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%%* {{Teleportation}}:
%%* TempleOfDoom:
%%* TightropeWalking: There
%%* TempleOfDoom:
%%* TightropeWalking: There
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%%* TempleOfDoom:
%%*
* TempleOfDoom: Of the three areas in Act 6: Jungle, one is formed by a stone temple with a moving stone face and stone hands. The face's eyes are level with several pillars strewn about on top of which reflecting orbs are located. Beams of rainbow light form a pattern between the eyes and orbs and if the stone slabs on top of them are broken, the mechanism causes the volcano across the river to erupt and catapult a large stone head over. Other aspects of the temple are a fountain, a snake sculpture, lit torches, spikes, sawblades, and various moving parts sure to harm if neared.
* TightropeWalking:
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%%* WalkLikeAnEgyptian:
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* CallBack: Act 5: Factory takes place in the factory where the robots are built that are on display in the robot museum in Act 1: Toon City.
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* DoubleUnlock: The store is near-empty when the game begins. To get it stocked, various goals have to be met during Story Mode's forty rounds. Once the store is stocked, the goods have to be purchased with money won during the rounds, the amount of which also depends on met or unmet goals. New boards and equippable gear thus are only earned after first unlocking them in the shop and then buying them there.
* FakeDifficulty: In a Simon Says rank match, the computer helps out the player by pointing in the direction of the requested Negative Reaction. Only, the arrow is not reliable. It may very well point out a Negative Reaction farther away and harder to reach than the one
* HauntedCastle: Act 4: Haunted Night contains an image of a living haunted castle that on the wall behind the mansion. An eerie green glow emanates from its mouth-like gate.
%%* HeartBeatDown: Piggy Sue and Gigi
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%%* LevelAte: The winter set in Act 3: Fantasy Studio evokes winter in relation to the other seasonal sets, but its also a food-themed area. It more or less is one giant cake, with the snow doubling as frosting or cream. Vertical areas look like cake with pieces of fruit inserted, such as kiwi and strawberry.
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%%* LoadingScreen:
%%* MagicalFlutist:
%%* MagicalFlutist:
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%%* LoadingScreen:
%%*LivingObject:
* LoadingScreen: Between rank matches and levels, a lone street in front of a forest is shown. Two streetlamps flank a signt hat reads "Loading...". Kevin skateboards by and can be made to jump by the player's input. There's also a painted target slowly moving across the pavement so the player can entertain themselves by making Kevin jump and land right in the target's bulls-eye.
* MagicalFlutist: Bob owns a cobra pipe with which he can force the snake on his nemes to dance as he does during his manual appeal special Snake Dance. He can also use the pipe to place curses, or so he says. He tried to curse Gigi with bad luck by playing a tune, but either it doesn't work or it wasn't enough to take out Gigi.
%%*
* LoadingScreen: Between rank matches and levels, a lone street in front of a forest is shown. Two streetlamps flank a signt hat reads "Loading...". Kevin skateboards by and can be made to jump by the player's input. There's also a painted target slowly moving across the pavement so the player can entertain themselves by making Kevin jump and land right in the target's bulls-eye.
* MagicalFlutist: Bob owns a cobra pipe with which he can force the snake on his nemes to dance as he does during his manual appeal special Snake Dance. He can also use the pipe to place curses, or so he says. He tried to curse Gigi with bad luck by playing a tune, but either it doesn't work or it wasn't enough to take out Gigi.
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%%* {{Medusa}}:
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%%* {{Medusa}}:{{Medusa}}: Bob
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%%* MiniMe: Sally,
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* MoneyToThrowAway: There are two instances of money being thrown about. Firstly, Bob is filthy rich and possibly royalty. He likes to show off his wealth by throwing money around, such as during his air appeal special Bling Bling, his manual appeal special Camel Ride, and during his victory cutscene. Secondly, in Act 2: Western Film, the bank has a moneybag billboard from which people-sized coins fall. These coins have Kevin's face on them and cause the Accordion Negative Reaction.
to:
* MoneyToThrowAway: There are two instances of money being thrown about. Firstly, Bob is filthy rich and possibly royalty. He likes to show off his wealth by throwing money around, such as during his air appeal special Bling Bling, his manual appeal special Camel Ride, and during his victory cutscene. He also uses money as furniture and tools, such as how he's seated on a pyramid of money during his manual appeal special Snake Dance and the Bob 1 figure depicts him as using money as a hand-fan. Secondly, in Act 2: Western Film, the bank has a moneybag billboard from which people-sized coins fall. These coins have Kevin's face on them and cause the Accordion Negative Reaction.Accordion.
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%%* PainToTheAss:
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* PunnyName: Gigi's name derives from the Japanese word for "rabbit", which is "usagi". Gigi has a strong rabbit theme.
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* PunnyName: PunnyName:
** Gigi's name derives from the Japanese word for "rabbit", which is "usagi". Gigi has a strong rabbittheme.theme.
** Piggy Sue's name is a combination of "piggy" for pig and "sue" for "sooey", a feeding call for pigs.
** Gigi's name derives from the Japanese word for "rabbit", which is "usagi". Gigi has a strong rabbit
** Piggy Sue's name is a combination of "piggy" for pig and "sue" for "sooey", a feeding call for pigs.
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%%* RecurringExtra: But there is also the recurring image of a long-nosed face. Among others, it appears on top of the weather vane in Act 2: Western Film and in that same act it's also pictured on the train. In Act 3: Fantasy Studio, the face is on the chimney at the front of the winter house. In Act 4: Haunted Night, a giant skull ornament has the characteristic big nose. In Act 6: Jungle, the native masks and the temple are in the face's image. And in Act 7: Ninja Village, several walls bear the image. Is this supposed to be Chief Walt?
to:
%%* RecurringExtra: But there is also the recurring image of a long-nosed face. Among others, it appears on top of the weather vane in Act 2: Western Film and in that same act it's also pictured on the train. In Act 3: Fantasy Studio, the face is on the chimney at the front of the winter house. In Act 4: Haunted Night, a giant skull ornament has the characteristic big nose. In Act 6: Jungle, the native masks and the temple are in the face's image. And in Act 7: Ninja Village, several walls bear the image. Is this supposed to be Chief Walt?Factory takes place in the factory where the robots are built that are on display in the robot museum in Act 1: Toon City.
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%%* ShakingTheRump:
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%%* ShakingTheRump:ShakingTheRump: Penny when Puncture, Kevin when bath, Piggy Sue Tap grind and Impish Wink
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* {{Teleportation}}:
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** Kevin's profile mentions one Chief Walt as ostensibly the contest's organizer and that's all that is known about him. He may be a cut character, because there is a character file for "Chief" in the game's code. But there is also the recurring image of a long-nosed face. Among others, it appears on top of the weather vane in Act 2: Western Film and in that same act it's also pictured on the train. In Act 3: Fantasy Studio, the face is on the chimney at the front of the winter house. In Act 4: Haunted Night, a giant skull ornament has the characteristic big nose. In Act 6: Jungle, the native masks and the temple are in the face's image. And in Act 7: Ninja Village, several walls bear the image. Is this supposed to be Chief Walt?
to:
** Kevin's profile mentions one Chief Walt as ostensibly the contest's organizer and that's all that is known about him. He may be a cut character, because there is a character file for "Chief" in the game's code. But there is also the recurring Because Kevin doesn't have any personal cutscenes, no image exists of a long-nosed face. Among others, it appears on top of the weather vane in Act 2: Western Film and in that same act it's also pictured on the train. In Act 3: Fantasy Studio, the face is on the chimney at the front of the winter house. In Act 4: Haunted Night, a giant skull ornament has the characteristic big nose. In Act 6: Jungle, the native masks and the temple are in the face's image. And in Act 7: Ninja Village, several walls bear the image. Is this supposed to be Chief Walt?Walt either.
Changed line(s) 105 (click to see context) from:
* InformedSpecies: Kevin very obviously wears a tutu shaped like a standard cartoon vulture when he performs his grind appeal special Dark Ballerina. There's even distorted music playing while he performs it and that distorted music is preceded by disturbing laughter, so that fits with the reputation of vultures as creepy birds. Yet that tutu as equippable gear is called the Dodo Tutu. It doesn't remotely look like a dodo, whether the real bird or any of its cartoon depictions.
to:
* InformedSpecies: Kevin very obviously wears a tutu shaped like a standard cartoon vulture when he performs his grind appeal special Dark Ballerina. There's even distorted music playing while he performs it dances and that distorted music is preceded by disturbing laughter, so that all fits with the reputation of vultures as creepy birds. Yet that tutu as equippable gear is called the Dodo Tutu. It doesn't remotely look like a dodo, whether the real bird or any of its cartoon depictions.
* NothingIsFunnier: The Johnson Bros have an appeal called Johnson Juice. They wring themselves as if they were one object and yellow liquid squirts from their yellow tracksuit. The joke is that it is entirely unclear what this liquid is. Is it sweat caught in the fabric? Is it snot given the strong focus on the Johnson Bros' noses? Is it semen given the strong focus on the Johnson Bros' noses as a substitute for penises? Is it tears coming from the comical amounts of crying thy do over their missing brother? Is it "water" absorbed by the fabric when the Johnson Bros swim through solid ground as if it is liquid? Is it banana juice because they get mistaken for a banana by Sally? Any guess is as good as any guess.
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%%* RemixedLevel: Every stage has an eye-catching secret Negative Reaction that has to be unlocked during Freeride Mode, an Appeal Champ rank match, a 1 Link Appeal rank match, a Simon Says rank match, or a Mini Game rank match. It is already unlocked during the Battle and Race rank matches and it cannot be unlocked during Rehearsal. In Act 1: Toon City, the globe held up by a big robot can be knocked off by circling its ring. It will roll around the museum staircase and inflict the Accordion Negative Reaction. In Act 2: Western Film, the edge of a circular pen near the tipis can be rounded thrice to generate a tornado. Skating into this tornado causes the Flatten Negative Reaction. In Act 3: Fantasy Studio, the man-eating plants on the spring/summer set can be brought to bloom by a skater who is shot into the big star hanging above the set to make it rain stardust. Two plants grow up: a purple one chews up skaters for the Flatten Negative Reaction while the green one chomp down on a skater's head to cause the Pinch Negative Reaction. In Act 4: Haunted Night, there's a circle of six candles set up on the mansion's roof. A skater can lit themselves on fire and follow the outline of the candles to light them and finish a summoning ritual for the Grim Reaper. The Grim Reaper proceeds to wield his scythe in a circle for an opportunity at the Decap Negative Reaction. In Act 5: Factory, there's a lever in the control room at the top of the factory. Flipping it activates the pistons in the walls for the Accordion Negative Reaction. In Act 6: Jungle, there's a temple with light-redirecting orbs on pillars. Above each orb is a stone slab. Skating the beams of light to destroy the slabs causes the volcano to explode and launch a large stone head over to the temple, where it rolls across a linear path and causes the Flatten Negative Reaction. In Act 7: Ninja Village, there's a lever in the corner to the upper right of the dojo that when flipped tilts the dojo over for the gekijo to appear. This exchanges a double of the Box Negative Reaction obtainable on the other side of the small stage for an otherwise unobtainable H Cylinder Negative Reaction. And in Act 8: Hong Kong Night, there is a satellite dish on the restaurant's roof and if it's switched up, it sends a message into space that draws a big UFO that beams skaters up and leaves them with the Puncture Negative Reaction.
to:
%%* RecurringExtra: But there is also the recurring image of a long-nosed face. Among others, it appears on top of the weather vane in Act 2: Western Film and in that same act it's also pictured on the train. In Act 3: Fantasy Studio, the face is on the chimney at the front of the winter house. In Act 4: Haunted Night, a giant skull ornament has the characteristic big nose. In Act 6: Jungle, the native masks and the temple are in the face's image. And in Act 7: Ninja Village, several walls bear the image. Is this supposed to be Chief Walt?
* RemixedLevel: Every stage has an eye-catching secret Negative Reaction that has to be unlockedduring when participating in Freeride Mode, Rehearsal, an Appeal Champ rank match, a 1 Link Appeal rank match, a Simon Says rank match, or a Mini Game rank match. It is already unlocked during the Battle and Race rank matches and it cannot be unlocked during Rehearsal.matches. In Act 1: Toon City, the globe held up by a big robot can be knocked off by circling its ring. It will roll around the museum staircase and inflict the Accordion Negative Reaction.Accordion. In Act 2: Western Film, the edge of a circular pen near the tipis can be rounded thrice to generate a tornado. Skating into this tornado causes the Flatten Negative Reaction.Flatten. In Act 3: Fantasy Studio, the man-eating plants on the spring/summer set can be brought to bloom by a skater who is shot into the big star hanging above the set to make it rain stardust. Two plants grow up: a purple one chews up skaters for the Flatten Negative Reaction while the green one chomp down on a skater's head to cause the Pinch Negative Reaction.Pinch. In Act 4: Haunted Night, there's a circle of six candles set up on the mansion's roof. A skater can lit themselves on fire and follow the outline of the candles to light them and finish a summoning ritual for the Grim Reaper. The Grim Reaper proceeds to wield his scythe in a circle for an opportunity at the Decap Negative Reaction.Decap. In Act 5: Factory, there's a lever in the control room at the top of the factory. Flipping it activates the pistons in the walls for the Accordion Negative Reaction.Accordion. In Act 6: Jungle, there's a temple with light-redirecting orbs on pillars. Above each orb is a stone slab. Skating the beams of light to destroy the slabs causes the volcano to explode and launch a large stone head over to the temple, where it rolls across a linear path and causes the Flatten Negative Reaction.Flatten. In Act 7: Ninja Village, there's a lever in the corner to the upper right of the dojo that when flipped tilts the dojo over for the gekijo to appear. This exchanges a double of the Box Negative Reaction already obtainable on the other side of the small stage for an otherwise unobtainable H Cylinder Negative Reaction. Cylinder. And in Act 8: Hong Kong Night, there is a satellite dish on the restaurant's roof and if it's switched up, it sends a message into space that draws a big UFO that beams skaters up and leaves them with the Puncture Negative Reaction.Puncture.
* RemixedLevel: Every stage has an eye-catching secret Negative Reaction that has to be unlocked
* {{Teleportation}}:
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* ToiletHumour: Part of the game's humor is slapstick violence, another part is the characters being silly, and another part is gross and naughty stuff. For instance, Mr. Smith won't keep his fingers out of his nose, there are two stages in which the skaters may cover themselves in poop, the appeal Johnson Juice involves copious amounts of a bodily fluid that hopefully is sweat, Piggy Sue has a tendency to show her butt to the camera and she farts during the award ceremony, the second face on the Mount Rushmore-like sculpt props up the overly long tongue of the first face, and Pinch 50% of the time targets the head and 50% of the time the butt.
to:
* ToiletHumour: Part of the game's humor is slapstick violence, another part is the characters being silly, and another part is gross and naughty stuff. For instance, Mr. Smith won't keep his fingers out of his nose, there are two stages in which the skaters may cover themselves in poop, the appeal Johnson Juice involves copious amounts of a some bodily fluid that hopefully is sweat, fluid, Piggy Sue has a tendency to show her butt to the camera and she farts during the award ceremony, the second face on the Mount Rushmore-like sculpt props up the overly long tongue of the first face, and Pinch 50% of the time targets the head and 50% of the time the butt.
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* AmbiguousSituation: Character stories are told through a profile, a cutscene shared with another character, and a solo cutscene. With relatively little to work with, some matters are left unclarified.
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* AmbiguousSituation: Character stories are told through a profile, a an event cutscene shared with another character, a photo cutscene, and a solo victory cutscene. With relatively little to work with, some matters are left unclarified.
%%* BonesDoNotBelongThere:
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* EyePop: As inhabitants of the Toon World, all contestants have the ability to pop their eyes out of their sockets if they're shocked or get hurt. They get shocked and hurt a lot during the auditions.
to:
* EyePop: As inhabitants of the Toon World, all contestants skaters have the ability to pop their eyes out of their sockets if they're shocked or get hurt. They get shocked and hurt a lot during the auditions. Their eyes also pop when they're close to losing their balance during an appeal, which helpfully informs the player that they need to adjust their control input.
* InformedSpecies: Kevin very obviously wears a tutu shaped like a standard cartoon vulture when he performs his grind appeal special Dark Ballerina. There's even distorted music playing while he performs it and that distorted music is preceded by disturbing laughter, so that fits with the reputation of vultures as creepy birds. Yet that tutu as equippable gear is called the Dodo Tutu. It doesn't remotely look like a dodo, whether the real bird or any of its cartoon depictions.
* JokeItem: There are four medals that can be won as equippable gear late in Story Mode. These are the Bronze Medal, the Silver Medal, the Gold Medal, and Kevin's Medal. The Bronze Medal nets a -5 stat boost on everything but reaction, which gets a +9. The Silver Medal nets a -9 stat boost on everything but reaction, which is altogether unaffected. The Gold Medal nets a +2 stat boost on everything but reaction, which gets a -9. And Kevin's Medal, the hardest of all gears to get, nets a -9 stat boost on everything.
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%%* LevelAte:
to:
%%* LevelAte:LevelAte: The winter set in Act 3: Fantasy Studio evokes winter in relation to the other seasonal sets, but its also a food-themed area. It more or less is one giant cake, with the snow doubling as frosting or cream. Vertical areas look like cake with pieces of fruit inserted, such as kiwi and strawberry.
%%* {{Medusa}}:
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%%* MiniMe:
to:
%%* MiniMe:MiniMe: Sally,
* MirrorMatch: If Kevin is selected for use in Single Session Mode, Kevin still comes after the skater when they exceed the time limit. The clock-cop Kevin wears the outfit the player Kevin isn't wearing, which makes player Kevin the only skater that can meet clock-cop Kevin in something other than his default blue outfit.
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* MoneyToThrowAway: There are two instances of money being thrown about. Firstly, Bob is filthy rich and possibly royalty. He likes to show off his wealth by throwing money around, such as during his air appeal special Bling Bling and, if he wins, during the award ceremony. Secondly, in Act 2: Western Film, the bank has a moneybag billboard from which people-sized coins fall. These coins have Kevin's face on them and cause the Accordion Negative Reaction.
to:
* MoneyToThrowAway: There are two instances of money being thrown about. Firstly, Bob is filthy rich and possibly royalty. He likes to show off his wealth by throwing money around, such as during his air appeal special Bling Bling and, if he wins, Bling, his manual appeal special Camel Ride, and during the award ceremony.his victory cutscene. Secondly, in Act 2: Western Film, the bank has a moneybag billboard from which people-sized coins fall. These coins have Kevin's face on them and cause the Accordion Negative Reaction.Reaction.
* MoodSwinger: During Bob's grind appeal special Facial, he tucks into his nemes and spins around while he cycles through four emotions each cycle: anger, sadness, fear, and joy.
* MoodSwinger: During Bob's grind appeal special Facial, he tucks into his nemes and spins around while he cycles through four emotions each cycle: anger, sadness, fear, and joy.
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%%* MushroomHouse:
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* RunningGag: There aren't many cutscenes per character, so it draws attention that in both the opening cutscene and in his conversation cutscene Mr. Smith ends up covered in liquid, much to his disgust. In the opening cutscene, he gets covered in poop. In his conversation cutscene, he gets covered in pumpkin vomit.
to:
* RunningGag: There aren't many cutscenes per character, so it draws attention that in both the opening cutscene and in his conversation event cutscene Mr. Smith ends up covered in liquid, much to his disgust. In the opening cutscene, he gets covered in poop. In his conversation event cutscene, he gets covered in pumpkin vomit.
%%* ShakingTheRump:
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** After Gigi gives Bob a beatdown in their cutscene, she lies alone in the trashed landscape while the camera pans up to the clear sky. A message comes into view reading "War is over if you want it," referencing the lyrics of "Happy Xmas (War Is Over)" by Music/JohnLennon and Music/YokoOno.
to:
** After Gigi gives Bob a beatdown in their event cutscene, she lies alone in the trashed landscape while the camera pans up to the clear sky. A message comes into view reading "War is over if you want it," referencing the lyrics of "Happy Xmas (War Is Over)" by Music/JohnLennon and Music/YokoOno.Music/YokoOno.
** The Johnson Bros, who are two guys on top of each other in a shared yellow tracksuit, are excellent swimmers and have an appeal called Yellow Submarine after the musical ''WesternAnimation/YellowSubmarine''.
** The Johnson Bros, who are two guys on top of each other in a shared yellow tracksuit, are excellent swimmers and have an appeal called Yellow Submarine after the musical ''WesternAnimation/YellowSubmarine''.
* SimpletonVoice: The hulking but kindhearted Freddy has a low voice and speaks both slowly and with odd pauses as if he's trying to figure out what next to say. He is prone to making sounds instead of words when he's under stress and when happy can come close to squealing. His grammar is mostly fine with the exception that he only uses verbs in the present simple tense.
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%%* SpoiledBrat: Bob is from a very wealthy family
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** Some piece of classic music plays during most of the conversation cutscenes. Gigi's and Bob's battle cutscene melodramatically ends with a rendition of "Air on the G String" by [[Music/JohannSebastianBach Bach]]. The Johnson Bros' and Sally's cutscene plays Music/ErikSatie's "Gymnopédie No. 1" when the Johnson Bros talk about their missing brother. Mr. Smith's and Piggy Sue's cutscene, which takes place in the spooky Act 4: Haunted Night, open with Pablo de Sarasate's "Zigeunerweisen". Freddy's and Penny's cutscene opens with Music/ErikSatie's "Gnossienne No. 1" to evoke the calm of city at that hour.
to:
** Some piece of classic music plays during most of the conversation event cutscenes. Gigi's and Bob's battle cutscene melodramatically ends with a rendition of "Air on the G String" by [[Music/JohannSebastianBach Bach]]. The Johnson Bros' and Sally's cutscene plays Music/ErikSatie's "Gymnopédie No. 1" plays when the Johnson Bros talk tell Sally about their missing brother. Former coworkers Mr. Smith's Smith and Piggy Sue's cutscene, which takes place Sue meet up in the spooky eerie stage of Act 4: Haunted Night, open with Night where Pablo de Sarasate's "Zigeunerweisen". "Zigeunerweisen" adds to the oppresively melancholic mood. Lastly, Freddy's and Penny's event cutscene opens with Music/ErikSatie's "Gnossienne No. 1" to evoke the calm of city at that hour.
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%%* SymbolicBlood:
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* SymbolicBlood: Mr. Smith, an experienced actor, gets catapulted into pumpkin vomit during his and Piggy Sue's conversation. Covered in the orange fluid, he collapses, lamenting that he doesn't feel so good. As the tragic music swells on, before-nonexistent curtains close.
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%%* TightropeWalking:
to:
%%* TightropeWalking: There
Added DiffLines:
%%* WalkLikeAnEgyptian:
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Changed line(s) 23 (click to see context) from:
* AbsurdlySharpBlade: Vert's katana are well-maintained and ridiculously sharp. While relaxing in his room, a leaf may breeze by. If that happens, he gets up, slashes at it once, and the leaf breezes on split in two.
to:
* AbsurdlySharpBlade: Vert's katana are well-maintained and ridiculously sharp. While relaxing in his room, a leaf may breeze by. If that happens, he gets up, slashes at it once, and the leaf breezes on split in two.two as if it didn't just receive a blow.
%%* LevelAte:
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* MassiveNumberedSiblings: There are two sources on the size of the Smith Family. According to his profile, the family consists of fifteen children consisting of three quintuplets. They may be all boys. In the photo cutscene, however, he gazes at a photo of him, his wife, and an octuplet worth of babies. The two sources do not necessarily conflict because the octuplet could just be children #16-23, but otherwise which source is correct is unknown. But whether the Smith Family contains eight children, fifteen childreen, or twenty-three children, all those numbers are a lot.
to:
* MassiveNumberedSiblings: There are two sources on the size of the Smith Family. According to his profile, the family consists of fifteen children consisting of three quintuplets. They may be all boys. In the photo cutscene, however, he gazes at a photo of him, his wife, and an octuplet worth of babies. The two sources do not necessarily conflict because the octuplet could just be children #16-23, but otherwise which source is correct is unknown. But whether the Smith Family contains eight children, fifteen childreen, children, or twenty-three children, all those numbers are a lot.
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%%* SpoiledBrat:
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%%* SpoiledBrat: Bob is from a very wealthy family
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%%* TipisAndTotemPoles:
%%* ToiletHumour: Part of the game's humor is slapstick violence, another part is the characters being silly, and another part is gross and naughty stuff. Mr. Smith won't keep his fingers out of his nose, there are two stages in which the skaters may cover themselves in poop, Piggy Sue may fart while trying to be cute and appealing,
%%* ToiletHumour: Part of the game's humor is slapstick violence, another part is the characters being silly, and another part is gross and naughty stuff. Mr. Smith won't keep his fingers out of his nose, there are two stages in which the skaters may cover themselves in poop, Piggy Sue may fart while trying to be cute and appealing,
to:
%%* TipisAndTotemPoles:
%%*TightropeWalking:
* TipisAndTotemPoles: The scenery of Act 2: Western Film brings together all kinds of Western-themed elements. There's a goldmine, there's a town with a saloon and all, and off to the side are three tipis and a totem pole. They're good for five Negative Reactions: the red tipi contains Fire, the blue tipi V Cylinder, the yellow tipi with a spear and tomahawk sticking out Pinch, the lower wildly swinging totem causes Flatten, and the upper wildly swinging totem causes Accordion. Spears, arrows, and tomahawks are also involved in the building-to-building shoot-out rather than any bullets, which suggests that unlike the usual Western story beats, it's not settlers behind the shoot-out but Indigenous Americans.
* ToiletHumour: Part of the game's humor is slapstick violence, another part is the characters being silly, and another part is gross and naughty stuff. For instance, Mr. Smith won't keep his fingers out of his nose, there are two stages in which the skaters may cover themselves in poop, the appeal Johnson Juice involves copious amounts of a bodily fluid that hopefully is sweat, Piggy Suemay fart while trying has a tendency to be cute show her butt to the camera and appealing, she farts during the award ceremony, the second face on the Mount Rushmore-like sculpt props up the overly long tongue of the first face, and Pinch 50% of the time targets the head and 50% of the time the butt.
%%*
* TipisAndTotemPoles: The scenery of Act 2: Western Film brings together all kinds of Western-themed elements. There's a goldmine, there's a town with a saloon and all, and off to the side are three tipis and a totem pole. They're good for five Negative Reactions: the red tipi contains Fire, the blue tipi V Cylinder, the yellow tipi with a spear and tomahawk sticking out Pinch, the lower wildly swinging totem causes Flatten, and the upper wildly swinging totem causes Accordion. Spears, arrows, and tomahawks are also involved in the building-to-building shoot-out rather than any bullets, which suggests that unlike the usual Western story beats, it's not settlers behind the shoot-out but Indigenous Americans.
* ToiletHumour: Part of the game's humor is slapstick violence, another part is the characters being silly, and another part is gross and naughty stuff. For instance, Mr. Smith won't keep his fingers out of his nose, there are two stages in which the skaters may cover themselves in poop, the appeal Johnson Juice involves copious amounts of a bodily fluid that hopefully is sweat, Piggy Sue
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* Toontown: The Toon World is a dimension separate from but connected to the Real World. The Toon World follows cartoon logic and cartoon physics where injuries are funny rather than dangerous and the natives range from humans to anthropomorphic animals to robots to monsters. Sometimes, the Toon World helps out the Real World by filming themselves and sending over the tapes, which are used as cartoons in the Real World.
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* Toontown: {{Toontown}}: The Toon World is a dimension separate from but connected to the Real World. The Toon World follows cartoon logic and cartoon physics where injuries are funny rather than dangerous and the natives range from humans to anthropomorphic animals to robots to monsters. Sometimes, the Toon World helps out the Real World by filming themselves and sending over the tapes, which are used as cartoons in the Real World.
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Not counting the [[VideoGameTutorial tutorial]]-exclusive gym, there are eight arenas available for the three play modes. These modes are Story Mode, Freeride Mode, and VS Mode. Story Mode is the meat of the game, the auditions for the ''Go! Go! Hypergrind'' lead role. A full run of Story Mode consists of five round per arena, all in a set order. A round can be any of six challenges: Appeal Champ, Simon Says, Battle, Race, 1 Link Appeal, and Mini Game.
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Not counting the [[VideoGameTutorial tutorial]]-exclusive gym, there are eight arenas available for the three play modes. These modes are Story Mode, Freeride Mode, and VS Mode. Story Mode is the meat of the game, the auditions for the ''Go! Go! Hypergrind'' lead role. A full run of Story Mode consists of five round per arena, all in a set order. A round can be any of six challenges: kinds of rank matches: Appeal Champ, Simon Says, Battle, Race, 1 Link Appeal, and Mini Game.
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* BoobBasedGag: There are two near-identical billboards in Act 1: Toon City, one reading "Drink Milk" above the milk shop and one reading "Strawberry Juice" above the grocery story. Their design entails a woman with humongous mechanized breasts that stick out of the billboard and flop up and down. Those breasts can be hopped on for the contestants to be bounced up sky high. Incidentally, this is generally enough to make it over to the other billboard.
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* BoobBasedGag: There are two near-identical billboards in Act 1: Toon City, one reading "Drink Milk" above the milk shop and one reading "Strawberry Juice" above the grocery story. Their design entails a woman with humongous mechanized breasts that stick out of the billboard and flop up and down. Those breasts can be hopped on for the contestants skaters to be get the Accordion Negative Reaction as they're bounced up sky high. Incidentally, this is generally enough to make it over to the other billboard.
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* CameraAbuse: The contestants are viewed through the lens of a camera when they participate in the challenges. Piggy Sue, Vert, Kevin, and Mr. Smith all have moves that damage said camera. When Piggy Sue flirts towards the camera during her air appeal special Impish Wink, the lens breaks. When Vert or Kevin perform their air appeal specials Samurai Style, they cut the lens to pieces with a katana. And Mr. Smith, during his lip appeal special Pick-a-Winner, digs into his nose and flings the sizeable boogers at the camera.
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* CameraAbuse: The contestants are viewed through the lens of a camera when they participate in the challenges.rank matches. Piggy Sue, Vert, Kevin, and Mr. Smith all have moves that damage said camera. When Piggy Sue flirts towards the camera during her air appeal special Impish Wink, the lens breaks. When Vert or Kevin perform their air appeal specials Samurai Style, they cut the lens to pieces with a katana. And Mr. Smith, during his lip appeal special Pick-a-Winner, digs into his nose and flings the sizeable boogers at the camera.
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* CuckooClockGag: The train station in Act 2: Western Film features a town clock that's actually a disturbingly big cuckoo clock. Jumping over to it when it pops out sends the contestant flying.
to:
* CuckooClockGag: The train station in Act 2: Western Film features a town clock that's actually a disturbingly big cuckoo clock. Every time the cuckoo comes out, it's randomly yellow, blue, red, or black. Jumping over to it when it pops out sends the contestant flying.flying with the Puncture Negative Reaction.
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* EternalEngine: Both Act 5: Factory and Act 7: Ninja Village are huge machine levels. Act 5: Factory is a robot assembly facility. There are a sweep truck making the rounds, open vats filled with molten metal, assembly belts, lasers, fire, paint-sprayers, and a control room in the center of the factory way up high where more of the wall-pistons can be activated by means of a lever. Act 7: Ninja Village is a set meant to resemble what the games calls the country of Jipang. It has a strong karakuri theme with plenty of huge gears steadily rotating in the open, a clockwork frog in a corner, a tea-serving automaton making the rounds, and there is a switch in a corner that can exchange the dojo for the gekijo.
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* EternalEngine: Both Act 5: Factory and Act 7: Ninja Village are huge machine levels. Act 5: Factory is a robot assembly facility. There are a sweep truck making the rounds, open vats filled with molten metal, assembly belts, lasers, fire, paint-sprayers, and a control room in the center of the factory way up high where more of the wall-pistons can be activated by means of a lever. Act 7: Ninja Village is a set meant to resemble what the games calls the country of Jipang. It has a strong karakuri theme with plenty of huge gears steadily rotating in the open, a clockwork frog in a corner, a tea-serving automaton making the rounds, and there is a switch in a corner that can exchange tilt the dojo over for the gekijo.gekijo to appear.
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* FourSeasonsLevel: Act 3: Fantasy Studio consists of three film sets: Winter, Fall, and a third set that combines Summer and Spring. By default, the third film stage only has flower buds, but when a skater launches themself up to the giant star prop, stardust rains on the stage and the buds grow into venus flytraps. This is the stage's secret Negative Reaction.
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* FourSeasonsLevel: Act 3: Fantasy Studio consists of three film sets: Winter, Fall, and a third set that combines Summer and Spring. By default, the third film stage set only has flower buds, but when a skater launches themself up to the giant star prop, stardust rains on the stage set and the buds grow into venus flytraps. This is the stage's secret Negative Reaction.
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%%* ImprobableWeaponUser: During the Battle challenge, the contestants have to bombard each other with whatever ammunition they can get their hands on. Ammunition is acquired through Negative Reactions with each type generating a different weapon, although the effective differences between them are limited to the ammo count and the damage each hit does. On the conventional end, Fire generates molotov cocktails, Decap generates sawblades, Bomb generates hand grenades, Accordion generates hammers, and Puncture generates ice picks. One the improbable end, Lightning generates lightning icons, V and H Cylinder generate toilet rolls, Flatten generates doors, Box - , and Pinch generates plungers.
* InterfaceScrew: During a Race challenge, a skater may end up getting hit with the disorder status effect. It inverts the movement controls.
* InterfaceScrew: During a Race challenge, a skater may end up getting hit with the disorder status effect. It inverts the movement controls.
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%%* ImprobableWeaponUser: During the Battle challenge, rank match, the contestants have to bombard each other with whatever ammunition they can get their hands on. Ammunition is acquired through Negative Reactions with each type generating a different weapon, although the effective differences between them are limited to the ammo count and the damage each hit does. On the conventional end, Fire generates molotov cocktails, Decap generates sawblades, Bomb generates hand grenades, Accordion generates hammers, and Puncture generates ice picks. One the improbable end, Lightning generates lightning icons, V and H Cylinder generate toilet rolls, Flatten generates doors, Box - , and Pinch generates plungers.
* InterfaceScrew: During a Racechallenge, rank match, a skater may end up getting hit with the disorder status effect. It inverts the movement controls.
* InterfaceScrew: During a Race
%%* LoadingScreen:
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* MoneyToThrowAway: There are two instances of money being thrown about. Firstly, Bob is filthy rich and possibly royalty. He likes to show off his wealth by throwing money around, such as during his air appeal special Bling Bling and, if he wins, during the award ceremony. Secondly, in Act 2: Western Film, the bank has a moneybag billboard from which people-sized coins fall. These coins have Kevin's face on them and cause the Flatten Negative Reaction.
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* MoneyToThrowAway: There are two instances of money being thrown about. Firstly, Bob is filthy rich and possibly royalty. He likes to show off his wealth by throwing money around, such as during his air appeal special Bling Bling and, if he wins, during the award ceremony. Secondly, in Act 2: Western Film, the bank has a moneybag billboard from which people-sized coins fall. These coins have Kevin's face on them and cause the Flatten Accordion Negative Reaction.
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%%* RemixedLevel:
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%%* RemixedLevel:RemixedLevel: Every stage has an eye-catching secret Negative Reaction that has to be unlocked during Freeride Mode, an Appeal Champ rank match, a 1 Link Appeal rank match, a Simon Says rank match, or a Mini Game rank match. It is already unlocked during the Battle and Race rank matches and it cannot be unlocked during Rehearsal. In Act 1: Toon City, the globe held up by a big robot can be knocked off by circling its ring. It will roll around the museum staircase and inflict the Accordion Negative Reaction. In Act 2: Western Film, the edge of a circular pen near the tipis can be rounded thrice to generate a tornado. Skating into this tornado causes the Flatten Negative Reaction. In Act 3: Fantasy Studio, the man-eating plants on the spring/summer set can be brought to bloom by a skater who is shot into the big star hanging above the set to make it rain stardust. Two plants grow up: a purple one chews up skaters for the Flatten Negative Reaction while the green one chomp down on a skater's head to cause the Pinch Negative Reaction. In Act 4: Haunted Night, there's a circle of six candles set up on the mansion's roof. A skater can lit themselves on fire and follow the outline of the candles to light them and finish a summoning ritual for the Grim Reaper. The Grim Reaper proceeds to wield his scythe in a circle for an opportunity at the Decap Negative Reaction. In Act 5: Factory, there's a lever in the control room at the top of the factory. Flipping it activates the pistons in the walls for the Accordion Negative Reaction. In Act 6: Jungle, there's a temple with light-redirecting orbs on pillars. Above each orb is a stone slab. Skating the beams of light to destroy the slabs causes the volcano to explode and launch a large stone head over to the temple, where it rolls across a linear path and causes the Flatten Negative Reaction. In Act 7: Ninja Village, there's a lever in the corner to the upper right of the dojo that when flipped tilts the dojo over for the gekijo to appear. This exchanges a double of the Box Negative Reaction obtainable on the other side of the small stage for an otherwise unobtainable H Cylinder Negative Reaction. And in Act 8: Hong Kong Night, there is a satellite dish on the restaurant's roof and if it's switched up, it sends a message into space that draws a big UFO that beams skaters up and leaves them with the Puncture Negative Reaction.
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%%* RushmoreRefacement:
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* SimonSaysMiniGame: Simon Says is the name of one of the challenges that can be issued and it's the one that most leans into the Negative Reaction gameplay aspect. During a Simon Says round, the contestant is given an ever-lengthening sequence of Negative Reactions to perform. The goal is to complete as many Negative Reactions as possible to walk away with the best score. This particular mini-game is tough because it requires the player to memorize the map's layout for the locations of each Negative Reaction. On the upside, performing the wrong Negative Reaction affects neither the score nor the sequence.
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* SimonSaysMiniGame: Simon Says is the name of one of the challenges rank matches that can be issued and it's the one that most leans into the Negative Reaction gameplay aspect. During a Simon Says round, the contestant is given an ever-lengthening sequence of Negative Reactions to perform. The goal is to complete as many Negative Reactions as possible to walk away with the best score. This particular mini-game is tough because it requires the player to memorize the map's layout for the locations of each Negative Reaction. On the upside, performing the wrong Negative Reaction affects neither the score nor the sequence.
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%%* StealthPun:
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%%* SymbolicBlood:
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%%* ToiletHumour: Part of the game's humor is slapstick violence, another part is the characters being silly, and another part is gross and naughty stuff.
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%%* TipisAndTotemPoles:
%%* ToiletHumour: Part of the game's humor is slapstick violence, another part is the characters being silly, and another part is gross and naughty stuff. Mr. Smith won't keep his fingers out of his nose, there are two stages in which the skaters may cover themselves in poop, Piggy Sue may fart while trying to be cute and appealing,
%%* ToiletHumour: Part of the game's humor is slapstick violence, another part is the characters being silly, and another part is gross and naughty stuff. Mr. Smith won't keep his fingers out of his nose, there are two stages in which the skaters may cover themselves in poop, Piggy Sue may fart while trying to be cute and appealing,
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* TornadoMove: There is a circular pen in a clearing in Act 2: Western Film. Grinding along its edge brings about a tornado. A contestant can skate into this tornado to be launched up, giving easy access to the town's roofs.
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* TornadoMove: There is a circular pen in a clearing in Act 2: Western Film. Grinding along its edge for three circles brings about a tornado. A contestant can skate into this tornado to be launched up, giving easy access to the town's roofs.
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* BoobBasedGag: There are billboards in Act 1: Toon City promoting milk. These billboards feature a woman with humongous mechanized breasts that stick out of the billboard and flop up and down. Those breasts can be hopped on for the contestants to be bounced up sky high.
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* BoobBasedGag: There are two near-identical billboards in Act 1: Toon City promoting milk. These billboards feature City, one reading "Drink Milk" above the milk shop and one reading "Strawberry Juice" above the grocery story. Their design entails a woman with humongous mechanized breasts that stick out of the billboard and flop up and down. Those breasts can be hopped on for the contestants to be bounced up sky high. Incidentally, this is generally enough to make it over to the other billboard.
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* CuckooClockGag: The town hall in Act 2: Western Film features a town clock that's actually a disturbingly big cuckoo clock. Jumping over to it when it pops out sends the contestant flying.
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* CuckooClockGag: The town hall train station in Act 2: Western Film features a town clock that's actually a disturbingly big cuckoo clock. Jumping over to it when it pops out sends the contestant flying.
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%%* ImprobableWeaponUser: molotov cocktail - fire, lightning - lightning, V and H cylinder - toilet roll, Flatten - door, Decap - sawblades, Box - , accordion - hammer, bomb - hand grenade, Pinch - plunger, Puncture - ice pick.
to:
%%* ImprobableWeaponUser: During the Battle challenge, the contestants have to bombard each other with whatever ammunition they can get their hands on. Ammunition is acquired through Negative Reactions with each type generating a different weapon, although the effective differences between them are limited to the ammo count and the damage each hit does. On the conventional end, Fire generates molotov cocktail - fire, lightning - lightning, V and H cylinder - toilet roll, Flatten - door, cocktails, Decap - generates sawblades, Box - , accordion - hammer, bomb - Bomb generates hand grenade, Pinch - plunger, grenades, Accordion generates hammers, and Puncture - generates ice pick.picks. One the improbable end, Lightning generates lightning icons, V and H Cylinder generate toilet rolls, Flatten generates doors, Box - , and Pinch generates plungers.
%%* MiniMe:
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* MoneyToThrowAway: Bob is filthy rich and possibly royalty. He likes to show off his wealth by throwing money around, such as during his air appeal special Bling Bling and, if he wins, during the award ceremony.
to:
* MoneyToThrowAway: There are two instances of money being thrown about. Firstly, Bob is filthy rich and possibly royalty. He likes to show off his wealth by throwing money around, such as during his air appeal special Bling Bling and, if he wins, during the award ceremony. Secondly, in Act 2: Western Film, the bank has a moneybag billboard from which people-sized coins fall. These coins have Kevin's face on them and cause the Flatten Negative Reaction.
Added DiffLines:
%%* MushroomHouse:
Added DiffLines:
%%* RushmoreRefacement:
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%%* CactusCushion:
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%%* ImprobableWeaponUser: molotov cocktail - fire, lightning - lightning, V and H cylinder - toilet roll, Flatten - door, Decap - sawblades, Box - , accordion -, bomb - hand grenade, Pinch - , Puncture - ice pick.
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%%* ImprobableWeaponUser: molotov cocktail - fire, lightning - lightning, V and H cylinder - toilet roll, Flatten - door, Decap - sawblades, Box - , accordion -, - hammer, bomb - hand grenade, Pinch - , plunger, Puncture - ice pick.
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%%* ManEatingPlant:
%%* TheManInTheMoon:
%%* MarionetteMaster:
%%* TheManInTheMoon:
%%* MarionetteMaster:
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%%* TheManInTheMoon:
%%* MarionetteMaster:
* TheManInTheMoon: The moon of Act 4: Haunted Night has a face that smiles down eerily on the haunting scenery.
* MarionetteMaster: Sally is a witch with the power to summon her mummy dolls to her, which she does during her manual appeal specials, String Puppet and Mummy Parade. In the former, she uses her magic wand to summon them and wields it like a marching baton while her dolls follow her in a line. In the latter, Sally plays a melody on her violin, which summons her dolls and makes them dance.
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%%* MetropolisLevel:
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%%* SmokeOut:
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%%* StealthPun:
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%%* AshFace:
* CreativeClosingCredits: The credits consist of two halves. The first half is the usual scrolling text against a black screen, but with the twist that the names of those involved crawl to their spot in the list as if they were caterpillars. The black background is also periodically livened up with concept art. The second half is a shooting gallery mini-game.
%%* TheDividual:
* DoubleUnlock: The store is near-empty when the game begins. To get it stocked, various goals have to be met during Story Mode's forty rounds. Once the store is stocked, the goods have to be purchased with money won during the rounds, the amount of which also depends on met or unmet goals. New boards and equippable gear thus are only earned after first unlocking them in the shop and then buying them there.
* HardLight: Set on the pillars of the temple in Act 6: Jungle are orbs that reflect beams of rainbow light in a geometrical pattern between them. These beams can be grinded on, which is the easiest way to go from pillar to pillar and break the stone slab seals on top to unlock the stage's secret Negative Reaction.
* InterfaceScrew: During a Race challenge, a skater may end up getting hit with the disorder status effect. It inverts the movement controls.
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%%* JungleJapes:
%%* KamehameHadoken:
%%* KamehameHadoken:
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%%*
* KamehameHadoken: When Mr. Smith performs his air appeal special Soulful Banana, he brings his hands together in a yellow glow. Once charged, he unleashes his attack towards the camera as a swarm of bananas.
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%%* MagicMusic:
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%%* MassiveNumberedSiblings:
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* MiniGameCredits: The credits consist of two halves. The first half is a creative credits sequence and the second half is a shooting gallery mini-game. It takes place in a pink room with a small robot in the corner and a large robot peeking in through the window. The player is in control of a mechanical arm and with it has to throw blobs of paint at twenty moving portraits of the Team Poponchi staff. Each hit garners a quote by the staff member and at the end of the mini-game there is a score chart. The mini-game is the only way to get Kevin's figures, because he can't be used during Story Mode.
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%%* PersonalRaincloud:
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** During the post-credits minigame, "Eine Kleine Nachtmusik" by Music/WolfgangAmadeusMozart plays.
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* AbsurdlySharpBlade: Vert's katana are well-kept and ridiculously sharp. While relaxing in his room, a leaf may blow by. If that happens, he gets up, slashes at it once, and the leaf blows on split in two.
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* AbsurdlySharpBlade: Vert's katana are well-kept well-maintained and ridiculously sharp. While relaxing in his room, a leaf may blow breeze by. If that happens, he gets up, slashes at it once, and the leaf blows breezes on split in two.
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%%* AlienAbduction:
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** Freddy possesses a gold key in addition to his silver one. The gold key is evidently not compatible with because Freddy is badly affected every time he uses it, so the question is with what or whom it is compatible. Freddy does have half an ochre robot head and two ochre robot hands lying around in his dressing room, so possibly the key goes with that set.
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** Freddy possesses a gold key in addition to his silver one. The gold key is evidently not compatible with because Freddy is badly affected every time he uses it, so the question is with what or whom it is compatible. Freddy does have half an ochre robot head and two ochre robot hands lying around in his dressing room, so possibly the key goes with that set.
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* AmusingInjuries: Hurting and trashing the contestants is half the purpose of the game. Injuries are divided by the physical effects they leave the skaters with, the Negative Reactions, which are Paint, Pinch, Puncture, Decap, Lightning, Fire, Bomb, Flatten, Box, Cylinder, and Accordion. There are two variants of Cylinder, namely V(ertical) Cylinder and H(orizontal) Cylinder, which decides whether the contestant takes the shape of a can or a can on its side, but otherwise doesn't influence gameplay. There's also a Negative Reaction called Fallin', which can only be activated when reaching the end of a rail that goes nowhere, but unlike the others Fallin' does not have a physical effect of its own. Rather, it leads to another Negative Reaction, usually Cylinder because the contestants fall into a tube. Fallin' and Fire, which does have its own physical effect, are the only Negative Reactions that combine with other ones: Fire is usually needed to get Bomb.
to:
* AmusingInjuries: Hurting and trashing the contestants is half the purpose of the game. Injuries are divided by the physical effects they leave the skaters with, the Negative Reactions, which are Paint, Pinch, Puncture, Decap, Lightning, Fire, Bomb, Flatten, Box, Cylinder, and Accordion. There are two variants of Cylinder, namely V(ertical) Cylinder and H(orizontal) Cylinder, which decides whether the contestant takes the shape of a can or a can on its side, but otherwise doesn't influence gameplay. There's also a Negative Reaction called Fallin', which can only be activated when reaching the end of a rail that goes nowhere, but unlike the others Fallin' does not have a physical effect of its own. Rather, it leads to another Negative Reaction, usually Cylinder because the contestants fall end up falling into a tube. Fallin' and Fire, which does have its own physical effect, are the only Negative Reactions that combine with lead into other ones: ones. Like Fallin' usually leads to Cylinder, Fire is usually needed to get Bomb.
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* AsYouKnow: During the classroom cutscene, Kevin explains to the contestants, all inhabitants of the Toon World, that there are two kinds of cartoons: those drawn in the Real World and those filmed in the Toon World for viewing in the Real World. Kevin opens his explanation with "I'm sure you all know", which the contestants indeed likely do, but it's convenient for the player to be told this.
* AwkwardlyPlacedBathtub: During both her manual appeal specials, Re-lax and Rubba Dub Dub, Piggy Sue manifests a bathtub for her to unwind in and provide her audience with a little bit of service even though she doesn't have the looks for it. She also awaits the announcing of the winner at the award ceremony while seated in her bathtub. Kevin's manual appeal special Kickin' Back is based on Piggy Sue's Re-lax and so he too spawns a bathtub on the spot.
* AwkwardlyPlacedBathtub: During both her manual appeal specials, Re-lax and Rubba Dub Dub, Piggy Sue manifests a bathtub for her to unwind in and provide her audience with a little bit of service even though she doesn't have the looks for it. She also awaits the announcing of the winner at the award ceremony while seated in her bathtub. Kevin's manual appeal special Kickin' Back is based on Piggy Sue's Re-lax and so he too spawns a bathtub on the spot.
to:
* AsYouKnow: During the classroom cutscene, Kevin explains to the contestants, all inhabitants of the Toon World, that there are two kinds of cartoons: those drawn in the Real World and those filmed in the Toon World for viewing in the Real World. Kevin opens his explanation with "I'm sure you all know", which the contestants indeed likely do, but it's convenient for the player to be told this.
get this information.
* AwkwardlyPlacedBathtub: During both her manual appeal specials, Re-lax and Rubba Dub Dub, Piggy Sue manifests a bathtub for her to unwind in and provide her audience with a little bit ofservice fanservice even though she doesn't have the looks for it. She also awaits the announcing of the winner at the award ceremony while seated in her bathtub. Kevin's manual appeal special Kickin' Back is based on Piggy Sue's Re-lax and so he too spawns a bathtub on the spot.
* AwkwardlyPlacedBathtub: During both her manual appeal specials, Re-lax and Rubba Dub Dub, Piggy Sue manifests a bathtub for her to unwind in and provide her audience with a little bit of
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%%* BatOutOfHell:
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%%* BigBoosHaunt:
* BloodlessCarnage: The contestants have to be decapitated, punctured, flattened, eaten, shocked, burnt, and so on, but because they are toons, there is no blood.
* BloodlessCarnage: The contestants have to be decapitated, punctured, flattened, eaten, shocked, burnt, and so on, but because they are toons, there is no blood.
to:
* BloodlessCarnage: The contestants have to be decapitated, punctured, flattened, eaten, shocked, burnt, and so on, but because they are toons, there is no blood. In fact, there is such a lack of blood that the color red isn't available for the Paint Negative Reaction in any level whatsoever. Yellow, blue, purple, green, orange, brown, and white are all present in the game, even if some are rare, but pointedly red is not.
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* ButtBiter: One of the Negative Reactions is Pinch, which may be obtained by landing in a body of water, hitting a carnivorous plant, or entering a dark room. Pinch doesn't always involve creatures, but does so about half the time. Of that half, there are two true buttbiters. Landing in a pond in either Act 4: Haunted Night or Act 7: Ninja Village respectively gets skeletal fishes or regular koi chomping down on the contestant's lower cheeks. In other cases, the creatures go for the head. In Act 3: Fantasy Studio, hitting a small carnivorous plant causes it to bite the contestant's head and hold on. In Act 5: Factory, entering an assembly line tunnel causes a robot head to chomp down on the contestant's head. And in Act 6: Jungle, jumping into a pond nets the contestant a crocodile on the head.
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* ButtBiter: One of the The Negative Reactions is Pinch, which Pinch may be obtained by landing in a body of water, hitting a carnivorous plant, or entering a dark room. Pinch doesn't always involve creatures, but does so about half the time. Of that half, there are two true buttbiters. Landing in a pond apond in either Act 4: Haunted Night or Act 7: Ninja Village respectively Village. Respectively, this gets skeletal fishes or regular koi chomping down on the contestant's skater's lower cheeks. In other cases, cases of Pinch, the creatures go for the head. In Act 3: Fantasy Studio, hitting a small carnivorous plant causes it to bite the contestant's head and hold on. In Act 5: Factory, entering an assembly line tunnel causes a robot head to chomp down on the contestant's head. And in Act 6: Jungle, jumping into a pond nets the contestant a crocodile on the head.head.
* CallBack: Act 5: Factory takes place in the factory where the robots are built that are on display in the robot museum in Act 1: Toon City.
* CallBack: Act 5: Factory takes place in the factory where the robots are built that are on display in the robot museum in Act 1: Toon City.
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* ChromaticArrangement: The three Johnson Bros are identical except for two details, primarily their eye colors. Bro #1 has blue eyes, Bro #2 has green eyes, and Bro #3 has red eyes.
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* ChromaticArrangement: The three Johnson Bros are identical except for two details, primarily the numbers on their foreheads and their eye colors. Bro #1 has blue eyes, Bro #2 has green eyes, and Bro #3 has red eyes.
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* CosmeticAward: There are a lot of unlockable goodies for completing Story mode and for getting various grades in Single Session mode. As far as ones that don't do anything goes, there is unlockable concept art. One piece of art is awarded for each rank from C- and up in Single Session mode for a total of twelve pieces per act that makes for 96 pieces for the entire game. Another cosmetic award are the movies, which are the cutscenes shown throughout the Story more. They're unlocked when a cutscene is watched for the first time for a total of twenty-eight. The third encounter of the cosmetic kind are figures. Each of them depicts one of the contestants in their normal palette, their alternative palette, and a gold variant. These are won by getting first place in Story mode's event matches #12 and #27 and by playing the credits mini-game. Winning the alternative palette figure also unlocks the alternative palette for the contestant.
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* CosmeticAward: There are a lot of unlockable goodies for completing Story mode Mode and for getting various grades in Single Session mode.Mode. As far as ones that don't do anything goes, there is unlockable concept art. One piece of art is awarded for each rank from C- and up in Single Session mode Mode for a total of twelve pieces per act that makes for 96 pieces for the entire game. Another cosmetic award are the movies, which are the cutscenes shown throughout the Story more.Mode. They're unlocked when a cutscene is watched for the first time for a total of twenty-eight. The third encounter of the cosmetic kind are figures. Each of them depicts one of the contestants skaters in their normal palette, their alternative palette, and a gold variant. These are won by getting first place in Story mode's Mode's event matches #12 and #27 and by playing the credits mini-game. Winning the alternative palette figure also unlocks the alternative palette for the contestant.
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* TheDarknessGazesBack: Many pairs of red eyes gaze out from the utter darkness of the tram tunnels in Act 4: Haunted Night. Walking into them gets the contestant beaten up.
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* TheDarknessGazesBack: Many pairs of red eyes gaze out from the utter darkness of the tram tunnels in Act 4: Haunted Night. Walking It is the only stage in which there are eyes peering out of the tunnels, but just like all other tunnels, walking into them gets the contestant beaten up.skater the Pinch Negative Reaction.
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* DoesThisRemindYouOfAnything: The gorgeous Penny mercilessly teases Freddy when she joins him on a walk through Toon City, insisting he tells her whom he likes and leaning into him. Freddy steadily overheats under her sultry gaze until his system violently gives out. Penny is caught in the explosion and left coughing with ash marks on her front while Freddy ends up in pieces but at peace. All in all, the whole scene strongly comes across as if Freddy ejaculated and gave Penny a facial.
* EternalEngine: Both Act 5: Factory and Act 7: Ninja Village are huge machine levels. Act 5: Factory is one of the few arenas that isn't a set, but a genuine factory where robots are produced. There are a sweep truck making the rounds, open vats filled with molten metal, assembly belts, lasers, fire, paint-sprayers, and a control room in the center of the factory way up high where more of the wall-pistons can be activated by means of a lever. Act 7: Ninja Village is a set meant to resemble what the games calls the country of Jipang. It has a strong karakuri theme with plenty of huge gears steadily rotating in the open, a clockwork frog in a corner, a tea-serving automaton making the rounds, and there is a switch in a corner that can exchange the dojo for the gekijo.
* EverythingTryingToKillYou: The acts are chock-full of hazards that inflict all kinds of slapstick violence on whomever comes in contact with them. Decapitation by sawblade, being blown sky high by a bomb, getting chewed by giant mouths, and so on are omnipresent threats, but this is to the contestants' benefit. By getting hurt, they get Negative Reactions, which can be linked for lots of points and thus massive winnings.
* ExpressiveMask: Bob has a visor over his head that obscures his eyes. Usually, the visor is lined with dollar signs, but while looking up at the big-breasted woman on the milk billboard the visor is lined with hearts.
* EternalEngine: Both Act 5: Factory and Act 7: Ninja Village are huge machine levels. Act 5: Factory is one of the few arenas that isn't a set, but a genuine factory where robots are produced. There are a sweep truck making the rounds, open vats filled with molten metal, assembly belts, lasers, fire, paint-sprayers, and a control room in the center of the factory way up high where more of the wall-pistons can be activated by means of a lever. Act 7: Ninja Village is a set meant to resemble what the games calls the country of Jipang. It has a strong karakuri theme with plenty of huge gears steadily rotating in the open, a clockwork frog in a corner, a tea-serving automaton making the rounds, and there is a switch in a corner that can exchange the dojo for the gekijo.
* EverythingTryingToKillYou: The acts are chock-full of hazards that inflict all kinds of slapstick violence on whomever comes in contact with them. Decapitation by sawblade, being blown sky high by a bomb, getting chewed by giant mouths, and so on are omnipresent threats, but this is to the contestants' benefit. By getting hurt, they get Negative Reactions, which can be linked for lots of points and thus massive winnings.
* ExpressiveMask: Bob has a visor over his head that obscures his eyes. Usually, the visor is lined with dollar signs, but while looking up at the big-breasted woman on the milk billboard the visor is lined with hearts.
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* DoesThisRemindYouOfAnything: The gorgeous Penny mercilessly teases Freddy when she joins him on a walk through Toon City, insisting he tells her whom he likes and leaning into him. Freddy steadily overheats under her sultry gaze until his system violently gives out. Penny is caught in the explosion and left coughing with ash marks on her front while Freddy ends up in pieces but at peace. All in all, the whole scene strongly comes across as if Freddy ejaculated and gave Penny a facial.
* EternalEngine: Both Act 5: Factory and Act 7: Ninja Village are huge machine levels. Act 5: Factory isone of the few arenas that isn't a set, but a genuine factory where robots are produced.robot assembly facility. There are a sweep truck making the rounds, open vats filled with molten metal, assembly belts, lasers, fire, paint-sprayers, and a control room in the center of the factory way up high where more of the wall-pistons can be activated by means of a lever. Act 7: Ninja Village is a set meant to resemble what the games calls the country of Jipang. It has a strong karakuri theme with plenty of huge gears steadily rotating in the open, a clockwork frog in a corner, a tea-serving automaton making the rounds, and there is a switch in a corner that can exchange the dojo for the gekijo.
* EverythingTryingToKillYou: Theacts stages are chock-full of hazards that inflict all kinds of slapstick violence on whomever comes in contact with them. Decapitation by sawblade, being blown sky high by a bomb, getting chewed by giant mouths, and so on much more are omnipresent threats, but this is to the contestants' benefit. By getting hurt, they get Negative Reactions, which can be linked for lots of points and thus massive winnings.
* ExpressiveMask: Bob has a visor over his head that obscures his eyes. Usually, the visor is lined with dollarsigns, but signs because Bob cares a lot about money and about people knowing he has money. But while looking up at the big-breasted woman on the milk billboard the visor is lined with hearts.
* EternalEngine: Both Act 5: Factory and Act 7: Ninja Village are huge machine levels. Act 5: Factory is
* EverythingTryingToKillYou: The
* ExpressiveMask: Bob has a visor over his head that obscures his eyes. Usually, the visor is lined with dollar
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%%* FlyingSaucer:
* FormerChildStar: Two photos from Piggy Sue's acting career suggest that her glory days were during her teens, possibly up to her very early twenties. She's some ten years older now and while still young and cute, she has her weight against her. She's desperate to regain her old glory, which is why she joins the competition.
* FormerChildStar: Two photos from Piggy Sue's acting career suggest that her glory days were during her teens, possibly up to her very early twenties. She's some ten years older now and while still young and cute, she has her weight against her. She's desperate to regain her old glory, which is why she joins the competition.
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* FormerChildStar: Two photos from Piggy Sue's acting career suggest that her glory days were during her teens, possibly up to her very early twenties. She's some ten years older now and while still
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* FourSeasonsLevel: Act 3: Fantasy Studio consists of three film sets: Winter, Fall, and a third set that combines Summer and Spring. By default, the third film stage only has flower buds, but when a contestant launches themself up to the giant star prop, stardust rains on the stage and the buds grow into venus flytraps.
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* FourSeasonsLevel: Act 3: Fantasy Studio consists of three film sets: Winter, Fall, and a third set that combines Summer and Spring. By default, the third film stage only has flower buds, but when a contestant skater launches themself up to the giant star prop, stardust rains on the stage and the buds grow into venus flytraps.flytraps. This is the stage's secret Negative Reaction.
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* FunnyTerrainCrossSection: In two arenas, Act 1: Toon City and Act 3: Fantasy Studio, the Fallin' Negative Reaction drops the contestants in a tube tunnel that takes them to another corner of the stage. During the tunnel ride, the camera looks on from the outside and so the stuff buried around the tube tunnel is visible. In Act 1: Toon City, two moles with shovels and a dinosaur skeleton are passed by. In Act 3: Fantasy Studio, a broken pink teddy bear and a tin soldier are passed by.
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* FunnyForeigner: The Johnson Bros have a Spanish accent and sometimes use simple Spanish words such as "arriba, arriba". They are the character most used for simple comedy, ranging from them being a literal "johnson" joke, to Sally mistaking them for a banana in their shared tracksuit, to them entering the contest not knowing what they are competing for, to, of course, their particular silly usage of Spanish.
* FunnyTerrainCrossSection: In twoarenas, stages, Act 1: Toon City and Act 3: Fantasy Studio, the Fallin' Negative Reaction drops the contestants in a tube tunnel that takes them to another corner of the stage. During the tunnel ride, the camera looks on from the outside and so the stuff buried around the tube tunnel is visible. In Act 1: Toon City, two moles with shovels and a dinosaur skeleton are passed by. In Act 3: Fantasy Studio, a broken pink teddy bear and a tin soldier are passed by.
* FunnyTerrainCrossSection: In two
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* GrimReaper: The Grim Reaper can be summoned in Act 4: Haunted Night by lighting the six candles aligned in a circle on the roof. When present, he spins in a circle holding his scythe. When hit, the contestant suffers Decapitation and is sent flying.
%%* GroinAttack:
%%* HappilyMarried:
%%* GroinAttack:
%%* HappilyMarried:
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* GrimReaper: The Grim Reaper can be summoned in Act 4: Haunted Night by lighting the six candles aligned in a circle on the roof. When present, As the stage's secret Negative Reaction, he spins in a circle holding his scythe. When hit, the contestant skater suffers Decapitation Decap and is sent flying.
%%* GroinAttack:
%%* HappilyMarried:* GroinAttack: As an accomplished toon actor, Mr. Smith isn't hesitant to inflict amusing injuries on himself. For his manual appeal specials Bull's Eye, he holds his skateboard vertically as he jumps up and down on it with his groin.
* HappilyMarried: Mr. and Mrs. Smith are going through a financial rough patch that affects their home life, but that's not nearly enough to change the fact that they simply love each other and want the best for each other.
* HeadPet: Bob always has a green snake seated on top of his head. Just like he wears a nemes, the snake wears a little crown. The two of them are well in tune with each other, with the snake often making the facial expressions that Bob can't show because of his visor. At other times, the snake acts like a third arm to Bob.
%%* HappilyMarried:
* HappilyMarried: Mr. and Mrs. Smith are going through a financial rough patch that affects their home life, but that's not nearly enough to change the fact that they simply love each other and want the best for each other.
* HeadPet: Bob always has a green snake seated on top of his head. Just like he wears a nemes, the snake wears a little crown. The two of them are well in tune with each other, with the snake often making the facial expressions that Bob can't show because of his visor. At other times, the snake acts like a third arm to Bob.
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%%* MoneyToThrowAway:
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* SummoningRitual: On the roof of the mansion in Act 4: Haunted Night, six candles are set at an even pace in a circle. A contestant who sets themselves on fire can light these candles and summon the Grim Reaper. The Grim Reaper will spin around with his scythe out, giving the contestants an opportunity to decapitate themselves.
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* SummoningRitual: On the roof of the mansion in Act 4: Haunted Night, six candles are set at an even pace in a circle. A contestant skater who sets themselves on fire can light these candles and summon the Grim Reaper.Reaper. This is the stage's secret Negative Reaction. The Grim Reaper will spin around with his scythe out, giving the contestants an opportunity to decapitate themselves.
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%%* Toontown:
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%%* UnusualEars:
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There's a cast of eleven characters to pick from, of which [[SecretCharacter two unlockable]]. In terms of gameplay, these characters are distinguished by their 1-to-10 rating on six different stats: ollie, air, rail, manual, lip, and reaction. Respectively, these are how high a character can jump, how long they can stay airborne, how well they balance while grinding, how well they balance on one set of wheels, how well they balance while lipsliding, and how long they can hold a Negative Reaction.
At a time when ''Series/{{Jackass}}'' was one of the hottest American productions, ''Go! Go! Hypergrind'' distinguished itself by recreating that particular flavor of comedy within the confines of a ZanyCartoon about extreme sports. The gameplay system for this are the aforementioned Negative Reactions, which are called so because MoralGuardians would [[AppropriatedAppellation object]]. Negative Reactions is the collective of ways for contestants to hurt or humiliate themselves.
Not counting the [[VideoGameTutorial tutorial]]-exclusive gym, there are eight arenas available for the three play modes. These modes are Story Mode, Freeride Mode, and VS Mode. Story Mode is the meat of the game, the auditions for the ''Go! Go! Hypergrind'' role. The eight arenas are played through in a set order and each arena consists of five rounds put together from a selection of six challenges: Appeal Champ, Simon Says, Battle, Race, 1 Link Appeal, and Mini Game.
At a time when ''Series/{{Jackass}}'' was one of the hottest American productions, ''Go! Go! Hypergrind'' distinguished itself by recreating that particular flavor of comedy within the confines of a ZanyCartoon about extreme sports. The gameplay system for this are the aforementioned Negative Reactions, which are called so because MoralGuardians would [[AppropriatedAppellation object]]. Negative Reactions is the collective of ways for contestants to hurt or humiliate themselves.
Not counting the [[VideoGameTutorial tutorial]]-exclusive gym, there are eight arenas available for the three play modes. These modes are Story Mode, Freeride Mode, and VS Mode. Story Mode is the meat of the game, the auditions for the ''Go! Go! Hypergrind'' role. The eight arenas are played through in a set order and each arena consists of five rounds put together from a selection of six challenges: Appeal Champ, Simon Says, Battle, Race, 1 Link Appeal, and Mini Game.
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Not counting the [[VideoGameTutorial tutorial]]-exclusive gym, there are eight arenas available for the three play modes. These modes are Story Mode, Freeride Mode, and VS Mode. Story Mode is the meat of the game, the auditions for the ''Go! Go! Hypergrind'' lead role.
The early 2000s were a time when ''Series/{{Jackass}}'' was one of the hottest American productions, and ''Go! Go! Hypergrind'' distinguished itself by recreating that particular flavor of comedy within the confines of a ZanyCartoon about extreme sports. The gameplay system for this are the aforementioned Negative Reactions, which are called so because MoralGuardians would [[AppropriatedAppellation object]].
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* Butlerspace: If Bob wins the contest, when he gets up on stage two handmaidens appear out of nowhere to shower him in rose petals for extra prestige.
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* Butlerspace: {{Butlerspace}}: If Bob wins the contest, when he gets up on stage two handmaidens appear out of nowhere to shower him in rose petals for extra prestige.
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* AbsurdlySharpBlade: Vert's katana are well-kept and ridiculously sharp. While relaxing in his room, a leaf may blow by. If that happens, he gets up, slashes at it once, and the leaf blows on split in two.
%%* AlienAbduction:
%%* BigBoosHaunt:
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* CoveredInGunge: One of the hazards that can be used for negative reactions is dunking the contestant in sticky liquids, an action called Paint. There are at least two colors per act to choose from. In Act 1: Toon City, the choices are white milk that pours out of a bottle-shaped billboard and brown poop found in the porta-potties. In Act 2: Western Film, the choices are purple whiskey that pours out of bottle-shaped billboard at the saloon, brown sludge that pours from a pipeline at the gold mine, and dirty green water that leaks from the water towers. In Act 3: Fantasy Studio, the choices are polluted white water that leaks from a pitcher pump and buckets of blue stage paint left open. In Act 4: Haunted Night, the choices are orange vomit spewed around by pumpkin heads and purple paint sprayed around by the ghost tram. In Act 5: Factory, the choices are brown waste leaking from its container, green soap water sprayed by a sweeper truck, or blue paint sprayed by a conveyor belt's robot arm. In Act 6: Jungle, the choices are brown poop obtained by being run through the digestive track of a hippo, orange nectar found inside rafflesias, and suspiciously blue water from a fountain. In Act 7: Ninja Village, the choices are green tea distributed by the tea robots and something else. In Act 8: Hong Kong Night, the choices are yellow soup left to cool or flowing from a broken pipe and dirty green water pouring from a set of three dragon-shaped fountains.
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* CoveredInGunge: One of the hazards that can be used for negative reactions is dunking the contestant in sticky liquids, an action called Paint. There are at least two colors per act to choose from. In Act 1: Toon City, the choices are white milk that pours out of a bottle-shaped billboard and brown poop found in the porta-potties. In Act 2: Western Film, the choices are purple whiskey that pours out of bottle-shaped billboard at the saloon, brown sludge that pours from a pipeline at the gold mine, and dirty green water that leaks from the water towers. In Act 3: Fantasy Studio, the choices are polluted white water that leaks from a pitcher pump and buckets of blue stage paint left open. In Act 4: Haunted Night, the choices are orange vomit spewed around by pumpkin heads and purple paint sprayed around by the ghost tram. In Act 5: Factory, the choices are brown waste sludge leaking from its container, green soap water sprayed by a sweeper truck, or blue paint sprayed by a conveyor belt's robot arm. In Act 6: Jungle, the choices are brown poop obtained by being run through the digestive track of a hippo, orange nectar found inside rafflesias, and suspiciously blue water from a fountain. In Act 7: Ninja Village, the choices are green tea distributed by the tea robots or leaking from vats and something else.blue paint inside a kettle hanging up high. In Act 8: Hong Kong Night, the choices are yellow soup left to cool or flowing from a broken pipe and dirty green water pouring from a set of three dragon-shaped fountains.
%%* FlyingSaucer:
%%* GroinAttack:
%%* HappilyMarried:
%%* HappilyMarried:
%%* JungleJapes:
%%* KamehameHadoken:
%%* KamehameHadoken:
%%* MassiveNumberedSiblings:
* MatryoshkaObject: The Freddy 1 figure depicts him doing his lip appeal special Tiny Robots, only instead of a whole lot of tiny freddies coming out of his mouth, there's one inside his mouth that also opens his mouth to reveal an even tinier freddy.
* MatryoshkaObject: The Freddy 1 figure depicts him doing his lip appeal special Tiny Robots, only instead of a whole lot of tiny freddies coming out of his mouth, there's one inside his mouth that also opens his mouth to reveal an even tinier freddy.
%%* MetropolisLevel:
%%* MoneyToThrowAway:
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* NatureLovingRobot: Freddy is a robotic gentle simpleton whose innate kindness is demonstrated through the willingness of birds to perch on him. During the opening cutscene, he's playing with three of them when Decker slams into him and knocks him off the building. Gameplay-wise, Freddy's manual appeal special Shutdown consists of him willingly taking the wind-up key out of his back and falling over. Birds fly down to perch on him the longer Shutdown is maintained until the fifth bird that descends is suddenly roughly the size of Freddy himself. Funnily enough, Freddy's gold figure depicts this exact event.
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* NatureLovingRobot: Freddy is a robotic gentle simpleton whose innate kindness is demonstrated through the willingness of birds to perch on him. During the opening cutscene, he's playing with three of them when Decker slams into him and knocks him off the building. Gameplay-wise, Freddy's manual appeal special Shutdown consists of him willingly taking the wind-up key out of his back and falling over. Birds fly down to perch on him the longer Shutdown is maintained until the fifth bird that descends is suddenly roughly the size of Freddy himself. Funnily enough, Freddy's gold the Freddy G figure depicts this exact event.
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%%* RemixedLevel:
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%%* TempleOfDoom:
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%%* UnusualEars:
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The setting of the game is the Toon World, where cartoon logic and cartoon physics apply. The Toon World and the Real World are connected and every so often the Real World asks the Toon World for help in the production of cartoons. Artists in the Real World can draw them, but the residents of the Toon World can also film themselves and send the recordings over. With the rise of [[AllCGICartoon CGI]], the animation company Spümcø, Inc is looking for a smash hit to bring back interest for cel-animation. What they have in mind is [[ZanyCartoon antic-filled series]] about skateboarding called ''Go! Go! Hypergrind'' and rather than drawing it, they want actors from the Toon World to perform it. The game covers the auditions for the lead star of the show.
The game offers the player their pick from a cast of eleven characters of which [[SecretCharacter two unlockable]]. In terms of gameplay, these characters are distinguished by their 1-to-10 rating on six different stats: ollie, air, rail, manual, lip, and reaction. Respectively, these are how high a character can jump, how long they can stay airborne, how well the balance while grinding, how well they balance on one set of wheels, how well they balance while lipsliding, and how long they can hold a Negative Reaction.
The game offers the player their pick from a cast of eleven characters of which [[SecretCharacter two unlockable]]. In terms of gameplay, these characters are distinguished by their 1-to-10 rating on six different stats: ollie, air, rail, manual, lip, and reaction. Respectively, these are how high a character can jump, how long they can stay airborne, how well the balance while grinding, how well they balance on one set of wheels, how well they balance while lipsliding, and how long they can hold a Negative Reaction.
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The setting of the game is the Toon World, where cartoon logic and cartoon physics apply. The Toon World and the Real World are connected and every so often the Real World asks the Toon World for help in the production of cartoons. Artists in the Real World can draw them, but the residents of the Toon World can also film themselves and send the recordings over. With the rise of [[AllCGICartoon CGI]], the animation company Spümcø, Inc Spümcø is looking for a smash hit to bring back interest for cel-animation. What they have in mind is [[ZanyCartoon antic-filled series]] about skateboarding called ''Go! Go! Hypergrind'' and rather than drawing it, they want actors from the Toon World to perform it. The game covers the auditions for the lead star of the show.
The game offers the player their pick from There's a cast of eleven characters to pick from, of which [[SecretCharacter two unlockable]]. In terms of gameplay, these characters are distinguished by their 1-to-10 rating on six different stats: ollie, air, rail, manual, lip, and reaction. Respectively, these are how high a character can jump, how long they can stay airborne, how well the they balance while grinding, how well they balance on one set of wheels, how well they balance while lipsliding, and how long they can hold a Negative Reaction.
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** Kevin's profile mentions one Chief Walt as ostensibly the contest's organizer and that's all that is known about him. He may be a cut character, because there is a character file for "Chief" in the game's code. But there is also the recurring image of a long-nosed face. Among others, it appears on top of the weather vane in Act 2: Western Film and in that same act it's also pictured on the train. In Act 4: Haunted Night, a giant skull ornament has the characteristic big nose. In Act 6: Jungle, the native's mask is in the face's image. And in Act 7: Ninja Village, several walls bear the image. Is this supposed to be Chief Walt?
%%* AmusingInjuries: All available types of There's Fallin', Pinch, Paint, Puncture, Decap, Lightning, Fire, Bomb, Flatten, Box, Cylinder, and Accordion.
%%* AmusingInjuries: All available types of There's Fallin', Pinch, Paint, Puncture, Decap, Lightning, Fire, Bomb, Flatten, Box, Cylinder, and Accordion.
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** Kevin's profile mentions one Chief Walt as ostensibly the contest's organizer and that's all that is known about him. He may be a cut character, because there is a character file for "Chief" in the game's code. But there is also the recurring image of a long-nosed face. Among others, it appears on top of the weather vane in Act 2: Western Film and in that same act it's also pictured on the train. In Act 3: Fantasy Studio, the face is on the chimney at the front of the winter house. In Act 4: Haunted Night, a giant skull ornament has the characteristic big nose. In Act 6: Jungle, the native's mask is native masks and the temple are in the face's image. And in Act 7: Ninja Village, several walls bear the image. Is this supposed to be Chief Walt?
%%* * AmusingInjuries: All available types Hurting and trashing the contestants is half the purpose of There's Fallin', the game. Injuries are divided by the physical effects they leave the skaters with, the Negative Reactions, which are Paint, Pinch, Paint, Puncture, Decap, Lightning, Fire, Bomb, Flatten, Box, Cylinder, and Accordion.Accordion. There are two variants of Cylinder, namely V(ertical) Cylinder and H(orizontal) Cylinder, which decides whether the contestant takes the shape of a can or a can on its side, but otherwise doesn't influence gameplay. There's also a Negative Reaction called Fallin', which can only be activated when reaching the end of a rail that goes nowhere, but unlike the others Fallin' does not have a physical effect of its own. Rather, it leads to another Negative Reaction, usually Cylinder because the contestants fall into a tube. Fallin' and Fire, which does have its own physical effect, are the only Negative Reactions that combine with other ones: Fire is usually needed to get Bomb.
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* AsYouKnow: During the classroom cutscene, Kevin explains to the contestants, all inhabitants of the Toon World, that there are two kinds of cartoons: those drawn in the Real World and those filmed in the Toon World for viewing in the Real World. Kevin opens his explanation with "I'm sure you all know", which the contestants indeed likely do, but it's convenient for the player to be told this anyway.
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* AsYouKnow: During the classroom cutscene, Kevin explains to the contestants, all inhabitants of the Toon World, that there are two kinds of cartoons: those drawn in the Real World and those filmed in the Toon World for viewing in the Real World. Kevin opens his explanation with "I'm sure you all know", which the contestants indeed likely do, but it's convenient for the player to be told this anyway.this.
%%* BatOutOfHell:
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* BloodlessCarnage: The contestants can be decapitated, punctured, flattened, eaten, shocked, burnt, and so on, but because they are toons, there is no blood.
* BoobBasedGag: There are billboards in Act 1: Toon City promoting milk. These billboards feature a woman with humongous mechanized breasts that stick out of the billboard and flop up and down. Those breasts are one of the hazards that can be used to generate Negative Reactions: hopping on top of them bounces the contestant up sky high.
* BoobBasedGag: There are billboards in Act 1: Toon City promoting milk. These billboards feature a woman with humongous mechanized breasts that stick out of the billboard and flop up and down. Those breasts are one of the hazards that can be used to generate Negative Reactions: hopping on top of them bounces the contestant up sky high.
to:
* BloodlessCarnage: The contestants can have to be decapitated, punctured, flattened, eaten, shocked, burnt, and so on, but because they are toons, there is no blood.
* BoobBasedGag: There are billboards in Act 1: Toon City promoting milk. These billboards feature a woman with humongous mechanized breasts that stick out of the billboard and flop up and down. Those breastsare one of the hazards that can be used to generate Negative Reactions: hopping hopped on top of them bounces for the contestant contestants to be bounced up sky high.
* BoobBasedGag: There are billboards in Act 1: Toon City promoting milk. These billboards feature a woman with humongous mechanized breasts that stick out of the billboard and flop up and down. Those breasts
Changed line(s) 41 (click to see context) from:
* BowledOver: Decker knocks the large planet model from the robot's hands in the opening cutscene. The planet model neatly rolls over to the other ten skaters that are following behind Decker and sends them all flying.
to:
* BowledOver: Decker knocks the large planet model terrestrial globe from the robot's hands in the opening cutscene. The planet model globe neatly rolls over to the other ten skaters that are following behind Decker and sends them all flying.
Changed line(s) 43 (click to see context) from:
* ButtBiter: One of the Negative Reactions is Pinch, which may be obtained by landing in a body of water whereupon its inhabitants lock their teeth in the contestant's behind. In Act 4: Haunted Night, jumping into the pond will get skeletal fishes hooked into the contestant's cheeks. In Act 6: Jungle, jumping into the water nets the contestant a crocodile on the butt. And in Act 7: Ninja Village, jumping into the pond will agitate its koi to bite.
to:
* ButtBiter: One of the Negative Reactions is Pinch, which may be obtained by landing in a body of water whereupon its inhabitants lock their teeth water, hitting a carnivorous plant, or entering a dark room. Pinch doesn't always involve creatures, but does so about half the time. Of that half, there are two true buttbiters. Landing in a pond in either Act 4: Haunted Night or Act 7: Ninja Village respectively gets skeletal fishes or regular koi chomping down on the contestant's behind. lower cheeks. In other cases, the creatures go for the head. In Act 4: Haunted Night, jumping into the pond will get skeletal fishes hooked into 3: Fantasy Studio, hitting a small carnivorous plant causes it to bite the contestant's cheeks. head and hold on. In Act 5: Factory, entering an assembly line tunnel causes a robot head to chomp down on the contestant's head. And in Act 6: Jungle, jumping into the water a pond nets the contestant a crocodile on the butt. And in Act 7: Ninja Village, jumping into the pond will agitate its koi to bite.head.
Changed line(s) 45,46 (click to see context) from:
* ChromaticArrangement: The three Johnson Bros are identical except for a few minor details, among which their eye colors. Bro #1 has blue eyes, Bro #2 has green eyes, and Bro #3 has red eyes.
* ClockworkCreature: Freddy is a frankenmonster-shaped clockwork robot as evidenced by the silver wind-up key sticking out of his back. He also carries a gold wind-up key with him that he uses for his manual appeal specials Shutdown and Overheat. In both scenarios, the gold key causes him to malfunction.
* ClockworkCreature: Freddy is a frankenmonster-shaped clockwork robot as evidenced by the silver wind-up key sticking out of his back. He also carries a gold wind-up key with him that he uses for his manual appeal specials Shutdown and Overheat. In both scenarios, the gold key causes him to malfunction.
to:
* ChromaticArrangement: The three Johnson Bros are identical except for a few minor two details, among which primarily their eye colors. Bro #1 has blue eyes, Bro #2 has green eyes, and Bro #3 has red eyes.
*ClockworkCreature: ClockworkCreature:
** Freddy is a frankenmonster-shaped clockwork robot as evidenced by the silver wind-up key sticking out of his back. He also carries a gold wind-up key with him that he uses for his manual appeal specials Shutdown and Overheat. In both scenarios, the gold key causes him tomalfunction.malfunction.
** There's a large frog with a wind-up key in its back in Act 7: Ninja Village. It may eat the contestants and spit them out as the H Cylinder Negative Reaction.
*
** Freddy is a frankenmonster-shaped clockwork robot as evidenced by the silver wind-up key sticking out of his back. He also carries a gold wind-up key with him that he uses for his manual appeal specials Shutdown and Overheat. In both scenarios, the gold key causes him to
** There's a large frog with a wind-up key in its back in Act 7: Ninja Village. It may eat the contestants and spit them out as the H Cylinder Negative Reaction.
* EternalEngine: Both Act 5: Factory and Act 7: Ninja Village are huge machine levels. Act 5: Factory is one of the few arenas that isn't a set, but a genuine factory where robots are produced. There are a sweep truck making the rounds, open vats filled with molten metal, assembly belts, lasers, fire, paint-sprayers, and a control room in the center of the factory way up high where more of the wall-pistons can be activated by means of a lever. Act 7: Ninja Village is a set meant to resemble what the games calls the country of Jipang. It has a strong karakuri theme with plenty of huge gears steadily rotating in the open, a clockwork frog in a corner, a tea-serving automaton making the rounds, and there is a switch in a corner that can exchange the dojo for the gekijo.
Changed line(s) 61 (click to see context) from:
* ExpressiveMask: Bob has a band over his head that obscures his eyes. Usually, the band is lined with dollar signs, but while looking up at the big-breasted woman on the milk billboard the band is lined with hearts.
to:
* ExpressiveMask: Bob has a band visor over his head that obscures his eyes. Usually, the band visor is lined with dollar signs, but while looking up at the big-breasted woman on the milk billboard the band visor is lined with hearts.
Changed line(s) 65 (click to see context) from:
%%* EyePop: As inhabitants of the Toon World, all contestants have the ability to pop their eyes partially or fully out of their sockets if they're shocked by whatever is going on.
to:
Changed line(s) 67 (click to see context) from:
%%* FingerFraming: Kevin panshots his classroom while finger framing the contestants to illustrate the option to film toon actors instead of drawing sequences to create cartoons.
to:
Changed line(s) 70,74 (click to see context) from:
* FormerlyFit: In her teens, Piggy Sue was a popular actress whose childlike thinness helped her cute image. But some ten years later, she has gained an extra curvaceous form and she's desperate to get rid of some weight. As per her profile, she "has tried every fad diet advertised on TV, even the ones that sound too good to be true."
* FourSeasonsLevel: Act 3: Fantasy Studio consists of three film stages: Winter, Fall, and a third stage that combines Summer and Spring. By default, the third film stage only has flower buds, but when a contestant launches themself up to the giant star prop, stardust rains on the stage and the buds grow into venus flytraps.
%%* FrankensteinsMonster:
%%* FunnyTerrainCrossSection:
* TheGhost: Kevin's profile notes that he was hired to be an instructor at the skating school for Hypergrind by Chief Walt. This would make Chief Walt the organizer of the contest, but he never shows up, not even during the award ceremony.
* FourSeasonsLevel: Act 3: Fantasy Studio consists of three film stages: Winter, Fall, and a third stage that combines Summer and Spring. By default, the third film stage only has flower buds, but when a contestant launches themself up to the giant star prop, stardust rains on the stage and the buds grow into venus flytraps.
%%* FrankensteinsMonster:
%%* FunnyTerrainCrossSection:
* TheGhost: Kevin's profile notes that he was hired to be an instructor at the skating school for Hypergrind by Chief Walt. This would make Chief Walt the organizer of the contest, but he never shows up, not even during the award ceremony.
to:
* FormerlyFit: In her teens, Piggy Sue was a popular actress whose childlike youthful thinness helped played a role in marketing her cute image.for her cuteness. But some ten years later, she has gained an extra curvaceous form and she's desperate to get rid of some weight. As per her profile, she "has tried every fad diet advertised on TV, even the ones that sound too good to be true."
* FourSeasonsLevel: Act 3: Fantasy Studio consists of three filmstages: sets: Winter, Fall, and a third stage set that combines Summer and Spring. By default, the third film stage only has flower buds, but when a contestant launches themself up to the giant star prop, stardust rains on the stage and the buds grow into venus flytraps.
%%* FrankensteinsMonster:
%%* FunnyTerrainCrossSection:
* FrankensteinsMonster: The head of the robot Freddy is designed to look like that of Universal's take on Frankenstein's monster. It's elongated and coarse, with little hair and a heavy forehead. Whereas Frankenstein's monster has bolt in his neck, Freddy has bolts as his jaw hinges.
* FunnyTerrainCrossSection: In two arenas, Act 1: Toon City and Act 3: Fantasy Studio, the Fallin' Negative Reaction drops the contestants in a tube tunnel that takes them to another corner of the stage. During the tunnel ride, the camera looks on from the outside and so the stuff buried around the tube tunnel is visible. In Act 1: Toon City, two moles with shovels and a dinosaur skeleton are passed by. In Act 3: Fantasy Studio, a broken pink teddy bear and a tin soldier are passed by.
* TheGhost: Kevin's profile notes that he was hired to be an instructor at the skating school forHypergrind ''Go! Go! Hypergrind'' by Chief Walt. This would make Chief Walt the organizer of the contest, but he never shows up, not even during the award ceremony.
* FourSeasonsLevel: Act 3: Fantasy Studio consists of three film
%%* FunnyTerrainCrossSection:
* FunnyTerrainCrossSection: In two arenas, Act 1: Toon City and Act 3: Fantasy Studio, the Fallin' Negative Reaction drops the contestants in a tube tunnel that takes them to another corner of the stage. During the tunnel ride, the camera looks on from the outside and so the stuff buried around the tube tunnel is visible. In Act 1: Toon City, two moles with shovels and a dinosaur skeleton are passed by. In Act 3: Fantasy Studio, a broken pink teddy bear and a tin soldier are passed by.
* TheGhost: Kevin's profile notes that he was hired to be an instructor at the skating school for
Changed line(s) 76 (click to see context) from:
%%* GoldTooth:
to:
Changed line(s) 79,80 (click to see context) from:
%%* HumanCannonball:
%%* HumanPincushion:
%%* HumanPincushion:
to:
* HumanCannonball: Several arenas have a cannon located somewhere higher-up. Contestants that jump in are squashed into the H Cylinder Negative Reaction and get shot to another part of the arena. In Act 1: Toon City, the cannon is located on the roof across the bowling alley. In Act 3: Fantasy Studio, the cannon is located on the castle. And in Act 6: Jungle, the cannon is located on a ledge above the campsite.
%%*HumanCannonball:
%%* HumanPincushion:HumanPincushion: The Pinch Negative Reaction is the most varied of all Negative Reactions.
%%*
%%* HumanPincushion:
Changed line(s) 82 (click to see context) from:
%%* ImprobableWeaponUser: molotov cocktail - fire, lightning - lightning, V and H cylinder - toilet roll, Flatten - door, Decap - sawblades, Box - , accordion -, bomb - ??, Pinch - , Puncture.
to:
%%* ImprobableWeaponUser: molotov cocktail - fire, lightning - lightning, V and H cylinder - toilet roll, Flatten - door, Decap - sawblades, Box - , accordion -, bomb - ??, hand grenade, Pinch - , Puncture.Puncture - ice pick.
%%* PainToTheAss:
%%* PersonalRaincloud:
* PullARabbitOutOfMyHat: For her air appeal special Black Magic, Sally pulls two frogs, two snakes, and two centipedes out from her pointy witch hat every time she reaches in.
* PunnyName: Gigi's name derives from the Japanese word for "rabbit", which is "usagi". Gigi has a strong rabbit theme.
* PunnyName: Gigi's name derives from the Japanese word for "rabbit", which is "usagi". Gigi has a strong rabbit theme.
Changed line(s) 141 (click to see context) from:
* SummoningRitual: On the roof of the mansion in Act 4: Haunted Night six candles are set at an even pace in a circle. A contestant who sets themselves on fire can light these candles and summon the Grim Reaper. The Grim Reaper will spin around with his scythe out, giving the contestants an opportunity to decapitate themselves.
to:
* SummoningRitual: On the roof of the mansion in Act 4: Haunted Night Night, six candles are set at an even pace in a circle. A contestant who sets themselves on fire can light these candles and summon the Grim Reaper. The Grim Reaper will spin around with his scythe out, giving the contestants an opportunity to decapitate themselves.
Changed line(s) 151 (click to see context) from:
* XRaySparks: One of the hazards that can be used for Negative Reactions is getting zapped with high voltage, an action called Lightning. If this happens, the silhouette of the contestant turns black and transparent, leaving their bright white skeleton well-visible. Freddy and Sally are no exception, even though they are decidedly unlikely to have a skeleton.
to:
* XRaySparks: One of the hazards that can be used for The Lightning Negative Reactions is Reaction comes from getting zapped with high voltage, an action called Lightning.voltage. If this happens, the silhouette of the contestant turns black and transparent, leaving their bright white skeleton well-visible. Freddy and Sally are no exception, even though they are decidedly unlikely to have a skeleton.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,13 (click to see context) from:
The game offers the player their pick from a cast of eleven characters of which [[SecretCharacter two unlockable]]. In terms of gameplay, these characters are distinguished by their 1-to-10 rating on six different stats: ollie, air, rail, manual, lip, and reaction. Respectively, these are how high a character can jump, how long they can stay airborne, how well the balance while grinding, how well they balance on one set of wheels, how well they balance while lipsliding, and how long they can hold a Negative Reaction.
Negative Reactions are ''Go! Go! Hypergrind''[='=]s unique twist on the usual aspects of skateboarding games and tie into its story. The game is set in the Toon World, where cartoon logic and cartoon physics apply. The Toon World and the Real World are connected and every so often the Real World asks the Toon World for help in the production of cartoons. Artists in the Real World can draw them, but the residents of the Toon World can also film themselves and send the recordings over. With the rise of [[AllCGICartoon CGI]], the animation company Spümcø, Inc is looking for a smash hit to bring back interest for cel-animation. What they have in mind is a series called ''Go! Go! Hypergrind'' and rather than drawing it, they want actors from the Toon World to perform it. The game covers the auditions for the lead star of the show.
At a time when ''Series/{{Jackass}}'' is one of the hottest American productions, ''Go! Go! Hypergrind'' distinguishes itself by recreating that particular flavor of comedy within the confines of a ZanyCartoon about extreme sports. The gameplay system for this are the aforementioned Negative Reactions, which are called so because MoralGuardians would [[AppropriatedAppellation object]]. Negative Reactions is the collective of ways for contestants to hurt or humiliate themselves. There's Fallin', Pinch, Paint, Puncture, Decap, Lightning, Fire, Bomb, Flatten, Box, Cylinder, and Accordion.
Negative Reactions are ''Go! Go! Hypergrind''[='=]s unique twist on the usual aspects of skateboarding games and tie into its story. The game is set in the Toon World, where cartoon logic and cartoon physics apply. The Toon World and the Real World are connected and every so often the Real World asks the Toon World for help in the production of cartoons. Artists in the Real World can draw them, but the residents of the Toon World can also film themselves and send the recordings over. With the rise of [[AllCGICartoon CGI]], the animation company Spümcø, Inc is looking for a smash hit to bring back interest for cel-animation. What they have in mind is a series called ''Go! Go! Hypergrind'' and rather than drawing it, they want actors from the Toon World to perform it. The game covers the auditions for the lead star of the show.
At a time when ''Series/{{Jackass}}'' is one of the hottest American productions, ''Go! Go! Hypergrind'' distinguishes itself by recreating that particular flavor of comedy within the confines of a ZanyCartoon about extreme sports. The gameplay system for this are the aforementioned Negative Reactions, which are called so because MoralGuardians would [[AppropriatedAppellation object]]. Negative Reactions is the collective of ways for contestants to hurt or humiliate themselves. There's Fallin', Pinch, Paint, Puncture, Decap, Lightning, Fire, Bomb, Flatten, Box, Cylinder, and Accordion.
to:
The game offers setting of the player their pick from a cast of eleven characters of which [[SecretCharacter two unlockable]]. In terms of gameplay, these characters are distinguished by their 1-to-10 rating on six different stats: ollie, air, rail, manual, lip, and reaction. Respectively, these are how high a character can jump, how long they can stay airborne, how well the balance while grinding, how well they balance on one set of wheels, how well they balance while lipsliding, and how long they can hold a Negative Reaction.
Negative Reactions are ''Go! Go! Hypergrind''[='=]s unique twist on the usual aspects of skateboarding games and tie into its story. Thegame is set in the Toon World, where cartoon logic and cartoon physics apply. The Toon World and the Real World are connected and every so often the Real World asks the Toon World for help in the production of cartoons. Artists in the Real World can draw them, but the residents of the Toon World can also film themselves and send the recordings over. With the rise of [[AllCGICartoon CGI]], the animation company Spümcø, Inc is looking for a smash hit to bring back interest for cel-animation. What they have in mind is a series [[ZanyCartoon antic-filled series]] about skateboarding called ''Go! Go! Hypergrind'' and rather than drawing it, they want actors from the Toon World to perform it. The game covers the auditions for the lead star of the show.
The game offers the player their pick from a cast of eleven characters of which [[SecretCharacter two unlockable]]. In terms of gameplay, these characters are distinguished by their 1-to-10 rating on six different stats: ollie, air, rail, manual, lip, and reaction. Respectively, these are how high a character can jump, how long they can stay airborne, how well the balance while grinding, how well they balance on one set of wheels, how well they balance while lipsliding, and how long they can hold a Negative Reaction.
At a time when ''Series/{{Jackass}}''is was one of the hottest American productions, ''Go! Go! Hypergrind'' distinguishes distinguished itself by recreating that particular flavor of comedy within the confines of a ZanyCartoon about extreme sports. The gameplay system for this are the aforementioned Negative Reactions, which are called so because MoralGuardians would [[AppropriatedAppellation object]]. Negative Reactions is the collective of ways for contestants to hurt or humiliate themselves. There's Fallin', Pinch, Paint, Puncture, Decap, Lightning, Fire, Bomb, Flatten, Box, Cylinder, and Accordion.
Negative Reactions are ''Go! Go! Hypergrind''[='=]s unique twist on the usual aspects of skateboarding games and tie into its story. The
The game offers the player their pick from a cast of eleven characters of which [[SecretCharacter two unlockable]]. In terms of gameplay, these characters are distinguished by their 1-to-10 rating on six different stats: ollie, air, rail, manual, lip, and reaction. Respectively, these are how high a character can jump, how long they can stay airborne, how well the balance while grinding, how well they balance on one set of wheels, how well they balance while lipsliding, and how long they can hold a Negative Reaction.
At a time when ''Series/{{Jackass}}''
Added DiffLines:
%%* AmusingInjuries: All available types of There's Fallin', Pinch, Paint, Puncture, Decap, Lightning, Fire, Bomb, Flatten, Box, Cylinder, and Accordion.
Added DiffLines:
%%* ImprobableWeaponUser: molotov cocktail - fire, lightning - lightning, V and H cylinder - toilet roll, Flatten - door, Decap - sawblades, Box - , accordion -, bomb - ??, Pinch - , Puncture.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,11 (click to see context) from:
Negative Reactions are ''Go! Go! Hypergrind''[=s=]s unique twist on the usual aspects of skateboarding games and tie into its story. The game is set in the Toon World, where cartoon logic and cartoon physics apply. The Toon World and the Real World are connected and every so often the Real World asks the Toon World for help in the production of cartoons. Artists in the Real World can draw them, but the residents of the Toon World can also film themselves and send the recordings over. With the rise of [[AllCGICartoon CGI]], the animation company Spümcø, Inc is looking for a smash hit to bring back interest for cel-animation. What they have in mind is a series called ''Go! Go! Hypergrind'' and rather than drawing it, they want actors from the Toon World to perform it. The game covers the auditions for the lead star of the show.
to:
Negative Reactions are ''Go! Go! Hypergrind''[=s=]s Hypergrind''[='=]s unique twist on the usual aspects of skateboarding games and tie into its story. The game is set in the Toon World, where cartoon logic and cartoon physics apply. The Toon World and the Real World are connected and every so often the Real World asks the Toon World for help in the production of cartoons. Artists in the Real World can draw them, but the residents of the Toon World can also film themselves and send the recordings over. With the rise of [[AllCGICartoon CGI]], the animation company Spümcø, Inc is looking for a smash hit to bring back interest for cel-animation. What they have in mind is a series called ''Go! Go! Hypergrind'' and rather than drawing it, they want actors from the Toon World to perform it. The game covers the auditions for the lead star of the show.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,36 (click to see context) from:
Appeal Champ
Easy. Rack up the NRs and rack up the points. You can really spank
the competition in this event; it's a shame that you don't get any
reward for the amount of points you can rack up during these.
#2. Simon Says
Easy. The Box NR is a flapping chute that can be found by going
straight from the starting point and transfering over the quarterpipe;
then go right on the rooftop and it should be pretty easy to spot.
The puncture NR is in the Arms Museum building. You can skate through
the windows to get inside.
#3. Battle
Medium/Hard. The level makes it a little difficult to stay on top
of the CPU, and I have been ambushed more than once by the
footbridge. Unless you are going for a perfect score, I wouldn't
sweat this one too much.
#4. 1 Link Appeal
Easy. Just pick your favorite spots and NRs that you can link easily.
3rd place will get you Gear #91: Kaminari.
#5. Mini Game (Car Chaser)
What sets ''Go! Go! Hypergrind'' apart from its genre peers is [[AmusingInjuries its focus on self-inflicted pain]]. At a time when ''Series/{{Jackass}}'' was one of the hottest American productions, ''Go! Go! Hypergrind'' recreates its flavor of comedy pushed through the lens of a ZanyCartoon. The gameplay system for this is called Negative Reactions, evoking the idea that MoralGuardians would respond negatively to it. Negative Reactions is the collective term are all kinds of ways for the contestants to get hurt. There's Fallin', Pinch, Paint, Puncture, Decap, Lightning, Fire, Bomb, Flatten, Box, Cylinder, and Accordion.
to:
the competition in this event; it's a shame that you don't get any
reward for the amount of points you can rack up during these.
#2. Simon Says
Easy. The Box NR is a flapping chute that can be found by going
straight
then go right
Negative Reactions are ''Go! Go! Hypergrind''[=s=]s unique twist on the
#3. Battle
Medium/Hard. The level makes it a little difficult to stay on top
footbridge. Unless you are going
sweat this one too much.
#4. 1 Link Appeal
Easy. Just pick your favorite spots and NRs that you can link easily.
3rd place will get you Gear #91: Kaminari.
#5. Mini Game (Car Chaser)
At a time when ''Series/{{Jackass}}''
Not counting the [[VideoGameTutorial tutorial]]-exclusive gym, there are eight arenas available for the three play modes. These modes are Story Mode, Freeride Mode, and VS Mode. Story Mode is the meat of the game, the auditions for the ''Go! Go! Hypergrind'' role. The eight arenas are played through in a set order and each arena consists of five rounds put together from a selection of six challenges: Appeal Champ, Simon Says, Battle, Race, 1 Link Appeal, and Mini Game.
Changed line(s) 74 (click to see context) from:
* CoveredInGunge: One of the hazards that can be used for negative reactions is dunking the contestant in sticky liquids, an action called Paint. There are at least two colors per act to choose from. In Act 1: Toon City, the choices are white milk that pours out of a bottle-shaped billboard and brown poop found in the porta-potties. In Act 2: Western Film, the choices are purple whiskey that pours out of bottle-shaped billboard at the saloon and dirty green water that leaks from a water tower. In Act 3: Fantasy Studio, the choices are polluted white water that leaks from a pitcher pump and buckets of blue stage paint left open. In Act 4: Haunted Night, the choices are orange vomit spewed around by pumpkin heads and purple paint sprayed around by the ghost tram. In Act 5: Factory, the choices are brown waste leaking from its container, green soap water sprayed by a sweeper truck, or blue paint sprayed by a conveyor belt's robot arm. In Act 6: Jungle, the choices are brown poop obtained by being run through the digestive track of a hippo, orange nectar found inside rafflesias, and suspiciously blue water from a fountain. In Act 7: Ninja Village, the choices are green tea distributed by the tea robots and something else. In Act 8: Hong Kong Night, the choices are yellow soup left to cool or flowing from a broken pipe and dirty green water pouring from a set of three dragon-shaped fountains.
to:
* CoveredInGunge: One of the hazards that can be used for negative reactions is dunking the contestant in sticky liquids, an action called Paint. There are at least two colors per act to choose from. In Act 1: Toon City, the choices are white milk that pours out of a bottle-shaped billboard and brown poop found in the porta-potties. In Act 2: Western Film, the choices are purple whiskey that pours out of bottle-shaped billboard at the saloon saloon, brown sludge that pours from a pipeline at the gold mine, and dirty green water that leaks from a the water tower.towers. In Act 3: Fantasy Studio, the choices are polluted white water that leaks from a pitcher pump and buckets of blue stage paint left open. In Act 4: Haunted Night, the choices are orange vomit spewed around by pumpkin heads and purple paint sprayed around by the ghost tram. In Act 5: Factory, the choices are brown waste leaking from its container, green soap water sprayed by a sweeper truck, or blue paint sprayed by a conveyor belt's robot arm. In Act 6: Jungle, the choices are brown poop obtained by being run through the digestive track of a hippo, orange nectar found inside rafflesias, and suspiciously blue water from a fountain. In Act 7: Ninja Village, the choices are green tea distributed by the tea robots and something else. In Act 8: Hong Kong Night, the choices are yellow soup left to cool or flowing from a broken pipe and dirty green water pouring from a set of three dragon-shaped fountains.
Is there an issue? Send a MessageReason:
None
Appeal Champ
Easy. Rack up the NRs and rack up the points. You can really spank
the competition in this event; it's a shame that you don't get any
reward for the amount of points you can rack up during these.
#2. Simon Says
Easy. The Box NR is a flapping chute that can be found by going
straight from the starting point and transfering over the quarterpipe;
then go right on the rooftop and it should be pretty easy to spot.
The puncture NR is in the Arms Museum building. You can skate through
the windows to get inside.
#3. Battle
Medium/Hard. The level makes it a little difficult to stay on top
of the CPU, and I have been ambushed more than once by the
footbridge. Unless you are going for a perfect score, I wouldn't
sweat this one too much.
#4. 1 Link Appeal
Easy. Just pick your favorite spots and NRs that you can link easily.
3rd place will get you Gear #91: Kaminari.
#5. Mini Game (Car Chaser)
Changed line(s) 33 (click to see context) from:
* Bookworm: Sally loves to enrich her life by reading books and is very studious. She doesn't wear glasses normally but will don a pair when she cracks open a book. Even her lip appeal special Speed Reader is about her need to read.
to:
* Bookworm: {{Bookworm}}: Sally loves to enrich her life by reading books and is very studious. She doesn't wear glasses normally but will don a pair when she cracks open a book. Even her lip appeal special Speed Reader is about her need to read.
Changed line(s) 36 (click to see context) from:
* ButtBiter: One of the Negative Reactions is Pinch, which may be obtained by landing in a body of water whereupon its inhabitants lock their teeth in the contestant's behind. In Act 4: Haunted Night, jumping into the pond will get skeletal fishes hooked into the contestant's cheeks. In Act 6: Jungle, jumping into the water nets the contestant a crocodile on the butt. And in Act 7: Ninja Village, jumping into the pond will agitate its fishes to bite.
to:
* ButtBiter: One of the Negative Reactions is Pinch, which may be obtained by landing in a body of water whereupon its inhabitants lock their teeth in the contestant's behind. In Act 4: Haunted Night, jumping into the pond will get skeletal fishes hooked into the contestant's cheeks. In Act 6: Jungle, jumping into the water nets the contestant a crocodile on the butt. And in Act 7: Ninja Village, jumping into the pond will agitate its fishes koi to bite.
Changed line(s) 76 (click to see context) from:
* InUniverseFactoidFailure: Assuming that Act 8: Hong Kong Night takes place on a set designed to evoke Hong Kong (and that it doesn't actually take place in Hong Kong), there's a notable trio of fountains in the bay on the right. The fountains resemble the dragon that resides on the left, but in design are copies of the Merlion found in Singapore.
to:
* InUniverseFactoidFailure: Assuming that Act 8: Hong Kong Night takes place on a set designed to evoke Hong Kong (and that it doesn't actually take place in Hong Kong), Kong, but there's a notable curious trio of fountains in the bay on the right. The fountains resemble the dragon that resides on the left, but in design are copies of the Merlion found in Singapore.
%%* MarionetteMaster:
Changed line(s) 90 (click to see context) from:
%%* {{Mummy}}:
to:
* {{Mummy}}: Sally is a young little mummy who still has her hair and eyes, but probably no longer her organs because she only weighs 7 lbs. She owns several mummy dolls, mummified dolls, or mummies as dolls that she can control with either her violin or magic wand. Although with all her wrappings she's ostensibly an artificial Egyptian mummy, she has no other traits to corroborate that, in contrast to the likes of Bob who has all kinds of stereotypical Egyptian elements to him.
* NatureLovingRobot: Freddy is a robotic gentle simpleton whose innate kindness is demonstrated through the willingness of birds to perch on him. During the opening cutscene, he's playing with three of them when Decker slams into him and knocks him off the building. Gameplay-wise, Freddy's manual appeal special Shutdown consists of him willingly taking the wind-up key out of his back and falling over. Birds fly down to perch on him the longer Shutdown is maintained until the fifth bird that descends is suddenly roughly the size of Freddy himself. Funnily enough, Freddy's gold figure depicts this exact event.
* PreciousPhoto: Every character except Kevin has a cutscene of them in their room gazing at a photo that means something to them and relates to why they joined the contest. Decker and Vert each have the same photo of the two of them as little children along with Decker's sister and their guardian Sister Mary in front of the orphanage. Sister Mary's been sick for a while and both Decker and Vert want to use the award to financially support the orphanage. Sally has a promotional picture of Penny and wishes she was a popular as the model, something she might achieve by winning the contest. Penny, in turn, has a photo of her and her ex-boyfriend, with whom she is no longer together. It hurts her and therefore she's trying to take her life in a new direction with a career switch. The Johnson Bros have a photo of their third brother, whom they are looking for and hope will get the attention of by joining the contest. Similarly, Freddy has a photo of his creator Professor Daryl and hopes to be reunited with him through the contest. Piggy Sue has two photos of herself: one from her early teens when she was a popular film star and thin and one of her in present day weighing quite a bit more. She's hoping to regain her former glory and maybe lose some weight. Mr. Smith has a photo of himself, his wife, and eight of his children. The family is not doing well financially and Mr. Smith is looking for a well-paying job opportunity, such as becoming the star of ''Go! Go! Hypergrind''. Gigi has a photo of Vert, whom she's fallen hard for to her own confusion. Lastly, Bob has a stone tablet instead of a photo and it presumably depicts his father. He's joined the contest to prove to his family that he's not dependent on them.
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%%* RobotMaid:
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* ScaryFlashlightFace: Bob's face his highlighted with light from below when he puts a bad luck curse on Gigi. It's not so much real as Gigi's terrified perception of the situation.
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* ShoutOut: Freddy wears a red-and-dark-blue striped sweater that brings to mind Freddy Krueger from ''Franchise/ANightmareOnElmStreet''.
to:
* ShoutOut: ShoutOut:
** Freddy wears a red-and-dark-blue striped sweater that brings to mind Freddy Krueger from''Franchise/ANightmareOnElmStreet''.''Franchise/ANightmareOnElmStreet''.
** After Gigi gives Bob a beatdown in their cutscene, she lies alone in the trashed landscape while the camera pans up to the clear sky. A message comes into view reading "War is over if you want it," referencing the lyrics of "Happy Xmas (War Is Over)" by Music/JohnLennon and Music/YokoOno.
** Freddy wears a red-and-dark-blue striped sweater that brings to mind Freddy Krueger from
** After Gigi gives Bob a beatdown in their cutscene, she lies alone in the trashed landscape while the camera pans up to the clear sky. A message comes into view reading "War is over if you want it," referencing the lyrics of "Happy Xmas (War Is Over)" by Music/JohnLennon and Music/YokoOno.
* SkyFace: If Freddy wins, he looks at the photo of him and Professor Daryl and vows they'll reunite soon. As he looks up, he imagines his creator's face in the sky.
%%* SmokeOut:
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%%* StunnedSilence:
to:
* TechnicolorNinjas: There are three types of ninja in Act 7: Ninja Village and they are primarily distinguished by the color of their outfits. These are red, yellow, and blue, just like the three torii through which the dragon cart rides. Of course, the village is a set and the ninjas actors, so there's a point to their visibility.
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* XRaySparks: One of the hazards that can be used for Negative Reactions is getting zapped with high voltage, an action called Lightning. If this happens, the silhouette of the contestant turns black and transparent, leaving their bright white skeleton well-visible. All the while, blue electricity surrounds them.
to:
* XRaySparks: One of the hazards that can be used for Negative Reactions is getting zapped with high voltage, an action called Lightning. If this happens, the silhouette of the contestant turns black and transparent, leaving their bright white skeleton well-visible. All the while, blue electricity surrounds them.Freddy and Sally are no exception, even though they are decidedly unlikely to have a skeleton.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
* AllLoveIsUnrequited: According to his profile, Bob likes Gigi, but Gigi likes Vert, who is solely focused on the contest. Popular as she is, Penny still mourns over a lost love of which all said is that they "were supposed to be happy together." She may like Freddy and Freddy definitely likes her, but he's way to shy to reciprocate.
to:
* AllLoveIsUnrequited: According to his profile, Bob likes Gigi, but Gigi likes Vert, who is solely focused on the contest. Popular as she is, Penny still mourns over a lost love of which all said is that they "were supposed to be happy together." She may like Freddy and Freddy definitely likes her, but he's way to shy to reciprocate.do anything with his feelings.
Changed line(s) 22,23 (click to see context) from:
** Freddy possesses a gold key in addition to his silver one. The gold key is evidently not compatible with because Freddy is badly affected every time he uses it, so the question is with what whom it is compatible. Freddy does have half an ochre robot head and two ochre robot hands lying around in his dressing room, so possibly the key goes with that set.
** Kevin's profile mentions one Chief Walt as ostensibly the contest's organizer and that's all that is known about him. He may be a cut character, because there is a character file for "Chief" in the game's code. But there is also the recurring image of a long-nosed face. Among others, it appears on top of the weather vane in Act 2: Western Film and in that same act its also pictured on the train. In Act 4: Haunted Night, a giant skull ornament has the characteristic big nose. In Act 7: Ninja Village, several walls bear the image. Is this supposed to be Chief Walt?
** Kevin's profile mentions one Chief Walt as ostensibly the contest's organizer and that's all that is known about him. He may be a cut character, because there is a character file for "Chief" in the game's code. But there is also the recurring image of a long-nosed face. Among others, it appears on top of the weather vane in Act 2: Western Film and in that same act its also pictured on the train. In Act 4: Haunted Night, a giant skull ornament has the characteristic big nose. In Act 7: Ninja Village, several walls bear the image. Is this supposed to be Chief Walt?
to:
** Freddy possesses a gold key in addition to his silver one. The gold key is evidently not compatible with because Freddy is badly affected every time he uses it, so the question is with what or whom it is compatible. Freddy does have half an ochre robot head and two ochre robot hands lying around in his dressing room, so possibly the key goes with that set.
** Kevin's profile mentions one Chief Walt as ostensibly the contest's organizer and that's all that is known about him. He may be a cut character, because there is a character file for "Chief" in the game's code. But there is also the recurring image of a long-nosed face. Among others, it appears on top of the weather vane in Act 2: Western Film and in that same actits it's also pictured on the train. In Act 4: Haunted Night, a giant skull ornament has the characteristic big nose. In Act 6: Jungle, the native's mask is in the face's image. And in Act 7: Ninja Village, several walls bear the image. Is this supposed to be Chief Walt?
** Kevin's profile mentions one Chief Walt as ostensibly the contest's organizer and that's all that is known about him. He may be a cut character, because there is a character file for "Chief" in the game's code. But there is also the recurring image of a long-nosed face. Among others, it appears on top of the weather vane in Act 2: Western Film and in that same act
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%%* AsYouKnow:
to:
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* BathingBeauty: Piggy Sue loves relaxing in a bath, possibly because she's a pig. For both her manual appeal specials, Re-lax and Rubba Dub Dub, she busts out a bathtub to take a dip in. She does consider it something that is appealing for the audience, but the truth is that her appearance leaves something to be desired, so while she believes herself to be a bathing beauty, she isn't the latter.
to:
* BathingBeauty: Piggy Sue loves relaxing in a bath, possibly because she's a pig. For both her manual appeal specials, Re-lax and Rubba Dub Dub, she busts out a bathtub to take a dip in. She does consider it something that is appealing for the audience, but the truth is that her appearance leaves something to be desired, so while she believes herself to be a bathing beauty, she isn't she's only a bather.
* BearTrap: There's a wildly snapping beartrap in Act 6: Jungle that thelatter.contestants can use to get decapitated.
* BearTrap: There's a wildly snapping beartrap in Act 6: Jungle that the
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* BoobBasedGag: There are billboards in Act 1: Toon City promoting milk. These billboards feature a woman holding a bottle of milk and sporting humongous mechanized breasts that stick out of the billboard and flop up and down. Those breasts are one of the hazards that can be used to generate negative reactions: hopping on top of them bounces the contestant up sky high.
to:
* BoobBasedGag: There are billboards in Act 1: Toon City promoting milk. These billboards feature a woman holding a bottle of milk and sporting with humongous mechanized breasts that stick out of the billboard and flop up and down. Those breasts are one of the hazards that can be used to generate negative reactions: Negative Reactions: hopping on top of them bounces the contestant up sky high.
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* BowledOver: Decker knocks the large planet model from the robot's hands in the opening cutscene. The planet model neatly rolls over to the other eleven contestants that are skating behind Decker a sends them all flying.
to:
* BowledOver: Decker knocks the large planet model from the robot's hands in the opening cutscene. The planet model neatly rolls over to the other eleven contestants ten skaters that are skating following behind Decker a and sends them all flying.
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* ButtBiter: One of the negative reactions is Pinch, which often is obtained by landing in a body of water whereupon its inhabitants lock their teeth in the contestant's behind. In Act 4: Haunted Night, jumping into the pond will get skeletal fishes hooked into the contestant's cheeks. In Act 6: Jungle, jumping into the water nets the contestant a crocodile on the butt. And in Act 7: Ninja Village, jumping into the pond will agitate its fishes to bite.
%%* CameraAbuse:
%%* CameraAbuse:
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* ButtBiter: One of the negative reactions Negative Reactions is Pinch, which often is may be obtained by landing in a body of water whereupon its inhabitants lock their teeth in the contestant's behind. In Act 4: Haunted Night, jumping into the pond will get skeletal fishes hooked into the contestant's cheeks. In Act 6: Jungle, jumping into the water nets the contestant a crocodile on the butt. And in Act 7: Ninja Village, jumping into the pond will agitate its fishes to bite.
%%* CameraAbuse:* CameraAbuse: The contestants are viewed through the lens of a camera when they participate in the challenges. Piggy Sue, Vert, Kevin, and Mr. Smith all have moves that damage said camera. When Piggy Sue flirts towards the camera during her air appeal special Impish Wink, the lens breaks. When Vert or Kevin perform their air appeal specials Samurai Style, they cut the lens to pieces with a katana. And Mr. Smith, during his lip appeal special Pick-a-Winner, digs into his nose and flings the sizeable boogers at the camera.
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** Spümcø, Inc is outright part of the in-game story. The Toon World is in trouble because of the increasing popularity of CGI, so its leaders join forces with the Real World studio Spümcø to produce a "major action-packed cartoon featuring extreme skateboarding" to put cel animation back on the map. The game covers the auditions for who gets to be the star of the new show.
** Spümcø billboards using the "George Liquor" logo and Poponchi billboards using "STRONG FORCE FROM FAR EAST" logo are set up in the training gym.
** Spümcø billboards using the "George Liquor" logo and Poponchi billboards using "STRONG FORCE FROM FAR EAST" logo are set up in the training gym.
to:
** Spümcø, Inc is outright part of the in-game story. The Toon World is in trouble because of the increasing popularity of CGI, so its leaders join forces with the Real World studio Spümcø to produce a "major action-packed cartoon featuring extreme skateboarding" to put cel animation cel-animation back on the map. The game covers the auditions for who gets to be the star of the new show.
** Spümcø billboards using the "George Liquor" logo and Poponchi billboards using "STRONG FORCE FROM FAR EAST" logo are set up in thetraining gym.Spumco Gymnasium.
** Spümcø billboards using the "George Liquor" logo and Poponchi billboards using "STRONG FORCE FROM FAR EAST" logo are set up in the
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* CosmeticAward: There are a lot of unlockable goodies for completing Story mode and for getting various grades in Single Session mode. As far as ones that don't do anything goes, there is unlockable concept art. One piece of art is awarded for each rank from C- and up in Single Session mode for a total of twelve pieces per act that makes for 96 pieces for the entire game. Another cosmetic award are the movies, which are the cutscenes shown throughout the Story more. They're unlocked when a cutscene is watched for the first time for a total of twenty-eight. The third encounter of the cosmetic kind are figurines. Each of them depicts one of the contestants in their normal palette, their alternative palette, and a gold variant. These are won by getting first place in Story mode's event matches #12 and #27 and by playing the credits mini-game. Winning the alternative palette figuring also unlocks the alternative palette for the contestant.
* CoveredInGunge: One of the hazards that can be used for negative reactions is dunking the contestant in sticky liquids, an action called Paint. There are at least two per act to choose from. In Act 1: Toon City, the choices are white milk that pours out of a bottle-shaped billboard and liquidized brown poop found in the porta-potties. In Act 2: Western Film, the choices are purple whiskey that pours out of bottle-shaped billboard at the saloon and dirty green water that leaks from a water tower. In Act 3: Fantasy Studio, the choices are polluted white water that leaks from a pitcher pump and buckets of blue stage paint left open. In Act 4: Haunted Night, the choices are orange vomit spewed around by pumpkin heads and purple paint sprayed around by the ghost tram. In Act 5: Factory, the choices are brown waste leaking from its container, green soap water sprayed by a sweeper truck, or purple paint sprayed by a conveyor belt's robot arm. In Act 6: Jungle, the choices are brown poop obtained by being run through the digestive track of a hippo and orange nectar found inside rafflesias. In Act 7: Ninja Village, the choices are green tea distributed by the active tea robots and something else. In Act 8: Hong Kong Night, the choices are yellow soup left to cool and dirty green water pouring from a fountain.
* CoveredInGunge: One of the hazards that can be used for negative reactions is dunking the contestant in sticky liquids, an action called Paint. There are at least two per act to choose from. In Act 1: Toon City, the choices are white milk that pours out of a bottle-shaped billboard and liquidized brown poop found in the porta-potties. In Act 2: Western Film, the choices are purple whiskey that pours out of bottle-shaped billboard at the saloon and dirty green water that leaks from a water tower. In Act 3: Fantasy Studio, the choices are polluted white water that leaks from a pitcher pump and buckets of blue stage paint left open. In Act 4: Haunted Night, the choices are orange vomit spewed around by pumpkin heads and purple paint sprayed around by the ghost tram. In Act 5: Factory, the choices are brown waste leaking from its container, green soap water sprayed by a sweeper truck, or purple paint sprayed by a conveyor belt's robot arm. In Act 6: Jungle, the choices are brown poop obtained by being run through the digestive track of a hippo and orange nectar found inside rafflesias. In Act 7: Ninja Village, the choices are green tea distributed by the active tea robots and something else. In Act 8: Hong Kong Night, the choices are yellow soup left to cool and dirty green water pouring from a fountain.
to:
** Poponchi's "STRONG FORCE FROM FAR EAST" logo is depicted on a series of flags in Act 7: Ninja Village.
* CosmeticAward: There are a lot of unlockable goodies for completing Story mode and for getting various grades in Single Session mode. As far as ones that don't do anything goes, there is unlockable concept art. One piece of art is awarded for each rank from C- and up in Single Session mode for a total of twelve pieces per act that makes for 96 pieces for the entire game. Another cosmetic award are the movies, which are the cutscenes shown throughout the Story more. They're unlocked when a cutscene is watched for the first time for a total of twenty-eight. The third encounter of the cosmetic kind arefigurines.figures. Each of them depicts one of the contestants in their normal palette, their alternative palette, and a gold variant. These are won by getting first place in Story mode's event matches #12 and #27 and by playing the credits mini-game. Winning the alternative palette figuring figure also unlocks the alternative palette for the contestant.
* CoveredInGunge: One of the hazards that can be used for negative reactions is dunking the contestant in sticky liquids, an action called Paint. There are at least two colors per act to choose from. In Act 1: Toon City, the choices are white milk that pours out of a bottle-shaped billboard andliquidized brown poop found in the porta-potties. In Act 2: Western Film, the choices are purple whiskey that pours out of bottle-shaped billboard at the saloon and dirty green water that leaks from a water tower. In Act 3: Fantasy Studio, the choices are polluted white water that leaks from a pitcher pump and buckets of blue stage paint left open. In Act 4: Haunted Night, the choices are orange vomit spewed around by pumpkin heads and purple paint sprayed around by the ghost tram. In Act 5: Factory, the choices are brown waste leaking from its container, green soap water sprayed by a sweeper truck, or purple blue paint sprayed by a conveyor belt's robot arm. In Act 6: Jungle, the choices are brown poop obtained by being run through the digestive track of a hippo and hippo, orange nectar found inside rafflesias. rafflesias, and suspiciously blue water from a fountain. In Act 7: Ninja Village, the choices are green tea distributed by the active tea robots and something else. In Act 8: Hong Kong Night, the choices are yellow soup left to cool or flowing from a broken pipe and dirty green water pouring from a fountain.set of three dragon-shaped fountains.
* CosmeticAward: There are a lot of unlockable goodies for completing Story mode and for getting various grades in Single Session mode. As far as ones that don't do anything goes, there is unlockable concept art. One piece of art is awarded for each rank from C- and up in Single Session mode for a total of twelve pieces per act that makes for 96 pieces for the entire game. Another cosmetic award are the movies, which are the cutscenes shown throughout the Story more. They're unlocked when a cutscene is watched for the first time for a total of twenty-eight. The third encounter of the cosmetic kind are
* CoveredInGunge: One of the hazards that can be used for negative reactions is dunking the contestant in sticky liquids, an action called Paint. There are at least two colors per act to choose from. In Act 1: Toon City, the choices are white milk that pours out of a bottle-shaped billboard and
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* DanceBattler: Both Piggy Sue and Penny incorporate dance moves in their specials. For Piggy Sue, her grind appeal Prima Ballerina relies on ballet. For Penny, her air appeal Passion Flower relies on flamenco, her lip appeal Aloha 'Oe relies on hula, and her manual appeal Cheerleader relies on cheerleading.
to:
* DanceBattler: Both Piggy Sue and Penny incorporate dance moves in their specials. For Piggy Sue, her grind appeal Prima Ballerina relies on ballet. For Penny, her air appeal Passion Flower relies on flamenco, her lip appeal Aloha 'Oe relies on hula, and her manual appeal Cheerleader relies on cheerleading. As far as catwalk strutting can be considered a form of dance, her grind appeal special Penny Strut relies on it.
Changed line(s) 51 (click to see context) from:
* EverythingTryingToKillYou: The acts are chock-full of hazards that inflict all kinds of slapstick violence on whomever comes in contact with them. Decapitation by sawblade, being blown sky high by a bomb, getting chewed by giant mouths, and so on are omnipresent threats, but this is to the contestants' benefit. By getting hurt, they get negative reactions, which can be linked for lots of points and thus massive winnings.
to:
* EverythingTryingToKillYou: The acts are chock-full of hazards that inflict all kinds of slapstick violence on whomever comes in contact with them. Decapitation by sawblade, being blown sky high by a bomb, getting chewed by giant mouths, and so on are omnipresent threats, but this is to the contestants' benefit. By getting hurt, they get negative reactions, Negative Reactions, which can be linked for lots of points and thus massive winnings.
Changed line(s) 56,58 (click to see context) from:
%%* EyePop: Piggy Sue's eyes bulge out when the railing she and Mr. Smith are sitting on breaks under her weight and sends her friend flying.
* EyeScream: Many characters are able to pop out their eyes, but only in moments of shock because that's how cartoon logic works. Sally is the only one shown to be able to remove her eyes casually, which she sometimes do while reading in her room.
* FingerFraming: Kevin panshots his classroom while finger framing the contestants to illustrate the option to film toon actors instead of drawing sequences to create cartoons.
* EyeScream: Many characters are able to pop out their eyes, but only in moments of shock because that's how cartoon logic works. Sally is the only one shown to be able to remove her eyes casually, which she sometimes do while reading in her room.
* FingerFraming: Kevin panshots his classroom while finger framing the contestants to illustrate the option to film toon actors instead of drawing sequences to create cartoons.
to:
%%* EyePop: Piggy Sue's As inhabitants of the Toon World, all contestants have the ability to pop their eyes bulge partially or fully out when the railing she and Mr. Smith are sitting on breaks under her weight and sends her friend flying.
of their sockets if they're shocked by whatever is going on.
* EyeScream: Many characters are able to pop out their eyes, but only in moments of shock because that's how cartoon logic works. Sally is the only one shown to be able to remove her eyes casually, which she sometimesdo does while reading in her room.
* %%* FingerFraming: Kevin panshots his classroom while finger framing the contestants to illustrate the option to film toon actors instead of drawing sequences to create cartoons.
* EyeScream: Many characters are able to pop out their eyes, but only in moments of shock because that's how cartoon logic works. Sally is the only one shown to be able to remove her eyes casually, which she sometimes
%%* HumanPincushion:
* InUniverseFactoidFailure: Assuming that Act 8: Hong Kong Night takes place on a set designed to evoke Hong Kong (and that it doesn't actually take place in Hong Kong), there's a notable trio of fountains in the bay on the right. The fountains resemble the dragon that resides on the left, but in design are copies of the Merlion found in Singapore.
* MetafictionalDevice: The opening cutscene ends with Decker being the last man standing after bowling over the competition. Then the metal plate that is the title screen drops on his head.
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* NoseNuggets: Mr. Smith is really into picking his nose and digging up dirt. During the class meeting, he casually pokes around while he has the class's attention on him and flicks his findings to the back of Freddy's head. In his lip appeal, Pick-a-Winner, he even goes so far as to dig up pink brain matter and flick it at the camera.
* OffWithHisHead: One of the Negative Reactions is Decap, a move that has the contestant decapitate themselves. Depending on the level, it can be achieved with sawblades randomly sticking out of walls, the Grim Reaper's scythe, laser beams, and hostile ninjas striking with their kitana.
* OffWithHisHead: One of the Negative Reactions is Decap, a move that has the contestant decapitate themselves. Depending on the level, it can be achieved with sawblades randomly sticking out of walls, the Grim Reaper's scythe, laser beams, and hostile ninjas striking with their kitana.
to:
* NoseNuggets: Mr. Smith is really into picking his nose and digging up dirt. During the class meeting, he casually pokes around while he has the class's attention on him and flicks his findings to the back of Freddy's head. In his lip appeal, Pick-a-Winner, he even goes so far as to dig digs up big pink brain matter boogers and flick it flicks them at the camera.
* OffWithHisHead: One of the Negative Reactions is Decap, a move that has the contestant decapitate themselves. Depending on the level, it can be achieved with sawblades randomly sticking out of walls, the Grim Reaper's scythe, laser beams, and hostile ninjas striking with theirkitana.katana.
* OffWithHisHead: One of the Negative Reactions is Decap, a move that has the contestant decapitate themselves. Depending on the level, it can be achieved with sawblades randomly sticking out of walls, the Grim Reaper's scythe, laser beams, and hostile ninjas striking with their
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* OutsideRide: A move that never comes up during missions but is possible to pull off is skitching. Each act has at least one vehicle making rounds and contestants can grab onto the back and ride along on their skateboards.
%%* PaletteSwap:
%%* PaletteSwap:
to:
* OutsideRide: A move that never comes up during missions but is possible to pull off is skitching. Each With the exception of Act 6: Jungle, each act has at least one vehicle making rounds and contestants can grab onto the back and ride along on their skateboards.
%%* PaletteSwap:* PaletteSwap:
** Every character has a palette swap as an alternative look that is unlocked along with their second figure. The one exception is Kevin, who wears a whole different outfit instead of just switching out colors.
** During gameplay, the Negative Reaction Paint requires the contestants to douse themselves with a sticky liquid, which turns their model into a single solid color except for the eyes. Depending on the act, the available colors are white, brown, green, purple, blue, orange, and yellow.
** Every character has a palette swap as an alternative look that is unlocked along with their second figure. The one exception is Kevin, who wears a whole different outfit instead of just switching out colors.
** During gameplay, the Negative Reaction Paint requires the contestants to douse themselves with a sticky liquid, which turns their model into a single solid color except for the eyes. Depending on the act, the available colors are white, brown, green, purple, blue, orange, and yellow.
* ProductionThrowback: After the winner has read aloud their contract after the credits, an unidentified proclaims "Excellent". This is throwback to Spümcø, Inc's earlier video game works ''Yoake no Mariko'' and ''Yoake no Mariko Second Act''. In these games, each cue performance is vocally judged by the director, "Excellent" being the verdict the player strives to.
* RedGreenContrast: There's a little bit of red vs green in Decker's and Vert's rivalry. Notably, Decker's air appeal special Tornado has him spin around a vertical axis while emanating red energy. In contrast, Vert's air appeal special Banzai Twist has him spin around a horizontal axis while emanation green energy.
%%* RobotMaid:
* RunningGag: There aren't many cutscenes per character, so it draws attention that in both the opening cutscene and in his conversation cutscene Mr. Smith ends up covered in liquid, much to his disgust. In the opening cutscene, he gets covered in poop. In his conversation cutscene, he gets covered in pumpkin vomit.
%%* RobotMaid:
* RunningGag: There aren't many cutscenes per character, so it draws attention that in both the opening cutscene and in his conversation cutscene Mr. Smith ends up covered in liquid, much to his disgust. In the opening cutscene, he gets covered in poop. In his conversation cutscene, he gets covered in pumpkin vomit.
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** A melody, "Walkure", incorporating "StandardSnippet/RideOfTheValkyries" plays in the gym during training.
to:
** A melody, "Walkure", incorporating "StandardSnippet/RideOfTheValkyries" plays in the gym Spumco Gymnasium during training.
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** When Gigi fights back against Bob placing a curse on her, "Cello Suite No.1" by [[Music/JohannSebastianBach Bach]] plays.
** When the Johnson Bros decide to tell Sally about their search for their lost brother, Music/ErikSatie's "Gymnopédie No. 1" plays.
** When the Johnson Bros decide to tell Sally about their search for their lost brother, Music/ErikSatie's "Gymnopédie No. 1" plays.
to:
** When Gigi fights back against Bob placing Some piece of classic music plays during most of the conversation cutscenes. Gigi's and Bob's battle cutscene melodramatically ends with a curse rendition of "Air on her, "Cello Suite No.1" the G String" by [[Music/JohannSebastianBach Bach]] plays.
** When theBach]]. The Johnson Bros decide to tell Sally about their search for their lost brother, Bros' and Sally's cutscene plays Music/ErikSatie's "Gymnopédie No. 1" plays.when the Johnson Bros talk about their missing brother. Mr. Smith's and Piggy Sue's cutscene, which takes place in the spooky Act 4: Haunted Night, open with Pablo de Sarasate's "Zigeunerweisen". Freddy's and Penny's cutscene opens with Music/ErikSatie's "Gnossienne No. 1" to evoke the calm of city at that hour.
** The "Graduation March" segment of Music/EdwardElgar's "Pomp and Circumstance March No.1" plays during the award ceremony.
** When the
** The "Graduation March" segment of Music/EdwardElgar's "Pomp and Circumstance March No.1" plays during the award ceremony.
%%* StunnedSilence:
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%%* SupermodelStrut:
%%* ToiletHumour: Part of the game's humor is slapstick violence, another part is the characters being silly,
%%* ToiletHumour: Part of the game's humor is slapstick violence, another part is the characters being silly,
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%%* ToiletHumour: Part of the game's humor is slapstick violence, another part is the characters being silly, and another part is gross and naughty stuff.
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%%* TubeTravel: In Toon City,
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What sets ''Go! Go! Hypergrind'' apart from its genre peers is [[AmusingInjuries its focus on self-inflicted pain]]. At a time when ''Series/{{Jackass}}'' was one of the hottest American productions, ''Go! Go! Hypergrind'' recreates its flavor of comedy pushed through the lens of a ZanyCartoon. The gameplay system for this is called Negative Reactions, evoking the idea that MoralGuardians would respond negatively to it. Negative Reactions is the collective term are all kinds of ways for the contestants to get hurt. There's Fall, Pinch, Paint, Puncture, Decap, Lightning, Fire, Bomb, Flatten, Box, Cylinder, and Accordion.
to:
What sets ''Go! Go! Hypergrind'' apart from its genre peers is [[AmusingInjuries its focus on self-inflicted pain]]. At a time when ''Series/{{Jackass}}'' was one of the hottest American productions, ''Go! Go! Hypergrind'' recreates its flavor of comedy pushed through the lens of a ZanyCartoon. The gameplay system for this is called Negative Reactions, evoking the idea that MoralGuardians would respond negatively to it. Negative Reactions is the collective term are all kinds of ways for the contestants to get hurt. There's Fall, Fallin', Pinch, Paint, Puncture, Decap, Lightning, Fire, Bomb, Flatten, Box, Cylinder, and Accordion.
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** Sally is the only character without a profile, seemingly because she was intended to be an unlockable character until shortly before release. Because of this, her backstory and her motivations for entering the contest are vague at best.
** Freddy possesses a gold key in addition to his silver one. The gold key is evidently not compatible with because Freddy is badly affected every time he uses it, so the question is with what whom it is compatible. Freddy does have half an ochre robot head and two ochre robot hands lying around in his dressing room, so possibly the key goes with that set.
** Freddy possesses a gold key in addition to his silver one. The gold key is evidently not compatible with because Freddy is badly affected every time he uses it, so the question is with what whom it is compatible. Freddy does have half an ochre robot head and two ochre robot hands lying around in his dressing room, so possibly the key goes with that set.
to:
** Sally is The two Johnson Bros are looking for their missing third brother. They do not find him during the only character without a profile, seemingly because she was intended to be an unlockable character until shortly before release. Because events of this, her backstory and her motivations for entering the contest are vague at best.
game, but the Story mode begins with a report by Toon World News delivered by one James Johnson. Is that the missing third brother?
** Freddy possesses a gold key in addition to his silver one. The gold key is evidently not compatible with because Freddy is badly affected every time he uses it, so the question is with what whom it is compatible. Freddy does have half an ochre robot head and two ochre robot hands lying around in his dressing room, so possibly the key goes with thatset. set.
** Kevin's profile mentions one Chief Walt as ostensibly the contest's organizer and that's all that is known about him. He may be a cut character, because there is a character file for "Chief" in the game's code. But there is also the recurring image of a long-nosed face. Among others, it appears on top of the weather vane in Act 2: Western Film and in that same act its also pictured on the train. In Act 4: Haunted Night, a giant skull ornament has the characteristic big nose. In Act 7: Ninja Village, several walls bear the image. Is this supposed to be Chief Walt?
** Freddy possesses a gold key in addition to his silver one. The gold key is evidently not compatible with because Freddy is badly affected every time he uses it, so the question is with what whom it is compatible. Freddy does have half an ochre robot head and two ochre robot hands lying around in his dressing room, so possibly the key goes with that
** Kevin's profile mentions one Chief Walt as ostensibly the contest's organizer and that's all that is known about him. He may be a cut character, because there is a character file for "Chief" in the game's code. But there is also the recurring image of a long-nosed face. Among others, it appears on top of the weather vane in Act 2: Western Film and in that same act its also pictured on the train. In Act 4: Haunted Night, a giant skull ornament has the characteristic big nose. In Act 7: Ninja Village, several walls bear the image. Is this supposed to be Chief Walt?
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* AwkwardlyPlacedBathtub: During both her manual appeal specials, Re-lax and Rubba Dub Dub, Piggy Sue manifests a bathtub for her to unwind in and provide her audience with a little bit of service even though she doesn't have the looks for it. She also awaits the announcing of the winner at the grand ceremony while seated in her bathtub. Kevin's manual appeal special Kickin' Back is based on Piggy Sue's Re-lax and so he too spawns a bathtub on the spot.
to:
* AwkwardlyPlacedBathtub: During both her manual appeal specials, Re-lax and Rubba Dub Dub, Piggy Sue manifests a bathtub for her to unwind in and provide her audience with a little bit of service even though she doesn't have the looks for it. She also awaits the announcing of the winner at the grand award ceremony while seated in her bathtub. Kevin's manual appeal special Kickin' Back is based on Piggy Sue's Re-lax and so he too spawns a bathtub on the spot.
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%%* BathingBeauty: Piggy Sue loves relaxing in a bath, possibly because she's a pig.
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* Bookworm: Sally loves to enrich her life by reading books and is very studious. She doesn't wear glasses normally but will don a pair when she cracks open a book.
%%* BowledOver:
%%* BowledOver:
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* Bookworm: Sally loves to enrich her life by reading books and is very studious. She doesn't wear glasses normally but will don a pair when she cracks open a book.
%%*book. Even her lip appeal special Speed Reader is about her need to read.
* BowledOver: Decker knocks the large planet model from the robot's hands in the opening cutscene. The planet model neatly rolls over to the other eleven contestants that are skating behind Decker a sends them all flying.
%%*
* BowledOver: Decker knocks the large planet model from the robot's hands in the opening cutscene. The planet model neatly rolls over to the other eleven contestants that are skating behind Decker a sends them all flying.
* DoesThisRemindYouOfAnything: The gorgeous Penny mercilessly teases Freddy when she joins him on a walk through Toon City, insisting he tells her whom he likes and leaning into him. Freddy steadily overheats under her sultry gaze until his system violently gives out. Penny is caught in the explosion and left coughing with ash marks on her front while Freddy ends up in pieces but at peace. All in all, the whole scene strongly comes across as if Freddy ejaculated and gave Penny a facial.
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* FingerFraming: Kevin panshots his classroom while finger framing the contestants to illustrate the option to film toon actors to create cartoons instead of drawing sequences.
to:
* EyeScream: Many characters are able to pop out their eyes, but only in moments of shock because that's how cartoon logic works. Sally is the only one shown to be able to remove her eyes casually, which she sometimes do while reading in her room.
* FingerFraming: Kevin panshots his classroom while finger framing the contestants to illustrate the option to film toon actorsto create cartoons instead of drawing sequences.sequences to create cartoons.
* FlyingBroomstick: Sally has a flying broomstick both for travel and for skating. She flies on it during the opening cutscene, but it's knocked out from under her when Decker and Vert make an emergency landing and their combined weight proves to be too much for the broomstick. Sally also replaces her skateboard with her broomstick during her grind appeal special Flying Broom.
* FingerFraming: Kevin panshots his classroom while finger framing the contestants to illustrate the option to film toon actors
* FlyingBroomstick: Sally has a flying broomstick both for travel and for skating. She flies on it during the opening cutscene, but it's knocked out from under her when Decker and Vert make an emergency landing and their combined weight proves to be too much for the broomstick. Sally also replaces her skateboard with her broomstick during her grind appeal special Flying Broom.
* FourSeasonsLevel: Act 3: Fantasy Studio consists of three film stages: Winter, Fall, and a third stage that combines Summer and Spring. By default, the third film stage only has flower buds, but when a contestant launches themself up to the giant star prop, stardust rains on the stage and the buds grow into venus flytraps.
%%* FunnyTerrainCrossSection:
* TheGhost: Kevin's profile notes that he was hired to be an instructor at the skating school for Hypergrind by Chief Walt. This would make Chief Walt the organizer of the contest, but he never shows up, not even during the award ceremony.
* TheGhost: Kevin's profile notes that he was hired to be an instructor at the skating school for Hypergrind by Chief Walt. This would make Chief Walt the organizer of the contest, but he never shows up, not even during the award ceremony.
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* InUniverseCamera:
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%%* HumanCannonball:
* IJustWantToHaveFriends: The only hint of what Sally wants out of the contest is her photo cutscene, during which she stares at a promotional picture of Penny and remarks that "they don't teach you how to be popular in school." Combined with her nerdiness, it appears that her motive is to break out of her shell and make some friends.
%%* InUniverseCamera:
* IJustWantToHaveFriends: The only hint of what Sally wants out of the contest is her photo cutscene, during which she stares at a promotional picture of Penny and remarks that "they don't teach you how to be popular in school." Combined with her nerdiness, it appears that her motive is to break out of her shell and make some friends.
%%* InUniverseCamera:
* LevitatingLotusPosition: Sally, who is a gifted witch, assumes a floating lotus position on her skateboard while performing a B/S Board Slice.
%%* MagicMusic:
* MagicWand: Sally is a witch and has all the archetypical equipment for the job: the pointy hat, the flying broomstick, and of course a magic wand. She twirls around with it during her air appeal special Magic Wand, thereby summoning tiny sallies. And during her manual appeal special, she swings her magic wand like a baton while her mummy puppets march after her.
%%* ManEatingPlant:
%%* TheManInTheMoon:
* MagicWand: Sally is a witch and has all the archetypical equipment for the job: the pointy hat, the flying broomstick, and of course a magic wand. She twirls around with it during her air appeal special Magic Wand, thereby summoning tiny sallies. And during her manual appeal special, she swings her magic wand like a baton while her mummy puppets march after her.
%%* ManEatingPlant:
%%* TheManInTheMoon:
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%%* SimonSaysMiniGame:
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* SimonSaysMiniGame: Simon Says is the name of one of the challenges that can be issued and it's the one that most leans into the Negative Reaction gameplay aspect. During a Simon Says round, the contestant is given an ever-lengthening sequence of Negative Reactions to perform. The goal is to complete as many Negative Reactions as possible to walk away with the best score. This particular mini-game is tough because it requires the player to memorize the map's layout for the locations of each Negative Reaction. On the upside, performing the wrong Negative Reaction affects neither the score nor the sequence.
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* SouthernBelle: Piggy Sue is a modern Bonne Belle. Aside from her accent, she's easily the most hospitable of the cast and despite being relatively young is a bit of an old soul. The middle-aged Mr. Smith, who isn't the easiest person to get along with, thinks highly of her and Piggy Sue is the only contestant who thanks people, both the contest's crew and her family, if she wins.
to:
* SouthernBelle: Piggy Sue is a modern Bonne Belle. Aside from her thick Southern accent, she's easily the most hospitable of the cast and despite being relatively young is a bit of an old soul. The middle-aged Mr. Smith, who isn't the easiest person to get along with, thinks highly of her and not only is Piggy Sue is the only contestant one of few characters who thanks people, both dedicates her winning speech to someone else, she dedicates it to a whole string of people ranging from the contest's crew and to her family, if she wins.family.
%%* SpoiledBrat:
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* StandardSnippet: There are several scenes or moves that utilize classical music.
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* StandardSnippet: There are several scenes or moves that utilize classical music.
** When the Johnson Bros decide to tell Sally about their search for their lost brother, Music/ErikSatie's "Gymnopédie No. 1" plays.
* SummoningRitual: On the roof of the mansion in Act 4: Haunted Night six candles are set at an even pace in a circle. A contestant who sets themselves on fire can light these candles and summon the Grim Reaper. The Grim Reaper will spin around with his scythe out, giving the contestants an opportunity to decapitate themselves.
%%* SupermodelStrut:
%%* SupermodelStrut:
* TornadoMove: There is a circular pen in a clearing in Act 2: Western Film. Grinding along its edge brings about a tornado. A contestant can skate into this tornado to be launched up, giving easy access to the town's roofs.
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* XRaySparks: One of the hazards that can be used for negative reactions is getting zapped with high voltage, an action called Lightning. If this happens, the silhouette of the contestant turns black and transparent, leaving their bright white skeleton well-visible. All the while, blue electricity surrounds them.
to:
* TheUnpronounceable: Bob's true name is Pxhbiqt. He goes by Bob to make it easier for everyone.
* VariantPowerCopying: Kevin has no original appeal specials and instead has variants of those of others. His Laser Beam is Freddy's Laser Beam, only without the 360 degrees limb rotation. His Samurai Style is Vert's Samurai Style, only Kevin doesn't turn his back to the audience. His Tiny Kevin is Freddy's Tiny Robots, only the tiny kevins are just the face and they always look at the camera as if they're stickers while the tiny robots are full-bodied robots with some three-dimensionality to them. His Dark Ballerina is Piggy Sue's Prima Ballerina, just with a vulture them and distorted music compared to Piggy Sue's swan theme and elegant melody. His Kickin' Back is Piggy Sue's Re-lax, but with some additional twerking. And his Synchro Swim is the Johnson Bros' Synchro Swim, but without any actual synchronized swimming.
* XRaySparks: One of the hazards that can be used fornegative reactions Negative Reactions is getting zapped with high voltage, an action called Lightning. If this happens, the silhouette of the contestant turns black and transparent, leaving their bright white skeleton well-visible. All the while, blue electricity surrounds them.
* VariantPowerCopying: Kevin has no original appeal specials and instead has variants of those of others. His Laser Beam is Freddy's Laser Beam, only without the 360 degrees limb rotation. His Samurai Style is Vert's Samurai Style, only Kevin doesn't turn his back to the audience. His Tiny Kevin is Freddy's Tiny Robots, only the tiny kevins are just the face and they always look at the camera as if they're stickers while the tiny robots are full-bodied robots with some three-dimensionality to them. His Dark Ballerina is Piggy Sue's Prima Ballerina, just with a vulture them and distorted music compared to Piggy Sue's swan theme and elegant melody. His Kickin' Back is Piggy Sue's Re-lax, but with some additional twerking. And his Synchro Swim is the Johnson Bros' Synchro Swim, but without any actual synchronized swimming.
* XRaySparks: One of the hazards that can be used for
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* AsleepInClass: Johnson Bro #1 is asleep during Kevin's class. It goes unnoticed because Johnson Bro #2 is paying attention and they share one outfit.
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* {{Ballet}}: Piggy Sue is trained in classical ballet and combines its principals in her skateboarding style. Prima Ballerina
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* AwkwardlyPlacedBathtub: During both her manual appeal specials, Re-lax and Rubba Dub Dub, Piggy Sue manifests a bathtub for her to unwind in and provide her audience with a little bit of service even though she doesn't have the looks for it. She also awaits the announcing of the winner at the grand ceremony while seated in her bathtub. Kevin's manual appeal special Kickin' Back is based on Piggy Sue's Re-lax and so he too spawns a bathtub on the spot.
* {{Ballet}}: Piggy Sue is trained in classical ballet and combines its principals in her skateboarding style. For her grind appeal special PrimaBallerinaBallerina, she dons a tutu with a swan's head to dance to music from ''Theatre/SwanLake''. Kevin's grind appeal special Dark Ballerina is based on Piggy Sue's Prima Ballerina and so he too dresses up in a tutu to perform in. Only, his music is all wonky and instead of a swan's head his dress sports a vulture's head.
%%* BathingBeauty: Piggy Sue loves relaxing in a bath, possibly because she's a pig.
* {{Ballet}}: Piggy Sue is trained in classical ballet and combines its principals in her skateboarding style. For her grind appeal special Prima
%%* BathingBeauty: Piggy Sue loves relaxing in a bath, possibly because she's a pig.
%%* BowledOver:
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%%* IWillFindYou:
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* IWillFindYou: Both Freddy and the Johnson Bros participate in the contest in the hopes that with all those cameras on them, they will draw the attention of someone they are looking for. Neither storyline provides the circumstances of how those involved got separated. In Freddy's case, he wants to be reunited with his creator and one true friend, Professor Daryl. In case of the Johnson Bros, those participating are Bro #1 and Bro #2 of a triplet, but they've lost contact with Bro #3.
* LivingCrashpad: During the opening sequence, Decker and Vert are launched up onto Sally's flying broomstick. The extra weight is too much for the vehicle and so the trio falls down. First Vert lands atop Bob, who's out on stroll through Toon City, then Decker lands atop Vert, and lastly Sally lands atop Decker.
* MirrorCrackingUgly: In two different scenarios, Piggy Sue breaks the lens of the camera by being flirtatious in its direction. Her air appeal special Impish Wink causes her head to inflate while she first shows her backside to the camera, then turns around and winks as she asks "Like what you see?". The lens shatters in response. If Piggy Sue wins the contest, she winks at the camera during her speech. This not only cracks the lens, but also damages the camera's internals to intermittently show static instead of Piggy Sue's speech.
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* MoonRabbit: Gigi looks like a girl dressed in a pink rabbit-shaped pajamas, but she can move the ears of her supposed pajamas, so the outfit might be part of her body. Gigi's grind appeal special is Crescent Grind, which turns her board into a crescent moon that spins around her.
to:
* MoonRabbit: Gigi looks like a girl dressed in a pink rabbit-shaped pajamas, but she can move the ears of her supposed pajamas, so the outfit might be part of her body. Gigi's grind appeal special is Crescent Grind, which turns her board into a crescent moon that spins around her. She also has a manual appeal special called Low Gravity, as you'd find on the moon, during which she walks on her ears.
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%%* NewJobAsThePlotDemands:
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%%* OffWithHisHead:
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%%* SouthernBelle: Piggy Sue is a modern Bonne Belle. Aside from her
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%%* SquashedFlat:
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** Piggy Sue's grind appeal special is Prima Ballerina, for which she dons a swan-themed tutu while a sped up version of Overture of ''Theatre/SwanLake''.
** When Gigi fights back against Bob placing a curse on her, Cello Suite No.1 by [[Music/JohannSebastianBach Bach]] plays.
* StockShonenHero: Decker is an American skater punk, but still one created by Japan following the shounen hero formula. Rebellious as he looks, he is a go-getter with a strong sense of loyalty and right and wrong. He has a tragic backstory of how his family fell apart and he and his little sister ended up in an orphanage. He befriended Vert there, but in adulthood they went separate ways and became rivals. Decker is the energetic upstart, Vert the ostensibly superior stoic. Decker joins the contest both to earn money for the orphanage he owes so much to and to follow in his father's footsteps, who was one of the best skateboarders in the world before his premature death.
%%* ToiletHumour:
%%* TotemPoleTrench:
** When Gigi fights back against Bob placing a curse on her, Cello Suite No.1 by [[Music/JohannSebastianBach Bach]] plays.
* StockShonenHero: Decker is an American skater punk, but still one created by Japan following the shounen hero formula. Rebellious as he looks, he is a go-getter with a strong sense of loyalty and right and wrong. He has a tragic backstory of how his family fell apart and he and his little sister ended up in an orphanage. He befriended Vert there, but in adulthood they went separate ways and became rivals. Decker is the energetic upstart, Vert the ostensibly superior stoic. Decker joins the contest both to earn money for the orphanage he owes so much to and to follow in his father's footsteps, who was one of the best skateboarders in the world before his premature death.
%%* ToiletHumour:
%%* TotemPoleTrench:
to:
** Piggy Sue's grind appeal special is Prima Ballerina, for which she dons a swan-themed tutu while a sped up version of Overture "Overture" of ''Theatre/SwanLake''.
''Theatre/SwanLake'' plays.
** A melody, "Walkure", incorporating "StandardSnippet/RideOfTheValkyries" plays in the gym during training.
** A melody, "DRA Spring", incorporating "Spring" from ''The Four Seasons'' by Music/AntonioVivaldi plays in Act 4: Haunted Night.
** When Gigi fights back against Bob placing a curse on her,Cello "Cello Suite No.1 1" by [[Music/JohannSebastianBach Bach]] plays.
* StockShonenHero: Decker is an American skater punk, but still one created by Japan following the shounen hero formula.Rebellious Anti-establishment as he looks, he is a go-getter with a strong sense of loyalty and right and wrong. He has a tragic backstory of how his family fell apart and of how he and his little sister ended up in an orphanage. He befriended Vert there, but in adulthood they went they've gone separate ways and became become rivals. Decker is the energetic upstart, Vert the ostensibly superior stoic. Decker joins the contest both to earn money for the orphanage he owes so much to and to follow in his father's footsteps, who was one of the best skateboarders in the world before his premature death.
%%*ToiletHumour:
%%*ToiletHumour: Part of the game's humor is slapstick violence, another part is the characters being silly,
* TotemPoleTrench: The Johnson Bros are two short guys stacked atop each other to look like one tall guy. They fill up a single tracksuit together, of which the front is cut open to allow Bro #2 to see. Usually, there are no sleeves for Bro #2, but during some moves he does have them. Neither brother means deception with their two-guys-in-a-tracksuit getup; they're just that in-tune that they prefer to participate as one contestant.
** A melody, "Walkure", incorporating "StandardSnippet/RideOfTheValkyries" plays in the gym during training.
** A melody, "DRA Spring", incorporating "Spring" from ''The Four Seasons'' by Music/AntonioVivaldi plays in Act 4: Haunted Night.
** When Gigi fights back against Bob placing a curse on her,
* StockShonenHero: Decker is an American skater punk, but still one created by Japan following the shounen hero formula.
%%*
%%*
* TotemPoleTrench: The Johnson Bros are two short guys stacked atop each other to look like one tall guy. They fill up a single tracksuit together, of which the front is cut open to allow Bro #2 to see. Usually, there are no sleeves for Bro #2, but during some moves he does have them. Neither brother means deception with their two-guys-in-a-tracksuit getup; they're just that in-tune that they prefer to participate as one contestant.
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%%* TubeTravel:
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%%* TubeTravel:TubeTravel: In Toon City,
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[[caption-width-right:350:''WesternAnimation/CelebrityDeathmatch'', save me a spot!]]
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Added DiffLines:
%%* SimonSaysMiniGame:
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''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with signature music by Grizzly. It is a late entry from the skateboarding game boom of 1996-2003 as it was released on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. As such, it is one of the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth generation]]'s rare titles.
to:
''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with signature music by Grizzly. It is a late entry from to the skateboarding game boom of 1996-2003 as it was released on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. As such, it is one of the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth generation]]'s rare titles.
titles.
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%%* AmbiguousSituation:
%%* AstroClone:
%%* AstroClone:
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%%*
** What happened between Penny and her ex-boyfriend? She says that they "were supposed to be happy together," but whether they broke up or if he disappeared or died is left open.
** How and why did the third Johnson Bro get separated from the other two? All the audience is told is that the first and second brothers are desperately looking for him.
** Sally is the only character without a profile, seemingly because she was intended to be an unlockable character until shortly before release. Because of this, her backstory and her motivations for entering the contest are vague at best.
** Freddy possesses a gold key in addition to his silver one. The gold key is evidently not compatible with because Freddy is badly affected every time he uses it, so the question is with what whom it is compatible. Freddy does have half an ochre robot head and two ochre robot hands lying around in his dressing room, so possibly the key goes with that set.
* AstroClone: Freddy is a wind-up frankenmonster robot in search of his missing creator, the grey-haired elderly Professor Daryl. He has tube legs, jet-feet, and he can shoot laser beams from his eyes and fingers.
%%* AsYouKnow:
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%%* Bookworm:
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%%* CameraAbuse:
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* CoveredInGunge: One of the hazards that can be used for negative reactions is dunking the contestant in sticky liquids, an action called Paint. There are always two per act to choose from. In Act 1: Toon City, the choices are white milk that pours out of a bottle-shaped billboard and liquidized brown poop found in the porta-potties. In Act 2: Western Film, the choices are purple whiskey that pours out of bottle-shaped billboard at the saloon and dirty green water that leaks from a water tower. In Act 3: Fantasy Studio, the choices are polluted white water that leaks from a pitcher pump and buckets of blue stage paint left open. In Act 4: Haunted Night, the choices are orange vomit spewed around by pumpkin heads and purple paint sprayed around by the ghost tram. In Act 5: Factory, the choices are brown waste leaking from its container or green soap water sprayed by a sweeper truck. In Act 6: Jungle, the choices are brown poop obtained by being run through the digestive track of a hippo and orange nectar found inside rafflesias. In Act 7: Ninja Village, the choices are green tea distributed by the active tea robots and something else. In Act 8: Hong Kong Night, the choices are yellow soup left to cool and dirty green water pouring from a fountain.
* CuckooClockGag: The town hall in Act 2: Western Film features a big clock that's actually a giant cuckoo clock. Jumping over to it when it pops out sends the contestant flying.
* CuckooClockGag: The town hall in Act 2: Western Film features a big clock that's actually a giant cuckoo clock. Jumping over to it when it pops out sends the contestant flying.
to:
* CoveredInGunge: One of the hazards that can be used for negative reactions is dunking the contestant in sticky liquids, an action called Paint. There are always at least two per act to choose from. In Act 1: Toon City, the choices are white milk that pours out of a bottle-shaped billboard and liquidized brown poop found in the porta-potties. In Act 2: Western Film, the choices are purple whiskey that pours out of bottle-shaped billboard at the saloon and dirty green water that leaks from a water tower. In Act 3: Fantasy Studio, the choices are polluted white water that leaks from a pitcher pump and buckets of blue stage paint left open. In Act 4: Haunted Night, the choices are orange vomit spewed around by pumpkin heads and purple paint sprayed around by the ghost tram. In Act 5: Factory, the choices are brown waste leaking from its container or container, green soap water sprayed by a sweeper truck.truck, or purple paint sprayed by a conveyor belt's robot arm. In Act 6: Jungle, the choices are brown poop obtained by being run through the digestive track of a hippo and orange nectar found inside rafflesias. In Act 7: Ninja Village, the choices are green tea distributed by the active tea robots and something else. In Act 8: Hong Kong Night, the choices are yellow soup left to cool and dirty green water pouring from a fountain.
* CuckooClockGag: The town hall in Act 2: Western Film features abig town clock that's actually a giant disturbingly big cuckoo clock. Jumping over to it when it pops out sends the contestant flying.
* CuckooClockGag: The town hall in Act 2: Western Film features a
Changed line(s) 39 (click to see context) from:
* {{Expy}}: Kevin looks a lot like John Kricfalusi's signature character George Liquor and fills a similar mentor role.
to:
* {{Expy}}: {{Expy}}:
** Kevin looks a lot like John Kricfalusi's signature character George Liquor and fills a similar mentorrole.role.
** Mr. Smith is ''Go! Go! Hypergrind''[='=]s version of Slappy Squirrel from ''WesternAnimation/{{Animaniacs}}''. He is the only old-timer among the contestants, confident in his his actor know-how to the point of arrogance, and his appeal specials show both technical skill and a dedication to slapstick.
** Kevin looks a lot like John Kricfalusi's signature character George Liquor and fills a similar mentor
** Mr. Smith is ''Go! Go! Hypergrind''[='=]s version of Slappy Squirrel from ''WesternAnimation/{{Animaniacs}}''. He is the only old-timer among the contestants, confident in his his actor know-how to the point of arrogance, and his appeal specials show both technical skill and a dedication to slapstick.
* FingerFraming: Kevin panshots his classroom while finger framing the contestants to illustrate the option to film toon actors to create cartoons instead of drawing sequences.
%%* NewJobAsThePlotDemands:
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%%* PomPomGirl:
to:
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[[caption-width-right:350:''WesternAnimation/CelebrityDeathmatch'', here I come!]]
to:
[[caption-width-right:350:''WesternAnimation/CelebrityDeathmatch'', here I come!]]save me a spot!]]
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%%* AllLoveIsUnrequited:
to:
%%* AmbiguousSituation:
%%* AstroClone:
%%* AstroClone:
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%%* BloodlessCarnage:
* BoobBasedGag: There are billboards in Act 1: Toon City promoting milk. These billbo,,ards feature a woman holding milk and sporting humongous mechanized breasts that stick out of the billboard and flop up and down. Those breasts are one of the hazards that can be used to generate negative reactions: hopping on top of them bounces the contestant up sky high.
* ButtBiter: One of the negative reactions is Pinch, which principally is obtained by landing in a body of water and get one of its inhabitants to chew on the contestant's behind. In Act 4: Haunted Night, jumping into a pond will get fish skeleton hooked into the contestant's butt flesh. In Act 6: Jungle, jumping into the water nets the contestant a crocodile on the butt. And in Act 7: Ninja Village, jumping into a pond will get the hungry fish to bite.
* BoobBasedGag: There are billboards in Act 1: Toon City promoting milk. These billbo,,ards feature a woman holding milk and sporting humongous mechanized breasts that stick out of the billboard and flop up and down. Those breasts are one of the hazards that can be used to generate negative reactions: hopping on top of them bounces the contestant up sky high.
* ButtBiter: One of the negative reactions is Pinch, which principally is obtained by landing in a body of water and get one of its inhabitants to chew on the contestant's behind. In Act 4: Haunted Night, jumping into a pond will get fish skeleton hooked into the contestant's butt flesh. In Act 6: Jungle, jumping into the water nets the contestant a crocodile on the butt. And in Act 7: Ninja Village, jumping into a pond will get the hungry fish to bite.
to:
* BoobBasedGag: There are billboards in Act 1: Toon City promoting milk. These
%%* Bookworm:
* Butlerspace: If Bob wins the contest, when he gets up on stage two handmaidens appear out of nowhere to shower him in rose petals for extra prestige.
* ButtBiter: One of the negative reactions is Pinch, which
Changed line(s) 21 (click to see context) from:
%%* ClockworkCreature:
to:
** Spümcø billboards using the "George Liquor" logo and Poponchi billboards using "STRONG FORCE FROM FAR EAST" logo are set up in the training gym.
Changed line(s) 26,28 (click to see context) from:
%%* CosmeticAward: There are a lot of unlockable goodies for completing Story mode, getting various grades in Single Session mode
* CoveredInGunge: One of the hazards that can be used for negative reactions is dunking the contestant in sticky liquids, an action called Paint. There are always two per stage to choose from. In Act 1: Toon City, the choices are white milk that pours out of a bottle-shaped billboard and liquidized brown poop found in the porta-potties. In Act 2: Western Film, the choices are purple whiskey that pours out of bottle-shaped billboard at the saloon and dirty green water that leaks from a water tower. In Act 3: Fantasy Studio, the choices are polluted white water that leaks from a pitcher pump and buckets of blue stage paint left open. In Act 4: Haunted Night, the choices are orange vomit spewed around by pumpkin heads and purple paint sprayed around by the ghost tram. In Act 5: Factory, the choices are brown waste leaking from its container or green soap water sprayed by a sweeper truck. In Act 6: Jungle, the choices are brown poop obtained by being run through the digestive track of a hippo and orange nectar found inside rafflesias. In Act 7: Ninja Village, the choices are green tea distributed by the active tea robots and something else. In Act 8: Hong Kong Night, the choices are yellow soup left to cool and dirty green water pouring from a fountain.
%%* CuckooClockGag:
* CoveredInGunge: One of the hazards that can be used for negative reactions is dunking the contestant in sticky liquids, an action called Paint. There are always two per stage to choose from. In Act 1: Toon City, the choices are white milk that pours out of a bottle-shaped billboard and liquidized brown poop found in the porta-potties. In Act 2: Western Film, the choices are purple whiskey that pours out of bottle-shaped billboard at the saloon and dirty green water that leaks from a water tower. In Act 3: Fantasy Studio, the choices are polluted white water that leaks from a pitcher pump and buckets of blue stage paint left open. In Act 4: Haunted Night, the choices are orange vomit spewed around by pumpkin heads and purple paint sprayed around by the ghost tram. In Act 5: Factory, the choices are brown waste leaking from its container or green soap water sprayed by a sweeper truck. In Act 6: Jungle, the choices are brown poop obtained by being run through the digestive track of a hippo and orange nectar found inside rafflesias. In Act 7: Ninja Village, the choices are green tea distributed by the active tea robots and something else. In Act 8: Hong Kong Night, the choices are yellow soup left to cool and dirty green water pouring from a fountain.
%%* CuckooClockGag:
to:
* CoveredInGunge: One of the hazards that can be used for negative reactions is dunking the contestant in sticky liquids, an action called Paint. There are always two per
Changed line(s) 32 (click to see context) from:
* EverythingTryingToKillYou: The stages are chock-full of hazards that inflict all kinds of slapstick violence on whomever comes in contact with them. Decapitation by sawblade, being blown sky high by a bomb, getting chewed by giant mouths, and so on are omnipresent threats, but this is to the contestants' benefit. By getting hurt, they get negative reactions, which can be linked for lots of points and thus massive winnings.
to:
* EverythingTryingToKillYou: The stages acts are chock-full of hazards that inflict all kinds of slapstick violence on whomever comes in contact with them. Decapitation by sawblade, being blown sky high by a bomb, getting chewed by giant mouths, and so on are omnipresent threats, but this is to the contestants' benefit. By getting hurt, they get negative reactions, which can be linked for lots of points and thus massive winnings.
%%* GoldTooth:
* GrimReaper: The Grim Reaper can be summoned in Act 4: Haunted Night by lighting the six candles aligned in a circle on the roof. When present, he spins in a circle holding his scythe. When hit, the contestant suffers Decapitation and is sent flying.
* GrimReaper: The Grim Reaper can be summoned in Act 4: Haunted Night by lighting the six candles aligned in a circle on the roof. When present, he spins in a circle holding his scythe. When hit, the contestant suffers Decapitation and is sent flying.
%%* IWillFindYou:
* MolotovCocktail: In a Battle round, the weapon a contestant gets for setting themselves on fire are molotov cocktails. The aim is to hit the opponent with them,
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* NoNameGiven: Some peripheral characters, such as Sister Mary and Dr. Daryl, are given names. Others, like Decker's sister and Penny's once-boyfriend, have to do without name.
to:
* NoNameGiven: Some peripheral characters, such as Sister Mary and Dr. Professor Daryl, are given names. Others, like Decker's sister and Penny's once-boyfriend, have to do without name.
Changed line(s) 49 (click to see context) from:
* OutsideRide: A move that never comes up during missions but is possible to pull off is skitching. Each stage has at least one vehicle making rounds and contestants can grab onto the back and ride along on their skateboards.
to:
* OutsideRide: A move that never comes up during missions but is possible to pull off is skitching. Each stage act has at least one vehicle making rounds and contestants can grab onto the back and ride along on their skateboards.skateboards.
%%* PaletteSwap:
%%* PaletteSwap:
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%%**
%%* StockShonenHero:
%%* StockShonenHero:
to:
%%*
* StockShonenHero: Decker is an American skater punk, but still one created by Japan following the shounen hero formula. Rebellious as he looks, he is a go-getter with a strong sense of loyalty and right and wrong. He has a tragic backstory of how his family fell apart and he and his little sister ended up in an orphanage. He befriended Vert there, but in adulthood they went separate ways and became rivals. Decker is the energetic upstart, Vert the ostensibly superior stoic. Decker joins the contest both to earn money for the orphanage he owes so much to and to follow in his father's footsteps, who was one of the best skateboarders in the world before his premature death.
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Changed line(s) 15 (click to see context) from:
* AmazingTechnicolorWildlife: In addition to the people of Toon World, there are also animals that don't look too different from the animals that live in the Real World except for their colors. The horses in Western Film, for instance, are blue and green.
to:
* AmazingTechnicolorWildlife: In addition to the people of Toon World, there are also animals that don't look too different from the animals that live in the Real World except for their colors. The For instance, the horses in Act 2: Western Film, for instance, Film are blue and green. green, and the gorilla in Act 6: Jungle is purple.
Changed line(s) 18 (click to see context) from:
* BoobBasedGag: There are billboards in Toon City promoting milk. These billboards feature a woman holding milk and sporting humongous mechanized breasts that stick out of the billboard and flop up and down. Those breasts are one of the hazards that can be used to generate negative reactions: jumping over on top of them bounces the contestant up sky high.
to:
* BoobBasedGag: There are billboards in Act 1: Toon City promoting milk. These billboards billbo,,ards feature a woman holding milk and sporting humongous mechanized breasts that stick out of the billboard and flop up and down. Those breasts are one of the hazards that can be used to generate negative reactions: jumping over hopping on top of them bounces the contestant up sky high.high.
* ButtBiter: One of the negative reactions is Pinch, which principally is obtained by landing in a body of water and get one of its inhabitants to chew on the contestant's behind. In Act 4: Haunted Night, jumping into a pond will get fish skeleton hooked into the contestant's butt flesh. In Act 6: Jungle, jumping into the water nets the contestant a crocodile on the butt. And in Act 7: Ninja Village, jumping into a pond will get the hungry fish to bite.
* ButtBiter: One of the negative reactions is Pinch, which principally is obtained by landing in a body of water and get one of its inhabitants to chew on the contestant's behind. In Act 4: Haunted Night, jumping into a pond will get fish skeleton hooked into the contestant's butt flesh. In Act 6: Jungle, jumping into the water nets the contestant a crocodile on the butt. And in Act 7: Ninja Village, jumping into a pond will get the hungry fish to bite.
Changed line(s) 26 (click to see context) from:
* CoveredInGunge: One of the hazards that can be used for negative reactions is dunking the contestant in disgusting or slimy liquids, an action called Paint. There are always two per stage to choose from. In Toon City, the choices are milk that pours out of a bottle-shaped billboard and liquidized poop found in the porta-potties. In Western Film, the choices are whiskey that pours out of bottle-shaped billboard at the saloon and dirty green water that leaks from a water tower. In Fantasy Studio, the choices are polluted white water that leaks from a pitcher pump and buckets of blue stage paint left open. In Haunted Night, the choices are orange vomit spewed around by pumpkin heads and something else. In Factory, the choices are brown waste leaking from its container or green soap water sprayed by a sweeper truck. In Jungle, the choices are hippo poop obtained by being run through the digestive track of a hippo and contaminated blue water pouring from a fountain. In Ninja Village, the choices are green tea distributed by the active tea robots and something else. In Hong Kong Night, the choices are yellow soup left to cool and dirty green water pouring from a fountain.
to:
* CoveredInGunge: One of the hazards that can be used for negative reactions is dunking the contestant in disgusting or slimy sticky liquids, an action called Paint. There are always two per stage to choose from. In Act 1: Toon City, the choices are white milk that pours out of a bottle-shaped billboard and liquidized brown poop found in the porta-potties. In Act 2: Western Film, the choices are purple whiskey that pours out of bottle-shaped billboard at the saloon and dirty green water that leaks from a water tower. In Act 3: Fantasy Studio, the choices are polluted white water that leaks from a pitcher pump and buckets of blue stage paint left open. In Act 4: Haunted Night, the choices are orange vomit spewed around by pumpkin heads and something else. purple paint sprayed around by the ghost tram. In Act 5: Factory, the choices are brown waste leaking from its container or green soap water sprayed by a sweeper truck. In Act 6: Jungle, the choices are hippo brown poop obtained by being run through the digestive track of a hippo and contaminated blue water pouring from a fountain. orange nectar found inside rafflesias. In Act 7: Ninja Village, the choices are green tea distributed by the active tea robots and something else. In Act 8: Hong Kong Night, the choices are yellow soup left to cool and dirty green water pouring from a fountain.
Changed line(s) 29 (click to see context) from:
* TheDarknessGazesBack: Many pairs of red eyes gaze out from the utter darkness of the tram tunnels. Walking into them gets the contestant beaten up.
to:
* TheDarknessGazesBack: Many pairs of red eyes gaze out from the utter darkness of the tram tunnels.tunnels in Act 4: Haunted Night. Walking into them gets the contestant beaten up.
Changed line(s) 31 (click to see context) from:
%%* ExpressiveMask:
to:
* ExpressiveMask: Bob has a band over his head that obscures his eyes. Usually, the band is lined with dollar signs, but while looking up at the big-breasted woman on the milk billboard the band is lined with hearts.
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%%* NoseNuggets:
to:
* OutsideRide: A move that never comes up during missions but is possible to pull off is skitching. Each stage has at least one vehicle making rounds and contestants can grab onto the back and ride along on their skateboards.
%%* SouthernBelle: Piggy Sue is a modern Bonne Belle. Aside from her
%%* TotemPoleTrench:
Changed line(s) 62 (click to see context) from:
%%* XRaySparks: One of the hazards that can be used for negative reactions is getting zapped with high voltage, an action called Lightning. If this happens, the silhouette of the contestant turns black and transparent, leaving their bright white skeleton well-visible. All the while, blue electricity surrounds them.
to:
Is there an issue? Send a MessageReason:
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Changed line(s) 2 (click to see context) from:
[[caption-width-right:350:]]
to:
Changed line(s) 6,7 (click to see context) from:
''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with music by Grizzly. It is a late entry from the skateboarding game boom of 1996-2003 as it was released on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. As such, it is one of the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth generation]]'s rare titles.
to:
''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with signature music by Grizzly. It is a late entry from the skateboarding game boom of 1996-2003 as it was released on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. As such, it is one of the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth generation]]'s rare titles.
Changed line(s) 15 (click to see context) from:
* AmazingTechnicolorWildlife: The horses in Western Film are blue and green. They are inhabitants of the Toon World like everyone else,
to:
* AmazingTechnicolorWildlife: In addition to the people of Toon World, there are also animals that don't look too different from the animals that live in the Real World except for their colors. The horses in Western Film Film, for instance, are blue and green. They are inhabitants of the Toon World like everyone else,
%%* ClockworkCreature:
* CoveredInGunge: One of the hazards that can be used for negative reactions is dunking the contestant in disgusting or slimy liquids, an action called Paint. There are always two per stage to choose from. In Toon City, the choices are milk that pours out of a bottle-shaped billboard and liquidized poop found in the porta-potties. In Western Film, the choices are whiskey that pours out of bottle-shaped billboard at the saloon and dirty green water that leaks from a water tower. In Fantasy Studio, the choices are polluted white water that leaks from a pitcher pump and buckets of blue stage paint left open. In Haunted Night, the choices are orange vomit spewed around by pumpkin heads and something else. In Factory, the choices are brown waste leaking from its container or green soap water sprayed by a sweeper truck. In Jungle, the choices are hippo poop obtained by being run through the digestive track of a hippo and contaminated blue water pouring from a fountain. In Ninja Village, the choices are green tea distributed by the active tea robots and something else. In Hong Kong Night, the choices are yellow soup left to cool and dirty green water pouring from a fountain.
%%* CuckooClockGag:
%%* CuckooClockGag:
* TheDarknessGazesBack: Many pairs of red eyes gaze out from the utter darkness of the tram tunnels. Walking into them gets the contestant beaten up.
%%* ExpressiveMask:
Changed line(s) 34 (click to see context) from:
* LadyInRed: Penny is an absolute stunner and a professional model. She wears a red leather outfit consisting of a zip-up leotard, elbow-length gloves, and knee-high boots that contrast sharply against her blue fur.
to:
* LadyInRed: Penny is an absolute unapologetic stunner and a professional model. She wears a red leather outfit consisting of a zip-up leotard, elbow-length gloves, and knee-high boots that contrast sharply against her blue fur.fur.
%%* MagicalFlutist:
%%* MagicalFlutist:
%%* NoseNuggets:
%%* OffWithHisHead:
%%* OffWithHisHead:
%%* SnakeCharmer:
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**
to:
%%* StockShonenHero:
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%%* XRaySparks:
to:
%%* XRaySparks:TubeTravel:
%%* XRaySparks: One of the hazards that can be used for negative reactions is getting zapped with high voltage, an action called Lightning. If this happens, the silhouette of the contestant turns black and transparent, leaving their bright white skeleton well-visible. All the while, blue electricity surrounds them.
%%* XRaySparks: One of the hazards that can be used for negative reactions is getting zapped with high voltage, an action called Lightning. If this happens, the silhouette of the contestant turns black and transparent, leaving their bright white skeleton well-visible. All the while, blue electricity surrounds them.
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Changed line(s) 3,4 (click to see context) from:
''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with music by Grizzly. It is a late entry from the skateboarding game boom of 1996-2003 as it was released on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. As such, it is one of the rarest titles to be found in the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth generation]].
to:
->''Do you have what it takes to become the next SPUMCO action film star?''
-->--Back-of-the-box description.
''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with music by Grizzly. It is a late entry from the skateboarding game boom of 1996-2003 as it was released on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. As such, it is one ofthe rarest titles to be found in the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth generation]].
generation]]'s rare titles.
-->--Back-of-the-box description.
''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with music by Grizzly. It is a late entry from the skateboarding game boom of 1996-2003 as it was released on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. As such, it is one of
* AddedAlliterativeAppeal: One of the marketing taglines for the game goes "Crude. Crazy. Constitutionally protected."
Changed line(s) 11 (click to see context) from:
%%* {{Ballet}}:
to:
* {{Ballet}}: Piggy Sue is trained in classical ballet and combines its principals in her skateboarding style. Prima Ballerina
Added DiffLines:
* BoobBasedGag: There are billboards in Toon City promoting milk. These billboards feature a woman holding milk and sporting humongous mechanized breasts that stick out of the billboard and flop up and down. Those breasts are one of the hazards that can be used to generate negative reactions: jumping over on top of them bounces the contestant up sky high.
Added DiffLines:
* CompanyCameo:
** Spümcø, Inc is outright part of the in-game story. The Toon World is in trouble because of the increasing popularity of CGI, so its leaders join forces with the Real World studio Spümcø to produce a "major action-packed cartoon featuring extreme skateboarding" to put cel animation back on the map. The game covers the auditions for who gets to be the star of the new show.
** Several Spümcø billboards using the "George Liquor" logo are set up in Toon City.
** There's a billboard using Poponchi's "STRONG FORCE FROM FAR EAST" logo near the restaurant in Toon City. The name Poponchi is also written on the bowling pin billboard decorating the bowling alley and on the theater billboard behind the giant robot.
%%* CosmeticAward: There are a lot of unlockable goodies for completing Story mode, getting various grades in Single Session mode
* DanceBattler: Both Piggy Sue and Penny incorporate dance moves in their specials. For Piggy Sue, her grind appeal Prima Ballerina relies on ballet. For Penny, her air appeal Passion Flower relies on flamenco, her lip appeal Aloha 'Oe relies on hula, and her manual appeal Cheerleader relies on cheerleading.
* ADickInName: The Johnson Bros are two identical brothers with large noses. During the contest, one stands atop the other while they wear a single tracksuit with a face window for the brother on the bottom. As a result, the Johnson Bros look like one guy with his penis — in another word, his johnson — hanging out.
* {{Expy}}: Kevin looks a lot like John Kricfalusi's signature character George Liquor and fills a similar mentor role.
** Spümcø, Inc is outright part of the in-game story. The Toon World is in trouble because of the increasing popularity of CGI, so its leaders join forces with the Real World studio Spümcø to produce a "major action-packed cartoon featuring extreme skateboarding" to put cel animation back on the map. The game covers the auditions for who gets to be the star of the new show.
** Several Spümcø billboards using the "George Liquor" logo are set up in Toon City.
** There's a billboard using Poponchi's "STRONG FORCE FROM FAR EAST" logo near the restaurant in Toon City. The name Poponchi is also written on the bowling pin billboard decorating the bowling alley and on the theater billboard behind the giant robot.
%%* CosmeticAward: There are a lot of unlockable goodies for completing Story mode, getting various grades in Single Session mode
* DanceBattler: Both Piggy Sue and Penny incorporate dance moves in their specials. For Piggy Sue, her grind appeal Prima Ballerina relies on ballet. For Penny, her air appeal Passion Flower relies on flamenco, her lip appeal Aloha 'Oe relies on hula, and her manual appeal Cheerleader relies on cheerleading.
* ADickInName: The Johnson Bros are two identical brothers with large noses. During the contest, one stands atop the other while they wear a single tracksuit with a face window for the brother on the bottom. As a result, the Johnson Bros look like one guy with his penis — in another word, his johnson — hanging out.
* {{Expy}}: Kevin looks a lot like John Kricfalusi's signature character George Liquor and fills a similar mentor role.
Added DiffLines:
* LadyInRed: Penny is an absolute stunner and a professional model. She wears a red leather outfit consisting of a zip-up leotard, elbow-length gloves, and knee-high boots that contrast sharply against her blue fur.
* MoonRabbit: Gigi looks like a girl dressed in a pink rabbit-shaped pajamas, but she can move the ears of her supposed pajamas, so the outfit might be part of her body. Gigi's grind appeal special is Crescent Grind, which turns her board into a crescent moon that spins around her.
* MoonRabbit: Gigi looks like a girl dressed in a pink rabbit-shaped pajamas, but she can move the ears of her supposed pajamas, so the outfit might be part of her body. Gigi's grind appeal special is Crescent Grind, which turns her board into a crescent moon that spins around her.
Added DiffLines:
%%* PomPomGirl:
Added DiffLines:
* StandardSnippet: There are several scenes or moves that utilize classical music.
** Piggy Sue's grind appeal special is Prima Ballerina, for which she dons a swan-themed tutu while a sped up version of Overture of ''Theatre/SwanLake''.
**
** Piggy Sue's grind appeal special is Prima Ballerina, for which she dons a swan-themed tutu while a sped up version of Overture of ''Theatre/SwanLake''.
**
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Changed line(s) 3,4 (click to see context) from:
''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]]. It is a late entry from the skateboarding game boom of 1996-2003 as it was released on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. As such, it is one of the rarest titles to be found in the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth generation]].
to:
''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]].Inc]] and with music by Grizzly. It is a late entry from the skateboarding game boom of 1996-2003 as it was released on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. As such, it is one of the rarest titles to be found in the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth generation]].
Changed line(s) 22,23 (click to see context) from:
%%* OrphanageOfLove:
%%* PigMan:
%%* PigMan:
to:
%%*
* PigMan: In a cartoon world where all manner of creatures co-exist, Piggy Sue is a humanoid pig. As per the animal stereotype, her excess weight is part of her characterization, but it's not presented as inherent to her species. When Piggy Sue was a popular actress in her teens, she was very thin and she gained her current weight in the time since from drinking paint. She's desperate to lose it and regain her glory, hence why she entered the contest.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gogohypergrind_coverart.png]]
[[caption-width-right:350:]]
''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]]. It is a late entry from the skateboarding game boom of 1996-2003 as it was released on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. As such, it is one of the rarest titles to be found in the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth generation]].
Although ''Go! Go! Hypergrind'' is unrelated to Spümcø's earlier video game works, ''Yoake no Mariko'' and ''Yoake no Mariko Second Act'', which were co-developed with Lindwurm, the three games do share a noteworthy similarity in that their casts are all actors and the games are divided in stages according to film genres.
----
!!''Go! Go! Hypergrind'' contains examples of:
%%* AllLoveIsUnrequited:
%%* {{Ballet}}:
%%* BloodlessCarnage:
* ChromaticArrangement: The three Johnson Bros are identical except for a few minor details, among which their eye colors. Bro #1 has blue eyes, Bro #2 has green eyes, and Bro #3 has red eyes.
%%* EyePop: Piggy Sue's eyes bulge out when the railing she and Mr. Smith are sitting on breaks under her weight and sends her friend flying.
* FormerChildStar: Two photos from Piggy Sue's acting career suggest that her glory days were during her teens, possibly up to her very early twenties. She's some ten years older now and while still young and cute, she has her weight against her. She's desperate to regain her old glory, which is why she joins the competition.
* FormerlyFit: In her teens, Piggy Sue was a popular actress whose childlike thinness helped her cute image. But some ten years later, she has gained an extra curvaceous form and she's desperate to get rid of some weight. As per her profile, she "has tried every fad diet advertised on TV, even the ones that sound too good to be true."
%%* FrankensteinsMonster:
* GirlishPigtails: Sally comes across as the youngest contestant, if not in actual age than in youthfulness. Her height and proportions, her big eyes, her childish voice, and her cutesy pigtails all together give the impression of a girl of around eight years.
* HealthcareMotivation: Sister Mary, the owner of the orphanage that Decker and Vert grew up in, has fallen ill. Both Decker and Vert enter the contest principally to earn the money to donate to the orphanage, although at least Decker is not aware that this is Vert's motivation too.
%%* {{Mummy}}:
* NoNameGiven: Some peripheral characters, such as Sister Mary and Dr. Daryl, are given names. Others, like Decker's sister and Penny's once-boyfriend, have to do without name.
%%* OrphanageOfLove:
%%* PigMan:
* PubescentBraces: Gigi is one of the younger contestants and altogether the most childish. She has an overbite fitting for her rabbit motif and wears braces over her pronounced teeth.
* SexyCatPerson: Penny is a gorgeous, sleek, blue-furred cat woman whose skimpy red outfit holds the middle between biker and dominatrix. Decker, Vert, and Freddy are interested in her while Sally admits to wanting to have Penny's sex appeal.
%%* {{Slapstick}}:
%%* SquashedFlat:
%%* StalkedByTheBell:
%%* ToiletHumour:
%%* Toontown:
%%* XRaySparks:
----
[[caption-width-right:350:]]
''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]]. It is a late entry from the skateboarding game boom of 1996-2003 as it was released on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. As such, it is one of the rarest titles to be found in the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth generation]].
Although ''Go! Go! Hypergrind'' is unrelated to Spümcø's earlier video game works, ''Yoake no Mariko'' and ''Yoake no Mariko Second Act'', which were co-developed with Lindwurm, the three games do share a noteworthy similarity in that their casts are all actors and the games are divided in stages according to film genres.
----
!!''Go! Go! Hypergrind'' contains examples of:
%%* AllLoveIsUnrequited:
%%* {{Ballet}}:
%%* BloodlessCarnage:
* ChromaticArrangement: The three Johnson Bros are identical except for a few minor details, among which their eye colors. Bro #1 has blue eyes, Bro #2 has green eyes, and Bro #3 has red eyes.
%%* EyePop: Piggy Sue's eyes bulge out when the railing she and Mr. Smith are sitting on breaks under her weight and sends her friend flying.
* FormerChildStar: Two photos from Piggy Sue's acting career suggest that her glory days were during her teens, possibly up to her very early twenties. She's some ten years older now and while still young and cute, she has her weight against her. She's desperate to regain her old glory, which is why she joins the competition.
* FormerlyFit: In her teens, Piggy Sue was a popular actress whose childlike thinness helped her cute image. But some ten years later, she has gained an extra curvaceous form and she's desperate to get rid of some weight. As per her profile, she "has tried every fad diet advertised on TV, even the ones that sound too good to be true."
%%* FrankensteinsMonster:
* GirlishPigtails: Sally comes across as the youngest contestant, if not in actual age than in youthfulness. Her height and proportions, her big eyes, her childish voice, and her cutesy pigtails all together give the impression of a girl of around eight years.
* HealthcareMotivation: Sister Mary, the owner of the orphanage that Decker and Vert grew up in, has fallen ill. Both Decker and Vert enter the contest principally to earn the money to donate to the orphanage, although at least Decker is not aware that this is Vert's motivation too.
%%* {{Mummy}}:
* NoNameGiven: Some peripheral characters, such as Sister Mary and Dr. Daryl, are given names. Others, like Decker's sister and Penny's once-boyfriend, have to do without name.
%%* OrphanageOfLove:
%%* PigMan:
* PubescentBraces: Gigi is one of the younger contestants and altogether the most childish. She has an overbite fitting for her rabbit motif and wears braces over her pronounced teeth.
* SexyCatPerson: Penny is a gorgeous, sleek, blue-furred cat woman whose skimpy red outfit holds the middle between biker and dominatrix. Decker, Vert, and Freddy are interested in her while Sally admits to wanting to have Penny's sex appeal.
%%* {{Slapstick}}:
%%* SquashedFlat:
%%* StalkedByTheBell:
%%* ToiletHumour:
%%* Toontown:
%%* XRaySparks:
----