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History VideoGame / FreeOrion

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* TechTree: Used to research upgrades, and new/better weapons/engines/shields/stealth, among other things.

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* NotPlayingFairWithResources: It sometimes feels like this when playing against the AI.
* TechTree: Used to research upgrades, and new/better weapons/engines/shields/stealth, among other things.things.
* VideoGameCrueltyPotential:
** Using a Concentration Camp to reduce the population of one species to zero, and replacing them with another species is a good technique at times.
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* FinalSolution: You can construct Concentration Camps, which increase industry, and reduce population. They can be used to replace a species on a world, with a different species. They leave a Concentration Camp Remnants for several turns following.

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* FinalSolution: You can construct Concentration Camps, which increase industry, and reduce population. They can be used to replace a species on a world, with a different species. They leave a Concentration Camp Remnants for several turns following.following.
* TechTree: Used to research upgrades, and new/better weapons/engines/shields/stealth, among other things.
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* FasterThanLightTravel: You can research upgrades to make starline travel faster, and you'll need to, to even make a Robocruiser.

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* FasterThanLightTravel: You can research upgrades to make starline travel faster, and you'll need to, to even make a Robocruiser.Robocruiser.
* FinalSolution: You can construct Concentration Camps, which increase industry, and reduce population. They can be used to replace a species on a world, with a different species. They leave a Concentration Camp Remnants for several turns following.
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''VideoGame/FreeOrion'' is a turn based 4X game set in space, and is based off ''VideoGame/MasterOfOrion''.


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!!The game provides examples of:
* TwoDSpace: The whole game takes place on a 2D plane.
* ArmorPoints: They're called structure points, and are reduced by combat damage, and increased by armor or researched upgrades.
* AsteroidThicket:Asteroid Hulled ships get a stealth bonus in systems with asteroid belts, if this troper recalls right.
* CasualInterstellarTravel: You do it on a regular basis in-game, sending ships and fleets all over the map.
* DeflectorShields: Both planets and ships can have them. Planetary shields regenerate on a turn based system, and ship shields regenerate on a shot based system. They can be enhanced by researched upgrades.
* DesignItYourselfEquipment: Like ''VideoGame/MasterOfOrion'', you can custom-design ships.
* EasyLogistics: This is where Supply Lines are needed, which branch out from your Colonies and Outposts.
* FasterThanLightTravel: You can research upgrades to make starline travel faster, and you'll need to, to even make a Robocruiser.

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