History VideoGame / GrandTheftAutoIV

21st May '16 10:06:05 PM nombretomado
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Before the game's release, Rockstar signed a $50 million deal with Microsoft to produce two [[DownloadableContent downloadable]] {{expansion pack}}s exclusively for the UsefulNotes/{{Xbox 360}} in 2009. Of course, this was a major flashpoint in the UsefulNotes/ConsoleWars. The first of the two was released in March, while the second one was released at the end of October. PS3 and PC owners could rejoice as these previously exclusive expansions came out for their formats in April 2010. If you have tropes for the ''Episodes from Liberty City'' (as their compilation release is called), put them on their respective pages, linked here:

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Before the game's release, Rockstar signed a $50 million deal with Microsoft to produce two [[DownloadableContent downloadable]] {{expansion pack}}s exclusively for the UsefulNotes/{{Xbox 360}} in 2009. Of course, this was a major flashpoint in the UsefulNotes/ConsoleWars. The first of the two was released in March, while the second one was released at the end of October. PS3 [=PS3=] and PC owners could rejoice as these previously exclusive expansions came out for their formats in April 2010. If you have tropes for the ''Episodes from Liberty City'' (as their compilation release is called), put them on their respective pages, linked here:



** Indeed, compared to past GTA games, the rewards for side quests, frankly, are not worth the effort. Most have no monetary award, nor do they create weapon spawning points as in the previous games. Some only reward trophies/achievements (and the early release of the PS3 port ''does not even give trophies''). Finally, the reward for actually jumping through all the hoops and getting 100% completion is [[spoiler: unlimited ammo capacity for weapons ... but you still have to buy/find the ammo yourself (i.e. no infinite ammo), plus a trophy/achievement]], compared to past games that rewarded cool vehicles and tons of (virtual) cash.

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** Indeed, compared to past GTA games, the rewards for side quests, frankly, are not worth the effort. Most have no monetary award, nor do they create weapon spawning points as in the previous games. Some only reward trophies/achievements (and the early release of the PS3 [=PS3=] port ''does not even give trophies''). Finally, the reward for actually jumping through all the hoops and getting 100% completion is [[spoiler: unlimited ammo capacity for weapons ... but you still have to buy/find the ammo yourself (i.e. no infinite ammo), plus a trophy/achievement]], compared to past games that rewarded cool vehicles and tons of (virtual) cash.



* DamnYouMuscleMemory: players familiar with the driving and control scheme from the GTA III-era games tend to be completely thrown by the new controls of GTA IV. Fortunately (at least in the PS3 version), an option is provided to change the controls to the "classic" configuration, although some differences remain, such as controls related to drive-by shooting.

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* DamnYouMuscleMemory: players familiar with the driving and control scheme from the GTA III-era games tend to be completely thrown by the new controls of GTA IV. Fortunately (at least in the PS3 [=PS3=] version), an option is provided to change the controls to the "classic" configuration, although some differences remain, such as controls related to drive-by shooting.
13th May '16 4:23:51 AM Morgenthaler
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*** Stuyvesant has real neighborhoods named after him in New York as well. Stuyvesant Heights is one part of the ([[DoTheRightThing in]])famous Bed-Stuy.

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*** Stuyvesant has real neighborhoods named after him in New York as well. Stuyvesant Heights is one part of the ([[DoTheRightThing in]])famous (in)famous Bed-Stuy.
12th May '16 4:32:21 AM TheOneWhoTropes
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* TheYugoslavWars: Niko is a veteran of these.
7th May '16 9:37:01 AM cjpdk
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** The mood juxtaposition is even more notable at the end of the final cutscene for a game about the emptiness of the idea about UsefulNotes/TheAmericanDream and of revenge with the camera panning up the backside of the Statue of Happiness facing towards Liberty City, which wouldn't be so funny if the statue wasn't holding up a [[HotCoffeeMinigame steaming hot beverage]] that represented all the amusing controversy [[Franchise/GrandTheftAuto the series]] has stirred up. [[note]] Even more funny is that the alleged coffee is held up by [[TakeThat a statue whose face bears a striking resemblance to one of {{GrandTheftAutoSanAndreas}}'s]] [[UsefulNotes/HillaryClinton more noteworthy detractors, though the face isn't shown noticeably the cutscene.[[/note]]

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** The mood juxtaposition is even more notable at the end of the final cutscene for a game about the emptiness of the idea about UsefulNotes/TheAmericanDream and of revenge with the camera panning up the backside of the Statue of Happiness facing towards Liberty City, which wouldn't be so funny if the statue wasn't holding up a [[HotCoffeeMinigame steaming hot beverage]] that represented all the amusing controversy [[Franchise/GrandTheftAuto the series]] has stirred up. [[note]] Even more funny is that the alleged coffee is held up by [[TakeThat a statue whose face bears a striking resemblance to one of {{GrandTheftAutoSanAndreas}}'s]] ]][[GrandTheftAutoSanAndreas Grand Theft Auto San Andreas's]] [[UsefulNotes/HillaryClinton more noteworthy detractors, detractors]], though the face isn't shown noticeably the cutscene.[[/note]]
16th Apr '16 2:16:28 AM Morgenthaler
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* TakeOverTheCity: Averted, and surprisingly so, considering how the [[VideoGame/GrandTheftAutoViceCity installments]] [[VideoGame/GrandTheftAutoSanAndreas that]] [[GrandTheftAutoLibertyCityStories directly]] [[GrandTheftAutoViceCityStories preceded]] it played out. At the end of the game, Niko is no better off, [[DudeWheresMyRespect influence-wise]], save for being responsible for the decline of two [[TheMafia criminal]] [[TheMafiya organizations]]. Some would even say he's worse off by [[DownerEnding the game's ending]] [[spoiler: no matter [[MultipleEndings which one you choose]].]]

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* TakeOverTheCity: Averted, and surprisingly so, considering how the [[VideoGame/GrandTheftAutoViceCity installments]] [[VideoGame/GrandTheftAutoSanAndreas that]] [[GrandTheftAutoLibertyCityStories [[VideoGame/GrandTheftAutoLibertyCityStories directly]] [[GrandTheftAutoViceCityStories [[VideoGame/GrandTheftAutoViceCityStories preceded]] it played out. At the end of the game, Niko is no better off, [[DudeWheresMyRespect influence-wise]], save for being responsible for the decline of two [[TheMafia criminal]] [[TheMafiya organizations]]. Some would even say he's worse off by [[DownerEnding the game's ending]] [[spoiler: no matter [[MultipleEndings which one you choose]].]]
25th Mar '16 8:02:50 AM EuroBurro
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** Disloyalty is another one for Niko. When he finds Michelle was an undercover agent he drops his normally collected demeanor and calls her a "fucking bitch".
26th Feb '16 9:13:50 AM GojiBiscuits
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26th Feb '16 9:13:45 AM GojiBiscuits
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26th Feb '16 9:13:43 AM GojiBiscuits
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26th Feb '16 9:13:29 AM GojiBiscuits
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* AntiFrustrationFeatures: Utilising cheats in this game is considerably more cumbersome because they have to be entered as a phone number into the player's phone, as opposed to typing them into the game with the keyboard. However, successfully entering a cheat number adds it as a contact in the phone, allowing it to be used fairly quickly when needed.
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