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History VideoGame / FireShark

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A UsefulNotes/SegaGenesis port was developed in-house by Toaplan themselves and released in 1990 in the U.S. and
Japan and 1991 in Europe. A UsefulNotes/SharpX68000 version was developed but then cancelled.

In 2022, Creator/{{M2}} released ''Hishou Same! Same! Same!'' for UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4. It is a CompilationRerelease of ''Fire Shark'' and ''Sky Shark'', as part of the ''Toaplan Arcade Garage'' series, itself part of the ''[=M2 ShotTriggers=]'' lineup. It includes the arcade versions of both games, including their regional variants and the "2P" build of ''Same! Same! Same'' as part of the base digital version; the DLC includes the NES version of ''Sky Shark''[[note]]notable for [[NoExportForYou being made by a North American team and released exclusively in NA]] prior to this compilation[[/note]], the NA Genesis and JP Mega Drive versions of ''Fire Shark'', and ''VideoGame/{{Wardner}}'' as the bonus non-shmup game in its arcade and [[UsefulNotes/NintendoEntertainmentSystem Famicom Disk System]] forms. Those who purchase the physical edition get all of those titles; for those who buy the digital versions, the base game comes with the arcade versions of ''Sky Shark'' and ''Fire Shark'', with the rest of the titles as paid DLC. In addition, purchase of the game also comes with a complimentary download of ''VideoGame/TekiPaki''.

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A UsefulNotes/SegaGenesis Platform/SegaGenesis port was developed in-house by Toaplan themselves and released in 1990 in the U.S. and
Japan and 1991 in Europe. A UsefulNotes/SharpX68000 Platform/SharpX68000 version was developed but then cancelled.

In 2022, Creator/{{M2}} released ''Hishou Same! Same! Same!'' for UsefulNotes/NintendoSwitch Platform/NintendoSwitch and UsefulNotes/PlayStation4.Platform/PlayStation4. It is a CompilationRerelease of ''Fire Shark'' and ''Sky Shark'', as part of the ''Toaplan Arcade Garage'' series, itself part of the ''[=M2 ShotTriggers=]'' lineup. It includes the arcade versions of both games, including their regional variants and the "2P" build of ''Same! Same! Same'' as part of the base digital version; the DLC includes the NES version of ''Sky Shark''[[note]]notable for [[NoExportForYou being made by a North American team and released exclusively in NA]] prior to this compilation[[/note]], the NA Genesis and JP Mega Drive versions of ''Fire Shark'', and ''VideoGame/{{Wardner}}'' as the bonus non-shmup game in its arcade and [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Famicom Disk System]] forms. Those who purchase the physical edition get all of those titles; for those who buy the digital versions, the base game comes with the arcade versions of ''Sky Shark'' and ''Fire Shark'', with the rest of the titles as paid DLC. In addition, purchase of the game also comes with a complimentary download of ''VideoGame/TekiPaki''.
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Nintendo Hard is now YMMV


* NintendoHard: The game is already this by nature of being an arcade shooter, but it soon quickly turns ''sadistic'' with how often enemies flood the screen and their absurdly fast bullets even on the first loop. Add in a power-up system that requires three P items to level up, a slow initial plane speed, and the inability of certain weapons to effectively cover the screen, and you've got what is frankly one of the hardest shmups ''in existence'', with not even most modern BulletHell games matching it in terms of utter difficulty. Toaplan would later make a "2P" variant, which serves as an alternate build in Japan and the only release of the game in the US, with lowered enemy difficulty and the checkpoint system removed, but it's still not easy. It's rather telling that in the Genesis version, despite its Normal difficulty being tuned to be easier than arcade, the game still defaults to Easy difficulty.

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* RecycledInSpace: The ''Truxton'' series, also by Toaplan.

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* RecycledInSpace: The ''Truxton'' series, also by Toaplan.
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* ProlongedVideoGameSequel: ''Sky Shark'' is 15-20 minutes long (depending on how many times the player has to respawn back at a checkpoint) and spans about five stages. This game on the other hand can take at least ''40 minutes'' to clear its 10 stages.
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* ControllableHelplessness: In the original "1P" version of the game and the Genesis port, when you get hit your wings catch fire and while you have a moment to move your ship, nothing you do will prevent your subsequent combustion.
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** Once the first loop is completed, all sourced of extra lives are turned off.

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** Once the first loop is completed, all sourced of extra lives are turned off.off for the rest of the game.

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