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** A huge UsefulNotes/NintendoGameCube analog stick spins around in the control room of Act 5: Factory.

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** A huge UsefulNotes/NintendoGameCube Platform/NintendoGameCube analog stick spins around in the control room of Act 5: Factory.



* VariantPowerCopying: Kevin has no original special appeals and instead has variants of those of others. His Laser Beam is Freddy's Laser Beam. His Samurai Style is Vert's Samurai Style. His Tiny Kevin is Freddy's Tiny Robots, only the tiny kevins are just the face and they always look at the camera as if they're stickers while the tiny robots are full-bodied robots with some three-dimensionality to them. His Dark Ballerina is Piggy Sue's Prima Ballerina, just with a vulture theme and distorted music compared to Piggy Sue's swan theme and elegant melody. His Kickin' Back is Piggy Sue's Re-lax. And his Synchro Swim is the Johnson Bros' Synchro Swim, but without any actual synchronized swimming because it's only him.

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* VariantPowerCopying: Kevin has no original special appeals and instead has variants of those of others. His Laser Beam is Freddy's Laser Beam. His Samurai Style is Vert's Samurai Style. His Tiny Kevin is Freddy's Tiny Robots, only the tiny kevins Kevins are just the face and they always look at the camera as if they're stickers while the tiny robots are full-bodied robots with some three-dimensionality to them. His Dark Ballerina is Piggy Sue's Prima Ballerina, just with a vulture theme and distorted music compared to Piggy Sue's swan theme and elegant melody. His Kickin' Back is Piggy Sue's Re-lax. And his Synchro Swim is the Johnson Bros' Synchro Swim, but without any actual synchronized swimming because it's only him.
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''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with signature music by Grizzly. It is a late entry to the peri-2000 extreme sports video game boom, seeing release on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. Of the four video games Spümcø has contributed to, ''Go! Go! Hypergrind'' is the last, and despite Team Poponchi's in-game message to keep an eye on their future work, ''Go! Go! Hypergrind'' has stayed the team's only product.

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''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with signature music by Grizzly. It is a late entry to the peri-2000 extreme sports video game boom, seeing release on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube.Platform/NintendoGameCube. Of the four video games Spümcø has contributed to, ''Go! Go! Hypergrind'' is the last, and despite Team Poponchi's in-game message to keep an eye on their future work, ''Go! Go! Hypergrind'' has stayed the team's only product.
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* GoldToothOfWealth: Bob has one gold incisor — silver or platinum in his alternative palette — despite his young age. He can afford it because he's from a wealthy family, possibly royalty, and though the circumstances of him losing his original incisor aren't revealed, his choice for gold instead of something natural-looking is because he'll take any opportunity he gets to show off his wealth.
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* GoldTooth: Bob has one gold incisor — silver or platinum in his alternative palette — despite his young age. He can afford it because he's from a wealthy family, possibly royalty, and though the circumstances of him losing his original incisor aren't revealed, his choice for gold instead of something natural-looking is because he'll take any opportunity he gets to show off his wealth.

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* AbnormalLimbRotationRange: Freddy rotates his arms in full spins alongside his shoulders during his special air appeal Laser Beam. This isn't abnormal because he's a robot. Kevin too can perform Laser Beam. This is disconcerting because Kevin is not a robot.



* AmazingTechnicolorWildlife: In addition to the people of Toon World, there are also animals that don't look too different from the animals that live in the Real World except for their colors. For instance, the horses in Act 2: Western Film are blue and green, and the gorilla in Act 6: Jungle is purple.

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* AmazingTechnicolorWildlife: In addition to the people of Toon World, there are also animals that don't look too different from the animals that live in the Real World except for their colors. For instance, the horses in Act 2: Western Film are blue and green, green and the gorilla gorillas in Act 6: Jungle is are purple.



**
* AmusingInjuries: Hurting and trashing the contestants is half the purpose of the game. Injuries are divided by the physical effects they leave the skaters with, the negative appeals, which are paint, pinch, puncture, decap, lightning, fire, bomb, flatten, box, cylinder, and accordion. There are two variants of cylinder, namely V(ertical) cylinder and H(orizontal) cylinder, which decides whether the contestant takes the shape of a can or a can on its side, but otherwise doesn't influence gameplay. There's also a negative appeal called fallin', which can only be activated when reaching the end of a rail that goes nowhere, but unlike the others fallin' does not have a physical effect of its own. Rather, it leads to another negative appeal, usually cylinder because the contestants end up falling into a tube. Fallin' and fire, which does have its own physical effect, are the only negative appeal that lead into other ones. Like fallin' usually leads to cylinder, fire is usually needed to get bomb.
* AshFace: Skaters that get blown up for the bomb negative appeal are just fine. They only get covered in soot and ash. Also, in their event cutscene, Penny gets caught in the radius of Freddy's malfunction and is left coughing with ash all over her.

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**
** It is doubtful that Bob really wants Gigi's money in their event cutscene, because he's incredibly wealthy and there's no indication that Gigi has any significant sums to her name. Wanting her money also does not explain why he enthusiastically jumps at her when he's done with his curse. On the other hand, according to his profile he likes her while she's not at all interested in him. A lot of what Bob does makes more sense if he were trying to bully himself near her.
* AmusingInjuries: Hurting and trashing the contestants is half the purpose of the game. Injuries are divided by the physical effects they leave the skaters with, the negative appeals, which are paint, pinch, puncture, decap, lightning, fire, bomb, flatten, box, cylinder, and accordion. There are two variants of cylinder, namely V(ertical) cylinder and H(orizontal) cylinder, which decides whether the contestant takes the shape of a can or a can on its side, but otherwise doesn't influence gameplay. There's also a negative appeal called fallin', which can only be activated when reaching the end of a rail that goes nowhere, but unlike the others fallin' does not have a physical effect of its own. Rather, it leads to another negative appeal, usually cylinder because the contestants end up falling into a tube. Fallin' and fire, which does have its own physical effect, are the only negative appeal appeals that lead into other ones. Like fallin' usually leads to cylinder, fire is usually needed to get bomb.bomb.
* AnimateInanimateObject: The koi that live in the pond of Act 7: Ninja Village aren't actual koi but flags, as confirmed by their gear equivalent being called Carp Flag. Despite being objects, not only do they swim around in the water, they may bite a skater who jumps in in the butt too.

* AshFace: Skaters that get blown up for the by a bomb negative appeal gimmick are just fine. They only get fine except for being covered in soot and ash. Also, in their event cutscene, Penny gets caught in the radius of Freddy's malfunction and is left coughing with ash all over her.



* AstroClone: Freddy is a wind-up frankenmonster robot in search of his missing creator, the grey-haired elderly Professor Daryl. He has tube legs, jet-feet, and he can shoot laser beams from his eyes and fingers.
* AsYouKnow: During the classroom cutscene, Kevin explains to the contestants, all inhabitants of the Toon World, that there are two kinds of cartoons: those drawn in the Real World and those filmed in the Toon World for viewing in the Real World. Kevin opens his explanation with "I'm sure you all know", which the contestants indeed likely do, but it's convenient for the player to get this information.

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* AstroClone: Freddy is a wind-up frankenmonster robot in search of his missing creator, the grey-haired elderly Professor Daryl. He has tube legs, jet-feet, and he can shoot laser beams from his eyes and fingers.
* AsYouKnow: During the classroom cutscene, Kevin explains to the contestants, all of whom inhabitants of the Toon World, that there are two kinds of cartoons: those drawn in the Real World and those filmed in the Toon World for viewing in the Real World. Kevin opens his explanation with "I'm sure you all know", which the contestants indeed likely do, but it's convenient for the player to get this information.



* {{Ballet}}: Piggy Sue is trained in classical ballet and combines its principals in her skateboarding style. For her grind appeal special Prima Ballerina, she dons a tutu with a swan's head to dance to music from ''Theatre/SwanLake''. Kevin's grind appeal special Dark Ballerina is based on Piggy Sue's Prima Ballerina and so he too dresses up in a tutu to perform in. Only, his music is all wonky and instead of a swan's head his dress sports a vulture's head.

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* {{Ballet}}: Piggy Sue is trained in classical ballet and combines entwines its principals in into her skateboarding style. For She has an elegant jump back onto her board if she falls of and for her special grind appeal special Prima Ballerina, she dons a tutu with a swan's head to dance to music from ''Theatre/SwanLake''. Kevin's special grind appeal special Dark Ballerina is based on Piggy Sue's Prima Ballerina and so he too dresses up in a tutu to perform in. Only, his music is all wonky and instead of a swan's head his dress sports a vulture's head.



* BatOutOfHell: Bats reside in the tunnels of Act 2: Western Film and Act 4: Haunted Night. If a skater enters these tunnels, they'll activate the pinch negative appeal and have a number of bats swarming around their head for the duration of the appeal.
* BearTrap: There's a wildly snapping beartrap in Act 6: Jungle that the contestants can use to get the decap negative appeal.
* BenevolentArchitecture: Every stage is chock-full of structures to perform appeals on and gimmicks to get negative appeals from. They're also put together nicely, with bombs and dynamite always being located near a source of fire or the presence of gimmicks that launch skaters upwards with enough power that there's ample time to decide where to land.

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* BatOutOfHell: Bats reside in the tunnels of Act 2: Western Film and Act 4: Haunted Night. If a skater enters uses these tunnels, tunnels as pinch gimmicks by entering them, they'll activate the pinch negative appeal and have leave with a number of bats swarming around their head for the duration of the appeal.
* BearTrap: There's a wildly snapping beartrap present as a decap gimmick in Act 6: Jungle that the contestants can use to get the decap negative appeal.
Jungle.
* BenevolentArchitecture: Every stage is chock-full of structures to perform appeals on and gimmicks to get negative appeals from. They're also put together nicely, with bombs and dynamite always being located near a source of fire or with the presence of gimmicks that launch skaters upwards with enough power that there's ample time to decide where to land.



* BonesDoNotBelongThere: When he gets zapped with electricity, Freddy has bones just like everyone else. Which is highly unlikely because he is a robot.
* BoobBasedGag: There are two near-identical billboards in Act 1: Toon City, one reading "Drink Milk" above the milk shop and one reading "Strawberry Juice" above the grocery story. Their design entails a woman with humongous mechanized breasts that stick out of the billboard and flop up and down. Those breasts can be hopped on for the skaters to get the Accordion Negative Reaction as they're bounced up sky high. Incidentally, this is generally enough to make it over to the other billboard.
* {{Bookworm}}: Sally loves to enrich her life by reading books and is very studious. She doesn't wear glasses normally but will don a pair when she cracks open a book. Even her special lip appeal Speed Reader is about her need to read.

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* BonesDoNotBelongThere: When he gets zapped with electricity, Freddy has bones just like everyone else. Which This is highly unlikely because he is a robot.
* BoobBasedGag: There are two near-identical billboards in Act 1: Toon City, one reading "Drink Milk" above the milk shop and one reading "Strawberry Juice" above the grocery story. store. Their design entails a woman with humongous mechanized dimensional breasts that stick out of the billboard and flop up and down. Those breasts can be hopped on for are accordion gimmicks the skaters to get the Accordion Negative Reaction as they're bounced can hop on, which also bounces them up sky high. Incidentally, this the bounce is generally energetic enough to make it over to the other billboard.
* {{Bookworm}}: Sally loves to enrich her life by reading books and is very studious. She doesn't wear glasses normally but will don a pair of reading glasses when she cracks open a book. Even her special lip appeal Speed Reader is about her need to read.



* ButtBiter: The pinch negative appeal may be obtained by landing in a pond in either Act 4: Haunted Night or Act 7: Ninja Village. Respectively, this gets skeletal fishes or koi flags chomping down on the skater's lower cheeks. In other cases of pinch, the creatures go for the head. In Act 3: Fantasy Studio, hitting a small carnivorous plant causes it to bite the contestant's head and hold on. In Act 5: Factory, entering an assembly line tunnel causes a robot head to chomp down on the contestant's head. And in Act 6: Jungle, jumping into a pond nets the contestant a crocodile on the head.
* CactusCushion: There are prickly succulents to be found in Act 2: Western Film and Act 6: Jungle. Skating into them causes the puncture negative appeal.
* CameraAbuse: The contestants are viewed through the lens of a camera when they participate in the rank matches. Piggy Sue, Vert, Kevin, and Mr. Smith all have moves that damage said camera. When Piggy Sue flirts towards the camera during her air appeal special Impish Wink, the lens breaks. When Vert or Kevin perform their air appeal specials Samurai Style, they cut the lens to pieces with a katana. And Mr. Smith, during his lip appeal special Pick-a-Winner, digs into his nose and flings the sizeable boogers at the camera.
* CartoonBomb: Cartoon bombs can be found in a few stages for the bomb negative appeal. There are also single and double bomb effects that can be found during a Race rank match. Whoever is targeted by these bomb effects loses as many coins as there are cartoon bombs.
* ChromaticArrangement: The three Johnson Bros are identical except for two the numbers on their foreheads and their eye colors. Bro #1 has blue eyes, Bro #2 has green eyes, and Bro #3 has red eyes.

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* ButtBiter: The pinch negative appeal may be obtained by landing ponds in a pond in either Act 4: Haunted Night or Act 7: Ninja Village. Village are pinch gimmicks. Respectively, this gets skeletal fishes or koi flags chomping chomps down on the skater's lower cheeks. In other cheeks if they jump in. There are more cases of pinch, the where creatures go for are the cause of the pinch negative appeal, but those target the head. In Act 3: Fantasy Studio, hitting a small carnivorous plant causes it to bite the contestant's skater's head and hold on. In Act 5: Factory, entering an assembly line tunnel causes a robot head to chomp down on the contestant's skater's head. And in Act 6: Jungle, jumping into a pond nets the contestant skater a crocodile on the head.
* CactusCushion: There are prickly succulents to be found as puncture gimmick in Act 2: Western Film and Act 6: Jungle. Skating into them causes the puncture negative appeal.
Jungle.
* CameraAbuse: The contestants are viewed through the lens of a camera when they participate in the rank matches.an in-universe camera. Piggy Sue, Vert, Kevin, and Mr. Smith all have moves that damage said camera. When Piggy Sue flirts towards the camera during her special air appeal special Impish Wink, the lens breaks. When Vert or Kevin perform their special air appeal specials appeals Samurai Style, they cut the lens to pieces with a katana. And Mr. Smith, during his special lip appeal special Pick-a-Winner, digs into his nose and flings the sizeable sticky boogers at the camera.lens.
* CartoonBomb: Cartoon bombs can be found in a few stages for the as bomb negative appeal.gimmicks. There are also single and double bomb effects that can be found during a Race rank match. Whoever is targeted by these bomb effects loses as many coins as there are cartoon bombs.
* ChromaticArrangement: The three Johnson Bros are identical except for two the numbers on their foreheads and their eye colors. Bro #1 has blue eyes, Bro #2 has green eyes, and Bro #3 has red eyes.



** There's a large frog with a wind-up key in its back in Act 7: Ninja Village. It may swallow the skaters and cause the h-cylinder negative appeal.

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** There's a large frog with a wind-up key in its back in Act 7: Ninja Village. It may swallow the skaters and cause the Village that functions as a h-cylinder negative appeal.gimmick.



* CosmeticAward: There are a lot of unlockable goodies for completing Story Mode and for getting various grades in Single Session Mode. As far as ones that don't do anything goes, there is unlockable concept art. One piece of art is awarded for each rank from C- and up in Single Session Mode for a total of twelve pieces per act that makes for 96 pieces for the entire game. Another cosmetic award are the movies, which are the cutscenes shown throughout the Story Mode. They're unlocked when a cutscene is watched for the first time for a total of twenty-eight. The third encounter of the cosmetic kind are figures. Each of them depicts one of the skaters in their normal palette, their alternative palette, and a gold variant. These are won by getting first place in Story Mode's event matches #12 and #27 and by playing the credits mini-game. Winning the alternative palette figure also unlocks the alternative palette for the contestant.
* CoveredInGunge: One of the hazards that can be used for negative reactions is dunking the contestant in sticky liquids, an action called Paint. There are at least two colors per act to choose from. In Act 1: Toon City, the choices are white milk that pours out of a bottle-shaped billboard and brown poop found in the porta-potties. In Act 2: Western Film, the choices are purple whiskey that pours out of bottle-shaped billboard at the saloon, brown sludge that pours from a pipeline at the gold mine, and dirty green water that leaks from the water towers. In Act 3: Fantasy Studio, the choices are polluted white water that leaks from a pitcher pump and buckets of blue stage paint left open. In Act 4: Haunted Night, the choices are orange vomit spewed around by pumpkin heads and purple paint sprayed around by the ghost tram. In Act 5: Factory, the choices are brown sludge leaking from its container, green soap water sprayed by a sweeper truck, or blue paint sprayed by a conveyor belt's robot arm. In Act 6: Jungle, the choices are brown poop obtained by being run through the digestive track of a hippo, orange nectar found inside rafflesias, and suspiciously blue water from a fountain. In Act 7: Ninja Village, the choices are green tea distributed by the tea robots or leaking from vats and blue paint inside a kettle hanging up high. In Act 8: Hong Kong Night, the choices are yellow soup left to cool or flowing from a broken pipe and dirty green water pouring from a set of three dragon-shaped fountains.

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* CosmeticAward: There are a lot of unlockable goodies for completing Story Mode and for getting various grades in Single Session Mode. As far as ones that don't do anything goes, Some of it is useful, but most is just there for fun. For starters, there is unlockable concept art. One piece of art is awarded for each rank from C- and up in Single Session Mode for a total of twelve pieces per act stage that makes for combine to 96 pieces for the entire game. Another cosmetic award are the movies, which are the cutscenes shown throughout the Story Mode. They're unlocked when a cutscene is watched for the first time for a total of twenty-eight. The third encounter of the cosmetic kind are figures. Each of them depicts one of the skaters in their normal palette, their alternative palette, and a gold variant. These are won by getting first place in Story Mode's event rank matches #12 and #27 and by playing the credits mini-game. Winning the alternative palette figure also unlocks the alternative palette for the contestant.
skater.
* CoveredInGunge: One of the hazards that can be used for negative reactions appeals is paint, which is brought about by dunking the contestant a skater in sticky liquids, an action called Paint. liquids. There are at least two colors of sticky liquid per act stage to choose from. In Act 1: Toon City, the choices are white milk that pours out of a bottle-shaped billboard and brown poop found in the porta-potties. In Act 2: Western Film, the choices are purple whiskey that pours out of bottle-shaped billboard at the saloon, brown sludge that pours from a pipeline at the gold mine, goldmine, and dirty green water that leaks from the water towers. In Act 3: Fantasy Studio, the choices are polluted white water that leaks from a pitcher pump and buckets of blue stage paint left open. In Act 4: Haunted Night, the choices are orange vomit spewed around by pumpkin heads and purple paint sprayed around by the ghost tram. In Act 5: Factory, the choices are brown sludge leaking from its container, green soap water sprayed by a sweeper truck, or blue paint sprayed by a conveyor belt's robot arm. In Act 6: Jungle, the choices are brown poop obtained by being run through the digestive track of a hippo, orange nectar found inside rafflesias, and suspiciously blue water from a fountain. In Act 7: Ninja Village, the choices are green tea distributed by the tea robots or leaking from vats and blue paint inside a kettle hanging up high. In Act 8: Hong Kong Night, the choices are yellow soup left to cool or flowing from a broken pipe and dirty green water pouring from a set of three dragon-shaped fountains.



* CuckooClockGag: The train station in Act 2: Western Film features a town clock that's actually a disturbingly big cuckoo clock. Every time the cuckoo comes out, it's randomly yellow, blue, red, or black. Jumping over to it when it pops out sends the contestant flying with the Puncture Negative Reaction.
* DanceBattler: Both Piggy Sue and Penny incorporate dance moves in their specials. For Piggy Sue, her grind appeal Prima Ballerina relies on ballet. For Penny, her air appeal Passion Flower relies on flamenco, her lip appeal Aloha 'Oe relies on hula, and her manual appeal Cheerleader relies on cheerleading. As far as catwalk strutting can be considered a form of dance, her grind appeal special Penny Strut relies on it.

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* CuckooClockGag: The train station in Act 2: Western Film features a town clock that's actually a disturbingly big cuckoo clock. Every time the cuckoo comes out, it's randomly yellow, blue, red, or black. Jumping over to it when it pops out sends the contestant a skater flying with the Puncture Negative Reaction.
puncture negative appeal.
* DanceBattler: Both Piggy Sue and Penny incorporate dance moves in their specials. For Piggy Sue, her special grind appeal Prima Ballerina relies on ballet. For Penny, her special air appeal Passion Flower relies on flamenco, her special lip appeal Aloha 'Oe relies on hula, and her special manual appeal Cheerleader relies on cheerleading. As far as catwalk strutting can be considered a form of dance, her special grind appeal special Penny Strut relies on it.it too.



* TheDividual: The Johnson Bros are a triplet of near-identical brothers. Bros #1 and #2 are perfectly in tune and audition for ''Go! Go! Hypergrind'' as one contestant in one shared set of clothes. When they meet Sally, they refer to themselves as "us" before correcting it to "me", suggesting they were trying to give the impression they're one person. They're not good at it and right after revert to referring to themselves in plural, but if they're not talking to each other they consistently speak in tandem. Bro #3 may be more of a separate individual, because even though the other two dearly miss him, they also mention Bro #3 could have purposely moved away from them.

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* TheDividual: The Johnson Bros are a triplet of near-identical brothers. Bros #1 and #2 are perfectly in tune and audition for ''Go! Go! Hypergrind'' as one contestant in one shared set of clothes. When they meet Sally, they refer to themselves as "us" before correcting it to "me", suggesting they were trying to give the impression they're one person. They're not good at it and right after revert to referring to themselves in plural, but plural. That said, if they're the Johnson Bros are not talking to having a conversation with each other other, they consistently speak in tandem. Bro #3 may be more of a separate individual, because even though the other two dearly miss him, they also mention Bro #3 could have purposely moved away from them.



* DoesThisRemindYouOfAnything: The gorgeous Penny mercilessly teases Freddy when she joins him on a walk through Toon City, insisting he tells her whom he likes and leaning into him. Freddy steadily overheats under her sultry gaze until his system violently gives out. Penny is caught in the explosion and left coughing with ash marks on her front while Freddy ends up in pieces but at peace. All in all, the whole scene strongly comes across as if Freddy gave Penny a facial.
* EternalEngine: Both Act 5: Factory and Act 7: Ninja Village are huge machine levels. Act 5: Factory is a robot assembly facility. There are a sweep truck making the rounds, open vats filled with molten metal, assembly belts, lasers, fire, paint-sprayers, and a control room in the center of the factory way up high where more of the wall-pistons can be activated by means of a lever. Act 7: Ninja Village is a set meant to resemble what the games calls the country of Jipang. It has a strong karakuri theme with plenty of huge gears steadily rotating in the open, a clockwork frog in a corner, a tea-serving automaton making the rounds, and there is a switch in a corner that can tilt the dojo over for the gekijo to appear.
* EverythingTryingToKillYou: The stages are chock-full of hazards that inflict all kinds of slapstick violence on whomever comes in contact with them. Decapitation by sawblade, being blown sky high by a bomb, getting chewed by giant mouths, and so much more are omnipresent threats, but this is to the contestants' benefit. By getting hurt, they get Negative Reactions, which can be linked for lots of points and thus massive winnings.
* ExpressiveMask: Bob has a visor over his head that obscures his eyes. Usually, the visor is lined with dollar signs because Bob cares a lot about money and about people knowing he has money. But while looking up at the big-breasted woman on the milk billboard the visor is lined with hearts.

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* DoesThisRemindYouOfAnything: The gorgeous Penny mercilessly incessantly teases Freddy when she joins him on a walk through Toon City, insisting he tells her whom he likes and leaning into him. Freddy steadily overheats under her sultry gaze until his system violently gives out. Penny is caught in the explosion and left coughing with ash marks on her front while Freddy ends up in pieces but at peace. All in all, the whole scene strongly comes across as if Freddy gave Penny a facial.
* EternalEngine: Both Act 5: Factory and Act 7: Ninja Village are huge machine levels. Act 5: Factory is a robot assembly facility. There are a sweep truck making the rounds, open vats filled with molten metal, assembly belts, lasers, fire, paint-sprayers, and a control room in the center of the factory way up high where more of the wall-pistons can be activated by means of a lever. Act 7: Ninja Village is a set meant to resemble what the games game calls the country of Jipang. It has a strong karakuri theme with plenty of huge gears steadily rotating in the open, a clockwork frog in a corner, a tea-serving automaton making the rounds, and there is a switch in a corner that can tilt the dojo over for the gekijo to appear.
* EverythingTryingToKillYou: The stages are chock-full of hazards gimmicks that inflict all kinds of slapstick violence on whomever comes in contact with them. Decapitation by sawblade, being blown sky high by a bomb, getting chewed by giant mouths, and so much more are omnipresent threats, but this is to the contestants' benefit. By getting hurt, they get Negative Reactions, which can be linked enter the negative reaction state that makes linking appeals for lots of points and thus massive winnings.
a better score easier.
* ExpressiveMask: Bob has wears a visor over his head that obscures his eyes. Usually, the visor is lined with dollar signs because Bob cares a lot about money and about people knowing he has money. But while looking up at the big-breasted woman on the milk billboard the visor is lined with hearts.



* EyeScream: Many characters are able to pop out their eyes, but only in moments of shock because that's how cartoon logic works. Sally is the only one shown to be able to remove her eyes casually, which she sometimes does while reading in her room.
* FakeDifficulty: In a Simon Says rank match, the computer helps out the player by pointing in the direction of the requested Negative Reaction. Only, the arrow is not reliable. It may very well point out a Negative Reaction farther away and harder to reach than the one

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* EyeScream: Many All characters are able to pop out their eyes, but only in moments of shock because that's how cartoon logic works. Sally is the only one shown to be able to remove her eyes casually, which she sometimes does while reading in her room.
* FakeDifficulty: In a Simon Says rank match, the computer helps out the player by pointing in the direction of the requested Negative Reaction.a suitable gimmick. Only, the arrow is not reliable. It may very well point out a Negative Reaction gimmick farther away and harder to reach than another gimmick that gives the one exact same negative appeal.



* FlyingBroomstick: Sally has a flying broomstick both for travel and for skating. She flies on it during the opening cutscene, but it's knocked out from under her when Decker and Vert make an emergency landing and their combined weight proves to be too much for the broomstick. Sally also replaces her skateboard with her broomstick during her grind appeal special Flying Broom.
* FlyingSaucer: Aliens roam around in Act 8: Hong Kong Night, though all that's seen of them are their [=UFOs=]. They inhabit some of the glowing apartments and if a skater enters they leave with a UFO floating above their head and the Pinch Negative Reaction. The stage's secret Negative Reaction is also related to [=UFOs=]. There is a satellite dish on the restaurant's roof and if it's switched up, it sends a message into space that draws a big UFO. This particular UFO makes its rounds around the city beaming people up, leaving them with the Puncture Negative Reaction, and then discarding them wherever.

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* FlyingBroomstick: Sally has a flying broomstick both for travel and for skating. She flies on it during the opening cutscene, but it's knocked out from under her when Decker and Vert make an emergency landing and their combined weight proves to be too much for is more than the broomstick. broomstick can handle. Sally also replaces her skateboard with her broomstick during her special grind appeal special Flying Broom.
* FlyingSaucer: Aliens roam around in Act 8: Hong Kong Night, though all that's seen of them are their [=UFOs=]. They inhabit some of the glowing apartments and if a skater enters they leave with the pinch negative appeal in the form of a UFO floating above their head and the Pinch Negative Reaction. head. The stage's secret Negative Reaction gimmick is also related to [=UFOs=]. There is a satellite dish on the restaurant's roof and if it's switched up, it sends a message into space that draws a big UFO. This particular UFO makes its rounds around the city beaming people up, leaving them with the Puncture Negative Reaction, puncture negative appeal, and then discarding them wherever.



* FourSeasonsLevel: Act 3: Fantasy Studio consists of three film sets: Winter, Fall, and a third set that combines Summer and Spring. By default, the third film set only has flower buds, but when a skater launches themself up to the giant star prop, stardust rains on the set and the buds grow into venus flytraps. This is the stage's secret Negative Reaction.
* FrankensteinsMonster: The head of the robot Freddy is designed to look like that of Universal's take on Frankenstein's monster. It's elongated and coarse, with little hair and a heavy forehead. Whereas Frankenstein's monster has bolt in his neck, Freddy has bolts as his jaw hinges.
* FunnyForeigner: The Johnson Bros have a Spanish accent and sometimes use simple Spanish words such as "arriba, arriba". They are the character most used for simple comedy, ranging from them being a literal "johnson" joke, to Sally mistaking them for a banana in their shared tracksuit, to them entering the contest not knowing what they are competing for, to their particular silly usage of Spanish.
* FunnyTerrainCrossSection: In two stages, Act 1: Toon City and Act 3: Fantasy Studio, the fallin' negative appeal drops the skaters in a tube tunnel that takes them to another corner of the stage. During the tunnel ride, the camera looks on from the outside and so the stuff buried around the tube tunnel is visible. In Act 1: Toon City, two moles with shovels and a dinosaur skeleton are passed by. In Act 3: Fantasy Studio, a broken pink teddy bear and a tin soldier are passed by.
* GagNose: All three of the Johnson Bros have noses longer than their bodies and their nose skins are distinct in color from the rest of their skins. Bros #1 and #2 enter the contest together as one skater. To pull this off, Bro #1 stands atop Bro #2 while they wear a joint track suit. There is a window in their pants for Bro #2 to look through, which from the side makes the Johnson Bros look like one tall dude with his massive "johnson" hanging out. The Johnson Bros' noses are also limitedly prehensile. For the most part, they weaponize their noses by flapping them around, but several of their special appeals show they have more control. During their air appeal special Blow Your Nose, they literally blow their noses out of their faces and the noses grow back continuously. Also, during their grind appeal special Yellow Submarine and manual appeal special Synchro Swim, the Johnson Bros wield and reshape their noses into spinning periscopes and a sonars.

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* FourSeasonsLevel: Act 3: Fantasy Studio consists of three film sets: Winter, Fall, and a third set that combines Summer and Spring. By default, the third film set only has flower buds, but when a skater launches themself up to the giant star prop, stardust rains on the set and the buds grow into venus flytraps. This is These make up the stage's secret Negative Reaction.
gimmick.
* FrankensteinsMonster: The head of the robot Freddy is designed to look like that of Universal's take on Frankenstein's monster. It's elongated and coarse, with little hair and a heavy forehead. Whereas Frankenstein's monster has bolt bolts in his neck, Freddy has bolts as his jaw hinges.
* FunnyForeigner: The Johnson Bros have a Spanish accent and sometimes use simple stock Spanish words such as "arriba, arriba". They are the character most used for simple comedy, ranging from them being a literal "johnson" joke, to Sally mistaking them for a banana in their shared tracksuit, to them entering the contest not knowing what they are competing for, to their particular silly usage of Spanish.
* FunnyTerrainCrossSection: In two stages, Act 1: Toon City and Act 3: Fantasy Studio, the fallin' negative appeal drops the gimmicks drop skaters in into a tube tunnel that takes them to another corner of the stage. During the tunnel ride, the camera looks on from the outside and so the stuff buried around the tube tunnel is visible. In Act 1: Toon City, two moles with shovels and a dinosaur skeleton are passed by. In Act 3: Fantasy Studio, a broken pink teddy bear and a tin soldier are passed by.
* GagNose: All three of the Johnson Bros have noses longer than their bodies and their nose skins are distinct in noses' skin color from is pinker than the rest of their skins.skin. Bros #1 and #2 enter the contest together as one skater. To pull this off, Bro #1 stands atop Bro #2 while they wear a joint track suit. There is a window in their pants for Bro #2 to look through, which from the side makes the Johnson Bros look like one tall dude with his massive "johnson" hanging out. The Johnson Bros' noses are also limitedly prehensile. For the most part, they weaponize their noses by flapping them around, but several of their special appeals show they have more control. During their special air appeal special Blow Your Nose, they literally blow their noses out of their faces and the noses grow back continuously. Also, during their special grind appeal special Yellow Submarine and special manual appeal special Synchro Swim, the Johnson Bros wield and reshape their noses into spinning periscopes and a sonars.



* TheGhost: Kevin's profile notes that he was hired to be an instructor at the skating school for ''Go! Go! Hypergrind'' by Chief Walt. This would make Chief Walt the organizer of the contest, but he never shows up, not even during the award ceremony.

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* TheGhost: Kevin's profile notes that he was hired to be an instructor at the skating school for ''Go! Go! Hypergrind'' by Chief Walt. This would make Chief Walt the organizer of the contest, auditions, but he never shows up, not even during the award ceremony.



* GrimReaper: The Grim Reaper can be summoned in Act 4: Haunted Night by lighting the six candles aligned in a circle on the roof. As the stage's secret Negative Reaction, he spins in a circle holding his scythe. When hit, the skater suffers Decap and is sent flying.
* GroinAttack: As an accomplished toon actor, Mr. Smith isn't hesitant to inflict amusing injuries on himself. For his manual appeal specials Bull's Eye, he holds his skateboard vertically as he jumps up and down on it with his groin.

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* GrimReaper: The Grim Reaper can be summoned in Act 4: Haunted Night by lighting the six candles aligned in a circle on the roof. As the stage's secret Negative Reaction, gimmick, he spins in a circle holding his scythe. When hit, the skater suffers Decap the decap negative appeal and is sent flying.
* GroinAttack: As an accomplished toon actor, Mr. Smith isn't hesitant to inflict amusing injuries on himself. For his special manual appeal specials Bull's Eye, he holds his skateboard vertically as he jumps bounces up and down on it with his groin.



* HardLight: Set on the pillars of the temple in Act 6: Jungle are orbs that reflect beams of rainbow light in a geometrical pattern between them. These beams can be grinded on, which is the easiest way to go from pillar to pillar and break the stone slab seals on top to unlock the stage's secret Negative Reaction.
* HauntedCastle: Act 4: Haunted Night contains an image of a living haunted castle that on the wall behind the mansion. An eerie green glow emanates from its mouth-like gate.

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* HardLight: Set on the pillars of the temple in Act 6: Jungle are orbs that reflect beams of rainbow light in a geometrical pattern between them. These beams can be grinded on, which is the easiest way to go from pillar to pillar and break the stone slab seals on top to unlock the stage's secret Negative Reaction.
gimmick.
* HauntedCastle: Act 4: Haunted Night contains an image of a living haunted castle that on the wall behind the mansion. An eerie green glow emanates from its mouth-like gate.



* HumanPincushion: The pinch negative appeal is the most varied of all negative appeals because it covers everything from being bitten to being stabbed to being stung to being stalked by a UFO. There are two target areas: the head and the butt and the visual reminder remains until either the appeal link is broken or other negative appeals override it. Using an example per stage, a skater gets their butt stabbed with cutlery in the restaurant in Act 1: Toon City, gets their head stabbed with a spear and tomahawk in the yellow tipi in Act 2: Western Film, gets their head munched on by a carnivorous plant in the castle set in Act 3: Fantasy Studio, gets their butt bitten by skeletal fishes in the pond in Act 4: Haunted Night, gets their head munched on by a robot in the conveyor belt halls in Act 5: Factory, gets their head attacked by bees in the corridors in Act 6: Jungle, gets their butt stabbed with katana in the dojo or their head stabbed with flags in the gekijo in Act 7: Ninja Village, and gets the aforementioned UFO on them in Act 8: Hong Kong Night.
%%* Hurricane Kick: Decker

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* HumanPincushion: The pinch negative appeal Pinch is the most varied of all negative appeals because it covers everything from being bitten to being stabbed to being stung to being stalked by a UFO. There are two target areas: the head and the butt and the visual reminder remains until either the appeal link is broken or other negative appeals override it. Using an example per stage, a skater gets their butt stabbed with cutlery in the restaurant in Act 1: Toon City, gets their head stabbed with a spear and tomahawk in the yellow tipi in Act 2: Western Film, gets their head munched on by a carnivorous plant in the castle set in Act 3: Fantasy Studio, gets their butt bitten by skeletal fishes in the pond in Act 4: Haunted Night, gets their head munched on by a robot in the conveyor belt halls tunnels in Act 5: Factory, gets their head attacked by bees in the corridors passageways in Act 6: Jungle, gets their butt stabbed with katana in the dojo or their head stabbed with flags in the gekijo in Act 7: Ninja Village, and gets the aforementioned UFO on them in Act 8: Hong Kong Night.
%%* * HurricaneKick: Decker is the default skater and has two spin kick-based appeals in his arsenal. His special lip appeal Hurricane Kick: Decker sees him balance on the tail wheels of his board while he spins around rapidly. For his special air appeal Tornado, he performs an upside-down hurricane kick that also generates red energy.



* LivingObject: The koi that live in the pond of Act 7: Ninja Village aren't actual koi but flags, as confirmed by their gear equivalent being called Carp Flag. Despite being objects, not only do they swim around in the water, they may bite a skater who jumps in in the butt too.



* ManEatingPlant: Man-eating plants are part of the scenery of both Act 3: Fantasy Studio and Act 6: Jungle. In Act 3: Fantasy Studio, the man-eating plants come in two varieties and are the stage's secret gimmick. They start out as buds, but if the star above their set is broken and stardust rains down, they grow into full plants. The large and purple variety chew on skaters for the flatten negative appeal while the small and green variety chomp down on a skater's head to cause the pinch negative appeal. The man-eating plants in Act 6: Jungle, meanwhile, are pitcher plants. They swallow up skaters for the v-cylinder negative appeal.

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* ManEatingPlant: Man-eating plants are part of the scenery of both Act 3: Fantasy Studio and Act 6: Jungle. In Act 3: Fantasy Studio, the man-eating plants come in two varieties and are the stage's secret gimmick. They start out as buds, but if the star above their set is broken and stardust rains down, they grow into full plants. The large and purple variety chew on skaters for the are flatten negative appeal gimmicks while the small and green variety chomp that chomps down on a skater's head to cause the are pinch negative appeal. gimmicks. The man-eating plants in Act 6: Jungle, meanwhile, are pitcher plants. They swallow up skaters for the plants and v-cylinder negative appeal.gimmicks.



** In Act 2: Western Film, the bank has a moneybag billboard from which people-sized coins fall. These coins have Kevin's face on them and cause the accordion negative appeal.

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** In Act 2: Western Film, the bank has a moneybag billboard from which people-sized coins fall. These coins have Kevin's face on them and cause the serve as an accordion negative appeal.gimmick.



* MushroomHouse: The fall set in Act 3: Fantasy Studio has a number of big mushroom props and the biggest two of them are mushroom houses. The biggest one is a gimmick because it has a chimney that can be jumped in for the h-cylinder negative appeal.

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* MushroomHouse: The fall set in Act 3: Fantasy Studio has a number of big mushroom props and the biggest two of them are mushroom houses. The biggest one is a gimmick because it has a chimney that can be jumped in into for the h-cylinder negative appeal.



* PersonalRaincloud: Although not tied to any character, Act 6: Jungle has a remarkably local and low-hanging thundercloud just outside of the village. Skaters can get the lightning negative appeal from it.

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* PersonalRaincloud: Although not tied to any character, Act 6: Jungle has a remarkably local and low-hanging thundercloud just outside of the village. Skaters can get the use it as a lightning negative appeal from it.gimmick.



* RobotMaid: In Act 7: Ninja Village, a tea-serving karakuri automaton rushes around the place. It's useful to get green tea dunked on a skater for the paint negative appeal.

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* RobotMaid: In Act 7: Ninja Village, a tea-serving karakuri automaton rushes around the place. It's useful to get green tea dunked on It is of use as a skater for the paint negative appeal.gimmick.



* TipisAndTotemPoles: The scenery of Act 2: Western Film brings together all kinds of Western-themed elements. There's a goldmine, there's a town with a saloon and all, and off to the side are three tipis and a totem pole. They're good for five gimmicks: the red tipi bestows the fire negative appeal, the blue tipi the v-cylinder negative appeal, the yellow tipi with a spear and tomahawk sticking out the pinch negative appeal, the lower wildly swinging totem causes the flatten negative appeal, and the upper wildly swinging totem causes the accordion negative appeal. Spears, arrows, and tomahawks are also involved in the building-to-building shoot-out rather than any bullets, which suggests that unlike the usual Western story beats, it's not settlers behind the shoot-out but Indigenous Americans.

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* TipisAndTotemPoles: The scenery of Act 2: Western Film brings together all kinds of Western-themed elements. There's a goldmine, there's a town with a saloon and all, and off to the side are three tipis and a totem pole. They're good for five gimmicks: the red tipi bestows the is a fire negative appeal, gimmick, the blue tipi the a v-cylinder negative appeal, gimmick, the yellow tipi with a spear and tomahawk sticking out the a pinch negative appeal, gimmick, the lower wildly swinging totem causes the a flatten negative appeal, gimmick, and the upper wildly swinging totem causes the an accordion negative appeal.gimmick. Spears, arrows, and tomahawks are also involved in the building-to-building shoot-out rather than any bullets, which suggests that unlike the usual Western story beats, it's not settlers behind the shoot-out but Indigenous Americans.

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* GettingTheBoot: Every stage has one or more gimmicks in the form of entrances into offscreen rooms. Entering any of these gimmicks refocuses the camera on the outside, drawing attention to the unseen proceedings inside, and the proceedings ends when the skater is kicked out with the pinch negative appeal. Examples include the restaurant in Act 1: Toon City, where the skater gets thrown out of with cutlery piercing their butt, the tent in Act 5: Jungle, where the skater gets thrown out of with spears piercing their butt, and the dojo in Act 7: Ninja Village, where the skater gets thrown out of with katana piercing their butt.

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* GettingTheBoot: Every stage has one or more gimmicks in the form of entrances into offscreen rooms. Entering any of these gimmicks refocuses the camera on the outside, drawing attention to the unseen proceedings inside, and the proceedings ends when the skater is kicked out with the pinch negative appeal. Examples include the restaurant in Act 1: Toon City, where the skater gets thrown out of with cutlery piercing stabbing their butt, the tent in Act 5: Jungle, where the skater gets thrown out of with spears piercing stabbing their butt, and the dojo in Act 7: Ninja Village, where the skater gets thrown out of with katana piercing stabbing their butt.



%%* HumanPincushion: The pinch negative appeal is the most varied of all negative appeals.
* IJustWantToHaveFriends: The only hint of what Sally wants out of the contest is her photo cutscene, during which she stares at a promotional picture of Penny and remarks that "they don't teach you how to be popular in school." Combined with her nerdiness, it appears that her motive is to break out of her shell and make some friends.
* ImprobableWeaponUser: During a Battle rank match, the contestants have to bombard each other with whatever ammunition they can get their hands on. Ammunition is acquired through negative appeals. Each type of negative appeal generating a different weapon, although the effective differences between them are limited to the ammo count and the damage each hit does. On the conventional end, Fire generates molotov cocktails, Decap generates sawblades, Bomb generates hand grenades, Accordion generates hammers, and Puncture generates ice picks. On the improbable end, Lightning generates lightning icons, v-cylinder and h-cylinder generate toilet rolls, Flatten generates doors, Box generated packing boxes, and Pinch generates plungers.

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%%* * HumanPincushion: The pinch negative appeal is the most varied of all negative appeals.
appeals because it covers everything from being bitten to being stabbed to being stung to being stalked by a UFO. There are two target areas: the head and the butt and the visual reminder remains until either the appeal link is broken or other negative appeals override it. Using an example per stage, a skater gets their butt stabbed with cutlery in the restaurant in Act 1: Toon City, gets their head stabbed with a spear and tomahawk in the yellow tipi in Act 2: Western Film, gets their head munched on by a carnivorous plant in the castle set in Act 3: Fantasy Studio, gets their butt bitten by skeletal fishes in the pond in Act 4: Haunted Night, gets their head munched on by a robot in the conveyor belt halls in Act 5: Factory, gets their head attacked by bees in the corridors in Act 6: Jungle, gets their butt stabbed with katana in the dojo or their head stabbed with flags in the gekijo in Act 7: Ninja Village, and gets the aforementioned UFO on them in Act 8: Hong Kong Night.
%%* Hurricane Kick: Decker
* IJustWantToHaveFriends: The only hint of what Sally wants out of the contest is her photo cutscene, during which she stares shows her staring at a promotional picture of Penny and remarks remarking that "they don't teach you how to be popular in school." Combined with her nerdiness, it appears that her motive is to break out of her shell and make some friends.
* ImprobableWeaponUser: During a Battle rank match, the contestants have to bombard each other with whatever ammunition they can get their hands on. Ammunition is acquired through negative appeals. Each type of negative appeal generating generates a different weapon, although the effective differences between them are limited to the ammo count and the damage each hit does. On the conventional end, Fire fire generates molotov cocktails, Decap decap generates sawblades, Bomb bomb generates hand grenades, Accordion accordion generates hammers, and Puncture puncture generates ice picks. On the improbable end, Lightning lightning generates lightning icons, v-cylinder and h-cylinder generate toilet rolls, Flatten flatten generates doors, Box box generated packing boxes, and Pinch pinch generates plungers.



%%* InUniverseCamera:
* InUniverseFactoidFailure: The last three stages of the contest all have tidbits that are off for the area supposedly presented. There is some ambiguity if this is an in-universe error or not, because while Kevin says that all three are stages set up for films, the menu states that Act 6: Jungle and Act 8: Hong Kong Night are On Location stages. Assuming an in-universe error, Act 6: Jungle is the most egregious. Within skating distance, there are Indonesian rafflesia and pitcher plants from Borneo, a stone temple with Aztec-inspired paint, and a village with African styling. The animals around are African, although that includes both elephants and hippos, which aren't animals found in the African jungles. Act 7: Ninja Village evokes a steampunk version of feudal Japan, but beneath the central building is a hall lines with sparring dummies reminiscent of the Chinese Wooden Men Hall. And Act 8: Hong Kong Night contains a trio of fountains on the right side of the bay. The fountains resemble the dragon that resides on the left, but in design are copies of the Merlion found in Singapore.

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%%* InUniverseCamera:
* InUniverseCamera: The skaters go around performing their appeals for a chance at becoming the protagonist of an upcoming cartoon projected to be a smash hit. There's always a camera on them to catch them showing off or outperforming the other contestants and even when they're chilling in their rooms there's a camera keeping track of them. A few skaters, namely Piggy Sue, Kevin, and Vert, may even damage the lens with their stunts.
* InUniverseFactoidFailure: The last three stages of the contest all have tidbits that are off for the area supposedly presented. There is some ambiguity if this is an in-universe error or not, because while Kevin says that all three are stages set up for films, the menu states that Act 6: Jungle and Act 8: Hong Kong Night are On Location stages. Assuming an in-universe error, Act 6: Jungle is the most egregious. Within skating distance, there are Indonesian rafflesia and pitcher plants from Borneo, a stone temple with Aztec-inspired paint, and a village with African styling. The animals around are African, although that includes both elephants and hippos, which aren't animals found in the African jungles. On the milder end, Act 7: Ninja Village evokes a steampunk version of feudal Japan, but beneath the central building is a hall lines lined with sparring dummies reminiscent of the Chinese Wooden Men Hall. And Act 8: Hong Kong Night contains a trio of fountains on the right side of the bay. The fountains resemble the dragon that resides on the left, but in design are copies of the Merlion found in Singapore.



* JungleJapes: Act 6: Jungle is the jungle level. It is one of the large stages, consisting of three areas separated by a large river and a thick jungle. The areas are a campsite near some open jungle, a native village, and a stone temple. The local fauna consist of crocodiles, turtles, hippos, gorillas, elephants, and bees.
* KamehameHadoken: When Mr. Smith performs his special air appeal Soulful Banana, he brings his hands together in a yellow glow. Once charged, he unleashes his attack towards the camera as a swarm of bananas.

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* JungleJapes: Act 6: Jungle is the jungle level. It is one of the large stages, consisting of three areas separated by a large broad river and a thick jungle. The areas are a campsite near some open jungle, a native village, and a stone temple. The local fauna consist of crocodiles, turtles, hippos, gorillas, elephants, and bees.
* KamehameHadoken: When Mr. Smith performs his special air appeal Soulful Banana, he brings his hands together in a yellow glow. Once charged, he unleashes his attack towards the camera as in the form of a swarm of bananas.



* LevelAte: The winter set in Act 3: Fantasy Studio evokes winter within the seasonal theme of the entire stage, but it's also a food-themed area. It more or less is one giant cake, with the snow doubling as frosting or cream. Vertical areas look like cake with pieces of kiwi, banana, and strawberry inserted. The main feature of the set is a gingerbread house that ostensibly belongs to a witch. There are also wafer ramps, ice cream cushions, lollypop poles, toffee ramps, and candy cane rails.

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* LevelAte: The winter set in Act 3: Fantasy Studio evokes winter within the seasonal theme of the entire stage, but it's also a food-themed area. It more or less is evokes one giant cake, with the snow doubling as frosting or cream. Vertical areas look like cake with pieces of kiwi, banana, and strawberry inserted. The main feature of the set is a gingerbread house that ostensibly belongs to a witch. There are also wafer ramps, ice cream cushions, lollypop poles, toffee ramps, and candy cane rails.



* LoadingScreen: Between rank matches and levels, a lone street in front of a forest is shown. Two streetlamps flank a sign that reads "Loading...". Kevin skateboards by and can be made to jump by the player's input. There's also a painted target slowly moving across the pavement so the player can entertain themselves by making Kevin jump and land right in the target's bulls-eye.
* MagicalFlutist: Bob owns a cobra pipe with which he can force the snake on his nemes to dance as he does during his manual appeal special Snake Dance. He can also use the pipe to place curses, or so he says. He tried to curse Gigi with bad luck by playing a tune, but either it doesn't work or it wasn't enough to take out Gigi.
* MagicMusic: Bob can perform magic with his flute and Sally's musical instrument of magic is her violin. Bob uses his flute to command the snake on his head and may or may not be able to cast curses with its tunes. Sally uses her violin during her special manual appeal String Puppet. It summons her mummified dolls and to dance to her melody.

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* LoadingScreen: Between For the duration of the loading time between rank matches and levels, stages, a lone street in front of a forest is shown.on display. Two streetlamps flank a sign that reads "Loading...". Kevin skateboards by and can be made to jump by the player's input. There's also a painted target slowly moving across the pavement so the player can entertain themselves by making Kevin jump and land right in the target's bulls-eye.
* MagicalFlutist: Bob owns a cobra pipe with which he can force the snake on his nemes to dance as he does during demonstrated by his manual appeal special Snake Dance. He can also use the pipe to place curses, or so he says. He tried to curse Gigi with bad luck by playing a tune, but either it doesn't work or it wasn't enough to take out down Gigi.
* MagicMusic: Bob can perform magic with his flute and Sally's musical instrument of magic is her violin. Bob uses his flute to command the snake on his head and may or may not be able to cast curses with its tunes. Sally uses her violin during her special manual appeal String Puppet. It summons her mummified dolls and to dance to her melody.



* ManEatingPlant: Man-eating plants are part of the scenery of both Act 3: Fantasy Studio and Act 6: Jungle. In Act 3: Fantasy Studio, the man-eating plants come in two varieties and are the stage's secret gimmick. They start out as buds, but if the star above their set is broken and stardust rains down, they grow into full plants. The large and purple variety chew on skaters for the flatten negative appeal while the small and green variety chomp down on a skater's head to cause the pinch negative appeal. The man-eating plants in Act 6: Jungle, meanwhile, are pitcher plants. They swallow up skaters for the the v-cylinder negative appeal.

to:

* ManEatingPlant: Man-eating plants are part of the scenery of both Act 3: Fantasy Studio and Act 6: Jungle. In Act 3: Fantasy Studio, the man-eating plants come in two varieties and are the stage's secret gimmick. They start out as buds, but if the star above their set is broken and stardust rains down, they grow into full plants. The large and purple variety chew on skaters for the flatten negative appeal while the small and green variety chomp down on a skater's head to cause the pinch negative appeal. The man-eating plants in Act 6: Jungle, meanwhile, are pitcher plants. They swallow up skaters for the the v-cylinder negative appeal.



* MarionetteMaster: Sally is a witch with the power to summon her mummy dolls to her, which she does during her special manual appeals, String Puppet and Mummy Parade. In the former, she uses her magic wand to summon them and wields it like a marching baton while her dolls follow her in a line. In the latter, Sally plays a melody on her violin, which summons her dolls and makes them dance.
* MassiveNumberedSiblings: There are two sources on the size of the Smith Family. According to Mr. Smith's profile, the family consists of fifteen children consisting of three quintuplets. They may be all boys. In the photo cutscene, however, he gazes at a photo of him, his wife, and an octuplet worth of babies. The two sources do not necessarily conflict because the octuplet could just be children #16-23, but otherwise which source is correct is unknown. All the same, whether the Smith Family contains eight children, fifteen children, or twenty-three children, those are big numbers for a series of siblings.

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* MarionetteMaster: Sally is a witch with the power to summon her mummy dolls to her, which she does during her special manual appeals, appeals String Puppet and Mummy Parade. In the former, she uses her magic wand to summon them and wields it like a marching baton while her dolls follow her in a line. In the latter, Sally plays a melody on her violin, which summons her dolls and makes them dance.
* MassiveNumberedSiblings: There are two sources on the size of the Smith Family. According to Mr. Smith's profile, the family consists of fifteen children consisting of divided in three quintuplets. They may be all boys. In the photo cutscene, however, he gazes at a photo of him, his wife, and an octuplet worth of babies. The two sources do not necessarily conflict because the octuplet could just be children #16-23, but otherwise which source is correct is unknown. All the same, whether the Smith Family contains eight children, fifteen children, or twenty-three children, those are big numbers for a series of siblings.



* {{Medusa}}: Bob is rather gorgon-like in his design. For one, he has a snake permanently seated on his nemes that he is emotionally in tune with. For two, he has a gold visor that permanently obscures his eyes. And for three, much like gorgon enemies in video games are regularly a floating head, Bob can retract his body into his head, as he does so during his special grind appeal Facial and when he's knocked off his skateboard.

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* {{Medusa}}: Bob is rather gorgon-like in his design. For one, he has a snake permanently seated on his nemes that he is emotionally in tune with. For two, he has always wears a gold visor that permanently obscures his eyes. And for three, much like gorgon enemies in video games are regularly a floating head, Bob can retract his body into his head, as he does so during his special grind appeal Facial and when he's knocked off his skateboard.



* MiniGameCredits: The credits consist of two halves. The first half is a creative credits sequence and the second half is a shooting gallery mini-game. It takes place in a pink room with a small robot in the corner and a large robot peeking in through the window. The player is in control of a mechanical arm and with it has to throw blobs of paint at twenty moving portraits of the Team Poponchi staff. Each hit garners a quote by the staff member and at the end of the mini-game there is a score chart. The mini-game is the only way to get Kevin's figures, because he can't be used during Story Mode.

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* MiniGameCredits: The credits consist of two halves. The first half is a creative credits sequence and the second half is a shooting gallery mini-game. It takes place in a pink room with a small robot in the corner and a large robot peeking in through the window. The player is in control of a mechanical arm and with it has to throw blobs of paint at twenty moving portraits of the Team Poponchi staff. Each hit garners a quote by the staff member and at the end of the mini-game there is a score chart. The mini-game is the only way to get Kevin's figures, because he can't be used during Story Mode.Mode where the other skaters' figures are earned.



* MoneyToThrowAway: There are two instances of money being thrown about. Firstly, Bob is filthy rich. He likes to show off his wealth by throwing money around, such as during his special air appeal Bling Bling, his special manual appeal Camel Ride, and during his victory cutscene. He also uses money as furniture and tools, such as how he's seated on a pyramid of money during his special manual appeal Snake Dance and the Bob 1 figure depicts him as using money as a hand-fan. Secondly, in Act 2: Western Film, the bank has a moneybag billboard from which people-sized coins fall. These coins have Kevin's face on them and cause the accordion negative appeal.
* MoodSwinger: During Bob's special grind appeal Facial, he tucks his body into his nemes and spins around while he cycles through four emotions each cycle: anger, sadness, fear, and joy.
* MoonRabbit: Gigi looks like a girl dressed in a pink rabbit-shaped pajamas, but she can move the ears of her supposed pajamas, so the outfit might be part of her body. Gigi's special grind appeal is Crescent Grind, which turns her board into a crescent moon that spins around her. She also has a special manual appeal called Low Gravity, as you'd find on the moon, during which she walks on her ears.
* MrAltDisney: The unseen organizer of the ''Go! Go! Hypergrind'' contest and implied high-ranking resident of the Toon World is Chief Walt.

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* MoneyToThrowAway: There are two instances of money being thrown about. Firstly, about.
**
Bob is filthy rich. He likes to show off his wealth by throwing money around, such as during his special air appeal Bling Bling, his special manual appeal Camel Ride, and during his victory cutscene. He also uses money as furniture and tools, such as how he's seated on a pyramid of money during his special manual appeal Snake Dance and the Bob 1 figure depicts him as using money as a hand-fan. Secondly, in hand-fan.
** In
Act 2: Western Film, the bank has a moneybag billboard from which people-sized coins fall. These coins have Kevin's face on them and cause the accordion negative appeal.
* MoodSwinger: During Bob's special grind appeal Facial, he tucks his body into his nemes and spins around while he cycles through four emotions each cycle: emotions: anger, sadness, fear, and joy.
* MoonRabbit: Gigi looks like a girl dressed in a pink rabbit-shaped pajamas, but she can move the ears of her supposed pajamas, so the outfit might be part of her body. Gigi's special grind appeal is Crescent Grind, which turns her board into a crescent moon that spins around her. She also has a some resistance to Earth's gravity as shown in her special manual appeal called Low Gravity, as you'd find Gravity and on the moon, during which occasion when she walks on floats back up onto her ears.board after falling off.
* MrAltDisney: The unseen organizer of the ''Go! Go! Hypergrind'' contest auditions and implied high-ranking resident of the Toon World is Chief Walt.



* MushroomHouse: The fall set in Act 3: Fantasy Studio has a number of big mushroom props and the biggest two of them are mushroom houses. The biggest one furthermore has a chimney that can be jumped in for the h-cylinder negative appeal.
* NatureLovingRobot: Freddy is a robotic gentle simpleton whose innate kindness is demonstrated through the willingness of birds to perch on him. During the opening cutscene, he's playing with three of them before Decker rudely disturbs them. Gameplay-wise, Freddy's special manual appeal Shutdown consists of him willingly taking the wind-up key out of his back and falling over. Birds fly down to perch on him the longer Shutdown is maintained until the fifth bird that descends is suddenly roughly the size of Freddy himself. Funnily enough, the Freddy G figure depicts this exact event.
* NewJobAsThePlotDemands: As per his profile, Kevin's been a weightlifter, a police officer, a bouncer, a pizza delivery guy, a movie extra, and an agent for a famous actress before becoming an instructor at the skating school for Hypergrind.

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* MushroomHouse: The fall set in Act 3: Fantasy Studio has a number of big mushroom props and the biggest two of them are mushroom houses. The biggest one furthermore is a gimmick because it has a chimney that can be jumped in for the h-cylinder negative appeal.
* NatureLovingRobot: Freddy is a robotic gentle simpleton whose innate kindness is demonstrated through the willingness of birds to perch on him. During the opening cutscene, he's playing with three of them before Decker rudely disturbs them. Gameplay-wise, Freddy's special manual appeal Shutdown consists of him willingly taking the wind-up key out of his back and falling over. Birds fly down to perch on him the longer Shutdown is maintained until the fifth bird that descends is suddenly roughly the size of Freddy himself. Funnily enough, the Freddy G figure depicts this exact event.
event and puts a lot more focus on the bird than on Freddy.
* NewJobAsThePlotDemands: As per his profile, Kevin's been a weightlifter, a police officer, a bouncer, a pizza delivery guy, a movie extra, and an agent for a famous actress before becoming an instructor at the skating school for Hypergrind.the ''Go! Go! Hypergrind'' auditions.



* NothingIsFunnier: The Johnson Bros have an appeal called Johnson Juice. They wring themselves as if they were one object and yellow liquid squirts from their yellow tracksuit. The joke is that it is entirely unclear what this liquid is. Is it sweat caught in the fabric? Is it snot given the strong focus on the Johnson Bros' noses? Is it semen given the strong focus on the Johnson Bros' noses as a substitute for penises? Is it tears coming from the comical amounts of crying thy do over their missing brother? Is it "water" absorbed by the fabric when the Johnson Bros swim through solid ground as if it is liquid? Is it banana juice because they get mistaken for a banana by Sally? Is is honey because they're beset by bees during their special manual appeal Hive Jive? Any guess is as good as any other guess.

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* NothingIsFunnier: The Johnson Bros have an appeal called Johnson Juice. They wring themselves as if they were one object and yellow liquid squirts from their yellow tracksuit. The joke is that it is entirely unclear what this liquid is. Is it sweat caught in the fabric? Is it snot given the strong focus on the Johnson Bros' noses? Is it semen given the strong focus on the Johnson Bros' noses as a substitute for penises? Is it tears coming from the comical amounts of crying thy they do over their missing brother? Is it "water" absorbed by the fabric when the Johnson Bros swim through solid ground as if it is liquid? Is it banana juice because they get mistaken for a banana by Sally? Is is honey because they're beset by bees during their special manual appeal Hive Jive? Any guess is as good as any other guess.



* NowThatsUsingYourTeeth: When he performs his special grind appeal Biting Slide, Decker bites down on his skateboard and grinds on doing a headstand.

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* NowThatsUsingYourTeeth: When he performs his special grind appeal Biting Slide, Decker bites down on his skateboard and grinds on doing a headstand. He also bites down on his board during his special air appeal Biting Flip to maneuver it around him.



* OffWithHisHead: One of the negative appeals is decap, a move that has the skater decapitate themself. Depending on the level, it can be achieved with sawblades randomly sticking out of walls, the Grim Reaper's scythe, laser beams, hostile ninjas striking with their katana, and so on.
* OneCurseLimit: During the Race rank matches, contestants can receive one of three status effects: Disorder, No-Jump, and Slow. These status effects are temporary, but in case a new one is inflicted on a contestant that already has a status effect, the new one replaces the old one. A skater cannot have more than one status effect.

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* OffWithHisHead: One of the negative appeals is decap, a move that has the skater decapitate themself. Depending on the level, stage, it can be achieved with sawblades randomly sticking out of walls, the Grim Reaper's scythe, laser beams, hostile ninjas striking with their katana, and so on.
* OneCurseLimit: During the Race rank matches, contestants can receive one of three status effects: Disorder, No-Jump, disorder, no-jump, and Slow.slow. These status effects are temporary, but in case a new one is inflicted on a contestant that already has a status effect, the new one replaces the old one. A skater cannot have more than one status effect.



* OverlyLongGag: Piggy Sue uses her award speech to thank literally everyone even marginally involved with her victory: "I especially like to thank the producers, the directors, the cameramen, the stagehands, the sound engineers, the costume designers, oh, and of course the makeup artists, my mother, brother, sister, and uncle Bill--" The comedy is twofold. On one hand, Piggy Sue herself keeps talking faster and faster to get as many thanks in as possible even though it makes it impossible to discern words amidst the string of sound past "Uncle Bill". On the other hand, the camera is breaking down and static increasingly cuts into Piggy Sue's speech until the camera gives out completely.



** During gameplay, the paint negative appeal requires the skaters to douse themselves with a sticky liquid, which turns their model into a single solid color except for the eyes. Depending on the stage, the available colors are white, brown, green, purple, blue, orange, and yellow.

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** During gameplay, the paint negative appeal requires the skaters to douse themselves with a sticky liquid, which turns their model into a single solid color except for the eyes. Depending on the stage, the available colors are white, brown, green, purple, blue, orange, blue, and yellow.



* PomPomGirl: When Penny performs her special manual appeal Cheerleader, she breaks out the yellow pom-poms and does a little routine. Evidently, she has experience.
* PreciousPhoto: Every character except Kevin has a cutscene of them in their room gazing at a photo that means something to them and relates to why they joined the contest. Decker and Vert each have the same photo of the two of them as little children along with Decker's sister and their guardian Sister Mary in front of the orphanage. Sister Mary's been sick for a while and both Decker and Vert want to use the award to financially support the orphanage. Sally has a promotional picture of Penny and wishes she was a popular as the model, something she might achieve by winning the contest. Penny, in turn, has a photo of her and her ex-boyfriend, with whom she is no longer together. It hurts her and therefore she's trying to take her life in a new direction with a career switch. The Johnson Bros have a photo of their third brother, whom they are looking for and hope will get the attention of by joining the contest. Similarly, Freddy has a photo of his creator Professor Daryl and hopes to be reunited with him through the contest. Piggy Sue has two photos of herself: one from her early teens when she was a popular film star and thin and one of her in present day weighing quite a bit more. She's hoping to regain her former glory and maybe lose some weight. Mr. Smith has a photo of himself, his wife, and eight of his children. The family is not doing well financially and Mr. Smith is looking for a well-paying job opportunity, such as becoming the star of ''Go! Go! Hypergrind''. Gigi has a photo of Vert, whom she's fallen hard for to her own confusion. Lastly, Bob has a stone tablet instead of a photo and it presumably depicts his father. He's joined the contest to prove to his family that he's not dependent on them.
* ProductionThrowback: After the winner has read aloud their contract following the credits, an unidentified voice proclaims "Excellent". This is throwback to Spümcø, Inc's earlier video game works ''Yoake no Mariko'' and ''Yoake no Mariko Second Act''. In these games, each cue performance is vocally judged by the director, "Excellent" being the verdict the player strives to.

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* PomPomGirl: When Penny performs her special manual appeal Cheerleader, she breaks out the yellow pom-poms and does a little routine. Evidently, she has experience.
It's one of the many dance styles she's experienced in.
* PreciousPhoto: Every character except Kevin has a cutscene of them in their room gazing at a photo that means something to them and relates to why they joined the contest. Decker and Vert each have the same photo of the two of them as little children along with Decker's sister and their guardian Sister Mary in front of the orphanage. Sister Mary's been sick for a while and both Decker and Vert want to use the award to financially support the orphanage. Sally has a promotional picture of Penny and wishes she was a popular as the model, something she might achieve by winning the contest. Penny, in turn, has a photo of her and her ex-boyfriend, with whom she is no longer together. It hurts her and therefore she's trying to take her life in a new direction with a career switch. The Johnson Bros have a photo of their third brother, whom they are looking for and hope they will get the attention of by joining the contest. Similarly, Freddy has a photo of his creator Professor Daryl and hopes to be reunited with him through the contest. Piggy Sue has two photos of herself: one from her early teens when she was a popular film star and thin and one of her in present day weighing quite a bit more. She's hoping to regain her former glory and maybe lose some weight. Mr. Smith has a photo of himself, his wife, and eight of his children. The family is not doing well financially and Mr. Smith is looking for a well-paying job opportunity, such as becoming the star of ''Go! Go! Hypergrind''. Gigi has a photo of Vert, whom she's fallen hard for to her own confusion. Lastly, Bob has a stone tablet instead of a photo and it presumably depicts his father. He's joined the contest to prove to his family that he's not dependent on them.
* ProductionThrowback: After the winner has read aloud their contract following the credits, an unidentified voice proclaims "Excellent". This is a throwback to Spümcø, Inc's earlier video game works ''Yoake no Mariko'' and ''Yoake no Mariko Second Act''. In these games, each cue performance is vocally judged by the director, "Excellent" being the verdict the player strives to.



* RedGreenContrast: There's a little bit of red vs green in Decker's and Vert's rivalry. Notably, Decker's air appeal special Tornado has him spin around a vertical axis while emanating red energy. In contrast, Vert's air appeal special Banzai Twist has him spin around a horizontal axis while emanation green energy.
%%* RecurringExtra: But there is also the recurring image of a long-nosed face. Among others, it appears on top of the weather vane in Act 2: Western Film and in that same act it's also pictured on the train. In Act 3: Fantasy Studio, the face is on the chimney at the front of the winter house. In Act 4: Haunted Night, a giant skull ornament has the characteristic big nose. In Act 6: Jungle, the native masks and the temple are in the face's image. And in Act 7: Ninja Village, several walls bear the image. Factory takes place in the factory where the robots are built that are on display in the robot museum in Act 1: Toon City.

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* RedGreenContrast: There's a little bit of red vs green in Decker's and Vert's rivalry. Notably, Decker's special air appeal special Tornado has him spin around a vertical axis while emanating red energy. In contrast, Vert's special air appeal special Banzai Twist has him spin around a horizontal axis while emanation green energy.
%%* * RecurringExtra: But There isn't a singular character that recurs through the various stages, but there is also the are two recurring general character designs that are distinct from the design style of the skaters. These two general character designs align with each of the developer teams: Spümcø and Poponchi.
** On the Spümcø end, there is the
image of a long-nosed face. Among others, it appears on top of the weather vane vane, on the train, and off in the distance of the fake Mount Rushmore in Act 2: Western Film and in that same act it's also pictured on the train.Film. In Act 3: Fantasy Studio, the face is on the chimney at the front of the winter house. In Act 4: Haunted Night, a giant skull ornament has the characteristic big nose. In Act 6: Jungle, the native masks and the temple are in the face's image. And in Act 7: Ninja Village, several walls bear the image. Factory takes place in
** On
the factory where the robots are built Poponchi end, there is a simplistic robot design that are on display can be spotted thrice. It first shows up in front of and inside the robot museum in Act 1: Toon City.City. The second occurrence is in Act 5: Factory, which is where these robots are made. And the design shows up for a third time in the room that hosts the credits mini-game. One robot is in a box in the corner and a big one looks in through the window.



* RetractableAppendages: Both Freddy and Bob are capable of retracting part of their body. When he is knocked over, Freddy may retract his limbs and his neck into his torso to hit the ground as a solid brick. Bob too lessens the impact of a fall like that, but he retracts his entire body into his head. He also retracts his body during his special grind appeal Facial.

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* RetractableAppendages: Both Freddy and Bob are capable of retracting part of their body. When he is knocked over, Freddy may retract his limbs and his neck into his torso to hit the ground as a solid brick. Bob too lessens the impact of a fall like that, but he retracts his entire body into his head.head which itself is covered by his nemes. He also retracts his body during his special grind appeal Facial.



* RushmoreRefacement: Off in the distance of Act 2: Western Film, on the left of the goldmine, is a mountain topped with a row of four Spümcø-designed faces. Concept art for this mountain can be unlocked for a better view.

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* RushmoreRefacement: Off in the distance of Act 2: Western Film, on to the left of the goldmine, is a mountain topped with a row of four Spümcø-designed faces. Concept art for this mountain can be unlocked for a better view.



* ShakingTheRump: Three characters shake their backs during distinct tricks. Penny, a model, doesn't let the puncture negative appeal get the better of her and shows off the hole in her abdomen by shaking her hips at the camera. Piggy Sue draws a lot of focus to her behind in general, but she has some appeals that in particular focus on her rump movement. In her version of the grind appeal Tap, she turns her back towards the camera and sways her hips as far down as her knees allow. During her special special air appeal Impish Wink, she shoves her ass towards the camera as she makes a spin. And during her manual appeal special Re-lax, she sometimes raises her butt out of the tub and jiggles it opposite the camera's direction. The third character, Kevin, has a special manual appeal Kickin' Back that is almost identical to Piggy Sue's Re-lax. Therefore, he too occasionally raises his butt out of the tub and jiggles it opposite the camera's direction.
* TheShortGuyWithGlasses: Sally is one of the youngest contestants, but she is also the most knowledgeable of the whole lot of them. Among others, her love for reading is reflected in her special lip appeal Speed Reader. Although none of the skaters are known to wear glasses, Sally has a pair of reading glasses she occasionally puts on, such as when performing Speed Reader.

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* ShakingTheRump: Three characters shake their backs during distinct tricks.appeals. Penny, a model, doesn't let the puncture negative appeal get the better of her and shows off the hole in her abdomen by shaking her hips at the camera. Piggy Sue draws a lot of focus to her behind in general, but she has some appeals that in particular focus on her rump movement. In her version of the grind appeal Tap, she turns her back towards the camera and sways her hips as far down as her knees allow. During her special special air appeal Impish Wink, she shoves her ass towards the camera as she makes a spin. And during her manual appeal special Re-lax, she sometimes raises her butt out of the tub and jiggles it opposite the camera's direction. The third character, Kevin, has a special manual appeal Kickin' Back that is almost identical to Piggy Sue's Re-lax. Therefore, he too occasionally raises his butt out of the tub and jiggles it opposite the camera's direction.
* TheShortGuyWithGlasses: Sally is one of the youngest contestants, but she is also the most knowledgeable of the whole lot of them. Among others, her love for reading is reflected in her special lip appeal Speed Reader. Although none of the skaters are known to wear glasses, Sally has a pair of reading glasses she occasionally puts on, dons, such as when performing Speed Reader.



** In Act 2: Western Film, there's a building billed as Miss Katie's Saloon. This is an homage to Katie Rice, a character designer who worked at Spümcø, Inc during 2001-2002.



* SimpletonVoice: The hulking but kindhearted Freddy has a low voice and speaks both slowly and with odd pauses as if he's trying to figure out what next to say. He is prone to making sounds instead of words when he's under stress and when happy can come close to squealing. His grammar is mostly fine with the exception that sometimes he either uses verbs in the present simple tense or uses the wrong case of a pronoun.
* SkyFace: If Freddy wins, he looks at the photo of him and Professor Daryl and vows they'll reunite soon. As he looks up, he imagines his creator's face in the sky.
* {{Slapstick}}: Part of the game's humor is the characters being silly, another part is gross and naughty stuff, and another part are slapstick shenanigans. The slapstick mostly comes from the negative appeals, which are tricks that require the skaters to hurt or humiliate themselves by such things as getting pressed into the shape of an accordion or a box or by getting covered in soup. There is a special bonus point system called the negative reaction that increases the score if negative appeals are performed in quick succession. A second source of slapstick are some character-specific special appeals. For instance, Mr. Smith repeatedly hits himself in the crotch with his skateboard during his special manual appeal Bull's Eye and the Johnson Bros unleash bees on themselves during their special manual appeal Hive Jive. The third and final source of slapstick are the events that play out during the cutscenes, such as Decker getting the door shut on his hand while he tries to bait Vert.
* SmokeOut: The ninja in Act 7: Ninja Village lie in wait for a skater to roll within range. When that happens, they smoke in to attack with kitana, flamethrowers, or giant hammers. If the skater escapes their reach, they smoke out again.

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* SimpletonVoice: The hulking but kindhearted Freddy has a low voice and speaks both slowly and with odd pauses as if he's trying to figure out what next to say. He is prone to making sounds instead of words when he's under stress and when happy can come close to squealing. His grammar is mostly fine with the exception that sometimes he either incorrectly uses verbs in the present simple tense or uses the wrong case of a pronoun.
* SkyFace: If Freddy wins, he looks at the photo of him and Professor Daryl and vows that they'll reunite soon. As he looks up, he imagines his creator's face in the sky.
* {{Slapstick}}: Part of the game's humor is the characters being silly, another part is gross and naughty stuff, and another part are slapstick shenanigans. The slapstick mostly comes from the negative appeals, which are tricks that require the skaters to hurt or humiliate themselves by such things as getting pressed into the shape of an accordion or a box or by getting covered in soup. There is also a special bonus point system called the negative reaction that increases the score if encourages a quick succession of negative appeals are performed in quick succession.appeals. A second source of slapstick are some character-specific special appeals. For instance, Mr. Smith repeatedly hits himself in the crotch with his skateboard during his special manual appeal Bull's Eye and the Johnson Bros unleash bees on themselves during their special manual appeal Hive Jive. The third and final source of slapstick are the events that play out during the cutscenes, such as Decker getting the door shut on his hand while he tries to bait Vert.
* SmokeOut: The ninja in Act 7: Ninja Village lie in wait for a skater to roll within range. When that happens, they smoke in to attack with kitana, katana, flamethrowers, or giant hammers. If the skater escapes their reach, they smoke out again.back out.



* SpoiledBrat: Bob is from a very wealthy family and quite possibly royalty. He's got money to throw away and does so in whatever way to show off, including literally throwing it away. He's also one of the younger contestants and, as demonstrated in his victory cutscene, quite conceited.

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* SpoiledBrat: Bob is from a very wealthy family and quite possibly royalty. He's got money to throw away and does so in whatever way any manner to show off, including literally throwing it away. He's also one of the younger contestants and, as demonstrated in his victory cutscene, quite conceited.



* StalkedByTheBell: Appeal Champ rounds don't end if there's still an active link in progress when the timer runs out, so the round can theoretically go on indefinitely as long as the player keeps extending the link and racking up points. As a countermeasure, Kevin enters the level shortly after the timer runs out to knock the contestant off their board. He can be avoided, but his presence is an extra risk to finishing the last link successfully and not losing out on all the points associated with it.
* StatusEffects: The game's primary status effects come in the form of the negative appeals, although with the exception of fire these negative appeals are only visual and do not effect the skater's potential. True status effects occur only in Race rank matches where they are generated by engaging in negative appeals. There are three of them: disorder, no-jump, and slow. Disorder has a spotted question mark as as its icon and reverses the skater's controls. No-jump has heavy metal boots as its icon and prevents the skater from jumping. Disorder has a ball and chain as its icon and reduces the skater's speed by half.

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* StalkedByTheBell: Appeal Champ rounds don't end if there's still an active link in progress when the timer runs out, so the round can theoretically go on indefinitely as long as the player keeps extending the link and racking up points. As a countermeasure, Kevin enters the level shortly after the timer runs out to knock the contestant off their board. He can be avoided, but his presence is an extra risk to finishing landing the last link successfully and not losing out on collecting all the points associated with it.
* StatusEffects: The game's primary status effects come in the form of the negative appeals, although with the exception of fire these negative appeals are only visual and do not effect the skater's potential. True status effects occur only in Race rank matches where they are generated at random by engaging in negative appeals.interacting with gimmicks. There are three of them: disorder, no-jump, and slow. Disorder has a spotted question mark as as its icon and reverses the skater's controls. No-jump has heavy metal boots as its icon and prevents the skater from jumping. Disorder And slow has a ball and chain as its icon and significantly reduces the skater's speed by half.speed.



** Piggy Sue's grind appeal special is Prima Ballerina, for which she dons a swan-themed tutu while a sped up version of "Overture" of ''Theatre/SwanLake'' plays.

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** Piggy Sue's special grind appeal special is Prima Ballerina, for which she dons a swan-themed tutu while a sped up version of "Overture" of ''Theatre/SwanLake'' plays.



* StealthPun: There are [=UFOs=] in Act 8: Hong Kong Night that may be left floating above the skaters as long as they're subject to the pinch negative appeal. These are the only pinch assets to do so, with the others either sticking in the skaters' heads or their butts. But in Act 8: Hong Kong Night, there is one other pinch asset that also floats above the skaters' heads and that is the wok obtained in the restaurant's kitchen. This "flying wok" is a wordplay on the usual "flying saucer".
* StockShonenHero: Decker is an American skater punk, but still one created by Japan following the shounen hero formula. He is a go-getter with a strong sense of loyalty and of right and wrong. He has a tragic backstory of how his family fell apart and of how he and his little sister ended up in an orphanage. He befriended Vert there, but in adulthood they've gone separate ways and become rivals. Decker is the energetic upstart, Vert the ostensibly superior stoic. Decker joins the contest both to earn money for the orphanage he owes so much to and to follow in his father's footsteps, who was one of the best skateboarders in the world before his premature death.

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* StealthPun: There are [=UFOs=] in Act 8: Hong Kong Night that may be left floating float above the skaters skaters' heads as long as they're subject to the pinch negative appeal. These are the only pinch assets to do so, with the others either sticking in the skaters' heads or their butts. But in Act 8: Hong Kong Night, there is one other pinch asset that also floats above the skaters' heads and that is the wok obtained in the restaurant's kitchen. This "flying wok" is a wordplay on the usual "flying saucer".
* StockShonenHero: Decker is an American skater punk, but still one created by Japan following the shounen hero formula. He is a go-getter with a strong sense of loyalty and of right and wrong.justice. He has a tragic backstory of how his family fell apart and of how he and his little sister ended up in an orphanage. He befriended Vert there, but in adulthood they've gone separate ways and become rivals. Decker is the energetic upstart, upstart and Vert the ostensibly superior stoic. Decker joins the contest both to earn money for the orphanage he owes so much to and to follow in his father's footsteps, who was one of the best skateboarders in the world before his premature death.



* SummoningRitual: On the roof of the mansion in Act 4: Haunted Night, six candles are set at an even pace in a circle. A skater who sets themselves on fire can light these candles and summon the Grim Reaper. This is the stage's secret gimmick. The Grim Reaper will spin around with his scythe out, giving the skaters an opportunity to decapitate themselves.
* SupermodelStrut: Penny is a professional model looking to make it as an actress. She brings her modeling know-how with her to the contest by means of her special grind appeal Penny Strut. During this move, she uses her skateboard as her catwalk as she hums and gently sways her hips while roses sprout around her legs.

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* SummoningRitual: On the roof of the mansion in Act 4: Haunted Night, six candles are set at an even pace in a circle. A skater who sets themselves on fire can light these candles and summon the Grim Reaper. This is Reaper as the stage's secret gimmick. The Grim Reaper will spin around with his scythe out, giving the skaters an opportunity to decapitate themselves.
* SupermodelStrut: Penny is a professional model looking to make it as an actress. She brings her modeling know-how with her to the contest by means of contest, which shows in the fact that she has a 10 in the rail stat and through her special grind appeal Penny Strut. During this move, she uses her skateboard as her catwalk as she hums and gently sways her hips while roses sprout around her legs.



* SymbolicBlood: Mr. Smith, an experienced actor, gets catapulted into pumpkin vomit during his and Piggy Sue's conversation. Covered in the orange fluid, he collapses, lamenting that he doesn't feel so good. As the tragic music swells on, up-to-then-nonexistent curtains close.

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* SymbolicBlood: Mr. Smith, an experienced actor, gets catapulted into pumpkin vomit during at the end of his and Piggy Sue's conversation.event cutscene. Covered in the orange fluid, he collapses, lamenting that he doesn't feel so good. As the tragic music swells on, up-to-then-nonexistent curtains close.



* TornadoMove: There is a circular pen in a clearing in Act 2: Western Film. Grinding along its edge for three rounds brings about a tornado. A contestant can skate into this tornado to be launched up, giving easy access to the town's roofs.
* TubeTravel: In Act 1: Toon City, Act 3: Fantasy Studio, and Act 6: Jungle, there are rails or equivalent structures that don't lead anywhere. If the player engages the fallin' negative appeal at the end, the skater falls straight down into a series of tubes and emerges elsewhere in the stage. The first two are two-way routes, but the one in Act 6: Jungle only goes from the campsite to the temple.

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* TornadoMove: There is a circular pen in a clearing in Act 2: Western Film. Grinding This is the stage's secret gimmick, because grinding along its edge for three rounds brings about a tornado. A contestant skater can skate into enter this tornado to be launched up, giving which gives easy access to the town's roofs.
* TubeTravel: In Act 1: Toon City, Act 3: Fantasy Studio, and Act 6: Jungle, there are rails or equivalent structures that don't lead anywhere. If the player engages the fallin' negative appeal at the end, the skater falls straight down into a series of tubes and emerges elsewhere in the stage. The first two are two-way routes, but routes while the one in Act 6: Jungle only goes from the campsite to the temple.



* UnusualEars: Gigi looks like a girl wearing rabbit-shaped pajamas, but the supposed pajamas' rabbit ears are prehensile. Gigi can shape them into a heart during her special air appeal Love and Peace and she can even walk on them in her special manual appeal Low Gravity.

to:

* UnusualEars: Gigi looks like a girl wearing rabbit-shaped pajamas, but the supposed pajamas' rabbit ears are prehensile. Gigi can shape them into a heart during her special air appeal Love and & Peace and she can even walk on them in her special manual appeal Low Gravity.


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* WildTake: Both Decker and Gigi have a closeup shot of their face during their respective event cutscenes. Decker gets his hand caught between the door and the doorframe, and the distorted closeup makes it clear that he is in pain. Gigi gets accosted by Bob and his head pet snake, the latter of whom wraps around Gigi's arm. The distorted closeup communicates her horror.

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Not counting the [[VideoGameTutorial tutorial]]-exclusive gym, there are eight stages available for use in three play modes. These are Story Mode, Freeride Mode, and VS Mode. Story Mode is the meat of the game, the auditions for the ''Go! Go! Hypergrind'' lead role. A full run of Story Mode consists of five preset rank matches per stage. Rank matches come in six variants, divided in 2-minute time limit challenges (Appeal Champ, Simon Says, Mini Game) and accomplishment challenges (Battle, Race, 1 Link Appeal). Respectively, the challenges are to score high, to perform negative appeals on command, to perform an action on repeat, to fight an opponent, to out-appeal an opponent, and to keep an appeal link going. Battle and Race are championship matches and continue for multiple rounds with a maximum of four until one contestant is the match's winner. 1 Link Appeal takes two rounds and the round that scores highest counts towards the overall score. Next up, Freeride Mode covers three sub-modes: Single Session, Free Ride, and Tutorial. Single Session Mode is a 2-minute time limit challenge to find all targets hidden in a stage. Free Ride is the purely recreational mode and Tutorial is the tutorial. Lastly, VS Mode offers six multiplayer options: Appeal Champ, Simon Says, Battle, Race, and Push. The first five are adaptations of Story Mode's rank matches while Push is unique to VS Mode. In Push, the players perform appeals to push each other off the screen.

to:

Not counting the [[VideoGameTutorial tutorial]]-exclusive gym, there are eight stages available for use in three play modes. These are Story Mode, Freeride Mode, and VS Mode. Story Mode is the meat of the game, the auditions for the ''Go! Go! Hypergrind'' lead role. A full run of Story Mode consists of five preset rank matches per stage. Rank matches come in six variants, divided in 2-minute time limit challenges (Appeal Champ, Simon Says, Mini Game) and accomplishment challenges (Battle, Race, 1 Link Appeal). Respectively, the challenges are to score high, to perform negative appeals on command, to perform an action on repeat, to fight an opponent, to out-appeal an opponent, and to keep an appeal link going. Battle and Race are championship matches and continue for multiple rounds with a maximum of four until one contestant is the match's winner. 1 Link Appeal takes two rounds and the round that scores highest counts towards the overall score. Next up, Freeride Mode covers three sub-modes: Single Session, Free Ride, and Tutorial. Single Session Mode is a 2-minute time limit challenge to find all targets hidden in a stage. Free Ride is the purely recreational mode and Tutorial is the tutorial. Lastly, VS Mode offers six multiplayer options: Appeal Champ, Simon Says, Battle, Race, and Push. The first five are adaptations of Story Mode's rank matches while Push is unique to VS Mode. In Push, the players perform appeals to push each other off the screen.
[[SplitScreen bar that splits the screen]] towards the opponent's screen in an effort to push them out of the game.



* IdeaDing: When Sally figures out who "señor", "señora", "señorita", and another "señor" are, a cuckoo clock chimes as she taps the palm of her hand with her fist.



* InstantBandages: Sally trips on the way to the stand during her victory cutscene. She gets up from behind the decorations with a crossed pair of band-aids already on her forehead.



%%* InUniverseFactoidFailure: The last three stages of the contest all have curious tidbits that Act 8: Hong Kong Night takes place on a set designed to evoke Hong Kong, but there's a curious trio of fountains in the bay on the right. The fountains resemble the dragon that resides on the left, but in design are copies of the Merlion found in Singapore.

to:

%%* * InUniverseFactoidFailure: The last three stages of the contest all have curious tidbits that are off for the area supposedly presented. There is some ambiguity if this is an in-universe error or not, because while Kevin says that all three are stages set up for films, the menu states that Act 6: Jungle and Act 8: Hong Kong Night takes place on are On Location stages. Assuming an in-universe error, Act 6: Jungle is the most egregious. Within skating distance, there are Indonesian rafflesia and pitcher plants from Borneo, a set designed to evoke stone temple with Aztec-inspired paint, and a village with African styling. The animals around are African, although that includes both elephants and hippos, which aren't animals found in the African jungles. Act 7: Ninja Village evokes a steampunk version of feudal Japan, but beneath the central building is a hall lines with sparring dummies reminiscent of the Chinese Wooden Men Hall. And Act 8: Hong Kong, but there's Kong Night contains a curious trio of fountains in the bay on the right.right side of the bay. The fountains resemble the dragon that resides on the left, but in design are copies of the Merlion found in Singapore.



* MetafictionalDevice: The opening cutscene ends with Decker being the last man standing after bowling over the competition. Then the metal plate that is the title screen drops on his head.

to:

* MetafictionalDevice: MetafictionalDevice:
**
The opening cutscene ends with Decker being the last man standing after bowling over the competition. Then the metal plate that is the title screen drops on his head.head.
** In the multiplayer mode Push, the players perform appeals to push the [[SplitScreen bar that splits the screen]] towards the opponent's screen in an effort to push them out of the game.


Added DiffLines:

* OpaqueNerdGlasses: Sally uses reading glasses to get through her beloved books. They consist of opaque lenses with a pattern of concentric circles on them within a thick black frame.


Added DiffLines:

* PalmFistTap: When Sally figures out who "señor", "señora", "señorita", and another "señor" are, she taps the palm of her hand with her fist as a cuckoo clock chimes.
Is there an issue? Send a MessageReason:
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''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with signature music by Grizzly. It is a late entry to the peri-2000 extreme sports video game boom, seeing release on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. Of the four video games Spümcø has a hand in, ''Go! Go! Hypergrind'' is the last, and despite Team Poponchi's in-game message to keep an eye on their future work, ''Go! Go! Hypergrind'' has stayed the team's only product.

to:

''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with signature music by Grizzly. It is a late entry to the peri-2000 extreme sports video game boom, seeing release on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. Of the four video games Spümcø has a hand in, contributed to, ''Go! Go! Hypergrind'' is the last, and despite Team Poponchi's in-game message to keep an eye on their future work, ''Go! Go! Hypergrind'' has stayed the team's only product.

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None


%%* GettingTheBoot: Every stage has one or more entrances into offscreen rooms. Entering any of these entrances causes the outside to be focused on as if what occurs inside is violent and it ends when the skater is kicked out with the pinch negative appeal.

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%%* * GettingTheBoot: Every stage has one or more gimmicks in the form of entrances into offscreen rooms. Entering any of these entrances causes gimmicks refocuses the outside camera on the outside, drawing attention to be focused on as if what occurs inside is violent the unseen proceedings inside, and it the proceedings ends when the skater is kicked out with the pinch negative appeal. Examples include the restaurant in Act 1: Toon City, where the skater gets thrown out of with cutlery piercing their butt, the tent in Act 5: Jungle, where the skater gets thrown out of with spears piercing their butt, and the dojo in Act 7: Ninja Village, where the skater gets thrown out of with katana piercing their butt.



%%* HeartBeatDown: Piggy Sue and Gigi

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%%* * HeartBeatDown: Both Piggy Sue and GigiGigi have physical love-based powers that they put to use in special appeals. Piggy Sue has her special air appeal Blowin' a Kiss, during which she blows a kiss that manifests as a stream of hearts. Gigi has a special air appeal Love & Peace, during which she forms a heart with her rabbit ears. This generates a stream of hearts and a big heart in the middle that eventually gets short forth. Gigi too uses Love & Peace against Bob in their event cutscene when he threatens her with a curse. It is shown to be a devastating move visible from space.



%%* InUniverseFactoidFailure: Act 8: Hong Kong Night takes place on a set designed to evoke Hong Kong, but there's a curious trio of fountains in the bay on the right. The fountains resemble the dragon that resides on the left, but in design are copies of the Merlion found in Singapore.

to:

%%* InUniverseFactoidFailure: The last three stages of the contest all have curious tidbits that Act 8: Hong Kong Night takes place on a set designed to evoke Hong Kong, but there's a curious trio of fountains in the bay on the right. The fountains resemble the dragon that resides on the left, but in design are copies of the Merlion found in Singapore.


Added DiffLines:

* TheShortGuyWithGlasses: Sally is one of the youngest contestants, but she is also the most knowledgeable of the whole lot of them. Among others, her love for reading is reflected in her special lip appeal Speed Reader. Although none of the skaters are known to wear glasses, Sally has a pair of reading glasses she occasionally puts on, such as when performing Speed Reader.
Is there an issue? Send a MessageReason:
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''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with signature music by Grizzly. It is a late entry to the peri-2000 extreme sports video game boom, seeing release on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. Of the four video games Spümcø has a hand it, ''Go! Go! Hypergrind'' is the last, and despite Team Poponchi's in-game message to keep an eye on their future work, ''Go! Go! Hypergrind'' has stayed the team's only product.

to:

''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with signature music by Grizzly. It is a late entry to the peri-2000 extreme sports video game boom, seeing release on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. Of the four video games Spümcø has a hand it, in, ''Go! Go! Hypergrind'' is the last, and despite Team Poponchi's in-game message to keep an eye on their future work, ''Go! Go! Hypergrind'' has stayed the team's only product.

Added: 516

Changed: 2501

Is there an issue? Send a MessageReason:
None


''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with signature music by Grizzly. It is a late entry to the peri-2000 extreme sports video game boom, seeing release on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. As such, it is one of the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth generation]]'s rare titles. Of the four video games Spümcø got involved with, ''Go! Go! Hypergrind'' is the last, and despite Team Poponchi's in-game message to keep an eye on their future work, ''Go! Go! Hypergrind'' has stayed the team's only product.

to:

''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with signature music by Grizzly. It is a late entry to the peri-2000 extreme sports video game boom, seeing release on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. As such, it is one of the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth generation]]'s rare titles. Of the four video games Spümcø got involved with, has a hand it, ''Go! Go! Hypergrind'' is the last, and despite Team Poponchi's in-game message to keep an eye on their future work, ''Go! Go! Hypergrind'' has stayed the team's only product.



Negative reactions are a defining feature of ''Go! Go! Hypergrind'' and part of its ShowWithinAShow angle. Tricks are referred to as appeals because any trick performed is an attempt to appeal to the audience and the unseen hosts of the auditions. Appeals come in the variations grind appeal, manual appeal, air appeal, lip appeal, pole appeal, and skitching. The first four have multiple tricks to them, most of them shared, but always six wholly unique to a given character. Appeals can be linked by performing them immediately after one another, with the sum of the appeals that make up a link being used as the multiplier. Easier it is to link appeals by entering the negative reaction state, because then links aren't finished until the timer on the negative reaction runs out. Negative reactions are started by performing a negative appeal, which is done by interacting with a gimmick that [[{{Slapstick}} injures or bothers]] the skater. An example of a gimmick is a cactus, which causes the puncture negative appeal and thereby either starts or refreshes the negative reaction state. The only downside is that a skater cannot perform their special appeals while a negative reaction is ongoing.

to:

Negative reactions are a defining key feature of ''Go! Go! Hypergrind'' and part of its ShowWithinAShow angle. Tricks Skateboard tricks are referred to as appeals because any trick performed is an attempt to appeal to the audience and the unseen hosts of the auditions.audience. Appeals come in the variations grind appeal, manual appeal, air appeal, lip appeal, pole appeal, and skitching. The first four have multiple tricks to them, most of them shared, but always six wholly unique to a given character. Appeals can be linked by performing them immediately after one another, with the sum of the appeals that make up a link being used as the score multiplier. Easier it is to link appeals by entering the aforementioned negative reaction state, because then links aren't finished until the timer on the negative reaction runs out. Negative reactions are started by performing a negative appeal, which is done by interacting with a gimmick that [[{{Slapstick}} injures or bothers]] the skater. An example of a gimmick is a cactus, which causes the puncture negative appeal and thereby either starts or refreshes the negative reaction state. The only downside drawback is that a skater cannot perform their special appeals while a negative reaction is ongoing.



Not counting the [[VideoGameTutorial tutorial]]-exclusive gym, there are eight stages available for use in three play modes. These are Story Mode, Freeride Mode, and VS Mode. Story Mode is the meat of the game, the auditions for the ''Go! Go! Hypergrind'' lead role. A full run of Story Mode consists of five rank matches per stage, all in a set order. Rank matches come in six variants, divided in 2-minute time limit challenges (Appeal Champ, Simon Says, Mini Game) and accomplishment challenges (Battle, Race, 1 Link Appeal). Battle and Race are championship matches and continue for multiple rounds with a maximum of four until one contestant is the match's winner. 1 Link Appeal takes two rounds and the round that scores highest counts towards the overall score. Freeride Mode covers three sub-modes: Single Session, Free Ride, and Tutorial. Single Session Mode is a 2-minute time limit challenge to find all targets hidden in a stage. Free Ride is the purely recreational mode and Tutorial is the tutorial. Lastly, VS Mode offers six multiplayer options: Appeal Champ, Simon Says, Battle, Race, and Push. The first five are adaptations of Story Mode's rank matches while Push is unique to VS Mode. In Push, the players perform appeals to push each other off the screen.

to:

Not counting the [[VideoGameTutorial tutorial]]-exclusive gym, there are eight stages available for use in three play modes. These are Story Mode, Freeride Mode, and VS Mode. Story Mode is the meat of the game, the auditions for the ''Go! Go! Hypergrind'' lead role. A full run of Story Mode consists of five preset rank matches per stage, all in a set order.stage. Rank matches come in six variants, divided in 2-minute time limit challenges (Appeal Champ, Simon Says, Mini Game) and accomplishment challenges (Battle, Race, 1 Link Appeal). Respectively, the challenges are to score high, to perform negative appeals on command, to perform an action on repeat, to fight an opponent, to out-appeal an opponent, and to keep an appeal link going. Battle and Race are championship matches and continue for multiple rounds with a maximum of four until one contestant is the match's winner. 1 Link Appeal takes two rounds and the round that scores highest counts towards the overall score. Next up, Freeride Mode covers three sub-modes: Single Session, Free Ride, and Tutorial. Single Session Mode is a 2-minute time limit challenge to find all targets hidden in a stage. Free Ride is the purely recreational mode and Tutorial is the tutorial. Lastly, VS Mode offers six multiplayer options: Appeal Champ, Simon Says, Battle, Race, and Push. The first five are adaptations of Story Mode's rank matches while Push is unique to VS Mode. In Push, the players perform appeals to push each other off the screen.



* AllLoveIsUnrequited: According to his profile, Bob likes Gigi, but Gigi likes Vert, who is solely focused on the contest. Popular as she is, Penny still mourns over a lost love of which all said is that they "were supposed to be happy together." She may like Freddy and Freddy definitely likes her, but he's way to shy to do anything with his feelings.

to:

* AllLoveIsUnrequited: According to his profile, Bob likes Gigi, but Gigi likes Vert, who is solely focused on the contest. Popular as she is, Penny still mourns over a lost love of which all said is that they "were supposed she was "supposed to be happy together." happy" with. She may like Freddy and Freddy definitely likes her, but he's way to shy to do anything with his feelings.



**



%%* TheDividual: The Johnson Bros are a triplet of near-identical brothers. They are perfectly in tune.

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%%* * TheDividual: The Johnson Bros are a triplet of near-identical brothers. They Bros #1 and #2 are perfectly in tune.tune and audition for ''Go! Go! Hypergrind'' as one contestant in one shared set of clothes. When they meet Sally, they refer to themselves as "us" before correcting it to "me", suggesting they were trying to give the impression they're one person. They're not good at it and right after revert to referring to themselves in plural, but if they're not talking to each other they consistently speak in tandem. Bro #3 may be more of a separate individual, because even though the other two dearly miss him, they also mention Bro #3 could have purposely moved away from them.



* FunnyForeigner: The Johnson Bros have a Spanish accent and sometimes use simple Spanish words such as "arriba, arriba". They are the character most used for simple comedy, ranging from them being a literal "johnson" joke, to Sally mistaking them for a banana in their shared tracksuit, to them entering the contest not knowing what they are competing for, to, of course, their particular silly usage of Spanish.
* FunnyTerrainCrossSection: In two stages, Act 1: Toon City and Act 3: Fantasy Studio, the Fallin' Negative Reaction drops the contestants in a tube tunnel that takes them to another corner of the stage. During the tunnel ride, the camera looks on from the outside and so the stuff buried around the tube tunnel is visible. In Act 1: Toon City, two moles with shovels and a dinosaur skeleton are passed by. In Act 3: Fantasy Studio, a broken pink teddy bear and a tin soldier are passed by.
%%* GettingTheBoot:

to:

* FunnyForeigner: The Johnson Bros have a Spanish accent and sometimes use simple Spanish words such as "arriba, arriba". They are the character most used for simple comedy, ranging from them being a literal "johnson" joke, to Sally mistaking them for a banana in their shared tracksuit, to them entering the contest not knowing what they are competing for, to, of course, to their particular silly usage of Spanish.
* FunnyTerrainCrossSection: In two stages, Act 1: Toon City and Act 3: Fantasy Studio, the Fallin' Negative Reaction fallin' negative appeal drops the contestants skaters in a tube tunnel that takes them to another corner of the stage. During the tunnel ride, the camera looks on from the outside and so the stuff buried around the tube tunnel is visible. In Act 1: Toon City, two moles with shovels and a dinosaur skeleton are passed by. In Act 3: Fantasy Studio, a broken pink teddy bear and a tin soldier are passed by.
* GagNose: All three of the Johnson Bros have noses longer than their bodies and their nose skins are distinct in color from the rest of their skins. Bros #1 and #2 enter the contest together as one skater. To pull this off, Bro #1 stands atop Bro #2 while they wear a joint track suit. There is a window in their pants for Bro #2 to look through, which from the side makes the Johnson Bros look like one tall dude with his massive "johnson" hanging out. The Johnson Bros' noses are also limitedly prehensile. For the most part, they weaponize their noses by flapping them around, but several of their special appeals show they have more control. During their air appeal special Blow Your Nose, they literally blow their noses out of their faces and the noses grow back continuously. Also, during their grind appeal special Yellow Submarine and manual appeal special Synchro Swim, the Johnson Bros wield and reshape their noses into spinning periscopes and a sonars.
%%* GettingTheBoot:GettingTheBoot: Every stage has one or more entrances into offscreen rooms. Entering any of these entrances causes the outside to be focused on as if what occurs inside is violent and it ends when the skater is kicked out with the pinch negative appeal.



%%* HumanPincushion: The Pinch Negative Reaction is the most varied of all Negative Reactions.

to:

%%* HumanPincushion: The Pinch Negative Reaction pinch negative appeal is the most varied of all Negative Reactions.negative appeals.



%%* ImprobableWeaponUser: During the Battle rank match, the contestants have to bombard each other with whatever ammunition they can get their hands on. Ammunition is acquired through Negative Reactions with each type generating a different weapon, although the effective differences between them are limited to the ammo count and the damage each hit does. On the conventional end, Fire generates molotov cocktails, Decap generates sawblades, Bomb generates hand grenades, Accordion generates hammers, and Puncture generates ice picks. One the improbable end, Lightning generates lightning icons, v-cylinder and h-cylinder generate toilet rolls, Flatten generates doors, Box - , and Pinch generates plungers.

to:

%%* * ImprobableWeaponUser: During the a Battle rank match, the contestants have to bombard each other with whatever ammunition they can get their hands on. Ammunition is acquired through Negative Reactions with each negative appeals. Each type of negative appeal generating a different weapon, although the effective differences between them are limited to the ammo count and the damage each hit does. On the conventional end, Fire generates molotov cocktails, Decap generates sawblades, Bomb generates hand grenades, Accordion generates hammers, and Puncture generates ice picks. One On the improbable end, Lightning generates lightning icons, v-cylinder and h-cylinder generate toilet rolls, Flatten generates doors, Box - , generated packing boxes, and Pinch generates plungers.



* OcularGushers: The two Johnson Bros come close to crying a river every time they despair over their third brother's disappearance. Their copious streams of tears go hand-in-hand with their talent as swimmers, for which they also generate their own water.



%%* OneCurseLimit:

to:

%%* OneCurseLimit:* OneCurseLimit: During the Race rank matches, contestants can receive one of three status effects: Disorder, No-Jump, and Slow. These status effects are temporary, but in case a new one is inflicted on a contestant that already has a status effect, the new one replaces the old one. A skater cannot have more than one status effect.
Is there an issue? Send a MessageReason:
None


''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with signature music by Grizzly. It is a late entry to the peri-2000 extreme sports video game boom, seeing release on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. As such, it is one of the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth generation]]'s rare titles.

to:

''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with signature music by Grizzly. It is a late entry to the peri-2000 extreme sports video game boom, seeing release on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. As such, it is one of the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth generation]]'s rare titles.
titles. Of the four video games Spümcø got involved with, ''Go! Go! Hypergrind'' is the last, and despite Team Poponchi's in-game message to keep an eye on their future work, ''Go! Go! Hypergrind'' has stayed the team's only product.



Negative reactions are a defining feature of ''Go! Go! Hypergrind'' and part of its ShowWithinAShow angle. Tricks are referred to as appeals because any trick performed is an attempt to appeal to the audience and the unseen hosts of the auditions. Appeals come in the variations grind appeal, manual appeal, air appeal, lip appeal, pole appeal, and skitch appeal. The first four have multiple tricks to them, most of them shared, but always six wholly unique to a given character. Appeals can be linked by performing them immediately after one another, with the sum of the appeals that make up a link being used as the multiplier. Easier it is to link appeals by entering the negative reaction state, because then links aren't finished until the timer on the negative reaction runs out. Negative reactions are started by performing a negative appeal, which is done by interacting with a gimmick that [[{{Slapstick}} injures or bothers]] the skater. An example of a gimmick is a cactus, which causes the puncture negative appeal and either starts or refreshes the negative reaction state. The only downside is that a skater cannot perform their special appeals while a negative reaction is ongoing.

To be clear, negative appeals and negative reactions owe their terminology to the idea that MoralGuardians would not approve of them. The early 2000s were a time when ''Series/{{Jackass}}'' was one of the hottest American productions, and ''Go! Go! Hypergrind'' distinguished itself by recreating that particular flavor of comedy within the confines of a ZanyCartoon about extreme sports. The gameplay system for this are the aforementioned Negative Reactions, which are called so because MoralGuardians would [[AppropriatedAppellation object]].

Not counting the [[VideoGameTutorial tutorial]]-exclusive gym, there are eight arenas available for the three play modes. These modes are Story Mode, Freeride Mode, and VS Mode. Story Mode is the meat of the game, the auditions for the ''Go! Go! Hypergrind'' lead role. A full run of Story Mode consists of five rounds per arena, all in a set order. A round can be any of six kinds of rank matches: Appeal Champ, Simon Says, Battle, Race, 1 Link Appeal, and Mini Game.

Although ''Go! Go! Hypergrind'' is unrelated to Spümcø's earlier video game works, ''Yoake no Mariko'' and ''Yoake no Mariko Second Act'', which were co-developed with Lindwurm, the three games do share a noteworthy similarity in that their casts are all actors and the games are divided in stages according to film genres.

to:

Negative reactions are a defining feature of ''Go! Go! Hypergrind'' and part of its ShowWithinAShow angle. Tricks are referred to as appeals because any trick performed is an attempt to appeal to the audience and the unseen hosts of the auditions. Appeals come in the variations grind appeal, manual appeal, air appeal, lip appeal, pole appeal, and skitch appeal.skitching. The first four have multiple tricks to them, most of them shared, but always six wholly unique to a given character. Appeals can be linked by performing them immediately after one another, with the sum of the appeals that make up a link being used as the multiplier. Easier it is to link appeals by entering the negative reaction state, because then links aren't finished until the timer on the negative reaction runs out. Negative reactions are started by performing a negative appeal, which is done by interacting with a gimmick that [[{{Slapstick}} injures or bothers]] the skater. An example of a gimmick is a cactus, which causes the puncture negative appeal and thereby either starts or refreshes the negative reaction state. The only downside is that a skater cannot perform their special appeals while a negative reaction is ongoing.

To be clear, negative Negative appeals and negative reactions owe their terminology to the idea that MoralGuardians would not approve of them. The early 2000s were a time when ''Series/{{Jackass}}'' the violent or gross stunts. Around 2000 was one of a period in which controversy for controversy's sake was big in the hottest American productions, West and ''Go! Go! Hypergrind'' distinguished itself by recreating that particular flavor of comedy within can be seen as the confines principles of ''Series/{{Jackass}}'' applied to a ZanyCartoon about extreme sports. The gameplay system for this are the aforementioned Negative Reactions, which are called so because MoralGuardians would [[AppropriatedAppellation object]].

ZanyCartoon, although it's overall tamer than its marketing purports it to be.

Not counting the [[VideoGameTutorial tutorial]]-exclusive gym, there are eight arenas stages available for the use in three play modes. These modes are Story Mode, Freeride Mode, and VS Mode. Story Mode is the meat of the game, the auditions for the ''Go! Go! Hypergrind'' lead role. A full run of Story Mode consists of five rounds rank matches per arena, stage, all in a set order. A Rank matches come in six variants, divided in 2-minute time limit challenges (Appeal Champ, Simon Says, Mini Game) and accomplishment challenges (Battle, Race, 1 Link Appeal). Battle and Race are championship matches and continue for multiple rounds with a maximum of four until one contestant is the match's winner. 1 Link Appeal takes two rounds and the round can be any of that scores highest counts towards the overall score. Freeride Mode covers three sub-modes: Single Session, Free Ride, and Tutorial. Single Session Mode is a 2-minute time limit challenge to find all targets hidden in a stage. Free Ride is the purely recreational mode and Tutorial is the tutorial. Lastly, VS Mode offers six kinds of rank matches: multiplayer options: Appeal Champ, Simon Says, Battle, Race, 1 Link Appeal, and Mini Game.

Push. The first five are adaptations of Story Mode's rank matches while Push is unique to VS Mode. In Push, the players perform appeals to push each other off the screen.

Although ''Go! Go! Hypergrind'' is unrelated to Spümcø's earlier video game works, games, it does share a noteworthy similarity with the ''Yoake no Mariko'' and ''Yoake no Mariko Second Act'', which were co-developed with Lindwurm, the three games do share a noteworthy similarity series in that their respective casts are all actors and the games are divided in stages according to film genres.
genres. There is even a reference to the ''Yoake no Mariko'' series in the form of a voice that exclaims "Excellent" after the winner of Story Mode signs their contract.



* CartoonBomb: There are two cases of standard cartoon bombs. The first case is a solitary bomb incongruously located along a fence in Act 1: Toon City. It is one of the few gimmicks to bestow the bomb negative appeal that don't require a skater to get the fire negative appeal first. The second are the single and double bomb effects that can be found during a Race rank match. Whoever is targeted by these bomb effects loses as many coins as there are bombs.

to:

* CartoonBomb: There are two cases of standard cartoon bombs. The first case is a solitary bomb incongruously located along a fence Cartoon bombs can be found in Act 1: Toon City. It is one of the a few gimmicks to bestow stages for the bomb negative appeal that don't require a skater to get the fire negative appeal first. The second appeal. There are the also single and double bomb effects that can be found during a Race rank match. Whoever is targeted by these bomb effects loses as many coins as there are cartoon bombs.



%%* DissonantLaughter:
%%* TheDividual:

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* DissonantLaughter: When Kevin begins a performance of his special grind appeal Dark Ballerina, he laughs in an unsettling way.
%%* DissonantLaughter:
%%* TheDividual:
TheDividual: The Johnson Bros are a triplet of near-identical brothers. They are perfectly in tune.



* RunningGag: There aren't many cutscenes per character, so it draws attention that in both the opening cutscene and in his event cutscene Mr. Smith ends up covered in liquid, much to his disgust. In the opening cutscene, he gets covered in poop. In his event cutscene, he gets covered in pumpkin vomit.

to:

* RunningGag: There aren't many cutscenes per character, so it draws attention that in both the opening cutscene and in his event cutscene Mr. Smith ends up covered in liquid, much to his disgust. In the opening cutscene, he gets covered in poop. In his event cutscene, he gets covered in pumpkin vomit. Additionally, Mr. Smith is covered in orange goo on the cover and title screen of the game.

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Negative reactions are a defining feature of ''Go! Go! Hypergrind'' and part of its ShowWithinAShow angle. Tricks are referred to as appeals because any trick performed is an attempt to appeal to the audience and the unseen hosts of the auditions. Appeals come in the variations grind appeal, manual appeal, air appeal, lip appeal, pole appeal, and skitch appeal. The first four have various tricks to them, most of them shared, but always six wholly unique to a given character. Appeals can be linked by performing them immediately after one another, with the sum of the appeals that make up a link being used as the multiplier.
%%It is called so not because the skaters or the players are against the slapstick, but because MoralGuardians theoretically would be.

Not counting the [[VideoGameTutorial tutorial]]-exclusive gym, there are eight arenas available for the three play modes. These modes are Story Mode, Freeride Mode, and VS Mode. Story Mode is the meat of the game, the auditions for the ''Go! Go! Hypergrind'' lead role. A full run of Story Mode consists of five round per arena, all in a set order. A round can be any of six kinds of rank matches: Appeal Champ, Simon Says, Battle, Race, 1 Link Appeal, and Mini Game.

The early 2000s were a time when ''Series/{{Jackass}}'' was one of the hottest American productions, and ''Go! Go! Hypergrind'' distinguished itself by recreating that particular flavor of comedy within the confines of a ZanyCartoon about extreme sports. The gameplay system for this are the aforementioned Negative Reactions, which are called so because MoralGuardians would [[AppropriatedAppellation object]].

to:

Negative reactions are a defining feature of ''Go! Go! Hypergrind'' and part of its ShowWithinAShow angle. Tricks are referred to as appeals because any trick performed is an attempt to appeal to the audience and the unseen hosts of the auditions. Appeals come in the variations grind appeal, manual appeal, air appeal, lip appeal, pole appeal, and skitch appeal. The first four have various multiple tricks to them, most of them shared, but always six wholly unique to a given character. Appeals can be linked by performing them immediately after one another, with the sum of the appeals that make up a link being used as the multiplier. \n%%It Easier it is to link appeals by entering the negative reaction state, because then links aren't finished until the timer on the negative reaction runs out. Negative reactions are started by performing a negative appeal, which is done by interacting with a gimmick that [[{{Slapstick}} injures or bothers]] the skater. An example of a gimmick is a cactus, which causes the puncture negative appeal and either starts or refreshes the negative reaction state. The only downside is that a skater cannot perform their special appeals while a negative reaction is ongoing.

To be clear, negative appeals and negative reactions owe their terminology to the idea that MoralGuardians would not approve of them. The early 2000s were a time when ''Series/{{Jackass}}'' was one of the hottest American productions, and ''Go! Go! Hypergrind'' distinguished itself by recreating that particular flavor of comedy within the confines of a ZanyCartoon about extreme sports. The gameplay system for this are the aforementioned Negative Reactions, which are
called so not because the skaters or the players are against the slapstick, but because MoralGuardians theoretically would be.[[AppropriatedAppellation object]].

Not counting the [[VideoGameTutorial tutorial]]-exclusive gym, there are eight arenas available for the three play modes. These modes are Story Mode, Freeride Mode, and VS Mode. Story Mode is the meat of the game, the auditions for the ''Go! Go! Hypergrind'' lead role. A full run of Story Mode consists of five round rounds per arena, all in a set order. A round can be any of six kinds of rank matches: Appeal Champ, Simon Says, Battle, Race, 1 Link Appeal, and Mini Game.

The early 2000s were a time when ''Series/{{Jackass}}'' was one of the hottest American productions, and ''Go! Go! Hypergrind'' distinguished itself by recreating that particular flavor of comedy within the confines of a ZanyCartoon about extreme sports. The gameplay system for this are the aforementioned Negative Reactions, which are called so because MoralGuardians would [[AppropriatedAppellation object]].
Game.



%%* AshFace:

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%%* AshFace:* AshFace: Skaters that get blown up for the bomb negative appeal are just fine. They only get covered in soot and ash. Also, in their event cutscene, Penny gets caught in the radius of Freddy's malfunction and is left coughing with ash all over her.



* BenevolentArchitecture: Every stage is chock-full of structures to perform appeals on and gimmicks to get negative appeals from. They're also put together nicely, with bombs and dynamite always being located near a source of fire or the presence of gimmicks that launch skaters upwards with enough power that there's ample time to decide where to land.



%%* BishieSparkle:

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%%* BishieSparkle:* BishieSparkle: Penny and Piggy Sue hang out together during the opening cutscene. When Decker and Vert pass by, each of the women winks at them while the background gets filled with ethereal bubbles and sparkles. It's sincere in Penny's case, but meant ironically in Piggy Sue's case. Kevin also has a sparkle moment when he tells the class of contestants that they need style to become the lead of ''Go! Go! Hypergrind''. Here, it doesn't mean that Kevin himself is appealing, but that the contestants have to mind to be.



%%* BonesDoNotBelongThere:

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%%* BonesDoNotBelongThere:* BonesDoNotBelongThere: When he gets zapped with electricity, Freddy has bones just like everyone else. Which is highly unlikely because he is a robot.

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Negative reactions are a defining feature of ''Go! Go! Hypergrind'' and part of its . It is called so not because the skaters or the players are against the slapstick, but because MoralGuardians theoretically would be. Negative reactions can be chained for a higher total score and the time available to get another negative reaction without breaking the chain is what the reaction stat is for. There's also the option to chain regular stunts, but it's either that or a Negative Reaction chain. The two branches cannot be combined.

to:

Negative reactions are a defining feature of ''Go! Go! Hypergrind'' and part of its . It its ShowWithinAShow angle. Tricks are referred to as appeals because any trick performed is an attempt to appeal to the audience and the unseen hosts of the auditions. Appeals come in the variations grind appeal, manual appeal, air appeal, lip appeal, pole appeal, and skitch appeal. The first four have various tricks to them, most of them shared, but always six wholly unique to a given character. Appeals can be linked by performing them immediately after one another, with the sum of the appeals that make up a link being used as the multiplier.
%%It
is called so not because the skaters or the players are against the slapstick, but because MoralGuardians theoretically would be. Negative reactions can be chained for a higher total score and the time available to get another negative reaction without breaking the chain is what the reaction stat is for. There's also the option to chain regular stunts, but it's either that or a Negative Reaction chain. The two branches cannot be combined.
be.



* BathingBeauty: Piggy Sue loves relaxing in a bath, possibly because she's a pig. For both her manual appeal specials, Re-lax and Rubba Dub Dub, she busts out a bathtub to take a dip in. She does consider it something that is appealing for the audience, but the truth is that her appearance leaves something to be desired, so while she believes herself to be a bathing beauty, she's only a bather.
* BatOutOfHell: Bats reside in the tunnels of Act 2: Western Film and Act 4: Haunted Night. If a skater enters these tunnels, they'll get the Pinch Negative Reaction and have a number of bats swarming around their head for the duration of the reaction.
* BearTrap: There's a wildly snapping beartrap in Act 6: Jungle that the contestants can use to get decapitated.
* BigBoosHaunt: Act 4: Haunted Night takes place in a haunted house. There are gravestones and carved-out pumpkins in the garden. There are skeletal fishes swimming in the pond. The moon has a creepy face. The cars and tram that drive by are ghostly. A giant funtional mouth resides in the library. And there's an opportunity to summon the Grim Reaper on the roof for those who are so inclined.

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* BathingBeauty: Piggy Sue loves relaxing in a bath, possibly because she's a pig. For both her special manual appeal specials, appeals, Re-lax and Rubba Dub Dub, she busts out a bathtub to take a dip in. She does consider it something that is appealing for the audience, but the truth is that her appearance leaves something to be desired, so while she believes herself to be a bathing beauty, she's only a bather.
* BatOutOfHell: Bats reside in the tunnels of Act 2: Western Film and Act 4: Haunted Night. If a skater enters these tunnels, they'll get activate the Pinch Negative Reaction pinch negative appeal and have a number of bats swarming around their head for the duration of the reaction.
appeal.
* BearTrap: There's a wildly snapping beartrap in Act 6: Jungle that the contestants can use to get decapitated.
the decap negative appeal.
* BigBoosHaunt: Act 4: Haunted Night takes place in a haunted house. There are gravestones and carved-out pumpkins in the garden. There are skeletal fishes swimming in the pond. The moon has a creepy face. The cars and tram that drive by are ghostly. ghosts. A giant funtional functional mouth resides in the library. And there's an opportunity to summon the Grim Reaper on the roof for those who are so inclined.



* BloodlessCarnage: The contestants have to be decapitated, punctured, flattened, eaten, shocked, burnt, and so on, but because they are toons, there is no blood. In fact, there is such a lack of blood that the color red isn't available for the Paint Negative Reaction in any level whatsoever. Yellow, blue, purple, green, orange, brown, and white are all present in the game, even if some are rare, but pointedly red is not.

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* BloodlessCarnage: The contestants have to be decapitated, punctured, flattened, eaten, shocked, burnt, and so on, but because they are toons, there is no blood. In fact, there is such a lack of blood that the color red isn't available for the Paint Negative Reaction paint negative appeal in any level whatsoever. Yellow, blue, purple, green, orange, brown, and white are all present in the game, even if some are rare, but pointedly red is not.



* {{Bookworm}}: Sally loves to enrich her life by reading books and is very studious. She doesn't wear glasses normally but will don a pair when she cracks open a book. Even her lip appeal special Speed Reader is about her need to read.

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* {{Bookworm}}: Sally loves to enrich her life by reading books and is very studious. She doesn't wear glasses normally but will don a pair when she cracks open a book. Even her special lip appeal special Speed Reader is about her need to read.



* ButtBiter: The Negative Reactions Pinch may be obtained by landing in apond in either Act 4: Haunted Night or Act 7: Ninja Village. Respectively, this gets skeletal fishes or regular koi chomping down on the skater's lower cheeks. In other cases of Pinch, the creatures go for the head. In Act 3: Fantasy Studio, hitting a small carnivorous plant causes it to bite the contestant's head and hold on. In Act 5: Factory, entering an assembly line tunnel causes a robot head to chomp down on the contestant's head. And in Act 6: Jungle, jumping into a pond nets the contestant a crocodile on the head.

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* ButtBiter: The Negative Reactions Pinch pinch negative appeal may be obtained by landing in apond a pond in either Act 4: Haunted Night or Act 7: Ninja Village. Respectively, this gets skeletal fishes or regular koi flags chomping down on the skater's lower cheeks. In other cases of Pinch, pinch, the creatures go for the head. In Act 3: Fantasy Studio, hitting a small carnivorous plant causes it to bite the contestant's head and hold on. In Act 5: Factory, entering an assembly line tunnel causes a robot head to chomp down on the contestant's head. And in Act 6: Jungle, jumping into a pond nets the contestant a crocodile on the head.



* CartoonBomb: There are two cases of standard cartoon bombs. The first case is a solitary bomb incongruously located along a fence in Act 1: Toon City. It is one of the few gimmicks to bestow the bomb negative appeal that don't require a skater to get the fire negative appeal first. The second are the single and double bomb effects that can be found during a Race rank match. Whoever is targeted by these bomb effects loses as many coins as there are bombs.



%%* DissonantLaughter:



* GettingTheBoot:

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* %%* GettingTheBoot:



* OutsideRide: A trick that never comes up during training or missions but is possible to pull off is skitching. About half the acts have at least one vehicle making rounds and contestants can grab onto the back and ride along on their skateboards.

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* OutsideRide: A trick that never comes up during training or missions but is possible to pull off is skitching. About half the acts have at least one vehicle or more vehicles making rounds and contestants skaters can grab onto the back and ride along on their skateboards.



%%* StalkedByTheBell: Appeal Champ rounds don't end if there's still an active link in progress when the timer runs out, so the round can theoretically go on indefinitely as long as the player keeps extending the link and racking up points. As a countermeasure, Kevin enters the level shortly after the timer runs out to chase the contestant to knock them off their board. He can be avoided, but one blunder ends the link, ends the round, and all the points associated with the last link are lost.
%%* StatusEffects:

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%%* * StalkedByTheBell: Appeal Champ rounds don't end if there's still an active link in progress when the timer runs out, so the round can theoretically go on indefinitely as long as the player keeps extending the link and racking up points. As a countermeasure, Kevin enters the level shortly after the timer runs out to chase knock the contestant to knock them off their board. He can be avoided, but one blunder ends his presence is an extra risk to finishing the link, ends the round, last link successfully and not losing out on all the points associated with it.
* StatusEffects: The game's primary status effects come in
the last link form of the negative appeals, although with the exception of fire these negative appeals are lost.
%%* StatusEffects:
only visual and do not effect the skater's potential. True status effects occur only in Race rank matches where they are generated by engaging in negative appeals. There are three of them: disorder, no-jump, and slow. Disorder has a spotted question mark as as its icon and reverses the skater's controls. No-jump has heavy metal boots as its icon and prevents the skater from jumping. Disorder has a ball and chain as its icon and reduces the skater's speed by half.

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''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with signature music by Grizzly. It is a late entry to the peri-2000 skateboarding game boom, seeing release on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. As such, it is one of the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth generation]]'s rare titles.

to:

''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with signature music by Grizzly. It is a late entry to the peri-2000 skateboarding extreme sports video game boom, seeing release on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. As such, it is one of the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth generation]]'s rare titles.



Negative reactions, a collective term for all kinds painful antics the skaters get up to, is ''Go! Go! Hypergrind''[='=]s defining feature. It is called so not because the skaters or the players are against the slapstick, but because MoralGuardians theoretically would be. Negative reactions can be chained for a higher total score and the time available to get another negative reaction without breaking the chain is what the reaction stat is for. There's also the option to chain regular stunts, but it's either that or a Negative Reaction chain. The two branches cannot be combined.

to:

Negative reactions, reactions are a collective term for all kinds painful antics the skaters get up to, is defining feature of ''Go! Go! Hypergrind''[='=]s defining feature.Hypergrind'' and part of its . It is called so not because the skaters or the players are against the slapstick, but because MoralGuardians theoretically would be. Negative reactions can be chained for a higher total score and the time available to get another negative reaction without breaking the chain is what the reaction stat is for. There's also the option to chain regular stunts, but it's either that or a Negative Reaction chain. The two branches cannot be combined.



* BishieSparkle:

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* %%* BishieSparkle:



%%* CactusCushion:

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%%* CactusCushion:* CactusCushion: There are prickly succulents to be found in Act 2: Western Film and Act 6: Jungle. Skating into them causes the puncture negative appeal.



** Freddy is a frankenmonster-shaped clockwork robot as evidenced by the silver wind-up key sticking out of his back. He also carries a gold wind-up key with him that he uses for his manual appeal specials Shutdown and Overheat. In both scenarios, the gold key causes him to malfunction.
** There's a large frog with a wind-up key in its back in Act 7: Ninja Village. It may eat the contestants and spit them out as the H Cylinder Negative Reaction.

to:

** Freddy is a frankenmonster-shaped clockwork robot as evidenced by the silver wind-up key sticking out of his back. He also carries a gold wind-up key with him that he uses for his special manual appeal specials appeals Shutdown and Overheat. In both scenarios, the gold key causes him to malfunction.
** There's a large frog with a wind-up key in its back in Act 7: Ninja Village. It may eat swallow the contestants skaters and spit them out as cause the H Cylinder Negative Reaction.h-cylinder negative appeal.



** A huge UsefulNotes/NintendoGameCube analog stick spins around in the control room of Act 5: Factory.



* TheDarknessGazesBack: Many pairs of red eyes gaze out from the utter darkness of the tunnels in Act 4: Haunted Night. It is the only stage in which there are eyes peering out of the tunnels, but just like all other tunnels, walking into them gets the skater the Pinch Negative Reaction.

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* TheDarknessGazesBack: Many pairs of red eyes gaze out from the utter darkness of the tunnels in Act 4: Haunted Night. It is the only stage in which there are eyes peering out of the tunnels, but just like all other tunnels, walking into them gets the skater the Pinch Negative Reaction.pinch negative appeal.



* DoABarrelRoll: During her special grind appeal, Sally switches out her skateboard for her flying broomstick. On occasion, she performs an aileron roll to keep it interesting.



* GettingTheBoot:



* HumanCannonball: Several arenas have a cannon located somewhere higher-up. Contestants that jump in are squashed into the H Cylinder Negative Reaction and get shot to another part of the arena. In Act 1: Toon City, the cannon is located on the roof across the bowling alley. In Act 3: Fantasy Studio, the cannon is located on the castle. And in Act 6: Jungle, the cannon is located on a ledge above the campsite.

to:

* HumanCannonball: Several arenas have a cannon located somewhere higher-up. Contestants that jump in are squashed into the H Cylinder Negative Reaction h-cylinder negative appeal and get shot to another part of the arena. In Act 1: Toon City, the cannon is located on the roof across the bowling alley. In Act 2: Western Film, the cannon is located on the roof of the saloon. In Act 3: Fantasy Studio, the cannon is located on the castle. And in Act 6: Jungle, the cannon is located on a ledge above the campsite.



%%* ImprobableWeaponUser: During the Battle rank match, the contestants have to bombard each other with whatever ammunition they can get their hands on. Ammunition is acquired through Negative Reactions with each type generating a different weapon, although the effective differences between them are limited to the ammo count and the damage each hit does. On the conventional end, Fire generates molotov cocktails, Decap generates sawblades, Bomb generates hand grenades, Accordion generates hammers, and Puncture generates ice picks. One the improbable end, Lightning generates lightning icons, V and H Cylinder generate toilet rolls, Flatten generates doors, Box - , and Pinch generates plungers.

to:

%%* ImprobableWeaponUser: During the Battle rank match, the contestants have to bombard each other with whatever ammunition they can get their hands on. Ammunition is acquired through Negative Reactions with each type generating a different weapon, although the effective differences between them are limited to the ammo count and the damage each hit does. On the conventional end, Fire generates molotov cocktails, Decap generates sawblades, Bomb generates hand grenades, Accordion generates hammers, and Puncture generates ice picks. One the improbable end, Lightning generates lightning icons, V v-cylinder and H Cylinder h-cylinder generate toilet rolls, Flatten generates doors, Box - , and Pinch generates plungers.



* InUniverseFactoidFailure: Act 8: Hong Kong Night takes place on a set designed to evoke Hong Kong, but there's a curious trio of fountains in the bay on the right. The fountains resemble the dragon that resides on the left, but in design are copies of the Merlion found in Singapore.
* IWillFindYou: Both Freddy and the Johnson Bros participate in the contest in the hopes that with all those cameras on them, they will draw the attention of someone they are looking for. Neither storyline provides the circumstances of how those involved got separated. In Freddy's case, he wants to be reunited with his creator and one true friend, Professor Daryl. In case of the Johnson Bros, those participating are Bro #1 and Bro #2 of a triplet, but they've lost contact with Bro #3.

to:

* %%* InUniverseFactoidFailure: Act 8: Hong Kong Night takes place on a set designed to evoke Hong Kong, but there's a curious trio of fountains in the bay on the right. The fountains resemble the dragon that resides on the left, but in design are copies of the Merlion found in Singapore.
* IWillFindYou: Both Freddy and the Johnson Bros participate in the contest in the hopes that with all those cameras on them, they will draw the attention of someone they are looking for. Neither storyline provides the circumstances of how those involved got separated. In Freddy's case, he wants to be reunited with his creator and one true friend, Professor Daryl. In case of the Johnson Bros, those participating are Bro #1 and Bro #2 of a triplet, but they've lost contact with triplet and they're searching for their missing Bro #3.



* JungleJapes: Act 6: Jungle is the jungle level. It is one of the large stages, consisting of three areas separated by a large river and a thick jungle. The areas are a camp near some open jungle, a native village, and a stone temple. The local fauna consist of crocodiles, turtles, hippos, gorillas, elephants, and bees.
* KamehameHadoken: When Mr. Smith performs his air appeal special Soulful Banana, he brings his hands together in a yellow glow. Once charged, he unleashes his attack towards the camera as a swarm of bananas.

to:

* JungleJapes: Act 6: Jungle is the jungle level. It is one of the large stages, consisting of three areas separated by a large river and a thick jungle. The areas are a camp campsite near some open jungle, a native village, and a stone temple. The local fauna consist of crocodiles, turtles, hippos, gorillas, elephants, and bees.
* KamehameHadoken: When Mr. Smith performs his special air appeal special Soulful Banana, he brings his hands together in a yellow glow. Once charged, he unleashes his attack towards the camera as a swarm of bananas.



* LevelAte: The winter set in Act 3: Fantasy Studio evokes winter in relation to the other seasonal sets, but it's also a food-themed area. It more or less is one giant cake, with the snow doubling as frosting or cream. Vertical areas look like cake with pieces of fruit inserted, namely kiwi, banana, and strawberry. The main feature of the set is a gingerbread house that ostensibly belongs to a witch. There are also wafer ramps, ice cream cushions, lollypop poles, toffee ramps, and candy cane rails.
* LevitatingLotusPosition: Sally, who is a gifted witch, assumes a floating lotus position on her skateboard while performing a B/S Board Slice.

to:

* LevelAte: The winter set in Act 3: Fantasy Studio evokes winter in relation to within the other seasonal sets, theme of the entire stage, but it's also a food-themed area. It more or less is one giant cake, with the snow doubling as frosting or cream. Vertical areas look like cake with pieces of fruit inserted, namely kiwi, banana, and strawberry.strawberry inserted. The main feature of the set is a gingerbread house that ostensibly belongs to a witch. There are also wafer ramps, ice cream cushions, lollypop poles, toffee ramps, and candy cane rails.
* LevitatingLotusPosition: Sally, who is a gifted witch, assumes a floating lotus position on her skateboard while performing a F/S Board Slide or a B/S Board Slice.



* LoadingScreen: Between rank matches and levels, a lone street in front of a forest is shown. Two streetlamps flank a signt hat reads "Loading...". Kevin skateboards by and can be made to jump by the player's input. There's also a painted target slowly moving across the pavement so the player can entertain themselves by making Kevin jump and land right in the target's bulls-eye.

to:

* LoadingScreen: Between rank matches and levels, a lone street in front of a forest is shown. Two streetlamps flank a signt hat sign that reads "Loading...". Kevin skateboards by and can be made to jump by the player's input. There's also a painted target slowly moving across the pavement so the player can entertain themselves by making Kevin jump and land right in the target's bulls-eye.



* MagicMusic: Bob can perform magic with his flute and Sally's musical instrument of magic is her violin. Bob uses his flute to command the snake on his head and may or may not be able to cast curses with its tunes. Sally uses her violin during her manual appeal special String Puppet. It summons her mummified dolls and makes them dance to her melody.
* MagicWand: Sally is a witch and has all the archetypical equipment for the job: the pointy hat, the flying broomstick, and of course a magic wand. She twirls around with it during her air appeal special Magic Wand, thereby summoning tiny sallies. And during her manual appeal special, she swings her magic wand like a baton while her mummy puppets march after her.
* ManEatingPlant: Man-eating plants are part of the scenery of both Act 3: Fantasy Studio and Act 6: Jungle. In Act 3: Fantasy Studio, the man-eating plants come in two varieties and are the stage's secret Negative Reaction. They start out as buds, but if the star above their set is broken and stardust rains down, they grow into full plants. The large and purple variety chew up skaters and spit them out with the Flatten Negative Reaction while the small and green variety chomp down on a skater's head to cause the Pinch Negative Reaction. The man-eating plants in Act 6: Jungle, meanwhile, are pitcher plants. They swallow up skaters and spit them out with the V Cylinder Negative Reaction.

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* MagicMusic: Bob can perform magic with his flute and Sally's musical instrument of magic is her violin. Bob uses his flute to command the snake on his head and may or may not be able to cast curses with its tunes. Sally uses her violin during her special manual appeal special String Puppet. It summons her mummified dolls and makes them to dance to her melody.
* MagicWand: Sally is a witch and has all the archetypical equipment for the job: the pointy hat, the flying broomstick, and of course a magic wand. She twirls around with it during her special air appeal special Magic Wand, thereby summoning tiny sallies. And during her special manual appeal special, appeal, she swings her magic wand like a baton while to make her mummy puppets dolls march after her.
* ManEatingPlant: Man-eating plants are part of the scenery of both Act 3: Fantasy Studio and Act 6: Jungle. In Act 3: Fantasy Studio, the man-eating plants come in two varieties and are the stage's secret Negative Reaction.gimmick. They start out as buds, but if the star above their set is broken and stardust rains down, they grow into full plants. The large and purple variety chew up on skaters and spit them out with for the Flatten Negative Reaction flatten negative appeal while the small and green variety chomp down on a skater's head to cause the Pinch Negative Reaction.pinch negative appeal. The man-eating plants in Act 6: Jungle, meanwhile, are pitcher plants. They swallow up skaters and spit them out with for the V Cylinder Negative Reaction.the v-cylinder negative appeal.



* MarionetteMaster: Sally is a witch with the power to summon her mummy dolls to her, which she does during her manual appeal specials, String Puppet and Mummy Parade. In the former, she uses her magic wand to summon them and wields it like a marching baton while her dolls follow her in a line. In the latter, Sally plays a melody on her violin, which summons her dolls and makes them dance.
* MassiveNumberedSiblings: There are two sources on the size of the Smith Family. According to his profile, the family consists of fifteen children consisting of three quintuplets. They may be all boys. In the photo cutscene, however, he gazes at a photo of him, his wife, and an octuplet worth of babies. The two sources do not necessarily conflict because the octuplet could just be children #16-23, but otherwise which source is correct is unknown. But whether the Smith Family contains eight children, fifteen children, or twenty-three children, all those numbers are a lot.
* MatryoshkaObject: The Freddy 1 figure depicts him doing his lip appeal special Tiny Robots, only instead of a whole lot of tiny freddies coming out of his mouth, there's one inside his mouth that also opens his mouth to reveal an even tinier freddy.
%%* {{Medusa}}: Bob

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* MarionetteMaster: Sally is a witch with the power to summon her mummy dolls to her, which she does during her special manual appeal specials, appeals, String Puppet and Mummy Parade. In the former, she uses her magic wand to summon them and wields it like a marching baton while her dolls follow her in a line. In the latter, Sally plays a melody on her violin, which summons her dolls and makes them dance.
* MassiveNumberedSiblings: There are two sources on the size of the Smith Family. According to his Mr. Smith's profile, the family consists of fifteen children consisting of three quintuplets. They may be all boys. In the photo cutscene, however, he gazes at a photo of him, his wife, and an octuplet worth of babies. The two sources do not necessarily conflict because the octuplet could just be children #16-23, but otherwise which source is correct is unknown. But All the same, whether the Smith Family contains eight children, fifteen children, or twenty-three children, all those are big numbers are for a lot.
series of siblings.
* MatryoshkaObject: The Freddy 1 figure depicts him doing his special lip appeal special Tiny Robots, only instead of a whole lot of tiny freddies coming out of his mouth, there's just one inside his mouth that also opens his mouth to reveal an even tinier freddy.
%%* * {{Medusa}}: BobBob is rather gorgon-like in his design. For one, he has a snake permanently seated on his nemes that he is emotionally in tune with. For two, he has a gold visor that permanently obscures his eyes. And for three, much like gorgon enemies in video games are regularly a floating head, Bob can retract his body into his head, as he does so during his special grind appeal Facial and when he's knocked off his skateboard.



* MiniMe: Sally and Freddy both have appeal specials for which they generate mini versions of themselves. In Sally's case, it's during her air appeal special Magic Wand that she uses her magic wand to summon tiny sallies. In Freddy's case, it's his grind appeal special Tiny Robots that makes him spit out tiny freddies.
* MirrorCrackingUgly: In two different scenarios, Piggy Sue breaks the lens of the camera by being flirtatious in its direction. Her air appeal special Impish Wink causes her head to inflate while she first shows her backside to the camera, then turns around and winks as she asks "Like what you see?". The lens shatters in response. If Piggy Sue wins the contest, she winks at the camera during her speech. This not only cracks the lens, but also damages the camera's internals to intermittently show static instead of Piggy Sue's speech.
* MirrorMatch: If Kevin is selected for use in Single Session Mode, Kevin still comes after the skater when they exceed the time limit. The clock-cop Kevin wears the outfit the player Kevin isn't wearing, which makes player Kevin the only skater that can meet clock-cop Kevin in something other than his default blue outfit.
* MolotovCocktail: In a Battle round, the weapon a contestant gets for setting themselves on fire are molotov cocktails. The aim is to hit the opponent with them,
* MoneyToThrowAway: There are two instances of money being thrown about. Firstly, Bob is filthy rich and possibly royalty. He likes to show off his wealth by throwing money around, such as during his air appeal special Bling Bling, his manual appeal special Camel Ride, and during his victory cutscene. He also uses money as furniture and tools, such as how he's seated on a pyramid of money during his manual appeal special Snake Dance and the Bob 1 figure depicts him as using money as a hand-fan. Secondly, in Act 2: Western Film, the bank has a moneybag billboard from which people-sized coins fall. These coins have Kevin's face on them and cause Accordion.
* MoodSwinger: During Bob's grind appeal special Facial, he tucks into his nemes and spins around while he cycles through four emotions each cycle: anger, sadness, fear, and joy.
* MoonRabbit: Gigi looks like a girl dressed in a pink rabbit-shaped pajamas, but she can move the ears of her supposed pajamas, so the outfit might be part of her body. Gigi's grind appeal special is Crescent Grind, which turns her board into a crescent moon that spins around her. She also has a manual appeal special called Low Gravity, as you'd find on the moon, during which she walks on her ears.

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* MiniMe: Sally and Freddy both have appeal specials special appeals for which they generate mini versions of themselves. In Sally's case, it's during her special air appeal special Magic Wand that she uses her magic wand to summon tiny sallies. In Freddy's case, it's his special grind appeal special Tiny Robots that makes him spit out tiny freddies.
* MirrorCrackingUgly: In two different scenarios, Piggy Sue breaks the lens of the camera by being flirtatious in its direction. Her special air appeal special Impish Wink causes her head to inflate while she first shows her backside to the camera, then turns around and winks as she asks "Like what you see?". The lens shatters in response. If And in Piggy Sue wins the contest, Sue's victory cutscene, she winks at the camera during her speech. This not only cracks the lens, but also damages the camera's internals to intermittently show static instead of Piggy Sue's speech.
Sue.
* MirrorMatch: If Kevin is selected for use in Single Session Mode, Kevin still comes after the skater when they exceed the time limit. The This clock-cop Kevin wears the outfit the player Kevin isn't wearing, which makes player Kevin the only skater that can meet clock-cop Kevin in something other than his default blue outfit.
* MolotovCocktail: In a Battle round, rank match, the weapon a contestant gets for setting themselves themself on fire are molotov cocktails. The aim is to hit the opponent with them,
projectiles have decent speed and damage output.
* MoneyToThrowAway: There are two instances of money being thrown about. Firstly, Bob is filthy rich and possibly royalty. rich. He likes to show off his wealth by throwing money around, such as during his special air appeal special Bling Bling, his special manual appeal special Camel Ride, and during his victory cutscene. He also uses money as furniture and tools, such as how he's seated on a pyramid of money during his special manual appeal special Snake Dance and the Bob 1 figure depicts him as using money as a hand-fan. Secondly, in Act 2: Western Film, the bank has a moneybag billboard from which people-sized coins fall. These coins have Kevin's face on them and cause Accordion.
the accordion negative appeal.
* MoodSwinger: During Bob's special grind appeal special Facial, he tucks his body into his nemes and spins around while he cycles through four emotions each cycle: anger, sadness, fear, and joy.
* MoonRabbit: Gigi looks like a girl dressed in a pink rabbit-shaped pajamas, but she can move the ears of her supposed pajamas, so the outfit might be part of her body. Gigi's special grind appeal special is Crescent Grind, which turns her board into a crescent moon that spins around her. She also has a special manual appeal special called Low Gravity, as you'd find on the moon, during which she walks on her ears.



* {{Mummy}}: Sally is a young little mummy who still has her hair and eyes, but probably no longer her organs because she only weighs 7 lbs. She owns several mummy dolls, mummified dolls, or mummies as dolls that she can control with either her violin or magic wand. Although with all her wrappings she's ostensibly an artificial Egyptian mummy, she has no other traits to corroborate that, in contrast to the likes of Bob who has all kinds of stereotypical Egyptian elements to him.
* MushroomHouse: The fall set in Act 3: Fantasy Studio has a number of big mushroom props and the biggest two of them are mushroom houses. The biggest one furthermore has a chimney that can be jumped in for H Cylinder.
* NatureLovingRobot: Freddy is a robotic gentle simpleton whose innate kindness is demonstrated through the willingness of birds to perch on him. During the opening cutscene, he's playing with three of them when Decker slams into him and knocks him off the building. Gameplay-wise, Freddy's manual appeal special Shutdown consists of him willingly taking the wind-up key out of his back and falling over. Birds fly down to perch on him the longer Shutdown is maintained until the fifth bird that descends is suddenly roughly the size of Freddy himself. Funnily enough, the Freddy G figure depicts this exact event.

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* {{Mummy}}: Sally is a young little mummy who still has her hair and eyes, but probably no longer her organs because she only weighs 7 lbs. She owns several mummy dolls, mummified dolls, or mummies as dolls that she can control with either her violin or magic wand. Although with all her wrappings she's ostensibly an artificial Egyptian mummy, she has no other traits to corroborate that, in contrast to the likes of Bob who has all kinds of stereotypical Egyptian elements to him.
* MushroomHouse: The fall set in Act 3: Fantasy Studio has a number of big mushroom props and the biggest two of them are mushroom houses. The biggest one furthermore has a chimney that can be jumped in for H Cylinder.
the h-cylinder negative appeal.
* NatureLovingRobot: Freddy is a robotic gentle simpleton whose innate kindness is demonstrated through the willingness of birds to perch on him. During the opening cutscene, he's playing with three of them when before Decker slams into him and knocks him off the building. rudely disturbs them. Gameplay-wise, Freddy's special manual appeal special Shutdown consists of him willingly taking the wind-up key out of his back and falling over. Birds fly down to perch on him the longer Shutdown is maintained until the fifth bird that descends is suddenly roughly the size of Freddy himself. Funnily enough, the Freddy G figure depicts this exact event.



* NoseNuggets: Mr. Smith is really into picking his nose and digging up dirt. During the class meeting, he casually pokes around while he has the class's attention on him and flicks his findings to the back of Freddy's head. In his lip appeal, Pick-a-Winner, he digs up big pink boogers and flicks them at the camera.
* NothingIsFunnier: The Johnson Bros have an appeal called Johnson Juice. They wring themselves as if they were one object and yellow liquid squirts from their yellow tracksuit. The joke is that it is entirely unclear what this liquid is. Is it sweat caught in the fabric? Is it snot given the strong focus on the Johnson Bros' noses? Is it semen given the strong focus on the Johnson Bros' noses as a substitute for penises? Is it tears coming from the comical amounts of crying thy do over their missing brother? Is it "water" absorbed by the fabric when the Johnson Bros swim through solid ground as if it is liquid? Is it banana juice because they get mistaken for a banana by Sally? Any guess is as good as any guess.
* NowThatsUsingYourTeeth: When he performs his grind appeal special Biting Slide, Decker bites down on his skateboard and grinds on doing a headstand.
* OffWithHisHead: One of the Negative Reactions is Decap, a move that has the contestant decapitate themselves. Depending on the level, it can be achieved with sawblades randomly sticking out of walls, the Grim Reaper's scythe, laser beams, and hostile ninjas striking with their katana.
* OrphanageOfLove: Decker, Decker's sister, and Vert all grew up in the same orphanage in the care of Sister Mary. They have nothing but good memories of the place and the childhood there. The orphanage is the primary reason why Decker and Vert even enter the competition: Sister Mary has fallen ill and the two want to donate the prize money to help her out.
* OutsideRide: A move that never comes up during missions but is possible to pull off is skitching. With the exception of Act 6: Jungle, each act has at least one vehicle making rounds and contestants can grab onto the back and ride along on their skateboards.
* PainToTheAss: Asses are targeted by three Negative Reactions: Fire, Bomb, and Pinch. If the skater jumps on top of a fire, they'll specifically burn their ass and jump up in pain. This does not occur if the skater only rides into fire, although Fire still is inflicted. Similarly, a skater that jumps onto an explosive while on fire will find their ass taking most of the impact. And lastly, Pinch is a Negative Reaction that can both target the butt and the head. In either case, the skater is left with an item or animal stuck in or on the targeted body part.

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* NoseNuggets: Mr. Smith is really into picking his nose and digging up dirt. During the class meeting, he casually pokes around while he has the class's attention on him and flicks his findings to the back of Freddy's head. In During his special lip appeal, appeal Pick-a-Winner, he digs up big pink boogers and flicks them at the camera.
* NothingIsFunnier: The Johnson Bros have an appeal called Johnson Juice. They wring themselves as if they were one object and yellow liquid squirts from their yellow tracksuit. The joke is that it is entirely unclear what this liquid is. Is it sweat caught in the fabric? Is it snot given the strong focus on the Johnson Bros' noses? Is it semen given the strong focus on the Johnson Bros' noses as a substitute for penises? Is it tears coming from the comical amounts of crying thy do over their missing brother? Is it "water" absorbed by the fabric when the Johnson Bros swim through solid ground as if it is liquid? Is it banana juice because they get mistaken for a banana by Sally? Is is honey because they're beset by bees during their special manual appeal Hive Jive? Any guess is as good as any other guess.
* NotQuiteFlight: As a moon rabbit, Gigi has the power to defy Earth's gravity. She has a special manual appeal called Low Gravity that allows her to walk on her ears and sometimes when she falls off her skateboard she flies up and circles said skateboard twice before landing back on it. Her stats furthermore favor ollie and air with respectively a 10 and a 8 while her other stats don't come higher than 4.
* NowThatsUsingYourTeeth: When he performs his special grind appeal special Biting Slide, Decker bites down on his skateboard and grinds on doing a headstand.
* OffWithHisHead: One of the Negative Reactions negative appeals is Decap, decap, a move that has the contestant skater decapitate themselves. themself. Depending on the level, it can be achieved with sawblades randomly sticking out of walls, the Grim Reaper's scythe, laser beams, and hostile ninjas striking with their katana.
katana, and so on.
%%* OneCurseLimit:
* OrphanageOfLove: Decker, Decker's sister, and Vert all grew up in the same orphanage in the care of Sister Mary. They have nothing but good memories of the place and the childhood their childhoods there. The orphanage is the primary reason why Decker and Vert even enter participate in the competition: auditions: Sister Mary has fallen ill and the two want to donate the prize money to help her out.
* OutsideRide: A move trick that never comes up during training or missions but is possible to pull off is skitching. With About half the exception of Act 6: Jungle, each act has acts have at least one vehicle making rounds and contestants can grab onto the back and ride along on their skateboards.
* PainToTheAss: Asses are targeted by three Negative Reactions: Fire, Bomb, negative appeals: fire, bomb, and Pinch.pinch. If the skater jumps on top of a fire, they'll specifically burn their ass and jump up in pain. This does not occur if the skater only rides into fire, although Fire the fire negative appeal still is inflicted. Similarly, a skater that jumps onto an explosive while on fire will find their ass taking most of the impact. And lastly, Pinch is a Negative Reaction that the pinch negative appeal can both target either the butt and or the head. In either case, the The skater is left with an item or animal stuck in or on the targeted body part.



** During gameplay, the Negative Reaction Paint requires the contestants to douse themselves with a sticky liquid, which turns their model into a single solid color except for the eyes. Depending on the act, the available colors are white, brown, green, purple, blue, orange, and yellow.
* PersonalRaincloud: Although not tied to any character, Act 6: Jungle has a remarkably local and low-hanging thundercloud just outside of the village. Skaters can get the Lightning Negative Reaction from it.

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** During gameplay, the Negative Reaction Paint paint negative appeal requires the contestants skaters to douse themselves with a sticky liquid, which turns their model into a single solid color except for the eyes. Depending on the act, stage, the available colors are white, brown, green, purple, blue, orange, and yellow.
* PersonalRaincloud: Although not tied to any character, Act 6: Jungle has a remarkably local and low-hanging thundercloud just outside of the village. Skaters can get the Lightning Negative Reaction lightning negative appeal from it.



* PomPomGirl: When Penny performs her manual appeal special Cheerleader, she breaks out the yellow pom-poms and does a little routine. Evidently, she has experience.

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* PomPomGirl: When Penny performs her special manual appeal special Cheerleader, she breaks out the yellow pom-poms and does a little routine. Evidently, she has experience.



* ProductionThrowback: After the winner has read aloud their contract after the credits, an unidentified proclaims "Excellent". This is throwback to Spümcø, Inc's earlier video game works ''Yoake no Mariko'' and ''Yoake no Mariko Second Act''. In these games, each cue performance is vocally judged by the director, "Excellent" being the verdict the player strives to.

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* ProductionThrowback: After the winner has read aloud their contract after following the credits, an unidentified voice proclaims "Excellent". This is throwback to Spümcø, Inc's earlier video game works ''Yoake no Mariko'' and ''Yoake no Mariko Second Act''. In these games, each cue performance is vocally judged by the director, "Excellent" being the verdict the player strives to.



* PullARabbitOutOfMyHat: For her air appeal special Black Magic, Sally pulls two frogs, two snakes, and two centipedes out from her pointy witch hat every time she reaches in.

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* PullARabbitOutOfMyHat: For her special air appeal special Black Magic, Sally pulls two frogs, two snakes, and two centipedes out from her pointy witch hat every time she reaches in.



* RemixedLevel: Every stage has an eye-catching secret Negative Reaction that has to be unlocked when participating in Freeride Mode, Rehearsal, an Appeal Champ rank match, a 1 Link Appeal rank match, a Simon Says rank match, or a Mini Game rank match. It is already unlocked during the Battle and Race rank matches. In Act 1: Toon City, the globe held up by a big robot can be knocked off by circling its ring. It will roll around the museum staircase and inflict Accordion. In Act 2: Western Film, the edge of a circular pen near the tipis can be rounded thrice to generate a tornado. Skating into this tornado causes Flatten. In Act 3: Fantasy Studio, the man-eating plants on the spring/summer set can be brought to bloom by a skater who is shot into the big star hanging above the set to make it rain stardust. Two plants grow up: a purple one chews up skaters for Flatten while the green one chomp down on a skater's head to cause Pinch. In Act 4: Haunted Night, there's a circle of six candles set up on the mansion's roof. A skater can lit themselves on fire and follow the outline of the candles to light them and finish a summoning ritual for the Grim Reaper. The Grim Reaper proceeds to wield his scythe in a circle for an opportunity at Decap. In Act 5: Factory, there's a lever in the control room at the top of the factory. Flipping it activates the pistons in the walls for Accordion. In Act 6: Jungle, there's a temple with light-redirecting orbs on pillars. Above each orb is a stone slab. Skating the beams of light to destroy the slabs causes the volcano to explode and launch a large stone head over to the temple, where it rolls across a linear path and causes Flatten. In Act 7: Ninja Village, there's a lever in the corner to the upper right of the dojo that when flipped tilts the dojo over for the gekijo to appear. This exchanges a double of Box already obtainable on the other side of the small stage for an otherwise unobtainable H Cylinder. And in Act 8: Hong Kong Night, there is a satellite dish on the restaurant's roof and if it's switched up, it sends a message into space that draws a big UFO that beams skaters up and leaves them with Puncture.
* RobotMaid: In Act 7: Ninja Village, a tea-serving karakuri automaton rush around the place. They're useful to get green tea dunked on the contestants for the Paint Negative Reaction.

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* RemixedLevel: Every stage has an eye-catching secret Negative Reaction gimmick that has to be unlocked when participating in Freeride Mode, Rehearsal, an Appeal Champ rank match, a 1 Link Appeal rank match, a Simon Says rank match, or a Mini Game rank match. It is already unlocked during the Battle and Race rank matches. In Act 1: Toon City, the globe held up by a big robot can be knocked off by circling its ring. It will roll around the museum staircase and inflict Accordion.accordion. In Act 2: Western Film, the edge of a circular pen near the tipis can be rounded thrice to generate a tornado. Skating into this tornado causes Flatten.flatten. In Act 3: Fantasy Studio, the man-eating plants on the spring/summer set can be brought to bloom by a skater who is shot into the big star hanging above the set to make it rain stardust. Two plants grow up: a purple one chews up skaters for Flatten flatten while the green one chomp chomps down on a skater's head to cause Pinch.pinch. In Act 4: Haunted Night, there's a circle of six candles set up on the mansion's roof. A skater can lit themselves themself on fire and follow the outline of the candles to light them and finish a summoning ritual for the Grim Reaper. The Grim Reaper proceeds to wield his scythe in a circle for an opportunity at Decap.decap. In Act 5: Factory, there's a lever in the control room at the top of the factory. Flipping it activates the pistons in the walls for Accordion.accordion. In Act 6: Jungle, there's a temple with light-redirecting orbs on pillars. Above each orb is a stone slab. Skating the beams of light to destroy the slabs causes the volcano to explode and launch a large stone head over to the temple, where it rolls across a linear path and causes Flatten.flatten. In Act 7: Ninja Village, there's a lever in the corner to the upper right of the dojo that when flipped tilts the dojo over for the gekijo to appear. This exchanges a double of Box box already obtainable on the other side of the small stage for an otherwise unobtainable H Cylinder. h-cylinder. And in Act 8: Hong Kong Night, there is a satellite dish on the restaurant's roof and if it's switched up, it sends a message into space that draws a big UFO that beams skaters up and leaves them with Puncture.
puncture.
* RetractableAppendages: Both Freddy and Bob are capable of retracting part of their body. When he is knocked over, Freddy may retract his limbs and his neck into his torso to hit the ground as a solid brick. Bob too lessens the impact of a fall like that, but he retracts his entire body into his head. He also retracts his body during his special grind appeal Facial.
* RobotMaid: In Act 7: Ninja Village, a tea-serving karakuri automaton rush rushes around the place. They're It's useful to get green tea dunked on the contestants a skater for the Paint Negative Reaction.paint negative appeal.



* RushmoreRefacement: Of in the distance of Act 2: Western Film, on the left of the goldmine, is a small mountain with four Spümcø-designed faces in a row on top. Concept art for this mountain can be unlocked.
* ScaryFlashlightFace: Bob's face his highlighted with light from below when he puts a bad luck curse on Gigi. It's not so much real as Gigi's terrified perception of the situation.

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* RushmoreRefacement: Of Off in the distance of Act 2: Western Film, on the left of the goldmine, is a small mountain topped with a row of four Spümcø-designed faces in a row on top. faces. Concept art for this mountain can be unlocked.
unlocked for a better view.
* ScaryFlashlightFace: Bob's face his is highlighted with light from below when he puts a bad luck curse on Gigi. It's not so much real as Gigi's how he actually looks at that time because there is no light source, but it is how Gigi in her terrified perception of the situation.state perceives him.



* ShakingTheRump: Three characters shake their backs during distinct stunts. Penny, a model, doesn't let Puncture get the better of her and shows off the whole in her abdomen by subtly shaking her hips towards the camera. Piggy Sue, an actress who built her career on being cute and whose looks don't quite fit that image anymore, draws a lot of focus to her behind in general, but she has some appeals that in particular focus on her rump movement. In her version of the grind appeal Tap, she turns her back towards the camera and sways her hips as far down as her knees allow. During her air appeal special Impish Wink, she shoves her ass towards the camera as she makes a spin. And during her manual appeal special Re-lax, she sometimes raises her butt out of the bathwater and jiggles it opposite the camera's direction. The third character, Kevin, has a manual appeal special Kickin' Back that is almost identical to Piggy Sue's Re-lax. Therefore, he too occasionally raises his butt out of the bathwater and jiggles it opposite the camera's direction.

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* ShakingTheRump: Three characters shake their backs during distinct stunts. tricks. Penny, a model, doesn't let Puncture the puncture negative appeal get the better of her and shows off the whole hole in her abdomen by subtly shaking her hips towards at the camera. Piggy Sue, an actress who built her career on being cute and whose looks don't quite fit that image anymore, Sue draws a lot of focus to her behind in general, but she has some appeals that in particular focus on her rump movement. In her version of the grind appeal Tap, she turns her back towards the camera and sways her hips as far down as her knees allow. During her special special air appeal special Impish Wink, she shoves her ass towards the camera as she makes a spin. And during her manual appeal special Re-lax, she sometimes raises her butt out of the bathwater tub and jiggles it opposite the camera's direction. The third character, Kevin, has a special manual appeal special Kickin' Back that is almost identical to Piggy Sue's Re-lax. Therefore, he too occasionally raises his butt out of the bathwater tub and jiggles it opposite the camera's direction.



** The Johnson Bros, who are two guys on top of each other in a shared yellow tracksuit, are excellent swimmers and have an appeal called Yellow Submarine after the musical ''WesternAnimation/YellowSubmarine''.
* SimonSaysMiniGame: Simon Says is the name of one of the rank matches that can be issued and it's the one that most leans into the Negative Reaction gameplay aspect. During a Simon Says round, the contestant is given an ever-lengthening sequence of Negative Reactions to perform. The goal is to complete as many Negative Reactions as possible to walk away with the best score. This particular mini-game is tough because it requires the player to memorize the map's layout for the locations of each Negative Reaction. On the upside, performing the wrong Negative Reaction affects neither the score nor the sequence.
* SimpletonVoice: The hulking but kindhearted Freddy has a low voice and speaks both slowly and with odd pauses as if he's trying to figure out what next to say. He is prone to making sounds instead of words when he's under stress and when happy can come close to squealing. His grammar is mostly fine with the exception that he only uses verbs in the present simple tense.

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** The Johnson Bros, who are two guys on top of each other in a shared yellow tracksuit, are excellent swimmers and have an appeal called Yellow Submarine after the musical ''WesternAnimation/YellowSubmarine''.
* SimonSaysMiniGame: Simon Says is the name of one of the rank matches that can be issued and it's the one that most leans into the Negative Reaction gimmick gameplay aspect. During a Simon Says round, the contestant is given an ever-lengthening sequence of Negative Reactions negative appeals to perform. The goal is to complete as many Negative Reactions negative appeals as possible to walk away with the best score. This particular mini-game is tough because it requires the player to memorize the map's layout for the locations of each Negative Reaction. gimmick. On the upside, performing the wrong Negative Reaction negative appeal affects neither the score nor the sequence.
* SimpletonVoice: The hulking but kindhearted Freddy has a low voice and speaks both slowly and with odd pauses as if he's trying to figure out what next to say. He is prone to making sounds instead of words when he's under stress and when happy can come close to squealing. His grammar is mostly fine with the exception that sometimes he only either uses verbs in the present simple tense.tense or uses the wrong case of a pronoun.



%%* {{Slapstick}}:

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%%* {{Slapstick}}:* {{Slapstick}}: Part of the game's humor is the characters being silly, another part is gross and naughty stuff, and another part are slapstick shenanigans. The slapstick mostly comes from the negative appeals, which are tricks that require the skaters to hurt or humiliate themselves by such things as getting pressed into the shape of an accordion or a box or by getting covered in soup. There is a special bonus point system called the negative reaction that increases the score if negative appeals are performed in quick succession. A second source of slapstick are some character-specific special appeals. For instance, Mr. Smith repeatedly hits himself in the crotch with his skateboard during his special manual appeal Bull's Eye and the Johnson Bros unleash bees on themselves during their special manual appeal Hive Jive. The third and final source of slapstick are the events that play out during the cutscenes, such as Decker getting the door shut on his hand while he tries to bait Vert.



* SnakeCharmer: Bob permanently has a snake curled up on his nemes. With his own eyes hidden behind a visor, the snake emotes for him, but Bob can also go traditional and make the snake dance by playing a tune on his cobra pipe. Such he does during his manual appeal special Snake Dance.

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* SnakeCharmer: Bob permanently has a snake curled up on his nemes. With his own eyes hidden behind a visor, the snake emotes for him, but Bob can also go traditional and make the snake dance by playing a tune on his cobra pipe. Such he does during his special manual appeal special Snake Dance.



* SquashedFlat: One of the Negative Reactions is Flatten, a move that has the contestant flattened to the thickness of paper. If it usually achieved with something spinning rapidly, such as revolving doors or a water wheel.
* StalkedByTheBell: Appeal Champ rounds don't end if there's still an active link in progress when the timer runs out, so the round can theoretically go on indefinitely as long as the player keeps extending the link and racking up points. As a countermeasure, Kevin enters the level shortly after the timer runs out to chase the contestant to knock them off their board. He can be avoided, but one blunder ends the link, ends the round, and all the points associated with the last link are lost.

to:

* SquashedFlat: One of the Negative Reactions negative appeals is Flatten, flatten, a move that has the contestant skater flattened sideways to the thickness of paper. If it usually achieved with something spinning rapidly, such as revolving doors or a water wheel.
* %%* StalkedByTheBell: Appeal Champ rounds don't end if there's still an active link in progress when the timer runs out, so the round can theoretically go on indefinitely as long as the player keeps extending the link and racking up points. As a countermeasure, Kevin enters the level shortly after the timer runs out to chase the contestant to knock them off their board. He can be avoided, but one blunder ends the link, ends the round, and all the points associated with the last link are lost.lost.
%%* StatusEffects:



* StealthPun: There are [=UFOs=] in Act 8: Hong Kong Night that may be left floating above the skaters as long as they're subject to Pinch. These are the only Pinch assets to do so, with the others either sticking in the skaters' heads or their butts. But in Act 8: Hong Kong Night, there is one other Pinch asset that also floats above the skaters' heads and that is the wok obtained in the restaurant's kitchen. This "flying wok" is a wordplay on the usual "flying saucer".
* StockShonenHero: Decker is an American skater punk, but still one created by Japan following the shounen hero formula. Anti-establishment as he looks, he is a go-getter with a strong sense of loyalty and right and wrong. He has a tragic backstory of how his family fell apart and of how he and his little sister ended up in an orphanage. He befriended Vert there, but in adulthood they've gone separate ways and become rivals. Decker is the energetic upstart, Vert the ostensibly superior stoic. Decker joins the contest both to earn money for the orphanage he owes so much to and to follow in his father's footsteps, who was one of the best skateboarders in the world before his premature death.
* StunnedSilence: If the Johnson Bros win, they're very happy but they never cared for winning and so for their acceptance speech ask what actually it is they won. They are met with silence as the crowd tries to make sense of the situation.
* SummoningRitual: On the roof of the mansion in Act 4: Haunted Night, six candles are set at an even pace in a circle. A skater who sets themselves on fire can light these candles and summon the Grim Reaper. This is the stage's secret Negative Reaction. The Grim Reaper will spin around with his scythe out, giving the contestants an opportunity to decapitate themselves.

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* StealthPun: There are [=UFOs=] in Act 8: Hong Kong Night that may be left floating above the skaters as long as they're subject to Pinch. the pinch negative appeal. These are the only Pinch pinch assets to do so, with the others either sticking in the skaters' heads or their butts. But in Act 8: Hong Kong Night, there is one other Pinch pinch asset that also floats above the skaters' heads and that is the wok obtained in the restaurant's kitchen. This "flying wok" is a wordplay on the usual "flying saucer".
* StockShonenHero: Decker is an American skater punk, but still one created by Japan following the shounen hero formula. Anti-establishment as he looks, he He is a go-getter with a strong sense of loyalty and of right and wrong. He has a tragic backstory of how his family fell apart and of how he and his little sister ended up in an orphanage. He befriended Vert there, but in adulthood they've gone separate ways and become rivals. Decker is the energetic upstart, Vert the ostensibly superior stoic. Decker joins the contest both to earn money for the orphanage he owes so much to and to follow in his father's footsteps, who was one of the best skateboarders in the world before his premature death.
* StunnedSilence: If the Johnson Bros win, they're very happy but they never cared for winning and so for their acceptance speech they ask what actually it is they won. They are met with silence as the crowd tries to make sense of the situation.
* SummoningRitual: On the roof of the mansion in Act 4: Haunted Night, six candles are set at an even pace in a circle. A skater who sets themselves on fire can light these candles and summon the Grim Reaper. This is the stage's secret Negative Reaction. gimmick. The Grim Reaper will spin around with his scythe out, giving the contestants skaters an opportunity to decapitate themselves.



* SuperSwimmingSkills: The Johnson Bros are so good at swimming that they don't need water to do it. For their special manual appeal Synchro Swim, the duo dives into the ground and performs an elaborate synchronized swimming routine during which they spin their noses as periscopes. And for their special grind appeal Yellow Submarine, the duo lays down to do the backstroke while the nose of Bro #1 spins like a periscope and Bro #2 reshapes his nose into a spinning sonar. Kevin too has the ability to swim through solid ground as demonstrated by his version of the special manual appeal Synchro Swim.

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* SuperSwimmingSkills: The Johnson Bros are so good at swimming that they don't need water to do it. For their special manual appeal Synchro Swim, the duo dives into the ground and performs an elaborate synchronized swimming routine during which they spin their noses as like periscopes. And for their special grind appeal Yellow Submarine, the duo lays down to do the backstroke while the nose of Bro #1 spins like a periscope and Bro #2 reshapes his nose into a spinning sonar. Kevin too has the ability to swim through solid ground as demonstrated by his version of the special manual appeal Synchro Swim.



* TipisAndTotemPoles: The scenery of Act 2: Western Film brings together all kinds of Western-themed elements. There's a goldmine, there's a town with a saloon and all, and off to the side are three tipis and a totem pole. They're good for five gimmicks: the red tipi bestows the fire negative appeal, the blue tipi the V cylinder negative appeal, the yellow tipi with a spear and tomahawk sticking out the pinch negative appeal, the lower wildly swinging totem causes the flatten negative appeal, and the upper wildly swinging totem causes the accordion negative appeal. Spears, arrows, and tomahawks are also involved in the building-to-building shoot-out rather than any bullets, which suggests that unlike the usual Western story beats, it's not settlers behind the shoot-out but Indigenous Americans.
* ToiletHumour: Part of the game's humor is slapstick violence, another part is the characters being silly, and another part is gross and naughty stuff. For instance, Mr. Smith won't keep his fingers out of his nose, there are two stages in which the skaters may cover themselves in poop, the appeal Johnson Juice involves copious amounts of some bodily fluid, Piggy Sue has a tendency to show her butt to the camera and she farts during the award ceremony, the second face on the Mount Rushmore-like sculpt props up the overly long tongue of the first face, and Pinch 50% of the time targets the head and 50% of the time the butt.

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* TipisAndTotemPoles: The scenery of Act 2: Western Film brings together all kinds of Western-themed elements. There's a goldmine, there's a town with a saloon and all, and off to the side are three tipis and a totem pole. They're good for five gimmicks: the red tipi bestows the fire negative appeal, the blue tipi the V cylinder v-cylinder negative appeal, the yellow tipi with a spear and tomahawk sticking out the pinch negative appeal, the lower wildly swinging totem causes the flatten negative appeal, and the upper wildly swinging totem causes the accordion negative appeal. Spears, arrows, and tomahawks are also involved in the building-to-building shoot-out rather than any bullets, which suggests that unlike the usual Western story beats, it's not settlers behind the shoot-out but Indigenous Americans.
* ToiletHumour: Part of the game's humor is slapstick violence, shenanigans, another part is the characters being silly, and another part is gross and naughty stuff. For instance, Mr. Smith won't keep his fingers out of his nose, there are two stages in which the skaters may cover themselves in poop, the appeal Johnson Juice involves copious amounts of some bodily fluid, Piggy Sue has a tendency to show her butt to the camera and she farts during the award ceremony, the second face on the Mount Rushmore-like sculpt props up the overly long tongue of the first face, and Pinch 50% of the time targets the head and 50% of the time the butt.there's a stage where a Halloween pumpkin sprays around pumpkin vomit.



* XRaySparks: The lightning negative appeal comes from getting zapped with high voltage. If this happens, the silhouette of the contestant turns black and transparent, leaving their bright white skeleton well-visible. The robot Freddy is no exception, even though he is decidedly unlikely to have a skeleton.

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* XRaySparks: The lightning negative appeal comes from getting zapped with high voltage. If this happens, the silhouette of the contestant skater turns black and transparent, leaving their bright white skeleton well-visible. The robot Freddy is no exception, even though he is decidedly unlikely to have a skeleton.

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* BishieSparkle:



* SupermodelStrut: Penny is a professional model looking to make it as an actress. She brings her modeling know-how with her to the contest by means of her grind appeal special Penny Strut. During this move, she uses her skateboard as her catwalk as she hums and gently sways her hips while roses sprout around her legs.
* SuperSwimmingSkills: The Johnson Bros are so good at swimming that they don't need water to do it. For their manual appeal special Synchro Swim, the duo dives into the ground and performs an elaborate synchronized swimming routine during which they spin their noses as periscopes. And for their grind appeal special Yellow Submarine, the duo lays down to do the backstroke while the nose of Bro #1 spins like a periscope and Bro #2 reshapes his nose into a spinning sonar. Kevin too has the ability to swim through solid ground as demonstrated by his version of the manual appeal special Synchro Swim.
* SymbolicBlood: Mr. Smith, an experienced actor, gets catapulted into pumpkin vomit during his and Piggy Sue's conversation. Covered in the orange fluid, he collapses, lamenting that he doesn't feel so good. As the tragic music swells on, before-nonexistent curtains close.

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* SupermodelStrut: Penny is a professional model looking to make it as an actress. She brings her modeling know-how with her to the contest by means of her special grind appeal special Penny Strut. During this move, she uses her skateboard as her catwalk as she hums and gently sways her hips while roses sprout around her legs.
* SuperSwimmingSkills: The Johnson Bros are so good at swimming that they don't need water to do it. For their special manual appeal special Synchro Swim, the duo dives into the ground and performs an elaborate synchronized swimming routine during which they spin their noses as periscopes. And for their special grind appeal special Yellow Submarine, the duo lays down to do the backstroke while the nose of Bro #1 spins like a periscope and Bro #2 reshapes his nose into a spinning sonar. Kevin too has the ability to swim through solid ground as demonstrated by his version of the special manual appeal special Synchro Swim.
* SymbolicBlood: Mr. Smith, an experienced actor, gets catapulted into pumpkin vomit during his and Piggy Sue's conversation. Covered in the orange fluid, he collapses, lamenting that he doesn't feel so good. As the tragic music swells on, before-nonexistent up-to-then-nonexistent curtains close.



* TipisAndTotemPoles: The scenery of Act 2: Western Film brings together all kinds of Western-themed elements. There's a goldmine, there's a town with a saloon and all, and off to the side are three tipis and a totem pole. They're good for five Negative Reactions: the red tipi contains Fire, the blue tipi V Cylinder, the yellow tipi with a spear and tomahawk sticking out Pinch, the lower wildly swinging totem causes Flatten, and the upper wildly swinging totem causes Accordion. Spears, arrows, and tomahawks are also involved in the building-to-building shoot-out rather than any bullets, which suggests that unlike the usual Western story beats, it's not settlers behind the shoot-out but Indigenous Americans.

to:

* TipisAndTotemPoles: The scenery of Act 2: Western Film brings together all kinds of Western-themed elements. There's a goldmine, there's a town with a saloon and all, and off to the side are three tipis and a totem pole. They're good for five Negative Reactions: gimmicks: the red tipi contains Fire, bestows the fire negative appeal, the blue tipi the V Cylinder, cylinder negative appeal, the yellow tipi with a spear and tomahawk sticking out Pinch, the pinch negative appeal, the lower wildly swinging totem causes Flatten, the flatten negative appeal, and the upper wildly swinging totem causes Accordion.the accordion negative appeal. Spears, arrows, and tomahawks are also involved in the building-to-building shoot-out rather than any bullets, which suggests that unlike the usual Western story beats, it's not settlers behind the shoot-out but Indigenous Americans.



* TornadoMove: There is a circular pen in a clearing in Act 2: Western Film. Grinding along its edge for three circles brings about a tornado. A contestant can skate into this tornado to be launched up, giving easy access to the town's roofs.
* TubeTravel: Both in Act 1: Toon City and in Act 3: Fantasy Studio, there are rails or equivalent structures that don't lead anywhere. If the player engages a Negative Reaction at the end, the contestant falls straight down into a series of tubes and emerges elsewhere in the act. Near the camp in Act 6: Jungle, another fall shows a tunnel for a split second, but the contestant is launched back the way they came to the other side of the river.

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* TornadoMove: There is a circular pen in a clearing in Act 2: Western Film. Grinding along its edge for three circles rounds brings about a tornado. A contestant can skate into this tornado to be launched up, giving easy access to the town's roofs.
* TubeTravel: Both in In Act 1: Toon City and in City, Act 3: Fantasy Studio, and Act 6: Jungle, there are rails or equivalent structures that don't lead anywhere. If the player engages a Negative Reaction the fallin' negative appeal at the end, the contestant skater falls straight down into a series of tubes and emerges elsewhere in the act. Near stage. The first two are two-way routes, but the camp one in Act 6: Jungle, another fall shows a tunnel for a split second, but Jungle only goes from the contestant is launched back the way they came campsite to the other side of the river.temple.



* UnusualEars: Gigi looks like a girl wearing rabbit-shaped pajamas, but the supposed pajamas' rabbit ears are prehensile. Gigi can shape them into a heart during her air appeal special Love and Peace and she can even walk on them in her manual appeal special Low Gravity.
* VariantPowerCopying: Kevin has no original appeal specials and instead has variants of those of others. His Laser Beam is Freddy's Laser Beam, only without the 360 degrees limb rotation. His Samurai Style is Vert's Samurai Style, only Kevin doesn't turn his back to the audience. His Tiny Kevin is Freddy's Tiny Robots, only the tiny kevins are just the face and they always look at the camera as if they're stickers while the tiny robots are full-bodied robots with some three-dimensionality to them. His Dark Ballerina is Piggy Sue's Prima Ballerina, just with a vulture them and distorted music compared to Piggy Sue's swan theme and elegant melody. His Kickin' Back is Piggy Sue's Re-lax, but with some additional twerking. And his Synchro Swim is the Johnson Bros' Synchro Swim, but without any actual synchronized swimming.

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* UnusualEars: Gigi looks like a girl wearing rabbit-shaped pajamas, but the supposed pajamas' rabbit ears are prehensile. Gigi can shape them into a heart during her special air appeal special Love and Peace and she can even walk on them in her special manual appeal special Low Gravity.
* VariantPowerCopying: Kevin has no original appeal specials special appeals and instead has variants of those of others. His Laser Beam is Freddy's Laser Beam, only without the 360 degrees limb rotation. Beam. His Samurai Style is Vert's Samurai Style, only Kevin doesn't turn his back to the audience.Style. His Tiny Kevin is Freddy's Tiny Robots, only the tiny kevins are just the face and they always look at the camera as if they're stickers while the tiny robots are full-bodied robots with some three-dimensionality to them. His Dark Ballerina is Piggy Sue's Prima Ballerina, just with a vulture them theme and distorted music compared to Piggy Sue's swan theme and elegant melody. His Kickin' Back is Piggy Sue's Re-lax, but with some additional twerking. Re-lax. And his Synchro Swim is the Johnson Bros' Synchro Swim, but without any actual synchronized swimming.swimming because it's only him.



* WinkDing: Penny and Piggy Sue hang out together during the opening cutscene. When Decker and Vert pass by, each of the women winks at them and in both cases, the wink generates a star to the side.
* XRaySparks: The Lightning Negative Reaction comes from getting zapped with high voltage. If this happens, the silhouette of the contestant turns black and transparent, leaving their bright white skeleton well-visible. Freddy and Sally are no exception, even though they are decidedly unlikely to have a skeleton.

to:

* WinkDing: Penny and Piggy Sue hang out together during the opening cutscene. When Decker and Vert pass by, each of the women winks at them and in both cases, the wink generates a star to the side.
side. In Piggy Sue's case, the star is intended ironically because she's not attractive and any other time she winks there are no stars and the lens of the camera cracks instead. In Penny's case, the star is sincere and a full falling star shoots from her wink during her victory cutscene.
* XRaySparks: The Lightning Negative Reaction lightning negative appeal comes from getting zapped with high voltage. If this happens, the silhouette of the contestant turns black and transparent, leaving their bright white skeleton well-visible. The robot Freddy and Sally are is no exception, even though they are he is decidedly unlikely to have a skeleton.

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''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with signature music by Grizzly. It is a late entry to the skateboarding game boom of 1996-2003 as it was released on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. As such, it is one of the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth generation]]'s rare titles.

The setting of the game is the Toon World, where cartoon logic and cartoon physics apply. The Toon World and the Real World are connected and every so often the Real World asks the Toon World for help in the production of cartoons. Artists in the Real World can draw them, but the residents of the Toon World can also film themselves and send the recordings over. With the rise of [[AllCGICartoon CGI]], the animation company Spümcø is looking for a smash hit to bring back interest for cel-animation. What they have in mind is [[ZanyCartoon antic-filled series]] about skateboarding called ''Go! Go! Hypergrind'' and rather than drawing it, they want actors from the Toon World to perform it. The game covers the auditions for the lead star of the show.

The playable cast comprises eleven skaters, of which [[SecretCharacter two unlockable]]. In terms of gameplay, these skaters are distinguished by their 1-to-10 rating on six different stats: ollie, air, rail, manual, lip, and reaction. Respectively, these are how high a character can jump, how long they can stay airborne, how well they balance while grinding, how well they balance on one set of wheels, how well they balance while lipsliding, and how long they can hold a Negative Reaction.

Negative Reactions, a collective term for all kinds painful antics the skaters get up to, is ''Go! Go! Hypergrind''[='=]s defining feature. It is called so not because the skaters or the players are against the slapstick, but because MoralGuardians theoretically would be. Negative Reactions can be chained for a higher total score and the time available to get another Negative Reaction without breaking the chain is what the reaction stat is for. There's also the option to chain regular stunts, but it's either that or a Negative Reaction chain. The two branches cannot be combined.

to:

''Go! Go! Hypergrind'' is a [[CelShading cel-shaded]] [[SportsGame skateboarding game]] co-developed by Team Poponchi and [[Creator/JohnKricfalusi Spümcø, Inc]] and with signature music by Grizzly. It is a late entry to the peri-2000 skateboarding game boom of 1996-2003 as it was released boom, seeing release on November 18, 2003. Despite being produced in Japan, Creator/{{Atlus}} only published it in North America and furthermore only on the UsefulNotes/NintendoGameCube. As such, it is one of the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth generation]]'s rare titles.

The setting of the game is the Toon World, where cartoon logic and cartoon physics apply. The Toon World and the Real World are connected and every so often the Real World asks the Toon World for help in the production of cartoons. Artists in the Real World can draw them, but the residents of the Toon World can also film themselves and send the recordings over. With the rise of [[AllCGICartoon CGI]], the animation company Spümcø is looking for a smash hit to bring back interest for cel-animation. What they have in mind is an [[ZanyCartoon antic-filled series]] about skateboarding called ''Go! Go! Hypergrind'' and rather than drawing it, they want actors from the Toon World to perform it. The game covers the auditions for the lead star of the show.

The playable cast comprises eleven skaters, of which nine default skaters and [[SecretCharacter two unlockable]].unlockable ones]], each with a uniquely animated moveset. In terms of gameplay, these skaters are distinguished by their 1-to-10 rating on six different stats: ollie, air, rail, manual, lip, and reaction. Respectively, these are how high a character can jump, how long they can stay airborne, how well they balance while grinding, how well they balance on one set of wheels, how well they balance while lipsliding, lip-sliding, and how long they can hold a Negative Reaction.their negative reaction.

Negative Reactions, reactions, a collective term for all kinds painful antics the skaters get up to, is ''Go! Go! Hypergrind''[='=]s defining feature. It is called so not because the skaters or the players are against the slapstick, but because MoralGuardians theoretically would be. Negative Reactions reactions can be chained for a higher total score and the time available to get another Negative Reaction negative reaction without breaking the chain is what the reaction stat is for. There's also the option to chain regular stunts, but it's either that or a Negative Reaction chain. The two branches cannot be combined.



* AlienAbduction: Aliens roam around in Act 8: Hong Kong Night and one particular UFO makes its rounds around the city beaming people up, leaving them with the Puncture Negative Reaction, and then discarding them wherever. This is the stage's secret Negative Reaction and it is activated through a satellite dish on the restaurant's roof. If switched up, it sends a message into space that draws the UFO.

to:

* AlienAbduction: Aliens roam around in Act 8: Hong Kong Night and one particular UFO makes its rounds around the city beaming people up, leaving them with the Puncture Negative Reaction, puncture negative appeal, and then discarding them wherever. This is the stage's secret Negative Reaction gimmick and it is activated through a satellite dish on the restaurant's roof. If switched up, it sends a message into space that draws the UFO.



* AmusingInjuries: Hurting and trashing the contestants is half the purpose of the game. Injuries are divided by the physical effects they leave the skaters with, the Negative Reactions, which are Paint, Pinch, Puncture, Decap, Lightning, Fire, Bomb, Flatten, Box, Cylinder, and Accordion. There are two variants of Cylinder, namely V(ertical) Cylinder and H(orizontal) Cylinder, which decides whether the contestant takes the shape of a can or a can on its side, but otherwise doesn't influence gameplay. There's also a Negative Reaction called Fallin', which can only be activated when reaching the end of a rail that goes nowhere, but unlike the others Fallin' does not have a physical effect of its own. Rather, it leads to another Negative Reaction, usually Cylinder because the contestants end up falling into a tube. Fallin' and Fire, which does have its own physical effect, are the only Negative Reactions that lead into other ones. Like Fallin' usually leads to Cylinder, Fire is usually needed to get Bomb.

to:

* AmusingInjuries: Hurting and trashing the contestants is half the purpose of the game. Injuries are divided by the physical effects they leave the skaters with, the Negative Reactions, negative appeals, which are Paint, Pinch, Puncture, Decap, Lightning, Fire, Bomb, Flatten, Box, Cylinder, paint, pinch, puncture, decap, lightning, fire, bomb, flatten, box, cylinder, and Accordion. accordion. There are two variants of Cylinder, cylinder, namely V(ertical) Cylinder cylinder and H(orizontal) Cylinder, cylinder, which decides whether the contestant takes the shape of a can or a can on its side, but otherwise doesn't influence gameplay. There's also a Negative Reaction negative appeal called Fallin', fallin', which can only be activated when reaching the end of a rail that goes nowhere, but unlike the others Fallin' fallin' does not have a physical effect of its own. Rather, it leads to another Negative Reaction, negative appeal, usually Cylinder cylinder because the contestants end up falling into a tube. Fallin' and Fire, fire, which does have its own physical effect, are the only Negative Reactions negative appeal that lead into other ones. Like Fallin' fallin' usually leads to Cylinder, Fire cylinder, fire is usually needed to get Bomb.bomb.


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* GravityIsAHarshMistress: The fallin' negative appeal occurs if a skater reaches the end of a rail. They'll come to a sudden halt, turn towards the camera, look down to see they're not standing on anything anymore, let out an "Uh Oh!" speech balloon, look at the camera, and only after all that do they fall. The process takes about 1.5 seconds.


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* TongueOutInsult: Gigi, one of the more childish characters, pettily sticks her tongue out at Mr. Smith when Decker tries to end their fight in class. Because Gigi has a prominent rabbit-like overbite, her tongue is blocked from truly sticking out and instead more or less hangs out of her mouth.


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* WinkDing: Penny and Piggy Sue hang out together during the opening cutscene. When Decker and Vert pass by, each of the women winks at them and in both cases, the wink generates a star to the side.
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* NowThatsUsingYourTeeth: When he performs his grind appeal special Biting Slide, Decker bites down on his skateboard and grinds on doing a headstand.
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** How and why did the third Johnson Bro get separated from the other two? All the audience is told is that the first and second brothers are desperately looking for him.

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** How and why did the third Johnson Bro get separated from the other two? All the audience is told is that the first and second brothers are desperately looking for him.him and that there is a possibility that the third brother is hiding from them on purpose.

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%%* LivingObject:

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%%* LivingObject:* LivingObject: The koi that live in the pond of Act 7: Ninja Village aren't actual koi but flags, as confirmed by their gear equivalent being called Carp Flag. Despite being objects, not only do they swim around in the water, they may bite a skater who jumps in in the butt too.



* PivotalWakeup: If she falls off her skateboard, the mummy Sally may stretch her arms out in front of her and stiffly rise from her prone position into a standing one.



%%* ShakingTheRump: Penny when Puncture, Kevin when bath, Piggy Sue Tap grind and Impish Wink

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%%* * ShakingTheRump: Penny when Puncture, Kevin when bath, Three characters shake their backs during distinct stunts. Penny, a model, doesn't let Puncture get the better of her and shows off the whole in her abdomen by subtly shaking her hips towards the camera. Piggy Sue Tap Sue, an actress who built her career on being cute and whose looks don't quite fit that image anymore, draws a lot of focus to her behind in general, but she has some appeals that in particular focus on her rump movement. In her version of the grind appeal Tap, she turns her back towards the camera and sways her hips as far down as her knees allow. During her air appeal special Impish WinkWink, she shoves her ass towards the camera as she makes a spin. And during her manual appeal special Re-lax, she sometimes raises her butt out of the bathwater and jiggles it opposite the camera's direction. The third character, Kevin, has a manual appeal special Kickin' Back that is almost identical to Piggy Sue's Re-lax. Therefore, he too occasionally raises his butt out of the bathwater and jiggles it opposite the camera's direction.



%%* SnakeCharmer:

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%%* SnakeCharmer:* SnakeCharmer: Bob permanently has a snake curled up on his nemes. With his own eyes hidden behind a visor, the snake emotes for him, but Bob can also go traditional and make the snake dance by playing a tune on his cobra pipe. Such he does during his manual appeal special Snake Dance.

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