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The core gameplay will carry over from the original, albeit streamlined. The main trio have gotten redesigned, now sporting an older look, have all undergone training in the years since the last game to improve upon their abilities. They now all have the ability to block attacks, something only Milla in the original game was capable of while the other two had to abuse abilities with invincibility frames to do, and they now have the ability to spend an amount of excess extra lives to revive on the spot instead of having to do things over from the last checkpoint. Considering [[EasyLevelsHardBosses how sadistic bosses in the last game could get]], these were very well welcomed additions.

to:


The core gameplay will carry over from the original, albeit streamlined. The main trio have gotten redesigned, now sporting an older look, have all undergone training in the years since the last game to improve upon their abilities. They now all have the ability to block attacks, something only Milla in the original game was capable of while the other two had to abuse abilities with invincibility frames to do, and they now have the ability to spend an amount of excess extra lives to revive on the spot instead of having to do things over from the last checkpoint. Considering [[EasyLevelsHardBosses how sadistic bosses in the last game could get]], these were very well welcomed additions.



The first official trailer for the game can be found [[https://www.youtube.com/watch?v=CHAYtSUfW0c here]]. Check the website [[http://www.freedomplanet2.com/ here]].

to:

The first official trailer for the game can be found [[https://www.youtube.com/watch?v=CHAYtSUfW0c here]]. The first gameplay trailer featuring Lilac can be found [[https://www.youtube.com/watch?v=e7zeJ2AA180 here]]. Check the website [[http://www.freedomplanet2.com/ here]].



* NostalgiaLevel: [[DeathMountain Dragon]] [[TheLostWoods Valley]] is comfirmed to return to this game, with a remixed theme to go with it.

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* NostalgiaLevel: [[DeathMountain Dragon]] [[TheLostWoods Valley]] is comfirmed confirmed to return to this game, with a remixed theme to go with it.

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While no release date for the game has been announced yet, it has been confirmed that PC, Mac, and Linux versions will be released sometime in the future, with a release on a Nintendo platform[[note]]Note how they specified "Nintendo Platform". This likely means, depending on when it's released, a version for their next console, the NX, is highly likely[[/note]] following sometime after.

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\nWhile no release date for the game has been announced yet, it has been confirmed that PC, Mac, and Linux versions will be released sometime in the future, with a release on a Nintendo platform[[note]]Note how they specified "Nintendo Platform". This likely means, depending on when it's released, means a version for their next console, the NX, UsefulNotes/NintendoSwitch, is highly likely[[/note]] following sometime after.
after.
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---> ''Do you remember what you began? You came to this world uninvited... you breathed in the sound of our screams... and out the flames of war. You watched us burn and buried the ashes... but I am the final ember! The world you saved will soon be purified! Just as you wished... magister... and all that will remain... are monsters.''
--->-- '''Merga'''

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---> --> ''Do you remember what you began? You came to this world uninvited... you breathed in the sound of our screams... and out the flames of war. You watched us burn and buried the ashes... but I am the final ember! The world you saved will soon be purified! Just as you wished... magister... and all that will remain... are monsters.''
--->-- -->-- '''Merga'''
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--> ''Do you remember what you began? You came to this world uninvited... you breathed in the sound of our screams... and out the flames of war. You watched us burn and buried the ashes... but I am the final ember! The world you saved will soon be purified! Just as you wished... magister... and all that will remain... are monsters.''
-->-- '''Merga'''

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--> ---> ''Do you remember what you began? You came to this world uninvited... you breathed in the sound of our screams... and out the flames of war. You watched us burn and buried the ashes... but I am the final ember! The world you saved will soon be purified! Just as you wished... magister... and all that will remain... are monsters.''
-->-- --->-- '''Merga'''
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** Merga, who was released from her crystal prison thanks to the events of the [[VideoGame/FreedomPlanet previous game]].

to:

** Merga, who was [[SealedEvilInACan released from her crystal prison prison]] thanks to the events of the [[VideoGame/FreedomPlanet previous game]].



* DerivativeDifferentiation: Taken a step further than the last game. One of the stated goals of the development team is to break the franchise away from its UsefulNotes/SegaGenesis and ''Franchise/SonicTheHedgehog''-inspired nostalgic roots to make the game a proper franchise in its own right. In terms of visual design, Lilac's outfit is now primarily white (albeit with blue accents) to separate her from Sonic visually.
* DifficultyLevels: Now sports a more in-depth version of this. There's still the time standard easy-HarderThanHard difficulties, but throughout the game, players can find gold gems or fuse their normal gems together into a gold one which makes the game easier, such as making bosses deal less damage, adding more lives, etc.

to:

* DerivativeDifferentiation: Taken a step further than from the last game. One of the stated goals of the development team is to break the franchise away from its UsefulNotes/SegaGenesis and ''Franchise/SonicTheHedgehog''-inspired nostalgic roots to make the game a proper franchise in its own right. In terms of visual design, Lilac's outfit is now primarily white (albeit with blue accents) to separate her from Sonic himself visually.
* DifficultyLevels: Now sports a more in-depth version of this. There's this, though there's still the time standard easy-HarderThanHard difficulties, but difficulties. However, throughout the game, players can find gold gems or fuse their normal gems together into a gold one which makes the game easier, such as making bosses deal less damage, adding more lives, etc.



** With the BigBad being a water dragon, there's a high chance she'll be this to Lilac.

to:

** With the BigBad being a water dragon, there's a high chance that she'll be this to Lilac.



* NostalgiaLevel: Dragon Valley will be making a comeback, with a remixed theme to go with it.

to:

* NostalgiaLevel: Dragon Valley will be making a comeback, [[DeathMountain Dragon]] [[TheLostWoods Valley]] is comfirmed to return to this game, with a remixed theme to go with it.



* TimeSkip: The game takes place a currently-unspecified amount of time after the original(Possibly two years later). The first teaser shows the heroic trio sporting much more mature appearances. Concept and promotional art also shows that Milla, especially, has learned to harness her powers more effectively.

to:

* TimeSkip: The game takes place in a currently-unspecified amount of time after the original(Possibly two years later). The first teaser shows the heroic trio sporting much more mature appearances. Concept and promotional art also shows that Milla, especially, has learned to harness her powers more effectively.
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** Serpentine '''will''' be making a comeback, though.
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* TimeSkip: The game takes place a currently-unspecified amount of time after the original. The first teaser shows the heroic trio sporting much more mature appearances. Concept and promotional art also shows that Milla, especially, has learned to harness her powers more effectively.

to:

* TimeSkip: The game takes place a currently-unspecified amount of time after the original.original(Possibly two years later). The first teaser shows the heroic trio sporting much more mature appearances. Concept and promotional art also shows that Milla, especially, has learned to harness her powers more effectively.
Is there an issue? Send a MessageReason:
None


--> ''You watched us burn and buried the ashes, but I am the final ember! The world you saved will soon be purified! Just as you wished...magister.''

to:

--> ''You ''Do you remember what you began? You came to this world uninvited... you breathed in the sound of our screams... and out the flames of war. You watched us burn and buried the ashes, ashes... but I am the final ember! The world you saved will soon be purified! Just as you wished...magister.wished... magister... and all that will remain... are monsters.''
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-->-- '''Megra'''

to:

-->-- '''Megra'''
'''Merga'''
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[[quoteright:309:http://static.tvtropes.org/pmwiki/pub/images/freedom_planet2_poster_update.jpg]]
--> ''You watched us burn and buried the ashes, but I am the final ember! The world you saved will soon be purified! Just as you wished...magister.''
-->-- '''Megra'''
Is there an issue? Send a MessageReason:
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** As for the BigBad of the previous game, WordOfGod has stated that Lord Brevon is completely absent here, due to cutting his losses and fleeing Avalice after his defeat, as getting off the planet was what he wanted to begin with, sans Kingdom Stone. He'd rather get back to his empire rather than continue dealing with Lilac and friends, especially after they kept causing him so much trouble.
* DerivativeDifferentiation: Taken a step further than the last game. One of the stated goals of the development team is to break the franchise away from it's UsefulNotes/SegaGenesis and ''Franchise/SonicTheHedgehog''-inspired nostalgic roots to make the game a proper franchise in its own right. In terms of visual design Lilac's outfit is now primarily white (albeit with blue accents) to separate her from Sonic visually.

to:

** As for the BigBad of the previous game, WordOfGod has stated that Lord Brevon is completely absent here, due to cutting his losses and fleeing Avalice after his defeat, as getting off the planet was what he wanted to begin with, sans Kingdom Stone. He'd rather get back to his empire rather than continue dealing with Lilac and friends, especially after they kept causing him so much trouble.
* DerivativeDifferentiation: Taken a step further than the last game. One of the stated goals of the development team is to break the franchise away from it's its UsefulNotes/SegaGenesis and ''Franchise/SonicTheHedgehog''-inspired nostalgic roots to make the game a proper franchise in its own right. In terms of visual design design, Lilac's outfit is now primarily white (albeit with blue accents) to separate her from Sonic visually.



* MeaninglessLives: Rather [[AvertedTrope averted]]. A gameover will force the player to start the level over again. If the player has an excess of lives, they can spend an additional number of them to revive on the spot instead of from the last checkpoint, meaning a stockpile of extras can be as valuable as a few of them. Of course, this only applies [[NoKillLikeOverkill if there's a body to revive]].

to:

* MeaninglessLives: Rather [[AvertedTrope averted]]. A gameover GameOver will force the player to start the level over again. If the player has an excess of lives, they can spend an additional number of them to revive on the spot instead of from the last checkpoint, meaning a stockpile of extras can be as valuable as a few of them. Of course, this only applies [[NoKillLikeOverkill if there's a body to revive]].



* PutOnABus: So far neither Torque nor Lord Brevon have been seen.

to:

* PutOnABus: So far far, neither Torque nor Lord Brevon have been seen.seen, and WordOfGod says that the latter will be absent.



* TimeSkip: The game takes place a currently-unspecified amount of time after the original. The first teaser shows the heroic trio sporting much more mature appearances.

to:

* TimeSkip: The game takes place a currently-unspecified amount of time after the original. The first teaser shows the heroic trio sporting much more mature appearances. Concept and promotional art also shows that Milla, especially, has learned to harness her powers more effectively.

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* ArtEvolution: The first game wasn't quite SuperDeformed, but characters had rounder, smaller sprites both as a throwback to 16 bit games and to get around the lower resolution. With better assets under the art direction of Rafael Ventura, the proportions are longer and more detailed.



* MeaninglessLives: Rather [[AvertedTrope averted]]. If the player has an excess of lives, they can spend an additional number of them to revive on the spot instead of from the last checkpoint, meaning a stockpile of extras can be as valuable as a few of them. Of course, this only applies [[NoKillLikeOverkill if there's a body to revive]].

to:

* MeaninglessLives: Rather [[AvertedTrope averted]]. A gameover will force the player to start the level over again. If the player has an excess of lives, they can spend an additional number of them to revive on the spot instead of from the last checkpoint, meaning a stockpile of extras can be as valuable as a few of them. Of course, this only applies [[NoKillLikeOverkill if there's a body to revive]].


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* NostalgiaLevel: Dragon Valley will be making a comeback, with a remixed theme to go with it.

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The sequel to the surprise indie hit ''VideoGame/FreedomPlanet'', the game was a surprise announcement on December 25, 2015. Not much is known about the game so far, but according to the official website:

to:

The sequel to the surprise indie hit ''VideoGame/FreedomPlanet'', the game was a surprise an unexpected announcement on December 25, 2015. Not much is known about the game so far, but according to As described by the official website:
website:



The core gameplay will carry over from the original, if more streamlined. The main trio have gotten redesigned, now sporting an older look, have all undergone training in the years since the last game to improve upon their abilities. They now all have the ability to block attacks, something only Milla in the original game was capable of while the other two had to abuse abilities with invincibility frames to do, and they now have the ability to spend an amount of excess extra lives to revive on the spot instead of having to do things over from the last checkpoint. Considering [[EasyLevelsHardBosses how sadistic bosses in the last game could get]], these were very well welcomed additions.

to:

The core gameplay will carry over from the original, if more albeit streamlined. The main trio have gotten redesigned, now sporting an older look, have all undergone training in the years since the last game to improve upon their abilities. They now all have the ability to block attacks, something only Milla in the original game was capable of while the other two had to abuse abilities with invincibility frames to do, and they now have the ability to spend an amount of excess extra lives to revive on the spot instead of having to do things over from the last checkpoint. Considering [[EasyLevelsHardBosses how sadistic bosses in the last game could get]], these were very well welcomed additions.



* BigBad: Merga, who was released from her crystal prison thanks to the events of the [[VideoGame/FreedomPlanet previous game]].
** As for the BigBad of the previous game, WordOfGod has stated that Lord Brevon is completely absent here, due to cutting his losses and fleeing Avalice after his defeat, as getting off the planet was what he wanted to begin with. He'd rather get back to his empire rather than continue dealing with Lilac and friends, especially after they kept causing him so much trouble.
* DerivativeDifferentiation: One of the stated goals of the development team is to break the franchise away from it's UsefulNotes/SegaGenesis and ''Franchise/SonicTheHedgehog''-inspired nostalgic roots to make the game a proper franchise in its own right. In terms of visual design Liliac's outfit is now primarily white instead blue (albeit with blue accents) to separate her from Sonic visually.

to:

* BigBad: BigBad:
**
Merga, who was released from her crystal prison thanks to the events of the [[VideoGame/FreedomPlanet previous game]].
** As for the BigBad of the previous game, WordOfGod has stated that Lord Brevon is completely absent here, due to cutting his losses and fleeing Avalice after his defeat, as getting off the planet was what he wanted to begin with.with, sans Kingdom Stone. He'd rather get back to his empire rather than continue dealing with Lilac and friends, especially after they kept causing him so much trouble.
* DerivativeDifferentiation: Taken a step further than the last game. One of the stated goals of the development team is to break the franchise away from it's UsefulNotes/SegaGenesis and ''Franchise/SonicTheHedgehog''-inspired nostalgic roots to make the game a proper franchise in its own right. In terms of visual design Liliac's Lilac's outfit is now primarily white instead blue (albeit with blue accents) to separate her from Sonic visually.



* PutOnABus: So far neither Toque or Lord Brevon have been seen.
* {{Retraux}}: Still sports the same Genesis-[=PS1=] era graphical style like this first game, but this time, it even extends to the trailers, which look like something out of a 90s anime.

to:

* NiceJobBreakingItHero: Thanks to the Absolution's destruction in the climax of the first game, the Kingdom Stone has been broken, allowing Merga to escape. In fairness, this was a far better fate than if Brevon had kept it for himself.
* PutOnABus: So far neither Toque or Torque nor Lord Brevon have been seen.
* {{Retraux}}: Still sports the same Genesis-[=PS1=] era graphical style like this the first game, but this time, it even extends to the trailers, which look like something out of a 90s anime.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* PutOnABus: So far neither Toque or Lord Brevon have been seen.
Is there an issue? Send a MessageReason:
None


* DerivativeDifferentiation: One of the stated goals of the development team is to break the franchise away from it's UsefulNotes/SegaGenesis and ''Franchise/SonicTheHedgehog''-inspired nostalgic roots to make the game a proper franchise in its own right.

to:

* DerivativeDifferentiation: One of the stated goals of the development team is to break the franchise away from it's UsefulNotes/SegaGenesis and ''Franchise/SonicTheHedgehog''-inspired nostalgic roots to make the game a proper franchise in its own right. In terms of visual design Liliac's outfit is now primarily white instead blue (albeit with blue accents) to separate her from Sonic visually.
Is there an issue? Send a MessageReason:
None


** As for the BigBad of the previous game, WordOfGod has stated that Lord Brevon is completely absent here, due to cutting his losses and fleeing Avalice after his defeat, as getting off the planet was what he wanted to begin with and he'd rather get back to his empire rather than continue dealing with Lilac and friends.
* DerivativeDifferentiation: One of the stated goals of the development team is to break the franchise away from it's UsefulNotes/SegaGenesis-inspired nostalgic roots to make the game a proper franchise in its own right.
* DifficultyLevels: Now sports a more indepth version of this. There, of course, is the time standard easy-HarderThanHard difficulties, but throughout the game, players can find gold gems or fuse their normal gems together into a gold one. This allows them to adjust things such as making bosses deal less damage, add more lives, and more on the fly.

to:

** As for the BigBad of the previous game, WordOfGod has stated that Lord Brevon is completely absent here, due to cutting his losses and fleeing Avalice after his defeat, as getting off the planet was what he wanted to begin with and he'd with. He'd rather get back to his empire rather than continue dealing with Lilac and friends.
friends, especially after they kept causing him so much trouble.
* DerivativeDifferentiation: One of the stated goals of the development team is to break the franchise away from it's UsefulNotes/SegaGenesis-inspired UsefulNotes/SegaGenesis and ''Franchise/SonicTheHedgehog''-inspired nostalgic roots to make the game a proper franchise in its own right.
* DifficultyLevels: Now sports a more indepth in-depth version of this. There, of course, is There's still the time standard easy-HarderThanHard difficulties, but throughout the game, players can find gold gems or fuse their normal gems together into a gold one. This allows them to adjust things one which makes the game easier, such as making bosses deal less damage, add adding more lives, and more on the fly.etc.



* TimeSkip: The game is stated to be placed sometime after the original, with the trio sporting a much more mature appearance in comparison to their previous ones.

to:

* TimeSkip: The game is stated to be placed sometime takes place a currently-unspecified amount of time after the original, with original. The first teaser shows the heroic trio sporting a much more mature appearance in comparison to their previous ones.appearances.
Is there an issue? Send a MessageReason:
None


The first official trailer for the game can be found [[https://www.youtube.com/watch?v=CHAYtSUfW0c here]].

to:

The first official trailer for the game can be found [[https://www.youtube.com/watch?v=CHAYtSUfW0c here]]. Check the website [[http://www.freedomplanet2.com/ here]].
Is there an issue? Send a MessageReason:
None


The core gameplay will carry over from the original, if more streamlined. The main trio have gotten redesigned, now sporting an older look, have all undergone training in the years since the last game to improve upon their abilities. They now all have the ability to block attacks, something on Milla in the original game was capable of while the other two had to abuse abilities with invincibility frames to do, and they now have the ability to spend an amount of excess extra lives to revive on the spot instead of having to do things over from the last checkpoint. Considering [[EasyLevelsHardBosses how sadistic bosses in the last game could get]], these were very well welcomed additions.

to:

The core gameplay will carry over from the original, if more streamlined. The main trio have gotten redesigned, now sporting an older look, have all undergone training in the years since the last game to improve upon their abilities. They now all have the ability to block attacks, something on only Milla in the original game was capable of while the other two had to abuse abilities with invincibility frames to do, and they now have the ability to spend an amount of excess extra lives to revive on the spot instead of having to do things over from the last checkpoint. Considering [[EasyLevelsHardBosses how sadistic bosses in the last game could get]], these were very well welcomed additions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DragonTheirFeet: While Brevon won't make an appearance, his [[TheDragon right hand]] Serpentine is back, trying to either catch up with his master or follow in his footsteps to become a supervillain in his own right.
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Added DiffLines:

** As for the BigBad of the previous game, WordOfGod has stated that Lord Brevon is completely absent here, due to cutting his losses and fleeing Avalice after his defeat, as getting off the planet was what he wanted to begin with and he'd rather get back to his empire rather than continue dealing with Lilac and friends.
Is there an issue? Send a MessageReason:
None


* MeaninglessLives: Rather [[AvertedTrope averted]]. If the player has an excess of lives, they can spend an additional number of them to revive on the spot instead of from the last checkpoint, meaning a stockpile of extras can be as valuable as a few of them.

to:

* MeaninglessLives: Rather [[AvertedTrope averted]]. If the player has an excess of lives, they can spend an additional number of them to revive on the spot instead of from the last checkpoint, meaning a stockpile of extras can be as valuable as a few of them. Of course, this only applies [[NoKillLikeOverkill if there's a body to revive]].

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* EvilCounterpart: With the BigBad being a water dragon, there's a high chance she'll be this to Lilac.

to:

* EvilCounterpart: EvilCounterpart:
**
With the BigBad being a water dragon, there's a high chance she'll be this to Lilac.Lilac.
** In addition, Carol's sister Corazon Tea appears to be working for the bad guys.
Is there an issue? Send a MessageReason:
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* DerivativeDifferentiation: One of the stated goals of the development team is to break the franchise away from it's [[UsefulNotes/SegaGenesis Genesis inspired nostalgic]] roots to make the game a proper franchise in its own right.

to:

* DerivativeDifferentiation: One of the stated goals of the development team is to break the franchise away from it's [[UsefulNotes/SegaGenesis Genesis inspired nostalgic]] UsefulNotes/SegaGenesis-inspired nostalgic roots to make the game a proper franchise in its own right.



* MeaninglessLives: Rather [[AvertedTrope averted]]. If the player has an excess of lives, they can spend an additional number of them to revive on the spot instead of from the last checkpoint, meaning even an access of them can be as valuable as a few of them.

to:

* MeaninglessLives: Rather [[AvertedTrope averted]]. If the player has an excess of lives, they can spend an additional number of them to revive on the spot instead of from the last checkpoint, meaning even an access a stockpile of them extras can be as valuable as a few of them.
Is there an issue? Send a MessageReason:
None


The core gameplay will carry over from the original, if more streamlined. The main trio have gotten redesigned, now sporting an older look, have all undergone training in the years since the last game to improve upon their abilities. They now all have the ability to block attacks, something on Milla in the original game was capable of while the other two had to abuse abilities with invincibility frames to do, and they now have the ability to spend an amount of excess extra lives to revive on the spot instead of having to do things over from the last checkpoint. Considering [[EasyLevelsHardBosses sadistic bosses in the last game could get]], these were very well welcomed additions.

to:

The core gameplay will carry over from the original, if more streamlined. The main trio have gotten redesigned, now sporting an older look, have all undergone training in the years since the last game to improve upon their abilities. They now all have the ability to block attacks, something on Milla in the original game was capable of while the other two had to abuse abilities with invincibility frames to do, and they now have the ability to spend an amount of excess extra lives to revive on the spot instead of having to do things over from the last checkpoint. Considering [[EasyLevelsHardBosses how sadistic bosses in the last game could get]], these were very well welcomed additions.
Is there an issue? Send a MessageReason:
None


* {{Retraux}}: Still sports the same Genesis-UsefulNotes/PS1 era graphical style like this first game, but this time, it even extends to the trailers, which look like something out of a 90s anime.

to:

* {{Retraux}}: Still sports the same Genesis-UsefulNotes/PS1 Genesis-[=PS1=] era graphical style like this first game, but this time, it even extends to the trailers, which look like something out of a 90s anime.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Retraux}}: Still sports the same Genesis-UsefulNotes/PS1 era graphical style like this first game, but this time, it even extends to the trailers, which look like something out of a 90s anime.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DifficultyLevels: Now sports a more indepth version of this. There, of course, is the time standard easy-HarderThanHard difficulties, but throughout the game, players can find gold gems or fuse their normal gems together into a gold one. This allows them to adjust things such as making bosses deal less damage, add more lives, and more on the fly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DerivativeDifferentiation: One of the stated goals of the development team is to break the franchise away from it's [[UsefulNotes/SegaGenesis Genesis inspired nostalgic]] roots to make the game a proper franchise in its own right.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The first official trailer for the game can be found [[https://www.youtube.com/watch?v=CHAYtSUfW0c here]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The sequel to the surprise indie hit ''VideoGame/FreedomPlanet'', the game was a surprise announcement on December 25, 2015. Not much is known about the game so far, but according to the official website:

"Join the heroes of Avalice as they face their greatest challenge yet! An ancient terror has emerged from the depths of the ocean. Merga, a water dragon from Avalice's oldest and deadliest war, has been freed from her crystal prison as a consequence of the Kingdom Stone's destruction. War is imminent once again, but this time, the heroes are split between sides. As friendships are tested, will the girls stand united when Bakunawa rises?"

The core gameplay will carry over from the original, if more streamlined. The main trio have gotten redesigned, now sporting an older look, have all undergone training in the years since the last game to improve upon their abilities. They now all have the ability to block attacks, something on Milla in the original game was capable of while the other two had to abuse abilities with invincibility frames to do, and they now have the ability to spend an amount of excess extra lives to revive on the spot instead of having to do things over from the last checkpoint. Considering [[EasyLevelsHardBosses sadistic bosses in the last game could get]], these were very well welcomed additions.

While no release date for the game has been announced yet, it has been confirmed that PC, Mac, and Linux versions will be released sometime in the future, with a release on a Nintendo platform[[note]]Note how they specified "Nintendo Platform". This likely means, depending on when it's released, a version for their next console, the NX, is highly likely[[/note]] following sometime after.

!! This game contains the following Tropes:

* BigBad: Merga, who was released from her crystal prison thanks to the events of the [[VideoGame/FreedomPlanet previous game]].
* EvilCounterpart: With the BigBad being a water dragon, there's a high chance she'll be this to Lilac.
* MeaninglessLives: Rather [[AvertedTrope averted]]. If the player has an excess of lives, they can spend an additional number of them to revive on the spot instead of from the last checkpoint, meaning even an access of them can be as valuable as a few of them.
* TimeSkip: The game is stated to be placed sometime after the original, with the trio sporting a much more mature appearance in comparison to their previous ones.

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