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* ArtificialStupidity: Gnomes pathfinding is extremely simple. This can mean that you can have them mine, only to get stuck on one side because they mined the last block and now have a gap that they can't cross between them and the exit.
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* ArtificialStupidity: Gnomes Gnomes' pathfinding is extremely simple. This can mean that you can have them mine, only to get stuck on one side because they mined the last block and now have a gap that they can't cross between them and the exit.
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None
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The game began development in 2012, and version 1.0 was released on February 23, 2016. It can be acquired through UsefulNotes/{{Steam}} [[http://store.steampowered.com/app/224500/ here.]]
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The game began development in 2012, and version 1.0 was released on February 23, 2016. It can be acquired through UsefulNotes/{{Steam}} [[http://store.steampowered.com/app/224500/ here.]]
Steam]] or [[https://www.gog.com/game/gnomoria GOG.com]]
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* DevelopersForesight: Depending on what materials you use in creating something, it can be a different color. This also means that when you create a Workshop using them, If you use a Bauxite (Red Stone) Sawblade, a Birch (Light Wood) Chair and a Pine (Dark Wood) Table, the Sawmill will have a Red Blade, Dark Table and Light Chair.
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* TheDevTeamThinksOfEverything: Depending on what materials you use in creating something, it can be a different color. This also means that when you create a Workshop using them, If you use a Bauxite (Red Stone) Sawblade, a Birch (Light Wood) Chair and a Pine (Dark Wood) Table, the Sawmill will have a Red Blade, Dark Table and Light Chair.
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None
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It's currently in Beta and gets Regular Updates. You can get it [[http://store.steampowered.com/app/224500/ here.]]
to:
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Added image.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/gnomoria_cute.jpg]]
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* ShoutOut: One of the possible names for a gnome to be generated with is [[DwarfFortress Urist]].
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* ShoutOut: One of the possible names for a gnome to be generated with is [[DwarfFortress [[VideoGame/DwarfFortress Urist]].
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Moving to YMMV - Scrappy Weapon is a closer fit to the example description.
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* AerithAndBob: The name generator is VERY creative in gnome names. Meet Tinklartfasto, Fitzwingledackin and Min. You can rename every gnome should you fail to pronounce their names in any meaningful way
* AnnoyingArrows: Ranged weapons were long considered complete pointless by experienced players unless you trapped the enemies in a shooting range where they couldn't fight back (which was considered cheesing). It was improved a bit lately, but the fact that you have to research ranged weaponry first still sets its useability fairly low.
* AnnoyingArrows: Ranged weapons were long considered complete pointless by experienced players unless you trapped the enemies in a shooting range where they couldn't fight back (which was considered cheesing). It was improved a bit lately, but the fact that you have to research ranged weaponry first still sets its useability fairly low.
to:
* AerithAndBob: The name generator is VERY creative in gnome names. Meet Tinklartfasto, Fitzwingledackin and Min. You can rename every gnome should you fail to pronounce their names in any meaningful way
* AnnoyingArrows: Ranged weapons were long considered complete pointless by experienced players unless you trapped the enemies in a shooting range where they couldn't fight back (which was considered cheesing). It was improved a bit lately, but the fact that you have to research ranged weaponry first still sets its useability fairly low.way.
* AnnoyingArrows: Ranged weapons were long considered complete pointless by experienced players unless you trapped the enemies in a shooting range where they couldn't fight back (which was considered cheesing). It was improved a bit lately, but the fact that you have to research ranged weaponry first still sets its useability fairly low.
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Condensing and updating. (The invaders no longer attack in the Year 1 Spring.)
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* BoringButPractical: Strawberries. They are common, you start out with 32 Seeds to make a farm out of, they are decently filling, and they can be used to make wine.
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* BoringButPractical: BoringButPractical:
** Strawberries. They are common, you start out with 32 Seeds to make a farm out of, they are decently filling, and they can be used to make wine.
** Strawberries. They are common, you start out with 32 Seeds to make a farm out of, they are decently filling, and they can be used to make wine.
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* EarlyGameHell: You'll be struggling to forage enough Strawberries, Apples and Oranges until at least mid Summer, while fighting off Invaders with an EXTREMELY limited Army. The first Winter is generally what stops most growing Civilizations cold, as Farms and Trees have little time to soak up the light Needed to Regrow, meaning you'll probably end up surviving on a Well and some cooked Goblin. It gets much easier later as you get more gnomes to grow larger farms and have an easier time Stockpiling food for the winter, as well as have a larger army for murdering invaders.
** Can you farm enough straw fast enough to make beds for your gnomes ''and'' feed your yaks before one of those groups dies?
** Can you farm enough straw fast enough to make beds for your gnomes ''and'' feed your yaks before one of those groups dies?
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* EarlyGameHell: You'll be struggling It is often a desperate struggle to forage put together enough Strawberries, Apples and Oranges until at least mid Summer, while fighting off Invaders with an EXTREMELY limited Army. The resources in the first Winter is generally what stops most growing Civilizations cold, as Farms three seasons to survive the winter (when crops and Trees have little time to soak up the light Needed to Regrow, meaning you'll probably end up surviving on a Well and some cooked Goblin. trees no longer grow). It gets much easier later as you get more gnomes to grow larger farms and have an easier time Stockpiling stockpiling food for the winter, as well as have a larger army for murdering invaders.
** Can you farm enough straw fast enough to make beds for your gnomes ''and'' feed your yaks before one of those groups dies?invaders.
** Can you farm enough straw fast enough to make beds for your gnomes ''and'' feed your yaks before one of those groups dies?
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None
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* AnnoyingArrows: Ranged weapons where long considered complete pointless by experienced players unless you trapped the enemies in a shooting range where they couldn't fight back (which was considered cheesing). It was improved a bit lately, but the fact that you have to research ranged weaponry first still sets its useability fairly low.
to:
* AnnoyingArrows: Ranged weapons where were long considered complete pointless by experienced players unless you trapped the enemies in a shooting range where they couldn't fight back (which was considered cheesing). It was improved a bit lately, but the fact that you have to research ranged weaponry first still sets its useability fairly low.
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grammar.
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It's currently in Beta and gets Regular Updates. It can be gotten [[http://store.steampowered.com/app/224500/ here.]]
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It's currently in Beta and gets Regular Updates. It You can be gotten get it [[http://store.steampowered.com/app/224500/ here.]]
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Made a slight wording change to make it less confusing. c:
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* EarlyGameHell: You'll be struggling to forage enough Strawberries, Apples and Oranges until at least mid Summer, while fighting off Invaders with an EXTREMELY limited Army. The first Winter is generally what stops most growing Civilizations cold, as Farms and Trees have little time to soak up the light Needed to Regrow, meaning you'll probably end up surviving on a Well and cooked Goblin. It gets much easier later as you get more gnomes to grow larger farms and have an easier time Stockpiling food for the winter, as well as have a larger army for murdering invaders.
to:
* EarlyGameHell: You'll be struggling to forage enough Strawberries, Apples and Oranges until at least mid Summer, while fighting off Invaders with an EXTREMELY limited Army. The first Winter is generally what stops most growing Civilizations cold, as Farms and Trees have little time to soak up the light Needed to Regrow, meaning you'll probably end up surviving on a Well and some cooked Goblin. It gets much easier later as you get more gnomes to grow larger farms and have an easier time Stockpiling food for the winter, as well as have a larger army for murdering invaders.
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None
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* EarlyGameHell: You'll be struggling to forage enough Strawberries, Apples and Oranges until at least mid Summer, while fighting off Invaders with an EXTREMELY limited Army. The first Winter is generally what stops most growing Civilizations cold, as Farms and Trees have little time to soak up the light Needed to Regrow, meaning you'll probably end up surviving on a Well and cooked Goblin. It gets much easier later as you get more gnomes to grow larger farms and have an easier time Stockpiling food for the winter, as well as have a larger army for murdering invaders.
to:
* EarlyGameHell: You'll be struggling to forage enough Strawberries, Apples and Oranges until at least mid Summer, while fighting off Invaders with an EXTREMELY limited Army. The first Winter is generally what stops most growing Civilizations cold, as Farms and Trees have little time to soak up the light Needed to Regrow, meaning you'll probably end up surviving on a Well and cooked Goblin. It gets much easier later as you get more gnomes to grow larger farms and have an easier time Stockpiling food for the winter, as well as have a larger army for murdering invaders. invaders.
** Can you farm enough straw fast enough to make beds for your gnomes ''and'' feed your yaks before one of those groups dies?
** Can you farm enough straw fast enough to make beds for your gnomes ''and'' feed your yaks before one of those groups dies?
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Trying to correct my grammar issues (it was pointed out) and adding a new entry.
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* AnnoyingArrows: Ranged weapons where long considered complete pointless by experienced players unless trapped the enemies in a shooting range where they couldn't fight back (which was considered cheesing). It has was improved a little, but the fact that you have to research ranged weaponry first (this means when you finally get guns, your melee troops will be already pretty damn good at what they are doing, and your new shooters are trying to figure out which side is the business end) still sets its use fairly low.
to:
* AnnoyingArrows: Ranged weapons where long considered complete pointless by experienced players unless you trapped the enemies in a shooting range where they couldn't fight back (which was considered cheesing). It has was improved a little, bit lately, but the fact that you have to research ranged weaponry first (this means when you finally get guns, your melee troops will be already pretty damn good at what they are doing, and your new shooters are trying to figure out which side is the business end) still sets its use useability fairly low.low.
* ArsonMurderAndJaywalking: A beheading (axe to the neck) currently reads like this: The goblin lost his head, his neck is bleeding, an artery has been struck, is suffocating and is blind.
* ArsonMurderAndJaywalking: A beheading (axe to the neck) currently reads like this: The goblin lost his head, his neck is bleeding, an artery has been struck, is suffocating and is blind.
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Spelling.
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NeedsMoreLove
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* AnnoyingArrows: Ranged weapons where long considered complete pointless by expirienced players unless trapped the enemies in a shooting range where they couldnt fight back (which was considered cheesing). It has was improved a little, but the fact that you have to research ranged weaponry first (this means when you finally get guns, your melee troops will be already pretty damn good at what they are doing, and your new shooters are trying to figure out which side is the business end) still sets its use fairly low.
to:
* AnnoyingArrows: Ranged weapons where long considered complete pointless by expirienced experienced players unless trapped the enemies in a shooting range where they couldnt couldn't fight back (which was considered cheesing). It has was improved a little, but the fact that you have to research ranged weaponry first (this means when you finally get guns, your melee troops will be already pretty damn good at what they are doing, and your new shooters are trying to figure out which side is the business end) still sets its use fairly low.
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None
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* Annoying Arrows: Ranged weapons where long considered complete pointless by expirienced players unless trapped the enemies in a shooting range where they couldnt fight back (which was considered cheesing). It has was improved a little, but the fact that you have to research ranged weaponry first (this means when you finally get guns, your melee troops will be already pretty damn good at what they are doing, and your new shooters are trying to figure out which side is the business end) still sets its use fairly low.
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* Annoying Arrows: AerithAndBob: The name generator is VERY creative in gnome names. Meet Tinklartfasto, Fitzwingledackin and Min. You can rename every gnome should you fail to pronounce their names in any meaningful way
* AnnoyingArrows: Ranged weapons where long considered complete pointless by expirienced players unless trapped the enemies in a shooting range where they couldnt fight back (which was considered cheesing). It has was improved a little, but the fact that you have to research ranged weaponry first (this means when you finally get guns, your melee troops will be already pretty damn good at what they are doing, and your new shooters are trying to figure out which side is the business end) still sets its use fairly low.
* AnnoyingArrows: Ranged weapons where long considered complete pointless by expirienced players unless trapped the enemies in a shooting range where they couldnt fight back (which was considered cheesing). It has was improved a little, but the fact that you have to research ranged weaponry first (this means when you finally get guns, your melee troops will be already pretty damn good at what they are doing, and your new shooters are trying to figure out which side is the business end) still sets its use fairly low.
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to:
* Annoying Arrows: Ranged weapons where long considered complete pointless by expirienced players unless trapped the enemies in a shooting range where they couldnt fight back (which was considered cheesing). It has was improved a little, but the fact that you have to research ranged weaponry first (this means when you finally get guns, your melee troops will be already pretty damn good at what they are doing, and your new shooters are trying to figure out which side is the business end) still sets its use fairly low.
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Added The Virus and Zerg Rush to trope examples
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* TheVirus: One of the enemy types encountered below ground are Zombies. When a zombie attacks a gnome, it has a chance to infect that gnome with the zombie virus. The virus itself won't hurt the infected gnome at all, but when a gnome infected with the zombie virus dies, it will re-animate shortly after as a zombie.
* ZergRush: When your food stockpile grows to a certain point, a Mant Scout will enter your kingdom. If it leaves again before you can kill it, it will trigger a large attack by a [[OhCrap massive group of Mant Workers]].
* ZergRush: When your food stockpile grows to a certain point, a Mant Scout will enter your kingdom. If it leaves again before you can kill it, it will trigger a large attack by a [[OhCrap massive group of Mant Workers]].
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* TheDevTeamThinksOfEverything: Depending on what materials you use in creating something, it can be a different color. This also means that when you create a Workshop using them, If you use a Bauxite (Red Stone) Sawblade, a Birch (Light Wood) Chair and a Pine (Dark Wood) Table, the Sawmill will have a Red Blade, Dark Table and Light Chair.
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None
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** Iron. While it isn't nearly the strongest Material, it's very common and strong enough to still pack a punch.
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** Iron. Bronze. While it isn't nearly the strongest Material, it's very made of two common materials and strong enough to still pack a punch.punch, while not being nearly as rare as some of the stronger ones.
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** Iron. While it isn't nearly the strongest Material, it's very common and strong enough to still pack a punch.
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** Iron. While it isn't nearly the strongest Material, it's very common and strong enough to still pack a punch.
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Added DiffLines:
* EarlyGameHell: You'll be struggling to forage enough Strawberries, Apples and Oranges until at least mid Summer, while fighting off Invaders with an EXTREMELY limited Army. The first Winter is generally what stops most growing Civilizations cold, as Farms and Trees have little time to soak up the light Needed to Regrow, meaning you'll probably end up surviving on a Well and cooked Goblin. It gets much easier later as you get more gnomes to grow larger farms and have an easier time Stockpiling food for the winter, as well as have a larger army for murdering invaders.
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None
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* ShoutOut: One of the possible names for a gnome to be generated with is Urist.
to:
* ShoutOut: One of the possible names for a gnome to be generated with is Urist.[[DwarfFortress Urist]].
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* ArtificialStupidity: Gnomes aren't exactly the brightest creatures.
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* ArtificialStupidity: Gnomes aren't exactly pathfinding is extremely simple. This can mean that you can have them mine, only to get stuck on one side because they mined the brightest creatures. last block and now have a gap that they can't cross between them and the exit.
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* ArtificalStupidity: Gnomes aren't exactly the brightest creatures.
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* ArtificalStupidity: ArtificialStupidity: Gnomes aren't exactly the brightest creatures.
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I figured the game needed a page.
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''Gnomoria'' is an Indie Game made by Robotronic Games. In it, you guide a group of Gnomes, helping them go from living in caves and sleeping on Straw to living in a large Kingdom/Village and having a mighty Military.
It's currently in Beta and gets Regular Updates. It can be gotten [[http://store.steampowered.com/app/224500/ here.]]
NeedsMoreLove
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!!This game Provides Examples of the following Tropes
* ArtificalStupidity: Gnomes aren't exactly the brightest creatures.
* BoringButPractical: Strawberries. They are common, you start out with 32 Seeds to make a farm out of, they are decently filling, and they can be used to make wine.
** Iron. While it isn't nearly the strongest Material, it's very common and strong enough to still pack a punch.
* NamesToRunAwayFromReallyFast: The random Name Generator can make these. It's not uncommon to find your land called Land of Curses or Land of the Dead.
* ShoutOut: One of the possible names for a gnome to be generated with is Urist.
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It's currently in Beta and gets Regular Updates. It can be gotten [[http://store.steampowered.com/app/224500/ here.]]
NeedsMoreLove
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!!This game Provides Examples of the following Tropes
* ArtificalStupidity: Gnomes aren't exactly the brightest creatures.
* BoringButPractical: Strawberries. They are common, you start out with 32 Seeds to make a farm out of, they are decently filling, and they can be used to make wine.
** Iron. While it isn't nearly the strongest Material, it's very common and strong enough to still pack a punch.
* NamesToRunAwayFromReallyFast: The random Name Generator can make these. It's not uncommon to find your land called Land of Curses or Land of the Dead.
* ShoutOut: One of the possible names for a gnome to be generated with is Urist.
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