History VideoGame / GrandTheftAutoII

8th Feb '16 4:54:00 PM TheRazgar
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[[caption-width-right:350:Don't feel bad, this could happen to anyone... Anywhere.]]

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[[caption-width-right:350:Don't feel bad, worry, this could happen to anyone... Anywhere.]]
8th Feb '16 4:53:31 PM TheRazgar
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* ContinuingIsPainful: This game had the funniest (and most biting) save mechanic in the series. You're free to save in churches whenever you wanted -- so long as you paid the church a $50,000 bribe. A Baptist preacher shouted "HALLULUAH! ''[[https://www.youtube.com/watch?v=igDGq756QqY#t=1770s ANOTHER]]'' SOUL SAVED!" once the transaction--er, service was over. Bearing in mind that it takes a LONG time to accumulate that much money, and money is the only way to clear a stage. Either way, you would lose all your weapons every time you died or got busted, which led to lots of reloading. ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' averted this by letting you keep your guns if you dated certain girls.

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* ContinuingIsPainful: This game had the funniest (and most biting) save mechanic in the series. You're free to save in churches whenever you wanted -- so long as you paid the church a $50,000 bribe. A Baptist preacher shouted "HALLULUAH! "HALLELUJAH! ''[[https://www.youtube.com/watch?v=igDGq756QqY#t=1770s ANOTHER]]'' SOUL SAVED!" once the transaction--er, service was over. Bearing in mind that it takes a LONG time to accumulate that much money, and money is the only way to clear a stage. Either way, you would lose all your weapons every time you died or got busted, which led to lots of reloading. ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' averted this by letting you keep your guns if you dated certain girls.
28th Nov '15 10:32:16 PM nombretomado
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* UpdatedRerelease: The PC port has various differences, including "Dawn" and "Dusk" settings -- the latter of which places the game entirely at night, with enhanced lighting effects -- elevated trains you can ride around the city (or [[StuffBlowingUp blow up]]), and a modified Industrial District map featuring an offshore island. The SegaDreamcast port has the same bells and whistles, with the notable difference that "Dawn" lighting has been removed completely.

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* UpdatedRerelease: The PC port has various differences, including "Dawn" and "Dusk" settings -- the latter of which places the game entirely at night, with enhanced lighting effects -- elevated trains you can ride around the city (or [[StuffBlowingUp blow up]]), and a modified Industrial District map featuring an offshore island. The SegaDreamcast UsefulNotes/SegaDreamcast port has the same bells and whistles, with the notable difference that "Dawn" lighting has been removed completely.
10th Nov '15 10:27:08 AM morenohijazo
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* CopKiller: Referenced with the "Cop Killa" bonus (worth 5000 points), which one can get by destroying twenty police cars.


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* MolotovCocktail: Molotovs somehow function more like a grenade but with a (presumably) much shorter time fuse compared to the actual version. The former is far more popular with players compared to the latter for this reason.
11th Oct '15 2:17:28 PM Yalsaris63
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* ImAHumanitarian: The Russian mob gathers a busload of people, dumps them into a meat grinder and uses them for hotdogs.

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* ImAHumanitarian: The In the Industrial District, during one mission, the Russian mob gathers a busload of people, dumps them into a meat grinder and uses them for hotdogs.
19th Jul '15 7:18:39 AM Chernoskill
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* BoringButPractical: The trusty S-Machinegun is available in unlimited quantities at nearly every phone. It lacks the instant-death firepower of the flamethrower or the auto aiming of the Electrogun, but it has good range, rate of fire, and damage, so it's very likely that you will be using it throughout the game. Even better is the silenced version, but this one is very hard to find.
23rd Jun '15 5:38:36 AM Morgenthaler
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In 1999, DMA Design released its first sequel to the original ''[[GrandTheftAutoClassic Grand Theft Auto]]''. Set TwentyMinutesIntoTheFuture in an unknown city known as "Anywhere City", each zone is controlled by numerous gangs and the powerful [[{{Megacorp}} Zaibatsu Corporation]]. The player controls the hoodlum "Claude Speed" as he plays all sides to get the money to leave the city.

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In 1999, DMA Design released its first sequel to the original ''[[GrandTheftAutoClassic ''[[VideoGame/GrandTheftAutoClassic Grand Theft Auto]]''. Set TwentyMinutesIntoTheFuture in an unknown city known as "Anywhere City", each zone is controlled by numerous gangs and the powerful [[{{Megacorp}} Zaibatsu Corporation]]. The player controls the hoodlum "Claude Speed" as he plays all sides to get the money to leave the city.
23rd May '15 2:58:17 AM harryhenry
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* ElvisImpersonator: The Krishnas from the previous game are now a legitimate gang. They've all been replaced by Elvis impersonators, but result in the same bonus if you run them all over. You can [[ObligatoryJoke probably guess]] the message which flashes onscreen if you do: [[spoiler:Elvis has left the building!]].

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* ElvisImpersonator: ElvisImpersonator:
**
The Krishnas from the previous game are now a legitimate gang. They've all been replaced by Elvis impersonators, but result in the same bonus if you run them all over. You can [[ObligatoryJoke probably guess]] the message which flashes onscreen if you do: [[spoiler:Elvis has left the building!]].



* SexForProduct: Oragasmo chocolate bars. I'll have what she's having, indeed.

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* SexForProduct: SexForProduct:
**
Oragasmo chocolate bars. I'll have what she's having, indeed.



* UpdatedRerelease: The PC port has various differences, including "Dawn" and "Dusk" settings -- the latter of which places the game entirely at night, with enhanced lighting effects -- elevated trains you can ride around the city (or [[StuffBlowingUp blow up]]), and a modified Industrial District map featuring an offshore island.
** The SegaDreamcast port has the same bells and whistles, with the notable difference that "Dawn" lighting has been removed completely.

to:

* UpdatedRerelease: The PC port has various differences, including "Dawn" and "Dusk" settings -- the latter of which places the game entirely at night, with enhanced lighting effects -- elevated trains you can ride around the city (or [[StuffBlowingUp blow up]]), and a modified Industrial District map featuring an offshore island. \n** The SegaDreamcast port has the same bells and whistles, with the notable difference that "Dawn" lighting has been removed completely.
23rd May '15 2:20:59 AM PicardsDouble
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* NoFairCheating: Having the 'No Police' cheat active makes some levels impossible.


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* PunnyName: Your Russian contact, Jerkov.
11th Mar '15 6:19:49 PM johnnyfog
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* EarlyInstallmentWeirdness: Even more so than the first game. The use of codenames for the player, the strange neo-retro setting, the sound effects, and so on make ''GTA 2'' difficult to consider it part of the same series that later went hyper realistic in ''IV'' and ''V''

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* EarlyInstallmentWeirdness: Even more so than the first game. The use of codenames for the player, the strange neo-retro neo-noir setting, the sound effects, and so on make ''GTA 2'' difficult to consider it part of the same series that later went hyper realistic in ''IV'' and ''V''



* {{Tomorrowland}}: Industrial sector is a startling change to whats come before. Loads and loads of mazelike, mile-high catwalks; a strange power plant which wouldn't look out of place in ''Sonic the Hedgehog''; a Ripley Scott aesthetic in the Russian-owned factories, etc.

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* {{Tomorrowland}}: The Industrial sector District is a startling stark change to whats what has come before. Loads and loads of mazelike, mile-high catwalks; a strange power plant which wouldn't look out of place in ''Sonic the Hedgehog''; a Ripley Scott aesthetic in the Russian-owned factories, etc.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GrandTheftAutoII