History VideoGame / Gauntlet

3rd Aug '16 11:40:45 PM TheDisgaean
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** In the newest game, players can't choose the same class, so the colors now correspond to the class / character. Red is Warrior / Thor, Blue is Valkyrie / Thyra, Yellow is Wizard / Merlin, and Green is Elf / Questor.

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** In the newest game, players can't choose the same class, so the colors now correspond to the class / character. Red is Warrior / Thor, Blue is Valkyrie / Thyra, Yellow is Wizard / Merlin, and Green is Elf / Questor. DLC now adds Purple for Lilith / Necromancer.


Added DiffLines:

* Expy: The Necromancer in the most recent game can be seen as one for the Sorceress from ''Dark Legacy.''


Added DiffLines:

** Lilith the Necromancer is one for the Sorceress from ''Dark Legacy'', as both are black, female spellcasters with white hair, use wands as a weapon, and have abilities that summon or a connection to the undead (Lilith is a necromancer, while the Sorceress has a SuperMove that summons skeletons and is from from the zombie-infested Forsaken Province realm).
*** Both have abilities centered involving summoning skeletons.
11th May '16 10:34:14 PM BeeKirbysNewComputer
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* In addition, Gauntlet is one of the many games represented in the "Midway Arcade" dimension of ''VideoGame/LegoDimensions''. Full ports of the original game and its first sequel are also accessible by purchasing the Midway Arcade Level Pack.
10th Apr '16 12:16:58 PM FordPrefect
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** Non speedrunners have a different bug to deal with. if you collect over 2000 treasures (not an uncommon event when trying over and over to beat World 5, since all world five passwords start you at the start instead of where they should) your password is now invalid. better hope you have a backup.

to:

** Non speedrunners have a different bug to deal with. if you collect over 2000 treasures (not an uncommon event when trying over and over to beat World 5, since all world five passwords start you at the start instead of where they should) your password is now invalid. better Better hope you have a backup.
22nd Feb '16 1:56:03 PM aye_amber
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* '''Gauntlet III: The Final Quest''' (1991) was another step away from the traditional gameplay -- in fact, it was the game that inspired ''Gauntlet Legends.'' Released for the UsefulNotes/{{Amiga}}, UsefulNotes/{{Commodore 64}}, UsefulNotes/ZXSpectrum, and other such late '80s/early '90s home computers.

to:

* '''Gauntlet III: The Final Quest''' (1991) was another step away from the traditional gameplay -- in fact, it was the game that inspired ''Gauntlet Legends.'' Released for the UsefulNotes/{{Amiga}}, UsefulNotes/{{Commodore 64}}, UsefulNotes/ZXSpectrum, and other such late '80s/early '80s / early '90s home computers.
22nd Feb '16 1:55:06 PM aye_amber
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* BalancePowerSkillGimmick: The Valkyries tended to be balanced, Warriors emphasized heavy damage, Elves/Archers emphasized speed, and Wizards were the gimmick, emphasizing magic.

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* BalancePowerSkillGimmick: The Valkyries tended to be balanced, Warriors emphasized heavy damage, Elves/Archers Elves / Archers emphasized speed, and Wizards were the gimmick, emphasizing magic. magic.



* {{BFG}}: In ''Legends'' and ''Dark Legacy'', the Archer's fully charged Turbo Attack is actually ''called'' "BFG".
* BossOnlyLevel: Exaggerated in ''Dark Legacy''; every boss has its own level.
* ButtonMashing: The point of the game. On the [=GC=] and [=PS2=] ports, you can switch it to ''VideoGame/{{Robotron 2084}}''-style strafing controls in addition to just holding the button to fire. Both of which really help your thumbs.

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* {{BFG}}: In ''Legends'' and ''Dark Legacy'', Legacy,'' the Archer's fully charged Turbo Attack is actually ''called'' "BFG".
"BFG."
* BossOnlyLevel: Exaggerated in ''Dark Legacy''; Legacy;'' every boss has its own level.
* ButtonMashing: The point of the game. On the [=GC=] and [=PS2=] ports, you can switch it to ''VideoGame/{{Robotron 2084}}''-style 2084}}'' style strafing controls in addition to just holding the button to fire. Both of which really help your thumbs.



* ClassAndLevelSystem: ''Legends''.

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* ClassAndLevelSystem: ''Legends''.''Legends.''



* ColorCodedElements: As far as the colors of said potions/power-ups, ''Red'' was Fire, ''Blue'' was Lightning, ''Yellow'' was Light, and ''Green'' was acid. Knowing which element your shot power was could tell if it boosted attack power or didn't against a boss.
* ColorCodedMultiplayer: From left to right, player colors were red, blue, yellow and green. This is very handy if the players chose the same class in ''Gauntlet II'' and later games.
%%* CompetitiveBalance: In ''Legends'' and ''Dark Legacy''.
** In the newest game, players can't choose the same class, so the colors now correspond to the class/character. Red is Warrior/Thor, Blue is Valkyrie/Thyra, Yellow is Wizard/Merlin, and Green is Elf/Questor
* CriticalAnnoyance: Aside from announcements when your health reaches certain checkpoints, the arcade version produces a dull alert tone to advise that a player is running low on health.
* CutscenePowerToTheMax: Skorne seems significantly more powerful in the intro FMV of Legends and Dark Legacy, where he trounces a skilled mage with a few decisive blows. When fought in-game, he behaves much like any other boss, content to hurl ranged attacks at you while soaking your own.
* DamageOverTime: In the original game, the players' HP decreased at a constant rate throughout the game. The only means to replenish HP? [[WizardNeedsFoodBadly Food items]] in various levels, or [[CrackIsCheaper putting more coins in the machine]].

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* ColorCodedElements: As far as the colors of said potions/power-ups, potions / power-ups, ''Red'' was Fire, ''Blue'' was Lightning, ''Yellow'' was Light, and ''Green'' was acid. Knowing which element your shot power was could tell if it boosted attack power or didn't against a boss.
* ColorCodedMultiplayer: From left to right, player colors were red, blue, yellow yellow, and green. This is very handy if the players chose the same class in ''Gauntlet II'' and later games.
%%* CompetitiveBalance: In ''Legends'' and ''Dark Legacy''.
Legacy.''
** In the newest game, players can't choose the same class, so the colors now correspond to the class/character. class / character. Red is Warrior/Thor, Warrior / Thor, Blue is Valkyrie/Thyra, Valkyrie / Thyra, Yellow is Wizard/Merlin, Wizard / Merlin, and Green is Elf/Questor
Elf / Questor.
* CriticalAnnoyance: Aside from announcements when your health reaches certain checkpoints, the arcade version produces a dull alert tone to advise that a player is running low on health.
health.
* CutscenePowerToTheMax: Skorne seems significantly more powerful in the intro FMV of Legends ''Legends'' and Dark Legacy, ''Dark Legacy,'' where he trounces a skilled mage with a few decisive blows. When fought in-game, he behaves much like any other boss, content to hurl ranged attacks at you while soaking your own.
* DamageOverTime: In the original game, the players' HP decreased at a constant rate throughout the game. The only means to replenish HP? [[WizardNeedsFoodBadly Food items]] in various levels, or [[CrackIsCheaper putting more coins in the machine]].machine.]]



* DeathSeeker: The last boss of ''Gauntlet 4''.
* DemonLordsAndArchDevils: Skorne

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* DeathSeeker: The last boss of ''Gauntlet 4''.
4.''
* DemonLordsAndArchDevils: SkorneSkorne.



** It is possible to accidentally shoot your food. Blue potions can also be shot; in ''Gauntlet II'', shooting poison caused monsters to slow down for a few seconds.
** ''Legends'' and ''Dark Legacy'' had green posion-gas releasing barrels (which turned food poisonous and green as well as hurt players), as well as red explosive barrels (which hurt players if they got detonated as well as turn every item around them into ash). Barrels can be broken open as well. Potions could be shot as well in which they had a lesser effect of elemental magic than if a character used one from inventory.

to:

** It is possible to accidentally shoot your food. Blue potions can also be shot; in ''Gauntlet II'', II,'' shooting poison caused monsters to slow down for a few seconds.
** ''Legends'' and ''Dark Legacy'' had green posion-gas posion gas releasing barrels (which turned food poisonous and green as well as hurt players), as well as red explosive barrels (which hurt players if they got detonated as well as turn every item around them into ash). Barrels can be broken open as well. Potions could be shot as well in which they had a lesser effect of elemental magic than if a character used one from inventory.



* DidYouJustPunchOutCthulhu: Did you just use magic to kill [[TheGrimReaper Death]]? Or, in later games, steal ''his'' life and experience? Or even turn him into a delicious apple by using a potion on him while [[SealedEvilInACan he was trapped in a chest]] (and somewhat turn you into a [[Literature/HarryPotter Death]] [[JustForPun Eater]])?
* DistaffCounterpart: For the most part, each character type (Strength, Armor, Speed and Magic) in ''Dark Legacy'' has a character of each gender. The only man's club is the Strength type, with the male Warrior and Dwarf.

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* DidYouJustPunchOutCthulhu: Did you just use magic to kill [[TheGrimReaper Death]]? Death?]] Or, in later games, steal ''his'' life and experience? Or even turn him into a delicious apple by using a potion on him while [[SealedEvilInACan he was trapped in a chest]] (and somewhat turn you into a [[Literature/HarryPotter Death]] [[JustForPun Eater]])?
Eater?]])
* DistaffCounterpart: For the most part, each character type (Strength, Armor, Speed Speed, and Magic) in ''Dark Legacy'' has a character of each gender. The only man's club is the Strength type, with the male Warrior and Dwarf.



* ExplodingBarrels: Red barrels were straight-up explosives in ''Dark Legacy,'' while in the Jester's levels, boxes of fireworks were the same way.

to:

* ExplodingBarrels: Red barrels were straight-up straight up explosives in ''Dark Legacy,'' while in the Jester's levels, boxes of fireworks were the same way.



** In ''Dark Legacy'' there were green drumsticks with crossbones in them and a bite taken out of them. These were ''poisoned meat'' that could take away 100 Health, and unless you were a Wizard or a Sorceress of at least level 50 you had to avoid them (if you were that Wizard/Sorceress of at least level 50, though, you could use a potion to turn it into a good, brown, drumstick good for 100 Health).
* LadyOfWar: The Valkyrie.

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** In ''Dark Legacy'' there were green drumsticks with crossbones in them and a bite taken out of them. These were ''poisoned meat'' that could take away 100 Health, and unless you were a Wizard or a Sorceress of at least level Level 50 you had to avoid them (if you were that Wizard/Sorceress Wizard / Sorceress of at least level Level 50, though, you could use a potion to turn it into a good, brown, drumstick good for 100 Health).
* LadyOfWar: The Valkyrie.



* LevelDrain: [[TheGrimReaper Death]] in ''Gauntlet: Dark Legacy'' can not only drain health if it wears red robes, he can also (if he wears black robes) drain '''{{Character Level}}s.''' If you're wearing a halo when you face Death, though, ''you can drain a level of health or experience from Death instead.''

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* LevelDrain: [[TheGrimReaper Death]] in ''Gauntlet: Dark ''Dark Legacy'' can not only drain health if it wears red robes, he can also (if he wears black robes) drain '''{{Character Level}}s.''' If you're wearing a halo when you face Death, though, ''you can drain a level of health or experience from Death instead.''



** In ''Dark Legacy'' the Jester has goes: "I'm so happy for you" if in multiplayer you steal an item HE was trying to get. The other more straight forward voices go "Thou art greedy" or "Pardon me, but that was Mine!"

to:

** In ''Dark Legacy'' the Jester has goes: "I'm so happy for you" if in multiplayer you steal an item HE was trying to get. The other more straight forward voices go go: "Thou art greedy" or "Pardon me, but that was Mine!"



** One of the nasty surprises from the chest was what looked like a barrel head with yellow lensed glasses and a crown of TNT in ''Dark Legacy:'' Ifyou opened a chest and HE came out, RUN! You only had a few seconds before he exploded and took out the area around him.

to:

** One of the nasty surprises from the chest was what looked like a barrel head with yellow lensed glasses and a crown of TNT in ''Dark Legacy:'' Ifyou If you opened a chest and HE came out, RUN! You only had a few seconds before he exploded and took out the area around him.



** Another conversation between the Wizard and the Elf spawns this.

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** Another conversation between the Wizard and the Elf spawns this.this:



* SmashMook: Grunts. As the manual puts it, "Grunts will run up to you and hit you with their clubs over and over."

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* SmashMook: Grunts. As the manual puts it, it: "Grunts will run up to you and hit you with their clubs over and over."
22nd Feb '16 1:39:09 PM aye_amber
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Introduced in 1985, Creator/{{Atari}}'s '''Gauntlet''' was based on the earlier ''Dandy,'' written for the UsefulNotes/Atari8BitComputers. Up to four heroes -- a warrior, a valkyrie, a wizard, and an elf -- went DungeonCrawling, viewed from above in a scrolling window, collecting treasure and defeating monsters. Each player had a joystick and two buttons, labeled "Fire" and "Magic"; the latter button activated a potion which [[SmartBomb weakened or destroyed all enemies on the screen.]] Each hero had a specialty: The warrior [[GlassCannon did extra damage,]] the valkyrie had [[StoneWall the best defense,]] the wizard [[SquishyWizard did extra damage when using potions,]] and the elf [[FragileSpeedster trumped everyone in movespeed.]]

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Introduced in 1985, Creator/{{Atari}}'s '''Gauntlet''' was based on the earlier ''Dandy,'' written for the UsefulNotes/Atari8BitComputers. Up to four heroes -- a warrior, a valkyrie, a wizard, and an elf -- went DungeonCrawling, viewed from above in a scrolling window, collecting treasure and defeating monsters. Each player had a joystick and two buttons, labeled "Fire" and "Magic"; "Magic;" the latter button activated a potion which [[SmartBomb weakened or destroyed all enemies on the screen.]] Each hero had a specialty: The warrior [[GlassCannon did extra damage,]] the valkyrie had [[StoneWall the best defense,]] the wizard [[SquishyWizard did extra damage when using potions,]] and the elf [[FragileSpeedster trumped everyone in movespeed.]]



* '''Gauntlet II,''' released in 1986, added more monsters and hazards and allowed all players to pick any of the four classes. It was also the last to be released in arcades for a while.

to:

* '''Gauntlet II,''' released II:''' Released in 1986, added more monsters and hazards and allowed all players to pick any of the four classes. It was also the last to be released in arcades for a while.



* '''Gauntlet III: The Final Quest''' (1991) was another step away from the traditional gameplay -- in fact, it was the game that inspired ''Gauntlet Legends.'' Released for the Amiga, Commodore 64, ZX Spectrum, and other such late '80s/early '90s home computers.
* '''Gauntlet IV''' for the Genesis was a port of the first game with extra features, including a 50 level quest mode.
* '''Gauntlet Legends''' hit arcades in 1998, and home consoles in '99. It had an air of the {{reboot}} about it; the HackAndSlash nature was left unchanged, and there were still four players, but the levels were quite different, and had Weak, Strong and Turbo attacks available, the latter being a LimitBreak that charged every time you used one of the other two attacks. It also added persistent characters: When you started (or joined) a game, you could enter your initials, and it would then load up the characters that that particular machine had stored for those initials. Therefore, you could play for a while, have your character level up a bit, but if you had to leave, you could then come back later and have your character the same level as it was before. (The console releases just used save cards.)
** '''Gauntlet: Dark Legacy''' (2001, 2002) was largely an expansion pack, though it added many things: More classes and twice as many levels, as well as adding a world and final boss ''after'' the final boss of the original game. It got marginally worse reviews because almost nothing else was changed -- PS1 graphics on the PS2, come on -- but for a modern consumer looking to experience this franchise, it's one of your best bets.

to:

* '''Gauntlet III: The Final Quest''' (1991) was another step away from the traditional gameplay -- in fact, it was the game that inspired ''Gauntlet Legends.'' Released for the Amiga, Commodore 64, ZX Spectrum, UsefulNotes/{{Amiga}}, UsefulNotes/{{Commodore 64}}, UsefulNotes/ZXSpectrum, and other such late '80s/early '90s home computers.
* '''Gauntlet IV''' for the Genesis UsefulNotes/SegaGenesis was a port of the first game with extra features, including a 50 level quest mode.
* '''Gauntlet Legends''' hit arcades in 1998, and home consoles in '99. It had an air of the {{reboot}} about it; the HackAndSlash nature was left unchanged, and there were still four players, but the levels were quite different, and had Weak, Strong Strong, and Turbo attacks available, the latter being a LimitBreak that charged every time you used one of the other two attacks. It also added persistent characters: When you started (or joined) a game, you could enter your initials, and it would then load up the characters that that particular machine had stored for those initials. Therefore, you could play for a while, have your character level up a bit, but if you had to leave, you could then come back later and have your character the same level as it was before. (The console releases just used save cards.)
** '''Gauntlet: Dark Legacy''' (2001, 2002) was largely an expansion pack, though it added many things: More classes and twice as many levels, as well as adding a world and final boss ''after'' the final boss of the original game. It got marginally worse reviews because almost nothing else was changed -- PS1 [[UsefulNotes/PlayStation PS1]] graphics on the PS2, [[UsefulNotes/PlayStation2 PS2,]] come on -- but for a modern consumer looking to experience this franchise, it's one of your best bets.



* '''Gauntlet (PC)''' A game announced by Warner Bros, came out on September 23rd 2014. Made by Arrowhead, developers of ''{{Magicka}}.''

As to re-releases, ''Gauntlet I'' has appeared on several different ''Midway Arcade Classics'' compilations, and the NES version is possibly the [[AdaptationDisplacement best known of the bunch.]] There are also rumors of a UsefulNotes/NintendoDS ''Gauntlet I'' port stuck in DevelopmentHell somewhere. Its engine was repurposed for the DS [[TheProblemwithLicensedGames tie-in game]] for ''Film/GIJoeTheRiseOfCobra,'' a game that got poor reviews, which probably didn't help the DS port's fate. After not being heard about and assumed cancelled for a few years, a mostly completed ROM was uploaded on the internet. It's generally assumed it could've saved the franchise, or at least helped it get back on its feet.

to:

* '''Gauntlet (PC)''' A game announced by Warner Bros, Creator/WarnerBros, came out on September 23rd 2014. Made by Arrowhead, ''Arrowhead,'' developers of ''{{Magicka}}.''VideoGame/{{Magicka}}.''

As to re-releases, ''Gauntlet I'' has appeared on several different ''Midway Arcade Classics'' compilations, and the NES [[UsefulNotes/NintendoEntertainmentSystem NES]] version is possibly the [[AdaptationDisplacement best known of the bunch.]] There are also rumors of a UsefulNotes/NintendoDS ''Gauntlet I'' port stuck in DevelopmentHell somewhere. Its engine was repurposed for the DS [[TheProblemwithLicensedGames tie-in game]] for ''Film/GIJoeTheRiseOfCobra,'' a game that got poor reviews, which probably didn't help the DS port's fate. After not being heard about and assumed cancelled for a few years, a mostly completed ROM was uploaded on the internet. It's generally assumed it could've saved the franchise, or at least helped it get back on its feet.



* EndlessGame: The arcade game and most of the console ports simply produced new dungeons indefinitely until the player gave up, whereas the NES port had an ending. As did ''Legends'' and ''Dark Legacy'', when Skorne and Garm were defeated--though you could bring out other characters by starting over with them, especially the ones you unlocked.

to:

* EndlessGame: The arcade game and most of the console ports simply produced new dungeons indefinitely until the player gave up, whereas the NES port had an ending. As did ''Legends'' and ''Dark Legacy'', Legacy,'' when Skorne and Garm were defeated--though defeated -- though you could bring out other characters by starting over with them, especially the ones you unlocked.



* EvilIsNotAToy: Something Garm learns rather quickly in ''Legends'' and ''Dark Legacy''.
* ExplodingBarrels: Red barrels were straight-up explosives in ''Dark Legacy'', while in the Jester's levels, boxes of fireworks were the same way.

to:

* EvilIsNotAToy: Something Garm learns rather quickly in ''Legends'' and ''Dark Legacy''.
Legacy.''
* ExplodingBarrels: Red barrels were straight-up explosives in ''Dark Legacy'', Legacy,'' while in the Jester's levels, boxes of fireworks were the same way.



* FriendlyFireproof: In ''Gauntlet'', shooting other players initially carries no penalty, but after enough levels, they will start to stun other players. Woe unto you if your allies are griefers.

to:

* FriendlyFireproof: In ''Gauntlet'', ''Gauntlet,'' shooting other players initially carries no penalty, but after enough levels, they will start to stun other players. Woe unto you if your allies are griefers.



** Non speedrunners have a different bug to deal with. if you collect over 2000 treasures (not an uncommon event when trying over and over to beat world 5, since all world five passwords start you at the start instead of where they should) your password is now invalid. better hope you have a backup.

to:

** Non speedrunners have a different bug to deal with. if you collect over 2000 treasures (not an uncommon event when trying over and over to beat world World 5, since all world five passwords start you at the start instead of where they should) your password is now invalid. better hope you have a backup.



* LevitatingLotusPosition: The Wizard class has this as an IdleAnimation in ''Dark Legacy''.
* LimitedSpecialCollectorsUltimateEdition: The {{Nintendo 64}} version of ''Gauntlet Legends'' came with a Warrior miniature.

to:

* LevitatingLotusPosition: The Wizard class has this as an IdleAnimation in ''Dark Legacy''.
Legacy.''
* LimitedSpecialCollectorsUltimateEdition: The {{Nintendo UsefulNotes/{{Nintendo 64}} version of ''Gauntlet Legends'' came with a Warrior miniature.



** Every character in the N64 and the PS2 games had unlockable forms that were humanoid mythological creatures. They were all pretty much the same character, but they got better bonuses to their preferred stat (Anubis / Medusa gets better magic, Minotaur gets even higher strength, etc.). Furthermore, Sumner could be unlocked and acted as a super powerful Wizard.

to:

** Every character in the N64 and the PS2 [=PS2=] games had unlockable forms that were humanoid mythological creatures. They were all pretty much the same character, but they got better bonuses to their preferred stat (Anubis / Medusa gets better magic, Minotaur gets even higher strength, etc.). Furthermore, Sumner could be unlocked and acted as a super powerful Wizard.



** There are special codes you can put in as your name in the PS2 and Game Cube versions to play as alternate alternate characters. Among them were a waitress Sorceress (complete with throwing plates!), a football hurling quarterback Knight, and an alien Wizard. In the end you've got a total of 25 playable secret characters, outside of the normal secret characters.

to:

** There are special codes you can put in as your name in the PS2 [=PS2=] and Game Cube UsefulNotes/GameCube versions to play as alternate alternate characters. Among them were a waitress Sorceress (complete with throwing plates!), a football hurling quarterback Knight, and an alien Wizard. In the end you've got a total of 25 playable secret characters, outside of the normal secret characters.



** At one point while fighting a horde of monsters, the Wizard may exclaim "By the beard of [[TabletopGame/DungeonsAndDragons Gygax]]!"

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** At one point while fighting a horde of monsters, the Wizard may exclaim "By the beard of [[TabletopGame/DungeonsAndDragons Gygax]]!"Gygax!]]"
22nd Feb '16 12:07:45 PM aye_amber
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* ManaMeter: The Turbo Meter in ''Dark Legacy''. It gives you a close area attack good when surrounded by enemies when yellow, and a deadly forward wave/straight-shot attack when red. Otherwise it merely powers up your regular attack (such as the Archer firing a stronger arrow, or the Jester dropping a crate of chickens).
* MeaningfulName: The wizard who summons the heroes in ''Legends''/''Dark Legacy'' is named Sumner.

to:

* ManaMeter: The Turbo Meter in ''Dark Legacy''. Legacy.'' It gives you a close area attack good when surrounded by enemies when yellow, and a deadly forward wave/straight-shot wave / straight shot attack when red. Otherwise it merely powers up your regular attack (such as the Archer firing a stronger arrow, or the Jester dropping a crate of chickens).
* MeaningfulName: The wizard who summons the heroes in ''Legends''/''Dark ''Legends'' / ''Dark Legacy'' is named Sumner.



* MookDebutCutscene: Done in [[https://www.youtube.com/watch?v=ewTjygaoCMc Legends]].

to:

* MookDebutCutscene: Done in [[https://www.youtube.com/watch?v=ewTjygaoCMc Legends]].Legends.]]



* {{Novelization}}: ''Dark Legacy'' has one, ''Paths Of Evil.'' It ends on a SequelHook. And a sequel was written, ''Paths Of Fear.'' Unfortunately, the publisher went bankrupt, and no one else has picked it up.
* ObviousBeta: ''Seven Sorrows''. All the touted new features were left on the cutting room floor.
* OneWomanWail: The Underworld theme in ''Seven Sorrows''.
* OurDragonsAreDifferent: The NES version had a three-headed dragon as the final boss. In the arcade version of Gauntlet II, the dragon is a rare enemy that guards various areas by shooting fire for a long distance (or rapidly cooking players that try getting too close).

to:

* {{Novelization}}: ''Dark Legacy'' has one, ''Paths Of Evil.'' It ends on a SequelHook. And a sequel was written, ''Paths Of of Fear.'' Unfortunately, the publisher went bankrupt, and no one else has picked it up.
* ObviousBeta: ''Seven Sorrows''. Sorrows.'' All the touted new features were left on the cutting room floor.
* OneWomanWail: The Underworld theme in ''Seven Sorrows''.
Sorrows.''
* OurDragonsAreDifferent: The NES version had a three-headed three headed dragon as the final boss. In the arcade version of Gauntlet II, ''Gauntlet II,'' the dragon is a rare enemy that guards various areas by shooting fire for a long distance (or rapidly cooking players that try getting too close).



* PunBasedTitle: The game from which ''Gauntlet'' is derived, ''Dandy''=[[TabletopGame/DungeonsAndDragons D&D]]. Also ''Gauntlet'' itself, which has at least two possible explanations:
** A '''gauntlet''' (from the French) is a long glove which covers the wrist as well as the hand, such as all well-dressed fighters in the Middle Ages wore.
** '''"Running the gauntlet"''' (originally "running the gantlopp/gantlope", from the Swedish for "lane", and later "running the gantlet"[[note]]the "gantlet" spelling still sometimes appears in American English, e.g. {{VideoGame/Doom}} II level 3, but has disappeared from British English[[/note]], before becoming its modern form) was a medieval military punishment wherein the offender was forced to run down a "lane" of his fellow soldiers, while they beat him with sticks. This meaning well suits running around in narrow-passaged mazes fighting off enemies.

to:

* PunBasedTitle: The game from which ''Gauntlet'' is derived, ''Dandy''=[[TabletopGame/DungeonsAndDragons D&D]]. ''Dandy'' =[[TabletopGame/DungeonsAndDragons D&D.]] Also ''Gauntlet'' itself, which has at least two possible explanations:
** A '''gauntlet''' (from the French) is a long glove which covers the wrist as well as the hand, such as all well-dressed well dressed fighters in the Middle Ages wore.
** '''"Running the gauntlet"''' (originally "running the gantlopp/gantlope", gantlopp / gantlope," from the Swedish for "lane", "lane," and later "running the gantlet"[[note]]the gantlet [[note]] The "gantlet" spelling still sometimes appears in American English, e.g. {{VideoGame/Doom}} VideoGame/{{Doom}} II level Level 3, but has disappeared from British English[[/note]], English. [[/note]], before becoming its modern form) was a medieval military punishment wherein the offender was forced to run down a "lane" of his fellow soldiers, while they beat him with sticks. This meaning well suits running around in narrow-passaged narrow passaged mazes fighting off enemies.



** In ''Dark Legacy'' the Jester has goes "I'm so happy for you" if in multiplayer you steal an item HE was trying to get. The other more straight-forward voices go "Thou art greedy" or "Pardon me, but that was Mine!"

to:

** In ''Dark Legacy'' the Jester has goes goes: "I'm so happy for you" if in multiplayer you steal an item HE was trying to get. The other more straight-forward straight forward voices go "Thou art greedy" or "Pardon me, but that was Mine!"



** Using a magic potion on Death while he was still in a chest turned him into an apple starting with ''Legends''. If he was in a barrel, though, the barrel broke and he fled if you used the potion.
** One of the nasty surprises from the chest was what looked like a barrel-head with yellow-lensed glasses and a crown of TNT in ''Dark Legacy'': if you opened a chest and HE came out, RUN! You only had a few seconds before he exploded and took out the area around him.

to:

** Using a magic potion on Death while he was still in a chest turned him into an apple starting with ''Legends''. ''Legends.'' If he was in a barrel, though, the barrel broke and he fled if you used the potion.
** One of the nasty surprises from the chest was what looked like a barrel-head barrel head with yellow-lensed yellow lensed glasses and a crown of TNT in ''Dark Legacy'': if you Legacy:'' Ifyou opened a chest and HE came out, RUN! You only had a few seconds before he exploded and took out the area around him.



** Every character in the N64 and the PS2 games had unlockable forms that were humanoid mythological creatures. They were all pretty much the same character, but they got better bonuses to their preferred stat (Anubis/Medusa gets better magic, Minotaur gets even higher strength, etc.). Furthermore, Sumner could be unlocked and acted as a super powerful Wizard.

to:

** Every character in the N64 and the PS2 games had unlockable forms that were humanoid mythological creatures. They were all pretty much the same character, but they got better bonuses to their preferred stat (Anubis/Medusa (Anubis / Medusa gets better magic, Minotaur gets even higher strength, etc.). Furthermore, Sumner could be unlocked and acted as a super powerful Wizard.



** There are special codes you can put in as your name in the PS2 and Gamecube versions to play as alternate alternate characters. Among them were a waitress Sorceress (complete with throwing plates!), a football-hurling quarterback Knight, and an alien Wizard. In the end you've got a total of 25 playable secret characters, outside of the normal secret characters.

to:

** There are special codes you can put in as your name in the PS2 and Gamecube Game Cube versions to play as alternate alternate characters. Among them were a waitress Sorceress (complete with throwing plates!), a football-hurling football hurling quarterback Knight, and an alien Wizard. In the end you've got a total of 25 playable secret characters, outside of the normal secret characters.



* TheSmurfettePrinciple: Thyra the Valkyrie was the only woman in the original game and all sequels up until ''Legends'', and it took the removal of the Elf to introduce a new female character in the form of the Archer (a female Elf). ''Dark Legacy'' added one more in the Sorceress. This, mind, is not counting the numerous secret characters in those latter games.
* SpiritualSuccessor / SerialNumbersFiledOff: Monolith Productions' ''VideoGame/GetMedieval''.

to:

* TheSmurfettePrinciple: Thyra the Valkyrie was the only woman in the original game and all sequels up until ''Legends'', ''Legends,'' and it took the removal of the Elf to introduce a new female character in the form of the Archer (a female Elf). ''Dark Legacy'' added one more in the Sorceress. This, mind, is not counting the numerous secret characters in those latter games.
* SpiritualSuccessor / SerialNumbersFiledOff: Monolith Productions' ''VideoGame/GetMedieval''.''VideoGame/GetMedieval.''



** Female characters in ''Legends'' and ''Dark Legacy'', especially the [[spoiler:secret character Falconess]]. The outfits get less revealing as the character levels up, but not by much; the Sorceress gains [[FashionableAsymmetry a single pant leg]], for example.

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** Female characters in ''Legends'' and ''Dark Legacy'', Legacy,'' especially the [[spoiler:secret [[spoiler: secret character Falconess]]. Falconess.]] The outfits get less revealing as the character levels up, but not by much; the Sorceress gains [[FashionableAsymmetry a single pant leg]], leg,]] for example.



* TrialAndErrorGameplay: NES version, room 94 (the room that's shaped like a woman's body). The lower left exit eventually leads to a room with no exit, making the game Unwinnable. The lower right leads to a room where the only exit sends you all the way back to room 32. The correct exit is hidden in a block on the far left. If you take a wrong exit, you'll have to start over at room 79 and work your way back. There is no indication of which exit goes where.
* TrueBlueFemininity: Thyra the Valkyrie. The blue Valkyrie from ''Legends''/''Dark Legacy'' also counts as this.

to:

* TrialAndErrorGameplay: NES version, room Room 94 (the room that's shaped like a woman's body). The lower left exit eventually leads to a room with no exit, making the game Unwinnable. The lower right leads to a room where the only exit sends you all the way back to room Room 32. The correct exit is hidden in a block on the far left. If you take a wrong exit, you'll have to start over at room Room 79 and work your way back. There is no indication of which exit goes where.
* TrueBlueFemininity: Thyra the Valkyrie. The blue Valkyrie from ''Legends''/''Dark ''Legends'' / ''Dark Legacy'' also counts as this.



* WakeUpCallBoss: The Dragon in ''Legends''. He's the first boss in the game and will beat down inexperienced players who easily blew through the first few levels.
* WizardNeedsFoodBadly: {{Trope Namer|s}}, also overlaps with HyperactiveMetabolism. It would even be an EarWorm, but doesn't qualify since it isn't a song.
** The Duloks [[https://www.youtube.com/watch?v=rp3PNeKx19w beg to differ]].
** [[https://www.youtube.com/watch?v=8Rp9XvD5kXg As would]] Music/FiveIronFrenzy.
* YourPrincessIsInAnotherCastle: ''Dark Legacy'' - Skorne's done for, now we can re- "Skorne is dead... Steal his power..." God''damn'' it, Garm!

to:

* WakeUpCallBoss: The Dragon in ''Legends''. ''Legends.'' He's the first boss in the game and will beat down inexperienced players who easily blew through the first few levels.
* WizardNeedsFoodBadly: {{Trope Namer|s}}, also overlaps with HyperactiveMetabolism. It would even be an EarWorm, but doesn't qualify since it isn't a song.
song.
** The Duloks [[https://www.youtube.com/watch?v=rp3PNeKx19w beg to differ]].
differ.]]
** [[https://www.youtube.com/watch?v=8Rp9XvD5kXg As would]] would Music/FiveIronFrenzy.
* YourPrincessIsInAnotherCastle: ''Dark Legacy'' - -- Skorne's done for, now we can re- re-- "Skorne is dead... Steal his power..." God''damn'' it, Garm!
22nd Feb '16 11:53:31 AM aye_amber
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[[caption-width-right:350:''Arcade needs quarters badly!'']]

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[[caption-width-right:350:''Arcade [[caption-width-right:350: ''Arcade needs quarters badly!'']]



Introduced in 1985, Creator/{{Atari}}'s '''Gauntlet''' was based on the earlier ''Dandy'', written for the UsefulNotes/Atari8BitComputers. Up to four heroes -- a warrior, a valkyrie, a wizard and an elf -- went DungeonCrawling, viewed from above in a scrolling window, collecting treasure and defeating monsters. Each player had a joystick and two buttons, labeled "Fire" and "Magic"; the latter button activated a potion which [[SmartBomb weakened or destroyed all enemies on the screen]]. Each hero had a specialty: the warrior [[GlassCannon did extra damage]], the valkyrie had [[StoneWall the best defense]], the wizard [[SquishyWizard did extra damage when using potions]], and the elf [[FragileSpeedster trumped everyone in movespeed]].

To [[CrackIsCheaper keep you feeding coins]], Atari invented the "WizardNeedsFoodBadly" trope: while [[HyperactiveMetabolism food provides healing]], your character loses one HitPoint every second under any and all circumstances, basically guaranteeing a GameOver at some point. (For obvious reasons, this tends to be averted for the console releases.) {{Mook Maker}}s are another signature trope of the series; they need to be destroyed if you don't want to be swamped. InterchangeableAntimatterKeys need to be collected to get where you're going. You can shoot food and magic-potion pickups, which is rarely as beneficial as picking them up, so it pays to be careful with your attacks. Finally, it was one of the first games to support four players at once, and this emphasis on social multiplayer was probably the biggest part of its success.

to:

Introduced in 1985, Creator/{{Atari}}'s '''Gauntlet''' was based on the earlier ''Dandy'', ''Dandy,'' written for the UsefulNotes/Atari8BitComputers. Up to four heroes -- a warrior, a valkyrie, a wizard wizard, and an elf -- went DungeonCrawling, viewed from above in a scrolling window, collecting treasure and defeating monsters. Each player had a joystick and two buttons, labeled "Fire" and "Magic"; the latter button activated a potion which [[SmartBomb weakened or destroyed all enemies on the screen]]. screen.]] Each hero had a specialty: the The warrior [[GlassCannon did extra damage]], damage,]] the valkyrie had [[StoneWall the best defense]], defense,]] the wizard [[SquishyWizard did extra damage when using potions]], potions,]] and the elf [[FragileSpeedster trumped everyone in movespeed]].

movespeed.]]

To [[CrackIsCheaper keep you feeding coins]], coins,]] Atari invented the "WizardNeedsFoodBadly" trope: while While [[HyperactiveMetabolism food provides healing]], healing,]] your character loses one HitPoint every second under any and all circumstances, basically guaranteeing a GameOver at some point. (For obvious reasons, this tends to be averted for the console releases.) {{Mook Maker}}s are another signature trope of the series; they need to be destroyed if you don't want to be swamped. InterchangeableAntimatterKeys need to be collected to get where you're going. You can shoot food and magic-potion magic potion pickups, which is rarely as beneficial as picking them up, so it pays to be careful with your attacks. Finally, it was one of the first games to support four players at once, and this emphasis on social multiplayer was probably the biggest part of its success.
----



* '''Gauntlet II''', released in 1986, added more monsters and hazards and allowed all players to pick any of the four classes. It was also the last to be released in arcades for a while.

to:


* '''Gauntlet II''', II,''' released in 1986, added more monsters and hazards and allowed all players to pick any of the four classes. It was also the last to be released in arcades for a while.



* '''Gauntlet III: The Final Quest''' (1991) was another step away from the traditional gameplay - in fact, it was the game that inspired ''Gauntlet Legends''. Released for the Amiga, Commodore 64, ZX Spectrum and other such late 80's/early 90's home computers.
* '''Gauntlet IV''' for the Genesis was a port of the first game with extra features, including a 50-level quest mode.
* '''Gauntlet Legends''' hit arcades in 1998, and home consoles in '99. It had an air of the {{Reboot}} about it; the HackAndSlash nature was left unchanged, and there were still four players, but the levels were quite different, and had Weak, Strong and Turbo attacks available, the latter being a LimitBreak that charged every time you used one of the other two attacks. It also added persistent characters: when you started (or joined) a game, you could enter your initials, and it would then load up the characters that that particular machine had stored for those initials. Therefore, you could play for a while, have your character level up a bit, but if you had to leave, you could then come back later and have your character the same level as it was before. (The console releases just used save cards.)
** '''Gauntlet: Dark Legacy''' (2001, 2002) was largely an expansion pack, though it added many things: more classes and twice as many levels, as well as adding a world and final boss ''after'' the final boss of the original game. It got marginally worse reviews because almost nothing else was changed--PS1 graphics on the PS2, come on--but for a modern consumer looking to experience this franchise, it's one of your best bets.
* '''Gauntlet: The Seven Sorrows''' was a console-exclusive 2005 release. Despite adding online support for CoOpMultiplayer, it was not well-received due to its obvious ExcusePlot and shallow gameplay (which is saying something in a HackAndSlash title) and has become the series' FranchiseKiller.
* '''Gauntlet (PC)''' A game announced by Warner Bros, came out on September 23rd 2014. Made by Arrowhead, developers of ''{{Magicka}}''.

As to re-releases, ''Gauntlet I'' has appeared on several different ''Midway Arcade Classics'' compilations, and the NES version is possibly the [[AdaptationDisplacement best known of the bunch]]. There are also rumors of a UsefulNotes/NintendoDS ''Gauntlet I'' port stuck in DevelopmentHell somewhere. Its engine was repurposed for the DS [[TheProblemwithLicensedGames tie-in game]] for ''Film/GIJoeTheRiseOfCobra'', a game that got poor reviews, which probably didn't help the DS port's fate. After not being heard about and assumed cancelled for a few years, a mostly completed ROM was uploaded on the internet. It's generally assumed it could've saved the franchise, or at least helped it get back on its feet.

The quote at the top of the page (or appropriate variants) has become something of an Internet meme, and several characters in fantasy-oriented webcomics have uttered it as a ShoutOut.

to:

* '''Gauntlet III: The Final Quest''' (1991) was another step away from the traditional gameplay - -- in fact, it was the game that inspired ''Gauntlet Legends''. Legends.'' Released for the Amiga, Commodore 64, ZX Spectrum Spectrum, and other such late 80's/early 90's '80s/early '90s home computers.
* '''Gauntlet IV''' for the Genesis was a port of the first game with extra features, including a 50-level 50 level quest mode.
* '''Gauntlet Legends''' hit arcades in 1998, and home consoles in '99. It had an air of the {{Reboot}} {{reboot}} about it; the HackAndSlash nature was left unchanged, and there were still four players, but the levels were quite different, and had Weak, Strong and Turbo attacks available, the latter being a LimitBreak that charged every time you used one of the other two attacks. It also added persistent characters: when When you started (or joined) a game, you could enter your initials, and it would then load up the characters that that particular machine had stored for those initials. Therefore, you could play for a while, have your character level up a bit, but if you had to leave, you could then come back later and have your character the same level as it was before. (The console releases just used save cards.)
** '''Gauntlet: Dark Legacy''' (2001, 2002) was largely an expansion pack, though it added many things: more More classes and twice as many levels, as well as adding a world and final boss ''after'' the final boss of the original game. It got marginally worse reviews because almost nothing else was changed--PS1 changed -- PS1 graphics on the PS2, come on--but on -- but for a modern consumer looking to experience this franchise, it's one of your best bets.
* '''Gauntlet: The Seven Sorrows''' was a console-exclusive console exclusive 2005 release. Despite adding online support for CoOpMultiplayer, it was not well-received well received due to its obvious ExcusePlot and shallow gameplay (which is saying something in a HackAndSlash title) and has become the series' FranchiseKiller.
* '''Gauntlet (PC)''' A game announced by Warner Bros, came out on September 23rd 2014. Made by Arrowhead, developers of ''{{Magicka}}''.

''{{Magicka}}.''

As to re-releases, ''Gauntlet I'' has appeared on several different ''Midway Arcade Classics'' compilations, and the NES version is possibly the [[AdaptationDisplacement best known of the bunch]]. bunch.]] There are also rumors of a UsefulNotes/NintendoDS ''Gauntlet I'' port stuck in DevelopmentHell somewhere. Its engine was repurposed for the DS [[TheProblemwithLicensedGames tie-in game]] for ''Film/GIJoeTheRiseOfCobra'', ''Film/GIJoeTheRiseOfCobra,'' a game that got poor reviews, which probably didn't help the DS port's fate. After not being heard about and assumed cancelled for a few years, a mostly completed ROM was uploaded on the internet. It's generally assumed it could've saved the franchise, or at least helped it get back on its feet.

feet.

The quote at the top of the page (or appropriate variants) has become something of an Internet meme, and several characters in fantasy-oriented fantasy oriented webcomics have uttered it as a ShoutOut.
ShoutOut.



!!This series provides examples of:

to:

!!This
!! This
series provides examples of:



* MookDebutCutscene: Done in [[http://www.youtube.com/watch?v=ewTjygaoCMc Legends]].

to:

* MookDebutCutscene: Done in [[http://www.[[https://www.youtube.com/watch?v=ewTjygaoCMc Legends]].



* SpiritualSuccessor[=/=]SerialNumbersFiledOff: Monolith Productions' ''VideoGame/GetMedieval''.

to:

* SpiritualSuccessor[=/=]SerialNumbersFiledOff: SpiritualSuccessor / SerialNumbersFiledOff: Monolith Productions' ''VideoGame/GetMedieval''.



* WizardNeedsFoodBadly: TropeNamer, also overlaps with HyperactiveMetabolism. It would even be an EarWorm, but doesn't qualify since it isn't a song.
** The Duloks [[http://www.youtube.com/watch?v=rp3PNeKx19w beg to differ]].
** [[http://www.youtube.com/watch?v=8Rp9XvD5kXg As would]] Music/FiveIronFrenzy.

to:

* WizardNeedsFoodBadly: TropeNamer, {{Trope Namer|s}}, also overlaps with HyperactiveMetabolism. It would even be an EarWorm, but doesn't qualify since it isn't a song.
** The Duloks [[http://www.[[https://www.youtube.com/watch?v=rp3PNeKx19w beg to differ]].
** [[http://www.[[https://www.youtube.com/watch?v=8Rp9XvD5kXg As would]] Music/FiveIronFrenzy.



31st Jan '16 1:02:21 PM Morgenthaler
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* ButtonMashing: The point of the game. On the [=GC=] and [=PS2=] ports, you can switch it to ''{{Robotron 2084}}''-style strafing controls in addition to just holding the button to fire. Both of which really help your thumbs.

to:

* ButtonMashing: The point of the game. On the [=GC=] and [=PS2=] ports, you can switch it to ''{{Robotron ''VideoGame/{{Robotron 2084}}''-style strafing controls in addition to just holding the button to fire. Both of which really help your thumbs.
29th Jan '16 8:26:20 PM Adept
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As to re-releases, ''Gauntlet I'' has appeared on several different ''Midway Arcade Classics'' compilations, and the NES version is possibly the [[AdaptationDisplacement best known of the bunch]]. There are also rumors of a UsefulNotes/NintendoDS ''Gauntlet I'' port stuck in DevelopmentHell somewhere. Its engine was repurposed for the DS [[TheProblemwithLicensedGames tie-in game]] for ''GIJoeTheRiseOfCobra'', a game that got poor reviews, which probably didn't help the DS port's fate. After not being heard about and assumed cancelled for a few years, a mostly completed ROM was uploaded on the internet. It's generally assumed it could've saved the franchise, or at least helped it get back on its feet.

to:

As to re-releases, ''Gauntlet I'' has appeared on several different ''Midway Arcade Classics'' compilations, and the NES version is possibly the [[AdaptationDisplacement best known of the bunch]]. There are also rumors of a UsefulNotes/NintendoDS ''Gauntlet I'' port stuck in DevelopmentHell somewhere. Its engine was repurposed for the DS [[TheProblemwithLicensedGames tie-in game]] for ''GIJoeTheRiseOfCobra'', ''Film/GIJoeTheRiseOfCobra'', a game that got poor reviews, which probably didn't help the DS port's fate. After not being heard about and assumed cancelled for a few years, a mostly completed ROM was uploaded on the internet. It's generally assumed it could've saved the franchise, or at least helped it get back on its feet.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Gauntlet