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*** Lachesis' Rule serves this purpose for the {{Staff Chick}}s.

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*** Lachesis' Rule serves this purpose for the {{Staff Chick}}s.{{White Mage}}s.
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Zero Context Example of Staff Chick, which was renamed White Magician Girl. Given the level of misuse pre-rename, assuming misuse. Please re-add with more context if it is correct.


* LinearWarriorsQuadraticWizards: Not in the attacks but in the healing Psynergy. Isaac's (the leader and warrior type of the team) healing psynergy exactly doubles whenever he learns another. Mia's (TheMedic and StaffChick of the group) healing Psynergy doubles and then pentuples as they are learned.

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* LinearWarriorsQuadraticWizards: Not in the attacks but in the healing Psynergy. Isaac's (the leader and warrior type of the team) healing psynergy exactly doubles whenever he learns another. Mia's (TheMedic and StaffChick WhiteMage of the group) healing Psynergy doubles and then pentuples as they are learned.



* StaffChick: Mia, Sheba, sometimes Jenna when she's not a MagicKnight
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* SequelEscalation: The final boss for ''Golden Sun'', the first game, how about 5000 HP. The first form is two targets with 3000 HP each. In ''Lost Age''? You meet a boss with 3000 HP in the ''middle of the game''. The final boss has a good ''10,000''. Also, you could beat the first Golden Sun at level 24 - The second requires you to be much ''much'' higher.

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* SequelEscalation: The final boss for ''Golden Sun'', the first game, how about 5000 HP. The first form is two targets with 3000 HP each. In ''Lost Age''? You meet a boss with 3000 HP in the ''middle of the game''. The final boss has a good ''10,000''. Also, you could beat the first Golden Sun decently equipped at level 24 - The second requires will push you at least to be level 30 if you're fully equipped, otherwise you may need to go much ''much'' higher.
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If the water rose up that is not soft water, that\'s aknowledging they would have died had it not have happened


* NotTheFallThatKillsYou: Played straight when [[spoiler:Sheba falls off Venus Lighthouse and Felix jumps after her; both]] survive thanks to [[SoftWater the sea miraculously rising up as they fell]].

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* NotTheFallThatKillsYou: Played straight when [[spoiler:Sheba falls off Venus Lighthouse and Felix jumps after her; both]] survive thanks to [[SoftWater [[DeusExMachina the sea miraculously rising up as they fell]].

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** And the Mars final summon Meteor, though not on as grand of a scale.
** In addition to Judgment, who is a giant knight that shoots a bolt of destructive energy from a lion head on one arm, there's a few more summons who act as {{Kill Sat}}s. Namely Eclipse, a giant dragon who fires a breath weapon from low orbit, and Catastrophe, who's kind of like Judgment's EvilTwin, who fires a destructive bolt of dragon-shaped lightning from his sword.
*** And Catastrophe's evil older brother Charon. Who has a similar animation, except it is darkness based and more obviously malicious.

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** And the Mars final summon Meteor, though not on as grand of a scale.
** In addition to Judgment, who is a giant knight that shoots a bolt of destructive energy from a lion head on one arm, there's a few more summons who act as {{Kill Sat}}s. Namely Eclipse, a giant dragon who fires a breath weapon from low orbit, and Catastrophe, who's kind of like Judgment's EvilTwin, who fires a destructive bolt of dragon-shaped lightning from his sword.
*** And Catastrophe's evil older brother Charon. Who has a similar animation, except it is darkness based and more obviously malicious.
EvilTwin.

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** You actually get the choice to turn down the quest in the first game. You can say no enough, and then walk out of the room, you will be greated by a black background with the words "and thus the world went on the path to ruin" it then says one last time "are you sure?" if you say yes, then it takes you back to the game's title menu, if you say no, then you play the scene over again.



* TheCameo: ''The Lost Age'' has a sprite sheet for [[TheLegendOfZelda Link]] [[http://kprs.laronmi.net/taow/miscellany/link/link.htm in game but unused]]. Also, the fairy Mia summons in an early dungeon in the previous game is actually Primula from ''ShiningForceIII''.

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* TheCameo: ''The Lost Age'' has a sprite sheet for [[TheLegendOfZelda Link]] [[http://kprs.laronmi.net/taow/miscellany/link/link.htm in game but unused]]. Also, the fairy Mia summons in an early dungeon in the previous game is actually Primula from ''ShiningForceIII''.

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* ElementalHair: [[DishingOutDirt Venus adepts]] have brown hair, [[PlayingWithFire Mars adepts]] that aren't from the [[AmazingTechnicolorPopulation Mars clan in Prox]], especially [[GoldenSunDarkDawn Tyrell]], have bright red hair, and [[MakingASplash Mercury adepts]] have [[YouGottaHaveBlueHair blue hair]]. Three of the five or so visible Jupiter adepts, which combine both ShockAndAwe and BlowYouAway, have the blonde or white hair associated with those motifs, but purple is more generally used as an indicator of Jupiter affinity. In addition, when Light Psynergy comes into existence at the end of Dark Dawn, it is shown to be strongly affiliated with gold. However, it seems to be averted with the [[CastingAShadow Umbra clan]]; neither of the two representatives whose hair is visible have black or purple hair.

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* ElementalHair: [[DishingOutDirt Venus adepts]] Adepts]] have brown hair, [[PlayingWithFire Mars adepts]] that aren't Adepts]] have bright red hair (unless from the [[AmazingTechnicolorPopulation Mars clan in Prox]], especially [[GoldenSunDarkDawn Tyrell]], have bright red hair, Clan of Prox]]), and [[MakingASplash Mercury adepts]] Adepts]] have [[YouGottaHaveBlueHair blue hair]]. Three of the five or so visible Jupiter adepts, which combine both ShockAndAwe and BlowYouAway, have the Adepts tend toward blonde (with overlap for light-haired Venus Adepts) or white hair associated with those motifs, purple, but purple is ''Dark Dawn'' gives them more generally used as an indicator of Jupiter affinity. In addition, when Light Psynergy comes into existence at the end of Dark Dawn, it is shown to be strongly affiliated with gold. However, it seems to be averted with the [[CastingAShadow Umbra clan]]; neither of the two representatives whose hair is visible have black or purple hair.variety.



* IncrediblyLamePun: Tret Tree, anyone?



** Actually only using psynergy is invisible, if it has any physical effects than anyone can see it (They couldn't see Piers's psynergic aura, but they could see him close his eyes and then the water froze.).

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** Actually only using psynergy Psynergy is invisible, if it has any physical effects than anyone can see it (They couldn't see Piers's psynergic aura, but it. [[WeirdnessCensor Whether or not]] they could see him close his eyes and then the water froze.).''notice'' it...



** And let's not forget the three towers containing the Trident of Ankohl -- though one of them had an elevator, so there wasn't much climbing involved there.

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** And let's not forget the three towers containing the Trident of Ankohl -- though one of them had an elevator, so there wasn't as much climbing involved there.



---> "They attacked scholars?! Those monsters!"

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---> "They attacked scholars?! Those monsters!"*** Nope, some of them are helpless elderly scholars studying the Lighthouse. Some even mention knowing Kraden.



** Lampshaded(?) in the second game when you read the mind of a child in Alhafra, who tells himself that he shouldn't peek on other people's pots.

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** Lampshaded(?) in the second game when you read the mind of a child in Alhafra, who tells himself that he shouldn't peek on in other people's pots.



** However NewGamePlus makes it possible to try again next time. (And you'll need the extra-XP of a second go for the [[NeverSayThatAgain megahugenormous]] Bonus-Boss!)
* LuckyTranslation: Briggs's gesture upon [[spoiler:escaping from jail on the ship]] is more along the line of flipping someone off in Japan; outside it, it's just silly. Luckily for the scene it's noted how pathetic "payback" it is and adds to Briggs's childishness.

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** However NewGamePlus makes it possible to try again next time. (And you'll need the extra-XP of a second go for the [[NeverSayThatAgain megahugenormous]] Bonus-Boss!)
BonusBoss!)
* LuckyTranslation: Briggs's gesture [[RedEye gesture]] upon [[spoiler:escaping from jail on the ship]] is more along the line of flipping someone off in Japan; outside it, it's just silly. Luckily for the scene it's noted how pathetic "payback" it is and adds to Briggs's childishness.



* MagicalNegro: Literally true, but otherwise thoroughly averted by Akafubu, who instead follows [[PersonalityPowers Fire Adept]] [[HotBlooded personality]] [[AmbitionIsEvil standards]]. He assists your party, but only unwittingly.

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* MagicalNegro: Literally true, but otherwise thoroughly averted by Akafubu, who instead follows [[PersonalityPowers Fire Adept]] [[HotBlooded personality]] [[AmbitionIsEvil standards]]. He assists your party, but only unwittingly.unwittingly, and is rather miffed to learn that he did, even though you helped him in the process.



*** Garet as a [[TheBrute Brute]] can get Revive. That's probably about as CombatMedic as you can get, folks.

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*** Garet as a [[TheBrute Brute]] Brute can get Revive. That's probably about as CombatMedic as you can get, folks.



* PunnyName: The Mercury Adept named ''Piers''.

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* PunnyName: The Mercury Adept sailor named ''Piers''.


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** Tret Tree (treachery) in the first game.

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* MagicalNegro: Literally true, but otherwise thoroughly averted by Akafubu, who instead follows [[PersonalityPowers Fire Adept]] [[HotBlooded personality]] ([[ColorCodedForYourConvenience and]] [[FieryRedhead hair]]) [[AmbitionIsEvil standards]]. He assists your party, but only unwittingly.

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* MagicalNegro: Literally true, but otherwise thoroughly averted by Akafubu, who instead follows [[PersonalityPowers Fire Adept]] [[HotBlooded personality]] ([[ColorCodedForYourConvenience and]] [[FieryRedhead hair]]) [[AmbitionIsEvil standards]]. He assists your party, but only unwittingly.



* ManChild: Briggs, whose epic revenge on Felix's friends for beating him up and putting him in jail is... shouting taunts and giving them the RedEye.



*** [[spoiler: It's implied that the people of Vale were told by the people of Prox about the state of the world, but didn't believe them and refuse to grant them access to Sol Sanctum, so Saturos and Menardi had no choice but to use brute force and put down anyone who tried to stop them, including Isaac and his crew.]]

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*** [[spoiler: It's implied that the people of Vale were told by the people of Prox about the state of the world, but didn't believe them and refuse refused to grant them access to Sol Sanctum, so Saturos and Menardi had no choice but to use brute force and put down anyone who tried to stop them, including Isaac and his crew.]]

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* FridgeBrilliance: "[[NonStandardGameOver The world drifted towards its fated destruction]]" certainly counts, since [[spoiler: it's referring to the decay of the world without Alchemy restored... and Isaac still has the Mars Star.]]


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* PokeInTheThirdEye: Adepts can detect their minds being read, and respond in a way that interrupts the reading. Alex, for instance, asks aloud if you really thought he'd let you do that, while Karst notices and starts mocking and threatening you in her mind. Even Garet gets in on this in the first game, [[PsychicStatic shielding his thoughts with mental complaints about Ivan reading his mind]].
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** Isaac's father and Jenna's parents and brother are killed off right in the intro. Then it quickly turns out that the brother survived and seems to be an enemy. Then in the second game, [[spoiler:it turns out the trope is completely subverted: the parents and Isaac's dad also survived and were made hostages, and saving them is a big motivator to the quest. So the kids are not actually orphans... then [[SelfMadeOrphans they accidentally almost kill their own parents themselves]] near the end of the game.]]

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** Isaac's father and Jenna's parents and brother are killed off right in the intro. Then it quickly turns out that the brother survived and seems to be an enemy. Then in the second game, [[spoiler:it turns out the trope is completely subverted: the parents and Isaac's dad also survived and were made hostages, and saving them is a big motivator to the quest. So the kids are not actually orphans... then [[SelfMadeOrphans [[SelfMadeOrphan they accidentally almost kill their own parents themselves]] near the end of the game.]]
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* ConvenientlyAnOrphan: Zig-zagged for all of the main cast.
** Isaac's father and Jenna's parents and brother are killed off right in the intro. Then it quickly turns out that the brother survived and seems to be an enemy. Then in the second game, [[spoiler:it turns out the trope is completely subverted: the parents and Isaac's dad also survived and were made hostages, and saving them is a big motivator to the quest. So the kids are not actually orphans... then [[SelfMadeOrphans they accidentally almost kill their own parents themselves]] near the end of the game.]]
** Poor Isaac's mother has to almost force her son to keep going on his quest and is a source of worry, as she falls gravely ill in his absence.
** Ivan is an orphan and his adoptive father is kidnapped as you meet him, but the trope is toyed with: you're told that you can't do anything about it and you should just leave the father behind, but Ivan worries a lot, and you get an optional sidequest to free his father and ease his mind; and in the second game [[spoiler:Ivan's mysterious parentage is a plot point]].
** Sheba is also an adopted orphan and joins the group because ''she'' was kidnapped, but she's an inversion of the trope: in the second game, she refuses to drop by her hometown because her worried adoptive family would force her to stay.
** Piers is a straight and extreme example: he spends the first half of the game trying to go home, then when he finally does, he learns that his mother just died and he quickly gets exiled.
** Mia would be a straight example, having simply no mentioned family at all... but she is the one character who is sad to leave (she says farewell to her two young apprentices) and it's more a case of "conveniently rid of her town-healer duties".
** And Garet is a complete inversion: he's the only cast member who has a large, living and functional family, but they all encourage him to leave the town and fatherless Isaac gets more angst (since he's leaving his mother alone); then in the ''epilogue cutscene'' of the second game [[spoiler:Garet comes home and thinks for a moment that they all died, for no plot-relevant reason at all]].
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The game's battle system revolves around the presence of Djinn, a creative but blatant [[FollowTheLeader attempt to cash in]] on the popularity of {{Pokemon}} with a dash of FinalFantasyVIII's Guardian Forces thrown in for good measure. There are a number of Djinn scattered throughout the gameworld (28 in the first game alone), and you GottaCatchEmAll. Once you have them, you [[PowersAsPrograms equip them to your characters]], which alters their CharacterClass depending on how many Djinn of which element you gave them. Of course, in battle you can also ''deploy'' your Djinn for burst damage, {{Status Buff}}s, etc, and if you had enough unattached Djinn floating around, you could then use SummonMagic for extra beat-down ([[MST3KMantra just go with it]]). ...Of course, deploying Djinn removed them from your character, reducing their stats and even changing their class mid-battle, so there was a trade-off involved.

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The game's battle system revolves around the presence of Djinn, a creative but blatant [[FollowTheLeader attempt to cash in]] on the popularity of {{Pokemon}} Pokémon with a dash of FinalFantasyVIII's VideoGame/FinalFantasyVIII's Guardian Forces thrown in for good measure. There are a number of Djinn scattered throughout the gameworld (28 in the first game alone), and you GottaCatchEmAll. Once you have them, you [[PowersAsPrograms equip them to your characters]], which alters their CharacterClass depending on how many Djinn of which element you gave them. Of course, in battle you can also ''deploy'' your Djinn for burst damage, {{Status Buff}}s, etc, and if you had enough unattached Djinn floating around, you could then use SummonMagic for extra beat-down ([[MST3KMantra just go with it]]). ...Of course, deploying Djinn removed them from your character, reducing their stats and even changing their class mid-battle, so there was a trade-off involved.
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Restricting to in-universe examples rather than fan speculation.


* WeCouldHaveAvoidedAllThis: As seen in the second game, Felix has a very good reason for doing what he's doing. One reason Isaac ''would'' take into consideration if they just stopped the ridiculous cat-and-mouse game to ''sit down and talk''. [[spoiler: They do, eventually, but only because Isaac's party is already too beaten up to attack you when you finally meet them, and not before a ''lot'' of stressful running away and wondering:]] "What are we gonna do when we have to fight Isaac ??!". News flash: you don't ''have'' to.
** Tragically, it's implied that Saturos and Menardi originally ''did'' try to talk with the people from Vale and explain their reasons - and had to resort to force when they were rejected... with the dramatic results we know.
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* TheAbridgedSeries: See GoldenSunTheAbridgedSeries.

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* TheAbridgedSeries: See GoldenSunTheAbridgedSeries.''GoldenSunTheAbridgedSeries''.
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'''Please post any ''Dark Dawn'' tropes on the game's respective page.'''

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'''Please post any ''Dark Dawn'' tropes on [[GoldenSunDarkDawn the game's respective page.page]].'''
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--->--'''Prologue of''' ''Golden Sun: The Lost Age''

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--->--'''Prologue of''' ''Golden '''''Golden Sun: The Lost Age''
Age'''''
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--->--Prologue of ''Golden Sun: The Lost Age''

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--->--Prologue of --->--'''Prologue of''' ''Golden Sun: The Lost Age''

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* GoldenSaucer: Tolbi in ''Golden Sun'' and Contigo in ''The Lost Age'' have several gambling minigames each.


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* MinigameZone: Tolbi in ''Golden Sun'' and Contigo in ''The Lost Age'' have several gambling minigames each.
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* SoundTest: ''Golden Sun: The Lost Age'' has a pretty well-hidden one as an EasterEgg, which requires talking to a specific NPC (the woman in the lower-left-most corner of the area) in the multiplayer Battle Mode lobby while holding the L or R buttons. The Sound Test only lets you play songs that you'd already heard on that save file, but using a completed save file unlocks every track. ''GoldenSunDarkDawn'' contains no such feature, however.

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* SoundTest: ''Golden Sun: The Lost Age'' has a pretty well-hidden one as an EasterEgg, which requires talking to a specific NPC (the woman in the lower-left-most corner of the area) in the multiplayer Battle Mode lobby while holding the L or R buttons.button. The Sound Test only lets you play songs that you'd already heard on that save file, but using a completed save file unlocks every track. ''GoldenSunDarkDawn'' contains no such feature, however.
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* SoundTest: ''Golden Sun: The Lost Age'' has a pretty well-hidden one as an EasterEgg, which requires talking to a specific NPC (the woman in the lower-left-most corner of the area) in the multiplayer Battle Mode lobby while holding the L or R buttons. The sound test only lets you play songs that you'd already heard on that save file, but using a completed save file unlocks every track. ''GoldenSunDarkDawn'' contains no such feature, however.

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* SoundTest: ''Golden Sun: The Lost Age'' has a pretty well-hidden one as an EasterEgg, which requires talking to a specific NPC (the woman in the lower-left-most corner of the area) in the multiplayer Battle Mode lobby while holding the L or R buttons. The sound test Sound Test only lets you play songs that you'd already heard on that save file, but using a completed save file unlocks every track. ''GoldenSunDarkDawn'' contains no such feature, however.

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Added the Sound Test entry.


* BilingualBonus: While the Western release lacks the CthulhuMythos reference, the Tomergathericon is still a neat treat. "To Mega Therion" is Greek for ''the Beast'', as in the one in the Book of Revelations.

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* BilingualBonus: While the Western release lacks the CthulhuMythos reference, the Tomergathericon Tomegathericon is still a neat treat. "To Mega Therion" is Greek for ''the Beast'', as in the one in the Book of Revelations.


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* SoundTest: ''Golden Sun: The Lost Age'' has a pretty well-hidden one as an EasterEgg, which requires talking to a specific NPC (the woman in the lower-left-most corner of the area) in the multiplayer Battle Mode lobby while holding the L or R buttons. The sound test only lets you play songs that you'd already heard on that save file, but using a completed save file unlocks every track. ''GoldenSunDarkDawn'' contains no such feature, however.
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** Isaac's [[TheCameo Assist Trophy]] in ''SuperSmashBrosBrawl''. Fans were initially disappointed to find that all he does is cast Move three times... but one of the core mechanics of Super Smash Bros is pushing your opponents off ledges, which is exactly what Move does.

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** Isaac's [[TheCameo Assist Trophy]] in ''SuperSmashBrosBrawl''. Fans were initially disappointed to find out that all he does is cast Move three times... but one of the core mechanics of Super Smash Bros ''SuperSmashBros'' is pushing your opponents off ledges, which is exactly what Move does.
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* TheCameo: ''The Lost Age'' has a sprite sheet for [[TheLegendOfZelda Link]] [[http://kprs.laronmi.net/taow/miscellany/link/link.htm in game but unused]]. Also, the fairy Mia summons in an early dungeon in the previous game is actually Primula from ShiningForceIII.

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* TheCameo: ''The Lost Age'' has a sprite sheet for [[TheLegendOfZelda Link]] [[http://kprs.laronmi.net/taow/miscellany/link/link.htm in game but unused]]. Also, the fairy Mia summons in an early dungeon in the previous game is actually Primula from ShiningForceIII.''ShiningForceIII''.



** Due to Camelot's (then Sonic! Software Planning) involvement with the ShiningForce series there are a number of nods to it. Beyond the the easily noticed graphical similarities in the interface, one injured person in the 2nd game thinks "Eyes... ShiningInTheDarkness... No! Go away!!!" and the final boss has an attack called "Darksol Gasp".
*** Mia's Ply power, the few times it can be used in the overworld, is represented by Primula from Shining Force III.

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** Due to Camelot's (then Sonic! Software Planning) involvement with the ShiningForce ''ShiningForce'' series there are a number of nods to it. Beyond the the easily noticed graphical similarities in the interface, one injured person in the 2nd game thinks "Eyes... ShiningInTheDarkness... No! Go away!!!" and the final boss has an attack called "Darksol Gasp".
*** Mia's Ply power, the few times it can be used in the overworld, is represented by Primula from Shining Force III.''ShiningForceIII''.
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* {{Gotterdammerung}}: The results of sealing off Alchemy and letting the world [[spoiler:waste away for centuries]].

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* {{Gotterdammerung}}: EndOfAnAge: The results of sealing off Alchemy and letting the world [[spoiler:waste away for centuries]].
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* BilingualBonus: While the Western release lacks the CthulhuMythos reference, the Tomergathericon is still a neat treat. "To Mega Therion" is Greek for ''the Beast'', as in the one in the Book of Revelations.
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* ElementalHair: [[DishingOutDirt Venus adepts]] have brown hair, [[PlayingWithFire Mars adepts]] that aren't from the [[AmazingTechnicolorPopulation Mars clan in Prox]], especially [[GoldenSunDarkDawn Tyrell]], have bright red hair, and [[MakingASplash Mercury adepts]] have [[YouGottaHaveBlueHair blue hair]]. Three of the five or so visible Jupiter adepts, which combine both ShockAndAwe and BlowYouAway, have the blonde or white hair associated with those motifs, but purple is more generally used as an indicator of Jupiter affinity. In addition, when Light Psynergy comes into existence at the end of Dark Dawn, it is shown to be strongly affiliated with gold. However, it seems to be averted with the [[CastingAShadow Umbra clan]]; neither of the two representatives whose hair is visible have black or purple hair.
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** Used the Retreat glitch to skip getting Mia at Mercury Lighthouse? Well, you also skipped the only locations where Ply is needed to continue, and getting the Frost Gem enables you to solve Frost puzzles without her.
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renamed


* StealthBasedMission: [[BonusDungeon Lunpa Fortress]] in the first game, Kibombo Mountains in the second, both with LexLuthorSecurity

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* StealthBasedMission: [[BonusDungeon Lunpa Fortress]] in the first game, Kibombo Mountains in the second, both with LexLuthorSecuritySwissCheeseSecurity.
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* DeadCharacterWalking: This game allows for characters to still use Psynergy on the field when dead. Since Psynergy is essential for moving around the game world, and having a character put out of commission via combat could potentially render the game {{Unwinnable}}, this is in man ways a necessity. But it can lead to some peculiar situations, like a deceased character casting "Revive" on themselves to bring themself back to life.
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* VillainsActHeroesReact: Subverted in ''The Lost age''; your party acts, opposed by the Wise One. Inaction is what would end Weyard.

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