History VideoGame / GodzillaDestroyAllMonstersMelee

8th Aug '16 3:32:14 PM Arawn999
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''Godzilla: Destroy All Monsters Melee'' is the first game in the Pipeworks ''Franchise/{{Godzilla}}'' trilogy, developed by Pipeworks Software, Inc. and published by Atari in 2002 for the Nintendo [=GameCube=]. The game's plot involves an alien race known as the Vortaak invading the Earth and assuming control of the planet's giant monsters, sending them to attack cities across the globe. One monster breaks free from the Vortaak's control, and battles the other monsters in order to drive off the Vortaak.
----
!! Playable Characters

* Anguirus - Energy Spikes
* Destoroyah - Oxygen Destroyer
* Gigan (Showa) - Whirlwind Assault, Aerial Twirling Power Blades
* Godzilla 90's (Heisei) - Atomic Shockwave
* Godzilla 2000 - Atomic Shockwave
* King Ghidorah - Deathstorm
* [=MechaGodzilla=] 2 (Heisei) - Full Weapon Strike
* Mechagodzilla 3 (Kiryu) - [[note]]Only playable on the X-Box and Japanese version of the [=GameCube=][[/note]] - Absolute Zero Cannon
* Mecha-King Ghidorah - Deathstorm
* Megalon - Magnetic Vortex
* Orga - Berserk, Special Throw
* Rodan - Heat Spiral

!! Support Characters

* Mothra (Imago)
* Hedorah (Flying form)
----
In 2003, it recieved a spinoff of sorts, ''Godzilla: Domination'' for the Gameboy Advance, which was developed by WayForward Technologies rather than Pipeworks, but uses the same cover artwork as ''Destroy All Monsters Melee'' and is considered part of the series by Atari.
----
!!This game provide example of:
* AdaptationalWimp: Mothra is simply an assist character in ''Destroy All Monsters Melee''.
* AlienInvasion: The Vortaak invasion sets the backdrop of the series.
* AssKickingPose: All monsters start out with one, including the flying bug monsters - or at least their equivalent.
* AssistCharacter: Mothra can be summoned via Assist icons.
%%* BadassCrew: All of the monsters.
* BigBad: The Vortaak Queen, Vorticia, who tries to invade and conquer Earth multiple times.
* BlowYouAway: King Ghidorah, Mecha-King Ghidorah, Mothra, and Rodan have attacks that send powerful gusts of wind at opponents, damaging them and pushing them back.
* BreathWeapon: Even kaiju without a canonical one or EyeBeams get a MakeMeWannaShout variant. Anguirus, for example, has a Sonic Roar that makes stuns opponents.
* DarkIsNotEvil: Any monster you pick will be the hero at the end of the game.
* DeathFromAbove: Rodan, King Ghidorah, Mecha-King Ghidorah, Mothra, and Mechagodzilla are capable of flight.
* DestructiveSavior: Whichever monster you use will save the earth, but is inevitably going to be causing a lot of collateral damage and destroy a number of buildings.
* DinosaursAreDragons: All three Godzilla variations are gigantic fire-breathing dinosaurs.
* DoNotAdjustYourSet: The intro movie has the Vortaak doing this.
* ExcusePlot: The Vortaak are [[GenreSavvy very aware of this]].
-->'''Vortaak Controller:''' We will conquer your planet and harvest your resources! It's what we do...
* FireIceLightning: The game has these elemental damage types and many more.
* FightingSeries: ''Godzilla: Destroy All Monsters Melee'' was followed by ''Godzilla: Save the Earth'' and ''Godzilla: Unleashed''.
* FinalBoss: Mechagodzilla (Or Mecha King Ghidorah if you ''are'' Mechagodzilla) is the final boss of ''Destroy All Monsters Melee''.
* FlyingSaucer: Vortaak ships are designed this way.
* {{Foreshadowing}}: Vorticia, the queen of the Vortaak, warns that they will be back, and she wasn't lying...
* FunWithAcronyms: Most notably MOGUERA, although [[AllThereInTheManual the acronym isn't explained in-game]].
* GenericDoomsdayVillain: The Vortaak. The game even lampshades their PlanetLooters hat by saying "It's what we do..."
* GiantFlyer: Quite a few of the monsters, both organic and mechanical, are capable of flight. [[SubvertedTrope Subverted]] with several monsters who could fly in the films but can't fly in the games (Gigan, Destoroyah).
* GoodOldFisticuffs: When you aren't using ranged attacks, odds are you're punching or kicking your opponent into submission.
* HumongousMecha: Mechagodzilla is a giant robot built to fight Godzilla.
* InASingleBound: The monsters are capable of jumping as though they're on the moon. While critics complain that this breaks immersion, WordOfGod is that this was necessary to make melee combat between terrestrial and airborne monsters viable.
* InsaneTrollLogic: The army will attack which monster is doing the most damage, and when a building is brought down by a monster getting thrown into it, they count the monster that hit the building as doing the damage, not the monster that threw it into the building.
* InstantAwesomeJustAddDragons: King Ghidorah is a three-headed draconic Kaiju, alongside his cyborg incarnation Mecha-King Ghidorah.
* KillAllHumans: You can use your monster to smash up anything you want.
* LauncherMove: In addition to the usual variety, recovery attacks generally act as this.
* LifeMeter: A green bar indicates how much HP the monsters have.
* LimitBreak: The Rage Attacks are unique attacks that deal enormous amounts of damage.
* MeleeATrois: Like in any 4-player fighting game, this can happen if all 4 available monsters are set against each other. On top of that, the military will sometimes join in to attack whichever monster is causing the most damage.
* MotherShip: A recurring level is the one the Vortaak launch their invasions from. Its so big that the inside is basically a city.
* MovesetClone: Godzilla 90's and Godzilla 2000 share their movesets, but undergo DivergentCharacterEvolution in the sequels.
* OurDragonsAreDifferent: Even within the same setting - just compare Godzilla and King Ghidorah.
* PlayingWithFire: Several of the monsters use fire attacks.
* PromotedToPlayable: Mothra went from being an AssistCharacter to playable between ''Destroy All Monsters Melee'' and ''Save The Earth''.
* SeriousBusiness: The story is about the monsters saving the world. Doesn't mean you can't have a little fun smashing stuff first.
* TailSlap: Most monsters with long tails use them for at least a couple of attacks, especially those with [[BewareMyStingerTail stingers, clubs, and tail-blades]].
* TemptingFate: The Vortaak announcer in the original game, where after pointing the Vortaak have mind-controlled Earth's giant monsters and turned them loose to threaten humans into surrendering, boasts that "Not even your strongest monster can break free and defeat the others."
* ThereIsNoKillLikeOverkill: You can easily end a match with a fully-charged BreathWeapon or a toss into/of a building... [[FingerPokeOfDoom or you can just use a light jab]].
* VideoGameCrueltyPotential: OH GOD YES! The developers knew how much causing damage to the cities would be so they included the "Destruction Mode" where two players compete to see how causes the most damage. The Xbox version of ''Destroy All Monsters Melee'' allows you to play this solo, like a classic ''Godzilla'' film.
* VideoGameCrueltyPunishment: The army will start attacking whichever monster does more damage, and while army vehicles can be destroyed simply by walking into them, unlike in movies, they can hurt you, and the Mazers with the freezing beams can also freeze you in place and render you an easy target for your opponents. Fights will do damage, but the army is still something to take into account.
* WingsDoNothing: Despite having wings, Destroyah is incapable of flight as a result of concerns that letting him fly would make him overpowered.
----

to:

''Godzilla: Destroy All Monsters Melee'' is the first game in the Pipeworks ''Franchise/{{Godzilla}}'' trilogy, developed by Pipeworks Software, Inc. and published by Atari in 2002 for the Nintendo [=GameCube=]. The game's plot involves an alien race known as the Vortaak invading the Earth and assuming control of the planet's giant monsters, sending them to attack cities across the globe. One monster breaks free from the Vortaak's control, and battles the other monsters in order to drive off the Vortaak.
----
!! Playable Characters

* Anguirus - Energy Spikes
* Destoroyah - Oxygen Destroyer
* Gigan (Showa) - Whirlwind Assault, Aerial Twirling Power Blades
* Godzilla 90's (Heisei) - Atomic Shockwave
* Godzilla 2000 - Atomic Shockwave
* King Ghidorah - Deathstorm
* [=MechaGodzilla=] 2 (Heisei) - Full Weapon Strike
* Mechagodzilla 3 (Kiryu) - [[note]]Only playable on the X-Box and Japanese version of the [=GameCube=][[/note]] - Absolute Zero Cannon
* Mecha-King Ghidorah - Deathstorm
* Megalon - Magnetic Vortex
* Orga - Berserk, Special Throw
* Rodan - Heat Spiral

!! Support Characters

* Mothra (Imago)
* Hedorah (Flying form)
----
In 2003, it recieved a spinoff of sorts, ''Godzilla: Domination'' for the Gameboy Advance, which was developed by WayForward Technologies rather than Pipeworks, but uses the same cover artwork as ''Destroy All Monsters Melee'' and is considered part of the series by Atari.
----
!!This game provide example of:
* AdaptationalWimp: Mothra is simply an assist character in ''Destroy All Monsters Melee''.
* AlienInvasion: The Vortaak invasion sets the backdrop of the series.
* AssKickingPose: All monsters start out with one, including the flying bug monsters - or at least their equivalent.
* AssistCharacter: Mothra can be summoned via Assist icons.
%%* BadassCrew: All of the monsters.
* BigBad: The Vortaak Queen, Vorticia, who tries to invade and conquer Earth multiple times.
* BlowYouAway: King Ghidorah, Mecha-King Ghidorah, Mothra, and Rodan have attacks that send powerful gusts of wind at opponents, damaging them and pushing them back.
* BreathWeapon: Even kaiju without a canonical one or EyeBeams get a MakeMeWannaShout variant. Anguirus, for example, has a Sonic Roar that makes stuns opponents.
* DarkIsNotEvil: Any monster you pick will be the hero at the end of the game.
* DeathFromAbove: Rodan, King Ghidorah, Mecha-King Ghidorah, Mothra, and Mechagodzilla are capable of flight.
* DestructiveSavior: Whichever monster you use will save the earth, but is inevitably going to be causing a lot of collateral damage and destroy a number of buildings.
* DinosaursAreDragons: All three Godzilla variations are gigantic fire-breathing dinosaurs.
* DoNotAdjustYourSet: The intro movie has the Vortaak doing this.
* ExcusePlot: The Vortaak are [[GenreSavvy very aware of this]].
-->'''Vortaak Controller:''' We will conquer your planet and harvest your resources! It's what we do...
* FireIceLightning: The game has these elemental damage types and many more.
* FightingSeries: ''Godzilla: Destroy All Monsters Melee'' was followed by ''Godzilla: Save the Earth'' and ''Godzilla: Unleashed''.
* FinalBoss: Mechagodzilla (Or Mecha King Ghidorah if you ''are'' Mechagodzilla) is the final boss of ''Destroy All Monsters Melee''.
* FlyingSaucer: Vortaak ships are designed this way.
* {{Foreshadowing}}: Vorticia, the queen of the Vortaak, warns that they will be back, and she wasn't lying...
* FunWithAcronyms: Most notably MOGUERA, although [[AllThereInTheManual the acronym isn't explained in-game]].
* GenericDoomsdayVillain: The Vortaak. The game even lampshades their PlanetLooters hat by saying "It's what we do..."
* GiantFlyer: Quite a few of the monsters, both organic and mechanical, are capable of flight. [[SubvertedTrope Subverted]] with several monsters who could fly in the films but can't fly in the games (Gigan, Destoroyah).
* GoodOldFisticuffs: When you aren't using ranged attacks, odds are you're punching or kicking your opponent into submission.
* HumongousMecha: Mechagodzilla is a giant robot built to fight Godzilla.
* InASingleBound: The monsters are capable of jumping as though they're on the moon. While critics complain that this breaks immersion, WordOfGod is that this was necessary to make melee combat between terrestrial and airborne monsters viable.
* InsaneTrollLogic: The army will attack which monster is doing the most damage, and when a building is brought down by a monster getting thrown into it, they count the monster that hit the building as doing the damage, not the monster that threw it into the building.
* InstantAwesomeJustAddDragons: King Ghidorah is a three-headed draconic Kaiju, alongside his cyborg incarnation Mecha-King Ghidorah.
* KillAllHumans: You can use your monster to smash up anything you want.
* LauncherMove: In addition to the usual variety, recovery attacks generally act as this.
* LifeMeter: A green bar indicates how much HP the monsters have.
* LimitBreak: The Rage Attacks are unique attacks that deal enormous amounts of damage.
* MeleeATrois: Like in any 4-player fighting game, this can happen if all 4 available monsters are set against each other. On top of that, the military will sometimes join in to attack whichever monster is causing the most damage.
* MotherShip: A recurring level is the one the Vortaak launch their invasions from. Its so big that the inside is basically a city.
* MovesetClone: Godzilla 90's and Godzilla 2000 share their movesets, but undergo DivergentCharacterEvolution in the sequels.
* OurDragonsAreDifferent: Even within the same setting - just compare Godzilla and King Ghidorah.
* PlayingWithFire: Several of the monsters use fire attacks.
* PromotedToPlayable: Mothra went from being an AssistCharacter to playable between ''Destroy All Monsters Melee'' and ''Save The Earth''.
* SeriousBusiness: The story is about the monsters saving the world. Doesn't mean you can't have a little fun smashing stuff first.
* TailSlap: Most monsters with long tails use them for at least a couple of attacks, especially those with [[BewareMyStingerTail stingers, clubs, and tail-blades]].
* TemptingFate: The Vortaak announcer in the original game, where after pointing the Vortaak have mind-controlled Earth's giant monsters and turned them loose to threaten humans into surrendering, boasts that "Not even your strongest monster can break free and defeat the others."
* ThereIsNoKillLikeOverkill: You can easily end a match with a fully-charged BreathWeapon or a toss into/of a building... [[FingerPokeOfDoom or you can just use a light jab]].
* VideoGameCrueltyPotential: OH GOD YES! The developers knew how much causing damage to the cities would be so they included the "Destruction Mode" where two players compete to see how causes the most damage. The Xbox version of ''Destroy All Monsters Melee'' allows you to play this solo, like a classic ''Godzilla'' film.
* VideoGameCrueltyPunishment: The army will start attacking whichever monster does more damage, and while army vehicles can be destroyed simply by walking into them, unlike in movies, they can hurt you, and the Mazers with the freezing beams can also freeze you in place and render you an easy target for your opponents. Fights will do damage, but the army is still something to take into account.
* WingsDoNothing: Despite having wings, Destroyah is incapable of flight as a result of concerns that letting him fly would make him overpowered.
----
[[redirect:VideoGame/PipeworksGodzillaTrilogy]]
8th Aug '16 3:23:01 PM Arawn999
Is there an issue? Send a Message


* AdaptationalWimp: Mothra is simply an assist character in ''Destroy All Monsters Melee'', and when she gets PromotedToPlayable she's the weakest monster in the game due to having weak attacks and less defensive power. Not helped by the fact that you start out in her larvae stage. ''Unleashed'' gives her some more useful abilities, such as a pulse beam, a "rainbow" of sorts that absorbs beams and causes damage, and a shockwave. Players have since figured out that Mothra is designed around long-range and hit-and-run attacks.

to:

* AdaptationalWimp: Mothra is simply an assist character in ''Destroy All Monsters Melee'', and when she gets PromotedToPlayable she's the weakest monster in the game due to having weak attacks and less defensive power. Not helped by the fact that you start out in her larvae stage. ''Unleashed'' gives her some more useful abilities, such as a pulse beam, a "rainbow" of sorts that absorbs beams and causes damage, and a shockwave. Players have since figured out that Mothra is designed around long-range and hit-and-run attacks.Melee''.



* AssistCharacter: Mothra in ''Destroy All Monsters'', Battra and the Super-X III for ''Save The Earth''.
* TheBadGuyWins: If a villainous monster wins in ''Unleashed'', then the ending has them destroying the world or helping the Vortaak conquer it.
* BadassCrew: All of the monsters.
* BigBad:
** The Vortaak Queen, Vorticia, who tries to invade and conquer Earth multiple times.
** [=SpaceGodzilla=] pulls a HijackedByGanon in ''Unleashed''. Also a DragonAscendant.

to:

* AssistCharacter: Mothra in ''Destroy All Monsters'', Battra and the Super-X III for ''Save The Earth''.
* TheBadGuyWins: If a villainous monster wins in ''Unleashed'', then the ending has them destroying the world or helping the Vortaak conquer it.
*
can be summoned via Assist icons.
%%*
BadassCrew: All of the monsters.
* BigBad:
**
BigBad: The Vortaak Queen, Vorticia, who tries to invade and conquer Earth multiple times.
** [=SpaceGodzilla=] pulls a HijackedByGanon in ''Unleashed''. Also a DragonAscendant.
times.



* CanonImmigrant: Toho considers Krystalak and Obsidious to be official Monsters, though they have yet to appear in any movies (they're very popular in fanfictions and fangames, though). On the other hand, attacks developed for the series for Gigan and Anguirus both get used by their respective monsters in ''Film/GodzillaFinalWars''.
* ClimaxBoss: Critical Mass King Ghidorah in ''Unleashed'', unless of course you're playing on the Alien side. The Atragon is also this unless you're allied the GDF. To a lesser extent, Biollante, despite being a normal foe, often winds up with her own boss mission simply titled "Biollante".
* DarkIsNotEvil: Any monster you pick will be the hero at the end of the game. Played straight, inverted, ''and'' averted in ''Unleashed''; "Alien" monsters can do a HeelFaceTurn (though the Vortaak still win), the "Earth Defender" and "Global Defence Force" monsters can become corrupted, and "Mutant" monsters are locked into being evil at the end even if you try to ally yourself with the Earth Defenders or GDF.
* DeathFromAbove: Rodan, King Ghidorah, Mecha-King Ghidorah, Mothra, and Mechagodzilla are capable of flight. Also Mothra or Battra as an [[AssistCharacter air-strike character]].
* DestructiveSavior: Whoever you use in the first two games, and if you don't get the "Tyrant" ending in ''Unleashed'', you will also play this as a monster from the "Earth Defender" and "GDF" factions. In all the above, you're trying to thwart the AlienInvasion, and in ''Unleashed'' also prevent TheEndoftheWorldasWeKnowIt, but since the game revolves around fights between giant monsters, you are inevitably going to be causing a lot of collateral damage and destroy a number of buildings.
* DifficultySpike: Taking the difficulty off the easy setting in ''Save the Earth'', which causes the AI to go from a pushover to being able to outright destroy you.

to:

* CanonImmigrant: Toho considers Krystalak and Obsidious to be official Monsters, though they have yet to appear in any movies (they're very popular in fanfictions and fangames, though). On the other hand, attacks developed for the series for Gigan and Anguirus both get used by their respective monsters in ''Film/GodzillaFinalWars''.
* ClimaxBoss: Critical Mass King Ghidorah in ''Unleashed'', unless of course you're playing on the Alien side. The Atragon is also this unless you're allied the GDF. To a lesser extent, Biollante, despite being a normal foe, often winds up with her own boss mission simply titled "Biollante".
* DarkIsNotEvil: Any monster you pick will be the hero at the end of the game. Played straight, inverted, ''and'' averted in ''Unleashed''; "Alien" monsters can do a HeelFaceTurn (though the Vortaak still win), the "Earth Defender" and "Global Defence Force" monsters can become corrupted, and "Mutant" monsters are locked into being evil at the end even if you try to ally yourself with the Earth Defenders or GDF.
game.
* DeathFromAbove: Rodan, King Ghidorah, Mecha-King Ghidorah, Mothra, and Mechagodzilla are capable of flight. Also Mothra or Battra as an [[AssistCharacter air-strike character]].
flight.
* DestructiveSavior: Whoever Whichever monster you use in the first two games, and if you don't get the "Tyrant" ending in ''Unleashed'', you will also play this as a monster from save the "Earth Defender" and "GDF" factions. In all the above, you're trying to thwart the AlienInvasion, and in ''Unleashed'' also prevent TheEndoftheWorldasWeKnowIt, earth, but since the game revolves around fights between giant monsters, you are is inevitably going to be causing a lot of collateral damage and destroy a number of buildings.
* DifficultySpike: Taking the difficulty off the easy setting in ''Save the Earth'', which causes the AI to go from a pushover to being able to outright destroy you.
buildings.



* DoNotAdjustYourSet: The intro movie for the first two games has the Vortaak doing this.
* ExcusePlot:
** The Vortaak are [[GenreSavvy very aware of this]].
--->'''Vortaak Controller:''' We will conquer your planet and harvest your resources! It's what we do...
** Averted in ''Unleashed'', whose main game mode deals a global catastrophe being dealt with/exploited by multiple factions over two or so weeks.

to:

* DoNotAdjustYourSet: The intro movie for the first two games has the Vortaak doing this.
* ExcusePlot:
**
ExcusePlot: The Vortaak are [[GenreSavvy very aware of this]].
--->'''Vortaak -->'''Vortaak Controller:''' We will conquer your planet and harvest your resources! It's what we do...
** Averted in ''Unleashed'', whose main game mode deals a global catastrophe being dealt with/exploited by multiple factions over two or so weeks.
do...



* FinalBoss: Mechagodzilla (Or Mecha King Ghidorah if you ''are'' Mechagodzilla) in ''Destroy All Monsters Melee'', Orga on Easy and Normal and [=SpaceGodzilla=] on Hard in ''Save the Earth'', and [=SpaceGodzilla=] again in ''Unleashed'''s regular ending.

to:

* FinalBoss: Mechagodzilla (Or Mecha King Ghidorah if you ''are'' Mechagodzilla) in is the final boss of ''Destroy All Monsters Melee'', Orga on Easy and Normal and [=SpaceGodzilla=] on Hard in ''Save the Earth'', and [=SpaceGodzilla=] again in ''Unleashed'''s regular ending.Melee''.



* GiantFlyer: Quite a few of the monsters, both organic and mechanical, are capable of flight. [[SubvertedTrope Subverted]] with several monsters who could fly in the films but can't fly in the games (Gigan, Destoroyah, MOGUERA).

to:

* GiantFlyer: Quite a few of the monsters, both organic and mechanical, are capable of flight. [[SubvertedTrope Subverted]] with several monsters who could fly in the films but can't fly in the games (Gigan, Destoroyah, MOGUERA).Destoroyah).



* HumongousMecha: The GDF faction in ''Unleashed'' consists of Mechagodzilla (2), Kiryu (Mechagodzilla 3), MOGUERA, Mecha-King Ghidorah, and Jet Jaguar. The Aliens get Mechagodzilla (1).

to:

* HumongousMecha: The GDF faction in ''Unleashed'' consists of Mechagodzilla (2), Kiryu (Mechagodzilla 3), MOGUERA, Mecha-King Ghidorah, and Jet Jaguar. The Aliens get Mechagodzilla (1).is a giant robot built to fight Godzilla.



* InsaneTrollLogic:
** The army will attack which monster is doing the most damage, and when a building is brought down by a monster getting thrown into it, they count the monster that hit the building as doing the damage, not the monster that threw it into the building.
** In ''Unleashed'', destroying the rock formations and boulders on Monster Island will cause the military to turn on you. Let me repeat: ''they treat rocks and boulders as human-built structures''.

to:

* InsaneTrollLogic:
**
InsaneTrollLogic: The army will attack which monster is doing the most damage, and when a building is brought down by a monster getting thrown into it, they count the monster that hit the building as doing the damage, not the monster that threw it into the building.
** In ''Unleashed'', destroying the rock formations and boulders on Monster Island will cause the military to turn on you. Let me repeat: ''they treat rocks and boulders as human-built structures''.
building.



* LifeMeter: The first two have standard variations, while ''Unleashed'' mixes things up with multiple smaller bars that follow after each other.
* LimitBreak: The Rage Attacks in the first and second games are unique attacks that deal enormous amounts of damage.
* LoadsAndLoadsOfCharacters: Less so in the first game, though more kaiju appear in the sequels.

to:

* LifeMeter: The first two have standard variations, while ''Unleashed'' mixes things up with multiple smaller bars that follow after each other.
A green bar indicates how much HP the monsters have.
* LimitBreak: The Rage Attacks in the first and second games are unique attacks that deal enormous amounts of damage.
* LoadsAndLoadsOfCharacters: Less so in the first game, though more kaiju appear in the sequels.
damage.



* MovesetClone:
** In the Wii version of ''Unleashed'', Godzilla 90's and Godzilla 1954 share the exact same model from the head down and have the exact same moveset.
** Obsidius and Battra in the Playstation 2 version of ''Unleashed'', with Obsidius being a clone of Orga and Battra being a clone of Mothra. In the Wii version, Obsidious has a unique moveset, while Battra is outright omitted.
** Subverted with Mechagodzilla and Mechagodzilla 2 in the Wii version of ''Unleashed''. While they have similar movesets, Mechagodzilla 2 can fly, is noticeably more agile, and can fire a plasma grenade from its chest. Mechagodzilla, meanwhile, can't fly, has a clunky style of moving (using the basic kick multiple times makes Mechagodzilla look like it's doing the Nazi Goose Step), and can shoot flames from its nose.
* MythologyGag: Godzilla 90's Critical Mass form in ''Unleashed'' is his Burning form from ''Godzilla vs. Destroyah''.
* OmnicidalManiac: Any monster in the "Mutants" faction in ''Unleashed'', with their ending leading to the extinction of humanity and likely most other life on the planet.

to:

* MovesetClone:
** In the Wii version of ''Unleashed'',
MovesetClone: Godzilla 90's and Godzilla 1954 2000 share the exact same model from the head down and have the exact same moveset.
** Obsidius and Battra in the Playstation 2 version of ''Unleashed'', with Obsidius being a clone of Orga and Battra being a clone of Mothra. In the Wii version, Obsidious has a unique moveset, while Battra is outright omitted.
** Subverted with Mechagodzilla and Mechagodzilla 2 in the Wii version of ''Unleashed''. While they have similar
their movesets, Mechagodzilla 2 can fly, is noticeably more agile, and can fire a plasma grenade from its chest. Mechagodzilla, meanwhile, can't fly, has a clunky style of moving (using the basic kick multiple times makes Mechagodzilla look like it's doing the Nazi Goose Step), and can shoot flames from its nose.
* MythologyGag: Godzilla 90's Critical Mass form in ''Unleashed'' is his Burning form from ''Godzilla vs. Destroyah''.
* OmnicidalManiac: Any monster
but undergo DivergentCharacterEvolution in the "Mutants" faction in ''Unleashed'', with their ending leading to the extinction of humanity and likely most other life on the planet.sequels.



* PromotedToPlayable: Mothra went from being an AssistCharacter to playable between ''Destroy All Monsters Melee'' and ''Save The Earth'', and her replacement Battra made the same transition in the [=PS2=] version of ''Unleashed''.

to:

* PromotedToPlayable: Mothra went from being an AssistCharacter to playable between ''Destroy All Monsters Melee'' and ''Save The Earth'', and her replacement Battra made the same transition in the [=PS2=] version of ''Unleashed''.Earth''.



* SuperpoweredEvilSide: Critical Mass in ''Unleashed'' doubles the character's height and turns them RedAndBlackAndEvilAllOver. Getting all the Power Surges in Story mode also counts, as that results in the Tyrant ending regardless of allegiance.



* TemptingFate: The Vortaak announcer in the original game, where after pointing the Vortaak have mind-controlled Earth's giant monsters and turned them loose to threaten humans into surrendering, boasts that "Not even your strongest monster can break free and defeat the others." Later in the "Aliens" opening of ''Unleashed'', Vorticia is seen presiding over a new invasion fleet and boasts NothingCanStopUsNow, only for her fleet to be hit by an asteroid.
* ThereIsNoKillLikeOverkill: You can easily end a match with a fully-charged BreathWeapon or a toss into/of a building... [[FingerPokeOfDoom or you can just use a light jab]]. Averted in ''Unleashed'', where finishing blows must at least be strong enough to knock the foe over.
* VictoryPose: Typically with an epic roar and everything.

to:

* TemptingFate: The Vortaak announcer in the original game, where after pointing the Vortaak have mind-controlled Earth's giant monsters and turned them loose to threaten humans into surrendering, boasts that "Not even your strongest monster can break free and defeat the others." Later in the "Aliens" opening of ''Unleashed'', Vorticia is seen presiding over a new invasion fleet and boasts NothingCanStopUsNow, only for her fleet to be hit by an asteroid.
"
* ThereIsNoKillLikeOverkill: You can easily end a match with a fully-charged BreathWeapon or a toss into/of a building... [[FingerPokeOfDoom or you can just use a light jab]]. Averted in ''Unleashed'', where finishing blows must at least be strong enough to knock the foe over.\n* VictoryPose: Typically with an epic roar and everything.



* VolcanicVeins: The Critical Mass forms in ''Unleashed'' turn the monsters black with glowing red markings.
8th Aug '16 3:02:48 PM Arawn999
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The Pipeworks ''Franchise/{{Godzilla}}'' trilogy is a 3D FightingGame series developed by Pipeworks Software, Inc. and published by Atari. It consists of three games and a few spinoff titles:

* ''Godzilla: Destroy All Monsters Melee'' (2002 - [=GameCube=])
** ''Godzilla: Domination'' (2003 - Gameboy Advance)[[note]]Was developed by WayForward Technologies rather than Pipeworks, but uses the same cover artwork as ''Destroy All Monsters Melee'' and is considered part of the series by Atari.[[/note]]
* ''Godzilla: Save the Earth'' (2004 - [=PlayStation=] 2, X-Box)
* ''Godzilla: Unleashed'' (2007 - [=PlayStation=] 2, Wii)
** ''Godzilla: Unleashed Double Smash'' (2007 - Nintendo DS)

! Godzilla: Destroy All Monsters Melee
''Godzilla: Destroy All Monsters Melee'' is the first game in the trilogy. The game's plot involves an alien race known as the Vortaak invading the Earth and assuming control of the planet's giant monsters, sending them to attack cities across the globe. One monster breaks free from the Vortaak's control, and battles the other monsters in order to drive off the Vortaak.

to:

The Pipeworks ''Franchise/{{Godzilla}}'' trilogy is a 3D FightingGame series developed by Pipeworks Software, Inc. and published by Atari. It consists of three games and a few spinoff titles:

* ''Godzilla: Destroy All Monsters Melee'' (2002 - [=GameCube=])
** ''Godzilla: Domination'' (2003 - Gameboy Advance)[[note]]Was developed by WayForward Technologies rather than Pipeworks, but uses the same cover artwork as ''Destroy All Monsters Melee'' and is considered part of the series by Atari.[[/note]]
* ''Godzilla: Save the Earth'' (2004 - [=PlayStation=] 2, X-Box)
* ''Godzilla: Unleashed'' (2007 - [=PlayStation=] 2, Wii)
** ''Godzilla: Unleashed Double Smash'' (2007 - Nintendo DS)

! Godzilla: Destroy All Monsters Melee
''Godzilla: Destroy All Monsters Melee'' is the first game in the Pipeworks ''Franchise/{{Godzilla}}'' trilogy, developed by Pipeworks Software, Inc. and published by Atari in 2002 for the trilogy.Nintendo [=GameCube=]. The game's plot involves an alien race known as the Vortaak invading the Earth and assuming control of the planet's giant monsters, sending them to attack cities across the globe. One monster breaks free from the Vortaak's control, and battles the other monsters in order to drive off the Vortaak.
----




! Godzilla: Save the Earth

''Godzilla: Save the Earth'' is the second game in the trilogy, in which the Vortaak return to harvest Godzilla's cells, but are driven off when [=SpaceGodzilla=] is sucked into a black hole. Plans were made for a full story mode in which the Vortaak return to steal Godzilla's G-Cells and empower their monsters, but these plans were ultimately scrapped save for the opening and ending cutscenes. Also included a series of mini games, including RailShooter segments played as Godzilla 2000 (vs. the Atragon and Ebirah) and M.O.G.U.E.R.A. (vs. [=SpaceGodzilla=].

!! Playable Characters

* Anguirus - Thunder Ball
* Baragon - Lava Eruption
* Biollante [[note]]The only monster ever genuinely scrapped from the series. She is only playable in one version of the game, which according to Simon Strange has been misplaced for years.[[/note]]
* Destoroyah - Oxygen Destroyer
* Gigan (Showa) - Whirlwind Assault
* Godzilla 90's (Heisei) - Finishing Breath
* Godzilla 2000 - Nuclear Pulse
* Jet Jaguar - Tornado
* King Ghidorah - Deathstorm
* [=MechaGodzilla=] 2 (Heisei) - All-Weapon Strike
* Mechagodzilla 3 (Kiryu) - Absolute Zero Cannon
* Mecha-King Ghidorah - Invincibility
* Megaguirus - Meganulon Swarm
* Megalon - Magnetic Vortex
* M.O.G.U.E.R.A. - Photonic Storm
* Mothra (Larva) - Peaceful
* Mothra (Imago) - Peaceful
* Orga - Shoulder Cannon Overload
* Rodan - Heat Spiral
* [=SpaceGodzilla=] - Crystal Prison

!! Support Characters

* Battra (Imago)
* Super-X III

!! Bosses

* Atragon
* Ebirah
* Millennian
* [=SpaceGodzilla=]

! Godzilla: Unleashed

''Godzilla: Unleashed'' takes place 20 years after the end of ''Save the Earth'', and possesses an in-depth and varied story mode. The Vortaak's second return is thrown awry by a meteor shower that causes the appearance of bizarre [[PowerCrystal crystals that emit a strange radiation]] that [[SuperMode powers monsters up]]. The crystals' radiation also causes a series of natural (and unnatural) disasters. The [[ChaoticEvil Mutant]] and Vortaak-allied [[LawfulEvil Alien]] monsters attempt to utilize these crystals to conquer the earth, while the [[ChaoticGood Earth Defender]] and [[LawfulGood Global Defense Force]] factions attempt to destroy them. The crystals are revealed to be created by [[BigBad [=SpaceGodzilla=]]], who is trying to escape the alternate dimension he was trapped in at the end of ''Save the Earth''.

!! Playable Characters

* Anguirus - Earth Defenders
* Baragon - Earth Defenders
* Battra - Mutants [[note]][=PlayStation=] 2 version exclusive[[/note]]
* Biollante - Mutants [[note]]Wii version exclusive[[/note]]
* Destoroyah - Mutants
* Fire Rodan - Earth Defenders
* Gigan (''Final Wars'') - Aliens [[note]]Wii version exclusive[[/note]]
* Gigan (Showa) - Aliens [[note]][=PlayStation=] 2 version exclusive[[/note]]
* Godzilla 1954 - Earth Defenders [[note]]Wii version exclusive[[/note]]
* Godzilla 90's (Heisei) - Earth Defenders
* Godzilla 2000 - Earth Defenders
* Jet Jaguar - Global Defense Force
* King Caesar - Earth Defenders [[note]]Wii version exclusive[[/note]]
* King Ghidorah - Aliens
* Kiryu - Global Defense Force
* Krystalak - Mutants [[note]]An original character created by Pipeworks for the game.[[/note]]
* Mechagodzilla (Showa) - Aliens [[note]]Wii version exclusive[[/note]]
* Mechagodzilla 2 (Heisei) - Global Defense Force
* Mecha-King Ghidorah - Global Defense Force
* Megaguirus - Mutants
* Megalon - Aliens
* M.O.G.U.E.R.A. - Global Defense Force
* Mothra (Larva) - Earth Defenders
* Mothra (Imago) - Earth Defenders
* Obsidius - Mutants [[note]]An original character created by Pipeworks for the game, chosen and named by fan-vote.[[/note]]
* Orga - Aliens
* [=SpaceGodzilla=] - Mutants
* Titanosaurus - Mutants
* Varan - Earth Defenders

!! Bosses

* Atragon

! Godzilla: Unleashed Double Smash

Developed and released concurrently to the Wii and [=PS2=] versions of the game, ''Double Smash'' for the Nintendo DS is a [=2.5D=] side-scoller that features its own roster of characters and bosses. Taking advantage of the split screen, characters are divided into two categories: Ground Characters on the bottom screen and Aerial Characters on the top screen.

!! Playable Characters

* Anguirus - Ground Character
* Battra (Imago) - Aerial Character
* Destroyah - Aerial Character
* Fire Rodan - Aerial Character
* Gigan (Showa) - Ground Character
* Godzilla - Ground Character
* King Ghidorah - Aerial Character
* Krystalak - Ground Character
* Megalon - Ground Character
* Mothra (Imago) Aerial Character

!! Bosses

* Atragon/Gotengo
* Baragon
* Biollante
* Destroyah
* Ebirah
* Hedorah
* Jet Jaguar
* Manda
* M.O.G.U.E.R.A.
* Mecha-King Ghidorah
* Mechagodzilla
* Megaguirus
* Orga
* [=SpaceGodzilla=]
* The Sphinx
* Titanosaurus



!!This series provide example of:

to:

In 2003, it recieved a spinoff of sorts, ''Godzilla: Domination'' for the Gameboy Advance, which was developed by WayForward Technologies rather than Pipeworks, but uses the same cover artwork as ''Destroy All Monsters Melee'' and is considered part of the series by Atari.
----
!!This series game provide example of:
24th Jul '16 1:15:30 AM Arawn999
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* DeathFromAbove: Rodan, King Ghidorah, Mecha-King Ghidorah, and Mechagodzilla. Also Mothra or Battra as an [[AssistCharacter air-strike character]].

to:

* DeathFromAbove: Rodan, King Ghidorah, Mecha-King Ghidorah, Mothra, and Mechagodzilla.Mechagodzilla are capable of flight. Also Mothra or Battra as an [[AssistCharacter air-strike character]].



* GiantFlyer: Quite a few of the monsters, both organic and mechanical. [[SubvertedTrope Subverted]] with several monsters who could fly in the films but can't fly in the games (Gigan, Destoroyah, MOGUERA).

to:

* GiantFlyer: Quite a few of the monsters, both organic and mechanical.mechanical, are capable of flight. [[SubvertedTrope Subverted]] with several monsters who could fly in the films but can't fly in the games (Gigan, Destoroyah, MOGUERA).



* InASingleBound: The monsters are capable of jumping as though they're on the moon. WordOfGod is that this was necessary to make melee combat between terrestrial and airborne monsters viable.

to:

* InASingleBound: The monsters are capable of jumping as though they're on the moon. While critics complain that this breaks immersion, WordOfGod is that this was necessary to make melee combat between terrestrial and airborne monsters viable.



* LimitBreak: The Rage Attacks in the first and second games deal enormous amounts of damage.

to:

* LimitBreak: The Rage Attacks in the first and second games are unique attacks that deal enormous amounts of damage.


Added DiffLines:

* WingsDoNothing: Despite having wings, Destroyah is incapable of flight as a result of concerns that letting him fly would make him overpowered.
24th Jul '16 1:09:33 AM Arawn999
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The Atari/Pipeworks ''Franchise/{{Godzilla}}'' trilogy is a 3D FightingGame series developed by Pipeworks Software, Inc. and published by Atari. It consists of three games and a few spinoff titles:

to:

The Atari/Pipeworks Pipeworks ''Franchise/{{Godzilla}}'' trilogy is a 3D FightingGame series developed by Pipeworks Software, Inc. and published by Atari. It consists of three games and a few spinoff titles:
22nd Jul '16 6:42:48 PM Arawn999
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The Pipworks ''Franchise/{{Godzilla}}'' trilogy is a 3D FightingGame series produced by Pipeworks Software, Inc. and published by Atari. It consists of three games:

to:

The Pipworks Atari/Pipeworks ''Franchise/{{Godzilla}}'' trilogy is a 3D FightingGame series produced developed by Pipeworks Software, Inc. and published by Atari. It consists of three games:
games and a few spinoff titles:



** ''Godzilla: Domination'' (2003 - Gameboy Advance)[[note]]Was published by WayForward Technologies rather than Pipeworks, but uses the same cover artwork as ''Destroy All Monsters Melee'' and is considered part of the series by Atari.[[/note]]

to:

** ''Godzilla: Domination'' (2003 - Gameboy Advance)[[note]]Was published developed by WayForward Technologies rather than Pipeworks, but uses the same cover artwork as ''Destroy All Monsters Melee'' and is considered part of the series by Atari.[[/note]]



* Biollante [[note]]The only monster ever genuinely scrapped. She is only playable in one version of the game, which according to Simon Strange has been misplaced for years.[[/note]]

to:

* Biollante [[note]]The only monster ever genuinely scrapped.scrapped from the series. She is only playable in one version of the game, which according to Simon Strange has been misplaced for years.[[/note]]



* InsaneTrollLogic: The army will attack which monster is doing the most damage, and when a building is brought down by a monster getting thrown into it, they count the monster that hit the building as doing the damage, not the monster that threw it into the building.

to:

* InsaneTrollLogic: InsaneTrollLogic:
**
The army will attack which monster is doing the most damage, and when a building is brought down by a monster getting thrown into it, they count the monster that hit the building as doing the damage, not the monster that threw it into the building.



* LimitBreak: The Rage Attacks in the first and second games deal enormous amounts of damage.



** Obsidius and Battra in the Playstation 2 version of ''Unleashed'', with Obsidius being a clone of Orga and Battra being a clone of Mothra. In the Wii version, Obsidious has a more unique moveset, while Battra is outright omitted.

to:

** Obsidius and Battra in the Playstation 2 version of ''Unleashed'', with Obsidius being a clone of Orga and Battra being a clone of Mothra. In the Wii version, Obsidious has a more unique moveset, while Battra is outright omitted.
10th Jul '16 9:48:15 PM BNSF1995
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* CanonImmigrant: Toho considers Krystallak and Obsidious to be official Monsters, though they have yet to appear in any movies (they're very popular in fanfictions, though). On the other hand, attacks developed for the series for Gigan and Anguirus both get used by their respective monsters in ''Film/GodzillaFinalWars''.

to:

* CanonImmigrant: Toho considers Krystallak Krystalak and Obsidious to be official Monsters, though they have yet to appear in any movies (they're very popular in fanfictions, fanfictions and fangames, though). On the other hand, attacks developed for the series for Gigan and Anguirus both get used by their respective monsters in ''Film/GodzillaFinalWars''.



* {{Foreshadowing}}: The queen of the Vortaak warns that they will be back, and she wasn't lying...

to:

* {{Foreshadowing}}: The Vorticia, the queen of the Vortaak Vortaak, warns that they will be back, and she wasn't lying...



** Obsidius and Battra in the Playstation 2 version of ''Unleashed'', with Obsidius being a clone of Orga and Battra being a clone of Mothra.

to:

** Obsidius and Battra in the Playstation 2 version of ''Unleashed'', with Obsidius being a clone of Orga and Battra being a clone of Mothra. In the Wii version, Obsidious has a more unique moveset, while Battra is outright omitted.
** Subverted with Mechagodzilla and Mechagodzilla 2 in the Wii version of ''Unleashed''. While they have similar movesets, Mechagodzilla 2 can fly, is noticeably more agile, and can fire a plasma grenade from its chest. Mechagodzilla, meanwhile, can't fly, has a clunky style of moving (using the basic kick multiple times makes Mechagodzilla look like it's doing the Nazi Goose Step), and can shoot flames from its nose.
10th Jul '16 1:47:38 AM Arawn999
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* Obsidius - Mutants [[note]]An original character created by Pipeworks for the game, chosen and named by fan-vote.[[note]]

to:

* Obsidius - Mutants [[note]]An original character created by Pipeworks for the game, chosen and named by fan-vote.[[note]][[/note]]
10th Jul '16 1:47:02 AM Arawn999
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** ''Godzilla: Domination'' (2003 - )[[note]]Was published by WayForward Technologies rather than Pipeworks, but uses the same cover artwork as ''Destroy All Monsters Melee'' and is considered part of the series by Atari.[[/note]]

to:

** ''Godzilla: Domination'' (2003 - )[[note]]Was Gameboy Advance)[[note]]Was published by WayForward Technologies rather than Pipeworks, but uses the same cover artwork as ''Destroy All Monsters Melee'' and is considered part of the series by Atari.[[/note]]
10th Jul '16 1:46:30 AM Arawn999
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''Franchise/{{Godzilla}}: Destroy All Monsters Melee'' is a part of a 3D FightingGame series produced by Pipeworks Software, Inc. and published by Atari.

The game's plot involves an alien race known as the Vortaak invading the Earth and assuming control of the planet's giant monsters, sending them to attack cities across the globe. One monster breaks free from the Vortaak's control, and battles the other monsters in order to drive off the Vortaak.

The game was followed by two others, ''Godzilla: Save the Earth'' and ''Godzilla: Unleashed''. In ''Save The Earth'', the Vortaak return to harvest Godzilla's cells, but are driven off when [=SpaceGodzilla=] is sucked into a black hole. In ''Unleashed'', which takes place 20 years later, the Vortaak's second return is thrown awry by a meteor shower that causes the appearance of bizarre [[PowerCrystal crystals that emit a strange radiation]] that [[SuperMode powers monsters up]] and cause a series of natural (and unnatural) disasters. The [[ChaoticEvil Mutant]] and Vortaak-allied [[LawfulEvil Alien]] monsters attempt to utilize these crystals to conquer the earth, while the [[ChaoticGood Earth Defender]] and [[LawfulGood Global Defense Force]] factions attempt to destroy them. The crystals are revealed to be created by [[BigBad [=SpaceGodzilla=]]], who is trying to escape the alternate dimension he was trapped in at the end of ''Save The Earth''.

to:

''Franchise/{{Godzilla}}: Destroy All Monsters Melee'' The Pipworks ''Franchise/{{Godzilla}}'' trilogy is a part of a 3D FightingGame series produced by Pipeworks Software, Inc. and published by Atari. \n\n It consists of three games:

* ''Godzilla: Destroy All Monsters Melee'' (2002 - [=GameCube=])
** ''Godzilla: Domination'' (2003 - )[[note]]Was published by WayForward Technologies rather than Pipeworks, but uses the same cover artwork as ''Destroy All Monsters Melee'' and is considered part of the series by Atari.[[/note]]
* ''Godzilla: Save the Earth'' (2004 - [=PlayStation=] 2, X-Box)
* ''Godzilla: Unleashed'' (2007 - [=PlayStation=] 2, Wii)
** ''Godzilla: Unleashed Double Smash'' (2007 - Nintendo DS)

! Godzilla: Destroy All Monsters Melee
''Godzilla: Destroy All Monsters Melee'' is the first game in the trilogy.
The game's plot involves an alien race known as the Vortaak invading the Earth and assuming control of the planet's giant monsters, sending them to attack cities across the globe. One monster breaks free from the Vortaak's control, and battles the other monsters in order to drive off the Vortaak.

The game was followed by two others, !! Playable Characters

* Anguirus - Energy Spikes
* Destoroyah - Oxygen Destroyer
* Gigan (Showa) - Whirlwind Assault, Aerial Twirling Power Blades
* Godzilla 90's (Heisei) - Atomic Shockwave
* Godzilla 2000 - Atomic Shockwave
* King Ghidorah - Deathstorm
* [=MechaGodzilla=] 2 (Heisei) - Full Weapon Strike
* Mechagodzilla 3 (Kiryu) - [[note]]Only playable on the X-Box and Japanese version of the [=GameCube=][[/note]] - Absolute Zero Cannon
* Mecha-King Ghidorah - Deathstorm
* Megalon - Magnetic Vortex
* Orga - Berserk, Special Throw
* Rodan - Heat Spiral

!! Support Characters

* Mothra (Imago)
* Hedorah (Flying form)

! Godzilla: Save the Earth

''Godzilla: Save the Earth'' and ''Godzilla: Unleashed''. In ''Save The Earth'', is the second game in the trilogy, in which the Vortaak return to harvest Godzilla's cells, but are driven off when [=SpaceGodzilla=] is sucked into a black hole. In ''Unleashed'', Plans were made for a full story mode in which the Vortaak return to steal Godzilla's G-Cells and empower their monsters, but these plans were ultimately scrapped save for the opening and ending cutscenes. Also included a series of mini games, including RailShooter segments played as Godzilla 2000 (vs. the Atragon and Ebirah) and M.O.G.U.E.R.A. (vs. [=SpaceGodzilla=].

!! Playable Characters

* Anguirus - Thunder Ball
* Baragon - Lava Eruption
* Biollante [[note]]The only monster ever genuinely scrapped. She is only playable in one version of the game, which according to Simon Strange has been misplaced for years.[[/note]]
* Destoroyah - Oxygen Destroyer
* Gigan (Showa) - Whirlwind Assault
* Godzilla 90's (Heisei) - Finishing Breath
* Godzilla 2000 - Nuclear Pulse
* Jet Jaguar - Tornado
* King Ghidorah - Deathstorm
* [=MechaGodzilla=] 2 (Heisei) - All-Weapon Strike
* Mechagodzilla 3 (Kiryu) - Absolute Zero Cannon
* Mecha-King Ghidorah - Invincibility
* Megaguirus - Meganulon Swarm
* Megalon - Magnetic Vortex
* M.O.G.U.E.R.A. - Photonic Storm
* Mothra (Larva) - Peaceful
* Mothra (Imago) - Peaceful
* Orga - Shoulder Cannon Overload
* Rodan - Heat Spiral
* [=SpaceGodzilla=] - Crystal Prison

!! Support Characters

* Battra (Imago)
* Super-X III

!! Bosses

* Atragon
* Ebirah
* Millennian
* [=SpaceGodzilla=]

! Godzilla: Unleashed

''Godzilla: Unleashed''
takes place 20 years later, after the end of ''Save the Earth'', and possesses an in-depth and varied story mode. The Vortaak's second return is thrown awry by a meteor shower that causes the appearance of bizarre [[PowerCrystal crystals that emit a strange radiation]] that [[SuperMode powers monsters up]] and cause up]]. The crystals' radiation also causes a series of natural (and unnatural) disasters. The [[ChaoticEvil Mutant]] and Vortaak-allied [[LawfulEvil Alien]] monsters attempt to utilize these crystals to conquer the earth, while the [[ChaoticGood Earth Defender]] and [[LawfulGood Global Defense Force]] factions attempt to destroy them. The crystals are revealed to be created by [[BigBad [=SpaceGodzilla=]]], who is trying to escape the alternate dimension he was trapped in at the end of ''Save the Earth''.

!! Playable Characters

* Anguirus - Earth Defenders
* Baragon - Earth Defenders
* Battra - Mutants [[note]][=PlayStation=] 2 version exclusive[[/note]]
* Biollante - Mutants [[note]]Wii version exclusive[[/note]]
* Destoroyah - Mutants
* Fire Rodan - Earth Defenders
* Gigan (''Final Wars'') - Aliens [[note]]Wii version exclusive[[/note]]
* Gigan (Showa) - Aliens [[note]][=PlayStation=] 2 version exclusive[[/note]]
* Godzilla 1954 - Earth Defenders [[note]]Wii version exclusive[[/note]]
* Godzilla 90's (Heisei) - Earth Defenders
* Godzilla 2000 - Earth Defenders
* Jet Jaguar - Global Defense Force
* King Caesar - Earth Defenders [[note]]Wii version exclusive[[/note]]
* King Ghidorah - Aliens
* Kiryu - Global Defense Force
* Krystalak - Mutants [[note]]An original character created by Pipeworks for the game.[[/note]]
* Mechagodzilla (Showa) - Aliens [[note]]Wii version exclusive[[/note]]
* Mechagodzilla 2 (Heisei) - Global Defense Force
* Mecha-King Ghidorah - Global Defense Force
* Megaguirus - Mutants
* Megalon - Aliens
* M.O.G.U.E.R.A. - Global Defense Force
* Mothra (Larva) - Earth Defenders
* Mothra (Imago) - Earth Defenders
* Obsidius - Mutants [[note]]An original character created by Pipeworks for the game, chosen and named by fan-vote.[[note]]
* Orga - Aliens
* [=SpaceGodzilla=] - Mutants
* Titanosaurus - Mutants
* Varan - Earth Defenders

!! Bosses

* Atragon

! Godzilla: Unleashed Double Smash

Developed and released concurrently to the Wii and [=PS2=] versions of the game, ''Double Smash'' for the Nintendo DS is a [=2.5D=] side-scoller that features its own roster of characters and bosses. Taking advantage of the split screen, characters are divided into two categories: Ground Characters on the bottom screen and Aerial Characters on the top screen.

!! Playable Characters

* Anguirus - Ground Character
* Battra (Imago) - Aerial Character
* Destroyah - Aerial Character
* Fire Rodan - Aerial Character
* Gigan (Showa) - Ground Character
* Godzilla - Ground Character
* King Ghidorah - Aerial Character
* Krystalak - Ground Character
* Megalon - Ground Character
* Mothra (Imago) Aerial Character

!! Bosses

* Atragon/Gotengo
* Baragon
* Biollante
* Destroyah
* Ebirah
* Hedorah
* Jet Jaguar
* Manda
* M.O.G.U.E.R.A.
* Mecha-King Ghidorah
* Mechagodzilla
* Megaguirus
* Orga
* [=SpaceGodzilla=]
*
The Earth''.Sphinx
* Titanosaurus



* AdaptationalWimp: Mothra is simply an assist character in the earlier games and when she gets PromotedToPlayable she's the weakest monster in the game due to having weak attacks and less defensive power. Not helped by the fact that you start out in her larvae stage. ''Unleashed'' gives her some more useful abilities, such as a pulse beam, a "rainbow" of sorts that absorbs beams and causes damage, and a shockwave. Players have since figured out that Mothra is designed around long-range and hit-and-run attacks.

to:

* AdaptationalWimp: Mothra is simply an assist character in the earlier games ''Destroy All Monsters Melee'', and when she gets PromotedToPlayable she's the weakest monster in the game due to having weak attacks and less defensive power. Not helped by the fact that you start out in her larvae stage. ''Unleashed'' gives her some more useful abilities, such as a pulse beam, a "rainbow" of sorts that absorbs beams and causes damage, and a shockwave. Players have since figured out that Mothra is designed around long-range and hit-and-run attacks.



* TheBadGuyWins: If a villainous monster wins, then the ending has them destroying the world in ''Unleashed''.

to:

* TheBadGuyWins: If a villainous monster wins, wins in ''Unleashed'', then the ending has them destroying the world in ''Unleashed''.or helping the Vortaak conquer it.



* BewareMyStingerTail / TailSlap: Most monsters with long tails use them for at least a couple of attacks.
* BigBad: [=SpaceGodzilla=] pulls a HijackedByGanon in ''Unleashed''. Also a DragonAscendant.

to:

* BewareMyStingerTail / TailSlap: Most monsters with long tails use them for at least a couple of attacks.
* BigBad:
BigBad:
** The Vortaak Queen, Vorticia, who tries to invade and conquer Earth multiple times.
**
[=SpaceGodzilla=] pulls a HijackedByGanon in ''Unleashed''. Also a DragonAscendant.



* ClimaxBoss: Critical Mass King Ghidorah in ''Unleashed'', unless of course you're playing on the Alien side. The Atoragon is also this unless you're allied the GDF. To a lesser extent, Biollante, despite being a normal foe, often winds up with her own boss mission simply titled "Biollante".

to:

* ClimaxBoss: Critical Mass King Ghidorah in ''Unleashed'', unless of course you're playing on the Alien side. The Atoragon Atragon is also this unless you're allied the GDF. To a lesser extent, Biollante, despite being a normal foe, often winds up with her own boss mission simply titled "Biollante".



* DestructiveSavior: Whoever you use in the first two games, and if you don't get the "Tyrant" ending ''Unleashed'', you will also play this a monster from the "Earth Defender" and "GDF" factions. In all the above, you're trying to thwart the AlienInvasion, and in ''Unleashed'', also prevent TheEndoftheWorldasWeKnowIt , but since the game revolves around fights between giant monsters, you are inevitably going to be causing a lot of collateral damage and destroy a number of buildings.

to:

* DestructiveSavior: Whoever you use in the first two games, and if you don't get the "Tyrant" ending in ''Unleashed'', you will also play this as a monster from the "Earth Defender" and "GDF" factions. In all the above, you're trying to thwart the AlienInvasion, and in ''Unleashed'', ''Unleashed'' also prevent TheEndoftheWorldasWeKnowIt , TheEndoftheWorldasWeKnowIt, but since the game revolves around fights between giant monsters, you are inevitably going to be causing a lot of collateral damage and destroy a number of buildings.



* DinosaursAreDragons: At least as far as the Godzilla variations are concerned.

to:

* DinosaursAreDragons: At least as far as the All three Godzilla variations are concerned.gigantic fire-breathing dinosaurs.



* GenericDoomsdayVillain: The Vortaak. The game even lampshades they're PlanetLooters hat by saying "It's what we do..."

to:

* GenericDoomsdayVillain: The Vortaak. The game even lampshades they're their PlanetLooters hat by saying "It's what we do..."



* MeleeATrois:Like in any 4-player fighting game, this can happen if all 4 available monsters are set against each other. On top of that, the military will sometimes join in to attack whichever monster is causing the most damage.

to:

* MeleeATrois:Like MeleeATrois: Like in any 4-player fighting game, this can happen if all 4 available monsters are set against each other. On top of that, the military will sometimes join in to attack whichever monster is causing the most damage.



** In the Wii version of ''Unleashed'', Godzilla 90's and Godzilla 1954 share the exact same model from the head down and have the exact same moveset
** Obsidius and Battra in the Playstation 2 version of ''Unleashed'', Obsidius being a clone of Orga and Battra being a clone of Mothra.

to:

** In the Wii version of ''Unleashed'', Godzilla 90's and Godzilla 1954 share the exact same model from the head down and have the exact same moveset
moveset.
** Obsidius and Battra in the Playstation 2 version of ''Unleashed'', with Obsidius being a clone of Orga and Battra being a clone of Mothra.Mothra.
* MythologyGag: Godzilla 90's Critical Mass form in ''Unleashed'' is his Burning form from ''Godzilla vs. Destroyah''.



* TemptingFate: The Vortaak announcer in the original game, where after pointing the Vortaak have mind-controlled Earth's giant monsters and turned them lose to threaten humans into surrendering, boasts that "Not even your strongest monster can break free and defeat the others." Later in "Alien" opening of ''Unleashed'', Vorticia is seen presiding over a new invasion fleet and boasts NothingCanStopUsNow, only for her fleet to be hit by an asteroid.

to:

* TailSlap: Most monsters with long tails use them for at least a couple of attacks, especially those with [[BewareMyStingerTail stingers, clubs, and tail-blades]].
* TemptingFate: The Vortaak announcer in the original game, where after pointing the Vortaak have mind-controlled Earth's giant monsters and turned them lose loose to threaten humans into surrendering, boasts that "Not even your strongest monster can break free and defeat the others." Later in "Alien" the "Aliens" opening of ''Unleashed'', Vorticia is seen presiding over a new invasion fleet and boasts NothingCanStopUsNow, only for her fleet to be hit by an asteroid.



* TronLines[=/=]VolcanicVeins: The Critical Mass forms in ''Unleashed''.


Added DiffLines:

* VolcanicVeins: The Critical Mass forms in ''Unleashed'' turn the monsters black with glowing red markings.
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