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Frostpunk 2 is set to release on July 25th 2024. A Beta is open to those who pre-order the Deluxe Edition which is planned to open in April. Pre Order the game [[https://store.steampowered.com/app/1601580/Frostpunk_2/ Here.]] Watch the announcement trailer [[https://www.youtube.com/watch?v=uDBwO2rRPG4 here]], the The City Must Not Fall trailer [[https://youtu.be/oPe_zsYBPgs?si=T6UKRTkwF_zYHLEB here]] and the Gameplay trailer [[https://www.youtube.com/watch?v=a25lAnQyJ0E here]].

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Frostpunk 2 is set to release on July 25th 2024. A Beta is was open to those who pre-order the Deluxe Edition which is planned ran from April 15th to open in April. the 22nd. You can Pre Order the game [[https://store.steampowered.com/app/1601580/Frostpunk_2/ Here.]] Watch the announcement trailer [[https://www.youtube.com/watch?v=uDBwO2rRPG4 here]], the The City Must Not Fall trailer [[https://youtu.be/oPe_zsYBPgs?si=T6UKRTkwF_zYHLEB here]] and the Gameplay trailer [[https://www.youtube.com/watch?v=a25lAnQyJ0E here]].



!!Steward, give us our ''Frostpunk 2'' trope examples!:

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!!Steward, give !!STEWARD! Give us our ''Frostpunk 2'' trope examples!:

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* AbandonTheDisabled: One law you can sign will only allow those with healthy bodies to enter the colony, which increases the amount of manpower you have, and also slightly increases Heatstamp Gain.

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* AbandonTheDisabled: One law you can sign will only allow those with healthy bodies to enter the colony, which increases the amount of manpower you have, and also slightly moderately increases Heatstamp Gain.Gain. You can later amend this to allow the family members of those allowed entry to also enter, at the cost of losing out on some Heatstamps.
* CargoShip: At the end of the Beta, upon finding the fabled Oil Site, the ending text states that there was an entire long since frozen to death cult dedicated to worshiping the Oil, even going so far as to consume it.



* DevelopersForesight: One of the many promises or demands that factions might request is the deconstruction of a building supporting an opposing faction. If you destroy the building to fulfill your promise, then simply rebuild it immediately, the faction you promised will become ''[[WhatTheHellHero furious]]'' with you, losing a large amount of trust, and losing even more if you don't make another promise to destroy it properly this time.

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* DevelopersForesight: There are many methods one could think of using to not complete certain obligations to factions. Almost all of them have been accounted for, and come with consequences.
**
One of the many promises or demands that factions might request is the deconstruction of a building supporting an opposing faction. If you destroy the building to fulfill your promise, then simply rebuild it immediately, the faction you promised will become ''[[WhatTheHellHero furious]]'' with you, losing a large amount of trust, and losing even more if you don't make another promise to destroy it properly this time.time.
** Whenever a new law is researched in the Idea tree, typically it will be put to vote in the council immediately. However, if another law is already being deliberated on you'll instead get a mission from the respective faction the law belongs to, to sign the law into play the next time the council opens up. Fail to sign the new law, and a large amount of Trust will be lost.



* HorribleHousing: Actively discouraged by the ''Squalor'' mechanic. Homes placed next to industrial plants and other sources of smog, will increase Squalor, which will increase Tension and Material upkeep, among the people living there.

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* HorribleHousing: Actively discouraged by the ''Squalor'' mechanic. Homes placed next to industrial plants and other sources of smog, will increase Squalor, which will increase Tension and Material upkeep, upkeep among the people living there.



* RageBreakingPoint: The main cause of Tension building and Trust falling is being treated unfairly, such as having promises broken and being lied to repeatedly, having their faction's ideas ignored in favor of other factions, and in general living in lower-class living situations, which results in them taking matters into their own hands, such as rioting, or trying to get you ousted as Steward.

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* RageBreakingPoint: The main cause of Tension building and Trust falling is being treated unfairly, such as having promises broken and being lied to repeatedly, having their faction's ideas ignored in favor of other factions, having their riots and rallies broken up with police forces, and in general living in lower-class living situations, which results in them taking matters into their own hands, such as rioting, or trying to get you ousted as Steward.



* TheRevolutionWillNotBeCivilized: Neglect a faction of voices for too long and they'll eventually become hostile, having the potential to cause damage and chaos to your city with riots and disruptions if their ideas are shot down further. Neglect ''your people'' for too long and they'll eventually call a "Vote Of Confidence" on you, which can cause you to [[GameOver get kicked out of your city.]]
* SequelEscalation: Gameplay has shown that the city has gotten ''much larger'' since the first game. The City's population can grow well into the tens of thousands, while New London from first game, assuming [[PlayerCharacter the Captain]] runs the city near perfectly and prioritizes healthcare and saving refugees, usually ends up with 500-600 citizens by the end of the main campaign. Faith and Order have given way to multiple ideologies, and the needs of citizens have grown much more complex.

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* TheRevolutionWillNotBeCivilized: Neglect a faction of voices for too long and they'll eventually become hostile, having the potential to cause damage and chaos to your city with riots and disruptions if their ideas are shot down further. Neglect ''your people'' for too long long, or abuse your Trust too much, and they'll eventually call a "Vote Of Confidence" on you, which can cause you to [[GameOver get kicked out of your city.]]
* SequelEscalation: Gameplay has shown that the city has gotten ''much larger'' since the first game. The City's population can grow well into the tens of thousands, while New London from first game, assuming [[PlayerCharacter the Captain]] runs the city near perfectly and prioritizes healthcare and saving refugees, usually ends up with 500-600 citizens by the end of the main campaign. Faith and Order have given way to multiple ideologies, and the needs of citizens have grown much more complex. Promotional materials and gameplay have also hinted at multiple colonies being built, instead of merely focusing on a singular colony.
* SurprisinglyRealisticOutcome: One Law you can sign will allow the residual heat produced from machines to be pumped back into the housing district's heating system which decreases their heat requirement drastically. After a few weeks however, people in the housing districts will start to get sick from the fumes accompanying the heat, which can either be ignored, which increases tension and sickness, or fixed by installing filters which costs Heatstamps.



* YouLoseAtZeroTrust: {{Downplayed|Trope}} in that you don't lose immediately, but if you reach zero trust, your people will eventually get fed up and issue an ultimatum: Raise trust to Tolerated or higher, or [[GameOver you'll be kicked out of the city.]]

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** Slightly {{downplayed|Trope}} when you begin to research Radical Laws, which will immediately cause a small part of your researchers to question the law, which gives you either a chance to stop the research, or proceed with a much slower research speed and one of two other penalties.
* YouLoseAtZeroTrust: {{Downplayed|Trope}} in that you don't lose immediately, but if you reach zero trust, your people will eventually get fed up and issue an ultimatum: Raise trust to Tolerated or higher, or [[GameOver you'll be kicked exiled out of the city.]]
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* DevelopersForesight: One of the many promises or demands that factions might request is the deconstruction of a building supporting an opposing faction. If you destroy the building to fulfill your promise, then simply rebuild it immediately, the faction you promised will become ''[[WhatTheHellHero furious]]'' with you, losing a large amount of trust, and losing even more if you don't make another promise to destroy it properly this time.



* InterfaceScrew: If your Tension meter fills completely, your hud with become consumed with flickering black smoke for a few seconds, before the hud reappears in all black instead of the usual all white, as parts of the screen get covered in Oily smog.



* ResourcesManagementGameplay: Once again, you are tasked with keeping your city's stockpiles topped up to keep your people happy and healthy. Like the first game, you'll also need to balance out more esoteric resources, however instead of simply working with "Hope" and "Discontent", you'll need to manage political influence and the opinions of various factions.

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* ResourcesManagementGameplay: Once again, you are tasked with keeping your city's stockpiles topped up to keep your people happy and healthy. Like the first game, you'll also need to balance out more esoteric resources, however instead of simply working with "Hope" and "Discontent", you'll need to manage political influence and the opinions of various factions.factions, along with "Trust" and "Tension".


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* [[WhatTheHellHero What The Hell Steward?:]] Breaking promises made to the various factions is a very quick way to have them calling for your removal, often with a verbal lashing accompanying it.
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* YouLoseAtZeroTrust: {{Downplayed|Trope}} in that you don't lose immediately, but if you reach zero trust, your people will eventually get fed up and issue an ultimatum: Raise trust to Tolerated or higher, or [[GameOver you'll be kicked out of the city.]]
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* AbandonTheDisabled: One law you can sign will only allow those with healthy bodies to enter the colony, which ensures that every colonist you get will be ready to work immediately.

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* AbandonTheDisabled: One law you can sign will only allow those with healthy bodies to enter the colony, which ensures that every colonist increases the amount of manpower you get will be ready to work immediately.have, and also slightly increases Heatstamp Gain.



* DecidedByOneVote: Frostpunk 2 introduces a system of voting to enact new laws. Particularly controversial laws can very well be enacted or struck down based on the whims of a couple of delegates.

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* DecidedByOneVote: Frostpunk 2 introduces uses a system of voting to enact new laws. Particularly controversial laws can very well be enacted or struck down based on the whims of a couple of delegates.



* HorribleHousing: Actively discouraged by the ''Squalor'' mechanic. Low-quality homes, or homes placed next to industrial plants and other sources of smog, will increase Squalor which will increase Discontent among the people living there.
* LoopholeAbuse: One interview has mentioned a key rule in The Council building: There must always be a law or decision to vote on when they meet. However, if you have a specific law path in mind, but don't think you can get the votes quite yet, you can substitute a different idea to vote on, in order to [[HoldingTheFloor buy you more time to negotiate and earn votes.]]
* RageBreakingPoint: The main cause of radicalization is being treated unfairly, such as having promises broken and being lied to repeatedly, having their ideas ignored in favor of other factions, and in general living in lower-class living situations, which results in them taking matters into their own hands.

to:

* HorribleHousing: Actively discouraged by the ''Squalor'' mechanic. Low-quality homes, or homes Homes placed next to industrial plants and other sources of smog, will increase Squalor Squalor, which will increase Discontent Tension and Material upkeep, among the people living there.
* LoopholeAbuse: One interview has mentioned There is a key critical rule in The Council building: There must always be a law or decision to vote on when they meet.meet every ten or so weeks. However, if you have a specific law path in mind, but don't think you can get the votes quite yet, you can substitute a different idea to vote on, in order to [[HoldingTheFloor buy you more time to negotiate and earn votes.]]
* RageBreakingPoint: The main cause of radicalization Tension building and Trust falling is being treated unfairly, such as having promises broken and being lied to repeatedly, having their faction's ideas ignored in favor of other factions, and in general living in lower-class living situations, which results in them taking matters into their own hands.hands, such as rioting, or trying to get you ousted as Steward.



* TechTree: The upgrade tree returns in the new form of the "Idea Tree", which gives you various solutions to problems, with the specific upgrades determinant on the factions that emerge from your city.
* TheRevolutionWillNotBeCivilized: Neglect a faction of voices for too long and they'll eventually radicalize, splintering off into an extremist version of the faction with harsher views, and having the potential to cause damage and chaos to your city with riots and disruptions if their ideas are shot down. Neglect ''your people'' for too long and they'll eventually give you an ultimatum, which can cause you to [[GameOver get kicked out of your city.]]
* SequelEscalation: Promotional images and trailers have shown that the city has gotten ''much larger'' since the first game[[note]]Exact numbers are hard to gauge, but one still from the gameplay trailer indicates that the city's population can grow well into the tens of thousands. Meanwhile, New London from first game, assuming [[PlayerCharacter the Captain]] runs the city near perfectly and prioritizes healthcare and saving refugees, usually ends up with 500-600 citizens by the end of the main campaign.[[/note]], Faith and Order have given way to multiple ideologies, and the needs of citizens have grown much more complex.

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* TechTree: The upgrade tree returns in the new form of the "Idea Tree", which gives you various solutions to problems, with the specific upgrades determinant on the factions that emerge from your city. Certain upgrades can ONLY be researched if a specific faction grows in your city.
* TheRevolutionWillNotBeCivilized: Neglect a faction of voices for too long and they'll eventually radicalize, splintering off into an extremist version of the faction with harsher views, and become hostile, having the potential to cause damage and chaos to your city with riots and disruptions if their ideas are shot down. down further. Neglect ''your people'' for too long and they'll eventually give you an ultimatum, call a "Vote Of Confidence" on you, which can cause you to [[GameOver get kicked out of your city.]]
* SequelEscalation: Promotional images and trailers have Gameplay has shown that the city has gotten ''much larger'' since the first game[[note]]Exact numbers are hard to gauge, but one still from the gameplay trailer indicates that the city's game. The City's population can grow well into the tens of thousands. Meanwhile, thousands, while New London from first game, assuming [[PlayerCharacter the Captain]] runs the city near perfectly and prioritizes healthcare and saving refugees, usually ends up with 500-600 citizens by the end of the main campaign.[[/note]], campaign. Faith and Order have given way to multiple ideologies, and the needs of citizens have grown much more complex.
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* CrazySurvivalist: The Foragers faction is a Downplayed version of this. They believe that in order to survive the cold, humans should rely less on mechanical technology, and more on natural remedies and Human muscle. Their radicalized variant; The [=IceBloods=], fit this much closer, as they strongly believe that the cold leaves no margin for error. Therefore weakness cannot be tolerated at any cost, and you must leave your fellow man to die if he fails to survive on his own.

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* CrazySurvivalist: The Foragers faction is a Downplayed {{downplayed|Trope}} version of this. They believe that in order to survive the cold, humans should rely less on mechanical technology, and more on natural remedies and Human human muscle. Their radicalized variant; The [=IceBloods=], fit this much closer, as they strongly believe that the cold leaves no margin for error. Therefore weakness cannot be tolerated at any cost, and you must leave your fellow man to die if he fails to survive on his own.



* DistantSequel: Frostpunk 2 takes place 30 years after the great storm, which heralded the end of the New Home main campaign.

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* DistantSequel: Frostpunk 2 takes place 30 years after the great storm, which heralded the end of the ''The New Home Home'' main campaign.



* LoopholeAbuse: One interview has mentioned a key rule in The Council building: There must Always be a law or decision to vote on when they meet. However, if you have a specific law path in mind, but don't think you can get the votes quite yet, you can substitute a different idea to vote on, in order to [[HoldingTheFloor buy you more time to negotiate and earn votes.]]

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* LoopholeAbuse: One interview has mentioned a key rule in The Council building: There must Always always be a law or decision to vote on when they meet. However, if you have a specific law path in mind, but don't think you can get the votes quite yet, you can substitute a different idea to vote on, in order to [[HoldingTheFloor buy you more time to negotiate and earn votes.]]



* TheRevolutionWillNotBeCivilized: Neglect a faction of voices for too long and they'll eventually radicalize, splintering off into an extremist version of the faction with harsher views, and having the potential to cause damage and chaos to your city with riots and disruptions if their ideas are shot down. Neglect ''your people'' for too long and they'll eventually give you an ultimatum, which can cause you to [[GameOver get kicked out of your City.]]

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* TheRevolutionWillNotBeCivilized: Neglect a faction of voices for too long and they'll eventually radicalize, splintering off into an extremist version of the faction with harsher views, and having the potential to cause damage and chaos to your city with riots and disruptions if their ideas are shot down. Neglect ''your people'' for too long and they'll eventually give you an ultimatum, which can cause you to [[GameOver get kicked out of your City.city.]]
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* CrazySurvivalist: The Foragers faction is a Downplayed version of this. They believe that in order to survive the cold, humans should rely less on mechanical technology, and more on natural remedies and Human muscle. Their radicalized variant; The IceBloods, fit this much closer, as they strongly believe that the cold leaves no margin for error. Therefore weakness cannot be tolerated at any cost, and you must leave your fellow man to die if he fails to survive on his own.

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* CrazySurvivalist: The Foragers faction is a Downplayed version of this. They believe that in order to survive the cold, humans should rely less on mechanical technology, and more on natural remedies and Human muscle. Their radicalized variant; The IceBloods, [=IceBloods=], fit this much closer, as they strongly believe that the cold leaves no margin for error. Therefore weakness cannot be tolerated at any cost, and you must leave your fellow man to die if he fails to survive on his own.



---> "Fool me once, shame on me. Fool me [[RuleOfThree thrice,]] and [[TongueTrauma I cut out this lying tongue of yours.]]"

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---> --> "Fool me once, shame on me. Fool me [[RuleOfThree thrice,]] and [[TongueTrauma I cut out this lying tongue of yours.]]"

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Frostpunk 2 is set to release on July 25th 2024. Watch the announcement trailer [[https://www.youtube.com/watch?v=uDBwO2rRPG4 here]], the The City Must Not Fall trailer [[https://youtu.be/oPe_zsYBPgs?si=T6UKRTkwF_zYHLEB here]] and the Gameplay trailer [[https://www.youtube.com/watch?v=a25lAnQyJ0E here]].

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Frostpunk 2 is set to release on July 25th 2024. A Beta is open to those who pre-order the Deluxe Edition which is planned to open in April. Pre Order the game [[https://store.steampowered.com/app/1601580/Frostpunk_2/ Here.]] Watch the announcement trailer [[https://www.youtube.com/watch?v=uDBwO2rRPG4 here]], the The City Must Not Fall trailer [[https://youtu.be/oPe_zsYBPgs?si=T6UKRTkwF_zYHLEB here]] and the Gameplay trailer [[https://www.youtube.com/watch?v=a25lAnQyJ0E here]].

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!!Bundle up, ''Frostpunk 2'' trope examples are coming!:

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!!Bundle up, !!Steward, give us our ''Frostpunk 2'' trope examples are coming!:
examples!:



* CrazySurvivalist: The Iceblood faction even before their radicalization. They believe that the cold leaves no margin for error. Therefore a person must be ready at any cost for anything or die and you must leave him to die if he fails to survive.

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* CrazySurvivalist: The Iceblood Foragers faction even before their radicalization. is a Downplayed version of this. They believe that in order to survive the cold, humans should rely less on mechanical technology, and more on natural remedies and Human muscle. Their radicalized variant; The IceBloods, fit this much closer, as they strongly believe that the cold leaves no margin for error. Therefore a person must weakness cannot be ready tolerated at any cost for anything or die cost, and you must leave him your fellow man to die if he fails to survive.survive on his own.



* LoopholeAbuse: One interview has mentioned a key rule in The Council building: There must Always be a law or decision to vote on when they meet. However, if you have a specific law path in mind, but don't think you can get the votes quite yet, you can substitute a different idea to vote on, in order to [[HoldingTheFloor buy you more time to negotiate and earn votes.]]



* TheRevolutionWillNotBeCivilized: Neglect one faction of voices for too long and they'll radicalize, splintering off into an extremist version of the faction, and causing damage and chaos to your city. Neglect ''your people'' for too long and they'll start to riot, which can cause your [[GameOver city to fall.]]
* SequelEscalation: Promotional images and trailers have shown that the city has gotten ''much larger'' since the first game[[note]]Exact numbers are hard to gauge, but one still from the gameplay trailer indicates that the city's population has grown well into the tens of thousands. Meanwhile, New London from first game, assuming [[PlayerCharacter the Captain]] runs the city perfectly and allows nobody to die or get left behind, at most only has 500 citizens by the end of the main campaign.[[/note]], Faith and Order have given way to multiple ideologies, and the needs of citizens have grown much more complex.

to:

* TheRevolutionWillNotBeCivilized: Neglect one a faction of voices for too long and they'll eventually radicalize, splintering off into an extremist version of the faction, faction with harsher views, and causing having the potential to cause damage and chaos to your city. city with riots and disruptions if their ideas are shot down. Neglect ''your people'' for too long and they'll start to riot, eventually give you an ultimatum, which can cause your you to [[GameOver city to fall.get kicked out of your City.]]
* SequelEscalation: Promotional images and trailers have shown that the city has gotten ''much larger'' since the first game[[note]]Exact numbers are hard to gauge, but one still from the gameplay trailer indicates that the city's population has grown can grow well into the tens of thousands. Meanwhile, New London from first game, assuming [[PlayerCharacter the Captain]] runs the city near perfectly and allows nobody to die or get left behind, at most only has 500 prioritizes healthcare and saving refugees, usually ends up with 500-600 citizens by the end of the main campaign.[[/note]], Faith and Order have given way to multiple ideologies, and the needs of citizens have grown much more complex.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* TechTree: The upgrade tree returns in the new form of the "Idea Tree", which gives you various solutions to problems, with the specific upgrades determinant on the factions that emerge from your city.
Is there an issue? Send a MessageReason:
General clarification on work content


* SequelEscalation: Promotional images and trailers have shown that the city has gotten ''much larger'' since the first game, Faith and Order have given way to multiple ideologies, and the needs of citizens have grown much more complex.

to:

* SequelEscalation: Promotional images and trailers have shown that the city has gotten ''much larger'' since the first game[[note]]Exact numbers are hard to gauge, but one still from the gameplay trailer indicates that the city's population has grown well into the tens of thousands. Meanwhile, New London from first game, assuming [[PlayerCharacter the Captain]] runs the city perfectly and allows nobody to die or get left behind, at most only has 500 citizens by the end of the main campaign.[[/note]], Faith and Order have given way to multiple ideologies, and the needs of citizens have grown much more complex.
Is there an issue? Send a MessageReason:
None


Frostpunk 2 is set to release in the first half of 2024. Watch the announcement trailer [[https://www.youtube.com/watch?v=uDBwO2rRPG4 here]], the The City Must Not Fall trailer [[https://youtu.be/oPe_zsYBPgs?si=T6UKRTkwF_zYHLEB here]] and the Gameplay trailer [[https://www.youtube.com/watch?v=a25lAnQyJ0E here]].

to:

Frostpunk 2 is set to release in the first half of on July 25th 2024. Watch the announcement trailer [[https://www.youtube.com/watch?v=uDBwO2rRPG4 here]], the The City Must Not Fall trailer [[https://youtu.be/oPe_zsYBPgs?si=T6UKRTkwF_zYHLEB here]] and the Gameplay trailer [[https://www.youtube.com/watch?v=a25lAnQyJ0E here]].
Is there an issue? Send a MessageReason:
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* Crazy Survivalist: The Iceblood faction even before their radicalization. They believe that the cold leaves no margin for error. Therefore a person must be ready at any cost for anything or die and you must leave him to die if he fails to survive.

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* Crazy Survivalist: CrazySurvivalist: The Iceblood faction even before their radicalization. They believe that the cold leaves no margin for error. Therefore a person must be ready at any cost for anything or die and you must leave him to die if he fails to survive.
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* Crazy Survivalist: The Iceblood faction even before their radicalization. They believe that the cold leaves no margin for error. Therefore a person must be ready at any cost for anything or die and you must leave him to die if he fails to survive.

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* RageBreakingPoint: The main cause of radicalization is being treated unfairly, such as having promises broken and being lied to repeatedly, having their ideas ignored in favor of other factions, and in general living in lower class living situations, which results in them taking matters into their own hands.

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* HorribleHousing: Actively discouraged by the ''Squalor'' mechanic. Low-quality homes, or homes placed next to industrial plants and other sources of smog, will increase Squalor which will increase Discontent among the people living there.
* RageBreakingPoint: The main cause of radicalization is being treated unfairly, such as having promises broken and being lied to repeatedly, having their ideas ignored in favor of other factions, and in general living in lower class lower-class living situations, which results in them taking matters into their own hands.



* TheAllegedHouse: Actively discouraged by the ''Squalor'' mechanic. Low quality homes, or Homes placed next to industrial plants and other sources of smog, will increase Squalor which will increase Discontent in the people living there.
Is there an issue? Send a MessageReason:
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* TheAllegedHouse: Actively discouraged by the “Squalor” mechanic. Low quality homes, or Homes placed next to industrial plants and other sources of smog, will increase Squalor which will increase Discontent in the people living there.
* TheRevolutionWillNotBeCivilized: Neglect one faction of voices for too long and they'll radicalize, splintering off into an extremist version of the faction, and causing damage and chaos to your city. Neglect "your people" for too long and they’ll start to riot, which can cause your [[GameOver city to fall.]]

to:

* TheAllegedHouse: Actively discouraged by the “Squalor” ''Squalor'' mechanic. Low quality homes, or Homes placed next to industrial plants and other sources of smog, will increase Squalor which will increase Discontent in the people living there.
* TheRevolutionWillNotBeCivilized: Neglect one faction of voices for too long and they'll radicalize, splintering off into an extremist version of the faction, and causing damage and chaos to your city. Neglect "your people" ''your people'' for too long and they’ll start to riot, which can cause your [[GameOver city to fall.]]

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Added example(s)


With the citizens of the new world no longer content to just survive, the scope of the game has expanded beyond mere survival. The people want more: More land to utilize, more production to supply the colony, more luxuries to keep them content, and perhaps most damningly, they want to be heard. Frostpunk 2 will challenge players to juggle not just heat, food, and basic luxuries, but also the politics and options of The City, a wide sprawling Metropolis. With every citizen comes a new mouth to feed, a new voice, with new ideas, and the player will have to pick and choose wisely, lest those who remain unheard start taking more drastic measures to ensure their voice rings out over all…

to:

With the citizens of the new world no longer content to just survive, the scope of the game has expanded far beyond mere survival. The people want more: More land to utilize, more production to supply the colony, more luxuries to keep them content, and perhaps most damningly, they want to be heard. Frostpunk 2 will challenge players [[PlayerCharacter The Steward]] to juggle not just the usual heat, food, and basic luxuries, but also the politics and options of The City, a wide sprawling Metropolis. With every citizen comes a new mouth to feed, a new voice, with new ideas, and the player steward will have to pick and choose wisely, lest those who remain unheard start taking more drastic measures to ensure their voice rings out over all…



* DecidedByOneVote: Frostpunk 2 introduces a system of voting to enact new laws. Particularly controversial laws could very well be enacted or struck down based on the whims of a couple of delegates.

to:

* DecidedByOneVote: Frostpunk 2 introduces a system of voting to enact new laws. Particularly controversial laws could can very well be enacted or struck down based on the whims of a couple of delegates.



* RageBreakingPoint: One cause of radicalization is being treated unfairly, such as having promises broken and being lied to repeatedly, being neglected and ignored in favor of other factions, and in general living in lower class living situations, which results in them taking matters into their own hands.

to:

* RageBreakingPoint: One The main cause of radicalization is being treated unfairly, such as having promises broken and being lied to repeatedly, being neglected and having their ideas ignored in favor of other factions, and in general living in lower class living situations, which results in them taking matters into their own hands.



* TheRevolutionWillNotBeCivilized: Neglect one faction of voices for too long and they'll radicalize, causing damage and chaos to your city.

to:

* TheAllegedHouse: Actively discouraged by the “Squalor” mechanic. Low quality homes, or Homes placed next to industrial plants and other sources of smog, will increase Squalor which will increase Discontent in the people living there.
* TheRevolutionWillNotBeCivilized: Neglect one faction of voices for too long and they'll radicalize, splintering off into an extremist version of the faction, and causing damage and chaos to your city.city. Neglect "your people" for too long and they’ll start to riot, which can cause your [[GameOver city to fall.]]
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Added DiffLines:

* SequelEscalation: Promotional images and trailers have shown that the city has gotten ''much larger'' since the first game, Faith and Order have given way to multiple ideologies, and the needs of citizens have grown much more complex.
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Frostpunk 2 is set to release in the first half of 2024. Watch the announcement trailer [[https://www.youtube.com/watch?v=uDBwO2rRPG4 here]], and the The City Must Not Fall trailer [[https://youtu.be/oPe_zsYBPgs?si=T6UKRTkwF_zYHLEB here.]]

to:

Frostpunk 2 is set to release in the first half of 2024. Watch the announcement trailer [[https://www.youtube.com/watch?v=uDBwO2rRPG4 here]], and the The City Must Not Fall trailer [[https://youtu.be/oPe_zsYBPgs?si=T6UKRTkwF_zYHLEB here.]]
here]] and the Gameplay trailer [[https://www.youtube.com/watch?v=a25lAnQyJ0E here]].
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Added example(s)

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* DecidedByOneVote: Frostpunk 2 introduces a system of voting to enact new laws. Particularly controversial laws could very well be enacted or struck down based on the whims of a couple of delegates.
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Frostpunk 2 is set to release in 2024. Watch the announcement trailer [[https://www.youtube.com/watch?v=uDBwO2rRPG4 here]], and the The City Must Not Fall trailer [[https://youtu.be/oPe_zsYBPgs?si=T6UKRTkwF_zYHLEB here.]]

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Frostpunk 2 is set to release in the first half of 2024. Watch the announcement trailer [[https://www.youtube.com/watch?v=uDBwO2rRPG4 here]], and the The City Must Not Fall trailer [[https://youtu.be/oPe_zsYBPgs?si=T6UKRTkwF_zYHLEB here.]]
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---> “Fool me once, shame on me. Fool me [[RuleOfThree thrice,]] and [[TongueTrauma I cut out this lying tongue of yours.]]”
* ResourcesManagementGameplay: Once again, you are tasked with keeping your city’s stockpiles topped up to keep your people happy and healthy. Like the first game, you’ll also need to balance out more esoteric resources, however instead of simply working with “Hope” and “Discontent”, you’ll need to manage political influence and the opinions of various factions.
* TheRevolutionWillNotBeCivilized: Neglect one faction of voices for too long and they’ll radicalize, causing damage and chaos to your city.

to:

---> “Fool "Fool me once, shame on me. Fool me [[RuleOfThree thrice,]] and [[TongueTrauma I cut out this lying tongue of yours.]]”
]]"
* ResourcesManagementGameplay: Once again, you are tasked with keeping your city’s city's stockpiles topped up to keep your people happy and healthy. Like the first game, you’ll you'll also need to balance out more esoteric resources, however instead of simply working with “Hope” "Hope" and “Discontent”, you’ll "Discontent", you'll need to manage political influence and the opinions of various factions.
* TheRevolutionWillNotBeCivilized: Neglect one faction of voices for too long and they’ll they'll radicalize, causing damage and chaos to your city.

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Added some stuff gleamed from the steam page and various news outlets.


Once again, the game is set in a post-apocalyptic Victorian setting, taking place 30 years after the New Home campaign of the first game. While ice storms have ravaged the world and left the world freezing in their wake, humanity against all odds has managed to survive. Thanks to the generators, the power of the human bond, and a [[PlayerCharacter brave Captain]] who took charge, the city of New London has remained standing against the freezing cold world.

to:

Once again, the game is set in a post-apocalyptic Victorian setting, taking place 30 years after the New Home campaign of the first game. While ice storms have ravaged the world and the great storms have left the world freezing in their wake, humanity against all odds has managed to survive. Thanks to the generators, the power of the human bond, and a [[PlayerCharacter brave Captain]] who took charge, the city of New London has remained standing against the freezing cold world.



With the citizens of the new world no longer content to just survive, the scope of the game has expanded beyond mere survival. The people want more, and perhaps most damningly, they want to be heard. Frostpunk 2 will challenge players to juggle not just heat and food, but also the politics of The City, a wide sprawling metropolis to fulfill their citizen’s needs. With every citizen comes a new voice, with new ideas, and the player will have to pick and choose wisely, lest those who remain unheard start taking more drastic measures to ensure their voice rings out over all…

Frostpunk 2 is set to release in 2024. Watch the trailer [[https://www.youtube.com/watch?v=uDBwO2rRPG4 here]].

to:

With the citizens of the new world no longer content to just survive, the scope of the game has expanded beyond mere survival. The people want more, more: More land to utilize, more production to supply the colony, more luxuries to keep them content, and perhaps most damningly, they want to be heard. Frostpunk 2 will challenge players to juggle not just heat and heat, food, and basic luxuries, but also the politics and options of The City, a wide sprawling metropolis to fulfill their citizen’s needs. Metropolis. With every citizen comes a new mouth to feed, a new voice, with new ideas, and the player will have to pick and choose wisely, lest those who remain unheard start taking more drastic measures to ensure their voice rings out over all…

Frostpunk 2 is set to release in 2024. Watch the announcement trailer [[https://www.youtube.com/watch?v=uDBwO2rRPG4 here]].
here]], and the The City Must Not Fall trailer [[https://youtu.be/oPe_zsYBPgs?si=T6UKRTkwF_zYHLEB here.]]



* AbandonTheDisabled: One law you can sign will only allow those with healthy bodies to enter the colony, which ensures that every colonist you get will be ready to work immediately.



* RageBreakingPoint: One cause of radicalization is being treated unfairly, such as being neglected and ignored in favor of other factions, which results in them taking matters into their own hands.
* ResourcesManagementGameplay: Once again, you are tasked with keeping your city’s stockpiles topped up to keep your people happy and healthy. Unlike the first game, you’ll also need to balance out more esoteric resources, such as political influence and opinions of various factions.
* TheRevolutionWillNotBeCivilized: Neglect one faction of voices for too long and they’ll radicalize, with the possibility of causing damage and chaos to your city.

to:

* RageBreakingPoint: One cause of radicalization is being treated unfairly, such as having promises broken and being lied to repeatedly, being neglected and ignored in favor of other factions, and in general living in lower class living situations, which results in them taking matters into their own hands.
---> “Fool me once, shame on me. Fool me [[RuleOfThree thrice,]] and [[TongueTrauma I cut out this lying tongue of yours.]]”
* ResourcesManagementGameplay: Once again, you are tasked with keeping your city’s stockpiles topped up to keep your people happy and healthy. Unlike Like the first game, you’ll also need to balance out more esoteric resources, such as however instead of simply working with “Hope” and “Discontent”, you’ll need to manage political influence and the opinions of various factions.
* TheRevolutionWillNotBeCivilized: Neglect one faction of voices for too long and they’ll radicalize, with the possibility of causing damage and chaos to your city.
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Frostpunk 2 is set to release in 2024.

to:

Frostpunk 2 is set to release in 2024.
2024. Watch the trailer [[https://www.youtube.com/watch?v=uDBwO2rRPG4 here]].

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''Frostpunk 2'' is the sequel to the freezing cold city-building game VideoGame/FrostPunk released by Polish developer Creator/ElevenBitStudios

Once again, the game is set in a post-apocalyptic Victorian setting, taking place 30 years after the New Home campaign of the first game. While ice storms have ravaged the world and left the world freezing in their wakes, humanity against all odds have managed to survive. Thanks to the generators, the power of human bond, and a [[PlayerCharacter brave Captain]] who took charge, the city of New London has remained standing against the freezing cold world.

to:

''Frostpunk 2'' is the sequel to the freezing cold city-building game VideoGame/FrostPunk released by Polish developer Creator/ElevenBitStudios

Creator/ElevenBitStudios.

Once again, the game is set in a post-apocalyptic Victorian setting, taking place 30 years after the New Home campaign of the first game. While ice storms have ravaged the world and left the world freezing in their wakes, wake, humanity against all odds have has managed to survive. Thanks to the generators, the power of the human bond, and a [[PlayerCharacter brave Captain]] who took charge, the city of New London has remained standing against the freezing cold world.



* ArcWords: “The City Must Not Fall.”

to:

* ArcWords: “The "The City Must Not Fall."



* TheRevolutionWillNotBeCivilized: Neglect one faction of voices for too long and they’ll radicalize, with the possibility of causing damage and chaos to your city.

to:

* TheRevolutionWillNotBeCivilized: Neglect one faction of voices for too long and they’ll radicalize, with the possibility of causing damage and chaos to your city.city.
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misuse. this trope requires a neutral observer in-universe to comment on the valid points on each side


!!Bundle up, ''Frostpunk2'' trope examples are coming!:

to:

!!Bundle up, ''Frostpunk2'' ''Frostpunk 2'' trope examples are coming!:



* BothSidesHaveAPoint: Can be seen by the various discussions the factions have. Two factions are known as the Engineers and the Foragers, with the former thinking that the city must embrace new technologies to keep them alive, while the latter thinks that the city should be sufficient without said technologies incase something goes horribly wrong and they’re left with them.
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''Frostpunk2'' is the sequel to the freezing cold city-building game VideoGame/FrostPunk released by Polish developer Creator/ElevenBitStudios

to:

''Frostpunk2'' ''Frostpunk 2'' is the sequel to the freezing cold city-building game VideoGame/FrostPunk released by Polish developer Creator/ElevenBitStudios
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[[quoteright:616:https://static.tvtropes.org/pmwiki/pub/images/img_1066_0.jpeg]]
[[caption-width-right:616:The City Must Not Fall.]]
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Added DiffLines:

''Frostpunk2'' is the sequel to the freezing cold city-building game VideoGame/FrostPunk released by Polish developer Creator/ElevenBitStudios

Once again, the game is set in a post-apocalyptic Victorian setting, taking place 30 years after the New Home campaign of the first game. While ice storms have ravaged the world and left the world freezing in their wakes, humanity against all odds have managed to survive. Thanks to the generators, the power of human bond, and a [[PlayerCharacter brave Captain]] who took charge, the city of New London has remained standing against the freezing cold world.

So…[[SoWhatDoWeDoNow Now what?]]

With the citizens of the new world no longer content to just survive, the scope of the game has expanded beyond mere survival. The people want more, and perhaps most damningly, they want to be heard. Frostpunk 2 will challenge players to juggle not just heat and food, but also the politics of The City, a wide sprawling metropolis to fulfill their citizen’s needs. With every citizen comes a new voice, with new ideas, and the player will have to pick and choose wisely, lest those who remain unheard start taking more drastic measures to ensure their voice rings out over all…

Frostpunk 2 is set to release in 2024.

----
!!Bundle up, ''Frostpunk2'' trope examples are coming!:

* ArcWords: “The City Must Not Fall.”
* BothSidesHaveAPoint: Can be seen by the various discussions the factions have. Two factions are known as the Engineers and the Foragers, with the former thinking that the city must embrace new technologies to keep them alive, while the latter thinks that the city should be sufficient without said technologies incase something goes horribly wrong and they’re left with them.
* DistantSequel: Frostpunk 2 takes place 30 years after the great storm, which heralded the end of the New Home main campaign.
* RageBreakingPoint: One cause of radicalization is being treated unfairly, such as being neglected and ignored in favor of other factions, which results in them taking matters into their own hands.
* ResourcesManagementGameplay: Once again, you are tasked with keeping your city’s stockpiles topped up to keep your people happy and healthy. Unlike the first game, you’ll also need to balance out more esoteric resources, such as political influence and opinions of various factions.
* TheRevolutionWillNotBeCivilized: Neglect one faction of voices for too long and they’ll radicalize, with the possibility of causing damage and chaos to your city.

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