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** ''Film/EvilDead'' gets homaged when Penderghast finds a lone shack in the woods and activates a tape which plays some kind of curse: cue boss fight against a possessed man.

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** ''Film/EvilDead'' ''Franchise/EvilDead'' gets homaged when Penderghast finds a lone shack in the woods and activates a tape which plays some kind of curse: cue boss fight against a possessed man.
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tropen't


* YouGottaHaveBlueHair: Amanda, Penderghast's assistant, has green hair.


* StandardStatusEffects: Only one, poison. There are several enemies that cause it.

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* StandardStatusEffects: StatusEffects: Only one, poison. There are several enemies that cause it.
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** At one point the professor is transported to a DreamWorld that looks very similar to the Red Room from ''Series/TwinPeaks'', complete with red curtains, zigzag patterns and a dwarf.

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** At one point the professor is transported to a DreamWorld DreamLand that looks very similar to the Red Room from ''Series/TwinPeaks'', complete with red curtains, zigzag patterns and a dwarf.
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* PorkyPigPronounciation: The professor can't pronounce Madame Ermolova's name. "Madame Ermalova... Erlomova... Erlamova -- Olga."

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* PorkyPigPronounciation: PorkyPigPronunciation: The professor can't pronounce Madame Ermolova's name. "Madame Ermalova... Erlomova... Erlamova -- Olga."

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'''Ghostly Matter''' is a {{Metroidvania}} distributed by Milestone srl and developed by Small Bros, which, despite the name, is actually an one-man studio: an Italian man who took three years to develop the whole game by himself.

to:

'''Ghostly Matter''' is a {{Metroidvania}} distributed by Milestone srl and developed by Small Bros, which, despite the name, is actually an one-man studio: an Italian man who took three years to develop the whole game by himself.


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* PorkyPigPronounciation: The professor can't pronounce Madame Ermolova's name. "Madame Ermalova... Erlomova... Erlamova -- Olga."


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*** The viking also acts like the knight in ''Film/IndianaJonesAndTheLastCrusade'', being an immortal guardian forced to eternally stand in the same place.

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* AttackItsWeakPoint: The only way to hurt the possessed man in the shack is to let him get near the professor, so he'll open his mouth, and then shoot him in it.



* ShoutOut: Many of these, especially to horror and fantasy stories, and popular culture of TheEighties.

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* ShoutOut: Many of these, especially to horror and fantasy stories, and popular culture of TheEighties.stories.



** Two references to ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'': the most basic demon mooks are little floating mages based on Orko, and the guardian of the temple in Antarctica is an immortal viking that looks just like He-Man himself.

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** Two references to ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'': the most basic demon mooks are little floating mages based on Orko, and the guardian of the temple in Antarctica is an immortal viking that looks just like He-Man himself. Said viking is also named Dolph, referencing [[Creator/DolphLundgren the actor]] who played He-Man in the [[Film/MastersOfTheUniverse live-action movie]].

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** At one point the professor is transported to a DreamWorld that looks very similar to the Black Lodge from ''Series/TwinPeaks'', complete with red curtains, zigzag patterns and a dwarf.

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** At one point the professor is transported to a DreamWorld that looks very similar to the Black Lodge Red Room from ''Series/TwinPeaks'', complete with red curtains, zigzag patterns and a dwarf.


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** The tentacled thing in the well is reminiscent of the similarly unseen creature in the garbage compactor from ''Film/ANewHope''; also, the only thing it says is "[[Film/LittleShopOfHorrors FEED ME!]]"
** Two references to ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'': the most basic demon mooks are little floating mages based on Orko, and the guardian of the temple in Antarctica is an immortal viking that looks just like He-Man himself.

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** [[spoiler:The demon Vargh]] is clearly based on Darkness from ''Film/{{Legend}}''.

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** [[spoiler:The demon Vargh]] is clearly based on Darkness from ''Film/{{Legend}}''.''Film/Legend1985''.
** Norman Blackwood, with his long robe and bizarre hairdo, is probably based on old Dracula from ''Film/BramStokersDracula''. That, or ''WesternAnimation/{{Futurama}}'''s Mom.

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** ''Film/EvilDead'' gets homaged when Penderghast finds a lone cottage in the woods and activates a tape which plays some kind of curse: cue boss fight against a possessed man.

to:

** ''Film/EvilDead'' gets homaged when Penderghast finds a lone cottage shack in the woods and activates a tape which plays some kind of curse: cue boss fight against a possessed man.man.
** At one point the professor is transported to a DreamWorld that looks very similar to the Black Lodge from ''Series/TwinPeaks'', complete with red curtains, zigzag patterns and a dwarf.
** [[spoiler:The demon Vargh]] is clearly based on Darkness from ''Film/{{Legend}}''.

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* CombatTentacles: The thing at the bottom of the well attacks with these. We never get to see what it actually looks like, save for an eyestalk.

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* CombatTentacles: The thing at the bottom of the well attacks with these. We never get to see what it actually looks like, save for an eyestalk.[[GoForTheEye eyestalk]].


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* ShoutOut: Many of these, especially to horror and fantasy stories, and popular culture of TheEighties.
** The professor has to find a key for [[Film/TheShining Room 237]] and, once he gets inside it, he'll find a rotting undead corpse in the bathtub.
** An item is a videotape which, if played on a VCR, summons a StringyHairedGhostGirl in an obvious reference to ''Film/TheRing''. Even the video that endlessly plays on the TV looks like the cursed video from the film, despite being made of just a few pixels.
** ''Film/EvilDead'' gets homaged when Penderghast finds a lone cottage in the woods and activates a tape which plays some kind of curse: cue boss fight against a possessed man.

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* AnachronismStew: The Blackwood Manor has been abandoned since the 1930s, but one of the rooms has a TV set with a VCR that are necessary for a sub-quest. The professor, of course, lampshades it.



* KaizoTrap: After the very final puzzle, a little before the FinalBoss. When the professor solves the pipe puzzle in order to lower the level of water in the chambers below Blackwood Manor, the room where the pipes are located suddenly begins to flood. If the professor isn't fast enough he will drown... hope you found the save point in a little room at the beginning of the corridor.

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* KaizoTrap: After the very final last puzzle, a little before the FinalBoss. When the professor solves the pipe puzzle in order to lower the level of water in the chambers below Blackwood Manor, the room where the pipes are located suddenly begins to flood. If the professor isn't fast enough he will drown... hope you found the save point in a little room at the beginning of the corridor.corridor.
* TheManBehindTheMan: Norman Blackwood started his interest in occultism after reading about the Tungli, a Northern population hated and feared by everyone because of their horrendous rituals and penchant for human sacrifices. [[spoiler:The force behind the Tungli was the demon Vargh, who is TheCorrupter, however he's not the final enemy... Also, Blackwood is not so evil after all.]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_034.jpg]]
[[caption-width-right:350:Penderghast vs. the (under)world]]



* FlunkyBoss: Several bosses summon other enemies, for example the Gravekeeper makes zombies rise from the ground and the Putrid Demon in the swamp lays eggs that hatch into giant maggots.

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* FlunkyBoss: Several bosses summon other enemies, for example the Gravekeeper Grave Digger makes zombies rise from the ground and the Putrid Demon in the swamp lays eggs that hatch into giant maggots.

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In the Seventies, professors Penderghast and Melvil were working on a revolutionary invention named the Polterscope, a visor that lets people see through the veil of the mortal world and thus detect ghosts and other paranormal phenomena. However, Penderghast was worried by the possible implications, while Melvil wanted to finish the developments at all costs, so the two split and Penderghast never saw his colleague again. Fast forward to 1986: Penderghast, now a world-famous parapsychologist, during one of his experiments hears Melvil's voice on a tape and so, piecing together the clues, he discovers that Melvil's disappearance might have something to do with the Blackwood family, who were said to meddle with dark forces, and whose manor in Scotland is said to be haunted...

to:

In the Seventies, professors Penderghast and Melvil were working on a revolutionary invention named the Polterscope, a visor that lets people see through the veil of the mortal world and thus detect ghosts and other paranormal phenomena. However, Penderghast was worried by the possible implications, while Melvil wanted to finish the developments development at all costs, so the two split and Penderghast never saw his colleague again. Fast forward to 1986: Penderghast, now a world-famous parapsychologist, during one of his experiments hears Melvil's voice on a tape and so, piecing together the clues, he discovers that Melvil's disappearance might have something to do with the Blackwood family, who were said to meddle with dark forces, and whose manor in Scotland is said to be haunted...



* CombatTentacles: The thing at the bottom of the well attacks with these. We never get to see what it actually looks like, save for an eyestalk.



* EarlyGameHell: Using the Polterscope drains not only its batteries, but also Penderghast's life bar, so in the beginning you will use it sparingly... however, the InvisibleMonsters will make you become paranoid, especially when there are so few save points and the professor suddenly keels over for apparently no reason. Later on, the upgrades to the visor and weapon make it so that the life draining is much more manageable, and the ghost enemies can be hit even without turning the Polterscope on, plus there will be several more save points. Though the game then becomes harder in its puzzles and platforming challenges...

to:

* EarlyGameHell: Using the Polterscope drains not only its batteries, but also Penderghast's life bar, so in the beginning you will use it sparingly... however, the InvisibleMonsters will make you become paranoid, especially when there are so few save points and the professor suddenly keels over for apparently seemingly no reason. Later on, the upgrades to the visor and weapon make it so that the life draining is much more manageable, and the ghost enemies can be hit even without turning the Polterscope on, plus there will be several more save points. Though the game then becomes harder in its puzzles and platforming challenges...


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* JustifiedTutorial: The prologue in Penderghast's house and the investigation in Melvil's house before the game proper.
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* EarlyGameHell: Using the Polterscope drains not only its batteries, but also Penderghast's life bar, so in the beginning you will use it sparingly... however, the InvisibleMonsters will make you become paranoid, especially when there are so few save points and the professor suddenly keels over for apparently no reason. Later on, the upgrades to the visor and weapon make it so that the life draining is much more manageable, and the ghost enemies can be hit even without turning the Polterscope on, plus there will be several more save points. Though the game then becomes harder in its puzzles and platforming challenges...
* TheEighties: The game is set in this time period, but, outside the references to outdated technology at the beginning, it doesn't really factor in the story. It's mostly because of AuthorAppeal judging by the many [[ShoutOut references]] to pop culture from that period.
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* BlandNameProduct: Defeating the first major boss gives you a pair of "Mike" sneakers that lets you double jump.

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* GiantHandsOfDoom: One late boss is literally a giant green hand with an eye on its palm that summons enemies and shoots beams.

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* FlunkyBoss: Several bosses summon other enemies, for example the Gravekeeper makes zombies rise from the ground and the Putrid Demon in the swamp lays eggs that hatch into giant maggots.
* GiantHandsOfDoom: One late boss is literally a giant teleporting green hand with an eye on its palm that summons enemies and shoots beams.


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* KaizoTrap: After the very final puzzle, a little before the FinalBoss. When the professor solves the pipe puzzle in order to lower the level of water in the chambers below Blackwood Manor, the room where the pipes are located suddenly begins to flood. If the professor isn't fast enough he will drown... hope you found the save point in a little room at the beginning of the corridor.
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None

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* GiantHandsOfDoom: One late boss is literally a giant green hand with an eye on its palm that summons enemies and shoots beams.

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''Ghostly Matter'''s central mechanic is the use of the Polterscope, which, similarly to ''VideoGame/{{Guacamelee}}'', switches the action between the regular world and the world of spirits; unlike that game, this ability is used not only for platforming challenges, but also to uncover hidden messages, clues and paths, necessary in order to progress: the game combines elements of platformer, run-n-gun and graphic adventure. All in all, it has a very {{Retraux}} sensibility, not only because of the retro-pixel graphics, but also for its somewhat unforgiving difficulty and the fact that you have to take notes by yourself if you want to have a chance to survive the vast, challenging environments without getting lost.

to:

''Ghostly Matter'''s central mechanic is the use of the Polterscope, which, similarly to ''VideoGame/{{Guacamelee}}'', switches the action between the regular physical world and the world of spirits; unlike that game, this ability is used not only for platforming challenges, but also to uncover hidden messages, clues and paths, necessary in order to progress: the game combines elements of platformer, run-n-gun and graphic adventure. All in all, it has a very {{Retraux}} sensibility, not only because of the retro-pixel graphics, but also for its somewhat unforgiving difficulty and the fact that you have to take notes by yourself if you want to have a chance to survive the vast, challenging environments without getting lost.


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* AbilityRequiredToProceed: You can't access the areas of Blackwood Manor that are home to demonic activity until you find the two pieces of the anti-demon kit.


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* StandardStatusEffects: Only one, poison. There are several enemies that cause it.


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* {{Retraux}}: Besides the graphics and chiptune soundtrack, there are all sorts of graphical options to make the game look like it is being played on a CRT monitor, and even to reproduce some graphical glitches.

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* TheGrimReaper: In the form of the ferryman of souls. He can take the professor from the forest to the swamp with his boat, but only after he completes a FetchQuest consisting in bringing him twenty roaming souls.
* HauntedMansion: The Blackwood Manor, the game's main hub, is home to all sorts of apparitions and creatures.

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* TheGrimReaper: In the form of As the ferryman of souls. He can take the professor from the forest to the swamp with his boat, but only after he completes a FetchQuest consisting in bringing him twenty roaming souls.
* HauntedMansion: HauntedHouse: The huge Blackwood Manor, the game's main hub, is home to all sorts of apparitions and creatures.



* VideoGameFlamethrowersSuck: Averted, the flamethrower is at least better than the starting weapon and has a better shooting rate (it shoots fireballs instead of a flame burst), but the professor finds better weapons after a while. The flamethrowers still has its uses though, for example igniting torches and such in order to solve some puzzles.

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* VideoGameFlamethrowersSuck: Averted, the flamethrower is at least better than the starting weapon and has a better shooting rate (it shoots fireballs instead of a flame burst), but the professor finds better weapons after a while. The flamethrowers flamethrower still has its uses though, for example igniting torches and such in order to solve some puzzles.puzzles.
* YouGottaHaveBlueHair: Amanda, Penderghast's assistant, has green hair.

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'''Ghostly Matter''' is a {{Metroidvania}} distributed by Milestone srl and developed by Small Bros, which despite the name is actually an one-man studio, who took three years to develop the whole game by himself.

to:

'''Ghostly Matter''' is a {{Metroidvania}} distributed by Milestone srl and developed by Small Bros, which which, despite the name name, is actually an one-man studio, studio: an Italian man who took three years to develop the whole game by himself.



The game was [[https://store.steampowered.com/app/800240/Ghostly_Matter/ released on Steam]] on July 12th 2018.

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The game was [[https://store.steampowered.com/app/800240/Ghostly_Matter/ released on Steam]] on]] UsefulNotes/{{Steam}} on July 12th 2018.



* TheGrimReaper: In the form of the ferryman of souls. He can take the professor from the forest to the swamp with his boat, but only after he completes a FetchQuest consisting in bringing him twenty roaming souls.
* HauntedMansion: The Blackwood Manor, the game's main hub, is home to all sorts of apparitions and creatures.



* NightOfTheLivingMooks: The game is all about the thin line between the living and the dead, so most enemies are various forms of undead such as skeletons, zombies and ghouls.

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* NightOfTheLivingMooks: The game is all about the thin line between the living and the dead, so most several enemies are various forms of undead such as skeletons, zombies and ghouls.
* TitleDrop: During his dialogues with the medium Madame Ermolova, Prof. Penderghast mentions that he's an expert in ghostly matter.
* VideoGameFlamethrowersSuck: Averted, the flamethrower is at least better than the starting weapon and has a better shooting rate (it shoots fireballs instead of a flame burst), but the professor finds better weapons after a while. The flamethrowers still has its uses though, for example igniting torches and such in order to solve some puzzles.

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* BigRedDevil: The stereotypical red-skinned devil with horns and a pitchfork is an uncommon enemy that stands in place and attacks by summoning meteors from the sky. [[spoiler:Vargh the demon is another example.]]



* {{Expy}}: With his background in parapsychology, vast knowledge of the occult and weapon resembling a proton pack, Prof. Penderghast is one to the main characters of Franchise/{{Ghostbusters}}.
* InvincibleMinorMinions: Ghostly brides can't be defeated, no matter what, just dispersed for a while.

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* {{Expy}}: With his background in parapsychology, vast knowledge of the occult and weapon resembling a proton pack, Prof. Penderghast is one to the main characters of Franchise/{{Ghostbusters}}.
''Franchise/{{Ghostbusters}}''.
* InvincibleMinorMinions: InvincibleMinorMinion: Ghostly brides can't be defeated, no matter what, just dispersed for a while.




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* NightOfTheLivingMooks: The game is all about the thin line between the living and the dead, so most enemies are various forms of undead such as skeletons, zombies and ghouls.
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!!''Ghostly Matter'' provides examples of:
* BedsheetGhost: The most basic ghostly enemies, they just endlessly float back and forth.
* BottomlessPits: A huge one in particular is a major landmark, the Pit of Despair. Falling into it nets you an achievement!
* CoolOldGuy: Prof. Penderghast is certainly one, he drives a CoolCar, is a world-renowned scientist and is still tough and agile at his age.
* {{Expy}}: With his background in parapsychology, vast knowledge of the occult and weapon resembling a proton pack, Prof. Penderghast is one to the main characters of Franchise/{{Ghostbusters}}.
* InvincibleMinorMinions: Ghostly brides can't be defeated, no matter what, just dispersed for a while.
* InvisibleMonsters: All ghostly enemies are this until you switch the Polterscope on. Also, they can hurt you but you can't hurt them unless you switch to the ghost realm. Later upgrades to the weapon lets you shoot them even when in the mortal realm.

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'''Ghostly Matter''' is a {{Metroidvania}} distributed by Milestone and developed by Small Bros, which despite the name is actually an one-man studio, who took three years to develop the whole game by himself.

In the Seventies, professors Penderghast and Melvil were working on a revolutionary invention named the Polterscope, a visor that lets people see through the veil of the mortal world and thus detect ghosts and other paranormal phenomena. However, Penderghast was worried by the possible implications, while Melvil wanted to complete it at all costs, so the two split and Penderghast never saw his colleague again. Fast forward to 1986: Penderghast, now a world-famous parapsychologist, during one of his experiments hears Melvil's voice on a tape and so, piecing together the clues, he discovers that Melvil's disappearance might have something to do with the Blackwood family, who were said to meddle with dark forces, and whose manor in Scotland is said to be haunted...

''Ghostly Matter'''s central mechanic is the use of the Polterscope, which (similarly to ''VideoGame/{{Guacamelee}}'') turns the regular world into the world of spirits; unlike that game, this ability is used not only for platforming challenges, but also to uncover hidden messages, clues and paths, necessary in order to progress: the game combines elements of platformer, run-n-gun and graphic adventure.

to:

'''Ghostly Matter''' is a {{Metroidvania}} distributed by Milestone srl and developed by Small Bros, which despite the name is actually an one-man studio, who took three years to develop the whole game by himself.

In the Seventies, professors Penderghast and Melvil were working on a revolutionary invention named the Polterscope, a visor that lets people see through the veil of the mortal world and thus detect ghosts and other paranormal phenomena. However, Penderghast was worried by the possible implications, while Melvil wanted to complete it finish the developments at all costs, so the two split and Penderghast never saw his colleague again. Fast forward to 1986: Penderghast, now a world-famous parapsychologist, during one of his experiments hears Melvil's voice on a tape and so, piecing together the clues, he discovers that Melvil's disappearance might have something to do with the Blackwood family, who were said to meddle with dark forces, and whose manor in Scotland is said to be haunted...

''Ghostly Matter'''s central mechanic is the use of the Polterscope, which (similarly which, similarly to ''VideoGame/{{Guacamelee}}'') turns ''VideoGame/{{Guacamelee}}'', switches the action between the regular world into and the world of spirits; unlike that game, this ability is used not only for platforming challenges, but also to uncover hidden messages, clues and paths, necessary in order to progress: the game combines elements of platformer, run-n-gun and graphic adventure.adventure. All in all, it has a very {{Retraux}} sensibility, not only because of the retro-pixel graphics, but also for its somewhat unforgiving difficulty and the fact that you have to take notes by yourself if you want to have a chance to survive the vast, challenging environments without getting lost.

The game was [[https://store.steampowered.com/app/800240/Ghostly_Matter/ released on Steam]] on July 12th 2018.
----
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Added DiffLines:

'''Ghostly Matter''' is a {{Metroidvania}} distributed by Milestone and developed by Small Bros, which despite the name is actually an one-man studio, who took three years to develop the whole game by himself.

In the Seventies, professors Penderghast and Melvil were working on a revolutionary invention named the Polterscope, a visor that lets people see through the veil of the mortal world and thus detect ghosts and other paranormal phenomena. However, Penderghast was worried by the possible implications, while Melvil wanted to complete it at all costs, so the two split and Penderghast never saw his colleague again. Fast forward to 1986: Penderghast, now a world-famous parapsychologist, during one of his experiments hears Melvil's voice on a tape and so, piecing together the clues, he discovers that Melvil's disappearance might have something to do with the Blackwood family, who were said to meddle with dark forces, and whose manor in Scotland is said to be haunted...

''Ghostly Matter'''s central mechanic is the use of the Polterscope, which (similarly to ''VideoGame/{{Guacamelee}}'') turns the regular world into the world of spirits; unlike that game, this ability is used not only for platforming challenges, but also to uncover hidden messages, clues and paths, necessary in order to progress: the game combines elements of platformer, run-n-gun and graphic adventure.

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