{Ironcommando}} and his two friends, as another GaidenGame to Metaspace.
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''Grid Warrior'' is a game by Tropers/Ironcommando and his two friends, as another GaidenGame to Metaspace.
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''Grid Warrior'' is a an upcoming game by Tropers/Ironcommando and his two friends, as another GaidenGame to Metaspace.
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A strange Grid has appeared in a domain of Metaspace, spawning thousands of hostile Grid creatures hell-bent on taking over the sector. These mindless foes posess strange powers, which they use to destroy the inhabitants of the domain.
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A strange Grid has appeared in a domain of Metaspace, spawning thousands of hostile Grid creatures hell-bent on taking over the sector.domain. These mindless foes posess strange powers, which they use to destroy the inhabitants of the domain.
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** The shark enemies being Water/Dark elemental could be one to [[{{Pokemon}} Sharpedo]].
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* FrogsAndToads: Hoppers. They're frogs... that fire shots in shotgun fashion. It's one of the weaker enemies you face, but their damage output and number of shots fired increases as the difficulty increases.
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* CoolPlane: Air Raid.
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* CoolPlane: Air Raid.Raid and North Wind. Also doubles as RedOniBlueOni.
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** PlayingWithFire: Heatwave rockets equipped by Fire Tanks as well as Air Raids.
** AnIcePerson: Frozen Missiles, which are the speciality of Ice Cars and Fortresses, and North Wind.
** MakingASplash: Hydro Wave, used by Grid Fish and Stealth Sharks.
** ShockAndAwe: Thunder Laser, used by Thunder Towers.
** AnIcePerson: Frozen Missiles, which are the speciality of Ice Cars and Fortresses, and North Wind.
** MakingASplash: Hydro Wave, used by Grid Fish and Stealth Sharks.
** ShockAndAwe: Thunder Laser, used by Thunder Towers.
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** PlayingWithFire: [[PlayingWithFire Fire]]: Heatwave rockets equipped by Fire Tanks as well as Air Raids.
**AnIcePerson: [[AnIcePerson Ice]]: Frozen Missiles, which are the speciality of Ice Cars and Frozen Fortresses, and North Wind.
**MakingASplash: [[MakingASplash Water]]: Hydro Wave, used by Grid Fish and Stealth Sharks.
**ShockAndAwe: [[ShockAndAwe Lightning]]: Thunder Laser, used by Thunder Towers.Towers and Photon Sparks.
** [[DishingOutDirt Earth]]: Earth Crush, used by Armor Drillers and Frozen Fortresses.
** [[BlowYouAway Wind]]: Tornado Shield, used by Spinners, Air Raids, and North Winds.
** [[LightEmUp Holy]]: Angle of Light, used by Satellights and Photon Sparks.
** [[CastingAShadow Corruptive]]: Viral Blade, used by Black Blade and Stealth Shark.
* ElementalRockPaperScissors: Mostly averted, in place of TacticalRockPaperScissors.
* EliteMook: Some Mooks have two or more ElementalPowers and have more health or are harder to defeat: Stealth Shark (Water/Dark), Frozen Fortress (Ice/Earth), Photon Spark (Lightning/Holy), Air Raid (Fire/Wind)
* EndlessGame
**
**
**
** [[DishingOutDirt Earth]]: Earth Crush, used by Armor Drillers and Frozen Fortresses.
** [[BlowYouAway Wind]]: Tornado Shield, used by Spinners, Air Raids, and North Winds.
** [[LightEmUp Holy]]: Angle of Light, used by Satellights and Photon Sparks.
** [[CastingAShadow Corruptive]]: Viral Blade, used by Black Blade and Stealth Shark.
* ElementalRockPaperScissors: Mostly averted, in place of TacticalRockPaperScissors.
* EliteMook: Some Mooks have two or more ElementalPowers and have more health or are harder to defeat: Stealth Shark (Water/Dark), Frozen Fortress (Ice/Earth), Photon Spark (Lightning/Holy), Air Raid (Fire/Wind)
* EndlessGame
* HeavilyArmoredMook: Armor Drillers and Frozen Fortresses.
* KungFuProofMook: Wind-elemental units produce a tornado that sucks in and destroys all your missile/rocket weapons.
* MacrossMissileMassacre: The Frozen Missiles get upgraded to 12 shots at one go. Also, the Heatwave rockets get this at later levels.
* KungFuProofMook: Wind-elemental units produce a tornado that sucks in and destroys all your missile/rocket weapons.
* MacrossMissileMassacre: The Frozen Missiles get upgraded to 12 shots at one go. Also, the Heatwave rockets get this at later levels.
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* WaveMotionGun: The charged up form of the Angle Of Light is this. It only lasts less than a second, but it rips through enemies and is the most damaging single-hit attack in the game.
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** Another one is a Tesla-tower like unit that attacks with lock-on lightning, called [[Mother3 Thunder Tower]].
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** Another one is a Tesla-tower like unit that attacks with lock-on lightning, called [[Mother3 [[{{Mother3}} Thunder Tower]].
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''Grid Warrior'' is a game by Tropers/Ironcommando and his two friends, as another GaidenGame to Metaspace.
A strange Grid has appeared in a domain of Metaspace, spawning thousands of hostile Grid creatures hell-bent on taking over the sector. These mindless foes posess strange powers, which they use to destroy the inhabitants of the domain.
You are a Grid Warrior, an Enforcer unit sent down to curb the threat. At the same time, the Enforcers also want you to gather data on these strange foes, specifically their powers, so that they can replicate it into weapon technology.
What they do not tell you is that 1) a domain infested by a Grid never recovers again 2) the Grid creatures adapt quickly to any intruders. In other words, this is a suicide mission.
----
!!'''This upcoming game provides the following examples:'''
* AdaptiveAbility: The Grid creatures start becoming stronger and develop ways to counter your weapons as the game progresses. Eventually, you will be overwhelmed by them.
* AirborneMook: Air Raid, North Wind, Satellight.
* CoolPlane: Air Raid.
* ElementalPowers: 9 of them, including NonElemental
** NonElemental: The energy shotgun, utilized by hoppers, and the Rapid Cannon, utilized by Soldiers.
** PlayingWithFire: Heatwave rockets equipped by Fire Tanks as well as Air Raids.
** AnIcePerson: Frozen Missiles, which are the speciality of Ice Cars and Fortresses, and North Wind.
** MakingASplash: Hydro Wave, used by Grid Fish and Stealth Sharks.
** ShockAndAwe: Thunder Laser, used by Thunder Towers.
* EverythingsEvenWorseWithSharks: Stealth Sharks, Water/Dark enemies with stealth, a wide-area SpreadShot, and a [[StandardStatusEffects virus-inflicting bite]].
* MegaManning: Your special ability allows you to shoot a grapple onto a weakened Grid creature, draining their data. This allows you to increase your powers and abilities.
* ShoutOut:
** One of the mooks is a car that shoots homing ice missiles. It's called [[BlazBlue Ice Car]].
** Another one is a Tesla-tower like unit that attacks with lock-on lightning, called [[Mother3 Thunder Tower]].
----
A strange Grid has appeared in a domain of Metaspace, spawning thousands of hostile Grid creatures hell-bent on taking over the sector. These mindless foes posess strange powers, which they use to destroy the inhabitants of the domain.
You are a Grid Warrior, an Enforcer unit sent down to curb the threat. At the same time, the Enforcers also want you to gather data on these strange foes, specifically their powers, so that they can replicate it into weapon technology.
What they do not tell you is that 1) a domain infested by a Grid never recovers again 2) the Grid creatures adapt quickly to any intruders. In other words, this is a suicide mission.
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!!'''This upcoming game provides the following examples:'''
* AdaptiveAbility: The Grid creatures start becoming stronger and develop ways to counter your weapons as the game progresses. Eventually, you will be overwhelmed by them.
* AirborneMook: Air Raid, North Wind, Satellight.
* CoolPlane: Air Raid.
* ElementalPowers: 9 of them, including NonElemental
** NonElemental: The energy shotgun, utilized by hoppers, and the Rapid Cannon, utilized by Soldiers.
** PlayingWithFire: Heatwave rockets equipped by Fire Tanks as well as Air Raids.
** AnIcePerson: Frozen Missiles, which are the speciality of Ice Cars and Fortresses, and North Wind.
** MakingASplash: Hydro Wave, used by Grid Fish and Stealth Sharks.
** ShockAndAwe: Thunder Laser, used by Thunder Towers.
* EverythingsEvenWorseWithSharks: Stealth Sharks, Water/Dark enemies with stealth, a wide-area SpreadShot, and a [[StandardStatusEffects virus-inflicting bite]].
* MegaManning: Your special ability allows you to shoot a grapple onto a weakened Grid creature, draining their data. This allows you to increase your powers and abilities.
* ShoutOut:
** One of the mooks is a car that shoots homing ice missiles. It's called [[BlazBlue Ice Car]].
** Another one is a Tesla-tower like unit that attacks with lock-on lightning, called [[Mother3 Thunder Tower]].
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