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* GoKartingWithBowser: The end credits have Mosaiko having, for lack of a better word, a dance party with the enemies that had been chasing her throughout the game.]]

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* GoKartingWithBowser: The end credits have Mosaiko having, for lack of a better word, a dance party with the enemies that had been chasing her throughout the game.]]

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'''Due to the game's short nature, [[Administrivia/SpoilersOff ALL SPOILERS ARE UNMARKED.]]''' You have been warned!



* AmbiguousSituation: Apparently, the goal of the game is simply to [[TitleDrop "go home".]] However, how exactly the player got lost, where her parents are, why she's being chased by spirits, and what precisely is going on is never outright stated. It's implied that [[spoiler:she died in a car accident and that the events of the game are her afterlife, which explains some of the supernatural elements, but the exact circumstances are still unknown, and there are still many questions left unanswered.]] Of course, this is likely intentional.
* AndNowForSomeoneCompletelyDifferent: You occasionally switch between the original seven-year-old girl in the colorful kimono to an older girl with a simple white shirt and skirt. [[spoiler:Technically, this is subverted, as they might be the same person.]]

to:

* AmbiguousSituation: Apparently, the goal of the game is simply to [[TitleDrop "go home".]] However, how exactly the player got lost, where her parents are, why she's being chased by spirits, and what precisely is going on is never outright stated. It's implied that [[spoiler:she she died in a car accident and that the events of the game are her afterlife, which explains some of the supernatural elements, but the exact circumstances are still unknown, and there are still many questions left unanswered.]] unanswered. Of course, this is likely intentional.
* AndNowForSomeoneCompletelyDifferent: You occasionally switch between the original seven-year-old girl in the colorful kimono to an older girl with a simple white shirt and skirt. [[spoiler:Technically, Technically, this is subverted, as they might be the same person.]]



* CreatorCameo: Two instances. The doll that Itimatu Ichimatsu represents themselves through can be seen on a shelf in the girl's home. The second instance is much more humorous, as she is found [[spoiler:printed on the panties of the older girl seen at the end of the game.]]
* DancePartyEnding: [[spoiler:This is how the game ends. [[NotMakingThisUpDisclaimer No, really.]]]]
* EasyLevelTrick: [[spoiler:After you are first chased by the ghost girl, there is a certain area where you can go to where a griffin lifts you up and takes you to your home instantly. However, trying to do this when the town turns dark results [[ItOnlyWorksOnce in the griffin taking off, leaving you to get to the shrine by yourself.]]]]

to:

* CreatorCameo: Two instances. The doll that Itimatu Ichimatsu represents themselves through can be seen on a shelf in the girl's home. The second instance is much more humorous, as she is found [[spoiler:printed printed on the panties of the older girl seen at the end of the game.]]
game.
* DancePartyEnding: [[spoiler:This is how After the game ends.ends, this is what happens when the credits roll. [[NotMakingThisUpDisclaimer No, really.]]]]
]]
* EasyLevelTrick: [[spoiler:After After you are first chased by the ghost girl, there is a certain area where you can go to where a griffin lifts you up and takes you to your home instantly. However, trying to do this when the town turns dark results [[ItOnlyWorksOnce in the griffin taking off, leaving you to get to the shrine by yourself.]]]]]]



* {{Foreshadowing}}: In Mosaiko's house, there is a drawing of a woman with arrows running up her right arm and running down her left. [[spoiler:In the climax, you must climb up the arms of the spirit and climb down to achieve the ending.]]
* GainaxEnding: More like Gainax Climax. [[spoiler:As Mosaiko runs back to the shrine, she is suddenly teleported to a bridge. As she runs along, the bridge begins to fall down. She climbs up to the top of a stairwell, and suddenly is teleported to a new bridge, where she runs along. Then she must try and stay on a floating piano and fly through the empty faces of giant women, and ''then'' she climbs on the arms of the giant spirit who's been chasing her to escape the segment]]. It's not ''exactly'' clear what the heck is going on there.
* GoKartingWithBowser: The end credits have Mosaiko having, for lack of a better word, [[spoiler:a dance party with the enemies that had been chasing her throughout the game.]]

to:

* {{Foreshadowing}}: In Mosaiko's house, there is a drawing of a woman with arrows running up her right arm and running down her left. [[spoiler:In In the climax, you must climb up the arms of the spirit and climb down to achieve the ending.]]
ending.
* GainaxEnding: More like Gainax Climax. [[spoiler:As As Mosaiko runs back to the shrine, she is suddenly teleported to a bridge. As she runs along, the bridge begins to fall down. She climbs up to the top of a stairwell, and suddenly is teleported to a new bridge, where she runs along. Then she must try and stay on a floating piano and fly through the empty faces of giant women, and ''then'' she climbs on the arms of the giant spirit who's been chasing her to escape the segment]].segment. It's not ''exactly'' clear what the heck is going on there.
* GoKartingWithBowser: The end credits have Mosaiko having, for lack of a better word, [[spoiler:a a dance party with the enemies that had been chasing her throughout the game.]]



* MindScrew: Basically the game's modus operandi. There's no part of the game that can be explained while still looking sane, and virtually every aspect of it is up for interpretation. Special mention goes to the bridge level. [[spoiler:Up to that point, while still incredibly strange, the game was still set in a small, early 2000's Japanese town. The bridge level outright teleports you to another dimension where you're surrounded by endless ocean, have to dodge jumping fish, climb up a staircase that's constantly collapsing, fly through the hollowed out heads of giant women on a floating piano, and so on.]]

to:

* MindScrew: Basically the game's modus operandi. There's no part of the game that can be explained while still looking sane, and virtually every aspect of it is up for interpretation. Special mention goes to the bridge level. [[spoiler:Up Up to that point, while still incredibly strange, the game was still set in a small, early 2000's Japanese town. The bridge level outright teleports you to another dimension where you're surrounded by endless ocean, have to dodge jumping fish, climb up a staircase that's constantly collapsing, fly through the hollowed out heads of giant women on a floating piano, and so on.]]



* ProperLady: Somewhat. The player wears a rather ornate kimono and traditional accessories. The Piano-woman also wears a very elegant dress and hat. Of course, this may only be an aesthetic trait for the latter, considering that her face melts and she tries to attack you. [[spoiler: When the player grows up, she loses the finery and wears a simplistic white shirt and grey skirt.]]

to:

* ProperLady: Somewhat. The player wears a rather ornate kimono and traditional accessories. The Piano-woman also wears a very elegant dress and hat. Of course, this may only be an aesthetic trait for the latter, considering that her face melts and she tries to attack you. [[spoiler: When the player grows up, she loses the finery and wears a simplistic white shirt and grey skirt.]]

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* {{Foreshadowing}}: In Mosaiko's house, there is a drawing of a woman with arrows running up her right arm and running down her left. [[spoiler:In the climax, you must climb up the arms of the spirit and climb down to achieve the ending.]]
* GainaxEnding: More like Gainax Climax. [[spoiler:As Mosaiko runs back to the shrine, she is suddenly teleported to a bridge. As she runs along, the bridge begins to fall down. She climbs up to the top of a stairwell, and suddenly is teleported to a new bridge, where she runs along. Then she must try and stay on a floating piano and fly through the empty faces of giant women, and ''then'' she climbs on the arms of the giant spirit who's been chasing her to escape the segment]]. It's not ''exactly'' clear what the heck is going on there.



* MoodWhiplash: All over the damn place. The enemies may be grotesque and frightening, and when they chase you it's rather nerve-racking, but the EarRape music that plays while they do so, along with the sometimes funny way that they walk, can quickly make it darkly comedic. Some of the deaths (such as getting hit with a car or having a corpse fall on you out of nowhere) can be so abrupt that you can't help but laugh.

to:

* MoodWhiplash: All over the damn place. The enemies may be grotesque and frightening, and when they chase you it's rather nerve-racking, but the EarRape extremely loud music that plays while they do so, along with the sometimes funny way that they walk, can quickly make it darkly comedic. Some of the deaths (such as getting hit with a car or having a corpse fall on you out of nowhere) can be so abrupt that you can't help but laugh.



* RuleOfScary: You're being hunted down by a creepy ghost lady whose head is constantly swelling and plays EarRape music whenever she gets too close. Why? For a game like this, that might be the least of your questions.

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* RuleOfScary: You're being hunted down by a creepy ghost lady whose head is constantly swelling and very loud music plays EarRape music whenever she gets too close. Why? For a game like this, that might be the least of your questions.
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* AmbiguousSituation: Apparently, the goal of the game is simply to [[TitleDrop "go home".]] However, how exactly the player got lost, where her parents are, why she's being chased by spirits, and what precisely is going on is never outright stated. It's implied that [[spoiler: She died in a car accident and that the events of the game are her afterlife, which explains some of the supernatural elements, but the exact circumstances are still unknown, and there are still many questions left unanswered.]] Of course, this is likely intentional.
* AndNowForSomeoneCompletelyDifferent: You occasionally switch between the original seven-year-old girl in the colorful kimono to an older girl with a simple white shirt and skirt. [[spoiler: Technically, this is subverted, as they might be the same person.]]

to:

* AmbiguousSituation: Apparently, the goal of the game is simply to [[TitleDrop "go home".]] However, how exactly the player got lost, where her parents are, why she's being chased by spirits, and what precisely is going on is never outright stated. It's implied that [[spoiler: She [[spoiler:she died in a car accident and that the events of the game are her afterlife, which explains some of the supernatural elements, but the exact circumstances are still unknown, and there are still many questions left unanswered.]] Of course, this is likely intentional.
* AndNowForSomeoneCompletelyDifferent: You occasionally switch between the original seven-year-old girl in the colorful kimono to an older girl with a simple white shirt and skirt. [[spoiler: Technically, [[spoiler:Technically, this is subverted, as they might be the same person.]]
Is there an issue? Send a MessageReason:
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GOHOME is a third-person horror game released in 2019. Set in a residential area in early 2000s Japan, you play as a little girl with a blurred out face named Mosaiko Suzuki, whose been separated from her parents and is trying to get home. Unfortunately for her, death is merely seconds away at any given moment, as strange monsters pop out of every nook and cranny, and seemingly every turn leads to danger.

to:

GOHOME is a third-person horror game initially released in 2019. Set in a residential area in early 2000s Japan, you play as a little girl with a blurred out face named Mosaiko Suzuki, whose been separated from her parents and is trying to get home. Unfortunately for her, death is merely seconds away at any given moment, as strange monsters pop out of every nook and cranny, and seemingly every turn leads to danger.



The game can be bought on Steam [[https://store.steampowered.com/app/1334840/GOHOME here.]]

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The game was released on Steam in 2020, and can be bought on Steam [[https://store.steampowered.com/app/1334840/GOHOME here.]]

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* HumanoidAbomination: Every enemy aside from the Dog-demon is this.

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* HumanoidAbomination: Every enemy aside from the Dog-demon dog spirit is this.



* MusicalGag: When the dog spirit chases you, a version of Csikós Post plays, but with dog barks instead of music.



* PublicDomainSoundtrack: The song that plays when the monsters chase you are variations of [[https://www.youtube.com/watch?v=MHVbS3LdNqE Csikós Post]], a song by Hermann Necke.

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* PublicDomainSoundtrack: The song songs that plays play when the monsters chase you are variations of [[https://www.youtube.com/watch?v=MHVbS3LdNqE Csikós Post]], a song by Hermann Necke.

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* DancePartyEnding: [[spoiler:This is how the game ends. [[NotMakingThisUpDisclaimer No, really.]]]]
* EasyLevelTrick: [[spoiler:After you are first chased by the ghost girl, there is a certain area where you can go to where a griffin lifts you up and takes you to your home instantly. However, trying to do this when the town turns dark results [[ItOnlyWorksOnce in the griffin taking off, leaving you to get to the shrine by yourself.]]]]



* GoKartingWithBowser: The end credits have Mosaiko having, for lack of a better word, a dance party with the enemies that had been chasing her throughout the game.

to:

* GoKartingWithBowser: The end credits have Mosaiko having, for lack of a better word, a [[spoiler:a dance party with the enemies that had been chasing her throughout the game.]]



* MindScrew: Basically the game's MO. There's no part of the game that can be explained while still looking sane, and virtually every aspect of it is up for interpretation.Special mention goes to the bridge level. [[spoiler:Up to that point, while still incredibly strange, the game was still set in a small, early 2000's Japanese town. The bridge level outright teleports you to another dimension where you're surrounded by endless ocean, have to dodge jumping fish, climb up a staircase that's constantly collapsing, fly through the hollowed out heads of giant women on a floating piano, and so on.]]

to:

* MindScrew: Basically the game's MO.modus operandi. There's no part of the game that can be explained while still looking sane, and virtually every aspect of it is up for interpretation. Special mention goes to the bridge level. [[spoiler:Up to that point, while still incredibly strange, the game was still set in a small, early 2000's Japanese town. The bridge level outright teleports you to another dimension where you're surrounded by endless ocean, have to dodge jumping fish, climb up a staircase that's constantly collapsing, fly through the hollowed out heads of giant women on a floating piano, and so on.]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/header_32.jpg]]
[[caption-width-right:350:Let's go home.]]



* AllThereInTheManual: All of the characters are given names on the creator's Twitter.



* BlatantLies: The store page states that "There's no grotesque , so even kids can enjoy it [sic]." The enemies you can find are pretty grotesque, though this may be a case of certain terms being mistranslated.
* CreatorCameo: Two instances. The doll that Itimatu Ichimatsu represents themselves through can be seen on a shelf in the girl's home. The second instance is much more humorous, as she is found [[spoiler:printed on the panties of the older girl seen at the end of the game.]]
* TheFaceless: The girl we play as has a mosaic blur covering her facial features.



* ProperLady: Somewhat. The player wears a rather ornate kimono and traditional accessories. The Piano-woman also wears a very elegant dress and hat. Of course, this may only be an aesthetic trait for the latter, considering that her face melts and she tries to attack you. [[spoiler: When the player grows up, she loses the finery and wears a simplistic white shirt and grey skirt.]]



* TheFaceless: The girl we play as has a pixel mess where her face should be.



* NoNameGiven: Subverted,since they are all named on [[AllInTheManual the creator's Twitter.]]
* MindScrew: Basically the game's MO. There's no part of the game that can be explained while still looking sane, and virtually every aspect of it is up for interpretation.Special mention goes to the bridge level. [[spoiler: Up to that point, while still incredibly strange, the game was still set in a small, early 2000's Japanese town. The bridge level outright teleports you to another dimension where you're surrounded by endless ocean, have to dodge jumping fish, climb up a staircase that's constantly collapsing, fly through the hollowed out heads of giant women on a floating piano, and so on.]]

to:

* NoNameGiven: Subverted,since they are all named on [[AllInTheManual the creator's Twitter.]]
* MindScrew: Basically the game's MO. There's no part of the game that can be explained while still looking sane, and virtually every aspect of it is up for interpretation.Special mention goes to the bridge level. [[spoiler: Up [[spoiler:Up to that point, while still incredibly strange, the game was still set in a small, early 2000's Japanese town. The bridge level outright teleports you to another dimension where you're surrounded by endless ocean, have to dodge jumping fish, climb up a staircase that's constantly collapsing, fly through the hollowed out heads of giant women on a floating piano, and so on.]]
* MoodWhiplash: All over the damn place. The enemies may be grotesque and frightening, and when they chase you it's rather nerve-racking, but the EarRape music that plays while they do so, along with the sometimes funny way that they walk, can quickly make it darkly comedic. Some of the deaths (such as getting hit with a car or having a corpse fall on you out of nowhere) can be so abrupt that you can't help but laugh.
* ProperLady: Somewhat. The player wears a rather ornate kimono and traditional accessories. The Piano-woman also wears a very elegant dress and hat. Of course, this may only be an aesthetic trait for the latter, considering that her face melts and she tries to attack you. [[spoiler: When the player grows up, she loses the finery and wears a simplistic white shirt and grey skirt.
]]



* MoodWhiplash: All over the damn place. The enemies may be grotesque and frightening, and when they chase you it's rather nerve-racking, but the EarRape music that plays while they do so, along with the sometimes funny way that they walk, can quickly make it darkly comedic. Some of the deaths (such as getting hit with a car or having a corpse fall on you out of nowhere) can be so abrupt that you can't help but laugh.
* SurrealHorror: Surreal barely covers it. The plot is somewhat up for interpretation, and the ways you can die are usually spontaneous and disturbing. The main creatures that try to kill you are a [[MakesAsMuchSenseInContext deformed woman with a constantly swelling head, a demonic dog creature, a strange woman in a fancy dress melted to a piano, a jump-roping woman made of flesh, and so on.]]

to:

* MoodWhiplash: All over the damn place. The enemies may be grotesque and frightening, and when they chase you it's rather nerve-racking, but the EarRape music that plays while they do so, along with the sometimes funny way that they walk, can quickly make it darkly comedic. Some of the deaths (such as getting hit with a car or having a corpse fall on you out of nowhere) can be so abrupt that you can't help but laugh.
* SurrealHorror: Surreal barely covers it. The plot is somewhat up for interpretation, and the ways you can die are usually spontaneous and disturbing. The main creatures that try to kill you are a [[MakesAsMuchSenseInContext deformed woman with a constantly swelling head, a demonic dog creature, a strange woman in a fancy dress melted to a piano, a jump-roping woman made of flesh, and so on.]]]]
----
->''I just want to go home.''
----
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* PublicDomainSoundtrack: The song that plays when the monsters chase you are variations of [[https://www.youtube.com/watch?v=MHVbS3LdNqE Csikós Post]], a song by Hermann Necke.
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* ActionSurvivor: The player character. For being a defenseless little girl, she somehow manages to survive being chased an attacked by a variety of horrific creatures.

to:

* ActionSurvivor: The player character. For being a defenseless little girl, she somehow manages to survive being chased an and attacked by a variety of horrific creatures.
Is there an issue? Send a MessageReason:
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GOHOME is a third-person horror game released in 2019. Set in a residential area in early 2000s Japan, you play as a little girl with a {{TheFaceless blurred out face}} named Mosaiko Suzuki, whose been separated from her parents and is trying to get home. Unfortunately for her, death is merely seconds away at any given moment, as strange monsters pop out of every nook and cranny, and seemingly every turn leads to danger.

to:

GOHOME is a third-person horror game released in 2019. Set in a residential area in early 2000s Japan, you play as a little girl with a {{TheFaceless blurred out face}} face named Mosaiko Suzuki, whose been separated from her parents and is trying to get home. Unfortunately for her, death is merely seconds away at any given moment, as strange monsters pop out of every nook and cranny, and seemingly every turn leads to danger.
Is there an issue? Send a MessageReason:
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GOHOME is a third-person horror game released in 2019. Set in a residential area in early 2000s Japan, you play as a little girl, named Mosaiko Suzuki, with a pixelated face whose been separated from her parents and is trying to go home alone. Unfortunately for her, death is merely seconds away at any given moment, as strange monsters pop out of every nook and cranny, and every turn can lead to danger.

to:

GOHOME is a third-person horror game released in 2019. Set in a residential area in early 2000s Japan, you play as a little girl, girl with a {{TheFaceless blurred out face}} named Mosaiko Suzuki, with a pixelated face whose been separated from her parents and is trying to go home alone. get home. Unfortunately for her, death is merely seconds away at any given moment, as strange monsters pop out of every nook and cranny, and seemingly every turn can lead leads to danger.
Is there an issue? Send a MessageReason:
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The game is notable for its surreal presentation, disturbing yet darkly comedic visuals, and aside from the brief description above, [[TrueArtIsIncomprehensible its nearly incomprehensible plot.]] It was created by Vtuber Itimatu Ichimatsu, [[MakesAsMuchSenseInContext a self described Kotobuki doll,]] whose channel can be seen [[https://www.youtube.com/channel/UCWcek7k9UWt_FyrpWxTgjmw/featured here.]] Note; the channel is primarily in Japanese.

to:

The game is notable for its surreal presentation, disturbing yet darkly comedic visuals, and and, aside from the brief description above, [[TrueArtIsIncomprehensible its nearly incomprehensible plot.]] It was created by Vtuber Itimatu Ichimatsu, [[MakesAsMuchSenseInContext a self described Kotobuki doll,]] whose channel can be seen [[https://www.youtube.com/channel/UCWcek7k9UWt_FyrpWxTgjmw/featured here.]] Note; the channel is primarily in Japanese.
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** The Piano Woman looks somewhat normal for the game at first, until her face melts and her body contorts backwards. She's also attached to her piano.

to:

** The Piano Woman Kotobuki-san looks somewhat normal for the game at first, until her face melts and her body contorts backwards. She's also attached to her piano.
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* NoNameGiven: Every character. Subverted with the main character, whose named Mosaiko Suzuki, although the mention of the name is AllInTheManual.

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* NoNameGiven: Every character. Subverted with the main character, whose Subverted,since they are all named Mosaiko Suzuki, although on [[AllInTheManual the mention of the name is AllInTheManual.creator's Twitter.]]
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* AndNowForSomeoneCompletelyDifferent: You occasionally switch between the original seven-year-old girl in the colorful kimono to an older girl with a simple white shirt and skirt. [[spoiler: Technically, this is subverted, as they're both the same person.]]

to:

* AndNowForSomeoneCompletelyDifferent: You occasionally switch between the original seven-year-old girl in the colorful kimono to an older girl with a simple white shirt and skirt. [[spoiler: Technically, this is subverted, as they're both they might be the same person.]]



* The elephant man's elephant counts as well. It's shaped like a regular elephant, but has a bubbly texture, is neon green, pink and yellow, and certainly doesn't act like an elephant.

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* ** The elephant man's elephant counts as well. It's shaped like a regular elephant, but has a bubbly texture, is neon green, pink and yellow, and certainly doesn't act like an elephant.
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* The elephant man's elephant counts as well. It's shaped like a regular elephant, but has a bubbly texture, is neon green, pink and yellow, and certainly doesn't act like an elephant.


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** The man riding the elephant has no head and is constantly gushing blood from his neck.
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* GoKartingWithBowser: The end credits have Mosaiko having, for lack of a better word, a dance party with the enemies that had been chasing her throughout the game.
Is there an issue? Send a MessageReason:
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* AuthorAppeal: Itimatu Ichimatsu seems to enjoy early 2000s Japanese aesthetics combined with genuinely surreal and UncannyValley visuals. Seeing their Youtube channel demonstrates that nearly all of their animated videos carry GOHOME's aesthetic.

to:

* AuthorAppeal: Itimatu Ichimatsu seems to enjoy early 2000s 2000's Japanese aesthetics combined with genuinely surreal and UncannyValley visuals. Seeing their Youtube channel demonstrates that nearly all of their animated videos carry GOHOME's aesthetic.



* MindScrew: Basically the game's MO. There's no part of the game that can be explained while still looking sane, and virtually every aspect of it is up for interpretation.Special mention goes to the bridge level. [[spoiler: Up to that point, while still incredibly strange, the game was still set in a small, early 200s Japanese town. The bridge level outright teleports you to another dimension where you're surrounded by endless ocean, have to dodge jumping fish, climb up a staircase that's constantly collapsing, fly through the hollowed out heads of giant women on a floating piano, and so on.]]

to:

* MindScrew: Basically the game's MO. There's no part of the game that can be explained while still looking sane, and virtually every aspect of it is up for interpretation.Special mention goes to the bridge level. [[spoiler: Up to that point, while still incredibly strange, the game was still set in a small, early 200s 2000's Japanese town. The bridge level outright teleports you to another dimension where you're surrounded by endless ocean, have to dodge jumping fish, climb up a staircase that's constantly collapsing, fly through the hollowed out heads of giant women on a floating piano, and so on.]]
Is there an issue? Send a MessageReason:
None


GOHOME is a third-person horror game released in 2019. Set in a residential area in early 2000s Japan, you play as a little girl with a pixelated face whose been separated from her parents and is trying to go home alone. Unfortunately for her, death is merely seconds away at any given moment, as strange monsters pop out of every nook and cranny, and every turn can lead to danger.

to:

GOHOME is a third-person horror game released in 2019. Set in a residential area in early 2000s Japan, you play as a little girl girl, named Mosaiko Suzuki, with a pixelated face whose been separated from her parents and is trying to go home alone. Unfortunately for her, death is merely seconds away at any given moment, as strange monsters pop out of every nook and cranny, and every turn can lead to danger.



* NoNameGiven: Every character.

to:

* NoNameGiven: Every character. Subverted with the main character, whose named Mosaiko Suzuki, although the mention of the name is AllInTheManual.
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* RuleOfScary: You're being hunted down by a creepy ghost lady whose head is constantly swelling and plays EarRape music whenever she gets too close. Why? For a game like this, that might be the least of your questions.
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* AmbiguousSituation: Apparently, the goal of the game is simply to [[TitleDrop "go home".]] however, how the player got lost and lost her parents, where her parents actually are, why she's being hunted by monsters, and what precisely is going on is never outright stated. It's implied that [[spoiler: She died in a car accident and that the events of the game are her afterlife, which explains some of the supernatural elements, but the exact circumstances are still unknown, and there are still many questions left unanswered.]] Of course, this is likely intentional.

to:

* AmbiguousSituation: Apparently, the goal of the game is simply to [[TitleDrop "go home".]] however, However, how exactly the player got lost and lost her parents, lost, where her parents actually are, why she's being hunted chased by monsters, spirits, and what precisely is going on is never outright stated. It's implied that [[spoiler: She died in a car accident and that the events of the game are her afterlife, which explains some of the supernatural elements, but the exact circumstances are still unknown, and there are still many questions left unanswered.]] Of course, this is likely intentional.

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* AndNowForSomeoneCompletelyDifferent: You occasionally switch between the original seven-year-old girl in the colorful kimono to an older girl with a simple white shirt and skirt. [[spoiler: Technically, this is subverted, as they're both the same person.]]



* HumanoidAbomination: Every enemy aside from the Dog-demon is this.



* NowForSomeoneCompletelyDifferent: You occasionally switch between the original seven-year-old girl in the colorful kimono to an older girl with a simple white shirt and skirt. [[spoiler: Technically, this is subverted, as they're both the same person.]]

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* ActionSurvivor: The player character. For being a defenseless little girl, she somehow manages to survive being chased an attacked by a variety of horrific creatures.



* AuthorAppeal: Itimatu Ichimatsu seems to enjoy early 2000s Japanese aesthetics combined with genuinely surreal visuals. Seeing their YouTube channel demonstrates that nearly all of their animated videos carry GOHOME's aesthetic.

to:

* AuthorAppeal: Itimatu Ichimatsu seems to enjoy early 2000s Japanese aesthetics combined with genuinely surreal and UncannyValley visuals. Seeing their YouTube Youtube channel demonstrates that nearly all of their animated videos carry GOHOME's aesthetic.



* MindScrew: Basically the game's MO. There's no aspect of the game that can be explained while maintaining a sane appearance, and virtually every aspect of it is up for interpretation.

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* NowForSomeoneCompletelyDifferent: You occasionally switch between the original seven-year-old girl in the colorful kimono to an older girl with a simple white shirt and skirt. [[spoiler: Technically, this is subverted, as they're both the same person.]]
* MindScrew: Basically the game's MO. There's no aspect part of the game that can be explained while maintaining a sane appearance, still looking sane, and virtually every aspect of it is up for interpretation.Special mention goes to the bridge level. [[spoiler: Up to that point, while still incredibly strange, the game was still set in a small, early 200s Japanese town. The bridge level outright teleports you to another dimension where you're surrounded by endless ocean, have to dodge jumping fish, climb up a staircase that's constantly collapsing, fly through the hollowed out heads of giant women on a floating piano, and so on.]]
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* SensoryAbuse: When you get chased by an enemy, their chase music blares through the speakers. each monster's music is different- The swollen head woman has a surprisingly bombastic music, the dog demon has the same melody but with barks, the piano-woman has piano music, and the jump-roping flesh woman has her screaming wails and a "boing" sound effect. Also, when you die, the game over screen has this in the form of what sounds like edited screaming.
* MoodWhiplash: All over the damn place. The enemies may be grotesque and frightening, and when they chase you it's rather nerve-racking, but the EarRape music that plays while they do so can quickly make it darkly comedic. Some of the deaths (such as getting hit with a car or having a corpse fall on you out of nowhere) can be so abrupt that you can't help but laugh.

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* SensoryAbuse: When you get chased by an enemy, their chase music blares through the speakers. each Each monster's music is different- The swollen head woman has a surprisingly bombastic music, the dog demon has the same melody but with barks, the piano-woman has piano music, and the jump-roping flesh woman has her screaming wails and a "boing" sound effect. Also, when you die, the game over screen has this in the form of what sounds like edited screaming.
* MoodWhiplash: All over the damn place. The enemies may be grotesque and frightening, and when they chase you it's rather nerve-racking, but the EarRape music that plays while they do so so, along with the sometimes funny way that they walk, can quickly make it darkly comedic. Some of the deaths (such as getting hit with a car or having a corpse fall on you out of nowhere) can be so abrupt that you can't help but laugh.

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* AnimalisticAbomination: One of the enemies is a dog, except it has the face of the deformed girl chases you.

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* AnimalisticAbomination: One of the enemies is a dog, except it has the face of the deformed girl that already chases you.


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* NoNameGiven: Every character.

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The game is notable for its surreal presentation, disturbing yet darkly comedic visuals, and aside from the brief description above, [[TrueArtIsIncomprehensible its nearly incomprehensible plot.]]

it can be bought on Steam [[https://store.steampowered.com/app/1334840/GOHOME here.]]

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The game is notable for its surreal presentation, disturbing yet darkly comedic visuals, and aside from the brief description above, [[TrueArtIsIncomprehensible its nearly incomprehensible plot.]]

it
]] It was created by Vtuber Itimatu Ichimatsu, [[MakesAsMuchSenseInContext a self described Kotobuki doll,]] whose channel can be seen [[https://www.youtube.com/channel/UCWcek7k9UWt_FyrpWxTgjmw/featured here.]] Note; the channel is primarily in Japanese.

The game
can be bought on Steam [[https://store.steampowered.com/app/1334840/GOHOME here.]]



* AmbiguousSituation: Apparently, the goal of the game is simply to [[TitleDrop "go home".]] however, how the player got lost and lost her parents, where her parents actually are, why she's being hunted by monsters, and what precisely is going on is never outright stated. It's vaguely implied that [[spoiler: She died in a car accident and that the events of the game are her afterlife, which explains some of the supernatural elements, but the exact circumstances are still unknown, and there are still many questions left unanswered.]]
* AwesomeAnachronisticApparel: The player wears a rather ornate kimono and traditional accessories. The Piano-woman also wears

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* AmbiguousSituation: Apparently, the goal of the game is simply to [[TitleDrop "go home".]] however, how the player got lost and lost her parents, where her parents actually are, why she's being hunted by monsters, and what precisely is going on is never outright stated. It's vaguely implied that [[spoiler: She died in a car accident and that the events of the game are her afterlife, which explains some of the supernatural elements, but the exact circumstances are still unknown, and there are still many questions left unanswered.]]
]] Of course, this is likely intentional.
*AnimalisticAbomination: One of the enemies is a dog, except it has the face of the deformed girl chases you.
*AuthorAppeal: Itimatu Ichimatsu seems to enjoy early 2000s Japanese aesthetics combined with genuinely surreal visuals. Seeing their YouTube channel demonstrates that nearly all of their animated videos carry GOHOME's aesthetic.
*BodyHorror: So many examples:
** The main enemy is a woman who chases after you, while she has a head that's constantly bulging and swelling like it's gonna explode. Her eyes look like they're popped out of her head as well.
** The Piano Woman looks somewhat normal for the game at first, until her face melts and her body contorts backwards. She's also attached to her piano.
** Another enemy involves another woman made of bloody flesh that seems to be jump roping with an organ.
* AwesomeAnachronisticApparel: ProperLady: Somewhat. The player wears a rather ornate kimono and traditional accessories. The Piano-woman also wears a very elegant dress and hat. Of course, this may only be an aesthetic trait for the latter, considering that her face melts and she tries to attack you. [[spoiler: When the player grows up, she loses the finery and wears a simplistic white shirt and grey skirt.]]


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* MoodWhiplash: All over the damn place. The enemies may be grotesque and frightening, and when they chase you it's rather nerve-racking, but the EarRape music that plays while they do so can quickly make it darkly comedic. Some of the deaths (such as getting hit with a car or having a corpse fall on you out of nowhere) can be so abrupt that you can't help but laugh.
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* MindScrew: Basically the game's MO. There's no aspect of the game that can be explained while maintaining a sane appearance, and virtually every aspect of it is up for interpretation.
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{{Onryo}}: The strange woman with a swollen head is this, at least subconsciously; She has long, stringy black hair, pale skin, a terrifying face, odd way of walking, and tries to hunt you down.

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* {{Onryo}}: The strange woman with a swollen head is this, at least subconsciously; She has long, stringy black hair, pale skin, a terrifying face, odd way of walking, and tries to hunt you down.
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GOHOME is a third-person horror game released in 2019. Set in a residential area in early 2000s Japan, you play as a little girl with a pixelated face whose been separated from her parents and is trying to go home alone. Unfortunately for her, death is merely seconds away at any given moment, as strange monsters pop out of every nook and cranny, and every turn can lead to danger.

The game is notable for its surreal presentation, disturbing yet darkly comedic visuals, and aside from the brief description above, [[TrueArtIsIncomprehensible its nearly incomprehensible plot.]]

it can be bought on Steam [[https://store.steampowered.com/app/1334840/GOHOME here.]]

!!GOHOME provides examples of:

* AmbiguousSituation: Apparently, the goal of the game is simply to [[TitleDrop "go home".]] however, how the player got lost and lost her parents, where her parents actually are, why she's being hunted by monsters, and what precisely is going on is never outright stated. It's vaguely implied that [[spoiler: She died in a car accident and that the events of the game are her afterlife, which explains some of the supernatural elements, but the exact circumstances are still unknown, and there are still many questions left unanswered.]]
* AwesomeAnachronisticApparel: The player wears a rather ornate kimono and traditional accessories. The Piano-woman also wears
* JapaneseSpirit: While the enemies in the game are based off of the creator's dream, many of them are vaguely similar to creatures from Japanese folklore, at least in terms of aesthetic.
* TheFaceless: The girl we play as has a pixel mess where her face should be.
{{Onryo}}: The strange woman with a swollen head is this, at least subconsciously; She has long, stringy black hair, pale skin, a terrifying face, odd way of walking, and tries to hunt you down.
* SensoryAbuse: When you get chased by an enemy, their chase music blares through the speakers. each monster's music is different- The swollen head woman has a surprisingly bombastic music, the dog demon has the same melody but with barks, the piano-woman has piano music, and the jump-roping flesh woman has her screaming wails and a "boing" sound effect. Also, when you die, the game over screen has this in the form of what sounds like edited screaming.
* SurrealHorror: Surreal barely covers it. The plot is somewhat up for interpretation, and the ways you can die are usually spontaneous and disturbing. The main creatures that try to kill you are a [[MakesAsMuchSenseInContext deformed woman with a constantly swelling head, a demonic dog creature, a strange woman in a fancy dress melted to a piano, a jump-roping woman made of flesh, and so on.]]

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