History VideoGame / FlashBack

28th May '16 12:00:28 PM nombretomado
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A sequel, ''Fade to Black'', was released for the PC in 1995 and for the PlayStation in 1996. This was DSI's first 3-D game, and it really shows.

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A sequel, ''Fade to Black'', was released for the PC in 1995 and for the PlayStation UsefulNotes/PlayStation in 1996. This was DSI's first 3-D game, and it really shows.
25th Mar '16 8:13:54 AM bohunk
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* BittersweetEnding: [[spoiler:Conrad has saved the galaxy, and destroyed the Morph homeworld… but he is stranded in unknown space, with no way back to Earth. He enters cryogenic sleep, prepared to drift in space a lone for a long time.]]

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* BittersweetEnding: [[spoiler:Conrad has saved the galaxy, and destroyed the Morph homeworld… but he is stranded in unknown space, with no way back to Earth. He enters cryogenic sleep, prepared to drift in space a lone alone for a long time.]]
17th Dec '15 1:57:47 AM BreakinBenny
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An [[UpdatedRerelease HD Remake]] for [=PS3=] and 360 was announced.

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An [[UpdatedRerelease HD Remake]] for [=PS3=] [=PS3=], 360, and 360 was PC were announced.



* BittersweetEnding: [[spoiler:Conrad has saved the galaxy, and destroyed the Morph homeworld... but he is stranded in unknown space, with no way back to Earth. He enters cryogenic sleep, prepared to drift in space a lone for a long time.]]

to:

* BittersweetEnding: [[spoiler:Conrad has saved the galaxy, and destroyed the Morph homeworld... homeworld… but he is stranded in unknown space, with no way back to Earth. He enters cryogenic sleep, prepared to drift in space a lone for a long time.]]



* FromBadToWorse: In the sequel [[spoiler: the Morphs are still around, have successfully conquered the Sol system while Conrad was asleep, and when he finally wakes up, he's in enemy hands.]]
* TheGoomba: Stunbots. These are little robots on treads that will deploy a little arm to stun you. The arm can't hit you if you are standing in the same space, but the stunbot will sense this and blow itself up.

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* FromBadToWorse: In the sequel [[spoiler: the [[spoiler:the Morphs are still around, have successfully conquered the Sol system while Conrad was asleep, and when he finally wakes up, he's in enemy hands.]]
* TheGoomba: Stunbots. These are little robots on treads that will deploy a little arm to stun and harm you. The arm can't hit you if you are standing in the same space, but the stunbot will sense this and blow itself up.



* TheGuardsMustBeCrazy: "A SPY... Throw the wretch into the dungeons. We'll interrogate him later."
** The aliens erase Conrad's memory upon his capture, instead of killing him outright. He might have been more useful to them alive, but this is never explained. In any case, Conrad easily gets free and steals a hoverbike from the aliens' garage; he's shot down over Titan and, after [[NoOneCouldHaveSurvivedThat a quick sweep to make sure their prey is dead]], his pursuers switch off their spotlight and head back home. Perhaps they did not expect Conrad Hart to survive the inhospitable jungle. Then again...

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* TheGuardsMustBeCrazy: "A SPY... SPY… Throw the wretch into the dungeons. We'll interrogate him later."
** The aliens erase Conrad's memory upon his capture, instead of killing him outright. He might have been more useful to them alive, but this is never explained. In any case, Conrad easily gets free and steals a hoverbike from the aliens' garage; he's shot down over Titan and, after [[NoOneCouldHaveSurvivedThat a quick sweep to make sure their prey is dead]], his pursuers switch off their spotlight and head back home. Perhaps they did not expect Conrad Hart to survive the inhospitable jungle. Then again... again…



* LaserGuidedAmnesia: Played straight, and then literally flipped right around when Conrad's memory is reimplanted by... lasers.

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* LaserGuidedAmnesia: Played straight, and then literally flipped right around when Conrad's memory is reimplanted by... by… lasers.



** ImDyingPleaseTakeMyMacGuffin: At least he's nice enough to hand over all the info you need to [[spoiler: blow up the planet]] before he croaks.

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** ImDyingPleaseTakeMyMacGuffin: At least he's nice enough to hand over all the info you need to [[spoiler: blow [[spoiler:blow up the planet]] before he croaks.



* NothingIsScarier: The cartridge versions have no music, only brief leitmotifs.

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* NothingIsScarier: The cartridge floppy versions have no music, only brief leitmotifs.



* PistolWhipping: Replaces the standard gun attack when an enemy stands too close to Conrad. Can also be used to [[WindowPain smash out windows]]... too bad there's only one breakable window in the game.
* PixelHunt:

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* PistolWhipping: Replaces the standard gun attack when an enemy stands too close to Conrad. Can also be used to [[WindowPain smash out windows]]... windows]]… too bad there's only one breakable window in the game.
* PixelHunt: PixelHunt:



** Lifts can also be hard to see. Like the one at the very end of the game [[spoiler: that you need to take to the spaceship to escape the Morph homeworld.]] This very lift even became a GuideDangIt for some.

to:

** Lifts can also be hard to see. Like the one at the very end of the game [[spoiler: that [[spoiler:that you need to take to the spaceship to escape the Morph homeworld.]] This very lift even became a GuideDangIt for some.



* PortOverdosed: It's been published for UsefulNotes/{{Amiga}}, UsefulNotes/{{IBM PC}}, UsefulNotes/{{Macintosh}}, UsefulNotes/SegaGenesis (both as a cartridge and a CD), UsefulNotes/SuperNES, UsefulNotes/AtariJaguar, UsefulNotes/AcornArchimedes, UsefulNotes/FMTowns, PC98, UsefulNotes/PhilipsCDi, UsefulNotes/ThreeDO, and [[UsefulNotes/IOSGames iPhone]]. Interestingly, the SNES port was released a year after the Genesis version, yet all of the cutscenes have different music.

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* PortOverdosed: It's been published for UsefulNotes/{{Amiga}}, UsefulNotes/{{IBM PC}}, PC}}-DOS, UsefulNotes/{{Macintosh}}, UesefulNotes/3DO, UsefulNotes/SegaGenesis (both as a cartridge and a CD), UsefulNotes/SuperNES, UsefulNotes/AtariJaguar, UsefulNotes/AcornArchimedes, UsefulNotes/FMTowns, PC98, UsefulNotes/PhilipsCDi, UsefulNotes/ThreeDO, and [[UsefulNotes/IOSGames iPhone]]. Interestingly, the SNES port was released a year after the Genesis version, yet all of the cutscenes have different music.



* RealMenWearPink: Conrad wears a magenta shirt that mysteriously turns white for cutscenes. Except in the Genesis and original Amiga versions, where it's white all along.
* RecycledInSPACE: It's ''They Live''...in SPACE!

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* RealMenWearPink: In post-Amiga versions Conrad wears a magenta shirt that mysteriously shirt, but it reverts turns white for cutscenes. Except in the Genesis and original Amiga versions, where it's white all along.
** Averted in the HD remake, Conrad's shirt is always white.
* RecycledInSPACE: It's ''They Live''...in Live''…in SPACE!



** The final image of the game is [[spoiler: Conrad entering a sleep-stasis, and the camera panning outward from the window of his ship]]. [[Film/{{Alien}} Sound familiar?]]

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** The final image of the game is [[spoiler: Conrad [[spoiler:Conrad entering a sleep-stasis, and the camera panning outward from the window of his ship]]. [[Film/{{Alien}} Sound familiar?]]



* SinisterGeometry:[[invoked]] The floating attack drones have an element of this. Like ''Phantasm''[='s=] floating spheres, they have to get close to inflict damage. Naturally, they love to gang up on you atop of [[GoddamnedBats thin platforms.]]
* SinisterSilhouettes: The title screen of the game depicts Conrad somewhere on Planet Morph, inching along the wall as an alien prowls the corner beyond.

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* SinisterGeometry:[[invoked]] The SinisterGeometry:[[invoked]]The floating attack drones have an element of this. Like ''Phantasm''[='s=] floating spheres, they have to get close to inflict damage. Naturally, they love to gang up on you atop of [[GoddamnedBats thin platforms.]]
* SinisterSilhouettes: The title screen of the game depicts Conrad somewhere on Planet Morph, inching along the wall as an alien prowls the corner beyond.



** MarathonLevel: New Washington is particularly obnoxious with its sheer size, tedious subway travel... and a surprise TimedMission which will likely reduce the city to an irradiated crater on the first attempt. Clear your calender for this one.

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** MarathonLevel: New Washington is particularly obnoxious with its sheer size, tedious subway travel... travel… and a surprise TimedMission which will likely reduce the city to an irradiated crater on the first attempt. Clear your calender calendar for this one.



* WhatNowEnding: [[spoiler: After defeating the Morphs and [[EarthShatteringKaboom destroying their homeworld]], Conrad escapes on a spaceship. Alone in an unknown part of space, he puts himself in [[HumanPopsicle cryogenic sleep]].]]

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* WhatNowEnding: [[spoiler: After [[spoiler:After defeating the Morphs and [[EarthShatteringKaboom destroying their homeworld]], Conrad escapes on a spaceship. Alone in an unknown part of space, he puts himself in [[HumanPopsicle cryogenic sleep]].]]
29th Nov '15 6:03:03 PM nombretomado
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* PortOverdosed: It's been published for UsefulNotes/{{Amiga}}, UsefulNotes/{{IBM PC}}, UsefulNotes/{{Macintosh}}, SegaGenesis (both as a cartridge and a CD), UsefulNotes/SuperNES, UsefulNotes/AtariJaguar, UsefulNotes/AcornArchimedes, UsefulNotes/FMTowns, PC98, UsefulNotes/PhilipsCDi, UsefulNotes/ThreeDO, and [[UsefulNotes/IOSGames iPhone]]. Interestingly, the SNES port was released a year after the Genesis version, yet all of the cutscenes have different music.

to:

* PortOverdosed: It's been published for UsefulNotes/{{Amiga}}, UsefulNotes/{{IBM PC}}, UsefulNotes/{{Macintosh}}, SegaGenesis UsefulNotes/SegaGenesis (both as a cartridge and a CD), UsefulNotes/SuperNES, UsefulNotes/AtariJaguar, UsefulNotes/AcornArchimedes, UsefulNotes/FMTowns, PC98, UsefulNotes/PhilipsCDi, UsefulNotes/ThreeDO, and [[UsefulNotes/IOSGames iPhone]]. Interestingly, the SNES port was released a year after the Genesis version, yet all of the cutscenes have different music.
22nd Jul '15 9:32:08 PM __Vano
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Added DiffLines:

* TheGreatestStoryNeverTold: Not only Conrad is stranded in space in the end, no one knows of his feat of saving the humanity (Ian might figure this out, but he has no proof).
14th Oct '14 9:16:13 AM rexpensive
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* PortOverdosed: It's been published for UsefulNotes/{{Amiga}}, UsefulNotes/{{IBM PC}}, UsefulNotes/{{Macintosh}}, SegaGenesis (both as a cartridge and a CD), UsefulNotes/SuperNES, UsefulNotes/AtariJaguar, UsefulNotes/AcornArchimedes, FMTowns, PC98, UsefulNotes/PhilipsCDi, UsefulNotes/ThreeDO, and [[UsefulNotes/IOSGames iPhone]]. Interestingly, the SNES port was released a year after the Genesis version, yet all of the cutscenes have different music.

to:

* PortOverdosed: It's been published for UsefulNotes/{{Amiga}}, UsefulNotes/{{IBM PC}}, UsefulNotes/{{Macintosh}}, SegaGenesis (both as a cartridge and a CD), UsefulNotes/SuperNES, UsefulNotes/AtariJaguar, UsefulNotes/AcornArchimedes, FMTowns, UsefulNotes/FMTowns, PC98, UsefulNotes/PhilipsCDi, UsefulNotes/ThreeDO, and [[UsefulNotes/IOSGames iPhone]]. Interestingly, the SNES port was released a year after the Genesis version, yet all of the cutscenes have different music.
3rd Oct '14 1:35:32 PM rexpensive
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''Flashback'' (also titled ''Flashback: The Quest For Identity'' [[MarketBasedTitle in America]]) is a CinematicPlatformGame by Creator/DelphineSoftwareInternational. It was first released in 1992 on the {{Amiga}}, and then ported [[PortOverdosed pretty much everywhere]]. The story is minimalist, but the game's aesthetic is full of nods to {{Cyberpunk}} films such as ''{{Film/Alien}}'', ''[[Film/TotalRecall1990 Total Recall]]'', ''Film/TheRunningMan'', ''Film/BladeRunner'', and ''Film/TheyLive''

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''Flashback'' (also titled ''Flashback: The Quest For Identity'' [[MarketBasedTitle in America]]) is a CinematicPlatformGame by Creator/DelphineSoftwareInternational. It was first released in 1992 on the {{Amiga}}, UsefulNotes/{{Amiga}}, and then ported [[PortOverdosed pretty much everywhere]]. The story is minimalist, but the game's aesthetic is full of nods to {{Cyberpunk}} films such as ''{{Film/Alien}}'', ''[[Film/TotalRecall1990 Total Recall]]'', ''Film/TheRunningMan'', ''Film/BladeRunner'', and ''Film/TheyLive''



* PixelHunt: A lot of the items on the ground are hard to see. Some of them blink, others, don't.
** Lifts can also be hard to see. Like the one at the very end of the game [[spoiler: that you need to take to the spaceship to escape the Morph homeworld.]]
*** This very lift even became a GuideDangIt for some.

to:

* PixelHunt: PixelHunt:
**
A lot of the items on the ground are hard to see. Some of them blink, others, don't.
** Lifts can also be hard to see. Like the one at the very end of the game [[spoiler: that you need to take to the spaceship to escape the Morph homeworld.]]
***
]] This very lift even became a GuideDangIt for some.



* PortOverdosed: It's been published for {{Amiga}}, {{IBM PC}}, {{Macintosh}}, SegaGenesis (both as a cartridge and a CD), SuperNES, AtariJaguar, UsefulNotes/AcornArchimedes, FMTowns, PC98, PhilipsCDi, ThreeDO, and [[IOSGames iPhone]].
** Interestingly, the SNES port was released a year after the Genesis version, yet all of the cutscenes have different music.

to:

* PortOverdosed: It's been published for {{Amiga}}, {{IBM UsefulNotes/{{Amiga}}, UsefulNotes/{{IBM PC}}, {{Macintosh}}, UsefulNotes/{{Macintosh}}, SegaGenesis (both as a cartridge and a CD), SuperNES, AtariJaguar, UsefulNotes/SuperNES, UsefulNotes/AtariJaguar, UsefulNotes/AcornArchimedes, FMTowns, PC98, PhilipsCDi, ThreeDO, UsefulNotes/PhilipsCDi, UsefulNotes/ThreeDO, and [[IOSGames iPhone]].
**
[[UsefulNotes/IOSGames iPhone]]. Interestingly, the SNES port was released a year after the Genesis version, yet all of the cutscenes have different music.
10th Aug '14 2:20:30 AM TheOneWhoTropes
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* PortOverdosed: It's been published for {{Amiga}}, {{IBM PC}}, {{Macintosh}}, SegaGenesis (both as a cartridge and a CD), SuperNES, AtariJaguar, AcornArchimedes, FMTowns, PC98, PhilipsCDi, ThreeDO, and [[IOSGames iPhone]].

to:

* PortOverdosed: It's been published for {{Amiga}}, {{IBM PC}}, {{Macintosh}}, SegaGenesis (both as a cartridge and a CD), SuperNES, AtariJaguar, AcornArchimedes, UsefulNotes/AcornArchimedes, FMTowns, PC98, PhilipsCDi, ThreeDO, and [[IOSGames iPhone]].
8th Jun '14 11:37:49 PM johnnyfog
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Added DiffLines:

* ApocalypticLog: The dead scientist you find on Morph is carrying a diary of his exploits: incredibly, this man spent years devising a way to travel to the alien homeworld and destroy it. Using his instructions, Conrad is able to nuke the planet's core and thwart the invasion.
8th Jun '14 11:29:31 PM johnnyfog
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* MoreCriminalsThatTargets: If you add up the mutant hordes, corrupt police, and renegade robots. This is as much true of Earth as on Titan.

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* MoreCriminalsThatTargets: MoreCriminalsThanTargets: If you add up the mutant hordes, corrupt police, and renegade robots. This is as much true of Earth as on Titan.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FlashBack