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** The developer commentary makes a wry jab at the direction ''WesternAnimation/StevenUniverse'' took in its final episodes and particularly in ''Steven Universe Future'':

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** The developer commentary makes a wry sarcastic jab at the direction ''WesternAnimation/StevenUniverse'' took in its final episodes and particularly in ''Steven Universe Future'':
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** Corrupted Lapis' fighting style -- damaging you only through her AttackReflector and debuffing her defense to make said AttackReflector hurt more -- was directly inspired by the Usurper battle from yet another Craze RPG, ''Wine & Roses''.
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* GameplayAndStoryIntegration:
** Stevonnie is immune to [[DamageOverTime interference]], because they don't have a light-based form.
** Peridot is statistically weaker than the other gems, because unlike them, she's an untrained fighter with no combat experience.
** Peridot also starts with tons of HP. This is a reference to a line from one episode of the show stating that peridots "don't poof easily".
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** Stevonnie cannot be cracked. Since they're the only character who can ''cure'' cracked status, it would really suck if this wasn't true.


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* AttackReflector:
** Stevonnie's "Thorns" ability, which will protect a character from one attack and damage the attacker.
** Corrupted Lapis and her urchin monsters don't protect themselves from damage, but you'll suffer the same damage you did to them -- [[AchillesHeel unless you use a ranged attack to avoid their spines]]. (The endgame rematch removes this exemption and makes you suffer ''more'' than the damage you inflicted.)
* BeatTheCurseOutOfHim: Averted -- beating the corrupted gems only stops them from rampaging. To heal their corruption, you have to perform a JourneyToTheCenterOfTheMind.


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* EleventhHourRanger: The last gem you recruit (probably Bismuth) will be this, as at that point the only thing you can use them for is the final dungeon. Fortunately, the non-linear nature of the game means the 11th hour ranger isn't fixed, and you can get more use out of them if you grab them earlier in a different playthrough.


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* FieldPowerEffect: The [[spoiler:Blue Diamond]] fragment of [[BonusBoss the Perfect Crystal]] can use these to debuff the gems' stats or prevent them from generating star points.


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* OnlyFleshIsSafe: Stevonnie is immune to getting their gem cracked. This is largely for gameplay reasons, since they are the only character who can ''cure'' cracked status, but it is {{Hand Wave}}d as the monsters being confused about how to target an organic creature.
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* LazyBackup: Averted due to also averting ArbitraryHeadcountLimit. This even extends to NonPlayerCharacter Lapis Lazuli, who, despite being unable to fight herself, will extract you from the battle if you lose. In the battle against [[spoiler:Jasper]] in one bad ending, she will actually attack and win the fight for you if Stevonnie falls. Played straighter in the final dungeon, however, where Lapis never participates in battles despite accompanying the rest of the party.
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* [[TheAllConcealingI The All-Concealing "You"]]: A rare second-person example. In the bad endings, [[spoiler:after Steven is killed, you're suddenly transferred to a new scene, still in second-person]]. This is designed to mislead you into thinking [[spoiler:Steven survived, but it's quickly revealed that the viewpoint character has changed to Connie.]]

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* BeigeProse:
** Most enemy descriptions are fairly ornate, but [[spoiler:corrupted Steven]]'s description simply reads, "[[spoiler:A corrupted fusion of a human and a Rose Quartz.]]"
** The boss rematches in the final dungeon have their previous descriptions replaced with terse one-word adjectives, with Garnet, Amethyst, and Pearl's being exact quotes of White Diamond's insults towards them in the canon finale.



* TakeThat: According to the author's notes, [[spoiler:Steven's blithe acceptance of his transformation in the bad endings]] is meant to be a metaphorical jab at the fans who saw nothing wrong with the show's tonal shift in the final episodes.

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* TakeThat: TakeThat:
** The developer commentary makes a wry jab at the direction ''WesternAnimation/StevenUniverse'' took in its final episodes and particularly in ''Steven Universe Future'':
--->And [letting one party member steal the show is] totally antithematic to ''Steven Universe''! This show is supposed to be about working together and valuing everyone's contributions, not one person being the center of the universe and single-handedly solving every single problem with overpowered abilities! ''*[[AsideGlance looks directly into the camera]]*''
** The developer commentary contains a jab at ''VideoGame/AttackTheLight'':
--->I called [Pearl's energy blast attack] "Meteor" instead of "Fireball" because I don't pigeonhole cool ideas into bland RPG tropes, ''Attack the Light''.
**
According to the author's notes, [[spoiler:Steven's blithe acceptance of his transformation in the bad endings]] is meant to be a metaphorical jab at the fans who saw nothing wrong with the show's tonal shift in the final episodes.

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** SquishyWizard: Peridot


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** FragileSpeedster: Though there's no speed stat, Pearl can attack twice at the cost of lower overall damage. This is particularly useful because it allows her to generate two star points in one turn.
** SquishyWizard: Peridot has 2 fewer stat points than other gems and poor Attack and Defense, and needs to spend time [[ChargedAttack charging up her attack]] before it can do worthwhile damage. But her attack is actually extremely strong at the maximum level, and has [[WhiteMage many useful healing and support moves]].


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* StanceSystem: Stevonnie can switch between letting Steven, Connie, or themself dominate the fusion, leading to a different set of abilities for each. Steven is TheMedic but lacks offensive abilities, while Connie has access to more powerful offense but loses Steven's healing abilities. Stevonnie can use a limited set of abilities from both, but has to learn them through level up. Steven and Connie also gain stat bonuses to defense and attack, respectively.
** At the beginning of the game, switching personalities is a free action, making Stevonnie very versatile and capable of making up for the gaps in other gems' abilities. However, as the game progresses, the personality switch will gain a cooldown, requiring Stevonnie to wait up to 5 turns before they can switch again. This has the effect of turning Stevonnie into a CrutchCharacter in the late game.
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* EscortMission: Subverted. Ronaldo's appearance on the battle map during the Barn dungeon seems like it will be this, and Stevonnie expresses frequent worry for his safety; but he cannot actually be targeted by the enemies, so you don't have to worry about him.


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** The aversion of ArbitraryHeadcountLimit was directly inspired by the indie RPG ''Czarina Must Die''.
** The non-linear nature of the game, and the ability to pick up party members and items in any order, was directly inspired by ''Teenage Constume Squad'' and even more directly, ''Obelisk: Devilkiller''.

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Set in a Rose Quartz is Rose Quartz AU where Steven cannot simply negotiate with the diamonds on their own terms, the gems must leave him to fight the diamonds themselves. They return from the mission corrupted, and Steven must track them down, capture them, and figure out a way to restore them to their former selves.

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Set in a Rose Quartz is Rose Quartz AU AlternateUniverse where Steven cannot simply negotiate with the diamonds on their own terms, the gems must leave him to fight the diamonds themselves. They return from the mission corrupted, and Steven must track them down, capture them, and figure out a way to restore them to their former selves.



The game is available on [[https://a-friendly-irin.itch.io/flawed-crystals itch.io]] and [[https://archiveofourown.org/works/21257453/chapters/50613629 Archive of Our Own]].

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The game is available on [[https://a-friendly-irin.itch.io/flawed-crystals itch.io]] and [[https://archiveofourown.org/works/21257453/chapters/50613629 Archive of Our Own]].
Own]]. There is also a short tie-in story telling the opening from the gems' perspective called ''Dissonant Harmony'' ([[https://archiveofourown.org/works/23428873 AO3,]] [[https://www.fanfiction.net/s/13538707/1/Dissonant-Harmony FFN]]).


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* AlternateUniverseFic: Passive-aggressively termed "[[DepartmentOfRedundancyDepartment Rose Quartz is Rose Quartz]]". Rose Quartz is, obviously, [[ExactlyWhatItSaysOnTheTin a Rose Quartz]] and not Pink Diamond. Several other changes are made as well: During this continuity's version of "A Single Pale Rose", Pearl showed Steven a memory of Rose ''actually'' shattering Pink Diamond; a few months later, Bismuth was reunited with the Crystal Gems, Lapis Lazuli and Lars returned to Earth, and work began on a special weapon to assassinate the diamonds, bringing us to the opening scene. [[spoiler:In addition, it is later revealed that Steven had a FreakOut and made up the canon ending of ''WesternAnimation/StevenUniverse'' within Rose's Room to cope.]]


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* HurtComfortFic: The gems' healing sequences take this format, showing them beaten down by their worst fears, traumas, and mental illnesses, and requiring Steven to show them love and understanding in order for them to recover.


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* {{MST}}: [[MindScrew Sort of.]] [[spoiler:This happens in-universe within the final dungeon, as the characters are shown specific scenes from the canon ending of ''WesternAnimation/StevenUniverse'' and comment on them, often by accusing them of CharacterDerailment. Insterestingly enough, it's Steven himself who provides the harshest criticisms, with the Crystal Gems mostly just being baffled.]]

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* HateFic: An odd example. The authors actually ''loved'' ''WesternAnimation/StevenUniverse''... right up until "A Single Pale Rose" turned everything on its head. The story is a ''very'' pointed and scathing criticism of the canon ending, particularly the move away from the supporting cast to focus entirely on Steven, but the characters and overall setting are portrayed with a surprising amount of love, almost feeling like a FixFic at times. But the "hate" part is taken UpToEleven in the final arc, where [[spoiler:the canon ending is revealed to be [[AllJustADream nothing but a sick wish-fulfillment fantasy of Steven's]], and is subjected to ''scathing'' criticism by the characters in the story, portraying it as a nonsensical mess of {{Plot Hole}}s and CharacterDerailment. The good ending actually requires the gems to stand up for themselves and criticize Steven for his behavior, a complete inversion of the ending of ''Steven Universe Future'' where he is saved by unconditional support.]]
** [[RevengeFic Steven in particular]] is portrayed as a self-centered narcissist with a god complex who only helps people to fuel his savior fantasy. [[https://archiveofourown.org/works/21257453/chapters/56586208 The author commentary]] outright calls him "a terrifying, awful person" and that "no one but the diamonds deserve to suffer his twisted, possessive, controlling idea of 'love'." (They do, however, go on to say that they liked Steven before his character took this turn in the final episodes, and his CharacterDevelopment in the fangame is something of a FixFic in this regard.)



* TakeThat: The story is a ''very'' pointed and scathing criticism of the canon ending of ''WesternAnimation/StevenUniverse'', particularly the move away from the supporting cast to focus entirely on Steven. Several of the gems' healing sequences run counter to the morals of their canon resolutions and focus on issues that were glossed over in favor of Steven's by canon. This is taken UpToEleven in the final arc, where [[spoiler:the canon ending is revealed to be [[AllJustADream nothing but a sick wish-fulfillment fantasy of Steven's]], with the entire several scenes in particular utterly eviscerated by the characters in addition to pointing out the {{Plot Hole}}s and logical inconsistencies in the overall narrative. The good ending actually requires the gems to stand up for themselves and criticize Steven for his behavior, a complete inversion of the ending of ''Steven Universe Future'' where he is saved by unconditional support.]]
** In particular, according to the author's notes, [[spoiler:Steven's blithe acceptance of his transformation in the bad endings is meant to be a metaphorical jab at the fans who saw nothing wrong with the show's shift]].

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* TakeThat: The story is a ''very'' pointed and scathing criticism of the canon ending of ''WesternAnimation/StevenUniverse'', particularly the move away from the supporting cast to focus entirely on Steven. Several of the gems' healing sequences run counter to the morals of their canon resolutions and focus on issues that were glossed over in favor of Steven's by canon. This is taken UpToEleven in the final arc, where [[spoiler:the canon ending is revealed to be [[AllJustADream nothing but a sick wish-fulfillment fantasy of Steven's]], with the entire several scenes in particular utterly eviscerated by the characters in addition to pointing out the {{Plot Hole}}s and logical inconsistencies in the overall narrative. The good ending actually requires the gems to stand up for themselves and criticize Steven for his behavior, a complete inversion of the ending of ''Steven Universe Future'' where he is saved by unconditional support.]]
** In particular, according
According to the author's notes, [[spoiler:Steven's blithe acceptance of his transformation in the bad endings endings]] is meant to be a metaphorical jab at the fans who saw nothing wrong with the show's shift]].tonal shift in the final episodes.
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* AmnesiacDissonance: After Steven wipes her memories, Jasper thinks she and Stevonnie are on the same team. Obviously, this is very much not the actual case. For most of the game, this is turned around from its usual form, with Steven potentially [[VideoGameCrueltyPotential snapping at and abusing Jasper due to his fear and past conflicts with her]], much to her confusion. [[spoiler:It's ultimately revealed that this is what's driving Jasper's corruption: Her memories have been tangled up with Ocean Jasper, the corrupted Crystal Gem she fused with, and she can't remember which side she's supposed to be on. You can attempt to [[BrainwashingForTheGreaterGood exploit this]] by telling her she was a Crystal Gem, but Connie will give you a [[WhatTheHellHero horrified rebuke]] and tell her the truth instead.]]


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* HeelFaceBrainwashing: Jasper, after losing her memories, [[AmnesiacsAreInnocent becomes willing to help Steven rescue the other gems]]. [[spoiler:Whether or not she stays on your side after she regains her memories depends on how you've treated her throughout the game -- if you push her too far, she will attack you and lead you to a NonStandardGameOver.]]

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* PragmaticHero: Garnet. She is the one to [[spoiler:strike the killing blow against the diamonds]], and she is the only gem who does not apologize for leaving Steven behind, pointing out that he could have gotten them not just corrupted but [[KilledOffForReal shattered]]. She explains that [[TheChainsOfCommanding as the leader of the Crystal Gems, she has to make a lot of hard decisions]], even if not everyone agrees with them.



* TakeThat: The story is a ''very'' pointed and scathing criticism of the canon ending of ''WesternAnimation/StevenUniverse'', particularly the move away from the supporting cast to focus entirely on Steven. Several of the gems' healing sequences run counter to the morals of their canon resolutions and focus on issues that were glossed over in favor of Steven's by canon. This is taken UpToEleven in the final arc, where [[spoiler:the canon ending is revealed to be [[AllJustADream nothing but a sick wish-fulfillment fantasy of Steven's]], with the entire narrative and several scenes in particular utterly eviscerated by the characters. The good ending actually requires the gems to stand up for themselves and criticize Steven for his behavior, a complete inversion of the ending of ''Steven Universe Future'' where he is saved by unconditional support.]]

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* TakeThat: The story is a ''very'' pointed and scathing criticism of the canon ending of ''WesternAnimation/StevenUniverse'', particularly the move away from the supporting cast to focus entirely on Steven. Several of the gems' healing sequences run counter to the morals of their canon resolutions and focus on issues that were glossed over in favor of Steven's by canon. This is taken UpToEleven in the final arc, where [[spoiler:the canon ending is revealed to be [[AllJustADream nothing but a sick wish-fulfillment fantasy of Steven's]], with the entire narrative and several scenes in particular utterly eviscerated by the characters.characters in addition to pointing out the {{Plot Hole}}s and logical inconsistencies in the overall narrative. The good ending actually requires the gems to stand up for themselves and criticize Steven for his behavior, a complete inversion of the ending of ''Steven Universe Future'' where he is saved by unconditional support.]]]]
** In particular, according to the author's notes, [[spoiler:Steven's blithe acceptance of his transformation in the bad endings is meant to be a metaphorical jab at the fans who saw nothing wrong with the show's shift]].

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* BlankSlate: Jasper is reduced to this when Steven accidentally wipes her memories in his first healing attempt. She has no memory of the war, Rose Quartz, or Steven himself, leading to her believing Stevonnie is her ally instead of her enemy.



* BrainwashingForTheGreaterGood: You are given several chances to express this attitude towards Steven's accidental mind-wipe of Jasper. [[WhatTheHellHero Some gems will call you out on it]], but [[PragmaticHero some won't]]. [[spoiler:When she regains her memories, Jasper will demand an apology if you did so at any point.]]



* DeathOfPersonality: Bismuth will point out this is what you're doing if you say you want to [[BrainwashingForTheGreaterGood keep Jasper mindwiped permanently]]. [[spoiler:You can also attempt this directly during Jasper's full healing sequence, by overwriting her personality with Ocean Jasper's to make her think she was always a Crystal Gem and your friend. Connie will prevent you from doing so, however.]]



* LaserGuidedAmnesia: Averted; Jasper's amnesia is ''extremely'' destructive, completely resetting her memories and personality, and she expresses confusion about several basic concepts. She is only functional due to gems being born with a set of innate instructions.

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* LaserGuidedAmnesia: Averted; Jasper's amnesia is ''extremely'' destructive, completely resetting reducing her to a BlankSlate with no memories and personality, at all, and she expresses confusion about several basic concepts. She is only functional due to gems being born with a set of innate instructions.
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* PoisonMushroom: Picking the wrong dialogue options during the battle with [[spoiler:corrupted Steven]] will result in the gems ''losing'' stats, as opposed to the stat buffs they gain by talking in other battles.
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** You can also forget about Jasper (or purposefully refuse to heal her) in the endgame, treating you to an alternate ending with Steven giving Jasper one last KickTheDog moment.

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** You can also forget about Jasper (or purposefully refuse to heal her) in the endgame, treating you to an alternate ending with where Steven giving Jasper gives her one last KickTheDog moment.

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* FamilyOfChoice: In the capstone of [[spoiler:Pearl]]'s healing sequence, Steven [[spoiler:calls Pearl his mom]].

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* FamilyOfChoice: FamilyOfChoice:
**
In the capstone of [[spoiler:Pearl]]'s healing sequence, Steven [[spoiler:calls Pearl his mom]].mom]].
** One of Amethyst's dialogue options [[spoiler:during the battle against corrupted Steven]] has her call Steven her brother.


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** Lapis Lazuli's healing sequence, as the tutorial, will not automatically forward you to the bad ending if [[spoiler:you take the wrong option at every possible point]]. You have to do that to yourself by saying you want to ''[[MindRape make]]'' her listen.
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* DefendCommand: It's not standard for everyone, but Jasper's "Stonewall" ability is this, halving the damage she takes on the next turn. It can be upgraded to reduce the damage even further, making her nearly invulnerable.
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* CrutchCharacter: Stevonnie. In the early game, their wealth of abilities and the flexibility offered by their personality switch mechanic makes them steal the show while other characters are still filling out their abilities; however, their basic attack is never upgraded and their switch mechanic becomes more rigid as the game goes on, making other gems outpace them at high levels. [[spoiler:This is further emphasized in the final dungeon, where they lose abilities after every battle.]]


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** Attempting to use a toy car or bagel sandwich on [[spoiler:corrupted Steven]] won't work, and will instead get a unique reaction where [[spoiler:he chastises you for thinking he'd be dumb enough to fall for it]].


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* GreenThumb:
** Corrupted Peridot gains the ability to make the fields around the Barn grow wild, as well as animating plant-based monsters.
** [[spoiler:Corrupted Steven]] crosses this with BodyHorror to [[spoiler:shapeshift his arm into a thorny vine]].


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* HPToOne: The Perfect Crystal's "Time All Things Upends" ability does this to the entire party.


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* InterfaceScrew: Normally, activated abilities are given a narrative description followed by a clinical report of their gameplay effects. However, the Perfect Crystal's EmotionControl abilities use descriptive messages in the report section as well, such as "There's no hope. Give up."


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* LightEmUp: Several gems and enemies use light-based attacks.
* LightIsNotGood: As in the main show, the diamonds' corruption blast takes the form of a bright light. Several enemies [[spoiler:including corrupted Steven]] use light-based attacks as well.


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* ModularEpilogue: The final scene of the good ending will be different depending on if you [[spoiler:successfully navigated Jasper's healing sequence. If not, she spits at your feet and swears never to see you again; if you did, you get a longer scene where she shows vulnerability and accepts Steven's friendship.]]


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** The gems' basic attacks all take the form "[Adjective] Strike".


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** You can also forget about Jasper (or purposefully refuse to heal her) in the endgame, treating you to an alternate ending with Steven giving Jasper one last KickTheDog moment.
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->''I need you to respect me, I don't respect me\\
I need you to love me, I don't love me\\
But I want you to know you don't know me\\
Can you change my mi-i-i-i-ind\\
Can you change my mi-i-i-i-ind\\
Can you change my mi-i-i-i-ind\\
Change my mind''


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* AllJustADream: Not for the story as a whole, but [[spoiler:the canon ending of the show is revealed to be a wish-fulfillment fantasy Steven fell into when he was unable to accept that Rose shattered someone]].


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* DarkReprise: Textual only, but the chapter description for the final dungeon is a warped version of the lyrics of the song "Change Your Mind" from the main show, with the message and pronouns inverted.


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* RejectedApology: If you make too many excuses instead of actual apologies during [[spoiler:Jasper's true healing sequence, she will decide you're not really sorry, because if you were you would have changed your behavior instead of continuing to abuse her]]. Steven will also suffer this in the good ending if [[spoiler:he bungled Jasper's healing sequence; she will declare she will never forgive him and doesn't want to see him ever again]]. The only way for the apology to be accepted is to [[spoiler:navigate Jasper's healing conversation properly and take full responsibility for your actions]].


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* TakeThat: The story is a ''very'' pointed and scathing criticism of the canon ending of ''WesternAnimation/StevenUniverse'', particularly the move away from the supporting cast to focus entirely on Steven. Several of the gems' healing sequences run counter to the morals of their canon resolutions and focus on issues that were glossed over in favor of Steven's by canon. This is taken UpToEleven in the final arc, where [[spoiler:the canon ending is revealed to be [[AllJustADream nothing but a sick wish-fulfillment fantasy of Steven's]], with the entire narrative and several scenes in particular utterly eviscerated by the characters. The good ending actually requires the gems to stand up for themselves and criticize Steven for his behavior, a complete inversion of the ending of ''Steven Universe Future'' where he is saved by unconditional support.]]

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** Multi-hit attacks with multiple targets[[note]]except for the Perfect Crystal's "Rain of Sorrows"[[/note]] cannot hit the same character multiple times, preventing them from disproportionately affecting smaller parties. (If the number of conscious gems is lower than the number of hits, the excess hits will actually miss completely.)



* DidntSeeThatComing: [[{{Seer}} Garnet]] is completely blindsided by [[spoiler:Steven suffering from corruption]].



* {{Homage}}: [[spoiler:The method for defeating the FinalBoss safely]] is highly reminiscent of the final battle of ''VideoGame/UnderTale'', complete with the BattleThemeMusic changing to softer music and [[spoiler:the player character becoming unkillable]].
** Additionally, allowing the player to [[spoiler:backstab Steven during the final sequence where he lets down his guard]] is very reminiscent of a similar mechanic from the battle with Toriel in ''[=UnderTale=]''.
** The author has also stated that the particular mechanic of [[spoiler:Steven poofing every character except Jasper with an unstoppable attack]] is meant to evoke a very similar moment from the final battle of ''VideoGame/Mother3''.

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* {{Homage}}: {{Homage}}:
**
[[spoiler:The method for defeating the FinalBoss safely]] is highly reminiscent of the final battle of ''VideoGame/UnderTale'', complete with the BattleThemeMusic changing to softer music and [[spoiler:the player character becoming unkillable]].
** *** Additionally, allowing the player to [[spoiler:backstab Steven during the final sequence where he lets down his guard]] is very reminiscent of a similar mechanic from the battle with Toriel in ''[=UnderTale=]''.
** *** The author has also stated that the particular mechanic of [[spoiler:Steven poofing every character except Jasper with an unstoppable attack]] is meant to evoke a very similar moment from the final battle of ''VideoGame/Mother3''.''VideoGame/Mother3''.
** The author states in the postmortem that the star point system was based directly on similar mechanics from ''Obelisk: Devilkiller'' and ''VideoGame/AlterAILAGenesis''.



* JourneyToTheCenterOfTheMind: Steven must do this for each of the gems to cure the source of their corruption.



* MagicMusic: Downplayed; Steven's music helps the gems heal (and can directly cure their status effects when used in battle), but this is implied to be due to the nature of gems rather than a property of the music itself.
* ManaBurn: Some enemies can use ''your own star points'' to fuel their own abilities, reducing your resources and smacking you with a nasty attack at the same time.



* RealityEnsues: Throughout most of the game, exhausting HP only results in a NonLethalKO. [[spoiler:But during the FinalBattle with Steven, if you defeat him, he will ''actually'' die, because he is organic and can't recover from mortal wounds like the gems can.]] Bismuth will warn you of this if she's been recruited.



** Several abilities reference other games as well: [[VideoGame/TheLegendOfZeldaMajorasMask Song of Healing]], [[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]], [[VideoGame/FinalFantasyTactics Doomed Aspirations]], and [[Franchise/DungeonsAndDragons Crushing Despair]].

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** Several abilities reference other games works as well: [[VideoGame/TheLegendOfZeldaMajorasMask Song of Healing]], [[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]], [[Film/StarWarsTheForceAwakens Starkiller]], [[VideoGame/FinalFantasyTactics Doomed Aspirations]], and [[Franchise/DungeonsAndDragons Crushing Despair]].Despair]].
*** One of [[spoiler:corrupted Steven]]'s abilities, "Starlight", is also a reference to White Diamond's nickname for Pink Diamond in the main show.
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** Additionally, allowing the player to [[spoiler:backstab Steven during the final sequence where he lets down his guard]] is very reminiscent of a similar mechanic from the battle with Toriel in ''[=UnderTale=]''.


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** It is possible to deliberately [[spoiler:attack Steven instead of talking to him]] even when you are on track for the good ending. This will [[spoiler:kill him instantly]].


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** It's also possible to pay him back in kind: [[spoiler:During the final battle against Steven, even when you are on track for the good ending, you can still choose to attack him. [[PressXToDie This will kill him instantly, reverting you to the bad ending.]]]]
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Fixing link formatting


* {{Homage}}: [[spoiler:The method for defeating the FinalBoss safely]] is highly reminiscent of the final battle of ''VideoGame/UnderTale'', complete with the BattleThemeMusic changing to softer music and [[spoiler:the player character becoming unkillable]].
** The author has also stated that the particular mechanic of [[spoiler:Steven poofing every character except Jasper with an unstoppable attack]] is meant to evoke a very similar moment from the final battle of ''VideoGame/Mother3''.



* OneHitKill:
** Corrupted Bismuth's "Breaking Point" attack. It actually goes a step farther and ''cracks'' the victim as well, preventing them from respawning naturally.
** The Perfect Crystal's "Infinite Refraction" ability inflicts "infinite damage", amounting to this.



** The description of Breaking Point when used against Stevonnie is evocative of [[spoiler:Ed's death]] in ''[[Anime/FullmetalAlchemist]]''.
** [[BonusBoss The Perfect Crystal]]'s use of mathematical functions as attacks is a reference to the Secretary enemies of ''[[VideoGame/{{OFF}}]]'', with "Oblique Asymptote" being a direct reference to one of their abilities.

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** The description of Breaking Point when used against Stevonnie is evocative of [[spoiler:Ed's death]] in ''[[Anime/FullmetalAlchemist]]''.
''Anime/FullmetalAlchemist''.
** [[BonusBoss The Perfect Crystal]]'s use of mathematical functions as attacks is a reference to the Secretary enemies of ''[[VideoGame/{{OFF}}]]'', ''VideoGame/{{OFF}}'', with "Oblique Asymptote" being a direct reference to one of their abilities.
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* AbsurdlyHighLevelCap: Averted; the level cap is relatively low, at 35. You're likely to reach at least 30 easily by the end of the game.


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* EleventhHourSuperpower:
** When Jasper is fully healed, several of her abilities are upgraded to stronger variants. [[spoiler:This occurs right before ThePointOfNoReturn and TheVeryDefinitelyFinalDungeon]].
** Inverted in the final dungeon, where [[spoiler:Stevonnie will lose abilities after every battle due to the corruption damaging their psyche]].

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* BossRush: The final dungeon involves a rematch against every boss at their highest level.



* DeconstructionFic: [[spoiler: Of the canon ending of Steven Universe. The canon events specifically are acknowledged as a sick wish-fulfillment fantasy made up by Steven that shaves the gems' personalities down into the traits he likes most. During the bad endings, this desire leads to Steven's corruption and him capturing the gems, or the gems killing him in self defense.]]

to:

* DarkFic: The canon was already pretty dark, but the ''beginning'' of the game involves ''Connie getting her leg bloodily torn open'' when she tries to fight on her own, and things progress from there, with moments like [[spoiler:Bismuth's Breaking Point attack]] and [[spoiler:Steven's potential death scenes]] being incredibly graphic. The game also charges headfirst at the darker elements of the setting that the main show glossed over, such as the horrors of the gem rebellion, the inferred genocide against off-color gems, shattering, and the severe PTSD and other mental traumas suffered by the gems.
* DeconstructionFic: [[spoiler: Of the canon ending of Steven Universe.''Steven Universe''. The canon events specifically are acknowledged as a sick wish-fulfillment fantasy made up by Steven that shaves the gems' personalities down into the traits he likes most. During the bad endings, this desire leads to Steven's corruption and him capturing the gems, or the gems killing him in self defense.]]


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** If you [[spoiler:kill Steven]], the injuries described in the following sequence are unique depending on [[spoiler:who struck the killing blow]].


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** The description of Breaking Point when used against Stevonnie is evocative of [[spoiler:Ed's death]] in ''[[Anime/FullmetalAlchemist]]''.
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* YouHaveResearchedBreathing: As in ''[[VideoGame/AttackTheLight the canon video games]]'', the gems need to level up to unlock abilities they already have in canon.

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* YouHaveResearchedBreathing: As in ''[[VideoGame/AttackTheLight [[VideoGame/AttackTheLight the canon video games]]'', games]], the gems need to level up to unlock abilities they already have in canon.

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* ArbitraryHeadcountLimit: Averted. You don't have to leave any gems behind; they will all join your party when they're healed, leading to a gradually increasing party size. Of course, enemy groups will also get bigger to match. According to the author, this was intended as a form of GameplayAndStoryIntegration by demonstrating ThePowerOfFriendship.
* AreaOfEffect:
** Amethyst's specialty. Her regular attack hits a full row of enemies, and her ultimate attack hits the whole party.
** Pearl has an ability that hits a column of enemies, and there are attack items corresponding to row, column, and hit-all attacks that anyone can use.



* [[BigBrotherInstinct Big Sister Instinct]]: The amnesiac Jasper has this towards Stevonnie, whom she sees as weak, inexperienced, and in need of protection. [[spoiler:This is eventually revealed to be a real personality trait of hers, and she felt this way towards the other jaspers in her squad as well.]]



* ContractualBossImmunity: {{Downplayed}}; bosses are ''resistant'' to stun effects, but with the exception of the BonusBoss, not completely immune.



** Stunning abilities will have different descriptive text if they hit a resistance and fail to stun the enemy.



** A few lines in some of the gems' optional conversations change if you have already done Bismuth's healing sequence and thus know that [[spoiler:the diamonds were successfully shattered]].
** When facing the FinalBoss, [[spoiler:some of the gems' attacks that had flippant or enthusiastic descriptions will change to become more serious, in some cases preventing them from attacking at their full power]].
*** Also when facing the FinalBoss, [[spoiler:every gems' basic attack will have an altered description noting that the attack draws blood, since you are now fighting an organic creature]].



* FamilyOfChoice: In the capstone of [[spoiler:Pearl]]'s healing sequence, Steven [[spoiler:calls Pearl his mom]].

to:

* EasyAmnesia: Jasper loses her memories due to a botched healing attempt by Steven at the start of the story. PlayedForDrama; Jasper's amnesia is ''extremely'' convenient for Steven and the gems, as it means she does not remember her animosity towards them. Stevonnie notes how incredibly lucky this was, but also notes how dishonest it is to abuse it to make her help them.
* EnemyScan: You can do this for free at any point by clicking on an enemy's name, displaying their stats, level, and any active status effects.
* FamilyOfChoice: In the capstone of [[spoiler:Pearl]]'s healing sequence, Steven [[spoiler:calls Pearl his mom]]. mom]].
* GetAHoldOfYourselfMan: [[spoiler:A fully-healed Jasper will do this to Steven when he starts showing signs of corruption, buying you enough time to enter TheVeryDefinitelyFinalDungeon and save him properly.]]



* IdentityAmnesia: Jasper, for most of the game. When Steven first tries to heal her at the beginning of the game, he accidentally induces amnesia that makes her not recognize him.

to:

* HealingFactor: Stevonnie shares Steven's healing powers, which self-apply. This is the {{justification}} for why they can recover as quickly as the gems after a NonLethalKO.
** They can also gain this as a gameplay benefit... [[YouHaveResearchedBreathing once they reach level 15]].
* IdentityAmnesia: Jasper, for most of the game. When Steven first tries to heal her at the beginning of the game, he accidentally induces amnesia that makes her not recognize him. him.
* ImStandingRightHere: If you select an incorrect option during Amethyst's healing sequence, Amethyst will interrupt Connie's normal HintSystem to remind you [[LampshadeHanging she can still hear you]].



** Losing a battle will result in Connie noting that a NonLethalKO usually involves permanent brain damage, so it's a good thing Stevonnie has Steven's HealingFactor.



* LaserGuidedAmnesia: Averted; Jasper's amnesia is ''extremely'' destructive, completely resetting her memories and personality, and she expresses confusion about several basic concepts. She is only functional due to gems being born with a set of innate instructions.
* LifeDrain: Jasper's "Bully" attack, though it's turned around from its usual form -- due to the conceit that gems' HP is tied to their self-image, she gains the HP spontaneously just because bullying the enemy makes her feel better about herself.



** [[spoiler:Steven, at the end, corrupts into a giant-armed monster representing his self loathing and how he demands people to change in the ways he wants.]]

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** [[spoiler:Steven, at the end, corrupts into a giant-armed monster representing his self loathing self-loathing and how he demands people to change in the ways he wants.]]


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* MyGodWhatHaveIDone: Bismuth has a brief moment of this when she realizes [[spoiler:her plan not only got all the Crystal Gems corrupted, but forced Steven to take on that corruption when he healed them]].


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* YouHaveResearchedBreathing: As in ''[[VideoGame/AttackTheLight the canon video games]]'', the gems need to level up to unlock abilities they already have in canon.
** In particular, Stevonnie doesn't gain in-game regeneration from their HealingFactor until level 15. This is {{justified}} by Steven's healing being unreliable depending on his mental state.
** In Jasper's case, this is {{justified}} by her amnesia.

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* BuriedAlive: [[spoiler:Jasper's true mindscape has this for both Steven and Jasper.]]



* DeveloperForesight: There is a standard defeat handler for if you lose a battle in the main game, but there are also unique defeat handlers for certain special battles where the story justification for the standard handler can't apply. This includes several of the tutorial battles, and [[spoiler:the battle against Jasper in one of the bad endings]].

to:

* DeveloperForesight: DevelopersForesight:
**
There is a standard defeat handler for if you lose a battle in the main game, but there are also unique defeat handlers for certain special battles where the story justification for the standard handler can't apply. This includes several of the tutorial battles, and [[spoiler:the battle against Jasper in one of the bad endings]].endings]].
** If you [[spoiler:exceed your corruption threshold for the bad ending]] via [[spoiler:lying to Ruby and Sapphire]], the resulting scene is different, as [[spoiler:Steven refuses to accept Connie's rebuke and is instead consumed by the corruption]].



* HintSystem: Connie functions as a hint on failure system. If you pick an incorrect option during the healing sequences, she will sometimes tell you why it didn't work and what you should try instead.



* LampshadeHanging:
** Picking an incorrect option in the gems' healing sequences will usually lead to Connie [[HintSystem discussing with you why it didn't work and what you should try instead]]. However, if this happens during Amethyst's sequence, Amethyst will point out that ImStandingRightHere and it's pretty rude of you to talk like she's not there.
** If you can beat [[BonusBoss the Perfect Crystal]], [[spoiler:Rose]] will remind you that "you can't solve your problems by beating them up" -- even though that's basically what you've been doing all game. This is also a bit of a jab at other combat-focused games with nonviolent morals.



* NonLethalKO: As in the show and canon games, gems are only poofed when their HP reaches zero. Stevonnie does actually fall unconscious, but suffers no lasting injuries, {{justified}} by their HealingFactor. [[spoiler:This is averted for Steven himself when fought as the FinalBoss, as his HealingFactor no longer works and he ''will'' die for real if you exhaust his HP.]]



* NonStandardGameOver: If you make too many poor decisions in a healing sequence, [[spoiler:Steven will become corrupted himself, leading to a difficult boss fight where you must either kill him or let him capture the gems]]. In either case, the game ends afterwards.



** When fused into Stevonnie, Steven's thoughts are colored pink, while Connie's thoughts are colored indigo.
*** And [[spoiler:when Steven is influenced by corruption, his text gains a fuzzy black background. Once he becomes fully corrupted, this even extends to his spoken dialogue.]]



** When [[spoiler:Steven is becoming corrupted]], the background slowly shifts towards darker colors until it becomes fully black.



* PressXToDie: Some of the options in the healing sequences are ''very'' obviously bad ideas.
** [[spoiler:Lying to Ruby or Sapphire about how the other feels about them]] probably takes the cake here. It leads to Steven suffering ''four times'' the normal [[spoiler:corruption points]], very likely driving you straight to the bad ending.
** In [[spoiler:Jasper's true healing sequence]], you can attempt to convince her [[spoiler:she was a Crystal Gem, effectively cementing her personality reset]]. Doing this will lead to a [[YouBastard scathing rebuke]] by [[spoiler:Connie]] and an immediate jump to [[spoiler:Steven becoming corrupted]].
** Attempting to force [[spoiler:Jasper]] into an ultimatum of choosing between [[spoiler:her friends and Pink Diamond]] leads to [[spoiler:her kicking you out of her mind, attacking you, and then Steven immediately becoming corrupted]].



** The description of the Grappling Hook item is simply "[[WesternAnimation/GravityFalls GRAPPLING HOOK!]]"



** Similarly, the star fruit variants are named after actual star classifications: giant and supergiant.



* YouBastard: If you give into VideoGameCrueltyPotential and are mean to Jasper at any point, [[spoiler:she will call you out on it during her true healing sequence, forcing you either to apologize or burn your bridges with her permanently]].

to:

* YouBastard: YouBastard:
**
If you give into VideoGameCrueltyPotential and are mean to Jasper at any point, [[spoiler:she will call you out on it during her true healing sequence, forcing you either to apologize or burn your bridges with her permanently]].permanently]].
*** Some gems will also call you out even before then, particularly Amethyst and Bismuth.
** Attempting to [[spoiler:lie to Ruby and Sapphire]] or [[spoiler:MindRape Jasper into a permanent personality reset]] will lead to Connie chewing you out.
** Averted with Bismuth's optional chat. You can rebuke her quite harshly, but she will always accept your judgment without protest.

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''Flawed Crystals'' is a ''WesternAnimation/StevenUniverse'' text-based RPG fangame made by A Friendly Irin with Twine. After the gems are corrupted after a dangerous mission with the diamonds, Steven must find and heal them.

The game is equal parts RPG and fanfiction, with the RPG-style dungeons balanced with character- and dialogue-focused healing scenes. It is set directly after the events of A Single Pale Rose in Steven Universe, and follows a different set of actions than what happened on the show (one important AU difference being that Rose Quartz is not Pink Diamond).

The game is available on [[https://a-friendly-irin.itch.io/flawed-crystals itch.io]] and [[https://archiveofourown.org/works/21257453/chapters/50613629 AOOO]].

to:

''Flawed Crystals'' '''Flawed Crystals''' is a ''WesternAnimation/StevenUniverse'' text-based RPG fangame made by A Friendly Irin and Farla in Twine.

Set in a Rose Quartz is Rose Quartz AU where Steven cannot simply negotiate
with Twine. After the diamonds on their own terms, the gems are corrupted after a dangerous must leave him to fight the diamonds themselves. They return from the mission with the diamonds, corrupted, and Steven must find track them down, capture them, and heal them.

figure out a way to restore them to their former selves.

The game is equal parts RPG and fanfiction, with the RPG-style dungeons balanced with character- and dialogue-focused healing scenes. It Its major focus is set directly after the events on character study, with each gem's section exploring details of A Single Pale Rose in Steven Universe, their history and follows a different set of actions than what happened on personality that went unaddressed in the show (one important AU difference being that Rose Quartz is not Pink Diamond).

itself.

The game is available on [[https://a-friendly-irin.itch.io/flawed-crystals itch.io]] and [[https://archiveofourown.org/works/21257453/chapters/50613629 AOOO]].
Archive of Our Own]].



* AlignmentBasedEndings: [[spoiler: If you treat the characters evilly in their healing scenes, you can easily reach the corruption endings. ]]
* AmnesiacsAreInnocent: Jasper, after losing her memory, becomes childlike and naive, reverting to her instincts of protecting a commander (even though the commander she was designed for is nowhere to be found).
* BigBadSlippage: [[spoiler: Steven. Healing the gems made him absorb their corruption, and his desires slip out.]]
* ClimaxBoss:
** All the gems are the bosses of their dungeons, which are themed around them.
** [[spoiler: Steven. As the main character that gathers and heals the party members, he ends up being the one that needs to be healed.]]

to:

* AlignmentBasedEndings: [[spoiler: If AfterCombatRecovery: With a few exceptions; during the apple portion of the Barn and the first run through the Strawberry Battlefield, this is turned off, forcing you treat to retain damage across battles. The limited uses for Steven's Lick ability also do not recover after battles, only on return to the characters evilly in their healing scenes, you can easily reach the corruption endings. ]]
hub.
* AmnesiacsAreInnocent: Jasper, after losing her memory, becomes childlike and naive, reverting to her instincts of protecting a commander (even though the commander she was designed for is nowhere to be found).
found).
* AntiFrustrationFeatures:
** Items can be sold back for the same value as their buying price, to avoid punishing the player for misclicking or buying stuff they don't need.
** Normally, battles follow a format of every player character acting at once, followed by every enemy acting at once. This isn't a problem in the early game, but in the late game with party sizes of up to 6 or 7, it's possible for enemies to gang up on individual characters and annihilate them even from full health. An update late in development allowed the player to end their turn early, which would only run a number of enemy turns equal to the number of player turns taken, followed by resuming the player's turn. This allows players to space out enemy turns to avoid this problem.
** After completing the game, you can warp back to before the PointOfNoReturn with your stats and levels intact, in case you forgot to make a backup save.
* ArmorPiercingAttack: Bismuth's Shifting Strike and Pearl's Eclipse. Several enemies have similar abilities as well.
* BigBadSlippage: [[spoiler: Steven. Healing the gems made makes him absorb their corruption, and his desires slip out.]]
* ClimaxBoss:
**
BonusBoss: The Perfect Crystal, [[spoiler:a twisted Room phantom representing Steven's fear of the diamonds and guilt for their deaths]]. It can only be fought in TheVeryDefinitelyFinalDungeon, and is extremely difficult, using several {{Video Game Set Piece}}s based on [[spoiler:the diamonds' canonical abilities]].
* {{Cap}}: Levels are capped at 35 (unless you're [[BonusBoss the Perfect Crystal]]), Attack and Defense stats are capped at 30, and HP is capped at 100.
* ChargedAttack: Peridot can stockpile metal components to make her abilities stronger. Though her basic attack is weak, her fully-charged attack is the strongest damaging ability in the game.
* ClimaxBoss:
All the gems are the bosses of their dungeons, which are themed around them.
them.
* CompetitiveBalance:
** [[spoiler: Steven. As StoneWall: Jasper
** GlassCannon: Garnet
** SquishyWizard: Peridot
** JackOfAllStats: Bismuth
* CosmeticAward: The reward for beating [[BonusBoss
the main character that gathers and heals Perfect Crystal]]. {{Lampshaded}} in the party members, he ends up description, which explicitly describes it as having no intrinsic value.
* CreatorCameo: A late-game piece of equipment is called the "Dragon's Quill", the name of the author's blog.
* CurseCutShort: In [[spoiler:Rose's Room]], after [[spoiler:seeing the scene revealing Pink Diamond as Rose Quartz from the canon episode "A Single Pale Rose"]], Bismuth yells, "''WHAT THE F--''" before
being cut off by Pearl.
* ContinuingIsPainful: Outside of
the one that needs tutorial, falling in battle will make you lose half your scrap. This is {{justified}} as Lapis needing to be healed.]]drop her current stockpile of scrap to rescue you.



* DeliberatelyMonochrome: The inside of Amethyst's dungeon is white text on black background, as it's deep underground.
* EmpathicHealer: Steven.
* FamilyOfChoice: In the capstone of [[spoiler:Pearl's healing scene]], it's possible for [[Steven to call Pearl his mom]].
* GoldenEnding: [[spoiler: If you treat everyone with kindness and have the gems try to reach out to Corrupted Steven instead of killing him, you can reach the best ending with everyone alive and comparatively happy.]]

to:

* DeliberatelyMonochrome: The inside DeveloperForesight: There is a standard defeat handler for if you lose a battle in the main game, but there are also unique defeat handlers for certain special battles where the story justification for the standard handler can't apply. This includes several of Amethyst's dungeon is white text on black background, as it's deep underground.the tutorial battles, and [[spoiler:the battle against Jasper in one of the bad endings]].
* TheDogBitesBack: [[spoiler:If you give into the temptation of VideoGameCrueltyPotential and are cruel to Jasper at any point, ''she will remember'' when it comes time to fully heal her, [[YouBastard and throw everything back in your face]].]]
* FamilyOfChoice: In the capstone of [[spoiler:Pearl]]'s healing sequence, Steven [[spoiler:calls Pearl his mom]].

* EmpathicHealer: Steven.
* FamilyOfChoice: In the capstone of [[spoiler:Pearl's healing scene]], it's possible for [[Steven to call Pearl his mom]].
* GoldenEnding: [[spoiler: If you treat everyone with kindness and have the gems try It's always possible to reach out to Corrupted get a "good" ending [[spoiler:where Steven instead of killing him, is saved]], but it is only possible to get an additional scene [[spoiler:where Jasper forgives Steven and agrees to be his friend]] if you [[spoiler:navigate Jasper's true healing sequence perfectly]].
* GradualRegeneration: The Optimism buff, granted by Peridot's "Infectious Enthusiasm" ability, provides this. A less impressive version
can reach be granted by the best ending with everyone alive Optimist Badge and comparatively happy.]]Stevonnie's "Self-Care" ability.



* JerkWithAHeartOfGold: [[Jasper, known for being a scary antagonist, doesn't mind.]]

to:

* JerkWithAHeartOfGold: [[Jasper, [[spoiler:Jasper, known for being a scary antagonist, doesn't mind.turns out to be a loyal and protective friend under her aggressive demeanor.]]
* [[JokeItem Joke Ability]]: Every character except Stevonnie has one. They potentially have some use, but tend to have severe downsides that turn them into {{Useless Useful Spell}}s.
** Jasper can try to recall one of her memories. You may think this would result in a powerful attack, but [[spoiler:it instead results in a nervous breakdown, stunning her for the next round and resetting all aggression against her]]. Since she's your tank, this is generally not a good idea.
*** [[spoiler:After Jasper regains her memories, this changes to ''intentionally'' crying it out to vent her emotions.]] This averts the stun, making it potentially more useful if Jasper is in a bind and you really need to take heat off of her.
** Peridot can insult a monster to gain a ton of aggression. She is also TheMedic ''and'' has the worst defense of any gem, so this is almost always a terrible idea.
** Garnet can unfuse to attack twice. This does result in a stronger attack... ''if'' both hits land. Ruby and Sapphire each have a 50% chance of [[CutenessProximity being too distracted by the other to fight]], giving the attack poor performance on average.
** Amethyst can shapeshift to attract monsters' attention... but in doing so, she'll overexert herself, sustaining a ''defense debuff''. Oops.
** Pearl can guard a specific gem, taking all hits that would otherwise strike them... but she has so little concern for her own well-being that her defense stat goes to ''zero'', making this effectively a suicide ability.
** Bismuth can forge "the perfect weapon", providing an ''immensely'' powerful attack buff that outperforms any other item... but it takes her ''five turns'' to make it, during which she can't do anything else.
* KarlMarxHatesYourGuts: Averted; unlike in most [=RPGs=], items can be sold back at the same rate as their buy price. [[JustifiedTrope This is because Lapis is making them out of their literal components and not a merchant trying to stiff you.
]]



** [[spoiler:Steven, at the end, corrupts into a giant-armed representing his self loathing and how he demands people to change in the ways he wants.]]

to:

** [[spoiler:Steven, at the end, corrupts into a giant-armed monster representing his self loathing and how he demands people to change in the ways he wants.]]]]
* TheMedic: Steven, natch. Peridot also functions as a secondary healer.
* NoHeroDiscount: Averted in spirit if not in function; Lapis Lazuli doesn't charge you any money for her items, but you do still need to provide her the raw materials to make them.
* NonPlayerCharacter: Lapis Lazuli. Unlike in ''VideoGame/UnleashTheLight'', she is a noncombatant, and instead supports you by providing items and reconnaissance.
* PaintingTheMedium:
** The inside of Amethyst's dungeon is white text on black background, as it's deep underground.
** Similarly, Bismuth's dungeon has an orange glow background, representing the heat from her forge.
** [[spoiler:Rose's Room]] has a claustrophobic reddish background that fades to black at the edges, representing [[spoiler:Steven's stress and panic as the corruption encroaches on him]].



* SurvivalMantra: As Stevonnie under duress, Steven and Connie remind each other with "I'm here." to center themselves.

to:

* PointOfNoReturn: Once you choose to [[spoiler:heal Jasper fully]], there's no going back. You are directed towards TheVeryDefinitelyFinalDungeon immediately after, at which point [[spoiler:the Room will trap you there]]. [[AntiFrustrationFeatures You are, however, given the opportunity to warp back with your stats intact once you finish the game.]]
* PurposefullyOverpowered: Jasper and Bismuth each have 3 more stat points than the other gems. Inverted with Peridot, who has 2 ''fewer'' points. According to the author, [[GameplayAndStoryIntegration this was to reinforce her role as an inexperienced noncombatant]].
* RashomonStyle: Bismuth's healing sequence requires pursuing three separate conversation threads, each tied to one aspect of her personality. The final scene of each depicts her final battle with Rose, but the description and emotional framing of the scene is different depending on which fragment you're on, casting doubt on her recollections and making it ambiguous what actually happened.
* RequiredPartyMember: Jasper must be healed and recruited before you can track down any of the other gems.
* ShoutOut:
** Several in the items: We have a [[Podcast/RustyQuillGaming Mobile Stone]], a [[Podcast/TheMagnusArchives Watcher's Crown]], [[VideoGame/TheLegendOfZeldaOcarinaOfTime empty bottles]], [[VideoGame/FinalFantasyX Hot Spurs]], a [[Franchise/FinalFantasy Ribbon Badge]], and two items called [[VideoGame/IMissTheSunrise the Optimist and Pessimist Badges]].
** Referring to equipment as "badges" is itself a reference to ''VideoGame/AttackTheLight'', which in turn used them as a reference to ''VideoGame/PaperMario''.
** Several abilities reference other games as well: [[VideoGame/TheLegendOfZeldaMajorasMask Song of Healing]], [[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]], [[VideoGame/FinalFantasyTactics Doomed Aspirations]], and [[Franchise/DungeonsAndDragons Crushing Despair]].
** The description of Pearl's mindscape bears similarities to [[Podcast/TheMagnusArchives The Lonely]]; likewise, [[spoiler:Jasper's true mindscape]] is evocative of [[BuriedAlive The Buried]].
** [[BonusBoss The Perfect Crystal]]'s use of mathematical functions as attacks is a reference to the Secretary enemies of ''[[VideoGame/{{OFF}}]]'', with "Oblique Asymptote" being a direct reference to one of their abilities.
* StatusBuffDispel: The Perfect Crystal's "Doomed Aspirations" attack strips the most recent buff from the target.
* SurvivalMantra: As Stevonnie is under duress, Steven and Connie remind each other with "I'm here." here," to center themselves. themselves.
* ThemeNaming:
** Many of the gems' abilities are named after cosmological terms, often relating to stars.
** All of the gems' corrupted forms are named by the game text as some variant of "The [Adjective]". [[spoiler:This becomes more blatant in their rematch forms, which replace their gems' name with this title.]]
* TitleDrop: The CosmeticAward for beating [[BonusBoss the Perfect Crystal]] is a "Flawed Crystal". The Perfect Crystal itself is also an inverted title drop.
* {{Unwinnable}}: Purposefully averted by the developer. Unlike in some infamous text-based games, there's no way to lock yourself into a bad ending; it's always possible to reach the good ending, [[spoiler:no matter how many corruption points you've accumulated]].


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* VideoGameCaringPotential: You are given several opportunities to be kind to the amnesiac Jasper, even though Steven is scared of her. [[spoiler:Do this perfectly and her true healing sequence will be a breeze, as she realizes she can't actually think of anything to hold against you.]]
* VideoGameCrueltyPotential: ...Of course, you can also say some ''truly'' awful things to and about Jasper. [[spoiler:She will remember this when it comes time to heal her properly.]] The healing sequences also provide ample opportunities to callously dismiss and invalidate the gems' problems, including outright gaslighting them. [[spoiler:All of these options are in-character for the Steven of the canon ending of ''Steven Universe'', {{Foreshadowing}} the twist that the canon ending was a fantasy of his.]]
* VideoGameCrueltyPunishment: If you treat the gems cruelly and callously in their healing sequences, [[spoiler:Steven may become corrupted early, leading to an unwinnable boss fight and GameOver.]]
* YouBastard: If you give into VideoGameCrueltyPotential and are mean to Jasper at any point, [[spoiler:she will call you out on it during her true healing sequence, forcing you either to apologize or burn your bridges with her permanently]].
Is there an issue? Send a MessageReason:
Page Creation

Added DiffLines:

''Flawed Crystals'' is a ''WesternAnimation/StevenUniverse'' text-based RPG fangame made by A Friendly Irin with Twine. After the gems are corrupted after a dangerous mission with the diamonds, Steven must find and heal them.

The game is equal parts RPG and fanfiction, with the RPG-style dungeons balanced with character- and dialogue-focused healing scenes. It is set directly after the events of A Single Pale Rose in Steven Universe, and follows a different set of actions than what happened on the show (one important AU difference being that Rose Quartz is not Pink Diamond).

The game is available on [[https://a-friendly-irin.itch.io/flawed-crystals itch.io]] and [[https://archiveofourown.org/works/21257453/chapters/50613629 AOOO]].

----
!! This game provides examples of:
* AlignmentBasedEndings: [[spoiler: If you treat the characters evilly in their healing scenes, you can easily reach the corruption endings. ]]
* AmnesiacsAreInnocent: Jasper, after losing her memory, becomes childlike and naive, reverting to her instincts of protecting a commander (even though the commander she was designed for is nowhere to be found).
* BigBadSlippage: [[spoiler: Steven. Healing the gems made him absorb their corruption, and his desires slip out.]]
* ClimaxBoss:
** All the gems are the bosses of their dungeons, which are themed around them.
** [[spoiler: Steven. As the main character that gathers and heals the party members, he ends up being the one that needs to be healed.]]
* DeconstructionFic: [[spoiler: Of the canon ending of Steven Universe. The canon events specifically are acknowledged as a sick wish-fulfillment fantasy made up by Steven that shaves the gems' personalities down into the traits he likes most. During the bad endings, this desire leads to Steven's corruption and him capturing the gems, or the gems killing him in self defense.]]
* DeliberatelyMonochrome: The inside of Amethyst's dungeon is white text on black background, as it's deep underground.
* EmpathicHealer: Steven.
* FamilyOfChoice: In the capstone of [[spoiler:Pearl's healing scene]], it's possible for [[Steven to call Pearl his mom]].
* GoldenEnding: [[spoiler: If you treat everyone with kindness and have the gems try to reach out to Corrupted Steven instead of killing him, you can reach the best ending with everyone alive and comparatively happy.]]
* IdentityAmnesia: Jasper, for most of the game. When Steven first tries to heal her at the beginning of the game, he accidentally induces amnesia that makes her not recognize him.
* JerkWithAHeartOfGold: [[Jasper, known for being a scary antagonist, doesn't mind.]]
* LiteralTransformativeExperience: The gems' corrupted forms are giant monsters representative of their worst fears and traumas. Healing them requires addressing those traumas.
**[[spoiler:Steven, at the end, corrupts into a giant-armed representing his self loathing and how he demands people to change in the ways he wants.]]
* PersonalityPowers: Everyone. (This is a ''Steven Universe'' fangame, after all!)
**Stevonnie can shift between Steven and Connie's personalities to use either of their abilities. Steven, true to his kind personality, has healing abilities and higher defense, while Connie has higher attack and attacking abilities learned from the gems.
**Pearl has the ability 'One For All', which decreases her damage and lets her take damage in another team member's stead, paralleling the way she deals with the people she cares about.
**Peridot has a few healing abilities based on cheerfulness and encouraging others.
**Jasper has abilities centered around taunting and bullying the enemy.
**Amethyst has wrestling-related abilities, mirroring her time as the Purple Puma, and she also has an attention-drawing taunt.
**Garnet has the ability 'Duet' where she separates into Ruby and Sapphire to attack, which should theoretically hit for 150% damage, but her personalities are often too distracted by each other to make it work.
**Bismuth has revolution-themed abilities, as she is a revolutionary.
* SurvivalMantra: As Stevonnie under duress, Steven and Connie remind each other with "I'm here." to center themselves.
* TheVeryDefinitelyFinalDungeon: [[spoiler:Rose's Room.]]
* TrueCompanions: Stevonnie and the gems are this.

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