History VideoGame / GrandTheftAutoIV

20th Jan '16 9:47:38 AM HighCrate
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And are they ''strong'', or just well-armored?
** The main game has the Enforcer and the Police Stockade, law enforcement transports that lumber about and roll in turns but come with nifty bulletproof armor. ** ''[[VideoGame/GrandTheftAutoIVTheLostAndDamned Lost]]'' has you make [[GreatEscape a daring prison breakout]] in an armored Prison Bus. It is naturally slower than Johnny's pursuers, so you will need a bit of driving finesse to escape with your cargo.
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** %%** The main game has the Enforcer and the Police Stockade, law enforcement transports that lumber about and roll in turns but come with nifty bulletproof armor. ** %%** ''[[VideoGame/GrandTheftAutoIVTheLostAndDamned Lost]]'' has you make [[GreatEscape a daring prison breakout]] in an armored Prison Bus. It is naturally slower than Johnny's pursuers, so you will need a bit of driving finesse to escape with your cargo.
6th Jan '16 11:19:36 AM RobbSony3
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* AxCrazy: Mikhail Faustin, Jeff and Eddie Low.
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* AxCrazy: Mikhail Faustin, Jeff Harlingford and Eddie Low.
31st Dec '15 4:19:45 PM jameygamer
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* SchmuckBait: The "Little Lacy Pageant" website. Attempting to access this sting site results in a police message informing you that your IP address has been cataloged and they will contact you; you are then given a 5-star wanted level, the next highest in the game after 6-star, meaning the cops will stop short of throwing everything but the kitchen sink at you.
28th Dec '15 9:04:03 PM valbuenaversion360
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* MightyGlacier:
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* MightyGlacier:MightyGlacier: The game and its expansions give you some slow, but very combat-capable vehicles to play with.

** The game and its expansions give you some slow, but very combat-capable vehicles to play with. The main game has the Enforcer and the Police Stockade, law enforcement transports that lumber about and roll in turns but come with nifty bulletproof armor.
to:
** The game and its expansions give you some slow, but very combat-capable vehicles to play with. The main game has the Enforcer and the Police Stockade, law enforcement transports that lumber about and roll in turns but come with nifty bulletproof armor.
28th Dec '15 8:10:14 PM valbuenaversion360
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%%*** The game's AwesomePersonnelCarrier ("APC"), deserves special mention. Despite being an armored personnel carrier, its often refereed to in-game as the "NOOSE Tank," because that's basically what it is. It's a tank shaped like an APC. Also it is ''definitely'' a glacier, its top speed is 69, and getting there takes quite a bit of patience, and a whole afternoon's worth of free time.
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%%*** ** The game's AwesomePersonnelCarrier ("APC"), game and its expansions give you some slow, but very combat-capable vehicles to play with. The main game has the Enforcer and the Police Stockade, law enforcement transports that lumber about and roll in turns but come with nifty bulletproof armor. ** ''[[VideoGame/GrandTheftAutoIVTheLostAndDamned Lost]]'' has you make [[GreatEscape a daring prison breakout]] in an armored Prison Bus. It is naturally slower than Johnny's pursuers, so you will need a bit of driving finesse to escape with your cargo. ** ''[[VideoGame/GrandTheftAutoIVTheBalladOfGayTony Ballad's]]'' AwesomePersonnelCarrier, the "APC", deserves special mention. Despite being an armored personnel carrier, its often refereed to in-game as the "NOOSE Tank," because that's basically what it is. It's a tank shaped like an APC. Also it is ''definitely'' a glacier, its Its top speed is 69, 69 kph and getting there anywhere with it takes quite a bit of patience, but its nigh-impregnable armor and a whole afternoon's worth of free time.[[StuffBlowingUp automatic cannon]] more than make up for these drawbacks.
26th Dec '15 4:43:50 PM nombretomado
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Useful Notes/ pages are not tropes
* AmericanDream: Flavor 2. '''''HARD.'''''

* AnImmigrantsTale: Niko is the first [[VideoGame3DLeap post-3D]] series protagonist to not be an American citizen; he is instead an [[TheIllegal illegal immigrant]] from Serbia. This viewpoint allows the game to better show its more cynical take on the AmericanDream, and its {{Deconstruction}} of DamnItFeelsGoodToBeAGangster.
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* AnImmigrantsTale: Niko is the first [[VideoGame3DLeap post-3D]] series protagonist to not be an American citizen; he is instead an [[TheIllegal illegal immigrant]] from Serbia. This viewpoint allows the game to better show its more cynical take on the AmericanDream, UsefulNotes/TheAmericanDream, and its {{Deconstruction}} of DamnItFeelsGoodToBeAGangster.

* DoubleConsciousness: The missions that present a MoralDilemma and even some instances of GameplayAndStorySegregation meditate on how this trope affects immigrants. Niko is torn between two conflicting worldviews, both with their own virtues and vices. One embodies his native Serbia; he is [[PapaWolf loyal to his family]], but is also trapped in a [[SociopathicSoldier wartime mindset]]. The other embodies his immigrancy; he seeks [[AmericanDream wealth and a new life]] in America, but believes he can only attain them [[BecauseImGoodAtIt through crime]]. Niko doesn't explicitly comment on this, so it's up to the player to decide which one to indulge.
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* DoubleConsciousness: The missions that present a MoralDilemma and even some instances of GameplayAndStorySegregation meditate on how this trope affects immigrants. Niko is torn between two conflicting worldviews, both with their own virtues and vices. One embodies his native Serbia; he is [[PapaWolf loyal to his family]], but is also trapped in a [[SociopathicSoldier wartime mindset]]. The other embodies his immigrancy; he seeks [[AmericanDream [[UsefulNotes/TheAmericanDream wealth and a new life]] in America, but believes he can only attain them [[BecauseImGoodAtIt through crime]]. Niko doesn't explicitly comment on this, so it's up to the player to decide which one to indulge.

** The mood juxtaposition is even more notable at the end of the final cutscene for a game about the emptiness of the idea about the AmericanDream and of revenge with the camera panning up the backside of the Statue of Happiness facing towards Liberty City, which wouldn't be so funny if the statue wasn't holding up a [[HotCoffeeMinigame steaming hot beverage]] that represented all the amusing controversy [[Franchise/GrandTheftAuto the series]] has stirred up. [[note]] Even more funny is that the alleged coffee is held up by [[TakeThat a statue whose face bears a striking resemblance to one of {{GrandTheftAutoSanAndreas}}'s]] [[UsefulNotes/HillaryClinton more noteworthy detractors, though the face isn't shown noticeably the cutscene.[[/note]]
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** The mood juxtaposition is even more notable at the end of the final cutscene for a game about the emptiness of the idea about the AmericanDream UsefulNotes/TheAmericanDream and of revenge with the camera panning up the backside of the Statue of Happiness facing towards Liberty City, which wouldn't be so funny if the statue wasn't holding up a [[HotCoffeeMinigame steaming hot beverage]] that represented all the amusing controversy [[Franchise/GrandTheftAuto the series]] has stirred up. [[note]] Even more funny is that the alleged coffee is held up by [[TakeThat a statue whose face bears a striking resemblance to one of {{GrandTheftAutoSanAndreas}}'s]] [[UsefulNotes/HillaryClinton more noteworthy detractors, though the face isn't shown noticeably the cutscene.[[/note]]

* SlidingScaleOfIdealismVersusCynicism: The story is ultimately a commentary on the concept of the AmericanDream. Niko repeatedly points out the corruption in Liberty City and how it contrasts with the idealistic image America usually protrays itself as. But at the same there is an underlying message about how people can get a new life in America and that, while people in America can fail, they can also achieve greater individual success than in other countries, which Niko grudgingly comes to accept, making the whole thing seem optimistic overall. [[spoiler:Then the DownerEnding happens and the game goes crashing into the cynical side]].
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* SlidingScaleOfIdealismVersusCynicism: The story is ultimately a commentary on the concept of the AmericanDream.UsefulNotes/TheAmericanDream. Niko repeatedly points out the corruption in Liberty City and how it contrasts with the idealistic image America usually protrays itself as. But at the same there is an underlying message about how people can get a new life in America and that, while people in America can fail, they can also achieve greater individual success than in other countries, which Niko grudgingly comes to accept, making the whole thing seem optimistic overall. [[spoiler:Then the DownerEnding happens and the game goes crashing into the cynical side]].
18th Dec '15 7:46:11 AM RobbSony3
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* AxCrazy: Mikhail Faustin and Eddie Low.
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* AxCrazy: Mikhail Faustin Faustin, Jeff and Eddie Low.Low. ** [[spoiler:Dimitri as well,]] [[SanitySlippage more and more as the game progresses.]]
18th Dec '15 7:36:37 AM RobbSony3
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* WoobieDestroyerOfWorlds: Niko. The game clearly implies that he's a very unhappy man for being a murderer. Sure he's cold at times and did terrible things in the past, but his entire childhood was spent in war, violence and poverty. Following the game's plot, he does nothing but return to the old ways of the violent life.
11th Dec '15 7:48:46 PM tatsuya_suou
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* ArmorPiercingQuestion: [[spoiler:Darko]] gives one to Niko. -->'''Niko''': Strange choices? How much? -->'''[[spoiler:Darko]]''': [laughs] A thousand. -->'''Niko''': You killed my friends for one thousand dollars? -->'''[[spoiler:Darko]]''': How much do you charge to kill someone? -->{{Beat}} -->'''Niko''': You ruined me, you fuck!
28th Nov '15 11:49:22 AM morenohijazo
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* TutorialFailure: The game had a vastly different driving style than the previous games. The game also had the most tutorial tips of the series at that point, yet no tutorials were given on how to utilize this new style.
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