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* BigBallOfViolence: When two opposing soldiers get close, there's a chance they'll pull each other into one of these (which sends any nearby soldiers, regardless of side, flying away). If both soldiers are still standing when the ball clears, a controlled close combat fight ensues.

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* TheComputerIsACheatingBastard: During close combat, the computer will input their attack commands faster than you can press the buttons.
** This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.

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* TheComputerIsACheatingBastard: During close combat, the computer will input their attack commands faster than you can press the buttons.
**
buttons. This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.



* ColorCodedMultiplayer / ColorCodedArmies: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).

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* ColorCodedMultiplayer / ColorCodedArmies: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).



* YouALLLookFamiliar: Both armies use [[PaletteSwap the same soldier sprites]] over and over and over again.
** Invoked heavily when playing as an all-gunner assault squad.

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* YouALLLookFamiliar: Both armies use [[PaletteSwap the same soldier sprites]] over and over and over again.
**
again. Invoked heavily when playing as an all-gunner assault squad.

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* AWinnerIsYou: You have the option of beating the single-player campaign up to three times but all you get is the same, simple, one-screen ending.



* TheComputerIsACheatingBastard: During close combat, the computer will input their attack commands faster than you can press the buttons.
** This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.



* TheComputerIsACheatingBastard: During close combat, the computer will input their attack commands faster than you can press the buttons.
** This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.
* '''WarHasNeverBeenSoMuchFun''': Everything in this game is not serious business. [[DoNotDoThisCoolThing Well, almost everything]].

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* TheComputerIsACheatingBastard: During close combat, the computer will input their attack commands faster than you can press the buttons.
** This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.
* '''WarHasNeverBeenSoMuchFun''':
WarHasNeverBeenSoMuchFun: Everything in this game is not serious business. [[DoNotDoThisCoolThing Well, almost everything]].


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* AWinnerIsYou: You have the option of beating the single-player campaign up to three times but all you get is the same, simple, one-screen ending.
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A squad-based tactical-action war game for the SegaGenesis that was released world-wide by Creator/ElectronicArts in 1994. The game was created by programmer Brian Colin and graphic designer Jeff Nauman, both formerly of Creator/MidwayGames. One to four players take part in the endless warfare between General Chaos, commander of Moronica, and General Havoc, the Vicerian military strongman.

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A squad-based tactical-action war game for the SegaGenesis UsefulNotes/SegaGenesis that was released world-wide by Creator/ElectronicArts in 1994. The game was created by programmer Brian Colin and graphic designer Jeff Nauman, both formerly of Creator/MidwayGames. One to four players take part in the endless warfare between General Chaos, commander of Moronica, and General Havoc, the Vicerian military strongman.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/generalchaos_md_us_box.jpg]]
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* GroinAttack: You can hit below the belt in close combat.
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A squad-based tactical-action war game for the SegaGenesis that was released world-wide by Creator/ElectronicArts in 1994. The game was created by programmer Brian Colin and graphic designer Jeff Nauman, both formerly of Creator/MidwayGames.

to:

A squad-based tactical-action war game for the SegaGenesis that was released world-wide by Creator/ElectronicArts in 1994. The game was created by programmer Brian Colin and graphic designer Jeff Nauman, both formerly of Creator/MidwayGames. One to four players take part in the endless warfare between General Chaos, commander of Moronica, and General Havoc, the Vicerian military strongman.
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* ColorCodedMultiplayer / RedVersusBlue: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).

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* ColorCodedMultiplayer / RedVersusBlue: ColorCodedArmies: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).
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* ColorCodedMultiplayer: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).

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* ColorCodedMultiplayer: ColorCodedMultiplayer / RedVersusBlue: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).

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General Chaos is a tactical-action war game that was released world-wide on the Sega Genesis in 1994.

to:

General Chaos is a A squad-based tactical-action war game for the SegaGenesis that was released world-wide on the Sega Genesis by Creator/ElectronicArts in 1994.
1994. The game was created by programmer Brian Colin and graphic designer Jeff Nauman, both formerly of Creator/MidwayGames.
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!!This game contains examples of:



** Invoked heavily when playing as an all-gunner assault squad.

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** Invoked heavily when playing as an all-gunner assault squad.squad.
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** Averted with Field Medics who can instantly restore a wounded soldier back to full health.


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* TheMedic: Miraculous life-savers who can instantly restore a wounded soldier back to full health. Use sparingly as they are in limited supply and hard to come by.
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* CriticalExistenceFailure: Every soldier will look and act fine until they lose their last bit of health, never get back up, and turn into a skeleton.
** Averted with Field Medics who can instantly restore a wounded soldier back to full health.
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* AWinnerIsYou: You have the option of beating the single-player campaign up to three times but all you get is the same, simple, one-screen ending.
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* OneHitKill: The Launcher and Blaster have a small chance of turning an enemy soldier into a standing skeleton. The same applies to the Scorcher who can reduce an enemy soldier to ashes.

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* TheComputerIsACheatingBastard: Occurs when the game suddenly speeds up during close combat, allowing the computer to input their attack commands faster than you can press the button.

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* TheComputerIsACheatingBastard: Occurs when the game suddenly speeds up during During close combat, allowing the computer to will input their attack commands faster than you can press the button.buttons.
** This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.
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* TheComputerIsACheatingBastard: Occurs when the game suddenly speeds up during close combat, allowing the computer to input their attack commands faster than you can press the button.
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* YouALLLookFamiliar: Both armies use [[PalleteSwap the same soldier sprites]] over and over and over again.

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* YouALLLookFamiliar: Both armies use [[PalleteSwap [[PaletteSwap the same soldier sprites]] over and over and over again.

Changed: 182

Removed: 56

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* CannonFodder: The soldiers of both armies.

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* CannonFodder: The soldiers seemingly-endless armies of both armies.Moronica and Viceria.



* PaletteSwap: Both armies use the same soldier sprites.



* WeHaveReserves: An infinitely blatant example. Soldiers on both armies will keep fighting and dying until one side achieves ultimate victory.
* YouALLLookFamiliar: Invoked when one squad has more than one class of soldier.

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* WeHaveReserves: An infinitely blatant example. Soldiers on both armies will keep fighting and dying until one side achieves ultimate victory.
* YouALLLookFamiliar: Invoked when one squad has more than one class of soldier.Both armies use [[PalleteSwap the same soldier sprites]] over and over and over again.

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Removed: 128

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* GrimyWater: Soldiers will lose health for every 5 seconds they are in the water and will drown if they run out of it.



* SuperDrowningSkills: Soldiers will lose health for every 5 seconds they are in the water and will drown if they run out of it.
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* WeHaveReserves: Soldiers on both armies will keep fighting and dying until one side achieves ultimate victory.

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* WeHaveReserves: An infinitely blatant example. Soldiers on both armies will keep fighting and dying until one side achieves ultimate victory.

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* CannonFodder: Soldiers on both armies will keep fighting and dying until one side achieves ultimate victory.

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* CannonFodder: Soldiers on The soldiers of both armies will keep fighting and dying until one side achieves ultimate victory.armies.


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* DownerEnding: When you lose the single-player campaign.


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* WeHaveReserves: Soldiers on both armies will keep fighting and dying until one side achieves ultimate victory.

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Removed: 178

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* PaletteSwap: Both armies use the same soldier sprites.
* PlayerMooks: When playing as a two-man commando squad, you get direct control of one of them and can move around freely.



* PaletteSwap: Both armies use the same soldier sprites.
* PlayerMooks: When playing as a two-man commando squad, you get direct control of one of them and can move around freely.
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* ColorCodedMultiplayer: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).
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* PalleteSwap: Both armies use the same soldier sprites.

to:

* PalleteSwap: PaletteSwap: Both armies use the same soldier sprites.

Added: 265

Changed: 126

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* PlayerMooks: When playing as a two-man commando squad, you get direct control of one of them and can move around freely.

to:

* PalleteSwap: Both armies use the same soldier sprites.
* PlayerMooks: When playing as a two-man commando squad, you get direct control of one of them and can move around freely.freely.
* YouALLLookFamiliar: Invoked when one squad has more than one class of soldier.
** Invoked heavily when playing as an all-gunner assault squad.
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* CannonFodder: Soldiers on both armies will keep fighting and dying until one side achieves ultimate victory.



* '''WarHasNeverBeenSoMuchFun''': Everything in this game is not serious business. [[DoNotDoThisCoolThing Well, almost everything]].

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* '''WarHasNeverBeenSoMuchFun''': Everything in this game is not serious business. [[DoNotDoThisCoolThing Well, almost everything]].everything]].
* PlayerMooks: When playing as a two-man commando squad, you get direct control of one of them and can move around freely.
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None


* '''WarHasNeverBeenSoMuchFun''': Everything in this game is not serious business.

to:

* '''WarHasNeverBeenSoMuchFun''': Everything in this game is not serious business. [[DoNotDoThisCoolThing Well, almost everything]].
Is there an issue? Send a MessageReason:
None


* WarHasNeverBeenSoMuchFun: Everything in this game is not serious business.

to:

* WarHasNeverBeenSoMuchFun: '''WarHasNeverBeenSoMuchFun''': Everything in this game is not serious business.
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MadeOfIron: Soldiers will survive and shrug off bullets, rockets, fire, and bombs... at least until they run out of health and die in a comedic fashion OR are saved by a Field Medic.
SuperDrowningSkills: Soldiers will lose health for every 5 seconds they are in the water and will drown if they run out of it.
WarHasNeverBeenSoMuchFun: Everything in this game is not serious business.

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* MadeOfIron: Soldiers will survive and shrug off bullets, rockets, fire, and bombs... at least until they run out of health and die in a comedic fashion OR are saved by a Field Medic.
* SuperDrowningSkills: Soldiers will lose health for every 5 seconds they are in the water and will drown if they run out of it.
* WarHasNeverBeenSoMuchFun: Everything in this game is not serious business.
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General Chaos is a tactical-action war game that was released world-wide on the Sega Genesis in 1994.

MadeOfIron: Soldiers will survive and shrug off bullets, rockets, fire, and bombs... at least until they run out of health and die in a comedic fashion OR are saved by a Field Medic.
SuperDrowningSkills: Soldiers will lose health for every 5 seconds they are in the water and will drown if they run out of it.
WarHasNeverBeenSoMuchFun: Everything in this game is not serious business.

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