History VideoGame / GoldRush

22nd May '15 12:51:45 AM Mikeyfan93
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In 2014, 26 years after its original release, a FanRemake titled ''Gold Rush! Anniversary'' was released for UsefulNotes/{{Steam}} with an updated point-and-click user interface, voice acting, and improved graphics. You can purchase the game [[http://store.steampowered.com/app/319230/ here.]]
22nd May '15 12:44:50 AM Mikeyfan93
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''Gold Rush!'' gathered a few high-profile good reviews, but never sold very well. It's a rather drastic departure from the ''VideoGame/KingsQuest'' series that was vastly more popular at the time, but is still well worth a look today if you want to try something different.

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''Gold Rush!'' gathered a few high-profile good reviews, but never sold very well. It's a rather drastic departure from the ''VideoGame/KingsQuest'' series other Sierra titles that was were vastly more popular at the time, but is still well worth a look today if you want to try something different.
17th Oct '14 8:48:28 AM PaladinPhoenix
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* ShownTheirWork: The game is full of historical references and information, particularly during the journey from New York to California. The manual is also an accurate reference in regards to the gold rush of 1848, including information about the journey, daily life, and various tidbits that don't directly impact the game.
19th Aug '14 9:18:34 AM PaladinPhoenix
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** One particularly terrible version of this is extremely easy to run into unless you're used to looking everywhere. In Brooklyn, if you look carefully, you can find a single gold coin. If you don't find it, or fail to grab it (and there is zero on-screen indication of the coin's existence), you can play through more than ''two-thirds'' of the game and actually get to Sutter's Fort, only to find out that you have nothing with which to buy any of the tools that will get you gold. If you took the Panama route and found the hidden gold disk, you can trade that, but that will ''cost'' points, as it's worth far more than a single coin.
19th Aug '14 9:03:40 AM PaladinPhoenix
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* KarmaHoudini: Jerrod himself. Going to the hardware store or the market in New York will allow you to buy things on credit. However, before you leave, you effectively close your account at the bank, quit your job, and sell your house, meaning those stores will never actually get paid. There are no consequences for this: it's an expected part of the gameplay[[note]]In addition, there's only one thing you need to buy anyway, though it varies depending on the route[[/note]].
10th Jan '14 4:58:10 AM Antwan
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''Gold Rush!'' is an adventure game from Sierra, initially released in 1988. The game chronicles the adventures of the main character Jerrod Wilson, a Brooklyn journalist in 1848 who, upon receiving a letter from his long-estranged brother, embarks on an adventure to California, to seek his fortune and reunite with the only family he has left.

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''Gold Rush!'' is an adventure game from Sierra, Creator/{{Sierra}}, initially released in 1988. The game chronicles the adventures of the main character Jerrod Wilson, a Brooklyn journalist in 1848 who, upon receiving a letter from his long-estranged brother, embarks on an adventure to California, to seek his fortune and reunite with the only family he has left.



''Gold Rush!'' gathered a few high-profile good reviews, but never sold very well. It's a rather drastic departure from the VideoGame/KingsQuest series that was vastly more popular at the time, but is still well worth a look today if you want to try something different.

to:

''Gold Rush!'' gathered a few high-profile good reviews, but never sold very well. It's a rather drastic departure from the VideoGame/KingsQuest ''VideoGame/KingsQuest'' series that was vastly more popular at the time, but is still well worth a look today if you want to try something different.
10th Jan '14 4:57:05 AM Antwan
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* UnwinnableByDesign: Surprisingly averted for a large number of puzzles. If you've forgotten to bring a particular item, there's generally another way to solve the puzzle. You can navigate a dark cave by bringing a lantern, ''or'' by feeling along the walls in the darkness (the latter being much more likely to result in death, however).
** Of course, [[AllThereInTheManual study of the manual]] is ''required'', in order to understand exactly why and how you've failed. Otherwise, you might end up forgetting a crucial piece of equipment, or missing a particular deadline that only results in failure many turns later.

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* UnwinnableByDesign: Surprisingly averted for a large number of puzzles.puzzles (but sadly played straight for the rest). If you've forgotten to bring a particular item, there's generally another way to solve the puzzle. You can navigate a dark cave by bringing a lantern, ''or'' by feeling along the walls in the darkness (the latter being much more likely to result in death, however).
** Of course, [[AllThereInTheManual study of the manual]] is ''required'', in order to understand exactly why and how you've failed. Otherwise, you might end up forgetting a crucial piece of equipment, or missing a particular deadline that only results in failure many turns later. later.
** And even then, there are still random events such as diseases and broken bridges that could kill you instantly without warning. It's meant to simulate the danger of a cross-country trip, but it only serves to punish the player with FakeDifficulty.
18th Nov '13 7:43:48 AM PaladinPhoenix
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** Fortunately, though the game isn't ''maliciously'' cruel about it: you'll eventually be able to figure out that, if you can't skip the scene, it's because you're dead. It's still cruel, though, in that you can save before the end comes.



* TimedMission: Several varieties, even. At the beginning of the game, in Brooklyn, you have exactly 15 minutes to choose a method of traveling to California. After time is up, the announcement that gold has been discovered is broadcast, and all the travel prices increase dramatically (locking you out of all but one method). In addition, on the Overland route, if you instruct the wagon master to leave too early or too late, the journey is doomed to failure ([[UnwinnableByDesign and you might not know until much later]]). And this doesn't count the myriad smaller timed tasks, like getting your oxen down the hills without destroying your wagon, or figuring out a way to get food on an ocean-going ship [[PoisonMushroom that hasn't exactly run out]].

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* TimedMission: Several varieties, even. At the beginning of the game, in Brooklyn, you have exactly 15 minutes to choose a method of traveling to California. After time is up, the announcement that gold has been discovered is broadcast, and all the travel prices increase dramatically (locking you out of all but one method). In addition, on the Overland route, if you instruct the wagon master to leave too early or too late, the journey is doomed to failure ([[UnwinnableByDesign and you might not know until much later]]). And this doesn't count the myriad smaller later]]).
** There are also several shorter
timed tasks, like getting your oxen down missions, usually measured in seconds. For example, during the hills without destroying your wagon, or figuring out a way Overland route, you will come to get a point while crossing a desert in which you have literally just a few seconds to reach a water and food source on an ocean-going ship [[PoisonMushroom that hasn't exactly run out]].the screen[[note]]you have to start typing ''before'' you get there, because you have only two extra seconds after taking the time to walk to the right spot to eat and drink[[/note]]. Other timed missions are only ''slightly'' more lenient.
29th Oct '13 2:01:55 PM PaladinPhoenix
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* PoisonMushroom: On the Cape Horn route, while traveling north again, food starts to run low, resulting in the slaughter of the pig brought along just in case. However, talking to the cook reveals that he ''may'' have left the corpse alone for too long before cooking it, resulting in fatal contamination; he's honestly not sure, and it smells okay. Eating the pig meat kills you immediately, but it is useful for something...
29th Oct '13 1:53:19 PM PaladinPhoenix
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The game doesn't bother too much with historical accuracy (or rather, it doesn't come up very much), but the manual, which was required for the CopyProtection, held a great deal of information on the time surrounding the 1848 gold rush, from the discovery of gold in California, to the eventual abandonment of the boom towns that sprang up.

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The game doesn't bother too much with historical accuracy (or rather, it doesn't come up very much), but the manual, which was required for the CopyProtection, held a great deal of information on the time surrounding the 1848 gold rush, from the discovery of gold in California, to the eventual abandonment of the boom towns that sprang up.
up after the gold rush ended.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GoldRush