History VideoGame / GoofTroop

11th Dec '16 7:40:55 AM Monolaf317
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'''''Goof Troop''''' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.

Goofy's JerkAss neighbor, Pete, gets kidnapped by pirates who mistake him for their boss, Keelhaul Pete. And so it's up to Goofy and Max to rescue Pete from the pirates and save the day. [[ExcusePlot That's pretty much it]] as far as story goes.

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'''''Goof Troop'''''
''Goof Troop''
is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.

Goofy's JerkAss {{Jerkass}} neighbor, Pete, gets kidnapped by pirates who mistake him for their boss, Keelhaul Pete. And so it's up to Goofy and Max to rescue Pete from the pirates and save the day. [[ExcusePlot That's pretty much it]] as far as story goes.
27th Oct '16 4:26:41 PM Emreld3000
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* {{Mooks}} The lowest-level pirates, the blue skinny pirates and fat yellow pirates


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* RollingAttack: The green fat pirates do this.


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* WeNeedADistraction: The Bell causes enemies to converge on your location. In co-op it can be useful if the other player needs to solve a puzzle without enemy interference, but it can also be used for effect if enemies need to be manipulated to solve a puzzle or to lure them into pits.
23rd Jan '16 7:48:02 PM Exxolon
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''Goof Troop'' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.

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\n''Goof Troop'' '''''Goof Troop''''' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.
11th Sep '15 9:31:54 AM HighCrate
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* FragileSpeedster: Max is faster than Goofy, but needs more than one thrown object to take out most enemies. Max's speed also decreases when he's carrying a throwable object, while Goofy's does not.
27th Aug '15 5:25:37 PM Spanks
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* DemBones: Two Skeleton Bosses await Goofy and Max at the end of [[BigBoosHaunt Stage 3]].
30th Apr '15 9:15:17 AM nombretomado
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''GoofTroop'' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.

to:

''GoofTroop'' ''Goof Troop'' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.
4th Mar '15 3:25:35 AM maxwellsilver
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* SpiritualSuccessor: To the early Capcom arcade game ''PirateShipHigemaru''. It's essentially the same game with co-op play added. ''[[VideoGame/TheLegendOfZeldaFourSwords The Four Swords]]'' series that Capcom later co-developed with Nintendo also borrowed some elements from ''Goof Troop'' (namely co-op play and one-item inventories).

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* SpiritualSuccessor: To the early Capcom arcade game ''PirateShipHigemaru''.''VideoGame/PirateShipHigemaru''. It's essentially the same game with co-op play added. ''[[VideoGame/TheLegendOfZeldaFourSwords The Four Swords]]'' series that Capcom later co-developed with Nintendo also borrowed some elements from ''Goof Troop'' (namely co-op play and one-item inventories).
4th Feb '15 11:09:59 PM easytorememberhandle
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''GoofTroop'' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]].

to:

''GoofTroop'' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]].
name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.
28th Nov '14 7:26:46 PM CybranGeneralSturm
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* LetsPlay: [[WebVideo/GameGrumps The Game Grumps]] did one.
** [[LetsPlay/TheShadowOfX The Shadow of X]] also did a playthrough, but he completed it by himself.
6th Nov '14 6:53:41 AM WiseKarasu
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* WarmUpBoss: The first boss, to the point that it plays a different, more light-hearted theme from every other boss.
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