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True Art Is Incomprehensible is now an in-universe trope as per TRS.


The game is notable for its surreal presentation, disturbing yet darkly comedic visuals, and, aside from the brief description above, [[TrueArtIsIncomprehensible its nearly incomprehensible plot.]] It was created by Vtuber Itimatu Ichimatsu, [[MakesAsMuchSenseInContext a self described Kotobuki doll,]] whose channel can be seen [[https://www.youtube.com/channel/UCWcek7k9UWt_FyrpWxTgjmw/featured here.]] Note; the channel is primarily in Japanese.

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The game is notable for its surreal presentation, disturbing yet darkly comedic visuals, and, aside from the brief description above, [[TrueArtIsIncomprehensible its nearly incomprehensible plot.]] plot. It was created by Vtuber Itimatu Ichimatsu, [[MakesAsMuchSenseInContext a self described Kotobuki doll,]] whose channel can be seen [[https://www.youtube.com/channel/UCWcek7k9UWt_FyrpWxTgjmw/featured here.]] Note; the channel is primarily in Japanese.
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This page is Spoilers Off


* AmbiguousSituation: Apparently, the goal of the game is simply to [[TitleDrop "go home".]] However, how exactly the player got lost, where her parents are, why she's being chased by spirits, and what precisely is going on is never outright stated. The TV in the girl's home states (in Japanese) that [[spoiler: a 37 year old woman and a 55 year old man died in a car accident and a 7 year old girl, presumably the player character, is unconscious; the woman is implied to be her mother.]] However, the exact circumstances of the game remain unclear; is it the afterlife, a metaphor, or something else entirely? Of course, this is likely intentional.

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* AmbiguousSituation: Apparently, the goal of the game is simply to [[TitleDrop "go home".]] However, how exactly the player got lost, where her parents are, why she's being chased by spirits, and what precisely is going on is never outright stated. The TV in the girl's home states (in Japanese) that [[spoiler: a 37 year old woman and a 55 year old man died in a car accident and a 7 year old girl, presumably the player character, is unconscious; the woman is implied to be her mother.]] mother. However, the exact circumstances of the game remain unclear; is it the afterlife, a metaphor, or something else entirely? Of course, this is likely intentional.



* TemporalDuplication: While time travel isn't explicitly referenced, [[spoiler: approaching the apartment complex wherein the protagonist lives will suddenly kill the protagonist as another is jumping from the rooftop. If the body is looked at closely, it is shown to be the protagonist's adult self committing suicide.]] This event does not seem to occur if the game is completed, as [[spoiler: the adult protagonist appears to move beyond their grief.]]
* TrialAndErrorGameplay: Death will come frequently and abruptly. [[spoiler: Two standout examples are "Getting run over because you didn't wait for the traffic signal" and "Getting killed because another person committing suicide fell on top of you" ]]

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* TemporalDuplication: While time travel isn't explicitly referenced, [[spoiler: approaching the apartment complex wherein the protagonist lives will suddenly kill the protagonist as another is jumping from the rooftop. If the body is looked at closely, it is shown to be the protagonist's adult self committing suicide.]] This event does not seem to occur if the game is completed, as [[spoiler: the adult protagonist appears to move beyond their grief.]]
grief.
* TrialAndErrorGameplay: Death will come frequently and abruptly. [[spoiler: Two standout examples are "Getting run over because you didn't wait for the traffic signal" and "Getting killed because another person committing suicide fell on top of you" ]]you".
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* EveryoneChasingYou: Depending on how you complete the return trip from the apartment to the playground, you can activate an EventFlag that causes every monster to chase after you at once.
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* AmbiguousSituation: Apparently, the goal of the game is simply to [[TitleDrop "go home".]] However, how exactly the player got lost, where her parents are, why she's being chased by spirits, and what precisely is going on is never outright stated. It's implied that she died in a car accident and that the events of the game are her afterlife, which explains some of the supernatural elements, but the exact circumstances are still unknown, and there are still many questions left unanswered. Of course, this is likely intentional.

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* AmbiguousSituation: Apparently, the goal of the game is simply to [[TitleDrop "go home".]] However, how exactly the player got lost, where her parents are, why she's being chased by spirits, and what precisely is going on is never outright stated. It's implied The TV in the girl's home states (in Japanese) that she [[spoiler: a 37 year old woman and a 55 year old man died in a car accident and that a 7 year old girl, presumably the events of player character, is unconscious; the game are woman is implied to be her afterlife, which explains some of the supernatural elements, but mother.]] However, the exact circumstances are still unknown, and there are still many questions left unanswered. of the game remain unclear; is it the afterlife, a metaphor, or something else entirely? Of course, this is likely intentional. intentional.
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Incorrect apostrophe


* AuthorAppeal: Itimatu Ichimatsu seems to enjoy early 2000's Japanese aesthetics combined with genuinely surreal and UncannyValley visuals. Seeing their Youtube channel demonstrates that nearly all of their animated videos carry GOHOME's aesthetic.

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* AuthorAppeal: Itimatu Ichimatsu seems to enjoy early 2000's 2000s Japanese aesthetics combined with genuinely surreal and UncannyValley visuals. Seeing their Youtube channel demonstrates that nearly all of their animated videos carry GOHOME's aesthetic.
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None

Added DiffLines:

* TemporalDuplication: While time travel isn't explicitly referenced, [[spoiler: approaching the apartment complex wherein the protagonist lives will suddenly kill the protagonist as another is jumping from the rooftop. If the body is looked at closely, it is shown to be the protagonist's adult self committing suicide.]] This event does not seem to occur if the game is completed, as [[spoiler: the adult protagonist appears to move beyond their grief.]]
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None


* TrialAndErrorGameplay: Death will come frequently and abruptly. Two standout examples are "Getting run over because you didn't wait for the traffic signal" and "Getting killed because another person committing suicide fell on top of you" ]]

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* TrialAndErrorGameplay: Death will come frequently and abruptly. [[spoiler: Two standout examples are "Getting run over because you didn't wait for the traffic signal" and "Getting killed because another person committing suicide fell on top of you" ]]
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None

Added DiffLines:

* TrialAndErrorGameplay: Death will come frequently and abruptly. Two standout examples are "Getting run over because you didn't wait for the traffic signal" and "Getting killed because another person committing suicide fell on top of you" ]]
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wrong whose


GOHOME is a third-person horror game initially released in 2019. Set in a residential area in early 2000s Japan, you play as a little girl with a blurred out face named Mosaiko Suzuki, whose been separated from her parents and is trying to get home. Unfortunately for her, death is merely seconds away at any given moment, as strange monsters pop out of every nook and cranny, and seemingly every turn leads to danger.

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GOHOME is a third-person horror game initially released in 2019. Set in a residential area in early 2000s Japan, you play as a little girl with a blurred out face named Mosaiko Suzuki, whose who's been separated from her parents and is trying to get home. Unfortunately for her, death is merely seconds away at any given moment, as strange monsters pop out of every nook and cranny, and seemingly every turn leads to danger.
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As of December 25, 2020, the game was given an update that fixes bugs and adds a little bit more content to the game, although its unusual story hardly changes at all.


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* GiantSpaceFleaFromNowhere: Since the December 2020 update, running back to the playground after leaving the apartment will have you put in a boss battle with some octopus-like monster that will continually chase you until it starts crying, which is your opportunity to stab and kill it. Then things continue as usual.


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* MiniGame: Added in the December 2020 update, where you can play one in Mosaiko's room, which has the swollen-headed spirit be the playable character in some 2D platformer where you end off by killing a flying octopus, which [[MakesJustAsMuchSenseInContext is somehow a bit stranger than the main game]].
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** nOne of the enemies is a dog, except it has the face of the deformed girl that already chases you.

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** nOne One of the enemies is a dog, except it has the face of the deformed girl that already chases you.

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* AnimalisticAbomination: One of the enemies is a dog, except it has the face of the deformed girl that already chases you.
** The elephant man's elephant counts as well. It's shaped like a regular elephant, but has a bubbly texture, is neon green, pink and yellow, and certainly doesn't act like an elephant.

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* AnimalisticAbomination: One AnimalisticAbomination:
**nOne
of the enemies is a dog, except it has the face of the deformed girl that already chases you.
** The elephant man's elephant counts as well.counts. It's shaped like a regular elephant, but has a bubbly texture, is neon green, pink and yellow, and certainly doesn't act like an elephant.

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