Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BigBallOfViolence: When two opposing soldiers get close, there's a chance they'll pull each other into one of these (which sends any nearby soldiers, regardless of side, flying away). If both soldiers are still standing when the ball clears, a controlled close combat fight ensues.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
* TheComputerIsACheatingBastard: During close combat, the computer will input their attack commands faster than you can press the buttons.
** This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.
** This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.
to:
* TheComputerIsACheatingBastard: During close combat, the computer will input their attack commands faster than you can press the buttons.
**buttons. This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.
**
Changed line(s) 9 (click to see context) from:
* ColorCodedMultiplayer / ColorCodedArmies: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).
to:
* ColorCodedMultiplayer / ColorCodedArmies: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).
Changed line(s) 20,21 (click to see context) from:
* YouALLLookFamiliar: Both armies use [[PaletteSwap the same soldier sprites]] over and over and over again.
** Invoked heavily when playing as an all-gunner assault squad.
** Invoked heavily when playing as an all-gunner assault squad.
to:
* YouALLLookFamiliar: Both armies use [[PaletteSwap the same soldier sprites]] over and over and over again.
**again. Invoked heavily when playing as an all-gunner assault squad.
**
Is there an issue? Send a MessageReason:
None
Deleted line(s) 5 (click to see context) :
* AWinnerIsYou: You have the option of beating the single-player campaign up to three times but all you get is the same, simple, one-screen ending.
* TheComputerIsACheatingBastard: During close combat, the computer will input their attack commands faster than you can press the buttons.
** This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.
** This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.
Changed line(s) 16,18 (click to see context) from:
* TheComputerIsACheatingBastard: During close combat, the computer will input their attack commands faster than you can press the buttons.
** This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.
* '''WarHasNeverBeenSoMuchFun''': Everything in this game is not serious business. [[DoNotDoThisCoolThing Well, almost everything]].
** This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.
* '''WarHasNeverBeenSoMuchFun''': Everything in this game is not serious business. [[DoNotDoThisCoolThing Well, almost everything]].
to:
* TheComputerIsACheatingBastard: During close combat, the computer will input their attack commands faster than you can press the buttons.
** This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.
* '''WarHasNeverBeenSoMuchFun''':WarHasNeverBeenSoMuchFun: Everything in this game is not serious business. [[DoNotDoThisCoolThing Well, almost everything]].
** This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.
* '''WarHasNeverBeenSoMuchFun''':
Added DiffLines:
* AWinnerIsYou: You have the option of beating the single-player campaign up to three times but all you get is the same, simple, one-screen ending.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
A squad-based tactical-action war game for the SegaGenesis that was released world-wide by Creator/ElectronicArts in 1994. The game was created by programmer Brian Colin and graphic designer Jeff Nauman, both formerly of Creator/MidwayGames. One to four players take part in the endless warfare between General Chaos, commander of Moronica, and General Havoc, the Vicerian military strongman.
to:
A squad-based tactical-action war game for the SegaGenesis UsefulNotes/SegaGenesis that was released world-wide by Creator/ElectronicArts in 1994. The game was created by programmer Brian Colin and graphic designer Jeff Nauman, both formerly of Creator/MidwayGames. One to four players take part in the endless warfare between General Chaos, commander of Moronica, and General Havoc, the Vicerian military strongman.
Is there an issue? Send a MessageReason:
Added image.
Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/generalchaos_md_us_box.jpg]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GroinAttack: You can hit below the belt in close combat.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
A squad-based tactical-action war game for the SegaGenesis that was released world-wide by Creator/ElectronicArts in 1994. The game was created by programmer Brian Colin and graphic designer Jeff Nauman, both formerly of Creator/MidwayGames.
to:
A squad-based tactical-action war game for the SegaGenesis that was released world-wide by Creator/ElectronicArts in 1994. The game was created by programmer Brian Colin and graphic designer Jeff Nauman, both formerly of Creator/MidwayGames. One to four players take part in the endless warfare between General Chaos, commander of Moronica, and General Havoc, the Vicerian military strongman.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* ColorCodedMultiplayer / RedVersusBlue: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).
to:
* ColorCodedMultiplayer / RedVersusBlue: ColorCodedArmies: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* ColorCodedMultiplayer: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).
to:
* ColorCodedMultiplayer: ColorCodedMultiplayer / RedVersusBlue: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
General Chaos is a tactical-action war game that was released world-wide on the Sega Genesis in 1994.
to:
----
!!This game contains examples of:
Changed line(s) 18 (click to see context) from:
** Invoked heavily when playing as an all-gunner assault squad.
to:
** Invoked heavily when playing as an all-gunner assault squad.squad.
----
----
Is there an issue? Send a MessageReason:
None
Deleted line(s) 6 (click to see context) :
** Averted with Field Medics who can instantly restore a wounded soldier back to full health.
Added DiffLines:
* TheMedic: Miraculous life-savers who can instantly restore a wounded soldier back to full health. Use sparingly as they are in limited supply and hard to come by.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CriticalExistenceFailure: Every soldier will look and act fine until they lose their last bit of health, never get back up, and turn into a skeleton.
** Averted with Field Medics who can instantly restore a wounded soldier back to full health.
** Averted with Field Medics who can instantly restore a wounded soldier back to full health.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AWinnerIsYou: You have the option of beating the single-player campaign up to three times but all you get is the same, simple, one-screen ending.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* OneHitKill: The Launcher and Blaster have a small chance of turning an enemy soldier into a standing skeleton. The same applies to the Scorcher who can reduce an enemy soldier to ashes.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* TheComputerIsACheatingBastard: Occurs when the game suddenly speeds up during close combat, allowing the computer to input their attack commands faster than you can press the button.
to:
* TheComputerIsACheatingBastard: Occurs when the game suddenly speeds up during During close combat, allowing the computer to will input their attack commands faster than you can press the button.buttons.
** This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.
** This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TheComputerIsACheatingBastard: Occurs when the game suddenly speeds up during close combat, allowing the computer to input their attack commands faster than you can press the button.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
* YouALLLookFamiliar: Both armies use [[PalleteSwap the same soldier sprites]] over and over and over again.
to:
* YouALLLookFamiliar: Both armies use [[PalleteSwap [[PaletteSwap the same soldier sprites]] over and over and over again.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* CannonFodder: The soldiers of both armies.
to:
* CannonFodder: The soldiers seemingly-endless armies of both armies.Moronica and Viceria.
Deleted line(s) 8 (click to see context) :
* PaletteSwap: Both armies use the same soldier sprites.
Changed line(s) 11,12 (click to see context) from:
* WeHaveReserves: An infinitely blatant example. Soldiers on both armies will keep fighting and dying until one side achieves ultimate victory.
* YouALLLookFamiliar: Invoked when one squad has more than one class of soldier.
* YouALLLookFamiliar: Invoked when one squad has more than one class of soldier.
to:
* WeHaveReserves: An infinitely blatant example. Soldiers on both armies will keep fighting and dying until one side achieves ultimate victory.
* YouALLLookFamiliar:Invoked when one squad has more than one class of soldier.Both armies use [[PalleteSwap the same soldier sprites]] over and over and over again.
* YouALLLookFamiliar:
Is there an issue? Send a MessageReason:
None
Added line(s) 9 (click to see context) :
* GrimyWater: Soldiers will lose health for every 5 seconds they are in the water and will drown if they run out of it.
Deleted line(s) 9 (click to see context) :
* SuperDrowningSkills: Soldiers will lose health for every 5 seconds they are in the water and will drown if they run out of it.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
* WeHaveReserves: Soldiers on both armies will keep fighting and dying until one side achieves ultimate victory.
to:
* WeHaveReserves: An infinitely blatant example. Soldiers on both armies will keep fighting and dying until one side achieves ultimate victory.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* CannonFodder: Soldiers on both armies will keep fighting and dying until one side achieves ultimate victory.
to:
* CannonFodder: Soldiers on The soldiers of both armies will keep fighting and dying until one side achieves ultimate victory.armies.
Added DiffLines:
* DownerEnding: When you lose the single-player campaign.
Added DiffLines:
* WeHaveReserves: Soldiers on both armies will keep fighting and dying until one side achieves ultimate victory.
Is there an issue? Send a MessageReason:
None
* PaletteSwap: Both armies use the same soldier sprites.
* PlayerMooks: When playing as a two-man commando squad, you get direct control of one of them and can move around freely.
* PlayerMooks: When playing as a two-man commando squad, you get direct control of one of them and can move around freely.
Deleted line(s) 8,9 (click to see context) :
* PaletteSwap: Both armies use the same soldier sprites.
* PlayerMooks: When playing as a two-man commando squad, you get direct control of one of them and can move around freely.
* PlayerMooks: When playing as a two-man commando squad, you get direct control of one of them and can move around freely.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ColorCodedMultiplayer: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* PalleteSwap: Both armies use the same soldier sprites.
to:
* PalleteSwap: PaletteSwap: Both armies use the same soldier sprites.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* PlayerMooks: When playing as a two-man commando squad, you get direct control of one of them and can move around freely.
to:
* PalleteSwap: Both armies use the same soldier sprites.
* PlayerMooks: When playing as a two-man commando squad, you get direct control of one of them and can move aroundfreely.freely.
* YouALLLookFamiliar: Invoked when one squad has more than one class of soldier.
** Invoked heavily when playing as an all-gunner assault squad.
* PlayerMooks: When playing as a two-man commando squad, you get direct control of one of them and can move around
* YouALLLookFamiliar: Invoked when one squad has more than one class of soldier.
** Invoked heavily when playing as an all-gunner assault squad.
Is there an issue? Send a MessageReason:
None
Added line(s) 5 (click to see context) :
* CannonFodder: Soldiers on both armies will keep fighting and dying until one side achieves ultimate victory.
Changed line(s) 5 (click to see context) from:
* '''WarHasNeverBeenSoMuchFun''': Everything in this game is not serious business. [[DoNotDoThisCoolThing Well, almost everything]].
to:
* '''WarHasNeverBeenSoMuchFun''': Everything in this game is not serious business. [[DoNotDoThisCoolThing Well, almost everything]].everything]].
* PlayerMooks: When playing as a two-man commando squad, you get direct control of one of them and can move around freely.
* PlayerMooks: When playing as a two-man commando squad, you get direct control of one of them and can move around freely.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
* '''WarHasNeverBeenSoMuchFun''': Everything in this game is not serious business.
to:
* '''WarHasNeverBeenSoMuchFun''': Everything in this game is not serious business. [[DoNotDoThisCoolThing Well, almost everything]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
* WarHasNeverBeenSoMuchFun: Everything in this game is not serious business.
to:
* WarHasNeverBeenSoMuchFun: '''WarHasNeverBeenSoMuchFun''': Everything in this game is not serious business.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,5 (click to see context) from:
MadeOfIron: Soldiers will survive and shrug off bullets, rockets, fire, and bombs... at least until they run out of health and die in a comedic fashion OR are saved by a Field Medic.
SuperDrowningSkills: Soldiers will lose health for every 5 seconds they are in the water and will drown if they run out of it.
WarHasNeverBeenSoMuchFun: Everything in this game is not serious business.
SuperDrowningSkills: Soldiers will lose health for every 5 seconds they are in the water and will drown if they run out of it.
WarHasNeverBeenSoMuchFun: Everything in this game is not serious business.
to:
* MadeOfIron: Soldiers will survive and shrug off bullets, rockets, fire, and bombs... at least until they run out of health and die in a comedic fashion OR are saved by a Field Medic.
* SuperDrowningSkills: Soldiers will lose health for every 5 seconds they are in the water and will drown if they run out of it.
* WarHasNeverBeenSoMuchFun: Everything in this game is not serious business.
* SuperDrowningSkills: Soldiers will lose health for every 5 seconds they are in the water and will drown if they run out of it.
* WarHasNeverBeenSoMuchFun: Everything in this game is not serious business.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
General Chaos is a tactical-action war game that was released world-wide on the Sega Genesis in 1994.
MadeOfIron: Soldiers will survive and shrug off bullets, rockets, fire, and bombs... at least until they run out of health and die in a comedic fashion OR are saved by a Field Medic.
SuperDrowningSkills: Soldiers will lose health for every 5 seconds they are in the water and will drown if they run out of it.
WarHasNeverBeenSoMuchFun: Everything in this game is not serious business.
MadeOfIron: Soldiers will survive and shrug off bullets, rockets, fire, and bombs... at least until they run out of health and die in a comedic fashion OR are saved by a Field Medic.
SuperDrowningSkills: Soldiers will lose health for every 5 seconds they are in the water and will drown if they run out of it.
WarHasNeverBeenSoMuchFun: Everything in this game is not serious business.