History VideoGame / GoofTroop

1st Oct '17 1:01:12 PM maxwellsilver
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* VideoGameCrueltyPotential: In Co-op, you can throw barrels and other objects at your partner, hilariously leaving them dazed for a few seconds. Just don't do it when enemies are around. [[UnwinnableByInsanity Or with the blocks you need for puzzle solving.]] [[TooDumbToLive Or with bombs.]]

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* VideoGameCrueltyPotential: In Co-op, you can throw barrels and other objects at your partner, hilariously leaving them dazed for a few seconds. Just don't do it when enemies are around. [[UnwinnableByInsanity Or with the blocks you need for puzzle solving.]] [[TooDumbToLive solving. Or with bombs.]]
1st Oct '17 12:58:53 PM maxwellsilver
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* GrapplingHookPistol: That doubles as a way to defeat small enemies or stun big ones, and as a way to make a rope bridge.

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* GrapplingHookPistol: That doubles as a way to defeat small enemies or stun big ones, ones (or push them off an edge), and as a way to make a rope bridge.



* InventoryManagementPuzzle: Goofy and Max can only carry one item in multiplayer, or two in single player. You'll have to balance between items that help you defeat enemies (the bell), help you progress (the bridge parts), or both (the grappling hook). And you'll have to do a lot of backtracking, too.

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* InventoryManagementPuzzle: Goofy and Max can only carry one item in multiplayer, or two in single player. You'll have to balance between items that help you defeat enemies (the bell), help you progress (the bridge parts), or both (the grappling hook). And you'll have to do a lot of backtracking, too. And then there's items that help you progress through a room (the candle and the keys) and help you find powerups and other items (the shovel).
2nd Sep '17 3:56:08 PM nombretomado
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''Goof Troop'' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.

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''Goof Troop'' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, Creator/{{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.
11th Dec '16 7:40:55 AM Monolaf317
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'''''Goof Troop''''' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.

Goofy's JerkAss neighbor, Pete, gets kidnapped by pirates who mistake him for their boss, Keelhaul Pete. And so it's up to Goofy and Max to rescue Pete from the pirates and save the day. [[ExcusePlot That's pretty much it]] as far as story goes.

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'''''Goof Troop'''''
''Goof Troop''
is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.

Goofy's JerkAss {{Jerkass}} neighbor, Pete, gets kidnapped by pirates who mistake him for their boss, Keelhaul Pete. And so it's up to Goofy and Max to rescue Pete from the pirates and save the day. [[ExcusePlot That's pretty much it]] as far as story goes.
27th Oct '16 4:26:41 PM Emreld3000
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* {{Mooks}} The lowest-level pirates, the blue skinny pirates and fat yellow pirates


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* RollingAttack: The green fat pirates do this.


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* WeNeedADistraction: The Bell causes enemies to converge on your location. In co-op it can be useful if the other player needs to solve a puzzle without enemy interference, but it can also be used for effect if enemies need to be manipulated to solve a puzzle or to lure them into pits.
23rd Jan '16 7:48:02 PM Exxolon
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''Goof Troop'' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.

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\n''Goof Troop'' '''''Goof Troop''''' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.
11th Sep '15 9:31:54 AM HighCrate
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* FragileSpeedster: Max is faster than Goofy, but needs more than one thrown object to take out most enemies. Max's speed also decreases when he's carrying a throwable object, while Goofy's does not.
27th Aug '15 5:25:37 PM Spanks
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* DemBones: Two Skeleton Bosses await Goofy and Max at the end of [[BigBoosHaunt Stage 3]].
30th Apr '15 9:15:17 AM nombretomado
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''GoofTroop'' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.

to:

''GoofTroop'' ''Goof Troop'' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.
4th Mar '15 3:25:35 AM maxwellsilver
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* SpiritualSuccessor: To the early Capcom arcade game ''PirateShipHigemaru''. It's essentially the same game with co-op play added. ''[[VideoGame/TheLegendOfZeldaFourSwords The Four Swords]]'' series that Capcom later co-developed with Nintendo also borrowed some elements from ''Goof Troop'' (namely co-op play and one-item inventories).

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* SpiritualSuccessor: To the early Capcom arcade game ''PirateShipHigemaru''.''VideoGame/PirateShipHigemaru''. It's essentially the same game with co-op play added. ''[[VideoGame/TheLegendOfZeldaFourSwords The Four Swords]]'' series that Capcom later co-developed with Nintendo also borrowed some elements from ''Goof Troop'' (namely co-op play and one-item inventories).
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