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''Forged Battalion'' is a RealTimeStrategy game by VideoGame/CommandAndConquer makers, former Creator/WestwoodStudios company Petroglyph Games and published by Creator/Team17. It's main selling point is players ability to fully customize their faction to suit their needs.
The story is loosely based on the canceled VideoGame/EndOfNations. Towards the end of 21st century, global climate change causes governments across the world to collapse. However, an inventor named Milos Thymos develops Modular Manufacturing Plant (MMP) technology, which offers near limitlessness resources, energy and manufacturing capacity. He offers to give this technology for free... [[AnOfferYouCantRefuse as long as everyone makes him their new ruler]]. Most of the people take the offer, but few communities refuse. Milos is not however unreasonable. He gives ret of the world 20 years to decide. After that, he will make decision for them.
20 years have now passed and The Collective, Milos faction, has begun to close in on the remaining independent communities. However, resistance is starting to form, with the capture of one of the MMP control centers
The story is loosely based on the canceled VideoGame/EndOfNations. Towards the end of 21st century, global climate change causes governments across the world to collapse. However, an inventor named Milos Thymos develops Modular Manufacturing Plant (MMP) technology, which offers near limitlessness resources, energy and manufacturing capacity. He offers to give this technology for free... [[AnOfferYouCantRefuse as long as everyone makes him their new ruler]]. Most of the people take the offer, but few communities refuse. Milos is not however unreasonable. He gives ret of the world 20 years to decide. After that, he will make decision for them.
20 years have now passed and The Collective, Milos faction, has begun to close in on the remaining independent communities. However, resistance is starting to form, with the capture of one of the MMP control centers
to:
''Forged Battalion'' is a RealTimeStrategy game by VideoGame/CommandAndConquer ''VideoGame/CommandAndConquer'' makers, former Creator/WestwoodStudios company Petroglyph Games and published by Creator/Team17. It's Its main selling point is players ability to fully customize their faction to suit their needs.
The story is loosely based on the canceledVideoGame/EndOfNations.''VideoGame/EndOfNations''. Towards the end of 21st century, global climate change causes governments across the world to collapse. However, an inventor named Milos Thymos develops Modular Manufacturing Plant (MMP) technology, which offers near limitlessness resources, energy and manufacturing capacity. He offers to give this technology for free... [[AnOfferYouCantRefuse as long as everyone makes him their new ruler]]. Most of the people take the offer, but a few communities refuse. However, Milos is not however unreasonable. He gives ret the rest of the world 20 years to decide. After that, he will make the decision for them.
20 years have nowpassed passed, and The the Collective, Milos Milos' faction, has begun to close in on the remaining independent communities. However, resistance is starting to form, form with the capture of one of the MMP control centers
centers.
The story is loosely based on the canceled
20 years have now
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* TwentyMinutesIntoTheFuture: Game takes place at the end of 21st century
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* TwentyMinutesIntoTheFuture: Game The game takes place at the end of 21st century
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* ArmorIsUseless: Averted very much. Different types of weapons deal different damage values against certain types of armor, so you want to make sure you got troops that can deal with whatever the opponent is throwing at you.
* ArtificialBrilliance: When attacking AI base, it's allies will send troops to attack your troops in the back creating a pincer formation. AI will also target large groups of units with superweapons and even hold back if it can't find worthy target.
* BossInMookClothing: Collective generals follow this suit, driving a larger sized unit equipped with their preferred weapon.
* CommandAndConquerEconomy: What did you expect people who ''made'' VideoGame/CommandAndConquer?
* ColourCodedArmies: Due to all factions sharing shame aesthetic, this is main way to identify who the unit belongs to.
* DeadlyGas: Toxic weapons operate on this, either firing clouds of gas or lobbing shells that create poisonous clouds. Aberthany of Snake Collective is also very fond of these.
* DesignItYourselfEquipment: Major draw of the game, players can design their own units and choose their super weapons and buffs.
* FaceHeelTurn: [[spoiler: Dallas]] decides that [[spoiler: he]] has had enough of you and defects to the Collective
* FunWithAcronyms: Joint Strategic Operations Network (JSON). Which doubles as reference to real work computer technology known as [[https://en.wikipedia.org/wiki/JSON JSON]].
* FogOfWar: Player can see terrain from the start, but can not see any unit or buildings that might be outside their visual range.
* ArtificialBrilliance: When attacking AI base, it's allies will send troops to attack your troops in the back creating a pincer formation. AI will also target large groups of units with superweapons and even hold back if it can't find worthy target.
* BossInMookClothing: Collective generals follow this suit, driving a larger sized unit equipped with their preferred weapon.
* CommandAndConquerEconomy: What did you expect people who ''made'' VideoGame/CommandAndConquer?
* ColourCodedArmies: Due to all factions sharing shame aesthetic, this is main way to identify who the unit belongs to.
* DeadlyGas: Toxic weapons operate on this, either firing clouds of gas or lobbing shells that create poisonous clouds. Aberthany of Snake Collective is also very fond of these.
* DesignItYourselfEquipment: Major draw of the game, players can design their own units and choose their super weapons and buffs.
* FaceHeelTurn: [[spoiler: Dallas]] decides that [[spoiler: he]] has had enough of you and defects to the Collective
* FunWithAcronyms: Joint Strategic Operations Network (JSON). Which doubles as reference to real work computer technology known as [[https://en.wikipedia.org/wiki/JSON JSON]].
* FogOfWar: Player can see terrain from the start, but can not see any unit or buildings that might be outside their visual range.
to:
* ArmorIsUseless: Averted very much.Averted. Different types of weapons deal different damage values against certain types of armor, so you want to make sure you got troops that can deal with whatever the opponent is throwing at you.
* ArtificialBrilliance: When attacking an AI base,it's its allies will send troops to attack your troops in the back back, creating a pincer formation. AI will also target large groups of units with superweapons and even hold back if it can't find worthy a worthwhile target.
* BossInMookClothing: Collective generals follow thissuit, trope, driving a larger sized larger-sized unit equipped with their preferred weapon.
* CommandAndConquerEconomy: What did you expect people who''made'' VideoGame/CommandAndConquer?
'''made''' ''VideoGame/CommandAndConquer''?
* ColourCodedArmies: Due to all factions sharingshame the same aesthetic, this is the main way to identify who the unit belongs to.
* DeadlyGas: Toxic weapons operateon via this, either firing clouds of gas or lobbing shells that create poisonous clouds. Aberthany of Snake Collective is also very fond of these.
* DesignItYourselfEquipment:Major This is the major draw of the game, game; players can design their own units and choose their super weapons superweapons and buffs.
* FaceHeelTurn:[[spoiler: Dallas]] [[spoiler:Dallas]] decides that [[spoiler: he]] [[spoiler:he]] has had enough of you and defects to the Collective
Collective.
* FunWithAcronyms: Joint Strategic Operations Network(JSON). Which (JSON), which doubles as a reference to real work the real-world computer technology known as [[https://en.wikipedia.org/wiki/JSON JSON]].
* FogOfWar:Player Players can see terrain from the start, but can not cannot see any unit or buildings that might be outside their visual range.
* ArtificialBrilliance: When attacking an AI base,
* BossInMookClothing: Collective generals follow this
* CommandAndConquerEconomy: What did you expect people who
* ColourCodedArmies: Due to all factions sharing
* DeadlyGas: Toxic weapons operate
* DesignItYourselfEquipment:
* FaceHeelTurn:
* FunWithAcronyms: Joint Strategic Operations Network
* FogOfWar:
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** Irradiated land: Units that are not radiation shielded take consistent damage
** Mud: Heavy vehicles slow down unless they are hovercraft
** Mud: Heavy vehicles slow down unless they are hovercraft
to:
** Irradiated land: Units that are not radiation shielded take consistent damage
damage.
** Mud: Heavy vehicles slow down unless they arehovercrafthovercraft.
** Mud: Heavy vehicles slow down unless they are
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* LaResistance: Players faction in the campaign.
* LibertyOverProsperity: [[spoiler: Dallas]] argues against this, noting that freedom from Collective means very little if you are starving in the winter.
* LibertyOverProsperity: [[spoiler: Dallas]] argues against this, noting that freedom from Collective means very little if you are starving in the winter.
to:
* LaResistance: Players The player's faction in the campaign.
* LibertyOverProsperity:[[spoiler: Dallas]] [[spoiler:Dallas]] argues against this, noting that freedom from the Collective means very little if you are starving in the winter.
* LibertyOverProsperity:
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* MiniMecha: Infantry wears what looks to be [[{{Film/Avatar}} AMP suits]]
* PuzzleBoss: Aberthany has her base covered in a toxic cloud that damages player units, even if they are equiped with hazmat gear. In order to attack the base, player needs to locate Aberthany who is hiding one of the gas clouds dotted around the map and kill her.
* RedAndBlackAndEvilAllOver: The Collective has red-and-black color scheme, in contrast of the blue color scheme of the resistance.
* SlapOnTheWristNuke: Nuclear missile has 'very'' small radius and doesn't even leave behind irradiated land. It is, however, very effective in the small area it does hit.
* TechTree: Winning battles gives technology points that players can use to unlock new techologies, that they can then use when designing their units
* ThemeNaming: Each region that the Collective controls is named after a totem pole animal
[[index]]
* PuzzleBoss: Aberthany has her base covered in a toxic cloud that damages player units, even if they are equiped with hazmat gear. In order to attack the base, player needs to locate Aberthany who is hiding one of the gas clouds dotted around the map and kill her.
* RedAndBlackAndEvilAllOver: The Collective has red-and-black color scheme, in contrast of the blue color scheme of the resistance.
* SlapOnTheWristNuke: Nuclear missile has 'very'' small radius and doesn't even leave behind irradiated land. It is, however, very effective in the small area it does hit.
* TechTree: Winning battles gives technology points that players can use to unlock new techologies, that they can then use when designing their units
* ThemeNaming: Each region that the Collective controls is named after a totem pole animal
[[index]]
to:
* MiniMecha: Infantry wears what looks to be [[{{Film/Avatar}} [[Film/{{Avatar}} AMP suits]]
suits]].
* PuzzleBoss: Aberthany has her base covered in a toxic cloud that damages player units, even if they areequiped equipped with hazmat gear. In order to attack the base, the player needs to locate Aberthany Aberthany, who is hiding one of the gas clouds dotted around the map map, and kill her.
* RedAndBlackAndEvilAllOver: The Collective has a red-and-black color scheme, in contrast of the blue color scheme of the resistance.
* SlapOnTheWristNuke: Nuclearmissile has missiles have a 'very'' small radius and doesn't don't even leave behind irradiated land. It is, They are, however, very effective in the small area it does they do hit.
* TechTree: Winning battles gives technology points that players can use to unlock newtechologies, technologies that they can then use when designing their units
units.
* ThemeNaming: Each region that the Collective controls is named after a totem poleanimal
[[index]]animal.
----
* PuzzleBoss: Aberthany has her base covered in a toxic cloud that damages player units, even if they are
* RedAndBlackAndEvilAllOver: The Collective has a red-and-black color scheme, in contrast of the blue color scheme of the resistance.
* SlapOnTheWristNuke: Nuclear
* TechTree: Winning battles gives technology points that players can use to unlock new
* ThemeNaming: Each region that the Collective controls is named after a totem pole
[[index]]
----
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* TwentyMinutesIntoTheFuture: Game takes place at the end of 21t century
to:
* TwentyMinutesIntoTheFuture: Game takes place at the end of 21t 21st century
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* BossInMookClothing: General Carter drives an oversized armored tank, but has a lot more health and firepower.
to:
* BossInMookClothing: General Carter drives an oversized armored tank, but has Collective generals follow this suit, driving a lot more health and firepower.larger sized unit equipped with their preferred weapon.
* DeadlyGas: Toxic weapons operate on this, either firing clouds of gas or lobbing shells that create poisonous clouds. Aberthany of Snake Collective is also very fond of these.
* FaceHeelTurn: [[spoiler: Dallas]] decides that [[spoiler: he]] has had enough of you and defects to the Collective
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** Mud: Heavy vehicles slow down
to:
** Mud: Heavy vehicles slow downdown unless they are hovercraft
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* LaResistance: Players faction in the campaing.
to:
** Toxic clouds: Any unit not equipped with hazmat equipment takes damage when traveling through.
* LaResistance: Players faction in thecampaing.campaign.
* LibertyOverProsperity: [[spoiler: Dallas]] argues against this, noting that freedom from Collective means very little if you are starving in the winter.
* MacrossMissileMassacre: One of the superpowers is Rocket Barrage, which fires a series of missiles at the given point.
* LaResistance: Players faction in the
* LibertyOverProsperity: [[spoiler: Dallas]] argues against this, noting that freedom from Collective means very little if you are starving in the winter.
* MacrossMissileMassacre: One of the superpowers is Rocket Barrage, which fires a series of missiles at the given point.
Added DiffLines:
* PuzzleBoss: Aberthany has her base covered in a toxic cloud that damages player units, even if they are equiped with hazmat gear. In order to attack the base, player needs to locate Aberthany who is hiding one of the gas clouds dotted around the map and kill her.
Added DiffLines:
* SlapOnTheWristNuke: Nuclear missile has 'very'' small radius and doesn't even leave behind irradiated land. It is, however, very effective in the small area it does hit.
Is there an issue? Send a MessageReason:
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* AttackDrone: Air units are unmanned drones.
* ArtificialBrilliance: When attacking AI base, it's allies will send troops to attack your troops in the back creating a pincer formation. AI will also target large groups of units with superweapons and even hold back if it can't find worthy target.
* BossInMookClothing: General Carter drives an oversized armored tank, but has a lot more health and firepower.
* BossInMookClothing: General Carter drives an oversized armored tank, but has a lot more health and firepower.
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* CosmeticallyDifferentSides: Zigzagged. Player factions and enemy have access to the same tech tree and weapons, but can only bring limited amount (4 of each unit type + superweapon) to the battlefield. While aesthetic might not change between factions, the unit loadout does... except when two ides use same units.
to:
* CosmeticallyDifferentSides: Zigzagged. Player ColourCodedArmies: Due to all factions and enemy have access sharing shame aesthetic, this is main way to the same tech tree and weapons, but can only bring limited amount (4 of each unit type + superweapon) to the battlefield. While aesthetic might not change between factions, identify who the unit loadout does... except when two ides use same units.belongs to.
Added DiffLines:
* FunWithAcronyms: Joint Strategic Operations Network (JSON). Which doubles as reference to real work computer technology known as [[https://en.wikipedia.org/wiki/JSON JSON]].
* FogOfWar: Player can see terrain from the start, but can not see any unit or buildings that might be outside their visual range.
* GeoEffects: In addition to standard elevation, we also have following:
** Irradiated land: Units that are not radiation shielded take consistent damage
** Mud: Heavy vehicles slow down
** Water: Only flying and hovering or flying units can cross.
* FogOfWar: Player can see terrain from the start, but can not see any unit or buildings that might be outside their visual range.
* GeoEffects: In addition to standard elevation, we also have following:
** Irradiated land: Units that are not radiation shielded take consistent damage
** Mud: Heavy vehicles slow down
** Water: Only flying and hovering or flying units can cross.
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Fixed link to Avatar
Changed line(s) 16 (click to see context) from:
* MiniMecha: Infantry wears what looks to be [[Film/Avatar AMP suits]]
to:
* MiniMecha: Infantry wears what looks to be [[Film/Avatar [[{{Film/Avatar}} AMP suits]]
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to:
!! This game contains examples of:
Is there an issue? Send a MessageReason:
Expanded
Changed line(s) 1,4 (click to see context) from:
''Forged Battalion'' is a RealTimeStrategy game by VideoGame/CommandAndConquer makers, former Creator/WestwoodStudios company Petroglyph Games.
The story is loosely based on the canceled VideoGame/EndOfNations.
The story is loosely based on the canceled VideoGame/EndOfNations.
to:
''Forged Battalion'' is a RealTimeStrategy game by VideoGame/CommandAndConquer makers, former Creator/WestwoodStudios company Petroglyph Games.
Games and published by Creator/Team17. It's main selling point is players ability to fully customize their faction to suit their needs.
The story is loosely based on the canceledVideoGame/EndOfNations.
VideoGame/EndOfNations. Towards the end of 21st century, global climate change causes governments across the world to collapse. However, an inventor named Milos Thymos develops Modular Manufacturing Plant (MMP) technology, which offers near limitlessness resources, energy and manufacturing capacity. He offers to give this technology for free... [[AnOfferYouCantRefuse as long as everyone makes him their new ruler]]. Most of the people take the offer, but few communities refuse. Milos is not however unreasonable. He gives ret of the world 20 years to decide. After that, he will make decision for them.
20 years have now passed and The Collective, Milos faction, has begun to close in on the remaining independent communities. However, resistance is starting to form, with the capture of one of the MMP control centers
The story is loosely based on the canceled
20 years have now passed and The Collective, Milos faction, has begun to close in on the remaining independent communities. However, resistance is starting to form, with the capture of one of the MMP control centers
Added DiffLines:
*TwentyMinutesIntoTheFuture: Game takes place at the end of 21t century
*ArmorIsUseless: Averted very much. Different types of weapons deal different damage values against certain types of armor, so you want to make sure you got troops that can deal with whatever the opponent is throwing at you.
*CommandAndConquerEconomy: What did you expect people who ''made'' VideoGame/CommandAndConquer?
*CosmeticallyDifferentSides: Zigzagged. Player factions and enemy have access to the same tech tree and weapons, but can only bring limited amount (4 of each unit type + superweapon) to the battlefield. While aesthetic might not change between factions, the unit loadout does... except when two ides use same units.
*DesignItYourselfEquipment: Major draw of the game, players can design their own units and choose their super weapons and buffs.
*LaResistance: Players faction in the campaing.
*MiniMecha: Infantry wears what looks to be [[Film/Avatar AMP suits]]
*RedAndBlackAndEvilAllOver: The Collective has red-and-black color scheme, in contrast of the blue color scheme of the resistance.
*TechTree: Winning battles gives technology points that players can use to unlock new techologies, that they can then use when designing their units
*ThemeNaming: Each region that the Collective controls is named after a totem pole animal
*ArmorIsUseless: Averted very much. Different types of weapons deal different damage values against certain types of armor, so you want to make sure you got troops that can deal with whatever the opponent is throwing at you.
*CommandAndConquerEconomy: What did you expect people who ''made'' VideoGame/CommandAndConquer?
*CosmeticallyDifferentSides: Zigzagged. Player factions and enemy have access to the same tech tree and weapons, but can only bring limited amount (4 of each unit type + superweapon) to the battlefield. While aesthetic might not change between factions, the unit loadout does... except when two ides use same units.
*DesignItYourselfEquipment: Major draw of the game, players can design their own units and choose their super weapons and buffs.
*LaResistance: Players faction in the campaing.
*MiniMecha: Infantry wears what looks to be [[Film/Avatar AMP suits]]
*RedAndBlackAndEvilAllOver: The Collective has red-and-black color scheme, in contrast of the blue color scheme of the resistance.
*TechTree: Winning battles gives technology points that players can use to unlock new techologies, that they can then use when designing their units
*ThemeNaming: Each region that the Collective controls is named after a totem pole animal
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
''Forged Battalion'' is a RealTimeStrategy game by CommandAndConquer makers, former Creator/WestwoodStudios company Petroglyph Games.
to:
''Forged Battalion'' is a RealTimeStrategy game by CommandAndConquer VideoGame/CommandAndConquer makers, former Creator/WestwoodStudios company Petroglyph Games.
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None
Changed line(s) 1 (click to see context) from:
Forged Battalion is a RealTimeStrategy game by Command and Conquer makers, former Westwood company petroglyph games.
to:
The story is loosely based on the canceled VideoGame/EndOfNations.
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[[index]]
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Added DiffLines:
Forged Battalion is a RealTimeStrategy game by Command and Conquer makers, former Westwood company petroglyph games.