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* AllOrNothing: Generally, the battle for Gamma III will be the last significant battle of a match, since whichever team controls Gamma III will be able to achieve victory.

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* AllOrNothing: Generally, the battle for Gamma III will be the last significant battle of a match, since whichever team controls Gamma III will be able gain an absolutely overwhelming advantage. Reducing damage taken, increasing capture rate and no need to achieve victory.control the enemy forward stations means the team without gamma is basically screwed.



* CriticalExistenceFailure: Partially averted. Being heavily damaged does not affect your ability to control the ship in anyway. But taking concentrated fire on a specific portion of your ship's armor too much and it will break (depicted as a fire breaking out on the corresponding hull section), which cause you to take extra damage if you get keep getting hit in that location. This makes it practical to rotate your broken armor facing away from the enemy.

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* BoringButPractical: Several ships are very simple in their role. Just tanking damage, dealing damage, and healing damage and not much else, but those ships are VERY effective at their jobs.
* CriticalExistenceFailure: Partially averted. Being heavily damaged does not affect your you r ability to control the ship in anyway. But taking concentrated fire on a specific portion of your ship's armor too much and it will break (depicted as a fire breaking out on the corresponding hull section), which cause you to take extra damage if you get keep getting hit in that location. This makes it practical to rotate your broken armor facing away from the enemy.
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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: Whooping 31 warships to choose from on Launch version, with possibly more to come.
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* ImmediateSelfContradiction: If you take the time to browse the help section, you may stumble upon [[https://imgur.com/WtbJcIo this gem]].
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* ArmorpiercingAttack: Plasma type damage ignores armor completely.


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* DamageIncreasingDebuff: While you are charging up your jump drive, you receive 2x damage.
* DefeatEqualsExplosion: Ships that are destroyed release a destructive shock wave that deals a moderate amount of damage. This can indeed kill nearby enemies, causing ''them'' to explode as well.
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* AllOrNothing: Generally, the battle for Gamma III will be the last significant battle of a match, since whichever team controls Gamma III will be able to achieve victory.

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* InstantWinCondition: Capturing enemy base station.

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* InstantWinCondition: Capturing enemy base station.station in Conquest, destroying the enemy base core in Discovery, destroying the enemy flagship in the Rift, or pushing the Payload to the enemy base in Catalyst.
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* MileLongShip: Most ships, bar the smallest ones, are longer than one kilometer, while the largest ships are as long as one full mile.
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** United Space Research (USR) ships based its design on modern day's space exploration vessels. As such, they look like cylindrical NASA spaceships with tons of added muscle.

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** United Space Research (USR) ships based its design on modern day's space exploration vessels. As such, they look like cylindrical NASA spaceships spaceships/station with tons of added muscle.
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* CriticalExistenceFailure: Partially averted. Being heavily damaged does not affect your ability to control the ship in anyway. But taking concentrated fire on a specific portion of your ship's armor too much and it will break (depicted as a fire breaking out on the hull section), which cause you to take extra damage if you get keep getting hit in that location. This makes it practical to rotate your broken armor facing away from the enemy.

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* CriticalExistenceFailure: Partially averted. Being heavily damaged does not affect your ability to control the ship in anyway. But taking concentrated fire on a specific portion of your ship's armor too much and it will break (depicted as a fire breaking out on the corresponding hull section), which cause you to take extra damage if you get keep getting hit in that location. This makes it practical to rotate your broken armor facing away from the enemy.
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* AMillionIsAStatistic: It is informed in ship summaries that each one of them are crewed by thousands of personnel, all of which are lost to space as you and your opponents blow each other up on daily basis.

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* AMillionIsAStatistic: It is informed in ship summaries that each one of them are crewed by thousands of personnel, all of which are lost to space as you and your opponents blow each other up on daily basis. Some MissionControl sometimes berate you for this too.
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*AMillionIsAStatistic: It is informed in ship summaries that each one of them are crewed by thousands of personnel, all of which are lost to space as you and your opponents blow each other up on daily basis.

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'''''Fractured Space''''' from ''[[http://www.edgecasegames.net/ Edgecase Games]]'' is a PC third-person space combat simulation game that plays like a MultiplayerOnlineBattleArena. Player choose one massive spaceship from a range of selection, each with different weapon load-out and abilities, and engage in 5 vs 5 tactical combat to capture mining outposts, repair stations and destroy enemy team's base station.

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'''''Fractured Space''''' from ''[[http://www.edgecasegames.net/ Edgecase Games]]'' is a PC third-person space combat simulation game that plays like a MultiplayerOnlineBattleArena. Player choose one massive spaceship from a range large selection of selection, spaceships, each with different weapon load-out and abilities, and engage in 5 vs 5 tactical combat to capture mining outposts, repair stations and destroy the enemy team's base station.



* TheBattlestar: Many of the ships in this game are capable of launching their own fighter squadrons to complement their already formidable firepower.



* StandardHumanSpaceship: Basically, all spaceship in the game run this trope. But there are difference:
** Titan Defense Systems ships sport more curved, streamlined and well armored look than any ships from other brands.
** United Space Research ships based its design on modern day's space exploration vessels. As such, they look like cylindrical NASA spaceships with tons of added muscle.

to:

* StandardHumanSpaceship: Basically, all spaceship spaceships in the game run this trope. But there are difference:
trope, each with their own unique aesthetic:
** Titan Defense Systems (TDS) ships sport more curved, streamlined and well armored look than any ships from other brands.
** United Space Research Research (USR) ships based its design on modern day's space exploration vessels. As such, they look like cylindrical NASA spaceships with tons of added muscle.
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Compare ''VideoGame/{{Dreadnought}}'', another Free-to-play game centered on controlling lumber some spaceships albeit with more deathmatch style gameplay.
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* LevelGrinding: Players earn their upgrade progress by capturing mining stations scattered in each sectors. When the ship upgrade is available, they must return to base station or forward base to receive it. Unlike traditional MOBA however, getting kills does not grant you minerals for the upgrades.

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* LevelGrinding: Players earn their upgrade progress by capturing mining stations scattered in each sectors.sectors or destroying enemy ships. When the ship upgrade is available, they must return to base station or forward base to receive it. Unlike traditional MOBA however, getting kills does not grant you minerals for the upgrades.
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* ShootTheMedicFirst: It is generally advised both by the game and by the player to focus down any ship with repair capabilities first, such as TDS Paladin, USR Disruptor or Zarek Venturer.

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* ShootTheMedicFirst: It is generally advised both by the game and by the player communities to focus down any ship with repair capabilities first, such as TDS Paladin, USR Disruptor or Zarek Venturer.
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*LeadTheTarget: Most weapons in this game are not hit-scan, making this trope a necessity.
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* FasterThanLightTravel: All ships are capable of performing jumps between sectors.

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* FasterThanLightTravel: All ships are capable of performing jumps between sectors.sectors, with lengthy winding up time and cooldown between each jump.
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* CriticalExistenceFailure: Partially averted. Being heavily damaged does not affect your ability to control the ship in anyway. But taking concentrated fire on a specific portion of your ship's armor too much and it will break (depicted as a fire breaking out on the hull section), which cause you to take extra damage if you get keep getting hit in that location.

to:

* CriticalExistenceFailure: Partially averted. Being heavily damaged does not affect your ability to control the ship in anyway. But taking concentrated fire on a specific portion of your ship's armor too much and it will break (depicted as a fire breaking out on the hull section), which cause you to take extra damage if you get keep getting hit in that location. This makes it practical to rotate your broken armor facing away from the enemy.



* LevelGrinding: Players earn their upgrade progress by capturing mining stations scattered in sectors and eliminating enemy ships. When the ship upgrade is available, they must return to base station or forward base to receive it.

to:

* LevelGrinding: Players earn their upgrade progress by capturing mining stations scattered in sectors and eliminating enemy ships.each sectors. When the ship upgrade is available, they must return to base station or forward base to receive it. Unlike traditional MOBA however, getting kills does not grant you minerals for the upgrades.

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'''''Fractured Space''''' from ''[[http://www.edgecasegames.net/ Edgecase Games]]'' is a PC third-person space combat game that plays like a MOBA. Player choose one massive spaceship from a range of selection, each with different weapon load-out and abilities, and engage in 5 vs 5 tactical combat to capture mining outposts, repair stations and destroy enemy team's main base.

to:

'''''Fractured Space''''' from ''[[http://www.edgecasegames.net/ Edgecase Games]]'' is a PC third-person space combat simulation game that plays like a MOBA. MultiplayerOnlineBattleArena. Player choose one massive spaceship from a range of selection, each with different weapon load-out and abilities, and engage in 5 vs 5 tactical combat to capture mining outposts, repair stations and destroy enemy team's main base.
base station.


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*InstantWinCondition: Capturing enemy base station.
*LoadsAndLoadsOfCharacters: Whooping 31 warships to choose from on Launch version, with possibly more to come.
*LevelGrinding: Players earn their upgrade progress by capturing mining stations scattered in sectors and eliminating enemy ships. When the ship upgrade is available, they must return to base station or forward base to receive it.
Is there an issue? Send a MessageReason:
None


'''Fractured Space''' from ''[[http://www.edgecasegames.net/ Edgecase Games]]'' is a PC third-person space combat game that plays like a MOBA. Player choose one massive spaceship from a range of selection, each with different weapon load-out and abilities, and engage in 5 vs 5 tactical combat to capture mining outposts, repair stations and destroy enemy team's main base.

to:

'''Fractured Space''' '''''Fractured Space''''' from ''[[http://www.edgecasegames.net/ Edgecase Games]]'' is a PC third-person space combat game that plays like a MOBA. Player choose one massive spaceship from a range of selection, each with different weapon load-out and abilities, and engage in 5 vs 5 tactical combat to capture mining outposts, repair stations and destroy enemy team's main base.



* CriticalExistenceFailure: Partially averted. Being heavily damaged does not affect you ability to control the ship in anyway. But taking concentrated fire on a specific portion of your ship's armor too much and it will break (depicted as a fire breaking out on the hull section), which cause you to take extra damage if you get keep getting hit in that location.

to:

* CriticalExistenceFailure: Partially averted. Being heavily damaged does not affect you your ability to control the ship in anyway. But taking concentrated fire on a specific portion of your ship's armor too much and it will break (depicted as a fire breaking out on the hull section), which cause you to take extra damage if you get keep getting hit in that location.
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None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/capture_0.jpg]]
[[caption-width-right:350:''[[TagLine Jump In]]''.]]
'''Fractured Space''' from ''[[http://www.edgecasegames.net/ Edgecase Games]]'' is a PC third-person space combat game that plays like a MOBA. Player choose one massive spaceship from a range of selection, each with different weapon load-out and abilities, and engage in 5 vs 5 tactical combat to capture mining outposts, repair stations and destroy enemy team's main base.

''Fractured Space'' is free-to-play, originally available as an Early Access title before launching in full on Steam at 23 September 2016.

You can download the game from Steam [[http://store.steampowered.com/app/310380 here]].

!This game provides examples of:
*BeamSpam: A lot of ships in this game are equipped with energy beam weapons.
*CriticalExistenceFailure: Partially averted. Being heavily damaged does not affect you ability to control the ship in anyway. But taking concentrated fire on a specific portion of your ship's armor too much and it will break (depicted as a fire breaking out on the hull section), which cause you to take extra damage if you get keep getting hit in that location.
*FasterThanLightTravel: All ships are capable of performing jumps between sectors.
*FlashStep: Blink Drive and its variants, allowing the ship to teleport a short distance and throw off enemy's aim.
**TDS Executioner's Chrono Blink allows it to jump back to where it was 20 seconds in the past.
*ShootTheMedicFirst: It is generally advised both by the game and by the player to focus down any ship with repair capabilities first, such as TDS Paladin, USR Disruptor or Zarek Venturer.
*StandardHumanSpaceship: Basically, all spaceship in the game run this trope. But there are difference:
** Titan Defense Systems ships sport more curved, streamlined and well armored look than any ships from other brands.
**United Space Research ships based its design on modern day's space exploration vessels. As such, they look like cylindrical NASA spaceships with tons of added muscle.
**Zarek Industrial ships tend to be angular and slightly grungy, belies their nature of being former mining vessels.

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