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* DoAndroidsDream: ''Neural Cloud'' puts an even greater emphasis of this theme than its predecessor. Poring over each playable character's bio will reveal a common thread to the reason why they were recruited for Project Neural Cloud: all of theme were Dolls who GrewBeyondTheirProgramming. Much of the game's story revolves around how Dolls and Agents act in the absence of human intervention.

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* DoAndroidsDream: ''Neural Cloud'' puts an even greater emphasis of this theme than its predecessor. Poring over each playable character's bio will reveal a common thread to the reason why they were recruited for Project Neural Cloud: all of theme them were Dolls who GrewBeyondTheirProgramming. Much of the game's story revolves around how Dolls and Agents act in the absence of human intervention.
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* BreakMeter: Perilous Advancement introduced bosses with the Defensive Stance meter, a small teal meter underneath the boss's skill cooldown. The meter dictates how much [[ImmuneToFlinching tanking of crowd control status effects]] they can do (e.g. stuns, knockbacks, etc.), and it also increases their resistance to all forms of damage. When the meter is emptied out, the opposite is true -- crowd control starts working and the boss takes more damage than usual.
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* LateArrivalSpoiler: Most farming levels, character-specific episodes and storyline content casually spoil the existence of [[spoiler:the Entropic faction]], a plot point that doesn't get revealed to newer players until [[spoiler:the Pierides Sector arc/Chapter 5]].

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* InterfaceSpoiler: The Copley, Ascencion, and Burbank sectors (Chapters [[spoiler: 6, 7, and 8]], respectively) have been present in Magrasea's world map since launch, although nothing beyond a bird's eye view of each is "spoiled" for the player.

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* InterfaceSpoiler: InterfaceSpoiler:
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The Copley, Ascencion, and Burbank sectors (Chapters [[spoiler: 6, 7, and 8]], respectively) have been present in Magrasea's world map since launch, although nothing beyond a bird's eye view of each is "spoiled" for the player.player.
** The Critical Cascade patch added an easily missable addition to the File Room, which contains {{Relationship Chart}}s for every Doll, categorized by company. [[spoiler:Said addition is the Sanctifiers category, which is only visible by panning the File Room menu to the right. The category didn't contain any entries until Eosphorus's [[GenderBender genderbent]] counterpart, Eos, was added to the playable roster after the Entropic Dichotomy evemt.]]
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** In Critical Cascade, the Rossum Sector develops a high power railgun to defend against Entropy attacks. However, when the Professor takes a look at the plans, [[spoiler:they immediately recognize the blueprints as what will eventually become the Jupiter Cannons Sangvis Ferri will deploy in ''Girls Frontline'']].


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* GrewBeyondTheirProgramming: Having been separated from their human handlers for several real-time years at this point, the Agents of Magrasea have stopped receiving directives on what to do. While some Agents continue to blindly follow their last directives, others begin making up their own and acting of their own accord. For example, Turing began to [[spoiler:experiment in creating self-aware Agents]].


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** The town Nora visits in her backstory turns out to be [[spoiler:secretly kidnapping Dolls that visit the village and forcing them into slave labor.]]

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* ColorCodedForYourConvenience: Dolls are graded according to their initial rarity: 1-stars are blue, 2-stars are purple, and 3-stars are golden. The same also applies for function cards.

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* ColorCodedForYourConvenience: ColorCodedForYourConvenience:
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Dolls are graded according to their initial rarity: 1-stars are blue, 2-stars are purple, and 3-stars are golden. The same also applies for function cards.
** Function Set icons are generally colored based on which class of Dolls the set affects: red for Snipers, orange for Warriors, green for Medics, blue for Guards, and purple for Specialists. Lastly, sets that affect all classes are colored gray.

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** During the White Day event, Betty shows up to the Oasis's command center wearing a cardboard box on her head head and a larger one that goes down to her shins, claiming that Croque told her that it's the perfect outfit to win the Professor's affection with. Considering Croque is a HumongousMecha {{Otaku}}, this may very well be a shout-out to the [[https://knowyourmeme.com/memes/cardboard-box-gundam Cardboard Box Gundam]] meme, with the only differences being the presence of the head box and nothing being written on the larger box.

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** During the White Day event, Betty shows up to the Oasis's command center wearing a cardboard box on her head head and a larger one that goes down to her shins, claiming that Croque told her that it's the perfect outfit to win the Professor's affection with. Considering Croque is a HumongousMecha {{Otaku}}, this may very well be a shout-out to the [[https://knowyourmeme.com/memes/cardboard-box-gundam Cardboard Box Gundam]] meme, with the only differences being the presence of the head box and nothing being written on the larger box.



* TownWithADarkSecret: Copley is a privately-owned Sector which resembles a pleasant beach resort. Its stated purpose is for "marine ecological research", [[spoiler: but in reality it's set up to nurture and monitor an Entropic Agent called Demiurge, deep beneath a system of underground caverns. The Sector Administrator, Tamalen, was subverted to facilitate this.]]

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* TownWithADarkSecret: TownWithADarkSecret:
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Copley is a privately-owned Sector which resembles a pleasant beach resort. Its stated purpose is for "marine ecological research", [[spoiler: but in reality it's set up to nurture and monitor an Entropic Agent called Demiurge, deep beneath a system of underground caverns. The Sector Administrator, Tamalen, was subverted to facilitate this.]]]]
** The Ascension sector is a prosthetics research lab owned by Ultimate Life Holdings [[spoiler:that's secretly developing an Entropy-based superweapon in the hopes that the sector's Agents can conquer the real world after Magrasea re-establishes its connection with it]].
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* PlotHole: The global version of the game has this in droves due to the drastically different release order of new main story events and new Dolls, whose DayInTheLimelight episodes more or less serve as {{Interquel}} chapters between these events. It's fairly common for character episodes in particular to reference plot elements that weren't yet released at the time, or to casually drop unreleased characters into the dialogue as if they've always been part of the Exiles.

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addressing a disambig


* BonusBoss: Most stages feature an additional, harder boss after the main one has been defeated. They're completely optional but reward additional loot when defeated.


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* OptionalBoss: Most stages feature an additional, harder boss after the main one has been defeated. They're completely optional but reward additional loot when defeated.

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* {{Mana}}: Operand serves an analogue to mana in Magrasea. Operand is used by Agents and Dolls alike for everyday tasks, but also in combat to fuel their abilities. The more operands a Agents has, the stronger it is, and running out of operand essentially causes it to shut down temporarily. Operands are generated automatically by the Cloud Server itself, which is then allocated to each Sector according to a specific quota. The early parts of the story revolves around the Exiles gathering enough operands to sustain Oasis.

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* {{Mana}}: Operand serves an analogue to mana in Magrasea. Operand is used by Agents and Dolls alike for everyday tasks, but also in combat to fuel their abilities. The more operands a Agents has, the stronger it is, and running out of operand essentially causes it to shut down temporarily. Operands are generated automatically by the Cloud Server itself, which is then allocated to each Sector according to a specific quota. The early parts of the story revolves around the Exiles gathering enough operands to sustain Oasis. This [[GameplayAndStoryIntegration also extends to the gameplay]], with Hashrate being the non-physical counterpart to the Attack stat, and dolls that employ Hashrate as their main stat often have more fantastic-looking "magical" attacks than their physical counterparts.


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* NotHimself: Chock full of it in the Divergent Shadows event, Clukay's DayInTheLimelight episode. Sometime after the Wipe-off Incident, but before the events of the game proper, Dr. Persica suggests running a test upload of the Commander's conscience to Magrasea to make sure it's safe. However, she warns the Commander and their bodyguard 416 (Clukay) that the Magrasea cloud server is highly unstable. As the duo soon find out soon after their upload, this manifests itself in the form of every single Agent exhibiting a personality exactly the opposite of how they usually are. Persicaria is moody and averse to working (ironically becoming exactly like her creator, Dr. Persica), her normally timid Enigma sector co-worker Neumann is a CasanovaWannabe, and the sector's quantum computing project, Eniac, is now a loudmouthed brat. The Commander and 416 later find out that the Sanctifiers are also subject to this, with TheSlacker Eucharist and the {{Workaholic}} Angelus basically swapping personalities and referring to their headquarters as the Upright Babylon Tower instead of the Reverse Babylon Tower.
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** The Aberrance's Chain event featured a minigame called Flappy Eucharist, a rather on-the-nose clone of ''VideoGame/FlappyBird'' with Eucharist taking the place of the bird.
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* EnemyExclusiveEquipment: Some Sanctifier enemies in the Ascension sector come equipped with either a Roboarm, which causes different types of {{Knockback}}, or a Nexus, which gives them SupportPartyMember capabilities. Defeating them in combat adds their equipment to the player's inventory (which takes the place of Assist Function Cards while exploring Ascension) and can be equipped by the player's party for the duration of one battle. Players can't carry more than one of the same equipment, although this can be circumvented by combining Roboarms and Nexuses at a [[ItemCrafting Fabrication Area]], which combines the effects of both and also spawns in a friendly generic Agent when used.

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* EnemyExclusiveEquipment: ExclusiveEnemyEquipment: Some Sanctifier enemies in the Ascension sector come equipped with either a Roboarm, which causes different types of {{Knockback}}, or a Nexus, which gives them SupportPartyMember capabilities. Defeating them in combat adds their equipment to the player's inventory (which takes the place of Assist Function Cards while exploring Ascension) and can be equipped by the player's party for the duration of one battle. Players can't carry more than one of the same equipment, although this can be circumvented by combining Roboarms and Nexuses at a [[ItemCrafting Fabrication Area]], which combines the effects of both and also spawns in a friendly generic Agent when used.

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global release confirms it's supposed to be "Ascension Sector"


* EnemyExclusiveEquipment: Some Sanctifier enemies in the Ascension sector come equipped with either a Roboarm, which causes different types of {{Knockback}}, or a Nexus, which gives them SupportPartyMember capabilities. Defeating them in combat adds their equipment to the player's inventory (which takes the place of Assist Function Cards while exploring Ascension) and can be equipped by the player's party for the duration of one battle. Players can't carry more than one of the same equipment, although this can be circumvented by combining Roboarms and Nexuses at a [[ItemCrafting Fabrication Area]], which combines the effects of both and also spawns in a friendly generic Agent when used.



* HaveYouSeenMyGod: Some Agents(such as the Sanctifiers) see humans more than just creators, but outright as divine beings, which causes them a great deal of alarm when Magrasea was cut off from the physical world. [[spoiler: This is also what prompted the former administrator of Asuncion Sector to ''create'' a God that can surpass humans.]]

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* HaveYouSeenMyGod: Some Agents(such as the Sanctifiers) see humans more than just creators, but outright as divine beings, which causes them a great deal of alarm when Magrasea was cut off from the physical world. [[spoiler: This is also what prompted the former administrator of Asuncion Ascencion Sector to ''create'' a God that can surpass humans.]]



* InterfaceSpoiler: The Copley, Asuncion, and Burbank sectors (Chapters [[spoiler: 6, 7, and 8]], respectively) have been present in Magrasea's world map since launch, although nothing beyond a bird's eye view of each is "spoiled" for the player.

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* InterfaceSpoiler: The Copley, Asuncion, Ascencion, and Burbank sectors (Chapters [[spoiler: 6, 7, and 8]], respectively) have been present in Magrasea's world map since launch, although nothing beyond a bird's eye view of each is "spoiled" for the player.

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** Python made his first appearance in the global version during the Magrasea's Lang Syne event as one of the background characters before he was added to the roster. He also showed up occasionally in the event's Anomaly Nodes as a mid-boss under the context of putting the player's party through TrainingFromHell.

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** Python and Sockdolager made his their first appearance appearances in the global version during the Magrasea's Lang Syne event as one of the background characters before he was they were added to the roster. He Python also showed up occasionally in the event's Anomaly Nodes as a mid-boss under the context of putting the player's party through TrainingFromHell.TrainingFromHell.
** Also in the global version, Nora first appears in text-only cameos a few times during Inverted Mordant Resonance.

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* GameplayAndStorySegregation: In the intro, Persica warns the Commander that it'd be a long time before they're able to get out of Magrasea after their BrainUploading due to limited technology and the circumstances behind the Wipe-off Incident. Despite this, the GuiltBasedGaming cutscene that plays for logging in after more than a month shows the Commander logging into Magrasea again as the Professor, contradicting the intro and implying that moving a human's consciousness between Magrasea and the real world isn't as difficult as Persica says it is.



* GuiltBasedGaming: {{Downplayed|Trope}}. A special cutscene plays when the player hasn't logged into the game for more than a month, showing the Professor logging back into Magrasea for the first time in a lengthy real world period of time. The cutscene isn't written to shame the player for leaving, instead portraying the player's return as a heartfelt reunion between Persicaria (who breaks out into TearsOfJoy and gives the Professor a warm hug) and the rest of the Exiles. Save for a light scolding from Persicaria for suddenly leaving Magrasea without warning, the Exiles hold no ill will against the Professor for their absence.

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* GuiltBasedGaming: {{Downplayed|Trope}}. A special cutscene plays when the player hasn't logged into the game for more than a month, showing the Professor logging back into Magrasea for the first time in a lengthy real world period of time. The cutscene isn't written to shame the player for leaving, instead portraying the player's return as a heartfelt reunion between Persicaria (who breaks out into TearsOfJoy and gives the Professor a warm hug) and the rest of the Exiles. Save for a light scolding from Persicaria for suddenly leaving Magrasea without warning, the Exiles hold no ill will against the Professor for their absence.
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** The battle theme for Copley's beachfront area has a very subtle bit-crushing effect applied to the ocean waves heard throughout the song when the Exiles are fighting [[spoiler:the Entropics]].

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* GuiltBasedGaming: {{Downplayed|Trope}}. A special cutscene plays when the player hasn't logged into the game for more than a month, showing the Professor logging back into Magrasea for the first time in a lengthy real world period of time. The cutscene isn't written to shame the player for leaving, instead portraying the player's return as a heartfelt reunion between Persicaria (who breaks out into TearsOfJoy and gives the Professor a warm hug) and the rest of the Exiles. Save for a light scolding from Persicaria for suddenly leaving Magrasea without warning, the Exiles hold no ill will against the Professor for their absence.



** During the White Day event, Betty shows up to the Oasis's command center wearing a cardboard boxe on her head head and a larger one that goes down to her shins, claiming that Croque told her that it's the perfect outfit to win the Professor's affection with. Considering Croque is a HumongousMecha {{Otaku}}, this may very well be a shout-out to the [[https://knowyourmeme.com/memes/cardboard-box-gundam Cardboard Box Gundam]] meme, with the only differences being the presence of the head box and nothing being written on the larger box.

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** During the White Day event, Betty shows up to the Oasis's command center wearing a cardboard boxe box on her head head and a larger one that goes down to her shins, claiming that Croque told her that it's the perfect outfit to win the Professor's affection with. Considering Croque is a HumongousMecha {{Otaku}}, this may very well be a shout-out to the [[https://knowyourmeme.com/memes/cardboard-box-gundam Cardboard Box Gundam]] meme, with the only differences being the presence of the head box and nothing being written on the larger box.
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** During the White Day event, Betty shows up to the Oasis's command center wearing a cardboard boxe on her head head and a larger one that goes down to her shins, claiming that Croque told her that it's the perfect outfit to win the Professor's affection with. Considering Croque is a HumongousMecha {{Otaku}}, this may very well be a shout-out to the [[https://knowyourmeme.com/memes/cardboard-box-gundam Cardboard Box Gundam]] meme, with the only differences being the presence of the head box and nothing being written on the larger box.

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** Python's design process was advised by a military officer known as [[VideoGame/CallOfDuty Captain John Worth]], who is described as irritable, willful, a heavy smoker, and constantly wears a bonnie hat. [[VideoGame/ModernWarfare General Shephard]] is mentioned as having ordered SI-MT Dolls for his army. Python's ultimate skill is named [[VideoGame/MetalGearSolid3SnakeEater Snake Eater]], and his introduction event says he was named after [[VideoGame/MetalGear Solid Snake]] InUniverse.

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** Python's design process was advised by a military officer known as [[VideoGame/CallOfDuty Captain John Worth]], who is described as irritable, willful, a heavy smoker, and constantly wears a bonnie hat. [[VideoGame/ModernWarfare General Shephard]] is mentioned as having ordered SI-MT Dolls for his army.
**
Python's general lore and DayInTheLimelight episode shout out the ''VideoGame/MetalGear'' series at least twice:
*** His design team voted on what to name him, pooling together a variety of snake-themed names (with the sole exception of [[VideoGame/SplinterCell "Fischer"]]). When one of the design team's clients asked what the deal was with the name ideas, one of the designers told him that it was to pay homage to "a certain video game".
*** His
ultimate skill is flat out named [[VideoGame/MetalGearSolid3SnakeEater Snake Eater]], and his introduction event says he was named after [[VideoGame/MetalGear Solid Snake]] InUniverse.Eater]].
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** Python's design process was advised by a military officer known as [[VideoGame/CallOfDuty Captain John Worth]], who is described as irritable, willful, a heavy smoker, and constantly wears a bonnie hat. [[VideoGame/ModernWarfare General Shephard]] is mentioned as having ordered SI-MT Dolls for his army.

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** Python's design process was advised by a military officer known as [[VideoGame/CallOfDuty Captain John Worth]], who is described as irritable, willful, a heavy smoker, and constantly wears a bonnie hat. [[VideoGame/ModernWarfare General Shephard]] is mentioned as having ordered SI-MT Dolls for his army. Python's ultimate skill is named [[VideoGame/MetalGearSolid3SnakeEater Snake Eater]], and his introduction event says he was named after [[VideoGame/MetalGear Solid Snake]] InUniverse.
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** The first PV uses heavy ''VideoGame/TheGameOfLife'' imagery. It's also the namesake of Persicaria's passive skill.

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** The first PV uses heavy ''VideoGame/TheGameOfLife'' ''VideoGame/ConwaysGameOfLife'' imagery. It's also the namesake of Persicaria's passive skill.

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* ActionPrologue: After the introductory scene with Persica, the Professor is immediately thrust into the Oasis under siege by Sanctifiers.



* ActionPrologue: After the introductory scene with Persica, the Professor is immediately thrust into the Oasis under siege by Sanctifiers.


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* AnotherSideAnotherStory: Each chapter has a "Dark Side" campaign that usually chronicles the events of the chapter from the perspective of someone other than the Professor and the Exiles.


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* ArbitraryEquipmentRestriction: The Exception Protocol dungeon restricts the player to a specific subset of the game's roster that changes bi-weekly. Dolls that players own in this subset are always downgraded to level 45, 4★, and level 1 skills. Lastly, the use of equippable Algorithms are completely banned.


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* HardModePerks:
** Story-related events come with a Standard Mode and Hard Mode, with the former being doable by literally any party and the latter being the chapter's original difficulty. Clearing stages on Hard Mode nets stage clear rewards for both difficulties in one go, and story progress from Hard Mode is retained when the event's chapter is introduced into the main campaign when the event ends.
** In order to get all of the rewards in Exception Protocol, players have to challenge harder enemies as often as possible and take on enough neutral or detrimental Protocol passives to boost their score past 3000 points at the end of the run (or 3500 if players want to skip some grind and get all the rewards at once).

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* UnstableEquilibrium: To prevent battles from dragging on too long, the game will eventually gives bonus to attack power and penalty to healing for all units in the field. Both of these values increase over time, so the side with greater offense will win eventually.

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* UnstableEquilibrium: UnstableEquilibrium:
**
To prevent battles from dragging on too long, the game will eventually gives bonus a Battlefield Overload occurs, giving escalating bonuses to attack power and penalty penalties to healing for all units in the field. Both of these values increase over time, so the side with greater offense will win eventually.eventually.
** Most Neutral Protocols give passive effects of this nature, either affecting both sides (e.g. more damage on any unit with less than 50% health) or a DiscardAndDraw passive (e.g. increased allied damage for the first 10 seconds of battle, decreased damage afterwards).

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