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Nice Hat is now a disambig.


* NiceHat: Some of the other gremlin busts wear these, always impeccably tied with bright ribbons.
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''Gremlins, Inc'' is a board-game style TurnBasedStrategy for [[UsefulNotes/IBMPersonalComputer PC]], developed by Lithuanian studio Charlie Oscar under Alexey Bokulev (the creator of a more conventional fantasy TurnBasedStrategy game ''VideoGame/{{Eador}}'') and published by a Russian studio Charlie Oscar on March 11th, 2016.

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''Gremlins, Inc'' is a board-game style TurnBasedStrategy for [[UsefulNotes/IBMPersonalComputer PC]], developed by Lithuanian studio Charlie Oscar under Alexey Bokulev (the creator of a more conventional fantasy TurnBasedStrategy game ''VideoGame/{{Eador}}'') and published by a Russian studio Charlie Oscar on March 11th, 2016.
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''Gremlins, Inc'' is a board-game style TurnBasedStrategy for [[UsefulNotes/IBMPersonalComputer PC]], developed by Alexey Bokulev (the creator of a more conventional fantasy TurnBasedStrategy game ''VideoGame/{{Eador}}'') and published by a Russian studio Charlie Oscar on March 11th, 2016.

to:

''Gremlins, Inc'' is a board-game style TurnBasedStrategy for [[UsefulNotes/IBMPersonalComputer PC]], developed by Lithuanian studio Charlie Oscar under Alexey Bokulev (the creator of a more conventional fantasy TurnBasedStrategy game ''VideoGame/{{Eador}}'') and published by a Russian studio Charlie Oscar on March 11th, 2016.
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''Gremlins, Inc'' is a board-game style TurnBasedStrategy, developed by Alexey Bokulev (the creator of a more conventional fantasy TurnBasedStrategy game ''VideoGame/{{Eador}}'') and published by Russian studio Charlie Oscar.

It takes place in a ClockPunk setting, where an underworld of rich and industrious gremlins is busily vying for power, which can be represented through cogs, prestige or plain fear, and they'll every trick in the book in order to come out on top. After all, there are more than 130 cards to deploy, all with a range of varying effects, along with the more conventional ''TabletopGame/{{Monopoly}}''-like mechanics, such as one-way movement around a looping path, or jailtime.

to:

''Gremlins, Inc'' is a board-game style TurnBasedStrategy, TurnBasedStrategy for [[UsefulNotes/IBMPersonalComputer PC]], developed by Alexey Bokulev (the creator of a more conventional fantasy TurnBasedStrategy game ''VideoGame/{{Eador}}'') and published by a Russian studio Charlie Oscar.

Oscar on March 11th, 2016.

It takes place in a ClockPunk setting, where an underworld of rich and industrious gremlins is busily vying for power, which can be represented through cogs, prestige or plain fear, and they'll try every trick in the book in order to come out on top. After all, there are more than 130 cards to deploy, all with a range of varying effects, along with the more conventional ''TabletopGame/{{Monopoly}}''-like mechanics, such as one-way movement around a looping path, or jailtime.



** Of course, the same corruption also allows the other players to engineer situations where you get sent in jail. For instance, one of the cards has the user collude with the arbitration judge so that they force a rival to pay a fictious "debt" of 200 gold to them, in exchange for a judge receiving half of that sum. A player who can't pay out the entire sum is sent to jail. It's fun when you get to use this, and less fun when it's turned against you.

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** Of course, the same corruption also allows the other players to engineer situations where you get sent in jail. For instance, one of the cards has the user collude with the arbitration judge so that they force a rival to pay a fictious fictitious "debt" of 200 gold to them, in exchange for a the judge receiving half of that sum. A player who can't pay out the entire sum is sent to jail. It's fun when you get to use this, and less fun when it's turned against you.

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''Gremlins, Inc'' is a Russian DigitalBoardGame, developed by Alexey Bokulev (the creator of TurnBasedStrategy game ''VideoGame/{{Eador}}'') and published by Charlie Oscar.

It takes place in a ClockPunk setting, where an underworld of rich and industrious gremlins is busily vying for power, represented through cogs, using every trick in the book in order to collect them. After all, there are more than 130 cards to deploy, all with a range of varying effects, along with the more conventional ''TabletopGame/{{Monopoly}}''-like mechanics, such as one-way movement around a looping path, or jailtime.

to:

''Gremlins, Inc'' is a Russian DigitalBoardGame, board-game style TurnBasedStrategy, developed by Alexey Bokulev (the creator of a more conventional fantasy TurnBasedStrategy game ''VideoGame/{{Eador}}'') and published by Russian studio Charlie Oscar.

It takes place in a ClockPunk setting, where an underworld of rich and industrious gremlins is busily vying for power, which can be represented through cogs, using prestige or plain fear, and they'll every trick in the book in order to collect them.come out on top. After all, there are more than 130 cards to deploy, all with a range of varying effects, along with the more conventional ''TabletopGame/{{Monopoly}}''-like mechanics, such as one-way movement around a looping path, or jailtime.



* VariableVictoryConditions: Players can win the game through either reaching a set number of cogs, prestige or accumulating enough negative karma points.

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* VariableVictoryConditions: VariablePlayerGoals: Players can win the game through either reaching a set number of cogs, prestige or accumulating enough negative karma points.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gremlins_inc.png]]
''Gremlins, Inc'' is a Russian DigitalBoardGame, developed by Alexey Bokulev (the creator of TurnBasedStrategy game ''VideoGame/{{Eador}}'') and published by Charlie Oscar.

It takes place in a ClockPunk setting, where an underworld of rich and industrious gremlins is busily vying for power, represented through cogs, using every trick in the book in order to collect them. After all, there are more than 130 cards to deploy, all with a range of varying effects, along with the more conventional ''TabletopGame/{{Monopoly}}''-like mechanics, such as one-way movement around a looping path, or jailtime.

!! Tropes present in Gremlins, Inc:
* AuditThreat: This is one of the cards through which players can hinder each other.
* BettingMinigame: The Casino is all about these.
* CorruptCorporateExecutive: Pretty much every gremlin player, be they human or [=AI=], are this. Playing it clean is highly unlikely to get you to victory, so it's best to enjoy the comical skulduggery.
* CounterfeitCash: One of the things you can do in the game.
* DirtyCop: There are police tiles where the police will arrest and imprison the player, unless they bribe them. However, once in jail, they can also bribe the guards to get an early release.
** Of course, the same corruption also allows the other players to engineer situations where you get sent in jail. For instance, one of the cards has the user collude with the arbitration judge so that they force a rival to pay a fictious "debt" of 200 gold to them, in exchange for a judge receiving half of that sum. A player who can't pay out the entire sum is sent to jail. It's fun when you get to use this, and less fun when it's turned against you.
* EncyclopediaExposita: The various properties of the world are explained through "Gremlinopedia".
* HighClassGlass: Some of the gremlin avatars used by the players wear monocles.
* NiceHat: Some of the other gremlin busts wear these, always impeccably tied with bright ribbons.
* SweetPollyOliver: "Dirty Rumours" card alleges that the targeted player is no gremlin at all, but a cross-dressing fairy.
* TeleportationMisfire: One of the "Anomaly" cards has this happen, and makes you roll a dice to determine where you are sent. Rolling 1 sends you into the game's Hell, 2 into the slightly better Dumps, 3 is Bazaar, 4 is Factory, 5 Casino, and 6 doesn't teleport you anywhere.
* VariableVictoryConditions: Players can win the game through either reaching a set number of cogs, prestige or accumulating enough negative karma points.
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